docs: rewrite 9 instrument manuals in proper markdown format
All manuals follow openDAW convention: numbered sections, paragraph descriptions, MIDI behavior documented, backend info, usage examples. Co-Authored-By: Claude Opus 4.6 (1M context) <noreply@anthropic.com>
This commit is contained in:
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# IA AceStep
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Generateur de musique IA par prompt textuel. Produit des fichiers audio WAV.
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An AI music generator that creates audio from text prompts.
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**Type: Audio** — les samples generes se placent sur la timeline comme des regions audio.
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**Track type: Audio** — generated samples appear as regions on the timeline.
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---
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## Controles
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## 0. Overview
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| Parametre | Description |
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|---|---|
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| Volume | Niveau de sortie (dB) |
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| Release | Relachement du sample |
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| Tempo | BPM pour la generation (40-300) |
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| Duration | Duree du morceau genere (5-180s) |
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_IA AceStep_ generates music from text descriptions using the ACE-Step or MusicGen AI backend. The generated WAV is loaded as a playable sample. Use the AI panel to describe the music you want.
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## Panel IA
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Example uses:
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- **Prompt** : description textuelle de la musique souhaitee
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- **Style** : ambient, electronic, experimental, techno, house, drum-n-bass, jazz, classical, cinematic, etc.
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- **Composer** : lance la generation via AI Bridge (ACE-Step / MusicGen)
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- Background music for scenes
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- Ambient soundscapes from text
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- Quick musical sketches
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- AI-assisted composition
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## Exemples de prompts
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---
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## 1. Controls
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### 1.1 Volume
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Output level in dB.
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### 1.2 Release
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Sample release time.
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### 1.3 Tempo
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BPM hint for the generation (40-300).
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### 1.4 Duration
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Length of generated audio in seconds (5-180).
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---
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## 2. AI Panel
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### 2.1 Prompt
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Text description of the desired music. Examples:
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- "dark ambient with metallic textures and slow drones"
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- "upbeat electronic with arpeggiated synths"
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- "cinematic orchestral tension building"
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- "lo-fi hip hop chill beats"
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## Backend
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### 2.2 Style
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Utilise ACE-Step (si disponible) ou MusicGen via l'AI Bridge (port 8301).
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La generation peut prendre 20-60 secondes selon la duree.
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Select from 14 presets: ambient, electronic, experimental, classical, jazz, industrial, drone, glitch, techno, house, drum-n-bass, lo-fi, cinematic, world.
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*Instrument IA openDIAW.be*
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### 2.3 Composer
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Click to start generation. A progress bar shows the status. Generation takes 20-60 seconds depending on duration.
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---
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## 3. Backend
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Uses ACE-Step (port 9200) when available, falls back to MusicGen (port 9000) via the AI Bridge (port 8301).
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---
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_IA instrument — openDIAW.be / KXKM_
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@@ -1,35 +1,66 @@
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# IA Circus
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Orgue de barbarie / calliope: synthese additive par tuyaux avec 4 registres harmoniques.
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A barrel organ / calliope synthesizer with pipe harmonics and mechanical wobble.
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---
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## Controles
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## 0. Overview
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| Parametre | Description |
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|---|---|
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| Volume | Niveau de sortie (dB) |
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| Register | Registre: Flute 8', Flute 4', Principal, Mixture |
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| Harmonics | Intensite des harmoniques superieures |
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| Tremolo Rate | Vitesse du tremolo (Hz) |
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| Tremolo Depth | Profondeur du tremolo |
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| Wobble | Instabilite de la hauteur (desaccord mecanique) |
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| Attack | Temps d'attaque du tuyau |
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| Release | Temps de fermeture du tuyau |
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| Air | Quantite de bruit d'air/souffle |
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| Detune | Desaccord entre tuyaux (cents) |
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_IA Circus_ simulates a steam-powered barrel organ (orgue de barbarie). Additive synthesis generates organ pipe tones with configurable harmonic content. Tremolo and wobble add the characteristic mechanical instability.
