Files
kicad-source-mirror/include
Seth Hillbrand 1eb3f5f3eb Recover OpenGL after sleep/wake context loss
When the GPU context is invalidated by sleep/wake or a driver
reset, glMapBuffer fails with GL_OUT_OF_MEMORY and the renderer
permanently falls back to Cairo. Instead, attempt a full OpenGL
GAL reinit once before giving up. SwitchBackend recreates all
GPU resources and SetGAL triggers clearGroupCache so every
cached item is regenerated on the next frame. A flag prevents
infinite retry loops and resets after each successful paint.
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