Fixed setting the position of rotated objects using the properties pane.
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@@ -559,7 +559,7 @@ void lcQPropertiesTree::slotReturnPressed()
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lcVector3 Distance = Position - Center;
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Model->MoveSelectedObjects(Distance, Distance, true, false, true, true);
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Model->MoveSelectedObjects(Distance, Distance, false, false, true, true);
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}
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else if (Item == partRotationX || Item == partRotationY || Item == partRotationZ)
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{
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@@ -615,7 +615,7 @@ void lcQPropertiesTree::slotReturnPressed()
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lcVector3 Distance = Position - Center;
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Model->MoveSelectedObjects(Distance, Distance, true, false, true, true);
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Model->MoveSelectedObjects(Distance, Distance, false, false, true, true);
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}
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else if (Item == cameraTargetX || Item == cameraTargetY || Item == cameraTargetZ)
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{
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@@ -632,7 +632,7 @@ void lcQPropertiesTree::slotReturnPressed()
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lcVector3 Distance = Position - Center;
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Model->MoveSelectedObjects(Distance, Distance, true, false, true, true);
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Model->MoveSelectedObjects(Distance, Distance, false, false, true, true);
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}
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else if (Item == cameraUpX || Item == cameraUpY || Item == cameraUpZ)
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{
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@@ -649,7 +649,7 @@ void lcQPropertiesTree::slotReturnPressed()
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lcVector3 Distance = Position - Center;
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Model->MoveSelectedObjects(Distance, Distance, true, false, true, true);
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Model->MoveSelectedObjects(Distance, Distance, false, false, true, true);
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}
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else if (Item == cameraFOV)
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{
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