chore(matrix): migrate presets to new mapping
CI build oscope-of / build-check (push) Has been cancelled
CI build oscope-of / build-check (push) Has been cancelled
Update globalActions in all 84 .matrix preset files from old default to: [\fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo].
This commit is contained in:
@@ -50,7 +50,7 @@
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],
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'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
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'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ],
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'globalActions': [ \fill, \drop, \breakdown, \evolve, \muteDrums, \muteMelo, \washReverb, \next ],
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'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ],
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'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ),
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'pinchHoldMs': 300,
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'fistThresh': 0.15
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@@ -50,7 +50,7 @@
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],
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'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
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'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ],
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'globalActions': [ \fill, \drop, \breakdown, \evolve, \muteDrums, \muteMelo, \washReverb, \next ],
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'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ],
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'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ),
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'pinchHoldMs': 300,
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'fistThresh': 0.15
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@@ -50,7 +50,7 @@
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],
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'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
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'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ],
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'globalActions': [ \fill, \drop, \breakdown, \evolve, \muteDrums, \muteMelo, \washReverb, \next ],
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'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ],
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'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ),
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'pinchHoldMs': 300,
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'fistThresh': 0.15
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@@ -50,7 +50,7 @@
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],
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'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
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'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ],
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'globalActions': [ \fill, \drop, \breakdown, \evolve, \muteDrums, \muteMelo, \washReverb, \next ],
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'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ],
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'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ),
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'pinchHoldMs': 300,
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'fistThresh': 0.15
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@@ -50,7 +50,7 @@
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],
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'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
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'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ],
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'globalActions': [ \fill, \drop, \breakdown, \evolve, \muteDrums, \muteMelo, \washReverb, \next ],
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'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ],
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'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ),
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'pinchHoldMs': 300,
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'fistThresh': 0.15
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@@ -50,7 +50,7 @@
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],
|
||||
'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
|
||||
'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ],
|
||||
'globalActions': [ \fill, \drop, \breakdown, \evolve, \muteDrums, \muteMelo, \washReverb, \next ],
|
||||
'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ],
|
||||
'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ),
|
||||
