From bcf7ac180e3dbc4b4cdd15f7aae6ed3d7e8adbc2 Mon Sep 17 00:00:00 2001 From: =?UTF-8?q?L=27=C3=A9lectron=20rare?= <108685187+electron-rare@users.noreply.github.com> Date: Thu, 2 Jul 2026 14:56:50 +0200 Subject: [PATCH] chore(matrix): migrate presets to new mapping Update globalActions in all 84 .matrix preset files from old default to: [\fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo]. --- sound_algo/data_only/matrix_presets/acid_journey_intro.matrix | 2 +- sound_algo/data_only/matrix_presets/acid_journey_live.matrix | 2 +- sound_algo/data_only/matrix_presets/acid_journey_outro.matrix | 2 +- sound_algo/data_only/matrix_presets/ambient_intro_intro.matrix | 2 +- sound_algo/data_only/matrix_presets/ambient_intro_live.matrix | 2 +- sound_algo/data_only/matrix_presets/ambient_intro_outro.matrix | 2 +- sound_algo/data_only/matrix_presets/bass_science_intro.matrix | 2 +- sound_algo/data_only/matrix_presets/bass_science_live.matrix | 2 +- sound_algo/data_only/matrix_presets/bass_science_outro.matrix | 2 +- sound_algo/data_only/matrix_presets/breakbeat_intro.matrix | 2 +- sound_algo/data_only/matrix_presets/breakbeat_live.matrix | 2 +- sound_algo/data_only/matrix_presets/breakbeat_outro.matrix | 2 +- sound_algo/data_only/matrix_presets/detroit_soul_intro.matrix | 2 +- sound_algo/data_only/matrix_presets/detroit_soul_live.matrix | 2 +- sound_algo/data_only/matrix_presets/detroit_soul_outro.matrix | 2 +- sound_algo/data_only/matrix_presets/dnb_roller_intro.matrix | 2 +- sound_algo/data_only/matrix_presets/dnb_roller_live.matrix | 2 +- sound_algo/data_only/matrix_presets/dnb_roller_outro.matrix | 2 +- sound_algo/data_only/matrix_presets/dub_techno_intro.matrix | 2 +- sound_algo/data_only/matrix_presets/dub_techno_live.matrix | 2 +- sound_algo/data_only/matrix_presets/dub_techno_outro.matrix | 2 +- sound_algo/data_only/matrix_presets/ebm_body_intro.matrix | 2 +- sound_algo/data_only/matrix_presets/ebm_body_live.matrix | 2 +- sound_algo/data_only/matrix_presets/ebm_body_outro.matrix | 2 +- sound_algo/data_only/matrix_presets/electro_808_intro.matrix | 2 +- sound_algo/data_only/matrix_presets/electro_808_live.matrix | 2 +- sound_algo/data_only/matrix_presets/electro_808_outro.matrix | 2 +- sound_algo/data_only/matrix_presets/electro_funk_intro.matrix | 2 +- sound_algo/data_only/matrix_presets/electro_funk_live.matrix | 2 +- sound_algo/data_only/matrix_presets/electro_funk_outro.matrix | 2 +- sound_algo/data_only/matrix_presets/footwork_chop_intro.matrix | 2 +- sound_algo/data_only/matrix_presets/footwork_chop_live.matrix | 2 +- sound_algo/data_only/matrix_presets/footwork_chop_outro.matrix | 2 +- sound_algo/data_only/matrix_presets/hardcore_punk_intro.matrix | 2 +- sound_algo/data_only/matrix_presets/hardcore_punk_live.matrix | 2 +- sound_algo/data_only/matrix_presets/hardcore_punk_outro.matrix | 2 +- sound_algo/data_only/matrix_presets/hypnotic_arp_intro.matrix | 2 +- sound_algo/data_only/matrix_presets/hypnotic_arp_live.matrix | 2 +- sound_algo/data_only/matrix_presets/hypnotic_arp_outro.matrix | 2 +- .../data_only/matrix_presets/industrial_grind_intro.matrix | 2 +- .../data_only/matrix_presets/industrial_grind_live.matrix | 2 +- .../data_only/matrix_presets/industrial_grind_outro.matrix | 2 +- sound_algo/data_only/matrix_presets/jungle_amen_intro.matrix | 2 +- sound_algo/data_only/matrix_presets/jungle_amen_live.matrix | 2 +- sound_algo/data_only/matrix_presets/jungle_amen_outro.matrix | 2 +- .../data_only/matrix_presets/melodic_builder_intro.matrix | 2 +- sound_algo/data_only/matrix_presets/melodic_builder_live.matrix | 2 +- .../data_only/matrix_presets/melodic_builder_outro.matrix | 2 +- sound_algo/data_only/matrix_presets/melodic_deep_intro.matrix | 2 +- sound_algo/data_only/matrix_presets/melodic_deep_live.matrix | 2 +- sound_algo/data_only/matrix_presets/melodic_deep_outro.matrix | 2 +- sound_algo/data_only/matrix_presets/minimal_hypno_intro.matrix | 2 +- sound_algo/data_only/matrix_presets/minimal_hypno_live.matrix | 2 +- sound_algo/data_only/matrix_presets/minimal_hypno_outro.matrix | 2 +- sound_algo/data_only/matrix_presets/neuro_reese_intro.matrix | 2 +- sound_algo/data_only/matrix_presets/neuro_reese_live.matrix | 2 +- sound_algo/data_only/matrix_presets/neuro_reese_outro.matrix | 2 +- sound_algo/data_only/matrix_presets/peak_drop_intro.matrix | 2 +- sound_algo/data_only/matrix_presets/peak_drop_live.matrix | 2 +- sound_algo/data_only/matrix_presets/peak_drop_outro.matrix | 2 +- .../data_only/matrix_presets/progressive_lift_intro.matrix | 2 +- .../data_only/matrix_presets/progressive_lift_live.matrix | 2 +- .../data_only/matrix_presets/progressive_lift_outro.matrix | 2 +- sound_algo/data_only/matrix_presets/psytrance_roll_intro.matrix | 2 +- sound_algo/data_only/matrix_presets/psytrance_roll_live.matrix | 2 +- sound_algo/data_only/matrix_presets/psytrance_roll_outro.matrix | 2 +- sound_algo/data_only/matrix_presets/rave_stab_intro.matrix | 2 +- sound_algo/data_only/matrix_presets/rave_stab_live.matrix | 2 +- sound_algo/data_only/matrix_presets/rave_stab_outro.matrix | 2 +- sound_algo/data_only/matrix_presets/schranz_drive_intro.matrix | 2 +- sound_algo/data_only/matrix_presets/schranz_drive_live.matrix | 2 +- sound_algo/data_only/matrix_presets/schranz_drive_outro.matrix | 2 +- .../data_only/matrix_presets/synthwave_drive_intro.matrix | 2 +- sound_algo/data_only/matrix_presets/synthwave_drive_live.matrix | 2 +- .../data_only/matrix_presets/synthwave_drive_outro.matrix | 2 +- sound_algo/data_only/matrix_presets/techno_drive_intro.matrix | 2 +- sound_algo/data_only/matrix_presets/techno_drive_live.matrix | 2 +- sound_algo/data_only/matrix_presets/techno_drive_outro.matrix | 2 +- .../data_only/matrix_presets/trance_euphoria_intro.matrix | 2 +- sound_algo/data_only/matrix_presets/trance_euphoria_live.matrix | 2 +- .../data_only/matrix_presets/trance_euphoria_outro.matrix | 2 +- sound_algo/data_only/matrix_presets/tribal_perc_intro.matrix | 2 +- sound_algo/data_only/matrix_presets/tribal_perc_live.matrix | 2 +- sound_algo/data_only/matrix_presets/tribal_perc_outro.matrix | 2 +- 84 files changed, 84 insertions(+), 84 deletions(-) diff --git a/sound_algo/data_only/matrix_presets/acid_journey_intro.matrix b/sound_algo/data_only/matrix_presets/acid_journey_intro.matrix index 5faf87c..157772c 100644 --- a/sound_algo/data_only/matrix_presets/acid_journey_intro.matrix +++ b/sound_algo/data_only/matrix_presets/acid_journey_intro.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \drop, \breakdown, \evolve, \muteDrums, \muteMelo, \washReverb, \next ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/acid_journey_live.matrix b/sound_algo/data_only/matrix_presets/acid_journey_live.matrix index 9e5a574..c60d643 100644 --- a/sound_algo/data_only/matrix_presets/acid_journey_live.matrix +++ b/sound_algo/data_only/matrix_presets/acid_journey_live.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \drop, \breakdown, \evolve, \muteDrums, \muteMelo, \washReverb, \next ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/acid_journey_outro.matrix b/sound_algo/data_only/matrix_presets/acid_journey_outro.matrix index dc823af..5deec91 100644 --- a/sound_algo/data_only/matrix_presets/acid_journey_outro.matrix +++ b/sound_algo/data_only/matrix_presets/acid_journey_outro.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \drop, \breakdown, \evolve, \muteDrums, \muteMelo, \washReverb, \next ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/ambient_intro_intro.matrix b/sound_algo/data_only/matrix_presets/ambient_intro_intro.matrix index 7a10d1f..48ecf4e 100644 --- a/sound_algo/data_only/matrix_presets/ambient_intro_intro.matrix +++ b/sound_algo/data_only/matrix_presets/ambient_intro_intro.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \drop, \breakdown, \evolve, \muteDrums, \muteMelo, \washReverb, \next ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/ambient_intro_live.matrix b/sound_algo/data_only/matrix_presets/ambient_intro_live.matrix index 7e3ca0f..91e06a1 100644 --- a/sound_algo/data_only/matrix_presets/ambient_intro_live.matrix +++ b/sound_algo/data_only/matrix_presets/ambient_intro_live.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \drop, \breakdown, \evolve, \muteDrums, \muteMelo, \washReverb, \next ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/ambient_intro_outro.matrix b/sound_algo/data_only/matrix_presets/ambient_intro_outro.matrix index c5b6884..bb1a30f 100644 --- a/sound_algo/data_only/matrix_presets/ambient_intro_outro.matrix +++ b/sound_algo/data_only/matrix_presets/ambient_intro_outro.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \drop, \breakdown, \evolve, \muteDrums, \muteMelo, \washReverb, \next ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/bass_science_intro.matrix b/sound_algo/data_only/matrix_presets/bass_science_intro.matrix index 65042c4..f4bbdfe 100644 --- a/sound_algo/data_only/matrix_presets/bass_science_intro.matrix +++ b/sound_algo/data_only/matrix_presets/bass_science_intro.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \drop, \breakdown, \evolve, \muteDrums, \muteMelo, \washReverb, \next ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/bass_science_live.matrix b/sound_algo/data_only/matrix_presets/bass_science_live.matrix index 7a170c1..7377251 100644 --- a/sound_algo/data_only/matrix_presets/bass_science_live.matrix +++ b/sound_algo/data_only/matrix_presets/bass_science_live.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \drop, \breakdown, \evolve, \muteDrums, \muteMelo, \washReverb, \next ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/bass_science_outro.matrix b/sound_algo/data_only/matrix_presets/bass_science_outro.matrix index 3d7990f..9f81b90 100644 --- a/sound_algo/data_only/matrix_presets/bass_science_outro.matrix +++ b/sound_algo/data_only/matrix_presets/bass_science_outro.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \drop, \breakdown, \evolve, \muteDrums, \muteMelo, \washReverb, \next ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/breakbeat_intro.matrix b/sound_algo/data_only/matrix_presets/breakbeat_intro.matrix index da350b2..b955532 100644 --- a/sound_algo/data_only/matrix_presets/breakbeat_intro.matrix +++ b/sound_algo/data_only/matrix_presets/breakbeat_intro.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \drop, \breakdown, \evolve, \muteDrums, \muteMelo, \washReverb, \next ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/breakbeat_live.matrix b/sound_algo/data_only/matrix_presets/breakbeat_live.matrix index 6536730..1c9d2d5 100644 --- a/sound_algo/data_only/matrix_presets/breakbeat_live.matrix +++ b/sound_algo/data_only/matrix_presets/breakbeat_live.