Fixed accessing const arrays as non-const.
This commit is contained in:
+6
-1
@@ -55,7 +55,12 @@ public:
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return *this;
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}
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T& operator[](int Index) const
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const T& operator[](int Index) const
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{
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return mData[Index];
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}
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T& operator[](int Index)
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{
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return mData[Index];
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}
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@@ -147,7 +147,7 @@ bool lcSaveCategories(QTextStream& Stream, const lcArray<lcLibraryCategory>& Cat
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for (int CategoryIdx = 0; CategoryIdx < Categories.GetSize(); CategoryIdx++)
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{
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lcLibraryCategory& Category = Categories[CategoryIdx];
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const lcLibraryCategory& Category = Categories[CategoryIdx];
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Stream << Format.arg((const char*)Category.Name, (const char*)Category.Keywords);
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}
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@@ -964,7 +964,7 @@ void lcContext::DrawOpaqueMeshes(const lcArray<lcRenderMesh>& OpaqueMeshes)
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for (int MeshIdx = 0; MeshIdx < OpaqueMeshes.GetSize(); MeshIdx++)
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{
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lcRenderMesh& RenderMesh = OpaqueMeshes[MeshIdx];
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const lcRenderMesh& RenderMesh = OpaqueMeshes[MeshIdx];
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lcMesh* Mesh = RenderMesh.Mesh;
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int LodIndex = RenderMesh.LodIndex;
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@@ -1041,7 +1041,7 @@ void lcContext::DrawTranslucentMeshes(const lcArray<lcRenderMesh>& TranslucentMe
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for (int MeshIdx = 0; MeshIdx < TranslucentMeshes.GetSize(); MeshIdx++)
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{
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lcRenderMesh& RenderMesh = TranslucentMeshes[MeshIdx];
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const lcRenderMesh& RenderMesh = TranslucentMeshes[MeshIdx];
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lcMesh* Mesh = RenderMesh.Mesh;
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int LodIndex = RenderMesh.LodIndex;
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@@ -1030,7 +1030,7 @@ lcMesh* lcPiecesLibrary::CreateMesh(PieceInfo* Info, lcLibraryMeshData& MeshData
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for (int VertexIdx = 0; VertexIdx < TexturedVertices.GetSize(); VertexIdx++)
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{
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lcVertexTextured& DstVertex = *DstTexturedVerts++;
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lcVertexTextured& SrcVertex = TexturedVertices[VertexIdx];
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const lcVertexTextured& SrcVertex = TexturedVertices[VertexIdx];
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const lcVector3& SrcPosition = SrcVertex.Position;
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lcVector3& DstPosition = DstVertex.Position;
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@@ -1986,7 +1986,7 @@ void lcLibraryMeshData::AddMeshData(const lcLibraryMeshData& Data, const lcMatri
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for (int SrcVertexIdx = 0; SrcVertexIdx < VertexCount; SrcVertexIdx++)
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{
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lcVertex& SrcVertex = DataVertices[SrcVertexIdx];
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const lcVertex& SrcVertex = DataVertices[SrcVertexIdx];
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lcVector3 Position = lcMul31(SrcVertex.Position, Transform);
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lcVector2 TexCoord(lcDot3(lcVector3(Position.x, Position.y, Position.z), TextureMap->Params[0]) + TextureMap->Params[0].w,
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lcDot3(lcVector3(Position.x, Position.y, Position.z), TextureMap->Params[1]) + TextureMap->Params[1].w);
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@@ -2027,7 +2027,7 @@ void lcLibraryMeshData::AddMeshData(const lcLibraryMeshData& Data, const lcMatri
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for (int SrcVertexIdx = 0; SrcVertexIdx < TexturedVertexCount; SrcVertexIdx++)
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{
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lcVertexTextured& SrcVertex = DataTexturedVertices[SrcVertexIdx];
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const lcVertexTextured& SrcVertex = DataTexturedVertices[SrcVertexIdx];
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lcVector3 Position = lcMul31(SrcVertex.Position, Transform);
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int Index = -1;
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@@ -2137,7 +2137,7 @@ void lcLibraryMeshData::AddMeshDataNoDuplicateCheck(const lcLibraryMeshData& Dat
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for (int SrcVertexIdx = 0; SrcVertexIdx < DataVertices.GetSize(); SrcVertexIdx++)
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{
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lcVertex& SrcVertex = DataVertices[SrcVertexIdx];