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## Registres
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Example uses:
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- **Flute 8'** : son doux, peu d'harmoniques
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- **Flute 4'** : une octave plus haut, plus clair
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- **Principal** : son plein avec harmoniques riches
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- **Mixture** : tous les harmoniques, son brillant et complexe
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- Fairground / circus atmospheres
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- Mechanical organ melodies
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- Vintage carousel music
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- Theatrical clown performance
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## Utilisation
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---
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Jouez des accords ou des melodies pour un son d'orgue de barbarie authentique.
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Le wobble simule l'instabilite mecanique d'un vrai orgue a manivelle.
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L'air ajoute le souffle caracteristique des tuyaux.
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## 1. Controls
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*Instrument IA openDIAW.be — spectacle de clown KXKM*
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### 1.1 Volume
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Output level in dB.
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### 1.2 Register
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Pipe register selection:
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- **Flute 8'** — soft, few harmonics
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- **Flute 4'** — one octave higher, brighter
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- **Principal** — full, rich harmonics
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- **Mixture** — all harmonics, brilliant and complex
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### 1.3 Harmonics
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Intensity of upper harmonics (0-100%).
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### 1.4 Tremolo Rate / Depth
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Speed and depth of amplitude tremolo.
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### 1.5 Wobble
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Mechanical pitch instability — simulates an imperfect hand-cranked mechanism.
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### 1.6 Attack / Release
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Pipe opening and closing time.
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### 1.7 Air
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Amount of breath/air noise mixed into the signal.
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### 1.8 Detune
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Slight detuning between pipes in cents.
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---
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## 2. MIDI
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Fully chromatic — play chords and melodies. Each note triggers an independent pipe voice.
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---
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_IA instrument — openDIAW.be / KXKM clown performance_
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@@ -1,29 +1,74 @@
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# IA Drone
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Synthetiseur de pads et drones avec oscillateurs unison, filtre passe-bas et modulation LFO.
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A pad/drone synthesizer with unison oscillators, low-pass filter and LFO modulation.
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---
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## Controles
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## 0. Overview
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| Parametre | Description |
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|---|---|
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| Volume | Niveau de sortie (dB) |
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| Waveform | Forme d'onde: Sine, Triangle, Saw, Square |
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| Detune | Desaccord entre voix unison (cents) |
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| Unison | Nombre de voix (1, 3, 5, 7) |
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| Cutoff | Frequence du filtre passe-bas (Hz) |
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| Resonance | Resonance du filtre |
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| Attack | Temps d'attaque de l'enveloppe (s) |
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| Release | Temps de relachement (s) |
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| LFO Rate | Vitesse du LFO (Hz) |
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| LFO Depth | Profondeur de modulation LFO |
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| Stereo | Largeur stereo des voix unison |
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_IA Drone_ generates thick, evolving pads and drones. Multiple detuned oscillator voices create a wide stereo field. A low-pass filter shapes the tone, and an LFO adds movement.
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## Utilisation
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Example uses:
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Jouez des notes MIDI pour declencher des drones. Les voix unison creent de l'epaisseur.
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Augmentez le detune et le nombre de voix pour un son plus large.
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Le LFO module le volume pour des effets de pulsation lente.
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- Ambient pads and atmospheres
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- Evolving textured backgrounds
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- Bass drones for cinematic or live performance
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- Meditative soundscapes
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*Instrument IA openDIAW.be — performance live KXKM*
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---
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## 1. Controls
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### 1.1 Volume
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Output level in dB.
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### 1.2 Waveform
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Oscillator shape: Sine, Triangle, Sawtooth, or Square.
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### 1.3 Detune
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Spread between unison voices in cents. Higher values create a wider, chorus-like effect.
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### 1.4 Unison
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Number of simultaneous voices: 1, 3, 5 or 7. More voices = thicker sound.
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### 1.5 Cutoff
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Low-pass filter frequency in Hz. Lower values produce darker tones.
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### 1.6 Resonance
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Filter resonance (Q). Higher values emphasize frequencies around the cutoff.
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### 1.7 Attack
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Envelope attack time in seconds. Use long values (2-10s) for slow swells.