'pinchHoldMs': 300,
|
||||
'fistThresh': 0.15
|
||||
|
||||
@@ -50,7 +50,7 @@
|
||||
],
|
||||
'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
|
||||
'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ],
|
||||
'globalActions': [ \fill, \drop, \breakdown, \evolve, \muteDrums, \muteMelo, \washReverb, \next ],
|
||||
'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ],
|
||||
'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ),
|
||||
'pinchHoldMs': 300,
|
||||
'fistThresh': 0.15
|
||||
|
||||
@@ -50,7 +50,7 @@
|
||||
],
|
||||
'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
|
||||
'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ],
|
||||
'globalActions': [ \fill, \drop, \breakdown, \evolve, \muteDrums, \muteMelo, \washReverb, \next ],
|
||||
'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ],
|
||||
'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ),
|
||||
'pinchHoldMs': 300,
|
||||
'fistThresh': 0.15
|
||||
|
||||
@@ -50,7 +50,7 @@
|
||||
],
|
||||
'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
|
||||
'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ],
|
||||
'globalActions': [ \fill, \drop, \breakdown, \evolve, \muteDrums, \muteMelo, \washReverb, \next ],
|
||||
'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ],
|
||||
'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ),
|
||||
'pinchHoldMs': 300,
|
||||
'fistThresh': 0.15
|
||||
|
||||
@@ -50,7 +50,7 @@
|
||||
],
|
||||
'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
|
||||
'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ],
|
||||
'globalActions': [ \fill, \drop, \breakdown, \evolve, \muteDrums, \muteMelo, \washReverb, \next ],
|
||||
'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ],
|
||||
'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ),
|
||||
'pinchHoldMs': 300,
|
||||
'fistThresh': 0.15
|
||||
|
||||
@@ -50,7 +50,7 @@
|
||||
],
|
||||
'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
|
||||
'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ],
|
||||
'globalActions': [ \fill, \drop, \breakdown, \evolve, \muteDrums, \muteMelo, \washReverb, \next ],
|
||||
'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ],
|
||||
'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ),
|
||||
'pinchHoldMs': 300,
|
||||
'fistThresh': 0.15
|
||||
|
||||
@@ -50,7 +50,7 @@
|
||||
],
|
||||
'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
|
||||
'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ],
|
||||
'globalActions': [ \fill, \drop, \breakdown, \evolve, \muteDrums, \muteMelo, \washReverb, \next ],
|
||||
'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ],
|
||||
'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ),
|
||||
'pinchHoldMs': 300,
|
||||
'fistThresh': 0.15
|
||||
|
||||
@@ -50,7 +50,7 @@
|
||||
],
|
||||
'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
|
||||
'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ],
|
||||
'globalActions': [ \fill, \drop, \breakdown, \evolve, \muteDrums, \muteMelo, \washReverb, \next ],
|
||||
'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ],
|
||||
'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ),
|
||||
'pinchHoldMs': 300,
|
||||
'fistThresh': 0.15
|
||||
|
||||
@@ -50,7 +50,7 @@
|
||||
],
|
||||
'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
|
||||
'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ],
|
||||
'globalActions': [ \fill, \drop, \breakdown, \evolve, \muteDrums, \muteMelo, \washReverb, \next ],
|
||||
'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ],
|
||||
'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ),
|
||||
'pinchHoldMs': 300,
|
||||
'fistThresh': 0.15
|
||||
|
||||
@@ -50,7 +50,7 @@
|
||||
],
|
||||
'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
|
||||
'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ],
|
||||
'globalActions': [ \fill, \drop, \breakdown, \evolve, \muteDrums, \muteMelo, \washReverb, \next ],
|
||||
'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ],
|
||||
'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ),
|
||||
'pinchHoldMs': 300,
|
||||
'fistThresh': 0.15
|
||||
|
||||
@@ -50,7 +50,7 @@
|
||||
],
|
||||
'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
|
||||
'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ],
|
||||
'globalActions': [ \fill, \drop, \breakdown, \evolve, \muteDrums, \muteMelo, \washReverb, \next ],
|
||||
'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ],
|
||||
'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ),
|
||||
'pinchHoldMs': 300,
|
||||
'fistThresh': 0.15
|
||||
|
||||
@@ -50,7 +50,7 @@
|
||||
],
|
||||
'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
|
||||
'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ],
|
||||
'globalActions': [ \fill, \drop, \breakdown, \evolve, \muteDrums, \muteMelo, \washReverb, \next ],
|
||||
'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ],
|
||||
'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ),
|
||||
'pinchHoldMs': 300,
|
||||
'fistThresh': 0.15
|
||||
|
||||
@@ -50,7 +50,7 @@
|
||||
