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37 Commits

Author SHA1 Message Date
Rohan Agrawal bff0068065 Merge lp:~rohbotics/kicad/bug_1424003 into lp:kicad 2016-02-13 15:23:08 -05:00
unknown d0932944fc Fix long text values truncated in position file and serious cleanup of gen_modules_placefile.cpp code. (fixes lp:1412628) 2016-02-13 15:20:59 -05:00
Tomasz Wlostowski 5c3a56bdcc Fixed segfault in selection tool. (fixes lp:1542856) 2016-02-13 15:15:15 -05:00
jean-pierre charras e9bfcc28c3 Fix HPGL plot divide by zero bug. 2016-02-11 19:12:06 -05:00
Maciej Suminski 3cdac44ac2 GAL::DrawPolygon() and GAL::DrawPolyline() variants that work with VECTOR2D array. 2016-02-11 19:05:24 -05:00
jean-pierre charras 2cebaa2d79 3D Viewer: fix no solder mask unless there is something on the layer. (fixes lp:542935) 2016-02-10 20:47:34 -05:00
jean-pierre charras 609b996abe Pcbnew: zone keepout incorrectly created if previously a corner-smoothed copper zone was created. (fixes lp:1540967) 2016-02-10 20:21:26 -05:00
Simon Richter ea0c187e09 Executable icon resource build configuration fixes.
* The resource setting for bitmap2component is too late in the CMakeLists.txt,
  and is being ignored. Bitmap2component does not have an icon resource on
  Windows. Moving the entire section resolves the issue.
* The other programs only have the mingw special case listed, not the generic
  declaration for the resource file so added them.
2016-02-10 20:14:35 -05:00
jean-pierre charras bf6cd8445a Page layout editor: custom text size not saved when X or Y size value is not default. (fixes lp:1538603) 2016-02-10 20:12:16 -05:00
Chris Pavlina c50763bd5b libedit: fix iterator off end of vector (fixes lp:1537946) 2016-02-09 19:04:36 -05:00
Andrew Zonenberg 1aa6932b12 Pcbnew DRC: allow technical->copper pad overlap
* This permits things like mask "pads" over copper pads for custom mask openings.
2016-02-09 18:59:56 -05:00
Maciej Suminski 342ec2be0e Highlight a net when crossprobing with eeschema and highlight net tool is enabled. 2016-02-09 18:57:46 -05:00
Martin d'Allens d451800d0a Eeschema: Set modified flag after "Append Schematic Sheet" 2016-02-09 18:56:10 -05:00
jean-pierre charras 48435c5cb3 Fix bug in "User Custom" size selection in"Page Settings" in non English languages. (fixes lp:1536427) 2016-02-09 18:41:47 -05:00
Maciej Suminski 8999ae9fb2 Make DRC markers not editable with the standard tools (GAL). 2016-02-09 18:38:26 -05:00
Maciej Suminski 8184ba1cf3 Draw arrows for DRC markers (GAL). 2016-02-09 18:36:43 -05:00
Simon Wells 228ed4ea41 GAL: Update grid color when changed by user 2016-02-09 18:34:16 -05:00
Chris Pavlina 3031a3f5cf Pcbnew: fix Flip hotkey for blocks in legacy (fixes lp:1534120) 2016-02-09 18:31:39 -05:00
Tomasz Wlostowski 42aa93e34b GAL: apply grid offset when board is loaded and respect grid color setting. (fixes lp:1533168) 2016-02-09 18:27:13 -05:00
Tomasz Wlostowski eb8b407717 Router: check layers of all traversed joints in FindLinesBetweenJoints(). (fixes lp:1531762) 2016-02-08 21:28:22 -05:00
Johannes Agricola eaea15fbef Properly set keepout flag for new zones in GAL 2016-02-08 21:26:03 -05:00
Maciej Suminski 72a69f9428 pcbnew asks before rotating/flipping a locked item (GAL). 2016-02-08 20:06:22 -05:00
Simon Wells c66656c5d4 Open PDF viewer improvements. (fixes lp:1530162)
* Fix broken ExecuteCommand() when path contains spaces on OSX.
* Only use system defined mime type for PDF files.
* Remove system dependent fallback applications for opening PDF files.
2016-02-08 20:03:57 -05:00
Element Green 14363262c2 Pcbnew: fix VRML export dialog settings having no effect. (fixes lp:1529214) 2016-02-08 19:58:21 -05:00
Jean-Pierre Charras 509e71fdb3 Pcbnew: fix bug when flipping a block that dosesn't flip inner layers nor their connected microvias. (fixes lp:1527446) 2016-02-08 19:16:07 -05:00
Jean-Pierre Charras 6c5e2f3900 Pcbnew: avoid crash if something is wrong when opening the Python Console (for instance missing python module). 2016-02-07 19:38:08 -05:00
Chris Pavlina f46272bed9 Pcbnew: fix zone tool bug when minimum width is compared against thermal relief spoke when Pad connection set to none. (fixes lp 1526158) 2016-02-07 19:35:43 -05:00
Jean-Pierre Charras 2f7b3ab56e Eeschema: fix segfault when loading malformed libraries. (fixes lp:1527804) 2015-12-20 16:46:33 -05:00
Maciej Suminski b526227529 Fixed crash on undo pad placement in the footprint editor using GAL canvases. (fixes lp:1525552) 2015-12-15 10:22:49 -05:00
Maciej Suminski e93c815e02 Fixed ratsnest for PCBs imported using plugins (GAL). 2015-12-15 10:16:15 -05:00
Mark Roszko 5c8f7c7a3a Use defined environment variables before falling back to DEFAULT_INSTALL_PATH. 2015-12-09 09:46:56 -05:00
Jean-Pierre Charras 7fb6698e29 Kicad manager: fix a potential bug which could crash Kicad manager. 2015-12-07 09:55:59 -05:00
Jean-Pierre Charras f11b426151 Better sizing of wx_html_report_panel in dialog_netlist (fix bug #1522758) 2015-12-06 18:24:32 -05:00
Maciej Suminski 827dad3197 GAL bug fixes cherry picked from product branch. 2015-12-06 18:22:13 -05:00
Wayne Stambaugh 593c974063 One last update before 4.0.0 stable release. 2015-11-29 14:53:12 -05:00
Wayne Stambaugh a68b3cb486 Merge with tip of product branch for 4.0.0 stable release. 2015-11-29 14:06:50 -05:00
Wayne Stambaugh ce81524b83 Merge with tip of product branch r6303, 4.0.0-rc1. 2015-11-08 16:22:19 -05:00
8664 changed files with 1099157 additions and 4825459 deletions
+50
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@@ -0,0 +1,50 @@
boost_root
.downloads-by-cmake
Build
build
common/netlist_keywords.*
common/netlist_lexer.h
common/pcb_plot_params_lexer.h
common/page_layout/page_layout_reader_keywords.cpp
common/fp_lib_table_keywords.*
common/gal/opengl/shader_src.h
include/fp_lib_table_lexer.h
include/netlist_lexer.h
include/page_layout_reader_lexer.h
eeschema/cmp_library_lexer.h
eeschema/cmp_library_keywords.*
eeschema/dialogs/dialog_bom_cfg_keywords.cpp
eeschema/dialogs/dialog_bom_cfg_lexer.h
eeschema/dialogs/dialog_bom_help_html.h
eeschema/template_fieldnames_keywords.*
eeschema/template_fieldnames_lexer.h
pcbnew/dialogs/dialog_freeroute_exchange_help_html.h
pcbnew/pcb_plot_params_keywords.cpp
pcbnew/pcb_plot_params_lexer.h
Makefile
CMakeCache.txt
auto_renamed_to_cpp
Testing
version.h
config.h
install_manifest.txt
Documentation/doxygen
Documentation/development/doxygen
*.bak
.*.swp
*.~*
common/pcb_plot_params_keywords.cpp
include/pcb_plot_params_lexer.h
pcbnew/specctra_keywords.cpp
pcbnew/specctra_lexer.h
pcb_calculator/pcb_calculator_datafile_keywords.cpp
pcb_calculator/pcb_calculator_datafile_lexer.h
new/html
new/sch_lib_table_keywords.cpp
new/sch_lib_table_lexer.h
new/sweet_keywords.cpp
new/sweet_lexer.h
bitmaps_png/png*
bitmaps_png/tmp
common/pcb_keywords.cpp
include/pcb_lexer.h
-5
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@@ -1,5 +0,0 @@
# SPDX-License-Identifier: GPL-3.0-or-later
Checks: '-clang-diagnostic-*,clang-analyzer-*, bugprone-*, modernize-deprecated-headers, modernize-loop-convert, modernize-use-override, modernize-redundant-void-arg, modernize-use-emplace, modernize-use-noexcept, modernize-use-bool-literals, modernize-pass-by-value, modernize-use-equals-default, modernize-use-equals-delete, modernize-use-default-member-init, cppcoreguidelines-prefer-member-initializer, cppcoreguidelines-init-variables, cppcoreguidelines-pro-type-member-init'
WarningsAsErrors: ''
HeaderFilterRegex: '.*'
FormatStyle: 'file'
-32
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# Custom attribute to mark source files using KiCad C++ formatting
[attr]kicad-cpp-source text=auto whitepace=tab-in-indent format.clang-format-kicad
# Custom attribute to mark KiCad's own CMake files
[attr]kicad-cmake-source text=auto whitespace=tab-in-indent
# Custom attribute for auto-generated sources:
# * Do not perform whitespace checking
# * Do not format
[attr]generated whitespace=-tab-in-indent,-indent-with-non-tab -format.clang-format-kicad
# By default, all C and C++ files conform to KiCad formatting,
# unless overridden
*.c kicad-cpp-source
*.cpp kicad-cpp-source
*.h kicad-cpp-source
*.cmake kicad-cmake-source
*.txt kicad-cmake-source
*.md text=auto
# Compiled bitmap sources
bitmaps_png/cpp_*/*.cpp generated
# wxFormBuilder-generated files
**/dialog*/*_base.cpp generated
**/dialog*/*_base.h generated
# Lemon grammars
common/libeval/grammar.c generated
common/libeval/grammar.h generated
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[core]
excludesfile .bzrignore
-49
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#!/usr/bin/env bash
#
# Git "hook chain", used to execute multiple scripts per hook.
# To use:
# * create a directory called <hookname>.d
# * add scripts to this directory (executable)
# * ln -s hook-chain <hookname>
#
# Now the scripts in that directory should be called in order.
#
# Set $HOOKCHAIN_DEBUG to see the names of invoked scripts.
#
# Based on script by Oliver Reflalo:
# https://stackoverflow.com/questions/8730514/chaining-git-hooks
#
hookname=`basename $0`
# Temp file for stdin, cleared at exit
FILE=`mktemp`
trap 'rm -f $FILE' EXIT
cat - > $FILE
# Git hooks directory (this dir)
DIR="$( cd "$( dirname "${BASH_SOURCE[0]}" )" >/dev/null && pwd )"
# Execute hooks in the directory one by one
for hook in $DIR/$hookname.d/*;
do
if [ -x "$hook" ]; then
if [ "$HOOKCHAIN_DEBUG" ]; then
echo "Running hook $hook"
fi
cat $FILE | $hook "$@"
status=$?
if [ $status -ne 0 ]; then
echo "Hook $hook failed with error code $status"
echo "To commit anyway, use --no-verify"
exit $status
else
if [ "$HOOKCHAIN_DEBUG" ]; then
echo "Hook passed: $hook"
fi
fi
fi
done
-1
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@@ -1 +0,0 @@
hook-chain
-91
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@@ -1,91 +0,0 @@
#!/usr/bin/env bash
#
# Runs clang-format on changed regions before commit.
#
# Remaining installation checks/instructions will be printed when you commit.
#
# Based on clang-format pre-commit hook by Alex Eagle
# https://gist.github.com/alexeagle/c8ed91b14a407342d9a8e112b5ac7dab
# Set kicad.check-format to allow this hook to run
# If not set, the hook always succeeds.
do_format=false
# Check if formatting is configured
if [ "$(git config --get kicad.check-format)" = true ]; then
do_format=true
fi
# Older env variable method
if [ ! -z "$KICAD_CHECK_FORMAT" ]; then
do_format=true
fi
if [ ! ${do_format} = true ]; then
# No formatting required
exit 0;
fi
check_clang_format() {
if hash git-clang-format 2>/dev/null; then
return
else
echo "SETUP ERROR: no git-clang-format executable found, or it is not executable"
exit 1
fi
}
check_git_config() {
if [[ "$(git config --get clangFormat.style)" != "file" ]]; then
echo "SETUP ERROR: git config clangFormat.style is wrong (should be 'file'). Fix this with:"
echo "git config clangFormat.style file"
exit 1
fi
}
get_filtered_filenames()
{
format_attr='clang-format-kicad'
# command to get list of candidate files
git_list_files='git diff --cached --name-only --diff-filter=ACM'
files=$(${git_list_files} |
# Filter for format-controlled files
git check-attr --stdin format.${format_attr} |
# output only the file names
grep ": set$" |
cut -d: -f1)
echo ${files}
}
check_clang_format
check_git_config
files_to_check=$(get_filtered_filenames)
if [ -z "${files_to_check}" ]; then
# No controlled files to check
exit 0;
fi
git_clang_format_cmd="git clang-format -v --diff -- ${files_to_check}"
readonly out=$(${git_clang_format_cmd})
# In these cases, there is no formatting issues, so we succeed
if [[ "$out" == *"no modified files to format"* ]]; then exit 0; fi
if [[ "$out" == *"clang-format did not modify any files"* ]]; then exit 0; fi
# Any other case implies formatting results
echo "ERROR: you need to run clang-format (e.g. using tools/check_coding.sh) on your commit"
# print the errors to show what's the issue
${git_clang_format_cmd}
# fail the pre-commit
exit 1
-2
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community_bridge: kicad
custom: "https://donate.cernandsocietyfoundation.cern/b/my-donation?cid=4&_cv=1"
-26
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name: 'Redirect PRs'
on:
pull_request:
types: opened
jobs:
lockdown:
runs-on: ubuntu-latest
steps:
- uses: dessant/repo-lockdown@v2
with:
github-token: ${{ github.token }}
pr-comment: >
Thank you for offering to help improve KiCad.
This repository is a one-way mirror that can not accept pull requests.
Please submit your merge request to the official KiCad repository
at https://gitlab.com/kicad/code/kicad/-/merge_requests
While we know that _your_ PR is not spam, we mark it as such to dissuade
the Hacktoberfest PRs. Please join us over at GitLab. You can even use
your GitHub credentials to log in there without creating a new account.
skip-closed-pr-comment: true
pr-labels: 'spam'
close-pr: true
lock-pr: true
pr-lock-reason: 'spam'
-129
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@@ -1,129 +0,0 @@
.downloads-by-cmake
.gdb_history
boost_root
Build*
build*
common/fp_lib_table_keywords.cpp
common/drc_rules_keywords.cpp
common/drc_rules_lexer.h
common/netlist_keywords.*
common/netlist_lexer.h
common/pcb_plot_params_lexer.h
common/drawing_sheet/drawing_sheet_reader_keywords.cpp
common/lib_table_keywords.*
common/gal/opengl/shader_src.h
include/fp_lib_table_lexer.h
include/lib_table_lexer.h
include/netlist_lexer.h
include/page_layout_reader_lexer.h
eeschema/cmp_library_lexer.h
eeschema/cmp_library_keywords.*
eeschema/dialogs/dialog_bom_cfg_keywords.cpp
eeschema/dialogs/dialog_bom_cfg_lexer.h
common/template_fieldnames_keywords.cpp
common/template_fieldnames_lexer.h
eeschema/schematic_keywords.*
eeschema/sch_text_help_md.h
pcbnew/pcb_plot_params_keywords.cpp
pcbnew/pcb_plot_params_lexer.h
pcbnew/dialogs/panel_setup_rules_help_md.h
Makefile
CMakeCache.txt
auto_renamed_to_cpp
Testing
version.h
config.h
install_manifest.txt
Documentation/doxygen
Documentation/development/doxygen
*.bak
*.pyc
common/pcb_plot_params_keywords.cpp
include/pcb_plot_params_lexer.h
pcbnew/specctra_import_export/specctra_keywords.cpp
pcbnew/specctra_import_export/specctra_lexer.h
pcb_calculator/pcb_calculator_datafile_keywords.cpp
pcb_calculator/pcb_calculator_datafile_lexer.h
new/html
new/sch_lib_table_keywords.cpp
new/sch_lib_table_lexer.h
new/sweet_keywords.cpp
new/sweet_lexer.h
bitmaps_png/tmp
common/pcb_keywords.cpp
include/pcb_lexer.h
fp-info-cache
# demo project auxiliary files
demos/**/*-bak
demos/**/_autosave-*
demos/**/fp-info-cache
# MacOS package info created by CMake
bitmap2component/Info.plist
cvpcb/Info.plist
eeschema/Info.plist
gerbview/Info.plist
kicad/Info.plist
pagelayout_editor/Info.plist
pcb_calculator/Info.plist
pcbnew/Info.plist
# editor/OS fluff
.*.swp
*~
.idea
.DS_Store
*.png
*.kiface
*.o
*.o.*
*.a
*.a.*
*.cmake
*.orig
*.rej
*.so
*.old
*.gch
*.orig
*.patch
# These CMake files are wanted
!CMakeModules/*.cmake
# Eclipse IDE
.settings/
.project
.cproject
.pydevproject
__pycache__
# Visual Studio
.vs/
.editorconfig
CMakeSettings.json
# Sublime Text
*.sublime-*
# KDevelop
.kdev4/
*.kdev4
# Translations
*.mo
i18n_status.svg
i18n_status.csv
# Project local settings files and backups (in demos and qa tests)
*.kicad_prl
*-backups
# Don't actually ignore any of these files, since we need them in the tree
!resources/linux/icons/hicolor/**/**/*
!CMakeModules/**/*
!bitmaps_png/png/**/*
# Junk temp files generated by MSVC for resource files
/resources/msw/RC*
-45
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stages:
- build
- test
- report
default:
image:
name: registry.gitlab.com/kicad/kicad-ci/source_containers/master/fedora:34
entrypoint: ["/bin/sh", "-c"]
##########################################################################
# Test the formatting in a merge request using clang-format
##########################################################################
# The variable CI_COMMIT_BEFORE_SHA is not available in normal merge requests
# so we must build the commit hash ourselves, see:
# https://gitlab.com/gitlab-org/gitlab/issues/12850
test_formatting:
stage: test
needs: []
only:
- merge_requests
allow_failure: true
before_script:
# We must manually add the KiCad remote to ensure it is named sensibly
- git remote add product https://gitlab.com/kicad/code/kicad.git
- git remote add source ${CI_MERGE_REQUEST_SOURCE_PROJECT_URL}.git
- git fetch -n product
- git fetch -n source
# Get the SHAs of the commits
- "TARGET_HEAD_SHA=$(git rev-parse product/${CI_MERGE_REQUEST_TARGET_BRANCH_NAME})"
- "SOURCE_HEAD_SHA=$(git rev-parse source/${CI_MERGE_REQUEST_SOURCE_BRANCH_NAME})"
- "MERGE_BASE_SHA=$(git merge-base ${TARGET_HEAD_SHA} ${SOURCE_HEAD_SHA})"
script:
- echo "Testing formatting from commit ${MERGE_BASE_SHA}"
- ./tools/check_coding.sh --diff --ci --commit ${MERGE_BASE_SHA}
include:
- local: '/.gitlab/templates.yml'
- local: '/.gitlab/Fedora-Linux-CI.yml'
- local: '/.gitlab/Ubuntu-20.04-CI.yml'
- local: '/.gitlab/Windows-CI.yml'
- local: '/.gitlab/coverity.yml'
- local: '/.gitlab/linux-metadata-validate.yml'
-93
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##########################################################################
# Build KiCad on Fedora and save the results
##########################################################################
fedora_build_linux:
stage: build
tags:
- kicad-fedora
image: registry.gitlab.com/kicad/kicad-ci/source_containers/master/fedora:34
extends: .only_code
interruptible: false
cache:
key: "cache-fedora-linux"
paths:
- ccache/
before_script:
# CCache Config
- mkdir -p ccache
- export CCACHE_BASEDIR=${PWD}
- export CCACHE_DIR=${PWD}/ccache
script:
- mkdir -p build/linux
- cd build/linux
- cmake
-G Ninja
-DCMAKE_BUILD_TYPE=Debug
-DKICAD_STDLIB_LIGHT_DEBUG=ON
-DKICAD_USE_OCC=ON
-DKICAD_SPICE=ON
-DKICAD_BUILD_I18N=ON
../../
- ninja 2>&1 | tee compilation_log.txt
- cd ../../
artifacts:
# Only save the artifacts that are needed for running the tests in the next stage
# and the compilation log. The entire build directory is too large to save as an
# artifact.
expire_in: 2 hrs
when: always
paths:
- build/linux/3d-viewer/
- build/linux/pcbnew/pcbnew.py
- build/linux/pcbnew/_pcbnew.so
- build/linux/qa/
- build/linux/compilation_log.txt
# Upload the compilation log in an easily downloadable form
fedora_report_build_warn:
stage: report
extends: .only_code
when: always
needs:
- job: fedora_build_linux
artifacts: true
script:
- echo "Uploading compilation log"
- cp build/linux/compilation_log.txt compilation_log.txt
artifacts:
expire_in: 1 year
expose_as: 'Build log'
name: "build_log.txt"
paths:
- compilation_log.txt
# Report on the metrics of the code
fedora_report_metrics:
stage: report
extends: .only_code
when: always
needs:
- job: fedora_build_linux
artifacts: true
script:
- cat build/linux/compilation_log.txt | { grep "warning:" || test $? = 1; } | awk 'END{print "number_of_fedora_warnings "NR}' > metrics.txt
- cat metrics.txt
artifacts:
reports:
metrics: metrics.txt
##########################################################################
# Run the code unit tests.
##########################################################################
fedora_qa:
extends:
- .unit_test
- .only_code
parallel:
matrix:
# The name of the test without the qa_ prefix
- TEST: [python, common, gerbview, pcbnew, eeschema, kimath, sexpr, kicad2step]
needs:
- job: fedora_build_linux
artifacts: true
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##########################################################################
# Build KiCad on Ubuntu 20.04 and save the results
##########################################################################
.ubuntu20.04_build:
stage: build
tags:
- kicad-ubuntu20.04
image: registry.gitlab.com/kicad/kicad-ci/source_containers/master/ubuntu:20.04
only:
- branches@kicad/code/kicad
- tags@kicad/code/kicad
except:
- schedules
interruptible: false
cache:
key: "cache-ubuntu20.04-linux"
paths:
- ccache/
before_script:
# CCache Config
- mkdir -p ccache
- export CCACHE_BASEDIR=${PWD}
- export CCACHE_DIR=${PWD}/ccache
script:
- mkdir -p build/linux
- cd build/linux
- cmake
-G Ninja
-DCMAKE_C_COMPILER_LAUNCHER=ccache
-DCMAKE_CXX_COMPILER_LAUNCHER=ccache
-DCMAKE_BUILD_TYPE=Debug
-DKICAD_STDLIB_LIGHT_DEBUG=ON
-DKICAD_SCRIPTING_WXPYTHON=ON
-DKICAD_USE_OCC=ON
-DKICAD_SPICE=ON
-DKICAD_BUILD_I18N=ON
-DKICAD_BUILD_PNS_DEBUG_TOOL=ON
../../
- ninja 2>&1 | tee compilation_log.txt
- cd ../../
artifacts:
# Only save the artifacts that are needed for running the tests in the next stage
# and the compilation log. The entire build directory is too large to save as an
# artifact.
expire_in: 2 hrs
when: always
paths:
- build/linux/3d-viewer/
- build/linux/pcbnew/pcbnew.py
- build/linux/pcbnew/_pcbnew.so
- build/linux/qa/
- build/linux/compilation_log.txt
# Upload the compilation log in an easily downloadable form
.ubuntu20.04_report_build_warn:
stage: report
when: always
only:
- branches@kicad/code/kicad
- tags@kicad/code/kicad
except:
- schedules
needs:
- job: ubuntu20.04_build
artifacts: true
script:
- echo "Uploading compilation log"
- cp build/linux/compilation_log.txt compilation_log.txt
artifacts:
expire_in: 1 year
expose_as: 'Build log'
name: "build_log.txt"
paths:
- compilation_log.txt
# Report on the metrics of the code
.ubuntu20.04_report_metrics:
stage: report
when: always
only:
- branches@kicad/code/kicad
- tags@kicad/code/kicad
except:
- schedules
needs:
- job: ubuntu20.04_build
artifacts: true
script:
- cat build/linux/compilation_log.txt | { grep "warning:" || test $? = 1; } | awk 'END{print "number_of_ubuntu_20.04_warnings "NR}' > metrics.txt
- cat metrics.txt
artifacts:
reports:
metrics: metrics.txt
##########################################################################
# Run the code unit tests.
##########################################################################
.ubuntu20.04_qa:
extends:
- .unit_test
needs:
- job: ubuntu20.04_build
artifacts: true
tags:
- kicad-ubuntu20.04
image: registry.gitlab.com/kicad/kicad-ci/source_containers/master/ubuntu:20.04
only:
- branches@kicad/code/kicad
- tags@kicad/code/kicad
except:
- schedules
parallel:
matrix:
# The name of the test without the qa_ prefix
- TEST: [python, common, gerbview, pcbnew, eeschema, kimath, sexpr, kicad2step]
-35
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@@ -1,35 +0,0 @@
##########################################################################
# Build KiCad on Windows and save the results
##########################################################################
win64_build:
stage: build
tags:
- kicad-windows-1809
extends: .only_code
interruptible: false
image: registry.gitlab.com/kicad/kicad-ci/source_containers/win64:msvc1809
only:
- branches@kicad/code/kicad
- tags@kicad/code/kicad
script:
- mkdir -p build/windows -Force
- cd build/windows
- cmake `
-G "Ninja" `
-DCMAKE_TOOLCHAIN_FILE=C:\build\vcpkg\scripts\buildsystems\vcpkg.cmake `
-DCMAKE_BUILD_TYPE=Debug `
-DKICAD_SCRIPTING_WXPYTHON=OFF `
-DKICAD_USE_OCC=ON `
-DKICAD_SPICE=ON `
-DKICAD_BUILD_PNS_DEBUG_TOOL=ON `
../../
- cmake --build . 2>&1 | tee compilation_log.txt
- cd ../../
artifacts:
# Only save the artifacts that are needed for running the tests in the next stage
# and the compilation log. The entire build directory is too large to save as an
# artifact.
expire_in: 2 hrs
when: always
paths:
- build/windows/compilation_log.txt
-72
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@@ -1,72 +0,0 @@
# This script is responsible for configuring the coverity file from the cache
# (e.g. extracting it or updating it if needed)
.coverity_cache_prep: &coverity_cache_prep |
echo "Downloading MD5 hash of current Coverity Scan version to compare against cache"
curl --output cov-analysis-linux64.md5 https://scan.coverity.com/download/linux64 \
--form project=$COVERITY_SCAN_PROJECT_NAME \
--form token=$COVERITY_SCAN_TOKEN \
--form md5=1
echo " *cov-analysis-linux64.tgz" >> cov-analysis-linux64.md5
(md5sum --ignore-missing -c cov-analysis-linux64.md5) || (
echo "Downloading new Coverity Scan version"
curl --output cov-analysis-linux64.tgz https://scan.coverity.com/download/linux64 \
--form project=$COVERITY_SCAN_PROJECT_NAME \
--form token=$COVERITY_SCAN_TOKEN
)
echo "Extracting Coverity Scan"
mkdir coverity/
tar xzf cov-analysis-linux64.tgz --strip-components=1 -C coverity
test -d coverity/bin
# This script is responsible for tar'ing and submitting the results of the build.
# These results will be saved for 1 day if the build fails.
.coverity_submit: &coverity_submit |
echo "Creating tar file of scan results"
tar cfz cov-int.tar.gz cov-int
echo "Submitting scan results"
export KICAD_VERSION=$(sed 's/[()]//g' kicad_build_version.txt)
curl -v https://scan.coverity.com/builds?project=$COVERITY_SCAN_PROJECT_NAME \
--form token=$COVERITY_SCAN_TOKEN \
--form email=$GITLAB_USER_EMAIL \
--form file=@cov-int.tar.gz \
--form version="$KICAD_VERSION" \
--form description="$KICAD_VERSION / $CI_COMMIT_TITLE" 2>&1 \
| tee curl-response.txt
grep -q 'Build successfully submitted' curl-response.txt
Coverity:
tags:
- coverity
stage: build
# Use Fedora 33 because Coverity needs GCC 10 still (as of 06/16/2021)
image: registry.gitlab.com/kicad/kicad-ci/source_containers/master/fedora:33
only:
refs:
- schedules
variables:
- $SCHEDULED_JOB_NAME == "coverity"
cache:
key: coverity
paths:
- cov-analysis-linux64.tgz
before_script:
- export COVERITY_SCAN_PROJECT_NAME="kicad"
- test "$(git rev-parse --is-shallow-repository)" = "false" || (git fetch --unshallow)
- git fetch origin
script:
- *coverity_cache_prep
- cmake
-DCMAKE_BUILD_TYPE=Debug
-DKICAD_STDLIB_LIGHT_DEBUG=ON
-DKICAD_SCRIPTING_WXPYTHON=ON
-DKICAD_USE_OCC=ON
-DKICAD_SPICE=ON
- coverity/bin/cov-build --dir cov-int make -j8
- *coverity_submit
artifacts:
expire_in: 1 year
expose_as: 'Coverity log'
name: "coverity_log.txt"
paths:
- cov-int/build-log.txt
-40
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@@ -1,40 +0,0 @@
##########################################################################
# Run a validation of the metadata files for Linux
##########################################################################
validate_linux_metadata:
stage: test
needs: []
interruptible: false
# This is the only CI image with the utilities needed for this test
image: registry.gitlab.com/kicad/kicad-ci/source_containers/master/fedora:34
# Due to bug https://github.com/hughsie/appstream-glib/issues/381, this doesn't think our description tag
# is localized even though it actually is.
allow_failure: true
only:
refs:
- master
- branches
- merge_requests
- pushes
changes:
# Only run if the resources, its tests, or the translations are updated
- resources/linux/**/*
- qa/resources/linux/**/*
- translation/**/*
except:
- schedules
# Only build the metadata files in this CI job
script:
- mkdir -p build/linux
- cd build/linux
- cmake
-DCMAKE_BUILD_TYPE=Debug
-DKICAD_STDLIB_LIGHT_DEBUG=ON
-DKICAD_SCRIPTING_WXPYTHON=ON
-DKICAD_USE_OCC=ON
-DKICAD_SPICE=ON
-DKICAD_BUILD_I18N=ON
../../
- make metadata
- cd ../../
- ./qa/resources/linux/verifyMetadataFiles.sh ./ ./build/linux
-37
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@@ -1,37 +0,0 @@
##########################################################################
# This will allow the job to run whenever code events trigger it.
##########################################################################
.only_code:
only:
- master
- branches
- merge_requests
- pushes
except:
- schedules
##########################################################################
# Define a template for all the unit tests, since each one is run in a separate
# job to make the display nicer.
##########################################################################
.unit_test:
stage: test
when: on_success
# We define this using a before script because GitLab cannot merge variable
# definitions across inheritance (so the variables block from this would disappear)
before_script:
- export BOOST_TEST_LOGGER='JUNIT,all,test_results.${TEST}.xml:HRF,warning'
- export CTEST_OUTPUT_ON_FAILURE=1
script:
- cd build/linux/qa
- ctest -R qa_${TEST}
# GitLab supports displaying the results in the GUI through JUNIT artifacts
# (https://docs.gitlab.com/ee/ci/junit_test_reports.html)
# so we upload the JUNIT results. Note that there is a bug with how paths
# are processed in the junit report (https://gitlab.com/gitlab-org/gitlab/issues/23835)
# so we can't use a glob and have to list out each hierarchy separately.
artifacts:
reports:
junit:
- build/linux/qa/*/*.xml
- build/linux/qa/*/*/*.xml
+233
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@@ -0,0 +1,233 @@
/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2012 Jean-Pierre Charras, jp.charras at wanadoo.fr
* Copyright (C) 2012 Wayne Stambaugh <stambaughw@verizon.net>
* Copyright (C) 1992-2012 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file 3d_aux.cpp
*/
#include <fctsys.h>
#include <common.h>
#include <trigo.h>
#include <wxBasePcbFrame.h>
#include <class_board_design_settings.h>
#include <class_zone.h>
#include <class_text_mod.h>
#include <class_module.h>
#include <class_drawsegment.h>
#include <class_pcb_text.h>
#include <3d_viewer.h>
#include <3d_canvas.h>
#include <info3d_visu.h>
#include <trackball.h>
void S3D_MASTER::ObjectCoordsTo3DUnits( std::vector< S3D_VERTEX >& aVertices )
{
/* adjust object scale, rotation and offset position */
for( unsigned ii = 0; ii < aVertices.size(); ii++ )
{
aVertices[ii].x *= m_MatScale.x;
aVertices[ii].y *= m_MatScale.y;
aVertices[ii].z *= m_MatScale.z;
// adjust rotation
if( m_MatRotation.x )
{
double a = aVertices[ii].y;
double b = aVertices[ii].z;
RotatePoint( &a, &b, m_MatRotation.x * 10 );
aVertices[ii].y = (float)a;
aVertices[ii].z = (float)b;
}
if( m_MatRotation.y )
{
double a = aVertices[ii].z;
double b = aVertices[ii].x;
RotatePoint( &a, &b, m_MatRotation.x * 10 );
aVertices[ii].z = (float)a;
aVertices[ii].x = (float)b;
}
if( m_MatRotation.z )
{
double a = aVertices[ii].x;
double b = aVertices[ii].y;
RotatePoint( &a, &b, m_MatRotation.x * 10 );
aVertices[ii].x = (float)a;
aVertices[ii].y = (float)b;
}
/* adjust offset position (offset is given in UNIT 3D (0.1 inch) */
aVertices[ii].x += m_MatPosition.x * SCALE_3D_CONV;
aVertices[ii].y += m_MatPosition.y * SCALE_3D_CONV;
aVertices[ii].z += m_MatPosition.z * SCALE_3D_CONV;
}
}
void TransfertToGLlist( std::vector< S3D_VERTEX >& aVertices, double aBiuTo3DUnits )
{
unsigned ii;
GLfloat ax, ay, az, bx, by, bz, nx, ny, nz, r;
/* ignore faces with less than 3 points */
if( aVertices.size() < 3 )
return;
/* calculate normal direction */
ax = aVertices[1].x - aVertices[0].x;
ay = aVertices[1].y - aVertices[0].y;
az = aVertices[1].z - aVertices[0].z;
bx = aVertices[2].x - aVertices[0].x;
by = aVertices[2].y - aVertices[0].y;
bz = aVertices[2].z - aVertices[0].z;
nx = ay * bz - az * by;
ny = az * bx - ax * bz;
nz = ax * by - ay * bx;
r = sqrt( nx * nx + ny * ny + nz * nz );
if( r >= 0.000001 ) /* avoid division by zero */
{
nx /= r;
ny /= r;
nz /= r;
glNormal3f( nx, ny, nz );
}
/* glBegin/glEnd */
switch( aVertices.size() )
{
case 3:
glBegin( GL_TRIANGLES );
break;
case 4:
glBegin( GL_QUADS );
break;
default:
glBegin( GL_POLYGON );
break;
}
/* draw polygon/triangle/quad */
for( ii = 0; ii < aVertices.size(); ii++ )
{
glVertex3d( aVertices[ii].x * aBiuTo3DUnits,
aVertices[ii].y * aBiuTo3DUnits,
aVertices[ii].z * aBiuTo3DUnits );
}
glEnd();
}
S3DPOINT_VALUE_CTRL::S3DPOINT_VALUE_CTRL( wxWindow* aParent, wxBoxSizer* aBoxSizer )
{
wxString text;
wxFlexGridSizer* gridSizer = new wxFlexGridSizer( 0, 2, 0, 0 );
gridSizer->AddGrowableCol( 1 );
gridSizer->SetFlexibleDirection( wxHORIZONTAL );
gridSizer->SetNonFlexibleGrowMode( wxFLEX_GROWMODE_SPECIFIED );
aBoxSizer->Add( gridSizer, 0, wxEXPAND, 5 );
wxStaticText* msgtitle = new wxStaticText( aParent, wxID_ANY, wxT( "X:" ) );
gridSizer->Add( msgtitle, 0, wxALL , 5 );
m_XValueCtrl = new wxTextCtrl( aParent, wxID_ANY, wxEmptyString,
wxDefaultPosition,wxDefaultSize, 0 );
gridSizer->Add( m_XValueCtrl, 0, wxALL|wxEXPAND, 5 );
msgtitle = new wxStaticText( aParent, wxID_ANY, wxT( "Y:" ), wxDefaultPosition,
wxDefaultSize, 0 );
gridSizer->Add( msgtitle, 0, wxALL, 5 );
m_YValueCtrl = new wxTextCtrl( aParent, wxID_ANY, wxEmptyString,
wxDefaultPosition, wxDefaultSize, 0 );
gridSizer->Add( m_YValueCtrl, 0, wxALL|wxEXPAND, 5 );
msgtitle = new wxStaticText( aParent, wxID_ANY, wxT( "Z:" ), wxDefaultPosition,
wxDefaultSize, 0 );
gridSizer->Add( msgtitle, 0, wxALL, 5 );
m_ZValueCtrl = new wxTextCtrl( aParent, wxID_ANY, wxEmptyString,
wxDefaultPosition, wxDefaultSize, 0 );
gridSizer->Add( m_ZValueCtrl, 0, wxALL|wxEXPAND, 5 );
}
S3DPOINT_VALUE_CTRL::~S3DPOINT_VALUE_CTRL()
{
// Nothing to delete: all items are managed by the parent window.
}
S3DPOINT S3DPOINT_VALUE_CTRL::GetValue()
{
S3DPOINT value;
double dtmp;
m_XValueCtrl->GetValue().ToDouble( &dtmp );
value.x = dtmp;
m_YValueCtrl->GetValue().ToDouble( &dtmp );
value.y = dtmp;
m_ZValueCtrl->GetValue().ToDouble( &dtmp );
value.z = dtmp;
return value;
}
void S3DPOINT_VALUE_CTRL::SetValue( S3DPOINT vertex )
{
wxString text;
text.Printf( wxT( "%f" ), vertex.x );
m_XValueCtrl->Clear();
m_XValueCtrl->AppendText( text );
text.Printf( wxT( "%f" ), vertex.y );
m_YValueCtrl->Clear();
m_YValueCtrl->AppendText( text );
text.Printf( wxT( "%f" ), vertex.z );
m_ZValueCtrl->Clear();
m_ZValueCtrl->AppendText( text );
}
void S3DPOINT_VALUE_CTRL::Enable( bool onoff )
{
m_XValueCtrl->Enable( onoff );
m_YValueCtrl->Enable( onoff );
m_ZValueCtrl->Enable( onoff );
}
-746
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@@ -1,746 +0,0 @@
/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2015-2016 Cirilo Bernardo <cirilo.bernardo@gmail.com>
* Copyright (C) 2018-2020 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#define GLM_FORCE_RADIANS
#include <mutex>
#include <utility>
#include <wx/datetime.h>
#include <wx/dir.h>
#include <wx/filename.h>
#include <wx/log.h>
#include <wx/stdpaths.h>
#include <boost/version.hpp>
#if BOOST_VERSION >= 106800
#include <boost/uuid/detail/sha1.hpp>
#else
#include <boost/uuid/sha1.hpp>
#endif
#include "3d_cache.h"
#include "3d_info.h"
#include "3d_plugin_manager.h"
#include "sg/scenegraph.h"
#include "plugins/3dapi/ifsg_api.h"
#include <advanced_config.h>
#include <common.h> // For ExpandEnvVarSubstitutions
#include <filename_resolver.h>
#include <paths.h>
#include <pgm_base.h>
#include <project.h>
#include <settings/common_settings.h>
#include <settings/settings_manager.h>
#define MASK_3D_CACHE "3D_CACHE"
static std::mutex mutex3D_cache;
static std::mutex mutex3D_cacheManager;
static bool isSHA1Same( const unsigned char* shaA, const unsigned char* shaB ) noexcept
{
for( int i = 0; i < 20; ++i )
{
if( shaA[i] != shaB[i] )
return false;
}
return true;
}
static bool checkTag( const char* aTag, void* aPluginMgrPtr )
{
if( nullptr == aTag || nullptr == aPluginMgrPtr )
return false;
S3D_PLUGIN_MANAGER *pp = (S3D_PLUGIN_MANAGER*) aPluginMgrPtr;
return pp->CheckTag( aTag );
}
static const wxString sha1ToWXString( const unsigned char* aSHA1Sum )
{
unsigned char uc;
unsigned char tmp;
char sha1[41];
int j = 0;
for( int i = 0; i < 20; ++i )
{
uc = aSHA1Sum[i];
tmp = uc / 16;
if( tmp > 9 )
tmp += 87;
else
tmp += 48;
sha1[j++] = tmp;
tmp = uc % 16;
if( tmp > 9 )
tmp += 87;
else
tmp += 48;
sha1[j++] = tmp;
}
sha1[j] = 0;
return wxString::FromUTF8Unchecked( sha1 );
}
class S3D_CACHE_ENTRY
{
public:
S3D_CACHE_ENTRY();
~S3D_CACHE_ENTRY();
void SetSHA1( const unsigned char* aSHA1Sum );
const wxString GetCacheBaseName();
wxDateTime modTime; // file modification time
unsigned char sha1sum[20];
std::string pluginInfo; // PluginName:Version string
SCENEGRAPH* sceneData;
S3DMODEL* renderData;
private:
// prohibit assignment and default copy constructor
S3D_CACHE_ENTRY( const S3D_CACHE_ENTRY& source );
S3D_CACHE_ENTRY& operator=( const S3D_CACHE_ENTRY& source );
wxString m_CacheBaseName; // base name of cache file (a SHA1 digest)
};
S3D_CACHE_ENTRY::S3D_CACHE_ENTRY()
{
sceneData = nullptr;
renderData = nullptr;
memset( sha1sum, 0, 20 );
}
S3D_CACHE_ENTRY::~S3D_CACHE_ENTRY()
{
delete sceneData;
if( nullptr != renderData )
S3D::Destroy3DModel( &renderData );
}
void S3D_CACHE_ENTRY::SetSHA1( const unsigned char* aSHA1Sum )
{
if( nullptr == aSHA1Sum )
{
wxLogTrace( MASK_3D_CACHE, wxT( "%s:%s:%d\n * [BUG] NULL passed for aSHA1Sum" ),
__FILE__, __FUNCTION__, __LINE__ );
return;
}
memcpy( sha1sum, aSHA1Sum, 20 );
}
const wxString S3D_CACHE_ENTRY::GetCacheBaseName()
{
if( m_CacheBaseName.empty() )
m_CacheBaseName = sha1ToWXString( sha1sum );
return m_CacheBaseName;
}
S3D_CACHE::S3D_CACHE()
{
m_FNResolver = new FILENAME_RESOLVER;
m_project = nullptr;
m_Plugins = new S3D_PLUGIN_MANAGER;
}
S3D_CACHE::~S3D_CACHE()
{
COMMON_SETTINGS* commonSettings = Pgm().GetCommonSettings();
FlushCache();
// We'll delete ".3dc" cache files older than this many days
int clearCacheInterval = commonSettings->m_System.clear_3d_cache_interval;
// An interval of zero means the user doesn't want to ever clear the cache
if( clearCacheInterval > 0 )
CleanCacheDir( clearCacheInterval );
delete m_FNResolver;
delete m_Plugins;
}
SCENEGRAPH* S3D_CACHE::load( const wxString& aModelFile, S3D_CACHE_ENTRY** aCachePtr )
{
if( aCachePtr )
*aCachePtr = nullptr;
wxString full3Dpath = m_FNResolver->ResolvePath( aModelFile );
if( full3Dpath.empty() )
{
// the model cannot be found; we cannot proceed
wxLogTrace( MASK_3D_CACHE, wxT( "%s:%s:%d\n * [3D model] could not find model '%s'\n" ),
__FILE__, __FUNCTION__, __LINE__, aModelFile );
return nullptr;
}
// check cache if file is already loaded
std::lock_guard<std::mutex> lock( mutex3D_cache );
std::map< wxString, S3D_CACHE_ENTRY*, rsort_wxString >::iterator mi;
mi = m_CacheMap.find( full3Dpath );
if( mi != m_CacheMap.end() )
{
wxFileName fname( full3Dpath );
if( fname.FileExists() ) // Only check if file exists. If not, it will
{ // use the same model in cache.