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \drop, \breakdown, \evolve, \muteDrums, \muteMelo, \washReverb, \next ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/breakbeat_outro.matrix b/sound_algo/data_only/matrix_presets/breakbeat_outro.matrix index fdc969e..341d05e 100644 --- a/sound_algo/data_only/matrix_presets/breakbeat_outro.matrix +++ b/sound_algo/data_only/matrix_presets/breakbeat_outro.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \drop, \breakdown, \evolve, \muteDrums, \muteMelo, \washReverb, \next ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/detroit_soul_intro.matrix b/sound_algo/data_only/matrix_presets/detroit_soul_intro.matrix index 8c2a051..a98d97d 100644 --- a/sound_algo/data_only/matrix_presets/detroit_soul_intro.matrix +++ b/sound_algo/data_only/matrix_presets/detroit_soul_intro.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \drop, \breakdown, \evolve, \muteDrums, \muteMelo, \washReverb, \next ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/detroit_soul_live.matrix b/sound_algo/data_only/matrix_presets/detroit_soul_live.matrix index 6ceb2fd..2c3e07d 100644 --- a/sound_algo/data_only/matrix_presets/detroit_soul_live.matrix +++ b/sound_algo/data_only/matrix_presets/detroit_soul_live.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \drop, \breakdown, \evolve, \muteDrums, \muteMelo, \washReverb, \next ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/detroit_soul_outro.matrix b/sound_algo/data_only/matrix_presets/detroit_soul_outro.matrix index ec2c887..315ce33 100644 --- a/sound_algo/data_only/matrix_presets/detroit_soul_outro.matrix +++ b/sound_algo/data_only/matrix_presets/detroit_soul_outro.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \drop, \breakdown, \evolve, \muteDrums, \muteMelo, \washReverb, \next ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/dnb_roller_intro.matrix b/sound_algo/data_only/matrix_presets/dnb_roller_intro.matrix index 01a74af..32f5c0f 100644 --- a/sound_algo/data_only/matrix_presets/dnb_roller_intro.matrix +++ b/sound_algo/data_only/matrix_presets/dnb_roller_intro.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \drop, \breakdown, \evolve, \muteDrums, \muteMelo, \washReverb, \next ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/dnb_roller_live.matrix b/sound_algo/data_only/matrix_presets/dnb_roller_live.matrix index 1a482de..f702d57 100644 --- a/sound_algo/data_only/matrix_presets/dnb_roller_live.matrix +++ b/sound_algo/data_only/matrix_presets/dnb_roller_live.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \drop, \breakdown, \evolve, \muteDrums, \muteMelo, \washReverb, \next ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/dnb_roller_outro.matrix b/sound_algo/data_only/matrix_presets/dnb_roller_outro.matrix index b200f0e..1e32e86 100644 --- a/sound_algo/data_only/matrix_presets/dnb_roller_outro.matrix +++ b/sound_algo/data_only/matrix_presets/dnb_roller_outro.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \drop, \breakdown, \evolve, \muteDrums, \muteMelo, \washReverb, \next ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/dub_techno_intro.matrix b/sound_algo/data_only/matrix_presets/dub_techno_intro.matrix index ce50ecf..37b77a1 100644 --- a/sound_algo/data_only/matrix_presets/dub_techno_intro.matrix +++ b/sound_algo/data_only/matrix_presets/dub_techno_intro.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \drop, \breakdown, \evolve, \muteDrums, \muteMelo, \washReverb, \next ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/dub_techno_live.matrix b/sound_algo/data_only/matrix_presets/dub_techno_live.matrix index 428944e..8cab027 100644 --- a/sound_algo/data_only/matrix_presets/dub_techno_live.matrix +++ b/sound_algo/data_only/matrix_presets/dub_techno_live.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \drop, \breakdown, \evolve, \muteDrums, \muteMelo, \washReverb, \next ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/dub_techno_outro.matrix b/sound_algo/data_only/matrix_presets/dub_techno_outro.matrix index cfd67e7..c0a0c74 100644 --- a/sound_algo/data_only/matrix_presets/dub_techno_outro.matrix +++ b/sound_algo/data_only/matrix_presets/dub_techno_outro.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \drop, \breakdown, \evolve, \muteDrums, \muteMelo, \washReverb, \next ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/ebm_body_intro.matrix b/sound_algo/data_only/matrix_presets/ebm_body_intro.matrix index 7e3796c..22abed0 100644 --- a/sound_algo/data_only/matrix_presets/ebm_body_intro.matrix +++ b/sound_algo/data_only/matrix_presets/ebm_body_intro.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \drop, \breakdown, \evolve, \muteDrums, \muteMelo, \washReverb, \next ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/ebm_body_live.matrix b/sound_algo/data_only/matrix_presets/ebm_body_live.matrix index e8bed5d..9fa6c88 100644 --- a/sound_algo/data_only/matrix_presets/ebm_body_live.matrix +++ b/sound_algo/data_only/matrix_presets/ebm_body_live.