],
|
||||
'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
|
||||
'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ],
|
||||
'globalActions': [ \fill, \drop, \breakdown, \evolve, \muteDrums, \muteMelo, \washReverb, \next ],
|
||||
'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ],
|
||||
'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ),
|
||||
'pinchHoldMs': 300,
|
||||
'fistThresh': 0.15
|
||||
|
||||
@@ -50,7 +50,7 @@
|
||||
],
|
||||
'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
|
||||
'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ],
|
||||
'globalActions': [ \fill, \drop, \breakdown, \evolve, \muteDrums, \muteMelo, \washReverb, \next ],
|
||||
'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ],
|
||||
'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ),
|
||||
'pinchHoldMs': 300,
|
||||
'fistThresh': 0.15
|
||||
|
||||
@@ -50,7 +50,7 @@
|
||||
],
|
||||
'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
|
||||
'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ],
|
||||
'globalActions': [ \fill, \drop, \breakdown, \evolve, \muteDrums, \muteMelo, \washReverb, \next ],
|
||||
'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ],
|
||||
'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ),
|
||||
'pinchHoldMs': 300,
|
||||
'fistThresh': 0.15
|
||||
|
||||
@@ -50,7 +50,7 @@
|
||||
],
|
||||
'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
|
||||
'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ],
|
||||
'globalActions': [ \fill, \drop, \breakdown, \evolve, \muteDrums, \muteMelo, \washReverb, \next ],
|
||||
'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ],
|
||||
'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ),
|
||||
'pinchHoldMs': 300,
|
||||
'fistThresh': 0.15
|
||||
|
||||
@@ -50,7 +50,7 @@
|
||||
],
|
||||
'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
|
||||
'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ],
|
||||
'globalActions': [ \fill, \drop, \breakdown, \evolve, \muteDrums, \muteMelo, \washReverb, \next ],
|
||||
'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ],
|
||||
'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ),
|
||||
'pinchHoldMs': 300,
|
||||
'fistThresh': 0.15
|
||||
|
||||
@@ -50,7 +50,7 @@
|
||||
],
|
||||
'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
|
||||
'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ],
|
||||
'globalActions': [ \fill, \drop, \breakdown, \evolve, \muteDrums, \muteMelo, \washReverb, \next ],
|
||||
'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ],
|
||||
'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ),
|
||||
'pinchHoldMs': 300,
|
||||
'fistThresh': 0.15
|
||||
|
||||
@@ -50,7 +50,7 @@
|
||||
],
|
||||
'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
|
||||
'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ],
|
||||
'globalActions': [ \fill, \drop, \breakdown, \evolve, \muteDrums, \muteMelo, \washReverb, \next ],
|
||||
'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ],
|
||||
'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ),
|
||||
'pinchHoldMs': 300,
|
||||
'fistThresh': 0.15
|
||||
|
||||
@@ -50,7 +50,7 @@
|
||||
],
|
||||
'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
|
||||
'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ],
|
||||
'globalActions': [ \fill, \drop, \breakdown, \evolve, \muteDrums, \muteMelo, \washReverb, \next ],
|
||||
'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ],
|
||||
'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ),
|
||||
'pinchHoldMs': 300,
|
||||
'fistThresh': 0.15
|
||||
|
||||
@@ -50,7 +50,7 @@
|
||||
],
|
||||
'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
|
||||
'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ],
|
||||
'globalActions': [ \fill, \drop, \breakdown, \evolve, \muteDrums, \muteMelo, \washReverb, \next ],
|
||||
'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ],
|
||||
'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ),
|
||||
'pinchHoldMs': 300,
|
||||
'fistThresh': 0.15
|
||||
|
||||
@@ -50,7 +50,7 @@
|
||||
],
|
||||
'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
|
||||
'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ],
|
||||
'globalActions': [ \fill, \drop, \breakdown, \evolve, \muteDrums, \muteMelo, \washReverb, \next ],
|
||||
'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ],
|
||||
'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ),
|
||||
'pinchHoldMs': 300,
|
||||
'fistThresh': 0.15
|
||||
|
||||
@@ -50,7 +50,7 @@
|
||||
],
|
||||
'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
|
||||
'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ],
|
||||
'globalActions': [ \fill, \drop, \breakdown, \evolve, \muteDrums, \muteMelo, \washReverb, \next ],
|
||||
'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ],
|
||||
'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ),
|
||||
'pinchHoldMs': 300,
|
||||
'fistThresh': 0.15
|
||||
|
||||
@@ -50,7 +50,7 @@
|
||||
],
|
||||
'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
|
||||