bool reload = ADVANCED_CFG::GetCfg().m_Skip3DModelMemoryCache;
wxDateTime fmdate = fname.GetModificationTime();
if( fmdate != mi->second->modTime )
{
unsigned char hashSum[20];
getSHA1( full3Dpath, hashSum );
mi->second->modTime = fmdate;
if( !isSHA1Same( hashSum, mi->second->sha1sum ) )
{
mi->second->SetSHA1( hashSum );
reload = true;
}
}
if( reload )
{
if( nullptr != mi->second->sceneData )
{
S3D::DestroyNode( mi->second->sceneData );
mi->second->sceneData = nullptr;
}
if( nullptr != mi->second->renderData )
S3D::Destroy3DModel( &mi->second->renderData );
mi->second->sceneData = m_Plugins->Load3DModel( full3Dpath,
mi->second->pluginInfo );
}
}
if( nullptr != aCachePtr )
*aCachePtr = mi->second;
return mi->second->sceneData;
}
// a cache item does not exist; search the Filename->Cachename map
return checkCache( full3Dpath, aCachePtr );
}
SCENEGRAPH* S3D_CACHE::Load( const wxString& aModelFile )
{
return load( aModelFile );
}
SCENEGRAPH* S3D_CACHE::checkCache( const wxString& aFileName, S3D_CACHE_ENTRY** aCachePtr )
{
if( aCachePtr )
*aCachePtr = nullptr;
unsigned char sha1sum[20];
S3D_CACHE_ENTRY* ep = new S3D_CACHE_ENTRY;
m_CacheList.push_back( ep );
wxFileName fname( aFileName );
ep->modTime = fname.GetModificationTime();
if( !getSHA1( aFileName, sha1sum ) || m_CacheDir.empty() )
{
// just in case we can't get a hash digest (for example, on access issues)
// or we do not have a configured cache file directory, we create an
// entry to prevent further attempts at loading the file
if( m_CacheMap.insert( std::pair< wxString, S3D_CACHE_ENTRY* >
( aFileName, ep ) ).second == false )
{
wxLogTrace( MASK_3D_CACHE,
wxT( "%s:%s:%d\n * [BUG] duplicate entry in map file; key = '%s'" ),
__FILE__, __FUNCTION__, __LINE__, aFileName );
m_CacheList.pop_back();
delete ep;
}
else
{
if( aCachePtr )
*aCachePtr = ep;
}
return nullptr;
}
if( m_CacheMap.insert( std::pair< wxString, S3D_CACHE_ENTRY* >
( aFileName, ep ) ).second == false )
{
wxLogTrace( MASK_3D_CACHE,
wxT( "%s:%s:%d\n * [BUG] duplicate entry in map file; key = '%s'" ),
__FILE__, __FUNCTION__, __LINE__, aFileName );
m_CacheList.pop_back();
delete ep;
return nullptr;
}
if( aCachePtr )
*aCachePtr = ep;
ep->SetSHA1( sha1sum );
wxString bname = ep->GetCacheBaseName();
wxString cachename = m_CacheDir + bname + wxT( ".3dc" );
if( !ADVANCED_CFG::GetCfg().m_Skip3DModelFileCache && wxFileName::FileExists( cachename )
&& loadCacheData( ep ) )
return ep->sceneData;
ep->sceneData = m_Plugins->Load3DModel( aFileName, ep->pluginInfo );
if( !ADVANCED_CFG::GetCfg().m_Skip3DModelFileCache && nullptr != ep->sceneData )
saveCacheData( ep );
return ep->sceneData;
}
bool S3D_CACHE::getSHA1( const wxString& aFileName, unsigned char* aSHA1Sum )
{
if( aFileName.empty() )
{
wxLogTrace( MASK_3D_CACHE, wxT( "%s:%s:%d\n * [BUG] empty filename" ),
__FILE__, __FUNCTION__, __LINE__ );
return false;
}
if( nullptr == aSHA1Sum )
{
wxLogTrace( MASK_3D_CACHE, wxT( "%s\n * [BUG] NULL pointer passed for aMD5Sum" ),
__FILE__, __FUNCTION__, __LINE__ );
return false;
}
#ifdef _WIN32
FILE* fp = _wfopen( aFileName.wc_str(), L"rb" );
#else
FILE* fp = fopen( aFileName.ToUTF8(), "rb" );
#endif
if( nullptr == fp )
return false;
boost::uuids::detail::sha1 dblock;
unsigned char block[4096];
size_t bsize = 0;
while( ( bsize = fread( &block, 1, 4096, fp ) ) > 0 )
dblock.process_bytes( block, bsize );
fclose( fp );
unsigned int digest[5];
dblock.get_digest( digest );
// ensure MSB order
for( int i = 0; i < 5; ++i )
{
int idx = i << 2;
unsigned int tmp = digest[i];
aSHA1Sum[idx+3] = tmp & 0xff;
tmp >>= 8;
aSHA1Sum[idx+2] = tmp & 0xff;
tmp >>= 8;
aSHA1Sum[idx+1] = tmp & 0xff;
tmp >>= 8;
aSHA1Sum[idx] = tmp & 0xff;
}
return true;
}
bool S3D_CACHE::loadCacheData( S3D_CACHE_ENTRY* aCacheItem )
{
wxString bname = aCacheItem->GetCacheBaseName();
if( bname.empty() )
{
wxLogTrace( MASK_3D_CACHE,
wxT( " * [3D model] cannot load cached model; no file hash available" ) );
return false;
}
if( m_CacheDir.empty() )
{
wxLogTrace( MASK_3D_CACHE,
wxT( " * [3D model] cannot load cached model; config directory unknown" ) );
return false;
}
wxString fname = m_CacheDir + bname + wxT( ".3dc" );
if( !wxFileName::FileExists( fname ) )
{
wxLogTrace( MASK_3D_CACHE, wxT( " * [3D model] cannot open file '%s'" ), fname.GetData() );
return false;
}
if( nullptr != aCacheItem->sceneData )
S3D::DestroyNode( (SGNODE*) aCacheItem->sceneData );
aCacheItem->sceneData = (SCENEGRAPH*)S3D::ReadCache( fname.ToUTF8(), m_Plugins, checkTag );
if( nullptr == aCacheItem->sceneData )
return false;
return true;
}
bool S3D_CACHE::saveCacheData( S3D_CACHE_ENTRY* aCacheItem )
{
if( nullptr == aCacheItem )
{
wxLogTrace( MASK_3D_CACHE, wxT( "%s:%s:%d\n * NULL passed for aCacheItem" ),
__FILE__, __FUNCTION__, __LINE__ );
return false;
}
if( nullptr == aCacheItem->sceneData )
{
wxLogTrace( MASK_3D_CACHE, wxT( "%s:%s:%d\n * aCacheItem has no valid scene data" ),
__FILE__, __FUNCTION__, __LINE__ );
return false;
}
wxString bname = aCacheItem->GetCacheBaseName();
if( bname.empty() )
{
wxLogTrace( MASK_3D_CACHE,
wxT( " * [3D model] cannot load cached model; no file hash available" ) );
return false;
}
if( m_CacheDir.empty() )
{
wxLogTrace( MASK_3D_CACHE,
wxT( " * [3D model] cannot load cached model; config directory unknown" ) );
return false;
}
wxString fname = m_CacheDir + bname + wxT( ".3dc" );
if( wxFileName::Exists( fname ) )
{
if( !wxFileName::FileExists( fname ) )
{
wxLogTrace( MASK_3D_CACHE,
wxT( " * [3D model] path exists but is not a regular file '%s'" ), fname );
return false;
}
}
return S3D::WriteCache( fname.ToUTF8(), true, (SGNODE*)aCacheItem->sceneData,
aCacheItem->pluginInfo.c_str() );
}
bool S3D_CACHE::Set3DConfigDir( const wxString& aConfigDir )
{
if( !m_ConfigDir.empty() )
return false;
wxFileName cfgdir( ExpandEnvVarSubstitutions( aConfigDir, m_project ), wxEmptyString );
cfgdir.Normalize();
if( !cfgdir.DirExists() )
{
cfgdir.Mkdir( wxS_DIR_DEFAULT, wxPATH_MKDIR_FULL );
if( !cfgdir.DirExists() )
{
wxLogTrace( MASK_3D_CACHE,
wxT( "%s:%s:%d\n * failed to create 3D configuration directory '%s'" ),
__FILE__, __FUNCTION__, __LINE__, cfgdir.GetPath() );
return false;
}
}
m_ConfigDir = cfgdir.GetPath();
// inform the file resolver of the config directory
if( !m_FNResolver->Set3DConfigDir( m_ConfigDir ) )
{
wxLogTrace( MASK_3D_CACHE,
wxT( "%s:%s:%d\n * could not set 3D Config Directory on filename resolver\n"
" * config directory: '%s'" ),
__FILE__, __FUNCTION__, __LINE__, m_ConfigDir );
}
// 3D cache data must go to a user's cache directory;
// unfortunately wxWidgets doesn't seem to provide
// functions to retrieve such a directory.
//
// 1. OSX: ~/Library/Caches/kicad/3d/
// 2. Linux: ${XDG_CACHE_HOME}/kicad/3d ~/.cache/kicad/3d/
// 3. MSWin: AppData\Local\kicad\3d
wxFileName cacheDir;
cacheDir.AssignDir( PATHS::GetUserCachePath() );
cacheDir.AppendDir( wxT( "3d" ) );
if( !cacheDir.DirExists() )
{
cacheDir.Mkdir( wxS_DIR_DEFAULT, wxPATH_MKDIR_FULL );
if( !cacheDir.DirExists() )
{
wxLogTrace( MASK_3D_CACHE,
wxT( "%s:%s:%d\n * failed to create 3D cache directory '%s'" ),
__FILE__, __FUNCTION__, __LINE__, cacheDir.GetPath() );
return false;
}
}
m_CacheDir = cacheDir.GetPathWithSep();
return true;
}
bool S3D_CACHE::SetProject( PROJECT* aProject )
{
m_project = aProject;
bool hasChanged = false;
if( m_FNResolver->SetProject( aProject, &hasChanged ) && hasChanged )
{
m_CacheMap.clear();
std::list< S3D_CACHE_ENTRY* >::iterator sL = m_CacheList.begin();
std::list< S3D_CACHE_ENTRY* >::iterator eL = m_CacheList.end();
while( sL != eL )
{
delete *sL;
++sL;
}
m_CacheList.clear();
return true;
}
return false;
}
void S3D_CACHE::SetProgramBase( PGM_BASE* aBase )
{
m_FNResolver->SetProgramBase( aBase );
}
FILENAME_RESOLVER* S3D_CACHE::GetResolver() noexcept
{
return m_FNResolver;
}
std::list< wxString > const* S3D_CACHE::GetFileFilters() const
{
return m_Plugins->GetFileFilters();
}
void S3D_CACHE::FlushCache( bool closePlugins )
{
std::list< S3D_CACHE_ENTRY* >::iterator sCL = m_CacheList.begin();
std::list< S3D_CACHE_ENTRY* >::iterator eCL = m_CacheList.end();
while( sCL != eCL )
{
delete *sCL;
++sCL;
}
m_CacheList.clear();
m_CacheMap.clear();
if( closePlugins )
ClosePlugins();
}
void S3D_CACHE::ClosePlugins()
{
if( m_Plugins )
m_Plugins->ClosePlugins();
}
S3DMODEL* S3D_CACHE::GetModel( const wxString& aModelFileName )
{
S3D_CACHE_ENTRY* cp = nullptr;
SCENEGRAPH* sp = load( aModelFileName, &cp );
if( !sp )
return nullptr;
if( !cp )
{
wxLogTrace( MASK_3D_CACHE,
wxT( "%s:%s:%d\n * [BUG] model loaded with no associated S3D_CACHE_ENTRY" ),
__FILE__, __FUNCTION__, __LINE__ );
return nullptr;
}
if( cp->renderData )
return cp->renderData;
S3DMODEL* mp = S3D::GetModel( sp );
cp->renderData = mp;
return mp;
}
void S3D_CACHE::CleanCacheDir( int aNumDaysOld )
{
wxDir dir;
wxString fileSpec = wxT( "*.3dc" );
wxArrayString fileList; // Holds list of ".3dc" files found in cache directory
size_t numFilesFound = 0;
wxFileName thisFile;
wxDateTime lastAccess, thresholdDate;
wxDateSpan durationInDays;
// Calc the threshold date above which we delete cache files
durationInDays.SetDays( aNumDaysOld );
thresholdDate = wxDateTime::Now() - durationInDays;
// If the cache directory can be found and opened, then we'll try and clean it up
if( dir.Open( m_CacheDir ) )
{
thisFile.SetPath( m_CacheDir ); // Set the base path to the cache folder
// Get a list of all the ".3dc" files in the cache directory
numFilesFound = dir.GetAllFiles( m_CacheDir, &fileList, fileSpec );
for( unsigned int i = 0; i < numFilesFound; i++ )
{
// Completes path to specific file so we can get its "last access" date
thisFile.SetFullName( fileList[i] );
// Only get "last access" time to compare against. Don't need the other 2 timestamps.
if( thisFile.GetTimes( &lastAccess, nullptr, nullptr ) )
{
if( lastAccess.IsEarlierThan( thresholdDate ) )
{
// This file is older than the threshold so delete it
wxRemoveFile( thisFile.GetFullPath() );
}
}
}
}
}
S3D_CACHE* PROJECT::Get3DCacheManager( bool aUpdateProjDir )
{
std::lock_guard<std::mutex> lock( mutex3D_cacheManager );
// Get the existing cache from the project
S3D_CACHE* cache = dynamic_cast<S3D_CACHE*>( GetElem( ELEM_3DCACHE ) );
if( !cache )
{
// Create a cache if there is not one already
cache = new S3D_CACHE();
wxFileName cfgpath;
cfgpath.AssignDir( SETTINGS_MANAGER::GetUserSettingsPath() );
cfgpath.AppendDir( wxT( "3d" ) );
cache->SetProgramBase( &Pgm() );
cache->Set3DConfigDir( cfgpath.GetFullPath() );
SetElem( ELEM_3DCACHE, cache );
aUpdateProjDir = true;
}
if( aUpdateProjDir )
cache->SetProject( this );
return cache;
}
FILENAME_RESOLVER* PROJECT::Get3DFilenameResolver()
{
return Get3DCacheManager()->GetResolver();
}
-184
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@@ -1,184 +0,0 @@
/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2015 Cirilo Bernardo <cirilo.bernardo@gmail.com>
* Copyright (C) 2020 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file 3d_cache.h
*/
#ifndef CACHE_3D_H
#define CACHE_3D_H
#include "3d_info.h"
#include <core/typeinfo.h>
#include "string_utils.h"
#include <list>
#include <map>
#include "plugins/3dapi/c3dmodel.h"
#include <project.h>
#include <wx/string.h>
class PGM_BASE;
class S3D_CACHE_ENTRY;
class SCENEGRAPH;
class FILENAME_RESOLVER;
class S3D_PLUGIN_MANAGER;
/**
* Cache for storing the 3D shapes. This cache is able to be stored as a project
* element (since it inherits from PROJECT::_ELEM).
*/
class S3D_CACHE : public PROJECT::_ELEM
{
public:
S3D_CACHE();
virtual ~S3D_CACHE();
KICAD_T Type() noexcept override
{
return S3D_CACHE_T;
}
/**
* Sets the configuration directory to be used by the model manager for storing 3D
* model manager configuration data and the model cache.
*
* The config directory may only be set once in the lifetime of the object.
*
* @param aConfigDir is the configuration directory to use for 3D model manager data
* @return true on success
*/
bool Set3DConfigDir( const wxString& aConfigDir );
/**
* Set the current project's working directory; this affects the model search path.
*/
bool SetProject( PROJECT* aProject );
/**
* Set the filename resolver's pointer to the application's PGM_BASE instance.
*
* The pointer is used to extract the local environment variables.
*/
void SetProgramBase( PGM_BASE* aBase );
/**
* Attempt to load the scene data for a model.
*
* It will consult the internal cache list and load from cache if possible before invoking
* the load() function of the available plugins. The model may fail to load if, for example,
* the plugin does not support rendering of the 3D model.
*
* @param aModelFile is the partial or full path to the model to be loaded.
* @return true if the model was successfully loaded, otherwise false.
*/
SCENEGRAPH* Load( const wxString& aModelFile );
FILENAME_RESOLVER* GetResolver() noexcept;
/**
* Return the list of file filters retrieved from the plugins.
*
* This will contain at least the default "All Files (*.*)|*.*"
*
* @return a pointer to the filter list.
*/
std::list< wxString > const* GetFileFilters() const;
/**
* Free all data in the cache and by default closes all plugins.
*/
void FlushCache( bool closePlugins = true );
/**
* Unload plugins to free memory.
*/
void ClosePlugins();
/**
* Attempt to load the scene data for a model and to translate it into an S3D_MODEL
* structure for display by a renderer.
*
* @param aModelFileName is the full path to the model to be loaded.
* @return is a pointer to the render data or NULL if not available.
*/
S3DMODEL* GetModel( const wxString& aModelFileName );
/**
* Delete up old cache files in cache directory.
*
* Deletes ".3dc" files in the cache directory that are older than \a aNumDaysOld.
*
* @param aNumDaysOld is age threshold to delete ".3dc" cache files.
*/
void CleanCacheDir( int aNumDaysOld );
private:
/**
* Find or create cache entry for file name
*
* Searches the cache list for the given filename and retrieves the cache data; a cache
* entry is created if one does not already exist.
*
* @param aFileName is the file name (full or partial path).
* @param aCachePtr is an optional return address for cache entry pointer.
* @return SCENEGRAPH object associated with file name or NULL on error.
*/
SCENEGRAPH* checkCache( const wxString& aFileName, S3D_CACHE_ENTRY** aCachePtr = nullptr );
/**
* Calculate the SHA1 hash of the given file.
*
* @param aFileName file name (full path).
* @param aSHA1Sum a 20 byte character array to hold the SHA1 hash.
* @return true on success, otherwise false.
*/
bool getSHA1( const wxString& aFileName, unsigned char* aSHA1Sum );
// load scene data from a cache file
bool loadCacheData( S3D_CACHE_ENTRY* aCacheItem );
// save scene data to a cache file
bool saveCacheData( S3D_CACHE_ENTRY* aCacheItem );
// the real load function (can supply a cache entry pointer to member functions)
SCENEGRAPH* load( const wxString& aModelFile, S3D_CACHE_ENTRY** aCachePtr = nullptr );
/// cache entries
std::list< S3D_CACHE_ENTRY* > m_CacheList;
/// mapping of file names to cache names and data
std::map< wxString, S3D_CACHE_ENTRY*, rsort_wxString > m_CacheMap;
FILENAME_RESOLVER* m_FNResolver;
S3D_PLUGIN_MANAGER* m_Plugins;
PROJECT* m_project;
wxString m_CacheDir;
wxString m_ConfigDir; /// base configuration path for 3D items
};
#endif // CACHE_3D_H
-52
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@@ -1,52 +0,0 @@
/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2015 Cirilo Bernardo <cirilo.bernardo@gmail.com>
* Copyright (C) 2015 Mario Luzeiro <mrluzeiro@ua.pt>
* Copyright (C) 2011 Wayne Stambaugh <stambaughw@verizon.net>
* Copyright (C) 2004 Jean-Pierre Charras, jp.charras at wanadoo.fr
* Copyright (C) 1992-2015 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file 3d_info.h
* defines the basic data associated with a single 3D model.
*/
#ifndef INFO_3D_H
#define INFO_3D_H
#include <wx/string.h>
#include <plugins/3dapi/sg_base.h>
class FP_3DMODEL;
struct S3D_INFO
{
S3D_INFO();
S3D_INFO( const FP_3DMODEL& aModel );
SGPOINT m_Scale; ///< scaling factors for the 3D footprint shape
SGPOINT m_Rotation; ///< an X,Y,Z rotation (unit = degrees) for the 3D shape
SGPOINT m_Offset; ///< an offset (unit = inch) for the 3D shape
wxString m_Filename; ///< The 3D shape filename in 3D library
};
#endif // INFO_3D_H
-506
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@@ -1,506 +0,0 @@
/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2015-2016 Cirilo Bernardo <cirilo.bernardo@gmail.com>
* Copyright (C) 2020 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include <utility>
#include <iostream>
#include <sstream>
#include <wx/dir.h>
#include <wx/dynlib.h>
#include <wx/filename.h>
#include <wx/log.h>
#include <wx/stdpaths.h>
#include <wx/string.h>
#include <common.h>
#include <paths.h>
#include "3d_plugin_manager.h"
#include "plugins/3d/3d_plugin.h"
#include "3d_cache/sg/scenegraph.h"
#include "plugins/ldr/3d/pluginldr3D.h"
/**
* Flag to enable 3D plugin manager debug tracing.
*
* Use "KI_TRACE_EDA_3D_VIEWER" to enable.
*
* @ingroup trace_env_vars
*/
#define MASK_3D_PLUGINMGR "3D_PLUGIN_MANAGER"
S3D_PLUGIN_MANAGER::S3D_PLUGIN_MANAGER()
{
// create the initial file filter list entry
m_FileFilters.push_back( _( "All Files" ) + wxT( " (*.*)|*.*" ) );
// discover and load plugins
loadPlugins();
#ifdef DEBUG
if( !m_ExtMap.empty() )
{
std::multimap< const wxString, KICAD_PLUGIN_LDR_3D* >::const_iterator sM = m_ExtMap.begin();
std::multimap< const wxString, KICAD_PLUGIN_LDR_3D* >::const_iterator eM = m_ExtMap.end();
wxLogTrace( MASK_3D_PLUGINMGR, wxT( " * Extension [plugin name]:\n" ) );
while( sM != eM )
{
wxLogTrace( MASK_3D_PLUGINMGR, wxT( " + '%s' [%s]\n" ), sM->first.GetData(),
sM->second->GetKicadPluginName() );
++sM;
}
}
else
{
wxLogTrace( MASK_3D_PLUGINMGR, wxT( " * No plugins available\n" ) );
}
if( !m_FileFilters.empty() )
{
/// list of file filters
std::list< wxString >::const_iterator sFF = m_FileFilters.begin();
std::list< wxString >::const_iterator eFF = m_FileFilters.end();
wxLogTrace( MASK_3D_PLUGINMGR, wxT( " * File filters:\n" ) );
while( sFF != eFF )
{
wxLogTrace( MASK_3D_PLUGINMGR, wxT( " + '%s'\n" ), (*sFF).GetData() );
++sFF;
}
}
else
{
wxLogTrace( MASK_3D_PLUGINMGR, wxT( " * No file filters available\n" ) );
}
#endif // DEBUG
}
S3D_PLUGIN_MANAGER::~S3D_PLUGIN_MANAGER()
{
std::list< KICAD_PLUGIN_LDR_3D* >::iterator sP = m_Plugins.begin();
std::list< KICAD_PLUGIN_LDR_3D* >::iterator eP = m_Plugins.end();
while( sP != eP )
{
(*sP)->Close();
delete *sP;
++sP;
}
m_Plugins.clear();
}
void S3D_PLUGIN_MANAGER::loadPlugins( void )
{
std::list< wxString > searchpaths;
std::list< wxString > pluginlist;
wxFileName fn;
#ifndef __WXMAC__
#ifdef DEBUG
// set up to work from the build directory
fn.Assign( wxStandardPaths::Get().GetExecutablePath() );
fn.AppendDir( wxT( ".." ) );
fn.AppendDir( wxT( "plugins" ) );
fn.AppendDir( wxT( "3d" ) );
std::string testpath = std::string( fn.GetPathWithSep().ToUTF8() );
checkPluginPath( testpath, searchpaths );
// add subdirectories too
wxDir debugPluginDir;
wxString subdir;
debugPluginDir.Open( testpath );
if( debugPluginDir.IsOpened() && debugPluginDir.GetFirst( &subdir, wxEmptyString, wxDIR_DIRS ) )
{
checkPluginPath( testpath + subdir, searchpaths );
while( debugPluginDir.GetNext( &subdir ) )
checkPluginPath( testpath + subdir, searchpaths );
}
#endif
fn.AssignDir( PATHS::GetStockPlugins3DPath() );
checkPluginPath( std::string( fn.GetPathWithSep().ToUTF8() ), searchpaths );
// check for per-user third party plugins
// note: GetUserDataDir() gives '.pcbnew' rather than '.kicad' since it uses the exe name;
fn.AssignDir( PATHS::GetUserPlugins3DPath() );
checkPluginPath( fn.GetPathWithSep(), searchpaths );
#else
// Search path on OS X is
// (1) User ~/Library/Application Support/kicad/PlugIns/3d
checkPluginPath( PATHS::GetOSXKicadUserDataDir() + wxT( "/PlugIns/3d" ), searchpaths );
// (2) Machine /Library/Application Support/kicad/PlugIns/3d
checkPluginPath( PATHS::GetOSXKicadMachineDataDir() + wxT( "/PlugIns/3d" ), searchpaths );
// (3) Bundle kicad.app/Contents/PlugIns/3d
fn.AssignDir( PATHS::GetStockPlugins3DPath() );
checkPluginPath( fn.GetPathWithSep(), searchpaths );
#endif
std::list< wxString >::iterator sPL = searchpaths.begin();
std::list< wxString >::iterator ePL = searchpaths.end();
while( sPL != ePL )
{
wxLogTrace( MASK_3D_PLUGINMGR, wxT( "%s:%s:%d * [DEBUG] searching path: '%s'" ),
__FILE__, __FUNCTION__, __LINE__, (*sPL).ToUTF8() );
listPlugins( *sPL, pluginlist );
++sPL;
}
if( pluginlist.empty() )
return;
sPL = pluginlist.begin();
ePL = pluginlist.end();
while( sPL != ePL )
{
KICAD_PLUGIN_LDR_3D* pp = new KICAD_PLUGIN_LDR_3D;
if( pp->Open( sPL->ToUTF8() ) )
{
wxLogTrace( MASK_3D_PLUGINMGR, wxT( "%s:%s:%d * [DEBUG] adding plugin" ),
__FILE__, __FUNCTION__, __LINE__ );
m_Plugins.push_back( pp );
int nf = pp->GetNFilters();
wxLogTrace( MASK_3D_PLUGINMGR, wxT( "%s:%s:%d * [DEBUG] adding %d filters" ),
__FILE__, __FUNCTION__, __LINE__, nf );
for( int i = 0; i < nf; ++i )
{
char const* cp = pp->GetFileFilter( i );
if( cp )
addFilterString( wxString::FromUTF8Unchecked( cp ) );
}
addExtensionMap( pp );
// close the loaded library
pp->Close();
}
else
{
wxLogTrace( MASK_3D_PLUGINMGR, wxT( "%s:%s:%d * [DEBUG] deleting plugin" ),
__FILE__, __FUNCTION__, __LINE__ );
delete pp;
}
++sPL;
}
wxLogTrace( MASK_3D_PLUGINMGR, wxT( "%s:%s:%d * [DEBUG] plugins loaded" ),
__FILE__, __FUNCTION__, __LINE__ );
}
void S3D_PLUGIN_MANAGER::listPlugins( const wxString& aPath, std::list< wxString >& aPluginList )
{
// list potential plugins given a search path
wxString nameFilter; // filter for user-loadable libraries (aka footprints)
wxString lName; // stores name of enumerated files
wxString fName; // full name of file
wxDir wd;
wd.Open( aPath );
if( !wd.IsOpened() )
return;
nameFilter = wxT( "*" );
#ifndef __WXMAC__
nameFilter.Append( wxDynamicLibrary::GetDllExt( wxDL_MODULE ) );
#else
// wxDynamicLibrary::GetDllExt( wxDL_MODULE ) will return ".bundle" on OS X.
