Fixed mesh cache not loading parts.
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@@ -1088,10 +1088,6 @@ bool lcPiecesLibrary::LoadCachePiece(PieceInfo* Info)
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if (!ReadArchiveCacheFile(FileName, MeshData))
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return false;
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quint32 Flags;
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if (MeshData.ReadBuffer((char*)&Flags, sizeof(Flags)) == 0)
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return false;
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lcMesh* Mesh = new lcMesh;
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if (Mesh->FileLoad(MeshData))
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{
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