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const lcVertex& SrcVertex = DataVertices[SrcVertexIdx];
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lcVertexTextured& DstVertex = TexturedVertices.Add();
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lcVector3 Position = lcMul31(SrcVertex.Position, Transform);
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@@ -2160,7 +2160,7 @@ void lcLibraryMeshData::AddMeshDataNoDuplicateCheck(const lcLibraryMeshData& Dat
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for (int SrcVertexIdx = 0; SrcVertexIdx < TexturedVertexCount; SrcVertexIdx++)
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{
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lcVertexTextured& SrcVertex = DataTexturedVertices[SrcVertexIdx];
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const lcVertexTextured& SrcVertex = DataTexturedVertices[SrcVertexIdx];
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lcVertexTextured& DstVertex = TexturedVertices.Add();
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DstVertex.Position = lcMul31(SrcVertex.Position, Transform);
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DstVertex.TexCoord = SrcVertex.TexCoord;
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+1
-1
@@ -415,7 +415,7 @@ void lcSynthInfo::AddFlexibleAxleParts(lcMemFile& File, lcLibraryMeshData& MeshD
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}
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}
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void lcSynthInfo::AddStringBraidedParts(lcMemFile& File, lcLibraryMeshData& MeshData, const lcArray<lcMatrix44>& Sections) const
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void lcSynthInfo::AddStringBraidedParts(lcMemFile& File, lcLibraryMeshData& MeshData, lcArray<lcMatrix44>& Sections) const
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{
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for (int SectionIdx = 0; SectionIdx < Sections.GetSize(); SectionIdx++)
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{
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+1
-1
@@ -33,7 +33,7 @@ protected:
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void CalculateSections(const lcArray<lcPieceControlPoint>& ControlPoints, lcArray<lcMatrix44>& Sections, void(*SectionCallback)(const lcVector3& CurvePoint, int SegmentIndex, float t, void* Param), void* CallbackParam) const;
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void AddRibbedHoseParts(lcMemFile& File, const lcArray<lcMatrix44>& Sections) const;
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void AddFlexibleAxleParts(lcMemFile& File, lcLibraryMeshData& MeshData, const lcArray<lcMatrix44>& Sections) const;
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void AddStringBraidedParts(lcMemFile& File, lcLibraryMeshData& MeshData, const lcArray<lcMatrix44>& Sections) const;
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void AddStringBraidedParts(lcMemFile& File, lcLibraryMeshData& MeshData, lcArray<lcMatrix44>& Sections) const;
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lcSynthType mType;
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lcSynthComponent mStart;
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+2
-2
@@ -93,7 +93,7 @@ protected:
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const int Count = sizeof(T) / sizeof(float);
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for (int KeyIdx = 0; KeyIdx < Keys.GetSize(); KeyIdx++)
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{
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lcObjectKey<T>& Key = Keys[KeyIdx];
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const lcObjectKey<T>& Key = Keys[KeyIdx];
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Stream << QLatin1String("0 !LEOCAD ") << KeyName << Key.Step << ' ';
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for (int ValueIdx = 0; ValueIdx < Count; ValueIdx++)
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Stream << ((float*)&Key.Value)[ValueIdx] << ' ';
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@@ -120,7 +120,7 @@ protected:
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template<typename T>
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const T& CalculateKey(const lcArray<lcObjectKey<T>>& Keys, lcStep Step)
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{
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lcObjectKey<T>* PreviousKey = &Keys[0];
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const lcObjectKey<T>* PreviousKey = &Keys[0];
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for (int KeyIdx = 0; KeyIdx < Keys.GetSize(); KeyIdx++)
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{
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+2
-2
@@ -473,7 +473,7 @@ public:
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if (ControlPointIndex >= 0 && ControlPointIndex < mControlPoints.GetSize())
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{
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lcMatrix44& Transform = mControlPoints[ControlPointIndex].Transform;
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const lcMatrix44& Transform = mControlPoints[ControlPointIndex].Transform;
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return lcMul31(Transform.GetTranslation(), mModelWorld);
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}
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@@ -498,7 +498,7 @@ public:
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if (ControlPointIndex >= 0 && ControlPointIndex < mControlPoints.GetSize())
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{
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lcMatrix44& Transform = mControlPoints[ControlPointIndex].Transform;
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const lcMatrix44& Transform = mControlPoints[ControlPointIndex].Transform;
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return lcMatrix33(lcMul(Transform, mModelWorld));
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}
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