// This might be correct, but cmake builds a ".so" for a library MODULE.
// Per definition a loadable "xxx.bundle" is similar to an "xxx.app" app
// bundle being a folder with some special content in it. We obviously don't
// want to have that here for our loadable module, so just use ".so".
nameFilter.Append( ".so" );
#endif
wxString lp = wd.GetNameWithSep();
if( wd.GetFirst( &lName, nameFilter, wxDIR_FILES ) )
{
fName = lp + lName;
checkPluginName( fName, aPluginList );
while( wd.GetNext( &lName ) )
{
fName = lp + lName;
checkPluginName( fName, aPluginList );
}
}
wd.Close();
}
void S3D_PLUGIN_MANAGER::checkPluginName( const wxString& aPath,
std::list< wxString >& aPluginList )
{
// check the existence of a plugin name and add it to the list
if( aPath.empty() || !wxFileName::FileExists( aPath ) )
return;
wxFileName path( ExpandEnvVarSubstitutions( aPath, nullptr ) );
path.Normalize();
// determine if the path is already in the list
wxString wxpath = path.GetFullPath();
std::list< wxString >::iterator bl = aPluginList.begin();
std::list< wxString >::iterator el = aPluginList.end();
while( bl != el )
{
if( 0 == (*bl).Cmp( wxpath ) )
return;
++bl;
}
aPluginList.push_back( wxpath );
wxLogTrace( MASK_3D_PLUGINMGR, wxT( " * [INFO] found 3D plugin '%s'\n" ), wxpath.GetData() );
}
void S3D_PLUGIN_MANAGER::checkPluginPath( const wxString& aPath,
std::list< wxString >& aSearchList )
{
// check the existence of a path and add it to the path search list
if( aPath.empty() )
return;
wxLogTrace( MASK_3D_PLUGINMGR, wxT( " * [INFO] checking for 3D plugins in '%s'\n" ),
aPath.GetData() );
wxFileName path;
if( aPath.StartsWith( wxT( "${" ) ) || aPath.StartsWith( wxT( "$(" ) ) )
path.Assign( ExpandEnvVarSubstitutions( aPath, nullptr ), wxEmptyString );
else
path.Assign( aPath, wxEmptyString );
path.Normalize();
if( !wxFileName::DirExists( path.GetFullPath() ) )
return;
// determine if the directory is already in the list
wxString wxpath = path.GetFullPath();
std::list< wxString >::iterator bl = aSearchList.begin();
std::list< wxString >::iterator el = aSearchList.end();
while( bl != el )
{
if( 0 == (*bl).Cmp( wxpath ) )
return;
++bl;
}
aSearchList.push_back( wxpath );
}
void S3D_PLUGIN_MANAGER::addFilterString( const wxString& aFilterString )
{
// add an entry to the file filter list
if( aFilterString.empty() )
return;
std::list< wxString >::iterator sFF = m_FileFilters.begin();
std::list< wxString >::iterator eFF = m_FileFilters.end();
while( sFF != eFF )
{
if( 0 == (*sFF).Cmp( aFilterString ) )
return;
++sFF;
}
m_FileFilters.push_back( aFilterString );
return;
}
void S3D_PLUGIN_MANAGER::addExtensionMap( KICAD_PLUGIN_LDR_3D* aPlugin )
{
// add entries to the extension map
if( nullptr == aPlugin )
return;
int nExt = aPlugin->GetNExtensions();
wxLogTrace( MASK_3D_PLUGINMGR, wxT( "%s:%s:%d * [INFO] adding %d extensions" ),
__FILE__, __FUNCTION__, __LINE__, nExt );
for( int i = 0; i < nExt; ++i )
{
char const* cp = aPlugin->GetModelExtension( i );
wxString ws;
if( cp )
ws = wxString::FromUTF8Unchecked( cp );
if( !ws.empty() )
{
m_ExtMap.insert( std::pair< const wxString, KICAD_PLUGIN_LDR_3D* >( ws, aPlugin ) );
}
}
}
std::list< wxString > const* S3D_PLUGIN_MANAGER::GetFileFilters( void ) const noexcept
{
return &m_FileFilters;
}
SCENEGRAPH* S3D_PLUGIN_MANAGER::Load3DModel( const wxString& aFileName, std::string& aPluginInfo )
{
wxFileName raw( aFileName );
wxString ext_to_find = raw.GetExt();
#ifdef _WIN32
// note: plugins only have a lowercase filter within Windows; including an uppercase
// filter will result in duplicate file entries and should be avoided.
ext_to_find.MakeLower();
#endif
// .gz files are compressed versions that may have additional information in the previous extension
if( ext_to_find == wxT( "gz" ) )
{
wxFileName second( raw.GetName() );
ext_to_find = second.GetExt() + wxT( ".gz" );
}
std::pair < std::multimap< const wxString, KICAD_PLUGIN_LDR_3D* >::iterator,
std::multimap< const wxString, KICAD_PLUGIN_LDR_3D* >::iterator > items;
items = m_ExtMap.equal_range( ext_to_find );
std::multimap< const wxString, KICAD_PLUGIN_LDR_3D* >::iterator sL = items.first;
while( sL != items.second )
{
if( sL->second->CanRender() )
{
SCENEGRAPH* sp = sL->second->Load( aFileName.ToUTF8() );
if( nullptr != sp )
{
sL->second->GetPluginInfo( aPluginInfo );
return sp;
}
}
++sL;
}
return nullptr;
}
void S3D_PLUGIN_MANAGER::ClosePlugins( void )
{
std::list< KICAD_PLUGIN_LDR_3D* >::iterator sP = m_Plugins.begin();
std::list< KICAD_PLUGIN_LDR_3D* >::iterator eP = m_Plugins.end();
wxLogTrace( MASK_3D_PLUGINMGR, wxT( "%s:%s:%d * [INFO] closing %d extensions" ),
__FILE__, __FUNCTION__, __LINE__, static_cast<int>( m_Plugins.size() ) );
while( sP != eP )
{
(*sP)->Close();
++sP;
}
}
bool S3D_PLUGIN_MANAGER::CheckTag( const char* aTag )
{
if( nullptr == aTag || aTag[0] == 0 || m_Plugins.empty() )
return false;
std::string tname = aTag;
std::string pname; // plugin name
size_t cpos = tname.find( ':' );
// if there is no colon or plugin name then the tag is bad
if( cpos == std::string::npos || cpos == 0 )
return false;
pname = tname.substr( 0, cpos );
std::string ptag; // tag from the plugin
std::list< KICAD_PLUGIN_LDR_3D* >::iterator pS = m_Plugins.begin();
std::list< KICAD_PLUGIN_LDR_3D* >::iterator pE = m_Plugins.end();
while( pS != pE )
{
ptag.clear();
(*pS)->GetPluginInfo( ptag );
// if the plugin name matches then the version
// must also match
if( !ptag.compare( 0, pname.size(), pname ) )
{
if( ptag.compare( tname ) )
return false;
return true;
}
++pS;
}
return true;
}
-101
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@@ -1,101 +0,0 @@
/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2016 Cirilo Bernardo <cirilo.bernardo@gmail.com>
* Copyright (C) 2020 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file 3d_plugin_manager.h
* manages 3D model plugins
*/
#ifndef PLUGIN_MANAGER_3D_H
#define PLUGIN_MANAGER_3D_H
#include <map>
#include <list>
#include <string>
#include <wx/string.h>
class wxWindow;
class KICAD_PLUGIN_LDR_3D;
class SCENEGRAPH;
class S3D_PLUGIN_MANAGER
{
public:
S3D_PLUGIN_MANAGER();
virtual ~S3D_PLUGIN_MANAGER();
/**
* Return the list of file filters; this will contain at least the default
* "All Files (*.*)|*.*" and the file filters supported by any available plugins.
*
* @return a pointer to the internal filter list.
*/
std::list< wxString > const* GetFileFilters( void ) const noexcept;
SCENEGRAPH* Load3DModel( const wxString& aFileName, std::string& aPluginInfo );
/**
* Iterate through all discovered plugins and closes them to reclaim memory.
*
* The individual plugins will be automatically reloaded as calls are made to load
* specific models.
*/
void ClosePlugins( void );
/**
* Check the given tag and returns true if the plugin named in the tag is not loaded
* or the plugin is loaded and the version matches.
*/
bool CheckTag( const char* aTag );
private:
/// load plugins
void loadPlugins( void );
/// list potential plugins
void listPlugins( const wxString& aPath, std::list< wxString >& aPluginList );
/// check the existence of a plugin name and add it to the list
void checkPluginName( const wxString& aPath, std::list< wxString >& aPluginList );
/// check the existence of a path and add it to the path search list
void checkPluginPath( const wxString& aPath, std::list< wxString >& aSearchList );
/// add an entry to the file filter list
void addFilterString( const wxString& aFilterString );
/// add entries to the extension map
void addExtensionMap( KICAD_PLUGIN_LDR_3D* aPlugin );
/// list of discovered plugins
std::list< KICAD_PLUGIN_LDR_3D* > m_Plugins;
/// mapping of extensions to available plugins
std::multimap< const wxString, KICAD_PLUGIN_LDR_3D* > m_ExtMap;
/// list of file filters
std::list< wxString > m_FileFilters;
};
#endif // PLUGIN_MANAGER_3D_H
-1
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@@ -1 +0,0 @@
add_subdirectory( sg )
-111
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@@ -1,111 +0,0 @@
include_directories(
${CMAKE_SOURCE_DIR}/include
${CMAKE_SOURCE_DIR}/3d-viewer
)
set( SG_FILES
sg_base.cpp
sg_node.cpp
sg_helpers.cpp
scenegraph.cpp
sg_appearance.cpp
sg_faceset.cpp
sg_shape.cpp
sg_colors.cpp
sg_coords.cpp
sg_normals.cpp
sg_index.cpp
sg_coordindex.cpp
ifsg_node.cpp
ifsg_transform.cpp
ifsg_appearance.cpp
ifsg_index.cpp
ifsg_coordindex.cpp
ifsg_colors.cpp
ifsg_coords.cpp
ifsg_faceset.cpp
ifsg_normals.cpp
ifsg_shape.cpp
ifsg_api.cpp
)
if( MINGW )
list( APPEND SG_FILES ${CMAKE_SOURCE_DIR}/common/streamwrapper.cpp )
endif( MINGW )
add_library( kicad_3dsg SHARED ${SG_FILES} )
if( APPLE )
# puts library into the main kicad.app bundle in build tree
set_target_properties( kicad_3dsg PROPERTIES
LIBRARY_OUTPUT_DIRECTORY "${OSX_BUNDLE_BUILD_LIB_DIR}"
INSTALL_NAME_DIR "${OSX_BUNDLE_BUILD_LIB_DIR}"
)
endif()
find_file( S3DSG_VERSION_FILE sg_version.h
PATHS ${CMAKE_SOURCE_DIR}/include/plugins/3dapi NO_DEFAULT_PATH NO_CMAKE_FIND_ROOT_PATH)
if( NOT ${S3DSG_VERSION_FILE} STREQUAL "S3DSG_VERSION_FILE-NOTFOUND" )
# extract the "#define KICADSG_VERSION_*" lines
file( STRINGS ${S3DSG_VERSION_FILE} _version
REGEX "^[' ','\t']*#define[' ','\t']*KICADSG_VERSION_.*" )
foreach( SVAR ${_version} )
string( REGEX MATCH KICADSG_VERSION_[M,A,J,O,R,I,N,P,T,C,H,E,V]* _VARNAME ${SVAR} )
string( REGEX MATCH [0-9]+ _VALUE ${SVAR} )
if( NOT ${_VARNAME} STREQUAL "" )
if( NOT ${_VALUE} STREQUAL "" )
set( ${_VARNAME} ${_VALUE} )
else()
set( ${_VARNAME} 0 )
endif()
endif()
endforeach()
if( NOT KICADSG_VERSION_MAJOR AND NOT ${KICADSG_VERSION_MAJOR} STREQUAL "0" )
message( FATAL_ERROR "Cannot determine the S3DSG library version" )
endif()
#ensure that NOT SG_VERSION* will evaluate to '0'
if( NOT KICADSG_VERSION_MINOR )
set( KICADSG_VERSION_MINOR 0 )
endif()
if( NOT KICADSG_VERSION_PATCH )
set( KICADSG_VERSION_PATCH 0 )
endif()
set_target_properties( kicad_3dsg
PROPERTIES SOVERSION
${KICADSG_VERSION_MAJOR}.${KICADSG_VERSION_MINOR}.${KICADSG_VERSION_PATCH} )
message( STATUS "S3DSG version: ${KICADSG_VERSION_MAJOR}.${KICADSG_VERSION_MINOR}.${KICADSG_VERSION_PATCH}" )
else()
message( FATAL_ERROR "Cannot determine the S3DSG library version" )
endif()
unset( S3DSG_VERSION_FILE CACHE )
# Define a flag to expose the appropriate EXPORT macro at build time
target_compile_definitions( kicad_3dsg PRIVATE -DCOMPILE_SGLIB )
target_link_libraries( kicad_3dsg ${wxWidgets_LIBRARIES} )
# Don't specify the ARCHIVE DESTINATION parameter to prevent
# the install of the import library on Windows
# https://cmake.org/pipermail/cmake/2011-November/047746.html
install( TARGETS
kicad_3dsg
RUNTIME DESTINATION ${KICAD_LIB}
LIBRARY DESTINATION ${KICAD_LIB}
COMPONENT binary
)
if( KICAD_WIN32_INSTALL_PDBS )
# Get the PDBs to copy over for MSVC
install(FILES $<TARGET_PDB_FILE:kicad_3dsg> DESTINATION ${KICAD_BIN})
endif()
-527
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@@ -1,527 +0,0 @@
/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2015-2017 Cirilo Bernardo <cirilo.bernardo@gmail.com>
* Copyright (C) 2020 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include <iostream>
#include <sstream>
#include <fstream>
#include <memory>
#include <wx/filename.h>
#include <wx/log.h>
#include "plugins/3dapi/ifsg_api.h"
#include "plugins/3dapi/sg_version.h"
#include "streamwrapper.h"
#include "3d_cache/sg/sg_node.h"
#include "3d_cache/sg/scenegraph.h"
#include "3d_cache/sg/sg_appearance.h"
#include "3d_cache/sg/sg_shape.h"
#include "3d_cache/sg/sg_helpers.h"
// version format of the cache file
#define SG_VERSION_TAG "VERSION:2"
static void formatMaterial( SMATERIAL& mat, SGAPPEARANCE const* app )
{
float v0, v1, v2;
app->ambient.GetColor( v0, v1, v2 );
mat.m_Ambient.x = v0;
mat.m_Ambient.y = v1;
mat.m_Ambient.z = v2;
app->diffuse.GetColor( v0, v1, v2 );
mat.m_Diffuse.x = v0;
mat.m_Diffuse.y = v1;
mat.m_Diffuse.z = v2;
mat.m_Ambient.x *= v0;
mat.m_Ambient.y *= v1;
mat.m_Ambient.z *= v2;
app->emissive.GetColor( v0, v1, v2 );
mat.m_Emissive.x = v0;
mat.m_Emissive.y = v1;
mat.m_Emissive.z = v2;
app->specular.GetColor( v0, v1, v2 );
mat.m_Specular.x = v0;
mat.m_Specular.y = v1;
mat.m_Specular.z = v2;
mat.m_Shininess = app->shininess;
mat.m_Transparency = app->transparency;
}
bool S3D::WriteVRML( const char* filename, bool overwrite, SGNODE* aTopNode,
bool reuse, bool renameNodes )
{
if( nullptr == filename || filename[0] == 0 )
return false;
wxString ofile = wxString::FromUTF8Unchecked( filename );
if( wxFileName::Exists( ofile ) )
{
if( !overwrite )
return false;
// make sure we make no attempt to write a directory
if( !wxFileName::FileExists( ofile ) )
return false;
}
wxCHECK( aTopNode && aTopNode->GetNodeType() == S3D::SGTYPE_TRANSFORM, false );
OPEN_OSTREAM( op, filename );
if( op.fail() )
{
wxLogTrace( MASK_3D_SG, wxT( "%s:%s:%d * [INFO] failed to open file '%s'" ),
__FILE__, __FUNCTION__, __LINE__, filename );
return false;
}
op.imbue( std::locale::classic() );
op << "#VRML V2.0 utf8\n";
if( renameNodes )
{
aTopNode->ResetNodeIndex();
aTopNode->ReNameNodes();
}
aTopNode->WriteVRML( op, reuse );
if( !op.fail() )
{
CLOSE_STREAM( op );
return true;
}
CLOSE_STREAM( op );
wxLogTrace( MASK_3D_SG, wxT( "%s:%s:%d * [INFO] problems encountered writing file '%s'" ),
__FILE__, __FUNCTION__, __LINE__, filename );
return false;
}
void S3D::ResetNodeIndex( SGNODE* aNode )
{
wxCHECK( aNode, /* void */ );
aNode->ResetNodeIndex();
}
void S3D::RenameNodes( SGNODE* aNode )
{
wxCHECK( aNode, /* void */ );
aNode->ReNameNodes();
}
void S3D::DestroyNode( SGNODE* aNode ) noexcept
{
wxCHECK( aNode, /* void */ );
delete aNode;
}
bool S3D::WriteCache( const char* aFileName, bool overwrite, SGNODE* aNode,
const char* aPluginInfo )
{
if( nullptr == aFileName || aFileName[0] == 0 )
return false;
wxString ofile = wxString::FromUTF8Unchecked( aFileName );
wxCHECK( aNode, false );
if( wxFileName::Exists( ofile ) )
{
if( !overwrite )
{
wxLogTrace( MASK_3D_SG, wxT( "%s:%s:%d * [INFO] file exists not overwriting '%s'" ),
__FILE__, __FUNCTION__, __LINE__, aFileName );
return false;
}
// make sure we make no attempt to write a directory
if( !wxFileName::FileExists( aFileName ) )
{
wxLogTrace( MASK_3D_SG, wxT( "%s:%s:%d * [INFO] specified path is a directory '%s'" ),
__FILE__, __FUNCTION__, __LINE__, aFileName );
return false;
}
}
OPEN_OSTREAM( output, aFileName );
if( output.fail() )
{
wxLogTrace( MASK_3D_SG, wxT( "%s:%s:%d * [INFO] failed to open file '%s'" ),
__FILE__, __FUNCTION__, __LINE__, aFileName );
return false;
}
output << "(" << SG_VERSION_TAG << ")";
if( nullptr != aPluginInfo && aPluginInfo[0] != 0 )
output << "(" << aPluginInfo << ")";
else
output << "(INTERNAL:0.0.0.0)";
bool rval = aNode->WriteCache( output, nullptr );
CLOSE_STREAM( output );
if( !rval )
{
wxLogTrace( MASK_3D_SG,
wxT( "%s:%s:%d * [INFO] problems encountered writing cache file '%s'" ),
__FILE__, __FUNCTION__, __LINE__, aFileName );
// delete the defective file
wxRemoveFile( ofile );
}
return rval;
}
SGNODE* S3D::ReadCache( const char* aFileName, void* aPluginMgr,
bool (*aTagCheck)( const char*, void* ) )
{
if( nullptr == aFileName || aFileName[0] == 0 )
return nullptr;
wxString ofile = wxString::FromUTF8Unchecked( aFileName );
if( !wxFileName::FileExists( aFileName ) )
{
wxLogTrace( MASK_3D_SG, wxT( "%s:%s:%d * [INFO] no such file '%s'" ),
__FILE__, __FUNCTION__, __LINE__, aFileName );
return nullptr;
}
std::unique_ptr<SGNODE> np = std::make_unique<SCENEGRAPH>( nullptr );
OPEN_ISTREAM( file, aFileName );
if( file.fail() )
{
wxLogTrace( MASK_3D_SG, wxT( "%s:%s:%d * [INFO] failed to open file '%s'" ),
__FILE__, __FUNCTION__, __LINE__, aFileName );
return nullptr;
}
// from SG_VERSION_TAG 1, read the version tag; if it's not the expected tag
// then we fail to read the cache file
do
{
std::string name;
char schar;
file.get( schar );
if( '(' != schar )
{
wxLogTrace( MASK_3D_SG, wxT( "%s:%s:%d * [INFO] corrupt data; missing left parenthesis"
" at position '%d'" ),
__FILE__, __FUNCTION__, __LINE__,
static_cast<int>( file.tellg() ) );
CLOSE_STREAM( file );
return nullptr;
}
file.get( schar );
while( ')' != schar && file.good() )
{
name.push_back( schar );
file.get( schar );
}
if( name.compare( SG_VERSION_TAG ) )
{
CLOSE_STREAM( file );
return nullptr;
}
} while( 0 );
// from SG_VERSION_TAG 2, read the PluginInfo string and check that it matches
// version tag; if it's not the expected tag then we fail to read the file
do
{
std::string name;
char schar;
file.get( schar );
if( '(' != schar )
{
wxLogTrace( MASK_3D_SG, wxT( "%s:%s:%d * [INFO] corrupt data; missing left parenthesis"
" at position '%d'" ),
__FILE__, __FUNCTION__, __LINE__,
static_cast<int>( file.tellg() ) );
CLOSE_STREAM( file );
return nullptr;
}
file.get( schar );
while( ')' != schar && file.good() )
{
name.push_back( schar );
file.get( schar );
}
// check the plugin tag
if( nullptr != aTagCheck && nullptr != aPluginMgr
&& !aTagCheck( name.c_str(), aPluginMgr ) )
{
CLOSE_STREAM( file );
return nullptr;
}
} while( 0 );
bool rval = np->ReadCache( file, nullptr );
CLOSE_STREAM( file );
if( !rval )
{
wxLogTrace( MASK_3D_SG, wxT( "%s:%s:%d * [INFO] problems encountered reading cache file "
"'%s'" ),
__FILE__, __FUNCTION__, __LINE__,
aFileName );
return nullptr;
}
return np.release();
}
S3DMODEL* S3D::GetModel( SCENEGRAPH* aNode )
{
if( nullptr == aNode )
return nullptr;
if( aNode->GetNodeType() != S3D::SGTYPE_TRANSFORM )
return nullptr;
S3D::MATLIST materials;
std::vector< SMESH > meshes;
// the materials list shall have a default color; although the VRML
// default is an opaque black, the default used here shall be a median
// gray in hopes that it may help highlight faulty models; this color is
// also typical of MCAD applications. When a model has no associated
// material color it shall be assigned the index 0.