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \drop, \breakdown, \evolve, \muteDrums, \muteMelo, \washReverb, \next ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/ebm_body_outro.matrix b/sound_algo/data_only/matrix_presets/ebm_body_outro.matrix index a2549ac..ac45912 100644 --- a/sound_algo/data_only/matrix_presets/ebm_body_outro.matrix +++ b/sound_algo/data_only/matrix_presets/ebm_body_outro.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \drop, \breakdown, \evolve, \muteDrums, \muteMelo, \washReverb, \next ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/electro_808_intro.matrix b/sound_algo/data_only/matrix_presets/electro_808_intro.matrix index 43ca581..8d021e1 100644 --- a/sound_algo/data_only/matrix_presets/electro_808_intro.matrix +++ b/sound_algo/data_only/matrix_presets/electro_808_intro.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \drop, \breakdown, \evolve, \muteDrums, \muteMelo, \washReverb, \next ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/electro_808_live.matrix b/sound_algo/data_only/matrix_presets/electro_808_live.matrix index 265b8ab..57b31c1 100644 --- a/sound_algo/data_only/matrix_presets/electro_808_live.matrix +++ b/sound_algo/data_only/matrix_presets/electro_808_live.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \drop, \breakdown, \evolve, \muteDrums, \muteMelo, \washReverb, \next ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/electro_808_outro.matrix b/sound_algo/data_only/matrix_presets/electro_808_outro.matrix index 310cd95..0626ac5 100644 --- a/sound_algo/data_only/matrix_presets/electro_808_outro.matrix +++ b/sound_algo/data_only/matrix_presets/electro_808_outro.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \drop, \breakdown, \evolve, \muteDrums, \muteMelo, \washReverb, \next ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/electro_funk_intro.matrix b/sound_algo/data_only/matrix_presets/electro_funk_intro.matrix index cb4f87c..2be6b87 100644 --- a/sound_algo/data_only/matrix_presets/electro_funk_intro.matrix +++ b/sound_algo/data_only/matrix_presets/electro_funk_intro.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \drop, \breakdown, \evolve, \muteDrums, \muteMelo, \washReverb, \next ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/electro_funk_live.matrix b/sound_algo/data_only/matrix_presets/electro_funk_live.matrix index c0f1996..33fc869 100644 --- a/sound_algo/data_only/matrix_presets/electro_funk_live.matrix +++ b/sound_algo/data_only/matrix_presets/electro_funk_live.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \drop, \breakdown, \evolve, \muteDrums, \muteMelo, \washReverb, \next ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/electro_funk_outro.matrix b/sound_algo/data_only/matrix_presets/electro_funk_outro.matrix index 515bbbe..3eb7ed4 100644 --- a/sound_algo/data_only/matrix_presets/electro_funk_outro.matrix +++ b/sound_algo/data_only/matrix_presets/electro_funk_outro.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \drop, \breakdown, \evolve, \muteDrums, \muteMelo, \washReverb, \next ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/footwork_chop_intro.matrix b/sound_algo/data_only/matrix_presets/footwork_chop_intro.matrix index a706810..deb5c68 100644 --- a/sound_algo/data_only/matrix_presets/footwork_chop_intro.matrix +++ b/sound_algo/data_only/matrix_presets/footwork_chop_intro.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \drop, \breakdown, \evolve, \muteDrums, \muteMelo, \washReverb, \next ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/footwork_chop_live.matrix b/sound_algo/data_only/matrix_presets/footwork_chop_live.matrix index e250681..2256f21 100644 --- a/sound_algo/data_only/matrix_presets/footwork_chop_live.matrix +++ b/sound_algo/data_only/matrix_presets/footwork_chop_live.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \drop, \breakdown, \evolve, \muteDrums, \muteMelo, \washReverb, \next ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/footwork_chop_outro.matrix b/sound_algo/data_only/matrix_presets/footwork_chop_outro.matrix index 344b2b3..d18840b 100644 --- a/sound_algo/data_only/matrix_presets/footwork_chop_outro.matrix +++ b/sound_algo/data_only/matrix_presets/footwork_chop_outro.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \drop, \breakdown, \evolve, \muteDrums, \muteMelo, \washReverb, \next ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/hardcore_punk_intro.matrix b/sound_algo/data_only/matrix_presets/hardcore_punk_intro.matrix index 23d4914..92f72f5 100644 --- a/sound_algo/data_only/matrix_presets/hardcore_punk_intro.matrix +++ b/sound_algo/data_only/matrix_presets/hardcore_punk_intro.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \drop, \breakdown, \evolve, \muteDrums, \muteMelo, \washReverb, \next ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/hardcore_punk_live.matrix b/sound_algo/data_only/matrix_presets/hardcore_punk_live.matrix index 526d413..e8c5f95 100644 --- a/sound_algo/data_only/matrix_presets/hardcore_punk_live.matrix +++ b/sound_algo/data_only/matrix_presets/hardcore_punk_live.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \drop, \breakdown, \evolve, \muteDrums, \muteMelo, \washReverb, \next ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/hardcore_punk_outro.matrix b/sound_algo/data_only/matrix_presets/hardcore_punk_outro.matrix index af190af..4174ce8 100644 --- a/sound_algo/data_only/matrix_presets/hardcore_punk_outro.matrix +++ b/sound_algo/data_only/matrix_presets/hardcore_punk_outro.