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### 1.8 Release
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Envelope release time after note-off. Long values (5-30s) for fading drones.
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### 1.9 LFO Rate
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Speed of the LFO modulation in Hz.
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### 1.10 LFO Depth
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Amount of LFO modulation applied to volume.
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### 1.11 Stereo
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Stereo width of the unison voices. 0% = mono center, 100% = full stereo spread.
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---
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## 2. MIDI
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Play any MIDI note to trigger a drone at that pitch. Multiple notes create polyphonic layers. Note-off triggers the release envelope.
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---
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_IA instrument — openDIAW.be / KXKM_
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@@ -1,26 +1,66 @@
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# IA Glitch
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Generateur de textures glitch: buffer repeat, stutter, bit crush et downsample.
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A glitch texture generator with buffer repeat, stutter, bit crush and downsample.
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---
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## Controles
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## 0. Overview
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| Parametre | Description |
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| Volume | Niveau de sortie (dB) |
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| Buffer Size | Taille du buffer de capture (s) |
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| Repeat Rate | Frequence de repetition du buffer (Hz) |
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| Stutter | Probabilite de stutter (0-100%) |
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| Crush Bits | Resolution de bit crush (1-16 bits) |
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| Downsample | Facteur de sous-echantillonnage |
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| Pitch Shift | Decalage de hauteur (cents) |
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| Reverse | Probabilite de lecture inversee |
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| Dry/Wet | Balance signal original/traite |
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_IA Glitch_ captures audio into a buffer and applies destructive effects: stuttering repeats, bit crushing, downsampling, pitch shifting, and random reversal. Designed for chaotic textures and transitions.
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## Utilisation
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Example uses:
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Maintenez une note MIDI pour activer le glitch. Le buffer capture le bruit interne
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et le repete/ecrase/inverse selon les parametres. Ideal pour les transitions et les textures chaotiques.
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- Glitch transitions between sections
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- Noise textures for industrial/experimental music
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- Live performance chaos effects
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- Sound destruction and mangling
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*Instrument IA openDIAW.be*
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---
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## 1. Controls
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### 1.1 Volume
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Output level in dB.
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### 1.2 Buffer Size
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Size of the capture buffer in seconds (10ms to 1s).
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### 1.3 Repeat Rate
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How often the buffer repeats in Hz.
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### 1.4 Stutter
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Probability (0-100%) that a repeat cycle triggers stutter (rapid micro-repeats).
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### 1.5 Crush Bits
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Bit depth reduction. 16 = clean, 1 = extreme distortion.
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### 1.6 Downsample
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Sample rate reduction factor. 1x = clean, 64x = extreme lo-fi.
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### 1.7 Pitch Shift
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Pitch offset in cents applied to repeated buffer.
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### 1.8 Reverse
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Probability (0-100%) that a repeat plays backwards.
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### 1.9 Dry/Wet
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Balance between clean and processed signal.
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---
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## 2. MIDI
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Note-on activates the glitch engine. Note-off stops it. The glitch runs continuously while a note is held.
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---
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_IA instrument — openDIAW.be / KXKM_
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@@ -1,27 +1,68 @@
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# IA Grain
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Synthetiseur granulaire: decoupe un sample en micro-grains et les rearrange aleatoirement.
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A granular synthesizer that chops a loaded sample into tiny grains and scatters them.
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---
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## Controles
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## 0. Overview
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| Parametre | Description |
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|---|---|
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| Volume | Niveau de sortie (dB) |
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| Position | Position de lecture dans le sample (0-100%) |
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| Grain Size | Taille des grains (5-500ms) |
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| Density | Nombre de grains par seconde (Hz) |
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| Pitch Spread | Variation aleatoire du pitch (cents) |
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| Position Spread | Variation aleatoire de la position |
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| Attack | Enveloppe d'attaque |
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| Release | Enveloppe de relachement |
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| Stereo | Dispersion stereo des grains |
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_IA Grain_ takes a loaded audio file and slices it into micro-grains (5-500ms). These grains are played back at random positions and pitches, creating evolving textures from any source material.