SGAPPEARANCE app( nullptr );
app.ambient = SGCOLOR( 0.6f, 0.6f, 0.6f );
app.diffuse = SGCOLOR( 0.6f, 0.6f, 0.6f );
app.specular = app.diffuse;
app.shininess = 0.05f;
app.transparency = 0.0f;
materials.matorder.push_back( &app );
materials.matmap.insert( std::pair< SGAPPEARANCE const*, int >( &app, 0 ) );
if( aNode->Prepare( nullptr, materials, meshes ) )
{
if( meshes.empty() )
return nullptr;
S3DMODEL* model = S3D::New3DModel();
// add all the materials
size_t j = materials.matorder.size();
SMATERIAL* lmat = new SMATERIAL[j];
for( size_t i = 0; i < j; ++i )
formatMaterial( lmat[i], materials.matorder[i] );
model->m_Materials = lmat;
model->m_MaterialsSize = j;
// add all the meshes
j = meshes.size();
SMESH* lmesh = new SMESH[j];
for( size_t i = 0; i < j; ++i )
lmesh[i] = meshes[i];
model->m_Meshes = lmesh;
model->m_MeshesSize = j;
return model;
}
size_t j = meshes.size();
for( size_t i = 0; i < j; ++i )
S3D::Free3DMesh( meshes[i] );
return nullptr;
}
void S3D::Destroy3DModel( S3DMODEL** aModel )
{
if( nullptr == aModel || nullptr == *aModel )
return;
S3DMODEL* m = *aModel;
S3D::FREE_S3DMODEL( *m );
delete m;
*aModel = nullptr;
}
void Free3DModel( S3DMODEL& aModel )
{
S3D::FREE_S3DMODEL( aModel );
}
void S3D::Free3DMesh( SMESH& aMesh )
{
S3D::FREE_SMESH( aMesh );
}
S3DMODEL* S3D::New3DModel( void )
{
S3DMODEL* mp = new S3DMODEL;
S3D::INIT_S3DMODEL( *mp );
return mp;
}
void S3D::Init3DMaterial( SMATERIAL& aMat )
{
S3D::INIT_SMATERIAL( aMat );
}
void S3D::Init3DMesh( SMESH& aMesh )
{
S3D::INIT_SMESH( aMesh );
}
void S3D::GetLibVersion( unsigned char* Major, unsigned char* Minor, unsigned char* Patch,
unsigned char* Revision ) noexcept
{
if( Major )
*Major = KICADSG_VERSION_MAJOR;
if( Minor )
*Minor = KICADSG_VERSION_MINOR;
if( Revision )
*Revision = KICADSG_VERSION_REVISION;
if( Patch )
*Patch = KICADSG_VERSION_PATCH;
}
SGVECTOR S3D::CalcTriNorm( const SGPOINT& p1, const SGPOINT& p2, const SGPOINT& p3 )
{
glm::dvec3 tri = glm::dvec3( 0.0, 0.0, 0.0 );
glm::dvec3 pts[3];
pts[0] = glm::dvec3( p1.x, p1.y, p1.z );
pts[1] = glm::dvec3( p2.x, p2.y, p2.z );
pts[2] = glm::dvec3( p3.x, p3.y, p3.z );
// degenerate points are given a default 0, 0, 1 normal
if( S3D::degenerate( pts ) )
return SGVECTOR( 0.0, 0.0, 1.0 );
// normal
tri = glm::cross( pts[1] - pts[0], pts[2] - pts[0] );
glm::normalize( tri );
return SGVECTOR( tri.x, tri.y, tri.z );
}
S3D::SGTYPES S3D::GetSGNodeType( SGNODE* aNode )
{
if( nullptr == aNode )
return SGTYPE_END;
return aNode->GetNodeType();
}
SGNODE* S3D::GetSGNodeParent( SGNODE* aNode )
{
if( nullptr == aNode )
return nullptr;
return aNode->GetParent();
}
bool S3D::AddSGNodeRef( SGNODE* aParent, SGNODE* aChild )
{
if( nullptr == aParent || nullptr == aChild )
return false;
return aParent->AddRefNode( aChild );
}
bool S3D::AddSGNodeChild( SGNODE* aParent, SGNODE* aChild )
{
if( nullptr == aParent || nullptr == aChild )
return false;
return aParent->AddChildNode( aChild );
}
void S3D::AssociateSGNodeWrapper( SGNODE* aObject, SGNODE** aRefPtr )
{
if( nullptr == aObject || nullptr == aRefPtr || aObject != *aRefPtr )
return;
aObject->AssociateWrapper( aRefPtr );
}
-284
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@@ -1,284 +0,0 @@
/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2015 Cirilo Bernardo <cirilo.bernardo@gmail.com>
* Copyright (C) 2020 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include <iostream>
#include <sstream>
#include <wx/log.h>
#include "plugins/3dapi/ifsg_appearance.h"
#include "3d_cache/sg/sg_appearance.h"
extern char BadParent[];
extern char WrongParent[];
IFSG_APPEARANCE::IFSG_APPEARANCE( bool create )
{
m_node = nullptr;
if( !create )
return ;
m_node = new SGAPPEARANCE( nullptr );
m_node->AssociateWrapper( &m_node );
}
IFSG_APPEARANCE::IFSG_APPEARANCE( SGNODE* aParent )
{
m_node = new SGAPPEARANCE( nullptr );
if( !m_node->SetParent( aParent ) )
{
delete m_node;
m_node = nullptr;
wxLogTrace( MASK_3D_SG, wxT( "%s:%s:%d %s" ), __FILE__, __FUNCTION__, __LINE__,
WrongParent );
return;
}
m_node->AssociateWrapper( &m_node );
}
IFSG_APPEARANCE::IFSG_APPEARANCE( IFSG_NODE& aParent )
{
SGNODE* pp = aParent.GetRawPtr();
#ifdef DEBUG
if( ! pp )
{
wxLogTrace( MASK_3D_SG, wxT( "%s:%s:%d %s" ), __FILE__, __FUNCTION__, __LINE__,
BadParent );
}
#endif
m_node = new SGAPPEARANCE( nullptr );
if( !m_node->SetParent( pp ) )
{
delete m_node;
m_node = nullptr;
wxLogTrace( MASK_3D_SG, wxT( "%s:%s:%d %s" ), __FILE__, __FUNCTION__, __LINE__,
WrongParent );
return;
}
m_node->AssociateWrapper( &m_node );
}
bool IFSG_APPEARANCE::Attach( SGNODE* aNode )
{
if( m_node )
m_node->DisassociateWrapper( &m_node );
m_node = nullptr;
if( !aNode )
return false;
if( S3D::SGTYPE_APPEARANCE != aNode->GetNodeType() )
{
return false;
}
m_node = aNode;
m_node->AssociateWrapper( &m_node );
return true;
}
bool IFSG_APPEARANCE::NewNode( SGNODE* aParent )
{
if( m_node )
m_node->DisassociateWrapper( &m_node );
m_node = new SGAPPEARANCE( aParent );
if( aParent != m_node->GetParent() )
{
wxLogTrace( MASK_3D_SG,
wxT( "%s:%s:%d * [BUG] invalid SGNODE parent (%s) to SGAPPEARANCE" ),
__FILE__, __FUNCTION__, __LINE__,
aParent->GetNodeTypeName( aParent->GetNodeType() ) );
delete m_node;
m_node = nullptr;
return false;
}
m_node->AssociateWrapper( &m_node );
return true;
}
bool IFSG_APPEARANCE::NewNode( IFSG_NODE& aParent )
{
SGNODE* np = aParent.GetRawPtr();
wxCHECK( np, false );
return NewNode( np );
}
bool IFSG_APPEARANCE::SetEmissive( float aRVal, float aGVal, float aBVal )
{
wxCHECK( m_node, false );
return ( (SGAPPEARANCE*) m_node )->SetEmissive( aRVal, aGVal, aBVal );
}
bool IFSG_APPEARANCE::SetEmissive( const SGCOLOR* aRGBColor )
{
wxCHECK( m_node, false );
return ( (SGAPPEARANCE*) m_node )->SetEmissive( aRGBColor );
}
bool IFSG_APPEARANCE::SetEmissive( const SGCOLOR& aRGBColor )
{
wxCHECK( m_node, false );
return ( (SGAPPEARANCE*) m_node )->SetEmissive( aRGBColor );
}
bool IFSG_APPEARANCE::SetDiffuse( float aRVal, float aGVal, float aBVal )
{
wxCHECK( m_node, false );
return ( (SGAPPEARANCE*) m_node )->SetDiffuse( aRVal, aGVal, aBVal );
}
bool IFSG_APPEARANCE::SetDiffuse( const SGCOLOR* aRGBColor )
{
wxCHECK( m_node, false );
return ( (SGAPPEARANCE*) m_node )->SetDiffuse( aRGBColor );
}
bool IFSG_APPEARANCE::SetDiffuse( const SGCOLOR& aRGBColor )
{
wxCHECK( m_node, false );
return ( (SGAPPEARANCE*) m_node )->SetDiffuse( aRGBColor );
}
bool IFSG_APPEARANCE::SetSpecular( float aRVal, float aGVal, float aBVal )
{
wxCHECK( m_node, false );
return ( (SGAPPEARANCE*) m_node )->SetSpecular( aRVal, aGVal, aBVal );
}
bool IFSG_APPEARANCE::SetSpecular( const SGCOLOR* aRGBColor )
{
wxCHECK( m_node, false );
return ( (SGAPPEARANCE*) m_node )->SetSpecular( aRGBColor );
}
bool IFSG_APPEARANCE::SetSpecular( const SGCOLOR& aRGBColor )
{
wxCHECK( m_node, false );
return ( (SGAPPEARANCE*) m_node )->SetSpecular( aRGBColor );
}
bool IFSG_APPEARANCE::SetAmbient( float aRVal, float aGVal, float aBVal )
{
wxCHECK( m_node, false );
return ( (SGAPPEARANCE*) m_node )->SetAmbient( aRVal, aGVal, aBVal );
}
bool IFSG_APPEARANCE::SetAmbient( const SGCOLOR* aRGBColor )
{
wxCHECK( m_node, false );
return ( (SGAPPEARANCE*) m_node )->SetAmbient( aRGBColor );
}
bool IFSG_APPEARANCE::SetAmbient( const SGCOLOR& aRGBColor )
{
wxCHECK( m_node, false );
return ( (SGAPPEARANCE*) m_node )->SetAmbient( aRGBColor );
}
bool IFSG_APPEARANCE::SetShininess( float aShininess ) noexcept
{
wxCHECK( m_node, false );
if( aShininess < 0 || aShininess > 1.0 )
{
wxLogTrace( MASK_3D_SG, wxT( "%s:%s:%d * [BUG] shininess out of range [0..1]" ),
__FILE__, __FUNCTION__, __LINE__ );
return false;
}
( (SGAPPEARANCE*) m_node )->shininess = aShininess;
return true;
}
bool IFSG_APPEARANCE::SetTransparency( float aTransparency ) noexcept
{
wxCHECK( m_node, false );
if( aTransparency < 0 || aTransparency > 1.0 )
{
wxLogTrace( MASK_3D_SG, wxT( "%s:%s:%d * [BUG] transparency out of range [0..1]" ),
__FILE__, __FUNCTION__, __LINE__ );
return false;
}
( (SGAPPEARANCE*) m_node )->transparency = aTransparency;
return true;
}
-189
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@@ -1,189 +0,0 @@
/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2015 Cirilo Bernardo <cirilo.bernardo@gmail.com>
* Copyright (C) 2020 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include <iostream>
#include <sstream>
#include <wx/log.h>
#include "plugins/3dapi/ifsg_colors.h"
#include "3d_cache/sg/sg_colors.h"
extern char BadParent[];
extern char WrongParent[];
IFSG_COLORS::IFSG_COLORS( bool create )
{
m_node = nullptr;
if( !create )
return;
m_node = new SGCOLORS( nullptr );
m_node->AssociateWrapper( &m_node );
}
IFSG_COLORS::IFSG_COLORS( SGNODE* aParent )
{
m_node = new SGCOLORS( nullptr );
if( !m_node->SetParent( aParent ) )
{
delete m_node;
m_node = nullptr;
wxLogTrace( MASK_3D_SG, wxT( "%s:%s:%d" ), __FILE__, __FUNCTION__, __LINE__ );
return;
}
m_node->AssociateWrapper( &m_node );
}
IFSG_COLORS::IFSG_COLORS( IFSG_NODE& aParent )
{
SGNODE* pp = aParent.GetRawPtr();
#ifdef DEBUG
// Braces needed due to dangling else warning from wxLogTrace macro
if( !pp )
{
wxLogTrace( MASK_3D_SG, wxT( "%s:%s:%d %s" ), __FILE__, __FUNCTION__, __LINE__,
BadParent );
}
#endif
m_node = new SGCOLORS( nullptr );
if( !m_node->SetParent( pp ) )
{
delete m_node;
m_node = nullptr;
wxLogTrace( MASK_3D_SG, wxT( "%s:%s:%d %s" ), __FILE__, __FUNCTION__, __LINE__,
WrongParent );
return;
}
m_node->AssociateWrapper( &m_node );
}
bool IFSG_COLORS::Attach( SGNODE* aNode )
{
if( m_node )
m_node->DisassociateWrapper( &m_node );
m_node = nullptr;
if( !aNode )
return false;
if( S3D::SGTYPE_COLORS != aNode->GetNodeType() )
{
return false;
}
m_node = aNode;
m_node->AssociateWrapper( &m_node );
return true;
}
bool IFSG_COLORS::NewNode( SGNODE* aParent )
{
if( m_node )
m_node->DisassociateWrapper( &m_node );
m_node = new SGCOLORS( aParent );
if( aParent != m_node->GetParent() )
{
wxLogTrace( MASK_3D_SG, wxT( "%s:%s:%d * [BUG] invalid SGNODE parent (%s) to SGCOLORS" ),
__FILE__, __FUNCTION__, __LINE__,
aParent->GetNodeTypeName( aParent->GetNodeType() ) );
delete m_node;
m_node = nullptr;
return false;
}
m_node->AssociateWrapper( &m_node );
return true;
}
bool IFSG_COLORS::NewNode( IFSG_NODE& aParent )
{
SGNODE* np = aParent.GetRawPtr();
wxCHECK( np, false );
return NewNode( np );
}
bool IFSG_COLORS::GetColorList( size_t& aListSize, SGCOLOR*& aColorList )
{
wxCHECK( m_node, false );
return ( (SGCOLORS*) m_node )->GetColorList( aListSize, aColorList );
}
bool IFSG_COLORS::SetColorList( size_t aListSize, const SGCOLOR* aColorList )
{
wxCHECK( m_node, false );
( (SGCOLORS*) m_node )->SetColorList( aListSize, aColorList );
return true;
}
bool IFSG_COLORS::AddColor( double aRedValue, double aGreenValue, double aBlueValue )
{
wxCHECK( m_node, false );
( (SGCOLORS*) m_node )->AddColor( aRedValue, aGreenValue, aBlueValue );
return true;
}
bool IFSG_COLORS::AddColor( const SGCOLOR& aColor )
{
wxCHECK( m_node, false );
( (SGCOLORS*) m_node )->AddColor( aColor );
return true;
}
-152
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@@ -1,152 +0,0 @@
/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2015 Cirilo Bernardo <cirilo.bernardo@gmail.com>
* Copyright (C) 2020 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include <iostream>
#include <sstream>
#include <wx/log.h>
#include "plugins/3dapi/ifsg_coordindex.h"
#include "3d_cache/sg/sg_coordindex.h"
extern char BadParent[];
extern char WrongParent[];
IFSG_COORDINDEX::IFSG_COORDINDEX( bool create )
{
m_node = nullptr;
if( !create )
return;
m_node = new SGCOORDINDEX( nullptr );
m_node->AssociateWrapper( &m_node );
}
IFSG_COORDINDEX::IFSG_COORDINDEX( SGNODE* aParent )
{
m_node = new SGCOORDINDEX( nullptr );
if( !m_node->SetParent( aParent ) )
{
delete m_node;
m_node = nullptr;
wxLogTrace( MASK_3D_SG, wxT( "%s:%s:%d %s" ), __FILE__, __FUNCTION__, __LINE__,
WrongParent );
return;
}
m_node->AssociateWrapper( &m_node );
}
IFSG_COORDINDEX::IFSG_COORDINDEX( IFSG_NODE& aParent )
{
SGNODE* pp = aParent.GetRawPtr();
if( !pp )
{
wxLogTrace( MASK_3D_SG, wxT( "%s:%s:%d %s" ), __FILE__, __FUNCTION__, __LINE__,
BadParent );
return;
}
m_node = new SGCOORDINDEX( nullptr );
if( !m_node->SetParent( pp ) )
{
wxLogTrace( MASK_3D_SG, wxT( "%s:%s:%d %s" ), __FILE__, __FUNCTION__, __LINE__,
WrongParent );
delete m_node;
m_node = nullptr;
return;
}
m_node->AssociateWrapper( &m_node );
}
bool IFSG_COORDINDEX::Attach( SGNODE* aNode )
{
if( m_node )
m_node->DisassociateWrapper( &m_node );
m_node = nullptr;
if( !aNode )
return false;
if( S3D::SGTYPE_COORDINDEX != aNode->GetNodeType() )
{
return false;
}
m_node = aNode;
m_node->AssociateWrapper( &m_node );
return true;
}
bool IFSG_COORDINDEX::NewNode( SGNODE* aParent )
{
if( m_node )
m_node->DisassociateWrapper( &m_node );
m_node = new SGCOORDINDEX( aParent );
if( aParent != m_node->GetParent() )
{
wxLogTrace( MASK_3D_SG,
wxT( "%s:%s:%d * [BUG] invalid SGNODE parent (%s) to SGCOORDINDEX" ),
__FILE__, __FUNCTION__, __LINE__,
aParent->GetNodeTypeName( aParent->GetNodeType() ) );
delete m_node;
m_node = nullptr;
return false;
}
m_node->AssociateWrapper( &m_node );
return true;
}
bool IFSG_COORDINDEX::NewNode( IFSG_NODE& aParent )
{
SGNODE* np = aParent.GetRawPtr();
wxCHECK( np, false );
return NewNode( np );
}
-189
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@@ -1,189 +0,0 @@
/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2015 Cirilo Bernardo <cirilo.bernardo@gmail.com>
* Copyright (C) 2020 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include <iostream>
#include <sstream>
#include <wx/log.h>
#include "plugins/3dapi/ifsg_coords.h"
#include "3d_cache/sg/sg_coords.h"
extern char BadParent[];
extern char WrongParent[];
IFSG_COORDS::IFSG_COORDS( bool create )
{
m_node = nullptr;
if( !create )
return ;
m_node = new SGCOORDS( nullptr );
m_node->AssociateWrapper( &m_node );
}
IFSG_COORDS::IFSG_COORDS( SGNODE* aParent )
{
m_node = new SGCOORDS( nullptr );
if( !m_node->SetParent( aParent ) )
{
delete m_node;
m_node = nullptr;
wxLogTrace( MASK_3D_SG, wxT( "%s:%s:%d %s" ), __FILE__, __FUNCTION__, __LINE__,
WrongParent );
return;
}
m_node->AssociateWrapper( &m_node );
}
IFSG_COORDS::IFSG_COORDS( IFSG_NODE& aParent )
{
SGNODE* pp = aParent.GetRawPtr();
#ifdef DEBUG
if( !pp )
{
wxLogTrace( MASK_3D_SG, wxT( "%s:%s:%d %s" ), __FILE__, __FUNCTION__, __LINE__,
BadParent );
}
#endif
m_node = new SGCOORDS( nullptr );
if( !m_node->SetParent( pp ) )
{
delete m_node;
m_node = nullptr;
wxLogTrace( MASK_3D_SG, wxT( "%s:%s:%d %s" ), __FILE__, __FUNCTION__, __LINE__,
WrongParent );
return;
}
m_node->AssociateWrapper( &m_node );
}
bool IFSG_COORDS::Attach( SGNODE* aNode )
{
if( m_node )
m_node->DisassociateWrapper( &m_node );
m_node = nullptr;
if( !aNode )
return false;
if( S3D::SGTYPE_COORDS != aNode->GetNodeType() )
{
return false;
}
m_node = aNode;
m_node->AssociateWrapper( &m_node );
return true;
}
bool IFSG_COORDS::NewNode( SGNODE* aParent )
{
if( m_node )
m_node->DisassociateWrapper( &m_node );
m_node = new SGCOORDS( aParent );
if( aParent != m_node->GetParent() )
{
wxLogTrace( MASK_3D_SG, wxT( "%s:%s:%d * [BUG] invalid SGNODE parent (%s) to SGCOORDS" ),
__FILE__, __FUNCTION__, __LINE__,
aParent->GetNodeTypeName( aParent->GetNodeType() ) );
delete m_node;
m_node = nullptr;
return false;
}
m_node->AssociateWrapper( &m_node );
return true;
}
bool IFSG_COORDS::NewNode( IFSG_NODE& aParent )
{
SGNODE* np = aParent.GetRawPtr();
wxCHECK( np, false );
return NewNode( np );
}
bool IFSG_COORDS::GetCoordsList( size_t& aListSize, SGPOINT*& aCoordsList )
{
wxCHECK( m_node, false );
return ( (SGCOORDS*) m_node )->GetCoordsList( aListSize, aCoordsList );
}
bool IFSG_COORDS::SetCoordsList( size_t aListSize, const SGPOINT* aCoordsList )
{
wxCHECK( m_node, false );
( (SGCOORDS*) m_node )->SetCoordsList( aListSize, aCoordsList );
return true;
}
bool IFSG_COORDS::AddCoord( double aXValue, double aYValue, double aZValue )
{
wxCHECK( m_node, false );
( (SGCOORDS*) m_node )->AddCoord( aXValue, aYValue, aZValue );
return true;
}
bool IFSG_COORDS::AddCoord( const SGPOINT& aPoint )
{
wxCHECK( m_node, false );
( (SGCOORDS*) m_node )->AddCoord( aPoint );
return true;
}
-161
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@@ -1,161 +0,0 @@
/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2015 Cirilo Bernardo <cirilo.bernardo@gmail.com>
* Copyright (C) 2020 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include <iostream>
#include <sstream>
#include <wx/log.h>
#include "plugins/3dapi/ifsg_faceset.h"
#include "3d_cache/sg/sg_faceset.h"
extern char BadParent[];
extern char WrongParent[];
IFSG_FACESET::IFSG_FACESET( bool create )
{
m_node = nullptr;
if( !create )
return ;
m_node = new SGFACESET( nullptr );
m_node->AssociateWrapper( &m_node );
}
IFSG_FACESET::IFSG_FACESET( SGNODE* aParent )
{
m_node = new SGFACESET( nullptr );
if( !m_node->SetParent( aParent ) )
{
delete m_node;
m_node = nullptr;
wxLogTrace( MASK_3D_SG, wxT( "%s:%s:%d %s" ), __FILE__, __FUNCTION__, __LINE__,
WrongParent );
return;
}
m_node->AssociateWrapper( &m_node );
}
IFSG_FACESET::IFSG_FACESET( IFSG_NODE& aParent )
{
SGNODE* pp = aParent.GetRawPtr();
#ifdef DEBUG
if( ! pp )
{
wxLogTrace( MASK_3D_SG, wxT( "%s:%s:%d %s" ), __FILE__, __FUNCTION__, __LINE__,
BadParent );
}
#endif
m_node = new SGFACESET( nullptr );
if( !m_node->SetParent( pp ) )
{
delete m_node;
m_node = nullptr;
wxLogTrace( MASK_3D_SG, wxT( "%s:%s:%d %s" ), __FILE__, __FUNCTION__, __LINE__,
WrongParent );
return;
}
m_node->AssociateWrapper( &m_node );
}
bool IFSG_FACESET::Attach( SGNODE* aNode )
{
if( m_node )
m_node->DisassociateWrapper( &m_node );
m_node = nullptr;
if( !aNode )
return false;
if( S3D::SGTYPE_FACESET != aNode->GetNodeType() )
{
return false;
}
m_node = aNode;
m_node->AssociateWrapper( &m_node );
return true;
}
bool IFSG_FACESET::NewNode( SGNODE* aParent )
{
if( m_node )
m_node->DisassociateWrapper( &m_node );
m_node = new SGFACESET( aParent );
if( aParent != m_node->GetParent() )
{
wxLogTrace( MASK_3D_SG, wxT( "%s:%s:%d * [BUG] invalid SGNODE parent (%s) to SGFACESET" ),
__FILE__, __FUNCTION__, __LINE__,
aParent->GetNodeTypeName( aParent->GetNodeType() ) );
delete m_node;
m_node = nullptr;
return false;
}
m_node->AssociateWrapper( &m_node );
return true;
}
bool IFSG_FACESET::NewNode( IFSG_NODE& aParent )
{
SGNODE* np = aParent.GetRawPtr();
wxCHECK( np, false );
return NewNode( np );
