Files
kicad-source-mirror/pcbnew/tools/conditional_menu.cpp
T
Simon Richter b0f9864bc4 Clean up warnings from exception handlers
The exception objects caught are either not referenced at all, or only in
debug builds. This avoids the warnings for the unused variables.
2016-10-10 11:08:49 -04:00

110 lines
3.2 KiB
C++

/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2015 CERN
* @author Maciej Suminski <maciej.suminski@cern.ch>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "conditional_menu.h"
#include <tool/context_menu.h>
void CONDITIONAL_MENU::AddItem( const TOOL_ACTION& aAction, const SELECTION_CONDITION& aCondition,
int aOrder )
{
assert( aAction.GetId() > 0 ); // Check if action was previously registered in ACTION_MANAGER
addEntry( ENTRY( &aAction, aCondition, aOrder ) );
}
void CONDITIONAL_MENU::AddMenu( CONTEXT_MENU* aMenu, const wxString& aLabel, bool aExpand,
const SELECTION_CONDITION& aCondition, int aOrder )
{
addEntry( ENTRY( aMenu, aLabel, aExpand, aCondition, aOrder ) );
}
void CONDITIONAL_MENU::AddSeparator( const SELECTION_CONDITION& aCondition, int aOrder )
{
addEntry( ENTRY( aCondition, aOrder ) );
}
CONTEXT_MENU* CONDITIONAL_MENU::Generate( SELECTION& aSelection )
{
CONTEXT_MENU* m_menu = new CONTEXT_MENU;
m_menu->SetTool( m_tool );
for( std::list<ENTRY>::iterator it = m_entries.begin(); it != m_entries.end(); ++it )
{
const SELECTION_CONDITION& cond = it->Condition();
try
{
if( !cond( aSelection ) )
continue;
}
catch( std::exception& )
{
continue;
}
switch( it->Type() )
{
case ENTRY::ACTION:
m_menu->Add( *it->Action() );
break;
case ENTRY::MENU:
it->Menu()->UpdateAll();
m_menu->Add( it->Menu(), it->Label(), it->Expand() );
break;
case ENTRY::WXITEM:
m_menu->Append( it->wxItem() );
break;
case ENTRY::SEPARATOR:
m_menu->AppendSeparator();
break;
default:
assert( false );
break;
}
}
return m_menu;
}
void CONDITIONAL_MENU::addEntry( ENTRY aEntry )
{
if( aEntry.Order() < 0 ) // Any order, so give it any order number
aEntry.SetOrder( m_entries.size() );
std::list<ENTRY>::iterator it = m_entries.begin();
// Find the right spot for the entry
while( it != m_entries.end() && it->Order() <= aEntry.Order() )
++it;
m_entries.insert( it, aEntry );
}