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## Utilisation
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Example uses:
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Chargez un sample via la zone de drop. Jouez une note MIDI pour declencher la granulation.
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La position controle ou dans le sample les grains sont extraits.
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Augmentez le pitch spread pour des textures etheriques.
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- Transforming vocals into ethereal textures
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- Creating ambient pads from field recordings
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- Glitchy rhythmic patterns from drum loops
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- Sound design and experimentation
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*Instrument IA openDIAW.be*
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---
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## 1. Controls
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### 1.1 Volume
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Output level in dB.
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### 1.2 Position
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Playback position in the loaded sample (0-100%).
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### 1.3 Grain Size
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Duration of each grain in seconds (5ms to 500ms).
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### 1.4 Density
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Number of grains triggered per second (1-100 Hz).
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### 1.5 Pitch Spread
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Random pitch variation applied to each grain in cents.
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### 1.6 Position Spread
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Random position offset for each grain. Higher values scatter grains across the sample.
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### 1.7 Attack / Release
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Envelope for note-on and note-off.
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### 1.8 Stereo
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Random stereo panning applied to each grain.
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---
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## 2. Sample Zone
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Click the {icon:Waveform} zone to load a sample. Drag & drop also works. The sample provides source material for granulation.
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---
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## 3. MIDI
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Each MIDI note triggers granular playback at a pitch ratio relative to C3 (middle C = original pitch).
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---
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_IA instrument — openDIAW.be / KXKM_
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@@ -1,27 +1,64 @@
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# IA Honk
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Klaxon, sirene et corne parametrique avec sweep de frequence.
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A parametric klaxon, siren and horn with frequency sweep.
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---
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## Controles
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## 0. Overview
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| Parametre | Description |
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|---|---|
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| Volume | Niveau de sortie (dB) |
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| Mode | Klaxon (alternance 2 tons), Siren (sweep continu), Horn (ton stable + vibrato) |
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| Frequency | Frequence de base (Hz) |
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| Sweep Range | Amplitude du sweep (cents) |
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| Sweep Time | Duree d'un cycle de sweep (s) |
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| Richness | Intensite des harmoniques |
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| Attack | Temps d'attaque |
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| Release | Temps de relachement |
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| Noise | Quantite de bruit ajoute |
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_IA Honk_ generates klaxons, sirens and horns with configurable frequency sweep patterns. Three modes offer different sweep behaviors. The instrument is pitch-aware: MIDI notes shift the base frequency.
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## Modes
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Example uses:
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- **Klaxon** : alterne entre 2 frequences (classique pouet-pouet)
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- **Siren** : sweep sinusoidal continu haut-bas
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- **Horn** : ton stable avec leger vibrato (corne de brume)
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- Clown klaxon (pouet-pouet)
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- Emergency siren effects
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- Foghorn / ship horn
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- Comedic sound effects
|
||||
|
||||
*Instrument IA openDIAW.be — spectacle de clown KXKM*
|
||||
---
|
||||
|
||||
## 1. Controls
|
||||
|
||||
### 1.1 Volume
|
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|
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Output level in dB.
|
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|
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### 1.2 Mode
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- **Klaxon** — alternates between two tones (classic honk)
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- **Siren** — continuous sinusoidal sweep up and down
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- **Horn** — steady tone with slight vibrato (foghorn)
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### 1.3 Frequency
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Base frequency in Hz. MIDI notes shift this — C3 = base, higher notes = higher pitch.
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### 1.4 Sweep Range
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Amplitude of the frequency sweep in cents.
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### 1.5 Sweep Time
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Duration of one sweep cycle in seconds.
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### 1.6 Richness
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Harmonic content intensity.
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### 1.7 Attack / Release
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Onset and decay time.
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### 1.8 Noise
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Amount of broadband noise mixed in.
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---
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## 2. MIDI
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Note-on triggers the honk. MIDI pitch shifts the base frequency. Note-off starts the release.
