Removed LC_FIXED_FUNCTION.
This commit is contained in:
@@ -52,10 +52,6 @@ lcContext::lcContext()
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mColorBlend = false;
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mCullFace = false;
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mLineWidth = 1.0f;
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#if LC_FIXED_FUNCTION
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mMatrixMode = GL_MODELVIEW;
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mTextureEnabled = false;
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#endif
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mColor = lcVector4(0.0f, 0.0f, 0.0f, 0.0f);
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mWorldMatrix = lcMatrix44Identity();
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@@ -417,24 +413,6 @@ void lcContext::SetDefaultState()
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DisableVertexAttrib(lcProgramAttrib::Color);
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SetVertexAttribPointer(lcProgramAttrib::Color, 4, GL_FLOAT, false, 0, nullptr);
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}
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else
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{
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#if LC_FIXED_FUNCTION
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glEnableClientState(GL_VERTEX_ARRAY);
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glDisableClientState(GL_NORMAL_ARRAY);
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glDisableClientState(GL_TEXTURE_COORD_ARRAY);
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glDisableClientState(GL_COLOR_ARRAY);
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glVertexPointer(3, GL_FLOAT, 0, nullptr);
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glNormalPointer(GL_BYTE, 0, nullptr);
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glTexCoordPointer(2, GL_FLOAT, 0, nullptr);
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glColorPointer(4, GL_FLOAT, 0, nullptr);
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mNormalEnabled = false;
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mTexCoordEnabled = false;
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mColorEnabled = false;
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#endif
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}
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mVertexBufferObject = 0;
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mIndexBufferObject = 0;
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@@ -467,17 +445,6 @@ void lcContext::SetDefaultState()
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glUseProgram(0);
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mMaterialType = lcMaterialType::Count;
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}
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else
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{
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#if LC_FIXED_FUNCTION
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glMatrixMode(GL_MODELVIEW);
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mMatrixMode = GL_MODELVIEW;
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glShadeModel(GL_FLAT);
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glDisable(GL_TEXTURE_2D);
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mTextureEnabled = false;
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#endif
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}
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}
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void lcContext::ClearColorAndDepth(const lcVector4& ClearColor)
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@@ -513,49 +480,6 @@ void lcContext::SetMaterial(lcMaterialType MaterialType)
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mViewMatrixDirty = true;
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mHighlightParamsDirty = true;
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}
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else
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{
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#if LC_FIXED_FUNCTION
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switch (MaterialType)
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{
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case lcMaterialType::UnlitTextureModulate:
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glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE);
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if (!mTextureEnabled)
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{
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glEnable(GL_TEXTURE_2D);
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mTextureEnabled = true;
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}
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break;
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case lcMaterialType::FakeLitTextureDecal:
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case lcMaterialType::UnlitTextureDecal:
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glTexEnvi(GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_DECAL);
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if (!mTextureEnabled)
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{
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glEnable(GL_TEXTURE_2D);
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mTextureEnabled = true;
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}
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break;
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case lcMaterialType::UnlitColor:
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case lcMaterialType::UnlitColorConditional:
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case lcMaterialType::UnlitVertexColor:
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case lcMaterialType::FakeLitColor:
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if (mTextureEnabled)
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{
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glDisable(GL_TEXTURE_2D);
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mTextureEnabled = false;
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}
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break;
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case lcMaterialType::UnlitViewSphere:
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case lcMaterialType::Count:
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break;
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}
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#endif
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}
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}
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void lcContext::SetViewport(int x, int y, int Width, int Height)
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@@ -981,24 +905,6 @@ void lcContext::ClearVertexBuffer()
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DisableVertexAttrib(lcProgramAttrib::Color);
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SetVertexAttribPointer(lcProgramAttrib::Color, 4, GL_FLOAT, false, 0, nullptr);
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}
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else
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{
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#if LC_FIXED_FUNCTION
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if (mNormalEnabled)
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glDisableClientState(GL_NORMAL_ARRAY);
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if (mTexCoordEnabled)
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glDisableClientState(GL_TEXTURE_COORD_ARRAY);
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if (mColorEnabled)
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glDisableClientState(GL_COLOR_ARRAY);
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glVertexPointer(3, GL_FLOAT, 0, nullptr);
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glNormalPointer(GL_BYTE, 0, nullptr);
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glTexCoordPointer(2, GL_FLOAT, 0, nullptr);
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glColorPointer(4, GL_FLOAT, 0, nullptr);
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#endif
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}
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}
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void lcContext::SetVertexBuffer(lcVertexBuffer VertexBuffer)
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@@ -1088,34 +994,6 @@ void lcContext::SetVertexFormatPosition(int PositionSize)
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DisableVertexAttrib(lcProgramAttrib::TexCoord);
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DisableVertexAttrib(lcProgramAttrib::Color);
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}
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else
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{
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#if LC_FIXED_FUNCTION
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if (mVertexBufferOffset != mVertexBufferPointer)
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{
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glVertexPointer(PositionSize, GL_FLOAT, VertexSize, VertexBufferPointer);
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mVertexBufferOffset = VertexBufferPointer;
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}
