Scoped enums.
This commit is contained in:
+11
-11
@@ -542,7 +542,7 @@ void lcCamera::DrawInterface(lcContext* Context, const lcScene& Scene) const
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if (!IsSelected())
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{
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Context->SetLineWidth(LineWidth);
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Context->SetInterfaceColor(LC_COLOR_CAMERA);
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Context->SetInterfaceColor(lcInterfaceColor::Camera);
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Context->DrawIndexedPrimitives(GL_LINES, 40 + 24 + 24 + 4, GL_UNSIGNED_SHORT, 0);
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}
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@@ -552,14 +552,14 @@ void lcCamera::DrawInterface(lcContext* Context, const lcScene& Scene) const
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{
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Context->SetLineWidth(2.0f * LineWidth);
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if (IsFocused(LC_CAMERA_SECTION_POSITION))
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Context->SetInterfaceColor(LC_COLOR_FOCUSED);
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Context->SetInterfaceColor(lcInterfaceColor::Focused);
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else
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Context->SetInterfaceColor(LC_COLOR_SELECTED);
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Context->SetInterfaceColor(lcInterfaceColor::Selected);
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}
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else
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{
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Context->SetLineWidth(LineWidth);
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Context->SetInterfaceColor(LC_COLOR_CAMERA);
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Context->SetInterfaceColor(lcInterfaceColor::Camera);
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}
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Context->DrawIndexedPrimitives(GL_LINES, 40, GL_UNSIGNED_SHORT, 0);
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@@ -568,14 +568,14 @@ void lcCamera::DrawInterface(lcContext* Context, const lcScene& Scene) const
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{
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Context->SetLineWidth(2.0f * LineWidth);
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if (IsFocused(LC_CAMERA_SECTION_TARGET))
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Context->SetInterfaceColor(LC_COLOR_FOCUSED);
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Context->SetInterfaceColor(lcInterfaceColor::Focused);
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else
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Context->SetInterfaceColor(LC_COLOR_SELECTED);
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Context->SetInterfaceColor(lcInterfaceColor::Selected);
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}
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else
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{
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Context->SetLineWidth(LineWidth);
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Context->SetInterfaceColor(LC_COLOR_CAMERA);
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Context->SetInterfaceColor(lcInterfaceColor::Camera);
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}
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Context->DrawIndexedPrimitives(GL_LINES, 24, GL_UNSIGNED_SHORT, 40 * 2);
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@@ -584,19 +584,19 @@ void lcCamera::DrawInterface(lcContext* Context, const lcScene& Scene) const
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{
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Context->SetLineWidth(2.0f * LineWidth);
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if (IsFocused(LC_CAMERA_SECTION_UPVECTOR))
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Context->SetInterfaceColor(LC_COLOR_FOCUSED);
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Context->SetInterfaceColor(lcInterfaceColor::Focused);
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else
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Context->SetInterfaceColor(LC_COLOR_SELECTED);
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Context->SetInterfaceColor(lcInterfaceColor::Selected);
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}
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else
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{
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Context->SetLineWidth(LineWidth);
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Context->SetInterfaceColor(LC_COLOR_CAMERA);
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Context->SetInterfaceColor(lcInterfaceColor::Camera);
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}
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Context->DrawIndexedPrimitives(GL_LINES, 24, GL_UNSIGNED_SHORT, (40 + 24) * 2);
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Context->SetInterfaceColor(LC_COLOR_CAMERA);
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Context->SetInterfaceColor(lcInterfaceColor::Camera);
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Context->SetLineWidth(LineWidth);
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float SizeY = tanf(LC_DTOR * m_fovy / 2) * Length;
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+14
-14
@@ -5,7 +5,7 @@
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static void CopyFromQImage(const QImage& Src, Image& Dest)
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{
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const bool Alpha = Src.hasAlphaChannel();
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Dest.Allocate(Src.width(), Src.height(), Alpha ? LC_PIXEL_FORMAT_R8G8B8A8 : LC_PIXEL_FORMAT_R8G8B8);
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Dest.Allocate(Src.width(), Src.height(), Alpha ? lcPixelFormat::R8G8B8A8 : lcPixelFormat::R8G8B8);
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quint8* Bytes = (quint8*)Dest.mData;
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@@ -30,7 +30,7 @@ Image::Image()
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mData = nullptr;