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||||
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||||
---
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||||
|
||||
_IA instrument — openDIAW.be / KXKM clown performance_
|
||||
|
||||
@@ -1,44 +1,75 @@
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# IA Kokoro TTS
|
||||
|
||||
Synthese vocale rapide avec 12 voix. Produit des fichiers audio WAV.
|
||||
Fast text-to-speech synthesis with 12 voices.
|
||||
|
||||
**Type: Audio** — les voix generees se placent sur la timeline.
|
||||
**Track type: Audio** — generated speech appears as a region on the timeline.
|
||||
|
||||
---
|
||||
|
||||
## Controles
|
||||
## 0. Overview
|
||||
|
||||
| Parametre | Description |
|
||||
|---|---|
|
||||
| Volume | Niveau de sortie (dB) |
|
||||
| Release | Relachement du sample |
|
||||
| Speed | Vitesse de parole (0.5x - 2.0x) |
|
||||
_IA Kokoro_ synthesizes speech from text using the Kokoro TTS engine. Choose from 12 voices across 3 languages (English, French, British English). Generated WAV files are loaded as playable samples.
|
||||
|
||||
## Panel IA
|
||||
Example uses:
|
||||
|
||||
- **Texte** : le texte a prononcer (textarea multi-lignes)
|
||||
- **Voix** : selection parmi 12 voix Kokoro
|
||||
- **Synthetiser** : lance la generation via Kokoro TTS
|
||||
- Voiceover and narration
|
||||
- Character dialogue for scenes
|
||||
- Spoken word over music
|
||||
- Multilingual announcements
|
||||
|
||||
## Voix disponibles
|
||||
---
|
||||
|
||||
| ID | Description |
|
||||
|---|---|
|
||||
| ff_siwis | Siwis (francais, feminin) |
|
||||
| af_heart | Heart (anglais, feminin) |
|
||||
| af_bella | Bella (anglais, feminin) |
|
||||
| af_nicole | Nicole (anglais, feminin) |
|
||||
| af_sarah | Sarah (anglais, feminin) |
|
||||
| af_sky | Sky (anglais, feminin) |
|
||||
| am_adam | Adam (anglais, masculin) |
|
||||
| am_michael | Michael (anglais, masculin) |
|
||||
| bf_emma | Emma (britannique, feminin) |
|
||||
| bf_isabella | Isabella (britannique, feminin) |
|
||||
| bm_george | George (britannique, masculin) |
|
||||
| bm_lewis | Lewis (britannique, masculin) |
|
||||
## 1. Controls
|
||||
|
||||
## Backend
|
||||
### 1.1 Volume
|
||||
|
||||
Kokoro TTS (port 9201) — generation rapide, ~2-5 secondes.
|
||||
Output level in dB.
|
||||
|
||||
*Instrument IA openDIAW.be*
|
||||
### 1.2 Release
|
||||
|
||||
Sample release time.
|
||||
|
||||
### 1.3 Speed
|
||||
|
||||
Playback speed multiplier (0.5x to 2.0x).
|
||||
|
||||
---
|
||||
|
||||
## 2. AI Panel
|
||||
|
||||
### 2.1 Text
|
||||
|
||||
Multi-line text input. Enter the text to be spoken.
|
||||
|
||||
### 2.2 Voice
|
||||
|
||||
Select from 12 voices:
|
||||
|
||||
| Voice | Language | Gender |
|
||||
|---|---|---|
|
||||
| ff_siwis | French | Female |
|
||||
| af_heart | English | Female |
|
||||
| af_bella | English | Female |
|
||||
| af_nicole | English | Female |
|
||||
| af_sarah | English | Female |
|
||||
| af_sky | English | Female |
|
||||
| am_adam | English | Male |
|
||||
| am_michael | English | Male |
|
||||
| bf_emma | British | Female |
|
||||
| bf_isabella | British | Female |
|
||||
| bm_george | British | Male |
|
||||
| bm_lewis | British | Male |
|
||||
|
||||
### 2.3 Synthesize
|
||||
|
||||
Click to generate. A progress bar shows the status. Generation takes 2-5 seconds.
|
||||
|
||||
---
|
||||
|
||||
## 3. Backend
|
||||
|
||||
Kokoro TTS engine (port 9201) via the AI Bridge.