'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ],
|
||||
'globalActions': [ \fill, \drop, \breakdown, \evolve, \muteDrums, \muteMelo, \washReverb, \next ],
|
||||
'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ],
|
||||
'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ),
|
||||
'pinchHoldMs': 300,
|
||||
'fistThresh': 0.15
|
||||
|
||||
@@ -50,7 +50,7 @@
|
||||
],
|
||||
'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
|
||||
'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ],
|
||||
'globalActions': [ \fill, \drop, \breakdown, \evolve, \muteDrums, \muteMelo, \washReverb, \next ],
|
||||
'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ],
|
||||
'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ),
|
||||
'pinchHoldMs': 300,
|
||||
'fistThresh': 0.15
|
||||
|
||||
@@ -50,7 +50,7 @@
|
||||
],
|
||||
'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
|
||||
'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ],
|
||||
'globalActions': [ \fill, \drop, \breakdown, \evolve, \muteDrums, \muteMelo, \washReverb, \next ],
|
||||
'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ],
|
||||
'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ),
|
||||
'pinchHoldMs': 300,
|
||||
'fistThresh': 0.15
|
||||
|
||||
@@ -50,7 +50,7 @@
|
||||
],
|
||||
'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
|
||||
'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ],
|
||||
'globalActions': [ \fill, \drop, \breakdown, \evolve, \muteDrums, \muteMelo, \washReverb, \next ],
|
||||
'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ],
|
||||
'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ),
|
||||
'pinchHoldMs': 300,
|
||||
'fistThresh': 0.15
|
||||
|
||||
@@ -50,7 +50,7 @@
|
||||
],
|
||||
'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
|
||||
'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ],
|
||||
'globalActions': [ \fill, \drop, \breakdown, \evolve, \muteDrums, \muteMelo, \washReverb, \next ],
|
||||
'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ],
|
||||
'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ),
|
||||
'pinchHoldMs': 300,
|
||||
'fistThresh': 0.15
|
||||
|
||||
@@ -50,7 +50,7 @@
|
||||
],
|
||||
'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
|
||||
'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ],
|
||||
'globalActions': [ \fill, \drop, \breakdown, \evolve, \muteDrums, \muteMelo, \washReverb, \next ],
|
||||
'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ],
|
||||
'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ),
|
||||
'pinchHoldMs': 300,
|
||||
'fistThresh': 0.15
|
||||
|
||||
@@ -50,7 +50,7 @@
|
||||
],
|
||||
'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
|
||||
'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ],
|
||||
'globalActions': [ \fill, \drop, \breakdown, \evolve, \muteDrums, \muteMelo, \washReverb, \next ],
|
||||
'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ],
|
||||
'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ),
|
||||
'pinchHoldMs': 300,
|
||||
'fistThresh': 0.15
|
||||
|
||||
@@ -50,7 +50,7 @@
|
||||
],
|
||||
'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
|
||||
'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ],
|
||||
'globalActions': [ \fill, \drop, \breakdown, \evolve, \muteDrums, \muteMelo, \washReverb, \next ],
|
||||
'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ],
|
||||
'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ),
|
||||
'pinchHoldMs': 300,
|
||||
'fistThresh': 0.15
|
||||
|
||||
@@ -50,7 +50,7 @@
|
||||
],
|
||||
'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
|
||||
'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ],
|
||||
'globalActions': [ \fill, \drop, \breakdown, \evolve, \muteDrums, \muteMelo, \washReverb, \next ],
|
||||
'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ],
|
||||
'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ),
|
||||
'pinchHoldMs': 300,
|
||||
'fistThresh': 0.15
|
||||
|
||||
@@ -50,7 +50,7 @@
|
||||
],
|
||||
'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
|
||||
'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ],
|
||||
'globalActions': [ \fill, \drop, \breakdown, \evolve, \muteDrums, \muteMelo, \washReverb, \next ],
|
||||
'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ],
|
||||
'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ),
|
||||
'pinchHoldMs': 300,
|
||||
'fistThresh': 0.15
|
||||
|
||||
@@ -50,7 +50,7 @@
|
||||
],
|
||||
'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
|
||||
'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ],
|
||||
'globalActions': [ \fill, \drop, \breakdown, \evolve, \muteDrums, \muteMelo, \washReverb, \next ],
|
||||
'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ],
|
||||
'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ),
|
||||
'pinchHoldMs': 300,
|
||||
'fistThresh': 0.15
|
||||
|
||||
@@ -50,7 +50,7 @@
|
||||
],
|
||||
'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
|
||||
'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ],
|
||||