}
bool IFSG_FACESET::CalcNormals( SGNODE** aPtr )
{
if( m_node )
return ( (SGFACESET*) m_node )->CalcNormals( aPtr );
return false;
}
-64
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@@ -1,64 +0,0 @@
/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2015 Cirilo Bernardo <cirilo.bernardo@gmail.com>
* Copyright (C) 2020 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include <iostream>
#include <sstream>
#include <wx/log.h>
#include "plugins/3dapi/ifsg_index.h"
#include "3d_cache/sg/sg_coordindex.h"
IFSG_INDEX::IFSG_INDEX() : IFSG_NODE()
{
}
bool IFSG_INDEX::GetIndices( size_t& nIndices, int*& aIndexList )
{
wxCHECK( m_node, false );
return ( (SGINDEX*) m_node )->GetIndices( nIndices, aIndexList );
}
bool IFSG_INDEX::SetIndices( size_t nIndices, int* aIndexList )
{
wxCHECK( m_node, false );
( (SGINDEX*) m_node )->SetIndices( nIndices, aIndexList );
return true;
}
bool IFSG_INDEX::AddIndex( int aIndex )
{
wxCHECK( m_node, false );
( (SGINDEX*) m_node )->AddIndex( aIndex );
return true;
}
-165
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@@ -1,165 +0,0 @@
/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2015 Cirilo Bernardo <cirilo.bernardo@gmail.com>
* Copyright (C) 2020 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include <iostream>
#include <sstream>
#include <wx/log.h>
#include "plugins/3dapi/ifsg_node.h"
#include "3d_cache/sg/sg_node.h"
#include "plugins/3dapi/ifsg_api.h"
// collection of common error strings used by the wrappers
char BadObject[] = " * [BUG] operating on an invalid wrapper (object may have been deleted)";
char BadOperand[] = " * [BUG] parameter aNode is an invalid wrapper; its data may have been deleted";
char BadParent[] = " * [BUG] invalid parent node (data may have been deleted)";
char WrongParent[] = " * [BUG] parent node type is incompatible";
IFSG_NODE::IFSG_NODE()
{
m_node = nullptr;
}
IFSG_NODE::~IFSG_NODE()
{
if( m_node )
m_node->DisassociateWrapper( &m_node );
}
void IFSG_NODE::Destroy( void )
{
if( m_node )
m_node->DisassociateWrapper( &m_node );
delete m_node;
m_node = nullptr;
}
SGNODE* IFSG_NODE::GetRawPtr( void ) noexcept
{
return m_node;
}
S3D::SGTYPES IFSG_NODE::GetNodeType( void ) const
{
wxCHECK( m_node, S3D::SGTYPE_END );
return m_node->GetNodeType();
}
SGNODE* IFSG_NODE::GetParent( void ) const
{
wxCHECK( m_node, nullptr );
return m_node->GetParent();
}
bool IFSG_NODE::SetParent( SGNODE* aParent )
{
wxCHECK( m_node, false );
return m_node->SetParent( aParent );
}
const char* IFSG_NODE::GetName( void )
{
wxCHECK( m_node, nullptr );
return m_node->GetName();
}
bool IFSG_NODE::SetName( const char* aName )
{
wxCHECK( m_node, false );
m_node->SetName( aName );
return true;
}
const char* IFSG_NODE::GetNodeTypeName( S3D::SGTYPES aNodeType ) const
{
wxCHECK( m_node, nullptr );
return m_node->GetNodeTypeName( aNodeType );
}
SGNODE* IFSG_NODE::FindNode( const char* aNodeName )
{
wxCHECK( m_node, nullptr );
return m_node->FindNode( aNodeName, nullptr );
}
bool IFSG_NODE::AddRefNode( SGNODE* aNode )
{
wxCHECK( m_node, false );
return m_node->AddRefNode( aNode );
}
bool IFSG_NODE::AddRefNode( IFSG_NODE& aNode )
{
wxCHECK( m_node, false );
SGNODE* np = aNode.GetRawPtr();
wxCHECK( np, false );
return m_node->AddRefNode( np );
}
bool IFSG_NODE::AddChildNode( SGNODE* aNode )
{
wxCHECK( m_node, false );
return m_node->AddChildNode( aNode );
}
bool IFSG_NODE::AddChildNode( IFSG_NODE& aNode )
{
wxCHECK( m_node, false );
SGNODE* np = aNode.GetRawPtr();
wxCHECK( np, false );
return m_node->AddChildNode( np );
}
-187
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@@ -1,187 +0,0 @@
/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2015 Cirilo Bernardo <cirilo.bernardo@gmail.com>
* Copyright (C) 2020 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include <iostream>
#include <sstream>
#include <wx/log.h>
#include "plugins/3dapi/ifsg_normals.h"
#include "3d_cache/sg/sg_normals.h"
extern char BadParent[];
extern char WrongParent[];
IFSG_NORMALS::IFSG_NORMALS( bool create )
{
m_node = nullptr;
if( !create )
return;
m_node = new SGNORMALS( nullptr );
m_node->AssociateWrapper( &m_node );
}
IFSG_NORMALS::IFSG_NORMALS( SGNODE* aParent )
{
m_node = new SGNORMALS( nullptr );
if( !m_node->SetParent( aParent ) )
{
delete m_node;
m_node = nullptr;
wxLogTrace( MASK_3D_SG, wxT( "%s:%s:%d %s" ), __FILE__, __FUNCTION__, __LINE__,
WrongParent );
return;
}
m_node->AssociateWrapper( &m_node );
}
IFSG_NORMALS::IFSG_NORMALS( IFSG_NODE& aParent )
{
SGNODE* pp = aParent.GetRawPtr();
#ifdef DEBUG
if( ! pp )
{
wxLogTrace( MASK_3D_SG, wxT( "%s:%s:%d %s" ), __FILE__, __FUNCTION__, __LINE__,
BadParent );
}
#endif
m_node = new SGNORMALS( nullptr );
if( !m_node->SetParent( pp ) )
{
delete m_node;
m_node = nullptr;
wxLogTrace( MASK_3D_SG, wxT( "%s:%s:%d %s" ), __FILE__, __FUNCTION__, __LINE__,
WrongParent );
return;
}
m_node->AssociateWrapper( &m_node );
}
bool IFSG_NORMALS::Attach( SGNODE* aNode )
{
if( m_node )
m_node->DisassociateWrapper( &m_node );
m_node = nullptr;
if( !aNode )
return false;
if( S3D::SGTYPE_NORMALS != aNode->GetNodeType() )
{
return false;
}
m_node = aNode;
m_node->AssociateWrapper( &m_node );
return true;
}
bool IFSG_NORMALS::NewNode( SGNODE* aParent )
{
if( m_node )
m_node->DisassociateWrapper( &m_node );
m_node = new SGNORMALS( aParent );
if( aParent != m_node->GetParent() )
{
wxLogTrace( MASK_3D_SG, wxT( "%s:%s:%d * [BUG] invalid SGNODE parent (%s) to SGNORMALS" ),
__FILE__, __FUNCTION__, __LINE__,
aParent->GetNodeTypeName( aParent->GetNodeType() ) );
delete m_node;
m_node = nullptr;
return false;
}
m_node->AssociateWrapper( &m_node );
return true;
}
bool IFSG_NORMALS::NewNode( IFSG_NODE& aParent )
{
SGNODE* np = aParent.GetRawPtr();
wxCHECK( np, false );
return NewNode( np );
}
bool IFSG_NORMALS::GetNormalList( size_t& aListSize, SGVECTOR*& aNormalList )
{
wxCHECK( m_node, false );
return ( (SGNORMALS*) m_node )->GetNormalList( aListSize, aNormalList );
}
bool IFSG_NORMALS::SetNormalList( size_t aListSize, const SGVECTOR* aNormalList )
{
wxCHECK( m_node, false );
( (SGNORMALS*) m_node )->SetNormalList( aListSize, aNormalList );
return true;
}
bool IFSG_NORMALS::AddNormal( double aXValue, double aYValue, double aZValue )
{
wxCHECK( m_node, false );
( (SGNORMALS*) m_node )->AddNormal( aXValue, aYValue, aZValue );
return true;
}
bool IFSG_NORMALS::AddNormal( const SGVECTOR& aNormal )
{
wxCHECK( m_node, false );
( (SGNORMALS*) m_node )->AddNormal( aNormal );
return true;
}
-152
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@@ -1,152 +0,0 @@
/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2015 Cirilo Bernardo <cirilo.bernardo@gmail.com>
* Copyright (C) 2020 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include <iostream>
#include <sstream>
#include <wx/log.h>
#include "plugins/3dapi/ifsg_shape.h"
#include "3d_cache/sg/sg_shape.h"
extern char BadParent[];
extern char WrongParent[];
IFSG_SHAPE::IFSG_SHAPE( bool create )
{
m_node = nullptr;
if( !create )
return ;
m_node = new SGSHAPE( nullptr );
m_node->AssociateWrapper( &m_node );
}
IFSG_SHAPE::IFSG_SHAPE( SGNODE* aParent )
{
m_node = new SGSHAPE( nullptr );
if( !m_node->SetParent( aParent ) )
{
delete m_node;
m_node = nullptr;
wxLogTrace( MASK_3D_SG, wxT( "%s:%s:%d %s" ), __FILE__, __FUNCTION__, __LINE__,
WrongParent );
return;
}
m_node->AssociateWrapper( &m_node );
}
IFSG_SHAPE::IFSG_SHAPE( IFSG_NODE& aParent )
{
SGNODE* pp = aParent.GetRawPtr();
#ifdef DEBUG
if( !pp )
{
wxLogTrace( MASK_3D_SG, wxT( "%s:%s:%d %s" ), __FILE__, __FUNCTION__, __LINE__,
BadParent );
}
#endif
m_node = new SGSHAPE( nullptr );
if( !m_node->SetParent( pp ) )
{
delete m_node;
m_node = nullptr;
wxLogTrace( MASK_3D_SG, wxT( "%s:%s:%d %s" ), __FILE__, __FUNCTION__, __LINE__,
WrongParent );
return;
}
m_node->AssociateWrapper( &m_node );
}
bool IFSG_SHAPE::Attach( SGNODE* aNode )
{
if( m_node )
m_node->DisassociateWrapper( &m_node );
m_node = nullptr;
if( !aNode )
return false;
if( S3D::SGTYPE_SHAPE != aNode->GetNodeType() )
{
return false;
}
m_node = aNode;
m_node->AssociateWrapper( &m_node );
return true;
}
bool IFSG_SHAPE::NewNode( SGNODE* aParent )
{
if( m_node )
m_node->DisassociateWrapper( &m_node );
m_node = new SGSHAPE( aParent );
if( aParent != m_node->GetParent() )
{
wxLogTrace( MASK_3D_SG, wxT( "%s:%s:%d * [BUG] invalid SGNODE parent (%s) to SGSHAPE" ),
__FILE__, __FUNCTION__, __LINE__,
aParent->GetNodeTypeName( aParent->GetNodeType() ) );
delete m_node;
m_node = nullptr;
return false;
}
m_node->AssociateWrapper( &m_node );
return true;
}
bool IFSG_SHAPE::NewNode( IFSG_NODE& aParent )
{
SGNODE* np = aParent.GetRawPtr();
wxCHECK( np, false );
return NewNode( np );
}
-192
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@@ -1,192 +0,0 @@
/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2015 Cirilo Bernardo <cirilo.bernardo@gmail.com>
* Copyright (C) 2020 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include <iostream>
#include <sstream>
#include <wx/log.h>
#include "plugins/3dapi/ifsg_transform.h"
#include "3d_cache/sg/scenegraph.h"
extern char WrongParent[];
IFSG_TRANSFORM::IFSG_TRANSFORM( bool create )
{
m_node = nullptr;
if( !create )
return;
m_node = new SCENEGRAPH( nullptr );
m_node->AssociateWrapper( &m_node );
}
IFSG_TRANSFORM::IFSG_TRANSFORM( SGNODE* aParent )
{
m_node = new SCENEGRAPH( nullptr );
if( !m_node->SetParent( aParent ) )
{
delete m_node;
m_node = nullptr;
wxLogTrace( MASK_3D_SG, wxT( "%s:%s:%d %s" ), __FILE__, __FUNCTION__, __LINE__,
WrongParent );
return;
}
m_node->AssociateWrapper( &m_node );
}
bool IFSG_TRANSFORM::Attach( SGNODE* aNode )
{
if( m_node )
m_node->DisassociateWrapper( &m_node );
m_node = nullptr;
if( !aNode )
return false;
if( S3D::SGTYPE_TRANSFORM != aNode->GetNodeType() )
{
return false;
}
m_node = aNode;
m_node->AssociateWrapper( &m_node );
return true;
}
bool IFSG_TRANSFORM::NewNode( SGNODE* aParent )
{
if( m_node )
m_node->DisassociateWrapper( &m_node );
m_node = new SCENEGRAPH( aParent );
if( aParent != m_node->GetParent() )
{
wxLogTrace( MASK_3D_SG, wxT( "%s:%s:%d * [BUG] invalid SGNODE parent (%s) to SCENEGRAPH" ),
__FILE__, __FUNCTION__, __LINE__,
aParent->GetNodeTypeName( aParent->GetNodeType() ) );
delete m_node;
m_node = nullptr;
return false;
}
m_node->AssociateWrapper( &m_node );
return true;
}
bool IFSG_TRANSFORM::NewNode( IFSG_NODE& aParent )
{
SGNODE* np = aParent.GetRawPtr();
wxCHECK( np, false );
return NewNode( np );
}
bool IFSG_TRANSFORM::SetRotation( const SGVECTOR& aRotationAxis, double aAngle )
{
wxCHECK( m_node, false );
( (SCENEGRAPH*) m_node )->rotation_axis = aRotationAxis;
( (SCENEGRAPH*) m_node )->rotation_angle = aAngle;
return true;
}
bool IFSG_TRANSFORM::SetScale( const SGPOINT& aScale ) noexcept
{
wxCHECK( m_node, false );
( (SCENEGRAPH*) m_node )->scale = aScale;
return true;
}
bool IFSG_TRANSFORM::SetScale( double aScale )
{
wxCHECK( m_node, false );
if( aScale < 1e-8 && aScale > -1e-8 )
{
wxLogTrace( MASK_3D_SG, wxT( "%s:%s:%d * [BUG] |scale| is < 1e-8 - this seems strange" ),
__FILE__, __FUNCTION__, __LINE__ );
return false;
}
( (SCENEGRAPH*) m_node )->scale = SGPOINT( aScale, aScale, aScale );
return true;
}
bool IFSG_TRANSFORM::SetTranslation( const SGPOINT& aTranslation ) noexcept
{
wxCHECK( m_node, false );
( (SCENEGRAPH*) m_node )->translation = aTranslation;
return true;
}
bool IFSG_TRANSFORM::SetScaleOrientation( const SGVECTOR& aScaleAxis, double aAngle )
{
wxCHECK( m_node, false );
( (SCENEGRAPH*) m_node )->scale_axis = aScaleAxis;
( (SCENEGRAPH*) m_node )->scale_angle = aAngle;
return true;
}
bool IFSG_TRANSFORM::SetCenter( const SGPOINT& aCenter ) noexcept
{
wxCHECK( m_node, false );
( (SCENEGRAPH*) m_node )->center = aCenter;
return true;
}
-733
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@@ -1,733 +0,0 @@
/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2015 Cirilo Bernardo <cirilo.bernardo@gmail.com>
* Copyright (C) 2020 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#define GLM_FORCE_RADIANS
#include <iostream>
#include <sstream>
#include <glm/glm.hpp>
#include <glm/ext.hpp>
#include <wx/log.h>
#include "3d_cache/sg/scenegraph.h"
#include "3d_cache/sg/sg_shape.h"
#include "3d_cache/sg/sg_helpers.h"
SCENEGRAPH::SCENEGRAPH( SGNODE* aParent ) : SGNODE( aParent )
{
m_SGtype = S3D::SGTYPE_TRANSFORM;
rotation_angle = 0.0;
scale_angle = 0.0;
scale.x = 1.0;
scale.y = 1.0;
scale.z = 1.0;
if( nullptr != aParent && S3D::SGTYPE_TRANSFORM != aParent->GetNodeType() )
{
m_Parent = nullptr;
wxLogTrace( MASK_3D_SG,
wxT( "%s:%s:%d * [BUG] inappropriate parent to SCENEGRAPH (type %d)" ),
__FILE__, __FUNCTION__, __LINE__,
aParent->GetNodeType() );
}
else if( nullptr != aParent && S3D::SGTYPE_TRANSFORM == aParent->GetNodeType() )
{
m_Parent->AddChildNode( this );
}
}
SCENEGRAPH::~SCENEGRAPH()
{
// drop references
DROP_REFS( SCENEGRAPH, m_RTransforms );
DROP_REFS( SGSHAPE, m_RShape );
// delete owned objects
DEL_OBJS( SCENEGRAPH, m_Transforms );
DEL_OBJS( SGSHAPE, m_Shape );
}
bool SCENEGRAPH::SetParent( SGNODE* aParent, bool notify )
{
if( nullptr != m_Parent )
{
if( aParent == m_Parent )
return true;
// handle the change in parents
if( notify )
m_Parent->unlinkChildNode( this );
m_Parent = nullptr;
if( nullptr == aParent )
return true;
}
// only a transform may be parent to a transform
if( nullptr != aParent && S3D::SGTYPE_TRANSFORM != aParent->GetNodeType() )
return false;
m_Parent = aParent;
if( m_Parent )
m_Parent->AddChildNode( this );
return true;
}
SGNODE* SCENEGRAPH::FindNode(const char *aNodeName, const SGNODE *aCaller)
{
if( nullptr == aNodeName || 0 == aNodeName[0] )
return nullptr;
if( !m_Name.compare( aNodeName ) )
return this;
FIND_NODE( SCENEGRAPH, aNodeName, m_Transforms, aCaller );
FIND_NODE( SGSHAPE, aNodeName, m_Shape, aCaller );
// query the parent if appropriate
if( aCaller == m_Parent || nullptr == m_Parent )
return nullptr;
return m_Parent->FindNode( aNodeName, this );
}
void SCENEGRAPH::unlinkNode( const SGNODE* aNode, bool isChild )
{
if( nullptr == aNode )
return;
switch( aNode->GetNodeType() )
{
case S3D::SGTYPE_TRANSFORM:
UNLINK_NODE( S3D::SGTYPE_TRANSFORM, SCENEGRAPH, aNode, m_Transforms, m_RTransforms,
isChild );
break;
case S3D::SGTYPE_SHAPE:
UNLINK_NODE( S3D::SGTYPE_SHAPE, SGSHAPE, aNode, m_Shape, m_RShape, isChild );
break;
default:
break;
}
wxLogTrace( MASK_3D_SG, wxT( "%s:%s:%d * [BUG] unlinkNode() did not find its target" ),
__FILE__, __FUNCTION__, __LINE__ );
}
void SCENEGRAPH::unlinkChildNode( const SGNODE* aNode )
{
unlinkNode( aNode, true );
return;
}
void SCENEGRAPH::unlinkRefNode( const SGNODE* aNode )
{
unlinkNode( aNode, false );
return;
}
bool SCENEGRAPH::addNode( SGNODE* aNode, bool isChild )
{
wxCHECK( aNode, false );
ADD_NODE( S3D::SGTYPE_TRANSFORM, SCENEGRAPH, aNode, m_Transforms, m_RTransforms, isChild );
ADD_NODE( S3D::SGTYPE_SHAPE, SGSHAPE, aNode, m_Shape, m_RShape, isChild );
wxLogTrace( MASK_3D_SG,
wxT( "%s:%s:%d * [BUG] object '%s' is not a valid type for this object (%d)" ),
__FILE__, __FUNCTION__, __LINE__,
aNode->GetName(),
aNode->GetNodeType() );
return false;
}
bool SCENEGRAPH::AddRefNode( SGNODE* aNode )
{
return addNode( aNode, false );
}
bool SCENEGRAPH::AddChildNode( SGNODE* aNode )
{
return addNode( aNode, true );
}
void SCENEGRAPH::ReNameNodes( void )
{
m_written = false;
// rename this node
m_Name.clear();
GetName();
// rename all shapes
do
{
std::vector< SGSHAPE* >::iterator sL = m_Shape.begin();
std::vector< SGSHAPE* >::iterator eL = m_Shape.end();
while( sL != eL )
{
(*sL)->ReNameNodes();
++sL;
}
} while( 0 );
// rename all transforms
do
{
std::vector< SCENEGRAPH* >::iterator sL = m_Transforms.begin();
std::vector< SCENEGRAPH* >::iterator eL = m_Transforms.end();
while( sL != eL )
{
(*sL)->ReNameNodes();
++sL;
}
} while( 0 );
}
bool SCENEGRAPH::WriteVRML( std::ostream& aFile, bool aReuseFlag )
{
if( m_Transforms.empty() && m_RTransforms.empty() && m_Shape.empty() && m_RShape.empty() )
{
return false;
}
std::string tmp;
if( aReuseFlag )
{
if( !m_written )
{
aFile << "DEF " << GetName() << " Transform {\n";
m_written = true;
}
else
{
aFile << "USE " << GetName() << "\n";
return true;
}
}
else
{
aFile << " Transform {\n";
}
// convert center to 1VRML unit = 0.1 inch
SGPOINT pt = center;
pt.x /= 2.54;
pt.y /= 2.54;
pt.z /= 2.54;
S3D::FormatPoint( tmp, pt );
aFile << " center " << tmp << "\n";
S3D::FormatOrientation( tmp, rotation_axis, rotation_angle );
aFile << " rotation " << tmp << "\n";
S3D::FormatPoint( tmp, scale );
aFile << " scale " << tmp << "\n";
S3D::FormatOrientation( tmp, scale_axis, scale_angle );
aFile << " scaleOrientation " << tmp << "\n";
// convert translation to 1VRML unit = 0.1 inch
pt = translation;
pt.x /= 2.54;
pt.y /= 2.54;
pt.z /= 2.54;
S3D::FormatPoint( tmp, pt );
aFile << " translation " << tmp << "\n";
aFile << " children [\n";
if( !m_Transforms.empty() )
{
std::vector< SCENEGRAPH* >::iterator sL = m_Transforms.begin();
std::vector< SCENEGRAPH* >::iterator eL = m_Transforms.end();
while( sL != eL )
{
(*sL)->WriteVRML( aFile, aReuseFlag );
++sL;
}
}
if( !m_RTransforms.empty() )
{
std::vector< SCENEGRAPH* >::iterator sL = m_RTransforms.begin();
std::vector< SCENEGRAPH* >::iterator eL = m_RTransforms.end();
while( sL != eL )
{
(*sL)->WriteVRML( aFile, aReuseFlag );
++sL;
}
}
if( !m_Shape.empty() )
{
std::vector< SGSHAPE* >::iterator sL = m_Shape.begin();
std::vector< SGSHAPE* >::iterator eL = m_Shape.end();
while( sL != eL )
{
(*sL)->WriteVRML( aFile, aReuseFlag );
++sL;
}
}
if( !m_RShape.empty() )
{
std::vector< SGSHAPE* >::iterator sL = m_RShape.begin();
std::vector< SGSHAPE* >::iterator eL = m_RShape.end();
while( sL != eL )
{
(*sL)->WriteVRML( aFile, aReuseFlag );
++sL;
}
}
aFile << "] }\n";
return true;
}
bool SCENEGRAPH::WriteCache( std::ostream& aFile, SGNODE* parentNode )
{
if( nullptr == parentNode && nullptr != m_Parent )
{
SGNODE* np = m_Parent;
while( nullptr != np->GetParent() )
np = np->GetParent();
if( np->WriteCache( aFile, nullptr ) )
{
m_written = true;
return true;
}
return false;
}
wxCHECK( parentNode == m_Parent, false );
if( nullptr == m_Parent )
{
// ensure unique node names
ResetNodeIndex();
ReNameNodes();
}
if( aFile.fail() )
{
wxLogTrace( MASK_3D_SG, wxT( "%s:%s:%d * [INFO] bad stream" ),
__FILE__, __FUNCTION__, __LINE__ );
return false;
}
aFile << "[" << GetName() << "]";
S3D::WritePoint( aFile, center );
S3D::WritePoint( aFile, translation );