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mWidth = 0;
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mHeight = 0;
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mFormat = LC_PIXEL_FORMAT_INVALID;
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mFormat = lcPixelFormat::Invalid;
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}
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Image::Image(Image&& Other)
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@@ -43,7 +43,7 @@ Image::Image(Image&& Other)
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Other.mData = nullptr;
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Other.mWidth = 0;
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Other.mHeight = 0;
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Other.mFormat = LC_PIXEL_FORMAT_INVALID;
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Other.mFormat = lcPixelFormat::Invalid;
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}
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Image::~Image()
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@@ -55,15 +55,15 @@ int Image::GetBPP() const
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{
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switch (mFormat)
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{
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case LC_PIXEL_FORMAT_INVALID:
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case lcPixelFormat::Invalid:
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return 0;
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case LC_PIXEL_FORMAT_A8:
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case lcPixelFormat::A8:
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return 1;
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case LC_PIXEL_FORMAT_L8A8:
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case lcPixelFormat::L8A8:
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return 2;
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case LC_PIXEL_FORMAT_R8G8B8:
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case lcPixelFormat::R8G8B8:
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return 3;
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case LC_PIXEL_FORMAT_R8G8B8A8:
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case lcPixelFormat::R8G8B8A8:
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return 4;
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}
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@@ -74,15 +74,15 @@ bool Image::HasAlpha() const
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{
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switch (mFormat)
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{
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case LC_PIXEL_FORMAT_INVALID:
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case lcPixelFormat::Invalid:
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return false;
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case LC_PIXEL_FORMAT_A8:
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case lcPixelFormat::A8:
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return true;
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case LC_PIXEL_FORMAT_L8A8:
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case lcPixelFormat::L8A8:
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return true;
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case LC_PIXEL_FORMAT_R8G8B8:
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case lcPixelFormat::R8G8B8:
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return false;
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case LC_PIXEL_FORMAT_R8G8B8A8:
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case lcPixelFormat::R8G8B8A8:
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return true;
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}
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@@ -95,7 +95,7 @@ void Image::FreeData()
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mData = nullptr;
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mWidth = 0;
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mHeight = 0;
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mFormat = LC_PIXEL_FORMAT_INVALID;
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mFormat = lcPixelFormat::Invalid;
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}
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void Image::Allocate(int Width, int Height, lcPixelFormat Format)
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+6
-6
@@ -4,13 +4,13 @@
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#define LC_IMAGE_TRANSPARENT 0x2000
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//#define LC_IMAGE_MASK 0x7000
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enum lcPixelFormat
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enum class lcPixelFormat
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{
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LC_PIXEL_FORMAT_INVALID,
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LC_PIXEL_FORMAT_A8,
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LC_PIXEL_FORMAT_L8A8,
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LC_PIXEL_FORMAT_R8G8B8,
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LC_PIXEL_FORMAT_R8G8B8A8
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Invalid,
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A8,
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L8A8,
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R8G8B8,
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R8G8B8A8
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};
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class Image
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@@ -10,16 +10,18 @@ lcColorGroup gColorGroups[LC_NUM_COLORGROUPS];
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int gEdgeColor;
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int gDefaultColor;
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lcVector4 gInterfaceColors[LC_NUM_INTERFACECOLORS] = // todo: make the colors configurable and include the grid and other hardcoded colors here as well.
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lcVector4 gInterfaceColors[] = // todo: make the colors configurable and include the grid and other hardcoded colors here as well.