'globalActions': [ \fill, \drop, \breakdown, \evolve, \muteDrums, \muteMelo, \washReverb, \next ],
|
||||
'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ],
|
||||
'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ),
|
||||
'pinchHoldMs': 300,
|
||||
'fistThresh': 0.15
|
||||
|
||||
@@ -50,7 +50,7 @@
|
||||
],
|
||||
'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
|
||||
'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ],
|
||||
'globalActions': [ \fill, \drop, \breakdown, \evolve, \muteDrums, \muteMelo, \washReverb, \next ],
|
||||
'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ],
|
||||
'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ),
|
||||
'pinchHoldMs': 300,
|
||||
'fistThresh': 0.15
|
||||
|
||||
@@ -50,7 +50,7 @@
|
||||
],
|
||||
'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
|
||||
'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ],
|
||||
'globalActions': [ \fill, \drop, \breakdown, \evolve, \muteDrums, \muteMelo, \washReverb, \next ],
|
||||
'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ],
|
||||
'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ),
|
||||
'pinchHoldMs': 300,
|
||||
'fistThresh': 0.15
|
||||
|
||||
@@ -50,7 +50,7 @@
|
||||
],
|
||||
'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
|
||||
'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ],
|
||||
'globalActions': [ \fill, \drop, \breakdown, \evolve, \muteDrums, \muteMelo, \washReverb, \next ],
|
||||
'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ],
|
||||
'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ),
|
||||
'pinchHoldMs': 300,
|
||||
'fistThresh': 0.15
|
||||
|
||||
@@ -50,7 +50,7 @@
|
||||
],
|
||||
'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
|
||||
'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ],
|
||||
'globalActions': [ \fill, \drop, \breakdown, \evolve, \muteDrums, \muteMelo, \washReverb, \next ],
|
||||
'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ],
|
||||
'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ),
|
||||
'pinchHoldMs': 300,
|
||||
'fistThresh': 0.15
|
||||
|
||||
@@ -50,7 +50,7 @@
|
||||
],
|
||||
'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
|
||||
'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ],
|
||||
'globalActions': [ \fill, \drop, \breakdown, \evolve, \muteDrums, \muteMelo, \washReverb, \next ],
|
||||
'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ],
|
||||
'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ),
|
||||
'pinchHoldMs': 300,
|
||||
'fistThresh': 0.15
|
||||
|
||||
@@ -50,7 +50,7 @@
|
||||
],
|
||||
'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
|
||||
'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ],
|
||||
'globalActions': [ \fill, \drop, \breakdown, \evolve, \muteDrums, \muteMelo, \washReverb, \next ],
|
||||
'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ],
|
||||
'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ),
|
||||
'pinchHoldMs': 300,
|
||||
'fistThresh': 0.15
|
||||
|
||||
@@ -50,7 +50,7 @@
|
||||
],
|
||||
'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
|
||||
'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ],
|
||||
'globalActions': [ \fill, \drop, \breakdown, \evolve, \muteDrums, \muteMelo, \washReverb, \next ],
|
||||
'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ],
|
||||
'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ),
|
||||
'pinchHoldMs': 300,
|
||||
'fistThresh': 0.15
|
||||
|
||||
@@ -50,7 +50,7 @@
|
||||
],
|
||||
'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
|
||||
'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ],
|
||||
'globalActions': [ \fill, \drop, \breakdown, \evolve, \muteDrums, \muteMelo, \washReverb, \next ],
|
||||
'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ],
|
||||
'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ),
|
||||
'pinchHoldMs': 300,
|
||||
'fistThresh': 0.15
|
||||
|
||||
@@ -50,7 +50,7 @@
|
||||
],
|
||||
'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
|
||||
'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ],
|
||||
'globalActions': [ \fill, \drop, \breakdown, \evolve, \muteDrums, \muteMelo, \washReverb, \next ],
|
||||
'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ],
|
||||
'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ),
|
||||
'pinchHoldMs': 300,
|
||||
'fistThresh': 0.15
|
||||
|
||||
@@ -50,7 +50,7 @@
|
||||
],
|
||||
'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
|
||||
'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ],
|
||||
'globalActions': [ \fill, \drop, \breakdown, \evolve, \muteDrums, \muteMelo, \washReverb, \next ],
|
||||
'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ],
|
||||
'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ),
|
||||
'pinchHoldMs': 300,
|
||||
'fistThresh': 0.15
|
||||
|
||||
@@ -50,7 +50,7 @@
|
||||
],
|
||||
'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
|
||||
'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ],
|
||||
'globalActions': [ \fill, \drop, \breakdown, \evolve, \muteDrums, \muteMelo, \washReverb, \next ],