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if (mNormalEnabled)
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{
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glDisableClientState(GL_NORMAL_ARRAY);
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mNormalEnabled = false;
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}
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if (mTexCoordEnabled)
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{
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glDisableClientState(GL_TEXTURE_COORD_ARRAY);
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mTexCoordEnabled = false;
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}
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if (mColorEnabled)
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{
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glDisableClientState(GL_COLOR_ARRAY);
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mColorEnabled = false;
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}
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#endif
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}
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}
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void lcContext::SetVertexFormatConditional(int BufferOffset)
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@@ -1178,70 +1056,6 @@ void lcContext::SetVertexFormat(int BufferOffset, int PositionSize, int NormalSi
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else
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DisableVertexAttrib(lcProgramAttrib::Color);
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}
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else
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{
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#if LC_FIXED_FUNCTION
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if (mVertexBufferOffset != VertexBufferPointer)
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{
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glVertexPointer(PositionSize, GL_FLOAT, VertexSize, VertexBufferPointer);
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mVertexBufferOffset = VertexBufferPointer;
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}
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int Offset = PositionSize * sizeof(float);
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if (NormalSize && EnableNormals)
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{
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glNormalPointer(GL_BYTE, VertexSize, VertexBufferPointer + Offset);
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if (!mNormalEnabled)
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{
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glEnableClientState(GL_NORMAL_ARRAY);
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mNormalEnabled = true;
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}
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}
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else if (mNormalEnabled)
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{
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glDisableClientState(GL_NORMAL_ARRAY);
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mNormalEnabled = false;
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}
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Offset += NormalSize * sizeof(quint32);
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if (TexCoordSize)
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{
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glTexCoordPointer(TexCoordSize, GL_FLOAT, VertexSize, VertexBufferPointer + Offset);
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if (!mTexCoordEnabled)
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{
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glEnableClientState(GL_TEXTURE_COORD_ARRAY);
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mTexCoordEnabled = true;
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}
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Offset += 2 * sizeof(float);
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}
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else if (mTexCoordEnabled)
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{
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glDisableClientState(GL_TEXTURE_COORD_ARRAY);
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mTexCoordEnabled = false;
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}
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if (ColorSize)
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{
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glColorPointer(ColorSize, GL_FLOAT, VertexSize, VertexBufferPointer + Offset);
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if (!mColorEnabled)
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{
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glEnableClientState(GL_COLOR_ARRAY);
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mColorEnabled = true;
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}
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}
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else if (mColorEnabled)
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{
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glDisableClientState(GL_COLOR_ARRAY);
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mColorEnabled = false;
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}
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#endif
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}
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}
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void lcContext::ClearIndexBuffer()
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@@ -1380,37 +1194,6 @@ void lcContext::FlushState()
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mHighlightParamsDirty = false;
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}
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}
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else
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{
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#if LC_FIXED_FUNCTION
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glColor4fv(mColor.GetFloats());
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if (mWorldMatrixDirty || mViewMatrixDirty)
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{
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if (mMatrixMode != GL_MODELVIEW)
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{
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glMatrixMode(GL_MODELVIEW);
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mMatrixMode = GL_MODELVIEW;
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}
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glLoadMatrixf(lcMul(mWorldMatrix, mViewMatrix).GetFloats());
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mWorldMatrixDirty = false;
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mViewMatrixDirty = false;
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}
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if (mProjectionMatrixDirty)
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{
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if (mMatrixMode != GL_PROJECTION)
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{
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glMatrixMode(GL_PROJECTION);
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mMatrixMode = GL_PROJECTION;
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}
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glLoadMatrixf(mProjectionMatrix.GetFloats());
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mProjectionMatrixDirty = false;
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}
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#endif
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}
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}
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void lcContext::DrawPrimitives(GLenum Mode, GLint First, GLsizei Count)
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+1
-8
@@ -49,15 +49,8 @@ class QPrinter;
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#define LC_ARRAY_COUNT(x) ((sizeof(x)/sizeof(0[x])) / ((size_t)(!(sizeof(x) % sizeof(0[x])))))
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#define LC_ARRAY_SIZE_CHECK(a,s) static_assert(LC_ARRAY_COUNT(a) == static_cast<int>(s), QT_STRINGIFY(a) " size mismatch.")
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#if !defined(EGL_VERSION_1_0) && !defined(GL_ES_VERSION_2_0) && !defined(GL_ES_VERSION_3_0) && !defined(QT_OPENGL_ES)
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#ifdef Q_OS_MACOS
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#define LC_FIXED_FUNCTION 0
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#else
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#define LC_FIXED_FUNCTION 1
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#endif
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#else
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#if defined(EGL_VERSION_1_0) || defined(GL_ES_VERSION_2_0) || defined(GL_ES_VERSION_3_0) || defined(QT_OPENGL_ES)
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#define LC_OPENGLES 1
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#define LC_FIXED_FUNCTION 0
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#endif
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// Old defines and declarations.
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