feat(voice): NPC hints follow runtime scene #170

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electron merged 1 commits from feat/gateway-scene-hints into main 2026-06-18 12:06:32 +00:00
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Gateway hints on the SCENE the runtime pushes (idf_zacus -> /game/step?scene). Same SCENE_* ids both sides, no mapping. Submodule bump: npc_engine pushes scene changes.

Gateway hints on the SCENE the runtime pushes (idf_zacus -> /game/step?scene). Same SCENE_* ids both sides, no mapping. Submodule bump: npc_engine pushes scene changes.
electron added 1 commit 2026-06-18 12:05:59 +00:00
feat(voice): NPC hints follow runtime scene
Repo State / repo-state (pull_request) Failing after 44s
Repo State / repo-state (push) Failing after 57s
Validate Zacus refactor / validate (pull_request) Failing after 6m47s
Validate Zacus refactor / validate (push) Failing after 5m45s
42a3b22823
The gateway now hints on the SCENE the runtime pushes (idf_zacus POSTs
its native SCENE_* to /game/step?scene=…) — no step<->scene mapping
needed since both sides use the same SCENE_* ids. _active_scene() uses
the pushed scene (falling back to the current step's scene). Bump
ESP32_ZACUS to 653a299 (npc_engine pushes scene changes).
electron merged commit 42a3b22823 into main 2026-06-18 12:06:32 +00:00
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