|
||||
'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ],
|
||||
'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ),
|
||||
'pinchHoldMs': 300,
|
||||
'fistThresh': 0.15
|
||||
|
||||
@@ -50,7 +50,7 @@
|
||||
],
|
||||
'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
|
||||
'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ],
|
||||
'globalActions': [ \fill, \drop, \breakdown, \evolve, \muteDrums, \muteMelo, \washReverb, \next ],
|
||||
'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ],
|
||||
'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ),
|
||||
'pinchHoldMs': 300,
|
||||
'fistThresh': 0.15
|
||||
|
||||
@@ -50,7 +50,7 @@
|
||||
],
|
||||
'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
|
||||
'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ],
|
||||
'globalActions': [ \fill, \drop, \breakdown, \evolve, \muteDrums, \muteMelo, \washReverb, \next ],
|
||||
'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ],
|
||||
'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ),
|
||||
'pinchHoldMs': 300,
|
||||
'fistThresh': 0.15
|
||||
|
||||
@@ -50,7 +50,7 @@
|
||||
],
|
||||
'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
|
||||
'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ],
|
||||
'globalActions': [ \fill, \drop, \breakdown, \evolve, \muteDrums, \muteMelo, \washReverb, \next ],
|
||||
'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ],
|
||||
'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ),
|
||||
'pinchHoldMs': 300,
|
||||
'fistThresh': 0.15
|
||||
|
||||
@@ -50,7 +50,7 @@
|
||||
],
|
||||
'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
|
||||
'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ],
|
||||
'globalActions': [ \fill, \drop, \breakdown, \evolve, \muteDrums, \muteMelo, \washReverb, \next ],
|
||||
'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ],
|
||||
'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ),
|
||||
'pinchHoldMs': 300,
|
||||
'fistThresh': 0.15
|
||||
|
||||
@@ -50,7 +50,7 @@
|
||||
],
|
||||
'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
|
||||
'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ],
|
||||
'globalActions': [ \fill, \drop, \breakdown, \evolve, \muteDrums, \muteMelo, \washReverb, \next ],
|
||||
'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ],
|
||||
'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ),
|
||||
'pinchHoldMs': 300,
|
||||
'fistThresh': 0.15
|
||||
|
||||
@@ -50,7 +50,7 @@
|
||||
],
|
||||
'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
|
||||
'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ],
|
||||
'globalActions': [ \fill, \drop, \breakdown, \evolve, \muteDrums, \muteMelo, \washReverb, \next ],
|
||||
'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ],
|
||||
'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ),
|
||||
'pinchHoldMs': 300,
|
||||
'fistThresh': 0.15
|
||||
|
||||
@@ -50,7 +50,7 @@
|
||||
],
|
||||
'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
|
||||
'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ],
|
||||
'globalActions': [ \fill, \drop, \breakdown, \evolve, \muteDrums, \muteMelo, \washReverb, \next ],
|
||||
'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ],
|
||||
'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ),
|
||||
'pinchHoldMs': 300,
|
||||
'fistThresh': 0.15
|
||||
|
||||
@@ -50,7 +50,7 @@
|
||||
],
|
||||
'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
|
||||
'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ],
|
||||
'globalActions': [ \fill, \drop, \breakdown, \evolve, \muteDrums, \muteMelo, \washReverb, \next ],
|
||||
'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ],
|
||||
'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ),
|
||||
'pinchHoldMs': 300,
|
||||
'fistThresh': 0.15
|
||||
|
||||
@@ -50,7 +50,7 @@
|
||||
],
|
||||
'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
|
||||
'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ],
|
||||
'globalActions': [ \fill, \drop, \breakdown, \evolve, \muteDrums, \muteMelo, \washReverb, \next ],
|
||||
'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ],
|
||||
'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ),
|
||||
'pinchHoldMs': 300,
|
||||
'fistThresh': 0.15
|
||||
|
||||
@@ -50,7 +50,7 @@
|
||||
],
|
||||
'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
|
||||
'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ],
|
||||
'globalActions': [ \fill, \drop, \breakdown, \evolve, \muteDrums, \muteMelo, \washReverb, \next ],
|
||||
'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ],
|
||||
'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ),
|
||||
'pinchHoldMs': 300,
|
||||
'fistThresh': 0.15
|
||||
|
||||
@@ -50,7 +50,7 @@
|
||||
],
|
||||
'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
|
||||
'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ],
|
||||
'globalActions': [ \fill, \drop, \breakdown, \evolve, \muteDrums, \muteMelo, \washReverb, \next ],
|
||||
'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ],
|
||||
