490 lines
16 KiB
C++
490 lines
16 KiB
C++
/*
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* This program source code file is part of KiCad, a free EDA CAD application.
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*
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* Copyright The KiCad Developers, see AUTHORS.txt for contributors.
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*
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* This program is free software; you can redistribute it and/or
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* modify it under the terms of the GNU General Public License
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* as published by the Free Software Foundation; either version 2
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* of the License, or (at your option) any later version.
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*
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* This program is distributed in the hope that it will be useful,
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* but WITHOUT ANY WARRANTY; without even the implied warranty of
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* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
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* GNU General Public License for more details.
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*
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* You should have received a copy of the GNU General Public License
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* along with this program; if not, you may find one here:
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* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
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* or you may search the http://www.gnu.org website for the version 2 license,
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* or you may write to the Free Software Foundation, Inc.,
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* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
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*/
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#include "tool/grid_helper.h"
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#include <functional>
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#include <cmath>
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#include <limits>
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#include <advanced_config.h>
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#include <trace_helpers.h>
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#include <wx/log.h>
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#include <gal/graphics_abstraction_layer.h>
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#include <math/util.h> // for KiROUND
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#include <math/vector2d.h>
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#include <tool/tool_manager.h>
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#include <tool/tools_holder.h>
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#include <view/view.h>
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#include <settings/app_settings.h>
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GRID_HELPER::GRID_HELPER() :
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m_toolMgr( nullptr ), m_snapManager( m_constructionGeomPreview )
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{
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m_maskTypes = ALL;
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m_enableSnap = true;
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m_enableSnapLine = true;
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m_enableGrid = true;
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m_snapItem = std::nullopt;
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m_manualGrid = VECTOR2D( 1, 1 );
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m_manualVisibleGrid = VECTOR2D( 1, 1 );
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m_manualOrigin = VECTOR2I( 0, 0 );
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m_manualGridSnapping = true;
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}
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GRID_HELPER::GRID_HELPER( TOOL_MANAGER* aToolMgr, int aConstructionLayer ) :
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GRID_HELPER()
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{
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m_toolMgr = aToolMgr;
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if( !m_toolMgr )
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return;
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KIGFX::VIEW* view = m_toolMgr->GetView();
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wxUnusedVar( aConstructionLayer );
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view->Add( &m_constructionGeomPreview );
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view->SetVisible( &m_constructionGeomPreview, false );
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m_snapManager.SetUpdateCallback(
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[view, this]( bool aAnythingShown )
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{
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const bool currentlyVisible = view->IsVisible( &m_constructionGeomPreview );
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if( currentlyVisible && aAnythingShown )
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{
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view->Update( &m_constructionGeomPreview, KIGFX::GEOMETRY );
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}
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else
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{
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view->SetVisible( &m_constructionGeomPreview, aAnythingShown );
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}
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m_toolMgr->GetToolHolder()->RefreshCanvas();
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} );
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// Initialise manual values from view for compatibility
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m_manualGrid = view->GetGAL()->GetGridSize();
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m_manualVisibleGrid = view->GetGAL()->GetVisibleGridSize();
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m_manualOrigin = VECTOR2I( view->GetGAL()->GetGridOrigin() );
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m_manualGridSnapping = view->GetGAL()->GetGridSnapping();
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}
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GRID_HELPER::~GRID_HELPER()
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{
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if( !m_toolMgr )
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return;
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KIGFX::VIEW& view = *m_toolMgr->GetView();
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view.Remove( &m_constructionGeomPreview );
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if( m_anchorDebug )
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view.Remove( m_anchorDebug.get() );
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}
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KIGFX::ANCHOR_DEBUG* GRID_HELPER::enableAndGetAnchorDebug()
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{
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static bool permitted = ADVANCED_CFG::GetCfg().m_EnableSnapAnchorsDebug;
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if( !m_toolMgr )
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return nullptr;
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if( permitted && !m_anchorDebug )
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{
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KIGFX::VIEW& view = *m_toolMgr->GetView();