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{
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lcVector4(0.898f, 0.298f, 0.400f, 1.000f), // LC_COLOR_SELECTED
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lcVector4(0.400f, 0.298f, 0.898f, 1.000f), // LC_COLOR_FOCUSED
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lcVector4(0.500f, 0.800f, 0.500f, 1.000f), // LC_COLOR_CAMERA
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lcVector4(0.500f, 0.800f, 0.500f, 1.000f), // LC_COLOR_LIGHT
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lcVector4(0.500f, 0.800f, 0.500f, 0.500f), // LC_COLOR_CONTROL_POINT
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lcVector4(0.400f, 0.298f, 0.898f, 0.500f), // LC_COLOR_CONTROL_POINT_FOCUSED
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lcVector4(0.898f, 0.298f, 0.400f, 1.000f), // lcInterfaceColor::Selected
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lcVector4(0.400f, 0.298f, 0.898f, 1.000f), // lcInterfaceColor::Focused
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lcVector4(0.500f, 0.800f, 0.500f, 1.000f), // lcInterfaceColor::Camera
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lcVector4(0.500f, 0.800f, 0.500f, 1.000f), // lcInterfaceColor::Light
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lcVector4(0.500f, 0.800f, 0.500f, 0.500f), // lcInterfaceColor::ControlPoint
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lcVector4(0.400f, 0.298f, 0.898f, 0.500f), // lcInterfaceColor::ControlPointFocused
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};
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LC_ARRAY_SIZE_CHECK(gInterfaceColors, lcInterfaceColor::Count);
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static void GetToken(char*& Ptr, char* Token)
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{
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while (*Ptr && *Ptr <= 32)
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+9
-9
@@ -33,18 +33,18 @@ struct lcColorGroup
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QString Name;
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};
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enum lcInterfaceColor
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enum class lcInterfaceColor
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{
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LC_COLOR_SELECTED,
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LC_COLOR_FOCUSED,
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LC_COLOR_CAMERA,
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LC_COLOR_LIGHT,
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LC_COLOR_CONTROL_POINT,
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LC_COLOR_CONTROL_POINT_FOCUSED,
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LC_NUM_INTERFACECOLORS
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Selected,
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Focused,
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Camera,
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Light,
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ControlPoint,
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ControlPointFocused,
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Count
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};
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extern lcVector4 gInterfaceColors[LC_NUM_INTERFACECOLORS];
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extern lcVector4 gInterfaceColors[static_cast<int>(lcInterfaceColor::Count)];
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extern std::vector<lcColor> gColorList;
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extern lcColorGroup gColorGroups[LC_NUM_COLORGROUPS];
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extern int gEdgeColor;
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@@ -684,7 +684,7 @@ void lcContext::SetColorIndex(int ColorIndex)
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void lcContext::SetColorIndexTinted(int ColorIndex, lcInterfaceColor InterfaceColor, float Weight)
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{
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const lcVector3 Color(gColorList[ColorIndex].Value * Weight + gInterfaceColors[InterfaceColor] * (1.0f - Weight));
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const lcVector3 Color(gColorList[ColorIndex].Value * Weight + gInterfaceColors[static_cast<int>(InterfaceColor)] * (1.0f - Weight));
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SetColor(lcVector4(Color, gColorList[ColorIndex].Value.w));
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}
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@@ -705,7 +705,7 @@ void lcContext::SetEdgeColorIndexTinted(int ColorIndex, const lcVector4& Tint)
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void lcContext::SetInterfaceColor(lcInterfaceColor InterfaceColor)
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{
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SetColor(gInterfaceColors[InterfaceColor]);
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SetColor(gInterfaceColors[static_cast<int>(InterfaceColor)]);
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}
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lcVertexBuffer lcContext::CreateVertexBuffer(int Size, const void* Data)
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+6
-6
@@ -195,11 +195,11 @@ void lcScene::DrawOpaqueMeshes(lcContext* Context, bool DrawLit, int PrimitiveTy
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break;
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case lcRenderMeshState::Selected:
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Context->SetColorIndexTinted(ColorIndex, LC_COLOR_SELECTED, 0.5f);
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Context->SetColorIndexTinted(ColorIndex, lcInterfaceColor::Selected, 0.5f);
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break;
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case lcRenderMeshState::Focused:
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Context->SetColorIndexTinted(ColorIndex, LC_COLOR_FOCUSED, 0.5f);
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Context->SetColorIndexTinted(ColorIndex, lcInterfaceColor::Focused, 0.5f);
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break;
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case lcRenderMeshState::Faded:
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@@ -231,11 +231,11 @@ void lcScene::DrawOpaqueMeshes(lcContext* Context, bool DrawLit, int PrimitiveTy
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break;
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case lcRenderMeshState::Selected:
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Context->SetInterfaceColor(LC_COLOR_SELECTED);
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Context->SetInterfaceColor(lcInterfaceColor::Selected);
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break;
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case lcRenderMeshState::Focused:
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Context->SetInterfaceColor(LC_COLOR_FOCUSED);
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Context->SetInterfaceColor(lcInterfaceColor::Focused);
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break;
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case lcRenderMeshState::Highlighted:
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@@ -364,11 +364,11 @@ void lcScene::DrawTranslucentMeshes(lcContext* Context, bool DrawLit, bool DrawF
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break;
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case lcRenderMeshState::Selected:
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Context->SetColorIndexTinted(ColorIndex, LC_COLOR_SELECTED, 0.5f);
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Context->SetColorIndexTinted(ColorIndex, lcInterfaceColor::Selected, 0.5f);
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break;
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case lcRenderMeshState::Focused:
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Context->SetColorIndexTinted(ColorIndex, LC_COLOR_FOCUSED, 0.5f);
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Context->SetColorIndexTinted(ColorIndex, lcInterfaceColor::Focused, 0.5f);
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break;
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case lcRenderMeshState::Faded:
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@@ -45,7 +45,7 @@ void lcStringCache::CacheStrings(const QStringList& Strings)
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return;
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Image TextureImage;
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TextureImage.Allocate(256, 256, LC_PIXEL_FORMAT_L8A8);
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TextureImage.Allocate(256, 256, lcPixelFormat::L8A8);
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QImage Image(128, 128, QImage::Format_ARGB32);
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QPainter Painter;
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@@ -53,7 +53,7 @@ void lcTexture::CreateGridTexture()
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{
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Image& GridImage = mImages[ImageLevel];
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const int GridSize = 256 >> ImageLevel;
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GridImage.Allocate(GridSize, GridSize, LC_PIXEL_FORMAT_A8);
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GridImage.Allocate(GridSize, GridSize, lcPixelFormat::A8);
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if (Previous)
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{
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@@ -254,19 +254,19 @@ void lcTexture::Upload(lcContext* Context)
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switch (mImages[0].mFormat)
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{
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default:
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case LC_PIXEL_FORMAT_INVALID:
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case lcPixelFormat::Invalid:
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Format = 0;
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break;
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case LC_PIXEL_FORMAT_A8:
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case lcPixelFormat::A8:
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Format = GL_ALPHA;
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break;
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case LC_PIXEL_FORMAT_L8A8:
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case lcPixelFormat::L8A8:
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Format = GL_LUMINANCE_ALPHA;
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break;
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case LC_PIXEL_FORMAT_R8G8B8:
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case lcPixelFormat::R8G8B8:
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Format = GL_RGB;
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break;
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case LC_PIXEL_FORMAT_R8G8B8A8:
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case lcPixelFormat::R8G8B8A8:
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Format = GL_RGBA;
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break;
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}
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@@ -83,7 +83,7 @@ void lcViewSphere::CreateResources(lcContext* Context)
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for (int ViewIdx = 0; ViewIdx < 6; ViewIdx++)
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{
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Image TextureImage;
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TextureImage.Allocate(ImageSize, ImageSize, LC_PIXEL_FORMAT_A8);
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TextureImage.Allocate(ImageSize, ImageSize, lcPixelFormat::A8);
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Painter.begin(&PainterImage);
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Painter.fillRect(0, 0, PainterImage.width(), PainterImage.height(), QColor(0, 0, 0));
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+11
-11
@@ -380,7 +380,7 @@ void lcLight::DrawSpotLight(lcContext* Context) const
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if (!IsSelected())
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{
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Context->SetLineWidth(LineWidth);
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Context->SetInterfaceColor(LC_COLOR_LIGHT);
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Context->SetInterfaceColor(lcInterfaceColor::Light);