'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ),
|
||||
'pinchHoldMs': 300,
|
||||
'fistThresh': 0.15
|
||||
|
||||
@@ -50,7 +50,7 @@
|
||||
],
|
||||
'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
|
||||
'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ],
|
||||
'globalActions': [ \fill, \drop, \breakdown, \evolve, \muteDrums, \muteMelo, \washReverb, \next ],
|
||||
'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ],
|
||||
'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ),
|
||||
'pinchHoldMs': 300,
|
||||
'fistThresh': 0.15
|
||||
|
||||
@@ -50,7 +50,7 @@
|
||||
],
|
||||
'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
|
||||
'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ],
|
||||
'globalActions': [ \fill, \drop, \breakdown, \evolve, \muteDrums, \muteMelo, \washReverb, \next ],
|
||||
'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ],
|
||||
'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ),
|
||||
'pinchHoldMs': 300,
|
||||
'fistThresh': 0.15
|
||||
|
||||
@@ -50,7 +50,7 @@
|
||||
],
|
||||
'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
|
||||
'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ],
|
||||
'globalActions': [ \fill, \drop, \breakdown, \evolve, \muteDrums, \muteMelo, \washReverb, \next ],
|
||||
'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ],
|
||||
'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ),
|
||||
'pinchHoldMs': 300,
|
||||
'fistThresh': 0.15
|
||||
|
||||
@@ -50,7 +50,7 @@
|
||||
],
|
||||
'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
|
||||
'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ],
|
||||
'globalActions': [ \fill, \drop, \breakdown, \evolve, \muteDrums, \muteMelo, \washReverb, \next ],
|
||||
'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ],
|
||||
'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ),
|
||||
'pinchHoldMs': 300,
|
||||
'fistThresh': 0.15
|
||||
|
||||
@@ -50,7 +50,7 @@
|
||||
],
|
||||
'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
|
||||
'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ],
|
||||
'globalActions': [ \fill, \drop, \breakdown, \evolve, \muteDrums, \muteMelo, \washReverb, \next ],
|
||||
'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ],
|
||||
'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ),
|
||||
'pinchHoldMs': 300,
|
||||
'fistThresh': 0.15
|
||||
|
||||
@@ -50,7 +50,7 @@
|
||||
],
|
||||
'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
|
||||
'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ],
|
||||
'globalActions': [ \fill, \drop, \breakdown, \evolve, \muteDrums, \muteMelo, \washReverb, \next ],
|
||||
'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ],
|
||||
'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ),
|
||||
'pinchHoldMs': 300,
|
||||
'fistThresh': 0.15
|
||||
|
||||
@@ -50,7 +50,7 @@
|
||||
],
|
||||
'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
|
||||
'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ],
|
||||
'globalActions': [ \fill, \drop, \breakdown, \evolve, \muteDrums, \muteMelo, \washReverb, \next ],
|
||||
'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ],
|
||||
'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ),
|
||||
'pinchHoldMs': 300,
|
||||
'fistThresh': 0.15
|
||||
|
||||
@@ -50,7 +50,7 @@
|
||||
],
|
||||
'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
|
||||
'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ],
|
||||
'globalActions': [ \fill, \drop, \breakdown, \evolve, \muteDrums, \muteMelo, \washReverb, \next ],
|
||||
'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ],
|
||||
'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ),
|
||||
'pinchHoldMs': 300,
|
||||
'fistThresh': 0.15
|
||||
|
||||
@@ -50,7 +50,7 @@
|
||||
],
|
||||
'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
|
||||
'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ],
|
||||
'globalActions': [ \fill, \drop, \breakdown, \evolve, \muteDrums, \muteMelo, \washReverb, \next ],
|
||||
'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ],
|
||||
'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ),
|
||||
'pinchHoldMs': 300,
|
||||
'fistThresh': 0.15
|
||||
|
||||
@@ -50,7 +50,7 @@
|
||||
],
|
||||
'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
|
||||
'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ],
|
||||
'globalActions': [ \fill, \drop, \breakdown, \evolve, \muteDrums, \muteMelo, \washReverb, \next ],
|
||||
'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ],
|
||||
'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ),
|
||||
'pinchHoldMs': 300,
|
||||
'fistThresh': 0.15
|
||||
|
||||
@@ -50,7 +50,7 @@
|
||||
],
|
||||
'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
|
||||
'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ],
|
||||
'globalActions': [ \fill, \drop, \breakdown, \evolve, \muteDrums, \muteMelo, \washReverb, \next ],
|
||||
'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ],
|
||||
'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ),
|
||||
'pinchHoldMs': 300,