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m_anchorDebug = std::make_unique<KIGFX::ANCHOR_DEBUG>();
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view.Add( m_anchorDebug.get() );
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view.SetVisible( m_anchorDebug.get(), true );
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}
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return m_anchorDebug.get();
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}
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void GRID_HELPER::showConstructionGeometry( bool aShow )
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{
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if( m_toolMgr )
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m_toolMgr->GetView()->SetVisible( &m_constructionGeomPreview, aShow );
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}
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void GRID_HELPER::SetSnapLineDirections( const std::vector<VECTOR2I>& aDirections )
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{
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m_snapManager.GetSnapLineManager().SetDirections( aDirections );
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}
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void GRID_HELPER::SetSnapLineOrigin( const VECTOR2I& aOrigin )
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{
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m_snapManager.GetSnapLineManager().SetSnapLineOrigin( aOrigin );
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}
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void GRID_HELPER::SetSnapLineEnd( const std::optional<VECTOR2I>& aEnd )
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{
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m_snapManager.GetSnapLineManager().SetSnapLineEnd( aEnd );
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}
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void GRID_HELPER::ClearSnapLine()
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{
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m_snapManager.GetSnapLineManager().ClearSnapLine();
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}
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std::optional<VECTOR2I> GRID_HELPER::SnapToConstructionLines( const VECTOR2I& aPoint,
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const VECTOR2I& aNearestGrid,
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const VECTOR2D& aGrid,
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double aSnapRange ) const
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{
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const SNAP_LINE_MANAGER& snapLineManager = m_snapManager.GetSnapLineManager();
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const OPT_VECTOR2I& snapOrigin = snapLineManager.GetSnapLineOrigin();
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wxLogTrace( traceSnap, "SnapToConstructionLines: aPoint=(%d, %d), nearestGrid=(%d, %d), snapRange=%.1f",
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aPoint.x, aPoint.y, aNearestGrid.x, aNearestGrid.y, aSnapRange );
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if( !snapOrigin || snapLineManager.GetDirections().empty() )
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{
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wxLogTrace( traceSnap, " No snap origin or no directions, returning nullopt" );
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return std::nullopt;
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}
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const VECTOR2I& origin = *snapOrigin;
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wxLogTrace( traceSnap, " snapOrigin=(%d, %d), directions count=%zu",
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origin.x, origin.y, snapLineManager.GetDirections().size() );
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const std::vector<VECTOR2I>& directions = snapLineManager.GetDirections();
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const std::optional<int> activeDirection = snapLineManager.GetActiveDirection();
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if( activeDirection )
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wxLogTrace( traceSnap, " activeDirection=%d", *activeDirection );
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const VECTOR2D originVec( origin );
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const VECTOR2D cursorVec( aPoint );
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const VECTOR2D delta = cursorVec - originVec;
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std::optional<VECTOR2I> bestPoint;
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double bestPerp = std::numeric_limits<double>::max();
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double bestDistance = std::numeric_limits<double>::max();
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for( size_t ii = 0; ii < directions.size(); ++ii )
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{
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const VECTOR2I& dir = directions[ii];
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VECTOR2D dirVector( dir );
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double dirLength = dirVector.EuclideanNorm();
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if( dirLength == 0.0 )
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{
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wxLogTrace( traceSnap, " Direction %zu: zero length, skipping", ii );
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continue;
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}
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VECTOR2D dirUnit = dirVector / dirLength;
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double distanceAlong = delta.Dot( dirUnit );
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VECTOR2D projection = originVec + dirUnit * distanceAlong;
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VECTOR2D offset = delta - dirUnit * distanceAlong;
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double perpDistance = offset.EuclideanNorm();
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double snapThreshold = aSnapRange;
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if( activeDirection && *activeDirection == static_cast<int>( ii ) )
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{
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snapThreshold *= 1.5;
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wxLogTrace( traceSnap, " Direction %zu: ACTIVE, increased snapThreshold=%.1f", ii, snapThreshold );
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}
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wxLogTrace( traceSnap, " Direction %zu: dir=(%d, %d), perpDist=%.1f, threshold=%.1f",
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ii, dir.x, dir.y, perpDistance, snapThreshold );
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if( perpDistance > snapThreshold )
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{
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wxLogTrace( traceSnap, " perpDistance > threshold, skipping" );
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continue;
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}
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VECTOR2D candidate = projection;
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if( canUseGrid() )
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{
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if( dir.x == 0 && dir.y != 0 )
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{
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// Vertical construction line: snap to grid intersection
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candidate.x = origin.x;
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candidate.y = aNearestGrid.y;
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wxLogTrace( traceSnap, " Vertical snap: candidate=(%d, %d)",
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(int)candidate.x, (int)candidate.y );