S3D::WriteVector( aFile, rotation_axis );
aFile.write( (char*)&rotation_angle, sizeof( rotation_angle ) );
S3D::WritePoint( aFile, scale );
S3D::WriteVector( aFile, scale_axis );
aFile.write( (char*)&scale_angle, sizeof( scale_angle ) );
// Transfer ownership of any Transform references which hadn't been written
size_t asize = m_RTransforms.size();
size_t i;
for( i = 0; i < asize; ++i )
{
if( !m_RTransforms[i]->isWritten() )
{
m_RTransforms[i]->SwapParent( this );
--asize;
--i;
}
}
// Transfer ownership of any Shape references which hadn't been written
asize = m_RShape.size();
for( i = 0; i < asize; ++i )
{
if( !m_RShape[i]->isWritten() )
{
m_RShape[i]->SwapParent( this );
--asize;
--i;
}
}
asize = m_Transforms.size();
aFile.write( (char*)&asize, sizeof( size_t ) );
asize = m_RTransforms.size();
aFile.write( (char*)&asize, sizeof( size_t ) );
asize = m_Shape.size();
aFile.write( (char*)&asize, sizeof( size_t ) );
asize = m_RShape.size();
aFile.write( (char*)&asize, sizeof( size_t ) );
asize = m_Transforms.size();
// write child transforms
for( i = 0; i < asize; ++i )
{
if( !m_Transforms[i]->WriteCache( aFile, this ) )
{
wxLogTrace( MASK_3D_SG,
wxT( "%s:%s:%d * [INFO] bad stream while writing child transforms" ),
__FILE__, __FUNCTION__, __LINE__ );
return false;
}
}
// write referenced transform names
asize = m_RTransforms.size();
for( i = 0; i < asize; ++i )
aFile << "[" << m_RTransforms[i]->GetName() << "]";
// write child shapes
asize = m_Shape.size();
for( i = 0; i < asize; ++i )
{
if( !m_Shape[i]->WriteCache( aFile, this ) )
{
wxLogTrace( MASK_3D_SG,
wxT( "%s:%s:%d * [INFO] bad stream while writing child shapes" ),
__FILE__, __FUNCTION__, __LINE__ );
return false;
}
}
// write referenced transform names
asize = m_RShape.size();
for( i = 0; i < asize; ++i )
aFile << "[" << m_RShape[i]->GetName() << "]";
if( aFile.fail() )
return false;
m_written = true;
return true;
}
bool SCENEGRAPH::ReadCache( std::istream& aFile, SGNODE* parentNode )
{
wxCHECK( m_Transforms.empty() && m_RTransforms.empty() && m_Shape.empty() && m_RShape.empty(),
false );
std::string name; // name of the node
if( nullptr == parentNode )
{
// we need to read the tag and verify its type
if( S3D::SGTYPE_TRANSFORM != S3D::ReadTag( aFile, name ) )
{
wxLogTrace( MASK_3D_SG, wxT( "%s:%s:%d * [INFO] corrupt data; tag mismatch at position "
"%ul" ),
__FILE__, __FUNCTION__, __LINE__,
static_cast<unsigned long>( aFile.tellg() ) );
return false;
}
m_Name = name;
}
// read fixed member data
S3D::ReadPoint( aFile, center );
S3D::ReadPoint( aFile, translation );
S3D::ReadVector( aFile, rotation_axis );
aFile.read( (char*)&rotation_angle, sizeof( rotation_angle ) );
S3D::ReadPoint( aFile, scale );
S3D::ReadVector( aFile, scale_axis );
aFile.read( (char*)&scale_angle, sizeof( scale_angle ) );
size_t sizeCT = 0; // child transforms
size_t sizeRT = 0; // referenced transforms
size_t sizeCS = 0; // child shapes
size_t sizeRS = 0; // referenced shapes
aFile.read( (char*)&sizeCT, sizeof( size_t ) );
aFile.read( (char*)&sizeRT, sizeof( size_t ) );
aFile.read( (char*)&sizeCS, sizeof( size_t ) );
aFile.read( (char*)&sizeRS, sizeof( size_t ) );
size_t i;
// read child transforms
for( i = 0; i < sizeCT; ++i )
{
if( S3D::SGTYPE_TRANSFORM != S3D::ReadTag( aFile, name ) )
{
wxLogTrace( MASK_3D_SG, wxT( "%s:%s:%d * [INFO] corrupt data; bad child transform tag "
"at position %ul" ),
__FILE__, __FUNCTION__, __LINE__,
static_cast<unsigned long>( aFile.tellg() ) );
return false;
}
SCENEGRAPH* sp = new SCENEGRAPH( this );
sp->SetName( name.c_str() );
if( !sp->ReadCache( aFile, this ) )
{
wxLogTrace( MASK_3D_SG, wxT( "%s:%s:%d * [INFO] corrupt data while reading transform "
"%ul" ),
__FILE__, __FUNCTION__, __LINE__,
static_cast<unsigned long>( aFile.tellg() ) );
return false;
}
}
// read referenced transforms
for( i = 0; i < sizeRT; ++i )
{
if( S3D::SGTYPE_TRANSFORM != S3D::ReadTag( aFile, name ) )
{
wxLogTrace( MASK_3D_SG, wxT( "%s:%s:%d * [INFO] corrupt data; bad ref transform tag at "
"position %ul" ),
__FILE__, __FUNCTION__, __LINE__,
static_cast<unsigned long>( aFile.tellg() ) );
return false;
}
SGNODE* sp = FindNode( name.c_str(), this );
if( !sp )
{
wxLogTrace( MASK_3D_SG, wxT( "%s:%s:%d * [INFO] corrupt data: cannot find ref "
"transform at position %ul" ),
__FILE__, __FUNCTION__, __LINE__,
static_cast<unsigned long>( aFile.tellg() ) );
return false;
}
if( S3D::SGTYPE_TRANSFORM != sp->GetNodeType() )
{
wxLogTrace( MASK_3D_SG, wxT( "%s:%s:%d * [INFO] corrupt data: type is not TRANSFORM "
"at position %ul" ),
__FILE__, __FUNCTION__, __LINE__,
static_cast<unsigned long>( aFile.tellg() ) );
return false;
}
AddRefNode( sp );
}
// read child shapes
for( i = 0; i < sizeCS; ++i )
{
if( S3D::SGTYPE_SHAPE != S3D::ReadTag( aFile, name ) )
{
wxLogTrace( MASK_3D_SG, wxT( "%s:%s:%d * [INFO] corrupt data; bad child shape tag at "
"position %ul" ),
__FILE__, __FUNCTION__, __LINE__,
static_cast<unsigned long>( aFile.tellg() ) );
return false;
}
SGSHAPE* sp = new SGSHAPE( this );
sp->SetName( name.c_str() );
if( !sp->ReadCache( aFile, this ) )
{
wxLogTrace( MASK_3D_SG, wxT( "%s:%s:%d * [INFO] corrupt data; corrupt data while "
"reading shape at position %ul" ),
__FILE__, __FUNCTION__, __LINE__,
static_cast<unsigned long>( aFile.tellg() ) );
return false;
}
}
// read referenced shapes
for( i = 0; i < sizeRS; ++i )
{
if( S3D::SGTYPE_SHAPE != S3D::ReadTag( aFile, name ) )
{
wxLogTrace( MASK_3D_SG, wxT( "%s:%s:%d * [INFO] corrupt data; bad ref shape tag at "
"position %ul" ),
__FILE__, __FUNCTION__, __LINE__,
static_cast<unsigned long>( aFile.tellg() ) );
return false;
}
SGNODE* sp = FindNode( name.c_str(), this );
if( !sp )
{
wxLogTrace( MASK_3D_SG, wxT( "%s:%s:%d * [INFO] corrupt data: cannot find ref shape "
"at position %ul" ),
__FILE__, __FUNCTION__, __LINE__,
static_cast<unsigned long>( aFile.tellg() ) );
return false;
}
if( S3D::SGTYPE_SHAPE != sp->GetNodeType() )
{
wxLogTrace( MASK_3D_SG, wxT( "%s:%s:%d * [INFO] corrupt data: type is not SGSHAPE at "
"position %ul" ),
__FILE__, __FUNCTION__, __LINE__,
static_cast<unsigned long>( aFile.tellg() ) );
return false;
}
AddRefNode( sp );
}
if( aFile.fail() )
return false;
return true;
}
bool SCENEGRAPH::Prepare( const glm::dmat4* aTransform, S3D::MATLIST& materials,
std::vector< SMESH >& meshes )
{
// calculate the accumulated transform
double rX, rY, rZ;
// rotation
rotation_axis.GetVector( rX, rY, rZ );
glm::dmat4 rM = glm::rotate( glm::dmat4( 1.0 ), rotation_angle, glm::dvec3( rX, rY, rZ ) );
// translation
glm::dmat4 tM = glm::translate( glm::dmat4( 1.0 ), glm::dvec3( translation.x, translation.y,
translation.z ) );
// center
glm::dmat4 cM = glm::translate( glm::dmat4( 1.0 ), glm::dvec3( center.x, center.y, center.z ) );
glm::dmat4 ncM = glm::translate( glm::dmat4( 1.0 ), glm::dvec3( -center.x, -center.y,
-center.z ) );
// scale
glm::dmat4 sM = glm::scale( glm::dmat4( 1.0 ), glm::dvec3( scale.x, scale.y, scale.z ) );
// scaleOrientation
scale_axis.GetVector( rX, rY, rZ );
glm::dmat4 srM = glm::rotate( glm::dmat4( 1.0 ), scale_angle, glm::dvec3( rX, rY, rZ ) );
glm::dmat4 nsrM = glm::rotate( glm::dmat4( 1.0 ), -scale_angle, glm::dvec3( rX, rY, rZ ) );
// resultant point:
// P' = T x C x R x SR x S x -SR x -C x P
// resultant transform:
// tx0 = tM * cM * rM * srM * sM * nsrM * ncM
glm::dmat4 tx0;
if( nullptr != aTransform )
tx0 = (*aTransform) * tM * cM * rM * srM * sM * nsrM * ncM;
else
tx0 = tM * cM * rM * srM * sM * nsrM * ncM;
bool ok = true;
// prepare all shapes
do
{
std::vector< SGSHAPE* >::iterator sL = m_Shape.begin();
std::vector< SGSHAPE* >::iterator eL = m_Shape.end();
while( sL != eL && ok )
{
ok = (*sL)->Prepare( &tx0, materials, meshes );
++sL;
}
sL = m_RShape.begin();
eL = m_RShape.end();
while( sL != eL && ok )
{
ok = (*sL)->Prepare( &tx0, materials, meshes );
++sL;
}
} while( 0 );
// prepare all transforms
do
{
std::vector< SCENEGRAPH* >::iterator sL = m_Transforms.begin();
std::vector< SCENEGRAPH* >::iterator eL = m_Transforms.end();
while( sL != eL && ok )
{
ok = (*sL)->Prepare( &tx0, materials, meshes );
++sL;
}
sL = m_RTransforms.begin();
eL = m_RTransforms.end();
while( sL != eL && ok )
{
ok = (*sL)->Prepare( &tx0, materials, meshes );
++sL;
}
} while( 0 );
return ok;
}
-109
View File
@@ -1,109 +0,0 @@
/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2015 Cirilo Bernardo <cirilo.bernardo@gmail.com>
* Copyright (C) 2020 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file scenegraph.h
*/
#ifndef SCENE_GRAPH_H
#define SCENE_GRAPH_H
#include <vector>
#include "3d_cache/sg/sg_node.h"
class SGSHAPE;
/**
* Define the basic data set required to represent a 3D model.
*
* This model must remain compatible with VRML2.0 in order to facilitate VRML export of
* scene graph data created by available 3D plugins.
*/
class SCENEGRAPH : public SGNODE
{
public:
void unlinkChildNode( const SGNODE* aNode ) override;
void unlinkRefNode( const SGNODE* aNode ) override;
SCENEGRAPH( SGNODE* aParent );
virtual ~SCENEGRAPH();
virtual bool SetParent( SGNODE* aParent, bool notify = true ) override;
SGNODE* FindNode(const char *aNodeName, const SGNODE *aCaller) override;
bool AddRefNode( SGNODE* aNode ) override;
bool AddChildNode( SGNODE* aNode ) override;
void ReNameNodes( void ) override;
bool WriteVRML( std::ostream& aFile, bool aReuseFlag ) override;
bool WriteCache( std::ostream& aFile, SGNODE* parentNode ) override;
bool ReadCache( std::istream& aFile, SGNODE* parentNode ) override;
bool Prepare( const glm::dmat4* aTransform, S3D::MATLIST& materials,
std::vector< SMESH >& meshes );
private:
void unlinkNode( const SGNODE* aNode, bool isChild );
bool addNode( SGNODE* aNode, bool isChild );
public:
// note: order of transformation is Translate, Rotate, Offset
SGPOINT center;
SGPOINT translation;
SGVECTOR rotation_axis;
double rotation_angle; // radians
SGPOINT scale;
SGVECTOR scale_axis;
double scale_angle; // radians
private:
// The following are items which may be defined for reuse
// in a VRML output file. They do not necessarily correspond
// to the use of DEF within a VRML input file; it is the
// responsibility of the plugin to perform any necessary
// conversions to comply with the restrictions imposed by
// this scene graph structure
std::vector< SCENEGRAPH* > m_Transforms; // local Transform nodes
std::vector< SGSHAPE* > m_Shape; // local Shape nodes
std::vector< SCENEGRAPH* > m_RTransforms; // referenced Transform nodes
std::vector< SGSHAPE* > m_RShape; // referenced Shape nodes
};
/*
p.120
Transform {
center 0 0 0
children []
rotation 0 0 1 0
scale 1 1 1
scaleOrientation 0 0 1 0
translation 0 0 0
bboxCenter 0 0 0
bboxSize -1 -1 -1
}
*/
#endif // SCENE_GRAPH_H
-363
View File
@@ -1,363 +0,0 @@
/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2015-2017 Cirilo Bernardo <cirilo.bernardo@gmail.com>
* Copyright (C) 2020 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include <iostream>
#include <utility>
#include <sstream>
#include <wx/log.h>
#include "3d_cache/sg/sg_appearance.h"
#include "3d_cache/sg/sg_helpers.h"
SGAPPEARANCE::SGAPPEARANCE( SGNODE* aParent ) : SGNODE( aParent )
{
m_SGtype = S3D::SGTYPE_APPEARANCE;
// defaults in accord with VRML2.0 spec
ambient.SetColor( 0.05317f, 0.17879f, 0.01804f );
shininess = 0.2f;
transparency = 0.0f;
diffuse.SetColor( 0.8f, 0.8f, 0.8f );
if( nullptr != aParent && S3D::SGTYPE_SHAPE != aParent->GetNodeType() )
{
m_Parent = nullptr;
wxLogTrace( MASK_3D_SG,
wxT( "%s:%s:%d * [BUG] inappropriate parent to SGAPPEARANCE (type %s )" ),
__FILE__, __FUNCTION__, __LINE__, aParent->GetNodeType() );
}
else if( nullptr != aParent && S3D::SGTYPE_SHAPE == aParent->GetNodeType() )
{
m_Parent->AddChildNode( this );
}
}
SGAPPEARANCE::~SGAPPEARANCE()
{
}
bool SGAPPEARANCE::SetParent( SGNODE* aParent, bool notify )
{
if( nullptr != m_Parent )
{
if( aParent == m_Parent )
return true;
// handle the change in parents
if( notify )
m_Parent->unlinkChildNode( this );
m_Parent = nullptr;
if( nullptr == aParent )
return true;
}
// only a SGSHAPE may be parent to a SGAPPEARANCE
if( nullptr != aParent && S3D::SGTYPE_SHAPE != aParent->GetNodeType() )
return false;
m_Parent = aParent;
if( m_Parent )
m_Parent->AddChildNode( this );
return true;
}
bool SGAPPEARANCE::SetEmissive( float aRVal, float aGVal, float aBVal )
{
return emissive.SetColor( aRVal, aGVal, aBVal );
}
bool SGAPPEARANCE::SetEmissive( const SGCOLOR* aRGBColor )
{
wxCHECK_MSG( aRGBColor, false, wxT( "NULL pointer passed for aRGBColor" ) );
return emissive.SetColor( aRGBColor );
}
bool SGAPPEARANCE::SetEmissive( const SGCOLOR& aRGBColor )
{
return emissive.SetColor( aRGBColor );
}
bool SGAPPEARANCE::SetDiffuse( float aRVal, float aGVal, float aBVal )
{
return diffuse.SetColor( aRVal, aGVal, aBVal );
}
bool SGAPPEARANCE::SetDiffuse( const SGCOLOR* aRGBColor )
{
wxCHECK_MSG( aRGBColor, false, wxT( "NULL pointer passed for aRGBColor" ) );
return diffuse.SetColor( aRGBColor );
}
bool SGAPPEARANCE::SetDiffuse( const SGCOLOR& aRGBColor )
{
return diffuse.SetColor( aRGBColor );
}
bool SGAPPEARANCE::SetSpecular( float aRVal, float aGVal, float aBVal )
{
return specular.SetColor( aRVal, aGVal, aBVal );
}
bool SGAPPEARANCE::SetSpecular( const SGCOLOR* aRGBColor )
{
wxCHECK_MSG( aRGBColor, false, wxT( "NULL pointer passed for aRGBColor" ) );
return specular.SetColor( aRGBColor );
}
bool SGAPPEARANCE::SetSpecular( const SGCOLOR& aRGBColor )
{
return specular.SetColor( aRGBColor );
}
bool SGAPPEARANCE::SetAmbient( float aRVal, float aGVal, float aBVal )
{
return ambient.SetColor( aRVal, aGVal, aBVal );
}
bool SGAPPEARANCE::SetAmbient( const SGCOLOR* aRGBColor )
{
wxCHECK_MSG( aRGBColor, false, wxT( "NULL pointer passed for aRGBColor" ) );
return ambient.SetColor( aRGBColor );
}
bool SGAPPEARANCE::SetAmbient( const SGCOLOR& aRGBColor )
{
return ambient.SetColor( aRGBColor );
}
SGNODE* SGAPPEARANCE::FindNode( const char* aNodeName, const SGNODE* aCaller) noexcept
{
if( nullptr == aNodeName || 0 == aNodeName[0] )
return nullptr;
if( !m_Name.compare( aNodeName ) )
return this;
return nullptr;
}
void SGAPPEARANCE::unlinkChildNode( const SGNODE* aCaller ) noexcept
{
wxCHECK_MSG( aCaller, /* void */,
wxT( "unexpected code branch; node should have no children or refs" ) );
}
void SGAPPEARANCE::unlinkRefNode( const SGNODE* aCaller ) noexcept
{
wxCHECK_MSG( aCaller, /* void */,
wxT( "unexpected code branch; node should have no children or refs" ) );
}
bool SGAPPEARANCE::AddRefNode( SGNODE* aNode ) noexcept
{
wxCHECK_MSG( aNode, false, wxT( "this node does not accept children or refs" ) );
// This is redundant but it keeps gcc from generating a warning on debug builds.
return false;
}
bool SGAPPEARANCE::AddChildNode( SGNODE* aNode ) noexcept
{
wxCHECK_MSG( aNode, false, wxT( "this node does not accept children or refs" ) );
// This is redundant but it keeps gcc from generating a warning on debug builds.
return false;
}
void SGAPPEARANCE::ReNameNodes( void )
{
m_written = false;
// rename this node
m_Name.clear();
GetName();
}
bool SGAPPEARANCE::WriteVRML( std::ostream& aFile, bool aReuseFlag )
{
if( aReuseFlag )
{
if( !m_written )
{
aFile << " appearance DEF " << GetName() << " Appearance {\n";
m_written = true;
}
else
{
aFile << " appearance USE " << GetName() << "\n";
return true;
}
}
else
{
aFile << " appearance Appearance {\n";
}
aFile << " material Material {\n";
std::string tmp;
float ambr, ambg, ambb;
ambient.GetColor( ambr, ambg, ambb );
float amb = ( 0.212671 * ambr + 0.71516 * ambg + 0.072169 * ambb );
diffuse.GetColor( ambr, ambg, ambb );
float den = ( 0.212671 * ambr + 0.71516 * ambg + 0.072169 * ambb );
if( den < 0.004f )
den = 0.004f;
amb /= den;
if( amb > 1.0f )
amb = 1.0f;
S3D::FormatFloat( tmp, amb );
aFile << " ambientIntensity " << tmp << "\n";
float red, green, blue;
diffuse.GetColor( red, green, blue );
S3D::FormatFloat( tmp, red );
aFile << " diffuseColor " << tmp << " ";
S3D::FormatFloat( tmp, green );
aFile << tmp << " ";
S3D::FormatFloat( tmp, blue);
aFile << tmp << "\n";
emissive.GetColor( red, green, blue );
S3D::FormatFloat( tmp, red );
aFile << " emissiveColor " << tmp << " ";
S3D::FormatFloat( tmp, green );
aFile << tmp << " ";
S3D::FormatFloat( tmp, blue);
aFile << tmp << "\n";
S3D::FormatFloat( tmp, shininess );
aFile << " shininess " << tmp << "\n";
specular.GetColor( red, green, blue );
S3D::FormatFloat( tmp, red );
aFile << " specularColor " << tmp << " ";
S3D::FormatFloat( tmp, green );
aFile << tmp << " ";
S3D::FormatFloat( tmp, blue);
aFile << tmp << "\n";
S3D::FormatFloat( tmp, transparency );
aFile << " transparency " << tmp << "\n";
aFile << "} }\n";
return true;
}
bool SGAPPEARANCE::WriteCache( std::ostream& aFile, SGNODE* parentNode )
{
if( nullptr == parentNode )
{
wxCHECK_MSG( m_Parent, false, wxT( "corrupt data; m_aParent is NULL" ) );
SGNODE* np = m_Parent;
while( nullptr != np->GetParent() )
np = np->GetParent();
if( np->WriteCache( aFile, nullptr ) )
{
m_written = true;
return true;
}
return false;
}
wxCHECK_MSG( parentNode == m_Parent, false, wxT( "corrupt data; parentNode != m_aParent" ) );
if( !aFile.good() )
{
wxLogTrace( MASK_3D_SG, wxT( "%s:%s:%d * [INFO] bad stream" ),
__FILE__, __FUNCTION__, __LINE__ );
return false;
}
aFile << "[" << GetName() << "]";
S3D::WriteColor( aFile, ambient );
aFile.write( (char*) &shininess, sizeof( shininess ) );
aFile.write( (char*) &transparency, sizeof( transparency ) );
S3D::WriteColor( aFile, diffuse );
S3D::WriteColor( aFile, emissive );
S3D::WriteColor( aFile, specular );
if( aFile.fail() )
return false;
m_written = true;
return true;
}
bool SGAPPEARANCE::ReadCache( std::istream& aFile, SGNODE* parentNode )
{
S3D::ReadColor( aFile, ambient );
aFile.read( (char*) &shininess, sizeof( shininess ) );
aFile.read( (char*) &transparency, sizeof( transparency ) );
S3D::ReadColor( aFile, diffuse );
S3D::ReadColor( aFile, emissive );
S3D::ReadColor( aFile, specular );
if( aFile.fail() )
return false;
return true;
}
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/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2015-2017 Cirilo Bernardo <cirilo.bernardo@gmail.com>
* Copyright (C) 2020 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file sg_appearance.h
*/
#ifndef SG_APPEARANCE_H
#define SG_APPEARANCE_H
#include "3d_cache/sg/sg_node.h"
/**
* Defines the generic material appearance of a scenegraph object.