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \drop, \breakdown, \evolve, \muteDrums, \muteMelo, \washReverb, \next ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/hypnotic_arp_intro.matrix b/sound_algo/data_only/matrix_presets/hypnotic_arp_intro.matrix index 0b77e02..025d2ef 100644 --- a/sound_algo/data_only/matrix_presets/hypnotic_arp_intro.matrix +++ b/sound_algo/data_only/matrix_presets/hypnotic_arp_intro.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \drop, \breakdown, \evolve, \muteDrums, \muteMelo, \washReverb, \next ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/hypnotic_arp_live.matrix b/sound_algo/data_only/matrix_presets/hypnotic_arp_live.matrix index 109e808..0f52765 100644 --- a/sound_algo/data_only/matrix_presets/hypnotic_arp_live.matrix +++ b/sound_algo/data_only/matrix_presets/hypnotic_arp_live.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \drop, \breakdown, \evolve, \muteDrums, \muteMelo, \washReverb, \next ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/hypnotic_arp_outro.matrix b/sound_algo/data_only/matrix_presets/hypnotic_arp_outro.matrix index f4e56ec..7e4df2a 100644 --- a/sound_algo/data_only/matrix_presets/hypnotic_arp_outro.matrix +++ b/sound_algo/data_only/matrix_presets/hypnotic_arp_outro.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \drop, \breakdown, \evolve, \muteDrums, \muteMelo, \washReverb, \next ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/industrial_grind_intro.matrix b/sound_algo/data_only/matrix_presets/industrial_grind_intro.matrix index 5ab3e6e..bb4999a 100644 --- a/sound_algo/data_only/matrix_presets/industrial_grind_intro.matrix +++ b/sound_algo/data_only/matrix_presets/industrial_grind_intro.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \drop, \breakdown, \evolve, \muteDrums, \muteMelo, \washReverb, \next ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/industrial_grind_live.matrix b/sound_algo/data_only/matrix_presets/industrial_grind_live.matrix index a4e70e9..e60272d 100644 --- a/sound_algo/data_only/matrix_presets/industrial_grind_live.matrix +++ b/sound_algo/data_only/matrix_presets/industrial_grind_live.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \drop, \breakdown, \evolve, \muteDrums, \muteMelo, \washReverb, \next ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/industrial_grind_outro.matrix b/sound_algo/data_only/matrix_presets/industrial_grind_outro.matrix index 44b6c40..ef2d5ac 100644 --- a/sound_algo/data_only/matrix_presets/industrial_grind_outro.matrix +++ b/sound_algo/data_only/matrix_presets/industrial_grind_outro.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \drop, \breakdown, \evolve, \muteDrums, \muteMelo, \washReverb, \next ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/jungle_amen_intro.matrix b/sound_algo/data_only/matrix_presets/jungle_amen_intro.matrix index 7ea8517..480b441 100644 --- a/sound_algo/data_only/matrix_presets/jungle_amen_intro.matrix +++ b/sound_algo/data_only/matrix_presets/jungle_amen_intro.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \drop, \breakdown, \evolve, \muteDrums, \muteMelo, \washReverb, \next ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/jungle_amen_live.matrix b/sound_algo/data_only/matrix_presets/jungle_amen_live.matrix index 5193569..3c50e04 100644 --- a/sound_algo/data_only/matrix_presets/jungle_amen_live.matrix +++ b/sound_algo/data_only/matrix_presets/jungle_amen_live.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \drop, \breakdown, \evolve, \muteDrums, \muteMelo, \washReverb, \next ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/jungle_amen_outro.matrix b/sound_algo/data_only/matrix_presets/jungle_amen_outro.matrix index fcc0b88..f6576cb 100644 --- a/sound_algo/data_only/matrix_presets/jungle_amen_outro.matrix +++ b/sound_algo/data_only/matrix_presets/jungle_amen_outro.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \drop, \breakdown, \evolve, \muteDrums, \muteMelo, \washReverb, \next ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/melodic_builder_intro.matrix b/sound_algo/data_only/matrix_presets/melodic_builder_intro.matrix index b4465d2..d7d778e 100644 --- a/sound_algo/data_only/matrix_presets/melodic_builder_intro.matrix +++ b/sound_algo/data_only/matrix_presets/melodic_builder_intro.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \drop, \breakdown, \evolve, \muteDrums, \muteMelo, \washReverb, \next ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/melodic_builder_live.matrix b/sound_algo/data_only/matrix_presets/melodic_builder_live.matrix index d1fbb61..24af10f 100644 --- a/sound_algo/data_only/matrix_presets/melodic_builder_live.matrix +++ b/sound_algo/data_only/matrix_presets/melodic_builder_live.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \drop, \breakdown, \evolve, \muteDrums, \muteMelo, \washReverb, \next ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/melodic_builder_outro.matrix b/sound_algo/data_only/matrix_presets/melodic_builder_outro.matrix index 6baf863..5a2debb 100644 --- a/sound_algo/data_only/matrix_presets/melodic_builder_outro.matrix +++ b/sound_algo/data_only/matrix_presets/melodic_builder_outro.