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}
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else if( dir.y == 0 && dir.x != 0 )
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{
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// Horizontal construction line: snap to grid intersection
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candidate.x = aNearestGrid.x;
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candidate.y = origin.y;
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wxLogTrace( traceSnap, " Horizontal snap: candidate=(%d, %d)",
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(int)candidate.x, (int)candidate.y );
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}
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else
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{
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// Diagonal construction line: find nearest grid intersection along the line
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// We need to find grid points near the projection point and pick the closest
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// one that lies on the construction line
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// Get the grid origin for proper alignment
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VECTOR2D gridOrigin( GetOrigin() );
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// Calculate the projection point relative to grid
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VECTOR2D relProjection = projection - gridOrigin;
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// Find nearby grid points (check 9 points in a 3x3 grid around the projection)
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std::vector<VECTOR2D> gridPoints;
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for( int dx = -1; dx <= 1; ++dx )
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{
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for( int dy = -1; dy <= 1; ++dy )
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{
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double gridX = std::round( relProjection.x / aGrid.x ) * aGrid.x + dx * aGrid.x;
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double gridY = std::round( relProjection.y / aGrid.y ) * aGrid.y + dy * aGrid.y;
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gridPoints.push_back( VECTOR2D( gridX + gridOrigin.x, gridY + gridOrigin.y ) );
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}
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}
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// Find the grid point closest to the construction line
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double bestGridDist = std::numeric_limits<double>::max();
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VECTOR2D bestGridPt = projection;
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for( const VECTOR2D& gridPt : gridPoints )
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{
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// Calculate perpendicular distance from grid point to construction line
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VECTOR2D gridDelta = gridPt - originVec;
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double gridDistAlong = gridDelta.Dot( dirUnit );
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VECTOR2D gridProjection = originVec + dirUnit * gridDistAlong;
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double gridPerpDist = ( gridPt - gridProjection ).EuclideanNorm();
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// Also consider distance from cursor
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double distFromCursor = ( gridPt - cursorVec ).EuclideanNorm();
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// Prefer grid points that are close to the line and close to cursor
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double score = gridPerpDist + distFromCursor * 0.1;
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if( score < bestGridDist )
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{
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bestGridDist = score;
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bestGridPt = gridPt;
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}
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}
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candidate = bestGridPt;
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wxLogTrace( traceSnap, " Diagonal snap: candidate=(%.1f, %.1f), perpDist=%.1f",
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candidate.x, candidate.y, bestGridDist );
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}
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}
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else
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{
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wxLogTrace( traceSnap, " Grid disabled, using projection candidate=(%.1f, %.1f)",
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candidate.x, candidate.y );
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}
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VECTOR2I candidateInt = KiROUND( candidate );
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if( candidateInt == m_skipPoint )
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{
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wxLogTrace( traceSnap, " candidateInt matches m_skipPoint, skipping" );
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continue;
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}
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VECTOR2D candidateDelta( candidateInt.x - aPoint.x, candidateInt.y - aPoint.y );
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double candidateDistance = candidateDelta.EuclideanNorm();
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wxLogTrace( traceSnap, " candidateInt=(%d, %d), candidateDist=%.1f",
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candidateInt.x, candidateInt.y, candidateDistance );
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if( perpDistance < bestPerp
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|| ( std::abs( perpDistance - bestPerp ) < 1e-9 && candidateDistance < bestDistance ) )
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{
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wxLogTrace( traceSnap, " NEW BEST: perpDist=%.1f, candDist=%.1f", perpDistance, candidateDistance );
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bestPerp = perpDistance;
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bestDistance = candidateDistance;
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bestPoint = candidateInt;
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}
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}
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if( bestPoint )
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{
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wxLogTrace( traceSnap, " RETURNING bestPoint=(%d, %d)", bestPoint->x, bestPoint->y );
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}
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else
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{
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wxLogTrace( traceSnap, " RETURNING nullopt (no valid snap found)" );
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}
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return bestPoint;
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}
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void GRID_HELPER::updateSnapPoint( const TYPED_POINT2I& aPoint )
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{
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if( !m_toolMgr )
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return;
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m_viewSnapPoint.SetPosition( aPoint.m_point );
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m_viewSnapPoint.SetSnapTypes( aPoint.m_types );