|
||||
|
||||
---
|
||||
|
||||
_IA instrument — openDIAW.be / KXKM_
|
||||
|
||||
@@ -1,35 +1,74 @@
|
||||
# IA Magenta
|
||||
|
||||
Generateur MIDI algorithmique avec synthese polyphonique integree.
|
||||
An algorithmic MIDI sequence generator with built-in polyphonic synthesizer.
|
||||
|
||||
---
|
||||
|
||||
## Controles
|
||||
## 0. Overview
|
||||
|
||||
| Parametre | Description |
|
||||
|---|---|
|
||||
| Volume | Niveau de sortie (dB) |
|
||||
| Waveform | Sine, Triangle, Saw, Square |
|
||||
| Attack | Enveloppe d'attaque |
|
||||
| Release | Enveloppe de relachement |
|
||||
| Cutoff | Filtre passe-bas |
|
||||
| Model | Melody (gammes), Drums (percussions), Improv (chromatique) |
|
||||
| Temperature | Aleatoire: bas=previsible, haut=chaotique |
|
||||
| Steps | Nombre de pas de la sequence (8-128) |
|
||||
| Density | Probabilite qu'un pas contienne une note |
|
||||
| Stereo | Dispersion stereo par hauteur de note |
|
||||
_IA Magenta_ generates MIDI note sequences using algorithmic composition and plays them through an integrated synthesizer. Three models offer different musical styles. No external connection required — all generation runs locally.
|
||||
|
||||
## Gammes disponibles
|
||||
Example uses:
|
||||
|
||||
- Melody: mineur naturel
|
||||
- Drums: kick, snare, hihat, ride, crash, tom
|
||||
- Improv: pentatonique avec variations
|
||||
- Generative melodies and arpeggios
|
||||
- Algorithmic drum patterns
|
||||
- Improvisational sequences
|
||||
- Live performance with controlled randomness
|
||||
|
||||
## Utilisation
|
||||
---
|
||||
|
||||
1. Reglez Model, Temperature et Steps
|
||||
2. Cliquez **Generate** pour creer une sequence
|
||||
3. Cliquez **Play** pour ecouter
|
||||
4. Les notes MIDI jouees declenchent aussi le synth integre
|
||||
## 1. Controls
|
||||
|
||||
*Instrument IA openDIAW.be*
|
||||
### 1.1 Volume
|
||||
|
||||
Output level in dB.
|
||||
|
||||
### 1.2 Waveform
|
||||
|
||||
Synth oscillator: Sine, Triangle, Saw, Square.
|
||||
|
||||
### 1.3 Attack / Release
|
||||
|
||||
Synth amplitude envelope.
|
||||
|
||||
### 1.4 Cutoff
|
||||
|
||||
Low-pass filter frequency.
|
||||
|
||||
### 1.5 Model
|
||||
|
||||
Generation algorithm:
|
||||
- **Melody** — minor scale patterns
|
||||
- **Drums** — kick, snare, hihat, ride, crash, tom
|
||||
- **Improv** — pentatonic with chromatic variations
|
||||
|
||||
### 1.6 Temperature
|
||||
|
||||
Randomness: low = predictable patterns, high = chaotic.
|
||||
|
||||
### 1.7 Steps
|
||||
|
||||
Sequence length (8 to 128 steps).
|
||||
|
||||
### 1.8 Density
|
||||
|
||||
Probability that each step contains a note (0-100%).
|
||||
|
||||
### 1.9 Stereo
|
||||
|
||||
Stereo panning spread based on note pitch.
|
||||
|
||||
---
|
||||
|
||||
## 2. Generation
|
||||
|
||||
1. Set Model, Temperature, Steps and Density
|
||||
2. Click **Generate** to create a sequence
|
||||
3. Click **Play** to listen
|
||||
4. Click **Stop** to halt playback
|
||||
|
||||
MIDI notes also trigger the built-in synth directly.