|
||||
'fistThresh': 0.15
|
||||
|
||||
@@ -50,7 +50,7 @@
|
||||
],
|
||||
'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
|
||||
'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ],
|
||||
'globalActions': [ \fill, \drop, \breakdown, \evolve, \muteDrums, \muteMelo, \washReverb, \next ],
|
||||
'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ],
|
||||
'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ),
|
||||
'pinchHoldMs': 300,
|
||||
'fistThresh': 0.15
|
||||
|
||||
@@ -50,7 +50,7 @@
|
||||
],
|
||||
'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
|
||||
'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ],
|
||||
'globalActions': [ \fill, \drop, \breakdown, \evolve, \muteDrums, \muteMelo, \washReverb, \next ],
|
||||
'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ],
|
||||
'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ),
|
||||
'pinchHoldMs': 300,
|
||||
'fistThresh': 0.15
|
||||
|
||||
@@ -50,7 +50,7 @@
|
||||
],
|
||||
'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
|
||||
'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ],
|
||||
'globalActions': [ \fill, \drop, \breakdown, \evolve, \muteDrums, \muteMelo, \washReverb, \next ],
|
||||
'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ],
|
||||
'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ),
|
||||
'pinchHoldMs': 300,
|
||||
'fistThresh': 0.15
|
||||
|
||||
@@ -50,7 +50,7 @@
|
||||
],
|
||||
'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
|
||||
'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ],
|
||||
'globalActions': [ \fill, \drop, \breakdown, \evolve, \muteDrums, \muteMelo, \washReverb, \next ],
|
||||
'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ],
|
||||
'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ),
|
||||
'pinchHoldMs': 300,
|
||||
'fistThresh': 0.15
|
||||
|
||||
@@ -50,7 +50,7 @@
|
||||
],
|
||||
'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
|
||||
'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ],
|
||||
'globalActions': [ \fill, \drop, \breakdown, \evolve, \muteDrums, \muteMelo, \washReverb, \next ],
|
||||
'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ],
|
||||
'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ),
|
||||
'pinchHoldMs': 300,
|
||||
'fistThresh': 0.15
|
||||
|
||||
@@ -50,7 +50,7 @@
|
||||
],
|
||||
'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
|
||||
'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ],
|
||||
'globalActions': [ \fill, \drop, \breakdown, \evolve, \muteDrums, \muteMelo, \washReverb, \next ],
|
||||
'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ],
|
||||
'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ),
|
||||
'pinchHoldMs': 300,
|
||||
'fistThresh': 0.15
|
||||
|
||||
@@ -50,7 +50,7 @@
|
||||
],
|
||||
'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
|
||||
'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ],
|
||||
'globalActions': [ \fill, \drop, \breakdown, \evolve, \muteDrums, \muteMelo, \washReverb, \next ],
|
||||
'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ],
|
||||
'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ),
|
||||
'pinchHoldMs': 300,
|
||||
'fistThresh': 0.15
|
||||
|
||||
@@ -50,7 +50,7 @@
|
||||
],
|
||||
'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
|
||||
'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ],
|
||||
'globalActions': [ \fill, \drop, \breakdown, \evolve, \muteDrums, \muteMelo, \washReverb, \next ],
|
||||
'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ],
|
||||
'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ),
|
||||
'pinchHoldMs': 300,
|
||||
'fistThresh': 0.15
|
||||
|
||||
@@ -50,7 +50,7 @@
|
||||
],
|
||||
'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
|
||||
'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ],
|
||||
'globalActions': [ \fill, \drop, \breakdown, \evolve, \muteDrums, \muteMelo, \washReverb, \next ],
|
||||
'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ],
|
||||
'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ),
|
||||
'pinchHoldMs': 300,
|
||||
'fistThresh': 0.15
|
||||
|
||||
@@ -50,7 +50,7 @@
|
||||
],
|
||||
'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
|
||||
'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ],
|
||||
'globalActions': [ \fill, \drop, \breakdown, \evolve, \muteDrums, \muteMelo, \washReverb, \next ],
|
||||
'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ],
|
||||
'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ),
|
||||
'pinchHoldMs': 300,
|
||||
'fistThresh': 0.15
|
||||
|
||||
@@ -50,7 +50,7 @@
|
||||
],
|
||||
'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
|
||||
'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ],
|
||||
'globalActions': [ \fill, \drop, \breakdown, \evolve, \muteDrums, \muteMelo, \washReverb, \next ],
|
||||
'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ],
|
||||
'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ),
|
||||
'pinchHoldMs': 300,
|
||||
'fistThresh': 0.15
|
||||
|
||||
Reference in New Issue
Block a user