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \drop, \breakdown, \evolve, \muteDrums, \muteMelo, \washReverb, \next ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/melodic_deep_intro.matrix b/sound_algo/data_only/matrix_presets/melodic_deep_intro.matrix index e87cabc..8a5118a 100644 --- a/sound_algo/data_only/matrix_presets/melodic_deep_intro.matrix +++ b/sound_algo/data_only/matrix_presets/melodic_deep_intro.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \drop, \breakdown, \evolve, \muteDrums, \muteMelo, \washReverb, \next ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/melodic_deep_live.matrix b/sound_algo/data_only/matrix_presets/melodic_deep_live.matrix index 0125fa9..a06ff57 100644 --- a/sound_algo/data_only/matrix_presets/melodic_deep_live.matrix +++ b/sound_algo/data_only/matrix_presets/melodic_deep_live.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \drop, \breakdown, \evolve, \muteDrums, \muteMelo, \washReverb, \next ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/melodic_deep_outro.matrix b/sound_algo/data_only/matrix_presets/melodic_deep_outro.matrix index a4a9b07..136aa17 100644 --- a/sound_algo/data_only/matrix_presets/melodic_deep_outro.matrix +++ b/sound_algo/data_only/matrix_presets/melodic_deep_outro.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \drop, \breakdown, \evolve, \muteDrums, \muteMelo, \washReverb, \next ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/minimal_hypno_intro.matrix b/sound_algo/data_only/matrix_presets/minimal_hypno_intro.matrix index fef5ba5..02ff755 100644 --- a/sound_algo/data_only/matrix_presets/minimal_hypno_intro.matrix +++ b/sound_algo/data_only/matrix_presets/minimal_hypno_intro.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \drop, \breakdown, \evolve, \muteDrums, \muteMelo, \washReverb, \next ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/minimal_hypno_live.matrix b/sound_algo/data_only/matrix_presets/minimal_hypno_live.matrix index d90cd1c..889854f 100644 --- a/sound_algo/data_only/matrix_presets/minimal_hypno_live.matrix +++ b/sound_algo/data_only/matrix_presets/minimal_hypno_live.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \drop, \breakdown, \evolve, \muteDrums, \muteMelo, \washReverb, \next ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/minimal_hypno_outro.matrix b/sound_algo/data_only/matrix_presets/minimal_hypno_outro.matrix index cf8eff5..f0fa350 100644 --- a/sound_algo/data_only/matrix_presets/minimal_hypno_outro.matrix +++ b/sound_algo/data_only/matrix_presets/minimal_hypno_outro.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \drop, \breakdown, \evolve, \muteDrums, \muteMelo, \washReverb, \next ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/neuro_reese_intro.matrix b/sound_algo/data_only/matrix_presets/neuro_reese_intro.matrix index 0390b20..1499339 100644 --- a/sound_algo/data_only/matrix_presets/neuro_reese_intro.matrix +++ b/sound_algo/data_only/matrix_presets/neuro_reese_intro.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \drop, \breakdown, \evolve, \muteDrums, \muteMelo, \washReverb, \next ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/neuro_reese_live.matrix b/sound_algo/data_only/matrix_presets/neuro_reese_live.matrix index 7800957..e7a7066 100644 --- a/sound_algo/data_only/matrix_presets/neuro_reese_live.matrix +++ b/sound_algo/data_only/matrix_presets/neuro_reese_live.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \drop, \breakdown, \evolve, \muteDrums, \muteMelo, \washReverb, \next ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/neuro_reese_outro.matrix b/sound_algo/data_only/matrix_presets/neuro_reese_outro.matrix index d6c9b19..49b7162 100644 --- a/sound_algo/data_only/matrix_presets/neuro_reese_outro.matrix +++ b/sound_algo/data_only/matrix_presets/neuro_reese_outro.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \drop, \breakdown, \evolve, \muteDrums, \muteMelo, \washReverb, \next ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/peak_drop_intro.matrix b/sound_algo/data_only/matrix_presets/peak_drop_intro.matrix index 2642388..dea43a9 100644 --- a/sound_algo/data_only/matrix_presets/peak_drop_intro.matrix +++ b/sound_algo/data_only/matrix_presets/peak_drop_intro.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \drop, \breakdown, \evolve, \muteDrums, \muteMelo, \washReverb, \next ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/peak_drop_live.matrix b/sound_algo/data_only/matrix_presets/peak_drop_live.matrix index e9cc1ad..b78a294 100644 --- a/sound_algo/data_only/matrix_presets/peak_drop_live.matrix +++ b/sound_algo/data_only/matrix_presets/peak_drop_live.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \drop, \breakdown, \evolve, \muteDrums, \muteMelo, \washReverb, \next ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/peak_drop_outro.matrix b/sound_algo/data_only/matrix_presets/peak_drop_outro.matrix index c4c538a..597e5f9 100644 --- a/sound_algo/data_only/matrix_presets/peak_drop_outro.matrix +++ b/sound_algo/data_only/matrix_presets/peak_drop_outro.