|
||||
|
||||
---
|
||||
|
||||
_IA instrument — openDIAW.be / KXKM_
|
||||
|
||||
@@ -1,36 +1,65 @@
|
||||
# IA Piper
|
||||
|
||||
Synthese vocale Piper/Chatterbox avec voix de personas. Produit des fichiers audio WAV.
|
||||
Text-to-speech synthesis with persona voices (Piper/Chatterbox).
|
||||
|
||||
**Type: Audio** — les voix generees se placent sur la timeline.
|
||||
**Track type: Audio** — generated speech appears as a region on the timeline.
|
||||
|
||||
---
|
||||
|
||||
## Controles
|
||||
## 0. Overview
|
||||
|
||||
| Parametre | Description |
|
||||
|---|---|
|
||||
| Volume | Niveau de sortie (dB) |
|
||||
| Release | Relachement du sample |
|
||||
| Speed | Vitesse de parole (0.5x - 2.0x) |
|
||||
_IA Piper_ synthesizes speech using persona-specific voices. Each persona from the 3615-KXKM system has a mapped French voice. Chatterbox provides high-quality zero-shot voice cloning as a backend.
|
||||
|
||||
## Panel IA
|
||||
Example uses:
|
||||
|
||||
- **Texte** : le texte a prononcer
|
||||
- **Persona** : voix du personnage (pharmacius, schaeffer, merzbow, cage, radigue, sunra, haraway, batty, deleuze, turing)
|
||||
- **Prononcer** : lance la generation via Piper/Chatterbox
|
||||
- Character voices for performances
|
||||
- Persona narration
|
||||
- French text-to-speech
|
||||
- Voice acting placeholders
|
||||
|
||||
## Personas et voix
|
||||
---
|
||||
|
||||
Chaque persona est mappee a une voix Piper francaise:
|
||||
- **Feminin chaud** (siwis-medium): Radigue, Oliveros, Haraway, Curie
|
||||
- **Masculin academique** (upmc-medium): Pharmacius, Foucault, Deleuze, Turing
|
||||
- **Masculin naturel** (tom-medium): Schaeffer, Cage, Tarkovski, Picasso
|
||||
- **Masculin brut** (gilles-low): Sun Ra, Merzbow, Swartz, Grotowski
|
||||
## 1. Controls
|
||||
|
||||
## Backend
|
||||
### 1.1 Volume
|
||||
|
||||
Piper TTS / Chatterbox (port 9100) — generation ~3-8 secondes.
|
||||
Chatterbox offre une qualite superieure avec clonage vocal zero-shot.
|
||||
Output level in dB.
|
||||
|
||||
*Instrument IA openDIAW.be*
|
||||
### 1.2 Release
|
||||
|
||||
Sample release time.
|
||||
|
||||
### 1.3 Speed
|
||||
|
||||
Playback speed multiplier (0.5x to 2.0x).
|
||||
|
||||
---
|
||||
|
||||
## 2. AI Panel
|
||||
|
||||
### 2.1 Text
|
||||
|
||||
Multi-line text input. Enter the text to be spoken.
|
||||
|
||||
### 2.2 Persona
|
||||
|
||||
Select the speaking character. Each persona maps to a French Piper voice:
|
||||
|
||||
- **Female warm** (siwis): Radigue, Oliveros, Haraway, Curie
|
||||
- **Male academic** (upmc): Pharmacius, Foucault, Deleuze, Turing
|
||||
- **Male natural** (tom): Schaeffer, Cage, Tarkovski, Picasso
|
||||
- **Male rough** (gilles): Sun Ra, Merzbow, Swartz, Grotowski
|
||||
|
||||
### 2.3 Pronounce
|
||||
|
||||
Click to generate. Progress bar shows status. Generation takes 3-8 seconds.
|
||||
|
||||
---
|
||||
|
||||
## 3. Backend
|
||||
|
||||
Piper TTS / Chatterbox (port 9100) via the AI Bridge. Chatterbox offers superior quality with zero-shot voice cloning.
|
||||
|
||||
---
|
||||
|
||||
_IA instrument — openDIAW.be / KXKM_
|
||||
|
||||
Reference in New Issue
Block a user