content: longer, more narrative kid gamebooks #183

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electron merged 1 commits from content/kids-gamebooks-longer into main 2026-06-19 14:05:17 +00:00
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Rewrite the 6 age-11 stories with fuller prose and deeper trees (1050-2050 words each). Graphs validated.

Rewrite the 6 age-11 stories with fuller prose and deeper trees (1050-2050 words each). Graphs validated.
electron added 1 commit 2026-06-19 14:05:12 +00:00
content: longer, more narrative kid gamebooks
Repo State / repo-state (pull_request) Failing after 40s
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Validate Zacus refactor / validate (pull_request) Failing after 5m48s
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2b6a952e10
Context:
The six age-11 stories were short and a bit dry (one or two sentences
per passage). We want richer, more immersive storytelling for a young
reader/listener.

Approach:
Rewrite all six in place (same filenames, library stays six tiles),
keeping the age-11 tone and gentle "oops, try again" endings, but with
much fuller prose: scene-setting, dialogue, a little character and
emotion, and deeper choice trees with more real branches.

Changes:
- dragon_flamme: ~600 -> ~2050 words, 24 passages, 4 endings.
- ecole_sorciers, hamster_disparu, planete_zigzag, tresor_caramel,
  voyage_dinos: each roughly doubled (~1050-1260 words), 12-13
  passages, 2-3 endings.
- All graphs validated: no broken gotos, every passage reachable.

Impact:
The boot library now tells proper little stories (the WAV narration
reads the full text; the screen shows the opening of each passage).
Text only here — rebuild/stage WAVs with the generator to deploy.
electron merged commit 2b6a952e10 into main 2026-06-19 14:05:17 +00:00
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