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if( m_toolMgr->GetView()->IsVisible( &m_viewSnapPoint ) )
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m_toolMgr->GetView()->Update( &m_viewSnapPoint, KIGFX::GEOMETRY );
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else
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m_toolMgr->GetView()->SetVisible( &m_viewSnapPoint, true );
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}
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VECTOR2I GRID_HELPER::GetGrid() const
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{
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VECTOR2D size = m_toolMgr ? m_toolMgr->GetView()->GetGAL()->GetGridSize() : m_manualGrid;
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return VECTOR2I( KiROUND( size.x ), KiROUND( size.y ) );
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}
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VECTOR2D GRID_HELPER::GetVisibleGrid() const
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{
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return m_toolMgr ? m_toolMgr->GetView()->GetGAL()->GetVisibleGridSize() : m_manualVisibleGrid;
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}
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VECTOR2I GRID_HELPER::GetOrigin() const
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{
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if( m_toolMgr )
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{
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VECTOR2D origin = m_toolMgr->GetView()->GetGAL()->GetGridOrigin();
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return VECTOR2I( origin );
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}
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return m_manualOrigin;
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}
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GRID_HELPER_GRIDS GRID_HELPER::GetSelectionGrid( const SELECTION& aSelection ) const
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{
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GRID_HELPER_GRIDS grid = GetItemGrid( aSelection.Front() );
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// Find the largest grid of all the items and use that
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for( EDA_ITEM* item : aSelection )
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{
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GRID_HELPER_GRIDS itemGrid = GetItemGrid( item );
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if( GetGridSize( itemGrid ) > GetGridSize( grid ) )
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grid = itemGrid;
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}
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return grid;
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}
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VECTOR2D GRID_HELPER::GetGridSize( GRID_HELPER_GRIDS aGrid ) const
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{
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return m_toolMgr ? m_toolMgr->GetView()->GetGAL()->GetGridSize() : m_manualGrid;
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}
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void GRID_HELPER::SetAuxAxes( bool aEnable, const VECTOR2I& aOrigin )
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{
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if( aEnable )
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{
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m_auxAxis = aOrigin;
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m_viewAxis.SetPosition( aOrigin );
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if( m_toolMgr )
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m_toolMgr->GetView()->SetVisible( &m_viewAxis, true );
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}
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else
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{
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m_auxAxis = std::optional<VECTOR2I>();
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if( m_toolMgr )
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m_toolMgr->GetView()->SetVisible( &m_viewAxis, false );
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}
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}
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VECTOR2I GRID_HELPER::AlignGrid( const VECTOR2I& aPoint ) const
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{
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return computeNearest( aPoint, GetGrid(), GetOrigin() );
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}
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VECTOR2I GRID_HELPER::AlignGrid( const VECTOR2I& aPoint, const VECTOR2D& aGrid,
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const VECTOR2D& aOffset ) const
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{
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return computeNearest( aPoint, aGrid, aOffset );
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}
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VECTOR2I GRID_HELPER::computeNearest( const VECTOR2I& aPoint, const VECTOR2I& aGrid,
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const VECTOR2I& aOffset ) const
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{
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return VECTOR2I( KiROUND( (double) ( aPoint.x - aOffset.x ) / aGrid.x ) * aGrid.x + aOffset.x,
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KiROUND( (double) ( aPoint.y - aOffset.y ) / aGrid.y ) * aGrid.y + aOffset.y );
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}
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VECTOR2I GRID_HELPER::Align( const VECTOR2I& aPoint ) const
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{
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return Align( aPoint, GetGrid(), GetOrigin() );
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}
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VECTOR2I GRID_HELPER::Align( const VECTOR2I& aPoint, const VECTOR2D& aGrid,
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const VECTOR2D& aOffset ) const
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{
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if( !canUseGrid() )
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return aPoint;
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VECTOR2I nearest = AlignGrid( aPoint, aGrid, aOffset );
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if( !m_auxAxis )
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return nearest;
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if( std::abs( m_auxAxis->x - aPoint.x ) < std::abs( nearest.x - aPoint.x ) )
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nearest.x = m_auxAxis->x;
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if( std::abs( m_auxAxis->y - aPoint.y ) < std::abs( nearest.y - aPoint.y ) )
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nearest.y = m_auxAxis->y;
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return nearest;
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}
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bool GRID_HELPER::canUseGrid() const
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{
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return m_enableGrid && ( m_toolMgr ? m_toolMgr->GetView()->GetGAL()->GetGridSnapping()
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: m_manualGridSnapping );
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}
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std::optional<VECTOR2I> GRID_HELPER::GetSnappedPoint() const
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{
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if( m_snapItem )
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return m_snapItem->pos;
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return std::nullopt;
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}
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