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Context->DrawIndexedPrimitives(GL_LINES, 56 + 24 + 2, GL_UNSIGNED_SHORT, 0);
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}
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@@ -390,14 +390,14 @@ void lcLight::DrawSpotLight(lcContext* Context) const
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{
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Context->SetLineWidth(2.0f * LineWidth);
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if (IsFocused(LC_LIGHT_SECTION_POSITION))
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Context->SetInterfaceColor(LC_COLOR_FOCUSED);
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Context->SetInterfaceColor(lcInterfaceColor::Focused);
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else
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Context->SetInterfaceColor(LC_COLOR_SELECTED);
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Context->SetInterfaceColor(lcInterfaceColor::Selected);
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}
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else
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{
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Context->SetLineWidth(LineWidth);
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Context->SetInterfaceColor(LC_COLOR_LIGHT);
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Context->SetInterfaceColor(lcInterfaceColor::Light);
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}
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Context->DrawIndexedPrimitives(GL_LINES, 56, GL_UNSIGNED_SHORT, 0);
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@@ -406,20 +406,20 @@ void lcLight::DrawSpotLight(lcContext* Context) const
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{
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Context->SetLineWidth(2.0f * LineWidth);
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if (IsFocused(LC_LIGHT_SECTION_TARGET))
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Context->SetInterfaceColor(LC_COLOR_FOCUSED);
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Context->SetInterfaceColor(lcInterfaceColor::Focused);
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else
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Context->SetInterfaceColor(LC_COLOR_SELECTED);
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Context->SetInterfaceColor(lcInterfaceColor::Selected);
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}
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else
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{
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Context->SetLineWidth(LineWidth);
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Context->SetInterfaceColor(LC_COLOR_LIGHT);
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Context->SetInterfaceColor(lcInterfaceColor::Light);
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}
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Context->DrawIndexedPrimitives(GL_LINES, 24, GL_UNSIGNED_SHORT, 56 * 2);
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Context->SetLineWidth(LineWidth);
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Context->SetInterfaceColor(LC_COLOR_LIGHT);
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Context->SetInterfaceColor(lcInterfaceColor::Light);
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float Radius = tanf(LC_DTOR * mSpotCutoff) * Length;
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@@ -514,11 +514,11 @@ void lcLight::DrawPointLight(lcContext* Context) const
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Context->SetWorldMatrix(lcMatrix44Translation(mPosition));
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if (IsFocused(LC_LIGHT_SECTION_POSITION))
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Context->SetInterfaceColor(LC_COLOR_FOCUSED);
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Context->SetInterfaceColor(lcInterfaceColor::Focused);
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else if (IsSelected(LC_LIGHT_SECTION_POSITION))
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Context->SetInterfaceColor(LC_COLOR_SELECTED);
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Context->SetInterfaceColor(lcInterfaceColor::Selected);
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else
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Context->SetInterfaceColor(LC_COLOR_LIGHT);
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Context->SetInterfaceColor(lcInterfaceColor::Light);
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Context->SetVertexBufferPointer(Vertices);
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Context->SetVertexFormatPosition(3);
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+4
-4
@@ -559,9 +559,9 @@ void lcPiece::DrawInterface(lcContext* Context, const lcScene& Scene) const
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Context->SetWorldMatrix(WorldMatrix);
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if (IsFocused(LC_PIECE_SECTION_POSITION))
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Context->SetInterfaceColor(LC_COLOR_FOCUSED);
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Context->SetInterfaceColor(lcInterfaceColor::Focused);
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else
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Context->SetInterfaceColor(LC_COLOR_SELECTED);
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Context->SetInterfaceColor(lcInterfaceColor::Selected);
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Context->SetVertexBufferPointer(LineVerts);
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Context->SetVertexFormatPosition(3);
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@@ -626,9 +626,9 @@ void lcPiece::DrawInterface(lcContext* Context, const lcScene& Scene) const
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Context->SetIndexBufferPointer(Indices);
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if (IsFocused(LC_PIECE_SECTION_CONTROL_POINT_FIRST + ControlPointIdx))
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Context->SetInterfaceColor(LC_COLOR_CONTROL_POINT_FOCUSED);
|
||||
Context->SetInterfaceColor(lcInterfaceColor::ControlPointFocused);
|
||||
else
|
||||
Context->SetInterfaceColor(LC_COLOR_CONTROL_POINT);
|
||||
Context->SetInterfaceColor(lcInterfaceColor::ControlPoint);
|
||||
|
||||
Context->DrawIndexedPrimitives(GL_TRIANGLES, 36, GL_UNSIGNED_SHORT, 0);
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user