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \drop, \breakdown, \evolve, \muteDrums, \muteMelo, \washReverb, \next ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/progressive_lift_intro.matrix b/sound_algo/data_only/matrix_presets/progressive_lift_intro.matrix index d2c9691..7a91dd8 100644 --- a/sound_algo/data_only/matrix_presets/progressive_lift_intro.matrix +++ b/sound_algo/data_only/matrix_presets/progressive_lift_intro.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \drop, \breakdown, \evolve, \muteDrums, \muteMelo, \washReverb, \next ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/progressive_lift_live.matrix b/sound_algo/data_only/matrix_presets/progressive_lift_live.matrix index 605f9b2..366335d 100644 --- a/sound_algo/data_only/matrix_presets/progressive_lift_live.matrix +++ b/sound_algo/data_only/matrix_presets/progressive_lift_live.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \drop, \breakdown, \evolve, \muteDrums, \muteMelo, \washReverb, \next ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/progressive_lift_outro.matrix b/sound_algo/data_only/matrix_presets/progressive_lift_outro.matrix index e4af453..5549792 100644 --- a/sound_algo/data_only/matrix_presets/progressive_lift_outro.matrix +++ b/sound_algo/data_only/matrix_presets/progressive_lift_outro.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \drop, \breakdown, \evolve, \muteDrums, \muteMelo, \washReverb, \next ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/psytrance_roll_intro.matrix b/sound_algo/data_only/matrix_presets/psytrance_roll_intro.matrix index 6661aab..e69f8f0 100644 --- a/sound_algo/data_only/matrix_presets/psytrance_roll_intro.matrix +++ b/sound_algo/data_only/matrix_presets/psytrance_roll_intro.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \drop, \breakdown, \evolve, \muteDrums, \muteMelo, \washReverb, \next ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/psytrance_roll_live.matrix b/sound_algo/data_only/matrix_presets/psytrance_roll_live.matrix index bf2cbbc..b95fc2d 100644 --- a/sound_algo/data_only/matrix_presets/psytrance_roll_live.matrix +++ b/sound_algo/data_only/matrix_presets/psytrance_roll_live.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \drop, \breakdown, \evolve, \muteDrums, \muteMelo, \washReverb, \next ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/psytrance_roll_outro.matrix b/sound_algo/data_only/matrix_presets/psytrance_roll_outro.matrix index cd3f57d..fd5e2e8 100644 --- a/sound_algo/data_only/matrix_presets/psytrance_roll_outro.matrix +++ b/sound_algo/data_only/matrix_presets/psytrance_roll_outro.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \drop, \breakdown, \evolve, \muteDrums, \muteMelo, \washReverb, \next ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/rave_stab_intro.matrix b/sound_algo/data_only/matrix_presets/rave_stab_intro.matrix index ed79d39..a55d5bd 100644 --- a/sound_algo/data_only/matrix_presets/rave_stab_intro.matrix +++ b/sound_algo/data_only/matrix_presets/rave_stab_intro.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \drop, \breakdown, \evolve, \muteDrums, \muteMelo, \washReverb, \next ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/rave_stab_live.matrix b/sound_algo/data_only/matrix_presets/rave_stab_live.matrix index 4bc1f29..351d5db 100644 --- a/sound_algo/data_only/matrix_presets/rave_stab_live.matrix +++ b/sound_algo/data_only/matrix_presets/rave_stab_live.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \drop, \breakdown, \evolve, \muteDrums, \muteMelo, \washReverb, \next ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/rave_stab_outro.matrix b/sound_algo/data_only/matrix_presets/rave_stab_outro.matrix index fb34c9f..fb93592 100644 --- a/sound_algo/data_only/matrix_presets/rave_stab_outro.matrix +++ b/sound_algo/data_only/matrix_presets/rave_stab_outro.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \drop, \breakdown, \evolve, \muteDrums, \muteMelo, \washReverb, \next ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/schranz_drive_intro.matrix b/sound_algo/data_only/matrix_presets/schranz_drive_intro.matrix index 9bdce3a..c186837 100644 --- a/sound_algo/data_only/matrix_presets/schranz_drive_intro.matrix +++ b/sound_algo/data_only/matrix_presets/schranz_drive_intro.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \drop, \breakdown, \evolve, \muteDrums, \muteMelo, \washReverb, \next ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/schranz_drive_live.matrix b/sound_algo/data_only/matrix_presets/schranz_drive_live.matrix index 6951a47..da62096 100644 --- a/sound_algo/data_only/matrix_presets/schranz_drive_live.matrix +++ b/sound_algo/data_only/matrix_presets/schranz_drive_live.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \drop, \breakdown, \evolve, \muteDrums, \muteMelo, \washReverb, \next ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/schranz_drive_outro.matrix b/sound_algo/data_only/matrix_presets/schranz_drive_outro.matrix index 9f0314a..457638e 100644 --- a/sound_algo/data_only/matrix_presets/schranz_drive_outro.matrix +++ b/sound_algo/data_only/matrix_presets/schranz_drive_outro.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \drop, \breakdown, \evolve, \muteDrums, \muteMelo, \washReverb, \next ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/synthwave_drive_intro.matrix b/sound_algo/data_only/matrix_presets/synthwave_drive_intro.matrix index 04d9ea6..16e93d1 100644 --- a/sound_algo/data_only/matrix_presets/synthwave_drive_intro.matrix +++ b/sound_algo/data_only/matrix_presets/synthwave_drive_intro.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \drop, \breakdown, \evolve, \muteDrums, \muteMelo, \washReverb, \next ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/synthwave_drive_live.matrix b/sound_algo/data_only/matrix_presets/synthwave_drive_live.matrix index 63adc62..58e5447 100644 --- a/sound_algo/data_only/matrix_presets/synthwave_drive_live.matrix +++ b/sound_algo/data_only/matrix_presets/synthwave_drive_live.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \drop, \breakdown, \evolve, \muteDrums, \muteMelo, \washReverb, \next ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/synthwave_drive_outro.matrix b/sound_algo/data_only/matrix_presets/synthwave_drive_outro.matrix index 1c5021b..0d07650 100644 --- a/sound_algo/data_only/matrix_presets/synthwave_drive_outro.matrix +++ b/sound_algo/data_only/matrix_presets/synthwave_drive_outro.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \drop, \breakdown, \evolve, \muteDrums, \muteMelo, \washReverb, \next ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/techno_drive_intro.matrix b/sound_algo/data_only/matrix_presets/techno_drive_intro.matrix index 65a5c9c..ae5665b 100644 --- a/sound_algo/data_only/matrix_presets/techno_drive_intro.matrix +++ b/sound_algo/data_only/matrix_presets/techno_drive_intro.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \drop, \breakdown, \evolve, \muteDrums, \muteMelo, \washReverb, \next ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/techno_drive_live.matrix b/sound_algo/data_only/matrix_presets/techno_drive_live.matrix index 98fcd89..73fe157 100644 --- a/sound_algo/data_only/matrix_presets/techno_drive_live.matrix +++ b/sound_algo/data_only/matrix_presets/techno_drive_live.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \drop, \breakdown, \evolve, \muteDrums, \muteMelo, \washReverb, \next ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/techno_drive_outro.matrix b/sound_algo/data_only/matrix_presets/techno_drive_outro.matrix index 0735ae4..0b689ed 100644 --- a/sound_algo/data_only/matrix_presets/techno_drive_outro.matrix +++ b/sound_algo/data_only/matrix_presets/techno_drive_outro.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \drop, \breakdown, \evolve, \muteDrums, \muteMelo, \washReverb, \next ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/trance_euphoria_intro.matrix b/sound_algo/data_only/matrix_presets/trance_euphoria_intro.matrix index 53c4bf7..804dbef 100644 --- a/sound_algo/data_only/matrix_presets/trance_euphoria_intro.matrix +++ b/sound_algo/data_only/matrix_presets/trance_euphoria_intro.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \drop, \breakdown, \evolve, \muteDrums, \muteMelo, \washReverb, \next ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/trance_euphoria_live.matrix b/sound_algo/data_only/matrix_presets/trance_euphoria_live.matrix index 38ca1f3..eec6858 100644 --- a/sound_algo/data_only/matrix_presets/trance_euphoria_live.matrix +++ b/sound_algo/data_only/matrix_presets/trance_euphoria_live.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \drop, \breakdown, \evolve, \muteDrums, \muteMelo, \washReverb, \next ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/trance_euphoria_outro.matrix b/sound_algo/data_only/matrix_presets/trance_euphoria_outro.matrix index 088cf13..94045fe 100644 --- a/sound_algo/data_only/matrix_presets/trance_euphoria_outro.matrix +++ b/sound_algo/data_only/matrix_presets/trance_euphoria_outro.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \drop, \breakdown, \evolve, \muteDrums, \muteMelo, \washReverb, \next ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/tribal_perc_intro.matrix b/sound_algo/data_only/matrix_presets/tribal_perc_intro.matrix index 768250b..8fef3c4 100644 --- a/sound_algo/data_only/matrix_presets/tribal_perc_intro.matrix +++ b/sound_algo/data_only/matrix_presets/tribal_perc_intro.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \drop, \breakdown, \evolve, \muteDrums, \muteMelo, \washReverb, \next ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/tribal_perc_live.matrix b/sound_algo/data_only/matrix_presets/tribal_perc_live.matrix index 0ecbcac..ff3ada8 100644 --- a/sound_algo/data_only/matrix_presets/tribal_perc_live.matrix +++ b/sound_algo/data_only/matrix_presets/tribal_perc_live.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \drop, \breakdown, \evolve, \muteDrums, \muteMelo, \washReverb, \next ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15 diff --git a/sound_algo/data_only/matrix_presets/tribal_perc_outro.matrix b/sound_algo/data_only/matrix_presets/tribal_perc_outro.matrix index 972418f..f384a81 100644 --- a/sound_algo/data_only/matrix_presets/tribal_perc_outro.matrix +++ b/sound_algo/data_only/matrix_presets/tribal_perc_outro.matrix @@ -50,7 +50,7 @@ ], 'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], -'globalActions': [ \fill, \drop, \breakdown, \evolve, \muteDrums, \muteMelo, \washReverb, \next ], +'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), 'pinchHoldMs': 300, 'fistThresh': 0.15