*/
class SGAPPEARANCE : public SGNODE
{
public:
void unlinkChildNode( const SGNODE* aNode ) noexcept override;
void unlinkRefNode( const SGNODE* aNode ) noexcept override;
SGAPPEARANCE( SGNODE* aParent );
virtual ~SGAPPEARANCE();
virtual bool SetParent( SGNODE* aParent, bool notify = true ) override;
bool SetEmissive( float aRVal, float aGVal, float aBVal );
bool SetEmissive( const SGCOLOR* aRGBColor );
bool SetEmissive( const SGCOLOR& aRGBColor );
bool SetDiffuse( float aRVal, float aGVal, float aBVal );
bool SetDiffuse( const SGCOLOR* aRGBColor );
bool SetDiffuse( const SGCOLOR& aRGBColor );
bool SetSpecular( float aRVal, float aGVal, float aBVal );
bool SetSpecular( const SGCOLOR* aRGBColor );
bool SetSpecular( const SGCOLOR& aRGBColor );
bool SetAmbient( float aRVal, float aGVal, float aBVal );
bool SetAmbient( const SGCOLOR* aRGBColor );
bool SetAmbient( const SGCOLOR& aRGBColor );
SGNODE* FindNode(const char *aNodeName, const SGNODE *aCaller) noexcept override;
bool AddRefNode( SGNODE* aNode ) noexcept override;
bool AddChildNode( SGNODE* aNode ) noexcept override;
void ReNameNodes( void ) override;
bool WriteVRML( std::ostream& aFile, bool aReuseFlag ) override;
bool WriteCache( std::ostream& aFile, SGNODE* parentNode ) override;
bool ReadCache( std::istream& aFile, SGNODE* parentNode ) override;
float shininess; // default 0.2
float transparency; // default 0.0
SGCOLOR ambient; // default 0.05317 0.17879 0.01804
SGCOLOR diffuse; // default 0.8 0.8 0.8
SGCOLOR emissive; // default 0.0 0.0 0.0
SGCOLOR specular; // default 0.0 0.0 0.0
};
#endif // SG_APPEARANCE_H
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/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2015 Cirilo Bernardo <cirilo.bernardo@gmail.com>
* Copyright (C) 2020 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include <cmath>
#include <iostream>
#include <sstream>
#include <wx/log.h>
#include "plugins/3dapi/sg_base.h"
SGCOLOR::SGCOLOR()
{
red = 0.0;
green = 0.0;
blue = 0.0;
}
SGCOLOR::SGCOLOR( float aRVal, float aGVal, float aBVal )
{
if( !checkRange( aRVal, aGVal, aBVal ) )
{
wxLogTrace( MASK_3D_SG, wxT( "%s:%s:%d * [BUG] invalid value passed to constructor" ),
__FILE__, __FUNCTION__, __LINE__ );
red = 0.0;
green = 0.0;
blue = 0.0;
return;
}
red = aRVal;
green = aGVal;
blue = aBVal;
}
void SGCOLOR::GetColor( float& aRedVal, float& aGreenVal, float& aBlueVal ) const noexcept
{
aRedVal = red;
aGreenVal = green;
aBlueVal = blue;
}
void SGCOLOR::GetColor( SGCOLOR& aColor ) const noexcept
{
aColor.red = red;
aColor.green = green;
aColor.blue = blue;
}
void SGCOLOR::GetColor( SGCOLOR* aColor ) const noexcept
{
wxCHECK_MSG( aColor, /* void */, wxT( "NULL pointer passed for aRGBColor" ) );
aColor->red = red;
aColor->green = green;
aColor->blue = blue;
}
bool SGCOLOR::SetColor( float aRedVal, float aGreenVal, float aBlueVal )
{
if( !checkRange( aRedVal, aGreenVal, aBlueVal ) )
return false;
red = aRedVal;
green = aGreenVal;
blue = aBlueVal;
return true;
}
bool SGCOLOR::SetColor( const SGCOLOR& aColor ) noexcept
{
red = aColor.red;
green = aColor.green;
blue = aColor.blue;
return true;
}
bool SGCOLOR::SetColor( const SGCOLOR* aColor ) noexcept
{
wxCHECK_MSG( aColor, false, wxT( "NULL pointer passed for aRGBColor" ) );
red = aColor->red;
green = aColor->green;
blue = aColor->blue;
return true;
}
bool SGCOLOR::checkRange( float aRedVal, float aGreenVal, float aBlueVal ) const noexcept
{
bool ok = true;
if( aRedVal < 0.0 || aRedVal > 1.0 )
{
wxLogTrace( MASK_3D_SG, wxT( "%s:%s:%d * [BUG] invalid RED value: %g" ),
__FILE__, __FUNCTION__, __LINE__, aRedVal );
ok = false;
}
if( aGreenVal < 0.0 || aGreenVal > 1.0 )
{
wxLogTrace( MASK_3D_SG, wxT( "%s:%s:%d * [BUG] invalid GREEN value: %g" ),
__FILE__, __FUNCTION__, __LINE__, aGreenVal );
ok = false;
}
if( aBlueVal < 0.0 || aBlueVal > 1.0 )
{
wxLogTrace( MASK_3D_SG, wxT( "%s:%s:%d * [BUG] invalid BLUE value: %g" ),
__FILE__, __FUNCTION__, __LINE__, aBlueVal );
ok = false;
}
return ok;
}
SGPOINT::SGPOINT()
{
x = 0.0;
y = 0.0;
z = 0.0;
}
SGPOINT::SGPOINT( double aXVal, double aYVal, double aZVal ) noexcept
{
x = aXVal;
y = aYVal;
z = aZVal;
}
void SGPOINT::GetPoint( const double& aXVal, const double& aYVal, const double& aZVal ) noexcept
{
x = aXVal;
y = aYVal;
z = aZVal;
}
void SGPOINT::GetPoint( const SGPOINT& aPoint ) noexcept
{
x = aPoint.x;
y = aPoint.y;
z = aPoint.z;
}
void SGPOINT::GetPoint( const SGPOINT* aPoint ) noexcept
{
wxCHECK_MSG( aPoint, /* void */, wxT( "NULL pointer passed for aPoint" ) );
x = aPoint->x;
y = aPoint->y;
z = aPoint->z;
}
void SGPOINT::SetPoint( double aXVal, double aYVal, double aZVal ) noexcept
{
x = aXVal;
y = aYVal;
z = aZVal;
}
void SGPOINT::SetPoint( const SGPOINT& aPoint ) noexcept
{
x = aPoint.x;
y = aPoint.y;
z = aPoint.z;
}
SGVECTOR::SGVECTOR()
{
vx = 0.0;
vy = 0.0;
vz = 1.0;
}
SGVECTOR::SGVECTOR( double aXVal, double aYVal, double aZVal )
{
vx = aXVal;
vy = aYVal;
vz = aZVal;
normalize();
}
void SGVECTOR::GetVector( double& aXVal, double& aYVal, double& aZVal ) const noexcept
{
aXVal = vx;
aYVal = vy;
aZVal = vz;
}
void SGVECTOR::SetVector( double aXVal, double aYVal, double aZVal )
{
vx = aXVal;
vy = aYVal;
vz = aZVal;
normalize();
}
void SGVECTOR::SetVector( const SGVECTOR& aVector )
{
aVector.GetVector( vx, vy, vz );
}
void SGVECTOR::normalize( void ) noexcept
{
double dx = vx * vx;
double dy = vy * vy;
double dz = vz * vz;
double dv2 = sqrt( dx + dy + dz );
if( ( dx + dy + dz ) < 1e-8 )
{
// use the default; the numbers are too small to be believable
vx = 0.0;
vy = 0.0;
vz = 1.0;
return;
}
vx /= dv2;
vy /= dv2;
vz /= dv2;
}
SGVECTOR& SGVECTOR::operator=( const SGVECTOR& source ) noexcept
{
vx = source.vx;
vy = source.vy;
vz = source.vz;
return *this;
}
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/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2015-2017 Cirilo Bernardo <cirilo.bernardo@gmail.com>
* Copyright (C) 2020 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include <iostream>
#include <sstream>
#include <wx/log.h>
#include "3d_cache/sg/sg_colors.h"
#include "3d_cache/sg/sg_helpers.h"
SGCOLORS::SGCOLORS( SGNODE* aParent ) : SGNODE( aParent )
{
m_SGtype = S3D::SGTYPE_COLORS;
if( nullptr != aParent && S3D::SGTYPE_FACESET != aParent->GetNodeType() )
{
m_Parent = nullptr;
wxLogTrace( MASK_3D_SG,
wxT( "%s:%s:%d * [BUG] inappropriate parent to SGCOLORS (type %s)" ),
__FILE__, __FUNCTION__, __LINE__, aParent->GetNodeType() );
}
else if( nullptr != aParent && S3D::SGTYPE_FACESET == aParent->GetNodeType() )
{
m_Parent->AddChildNode( this );
}
}
SGCOLORS::~SGCOLORS()
{
colors.clear();
}
bool SGCOLORS::SetParent( SGNODE* aParent, bool notify )
{
if( nullptr != m_Parent )
{
if( aParent == m_Parent )
return true;
// handle the change in parents
if( notify )
m_Parent->unlinkChildNode( this );
m_Parent = nullptr;
if( nullptr == aParent )
return true;
}
// only a SGFACESET may be parent to a SGCOLORS
if( nullptr != aParent && S3D::SGTYPE_FACESET != aParent->GetNodeType() )
return false;
m_Parent = aParent;
if( m_Parent )
m_Parent->AddChildNode( this );
return true;
}
SGNODE* SGCOLORS::FindNode(const char* aNodeName, const SGNODE *aCaller) noexcept
{
if( nullptr == aNodeName || 0 == aNodeName[0] )
return nullptr;
if( !m_Name.compare( aNodeName ) )
return this;
return nullptr;
}
void SGCOLORS::unlinkChildNode( const SGNODE* aCaller ) noexcept
{
wxCHECK( aCaller, /* void */ );
}
void SGCOLORS::unlinkRefNode( const SGNODE* aCaller ) noexcept
{
wxCHECK( aCaller, /* void */ );
}
bool SGCOLORS::AddRefNode( SGNODE* aNode ) noexcept
{
wxCHECK( aNode, false );
return false;
}
bool SGCOLORS::AddChildNode( SGNODE* aNode ) noexcept
{
wxCHECK( aNode, false );
return false;
}
bool SGCOLORS::GetColorList( size_t& aListSize, SGCOLOR*& aColorList )
{
if( colors.empty() )
{
aListSize = 0;
aColorList = nullptr;
return false;
}
aListSize = colors.size();
aColorList = &colors[0];
return true;
}
void SGCOLORS::SetColorList( size_t aListSize, const SGCOLOR* aColorList )
{
colors.clear();
if( 0 == aListSize || nullptr == aColorList )
return;
for( size_t i = 0; i < aListSize; ++i )
colors.push_back( aColorList[i] );
return;
}
void SGCOLORS::AddColor( double aRedValue, double aGreenValue, double aBlueValue )
{
colors.emplace_back( aRedValue, aGreenValue, aBlueValue );
return;
}
void SGCOLORS::AddColor( const SGCOLOR& aColor )
{
colors.push_back( aColor );
return;
}
void SGCOLORS::ReNameNodes( void )
{
m_written = false;
// rename this node
m_Name.clear();
GetName();
}
bool SGCOLORS::WriteVRML( std::ostream& aFile, bool aReuseFlag )
{
if( colors.empty() )
return false;
if( aReuseFlag )
{
if( !m_written )
{
aFile << "color DEF " << GetName() << " Color { color [\n ";
m_written = true;
}
else
{
aFile << "color USE " << GetName() << "\n";
return true;
}
}
else
{
aFile << "color Color { color [\n ";
}
std::string tmp;
size_t n = colors.size();
bool nline = false;
for( size_t i = 0; i < n; )
{
S3D::FormatColor( tmp, colors[i] );
float r,g,b;
colors[i].GetColor(r, g, b);
aFile << tmp ;
++i;
if( i < n )
{
aFile << ",";
if( nline )
{
aFile << "\n ";
nline = false;
}
else
{
nline = true;
}
}
}
aFile << "] }\n";
return true;
}
bool SGCOLORS::WriteCache( std::ostream& aFile, SGNODE* parentNode )
{
if( nullptr == parentNode )
{
wxCHECK( m_Parent, false );
SGNODE* np = m_Parent;
while( nullptr != np->GetParent() )
np = np->GetParent();
if( np->WriteCache( aFile, nullptr ) )
{
m_written = true;
return true;
}
return false;
}
wxCHECK( parentNode == m_Parent, false );
if( !aFile.good() )
{
wxLogTrace( MASK_3D_SG, wxT( "%s:%s:%d * [INFO] bad stream" ),
__FILE__, __FUNCTION__, __LINE__ );
return false;
}
aFile << "[" << GetName() << "]";
size_t ncolors = colors.size();
aFile.write( (char*)&ncolors, sizeof(size_t) );
for( size_t i = 0; i < ncolors; ++i )
S3D::WriteColor( aFile, colors[i] );
if( aFile.fail() )
return false;
m_written = true;
return true;
}
bool SGCOLORS::ReadCache( std::istream& aFile, SGNODE* parentNode )
{
wxCHECK( colors.empty(), false );
size_t ncolors;
aFile.read( (char*) &ncolors, sizeof( size_t ) );
SGCOLOR tmp;
if( aFile.fail() )
return false;
for( size_t i = 0; i < ncolors; ++i )
{
if( !S3D::ReadColor( aFile, tmp ) || aFile.fail() )
return false;
colors.push_back( tmp );
}
return true;
}
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/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2015-2017 Cirilo Bernardo <cirilo.bernardo@gmail.com>
* Copyright (C) 2020 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file sg_colors.h
*/
#ifndef SG_COLORS_H
#define SG_COLORS_H
#include <vector>
#include "3d_cache/sg/sg_node.h"
/**
* Define an RGB color set for a scenegraph object.
*/
class SGCOLORS : public SGNODE
{
public:
SGCOLORS( SGNODE* aParent );
virtual ~SGCOLORS();
virtual bool SetParent( SGNODE* aParent, bool notify = true ) override;
void unlinkChildNode( const SGNODE* aNode ) noexcept override;
void unlinkRefNode( const SGNODE* aNode ) noexcept override;
SGNODE* FindNode(const char *aNodeName, const SGNODE *aCaller) noexcept override;
bool AddRefNode( SGNODE* aNode ) noexcept override;
bool AddChildNode( SGNODE* aNode ) noexcept override;
bool GetColorList( size_t& aListSize, SGCOLOR*& aColorList );
void SetColorList( size_t aListSize, const SGCOLOR* aColorList );
void AddColor( double aRedValue, double aGreenValue, double aBlueValue );
void AddColor( const SGCOLOR& aColor );
void ReNameNodes( void ) override;
bool WriteVRML( std::ostream& aFile, bool aReuseFlag ) override;
bool WriteCache( std::ostream& aFile, SGNODE* parentNode ) override;
bool ReadCache( std::istream& aFile, SGNODE* parentNode ) override;
std::vector< SGCOLOR > colors;
};
#endif // SG_COLORS_H
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/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2015 Cirilo Bernardo <cirilo.bernardo@gmail.com>
* Copyright (C) 2020-2021 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "3d_cache/sg/sg_coordindex.h"
SGCOORDINDEX::SGCOORDINDEX( SGNODE* aParent ) : SGINDEX( aParent )
{
m_SGtype = S3D::SGTYPE_COORDINDEX;
if( nullptr != aParent && S3D::SGTYPE_FACESET == aParent->GetNodeType() )
{
m_Parent->AddChildNode( this );
}
}
SGCOORDINDEX::~SGCOORDINDEX()
{
}
void SGCOORDINDEX::GatherCoordIndices( std::vector< int >& aIndexList )
{
if( index.empty() )
return;
aIndexList.insert( aIndexList.end(), index.begin(), index.end() );
}
-54
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@@ -1,54 +0,0 @@
/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2015 Cirilo Bernardo <cirilo.bernardo@gmail.com>
* Copyright (C) 2020 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file sg_coordindex.h
*/
#ifndef SG_COORDINDEX_H
#define SG_COORDINDEX_H
#include "3d_cache/sg/sg_index.h"
/**
* An object to maintain a coordinate index list.
*
* Users must ensure that coordinate indices are specified as triplets (triangular faces)
* since no checking is performed. In instances where it is not possible to determine which
* side of the triangle is to be rendered (for example IGES entities) then the user must
* supply each triplet in both point orders.
*/
class SGCOORDINDEX : public SGINDEX
{
public:
SGCOORDINDEX( SGNODE* aParent );
virtual ~SGCOORDINDEX();
/**
* Add all coordinate indices to the given list in preparation for a normals calculation.
*/
void GatherCoordIndices( std::vector< int >& aIndexList );
};
#endif // SG_COORDINDEX_H
-363
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@@ -1,363 +0,0 @@
/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2015-2017 Cirilo Bernardo <cirilo.bernardo@gmail.com>
* Copyright (C) 2020 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include <iostream>
#include <sstream>
#include <wx/log.h>
#include "3d_cache/sg/sg_coords.h"
#include "3d_cache/sg/sg_helpers.h"
#include "3d_cache/sg/sg_normals.h"
#include "3d_cache/sg/sg_faceset.h"
SGCOORDS::SGCOORDS( SGNODE* aParent ) : SGNODE( aParent )
{
m_SGtype = S3D::SGTYPE_COORDS;
if( nullptr != aParent && S3D::SGTYPE_FACESET != aParent->GetNodeType() )
{
m_Parent = nullptr;
wxLogTrace( MASK_3D_SG,
wxT( "%s:%s:%d * [BUG] inappropriate parent to SGCOORDS (type %s)" ),
__FILE__, __FUNCTION__, __LINE__, aParent->GetNodeType() );
}
else if( nullptr != aParent && S3D::SGTYPE_FACESET == aParent->GetNodeType() )
{
m_Parent->AddChildNode( this );
}
}
SGCOORDS::~SGCOORDS()
{
coords.clear();
}
bool SGCOORDS::SetParent( SGNODE* aParent, bool notify )
{
if( nullptr != m_Parent )
{
if( aParent == m_Parent )
return true;
// handle the change in parents
if( notify )
m_Parent->unlinkChildNode( this );
m_Parent = nullptr;
if( nullptr == aParent )
return true;
}
// only a SGFACESET may be parent to a SGCOORDS
if( nullptr != aParent && S3D::SGTYPE_FACESET != aParent->GetNodeType() )
return false;
m_Parent = aParent;
if( m_Parent )
m_Parent->AddChildNode( this );
return true;
}
SGNODE* SGCOORDS::FindNode(const char *aNodeName, const SGNODE *aCaller) noexcept
{
if( nullptr == aNodeName || 0 == aNodeName[0] )
return nullptr;
if( !m_Name.compare( aNodeName ) )
return this;
return nullptr;
}
void SGCOORDS::unlinkChildNode( const SGNODE* aCaller ) noexcept
{
wxCHECK( aCaller, /* void */ );
}
void SGCOORDS::unlinkRefNode( const SGNODE* aCaller ) noexcept
{
wxCHECK( aCaller, /* void */ );
}
bool SGCOORDS::AddRefNode( SGNODE* aNode ) noexcept
{
wxCHECK( aNode, false );
return false;
}
bool SGCOORDS::AddChildNode( SGNODE* aNode ) noexcept
{
wxCHECK( aNode, false );
return false;
}
bool SGCOORDS::GetCoordsList( size_t& aListSize, SGPOINT*& aCoordsList )
{
if( coords.empty() )
{
aListSize = 0;
aCoordsList = nullptr;
return false;
}
aListSize = coords.size();
aCoordsList = &coords[0];
return true;
}
void SGCOORDS::SetCoordsList( size_t aListSize, const SGPOINT* aCoordsList )
{
coords.clear();
if( 0 == aListSize || nullptr == aCoordsList )
return;
for( size_t i = 0; i < aListSize; ++i )
coords.push_back( aCoordsList[i] );
}
void SGCOORDS::AddCoord( double aXValue, double aYValue, double aZValue )
{
coords.emplace_back( aXValue, aYValue, aZValue );
}
void SGCOORDS::AddCoord( const SGPOINT& aPoint )
{
coords.push_back( aPoint );
}
void SGCOORDS::ReNameNodes( void )
{
m_written = false;
// rename this node
m_Name.clear();
GetName();
}
bool SGCOORDS::WriteVRML( std::ostream& aFile, bool aReuseFlag )
{
if( coords.empty() )
return false;
if( aReuseFlag )
{
if( !m_written )
{
aFile << " coord DEF " << GetName() << " Coordinate { point [\n ";
m_written = true;
}
else
{
aFile << " coord USE " << GetName() << "\n";
return true;
}
}
else
{
aFile << " coord Coordinate { point [\n ";
}
std::string tmp;
size_t n = coords.size();
bool nline = false;
SGPOINT pt;
for( size_t i = 0; i < n; )
{
// ensure VRML output has 1U = 0.1 inch as per legacy kicad expectations
pt = coords[i];
pt.x /= 2.54;
pt.y /= 2.54;
pt.z /= 2.54;
S3D::FormatPoint( tmp, pt );
aFile << tmp ;
++i;
if( i < n )
{
aFile << ",";
if( nline )
{
aFile << "\n ";
nline = false;
}
else
{
nline = true;
}
}
}
aFile << "] }\n";
return true;
}
bool SGCOORDS::WriteCache( std::ostream& aFile, SGNODE* parentNode )
{
if( nullptr == parentNode )
{
wxCHECK( m_Parent, false );
SGNODE* np = m_Parent;
while( nullptr != np->GetParent() )
np = np->GetParent();
if( np->WriteCache( aFile, nullptr ) )
{
m_written = true;
return true;
}
return false;
}
wxCHECK( parentNode == m_Parent, false );
if( !aFile.good() )
{
wxLogTrace( MASK_3D_SG, wxT( "%s:%s:%d * [INFO] bad stream" ),
__FILE__, __FUNCTION__, __LINE__ );
return false;
}
aFile << "[" << GetName() << "]";
size_t npts = coords.size();
aFile.write( (char*)&npts, sizeof(size_t) );
for( size_t i = 0; i < npts; ++i )
S3D::WritePoint( aFile, coords[i] );
if( aFile.fail() )
return false;
m_written = true;
return true;
}
bool SGCOORDS::ReadCache( std::istream& aFile, SGNODE* parentNode )
{
wxCHECK( coords.empty(), false );
size_t npts;
aFile.read( (char*) &npts, sizeof( size_t ) );
SGPOINT tmp;
if( aFile.fail() )
return false;
for( size_t i = 0; i < npts; ++i )
{
if( !S3D::ReadPoint( aFile, tmp ) || aFile.fail() )
return false;
coords.push_back( tmp );
}
return true;
}
bool SGCOORDS::CalcNormals( SGFACESET* callingNode, SGNODE** aPtr )
{
if( aPtr )
*aPtr = nullptr;
if( nullptr == m_Parent || nullptr == callingNode )
return false;
// the parent and all references must have indices; collect all
// indices into one std::vector<>
std::vector< int > ilist;
SGNORMALS* np = nullptr;
if( callingNode == m_Parent )
{
((SGFACESET*)m_Parent)->GatherCoordIndices( ilist );
std::list< SGNODE* >::iterator sB = m_BackPointers.begin();
std::list< SGNODE* >::iterator eB = m_BackPointers.end();
while( sB != eB )
{
SGFACESET* fp = (SGFACESET*)(*sB);
fp->GatherCoordIndices( ilist );
++sB;
}
np = ( (SGFACESET*) m_Parent )->m_Normals;
if( !np )
np = new SGNORMALS( m_Parent );
}
else
{
callingNode->GatherCoordIndices( ilist );
np = callingNode->m_Normals;
if( !np )
np = new SGNORMALS( callingNode );
}
if( S3D::CalcTriangleNormals( coords, ilist, np->norms ) )
{
if( aPtr )
*aPtr = np;
return true;
}
delete np;
return false;
}
-75
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@@ -1,75 +0,0 @@
/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2015-2017 Cirilo Bernardo <cirilo.bernardo@gmail.com>
* Copyright (C) 2020 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file sg_coords.h
*/
#ifndef SG_COORDS_H
#define SG_COORDS_H
#include <vector>
#include "3d_cache/sg/sg_node.h"
class SGFACESET;
/**
* Define a vertex coordinate set for a scenegraph object.
*/
class SGCOORDS : public SGNODE
{
public:
SGCOORDS( SGNODE* aParent );
virtual ~SGCOORDS();
void unlinkChildNode( const SGNODE* aNode ) noexcept override;
void unlinkRefNode( const SGNODE* aNode ) noexcept override;
virtual bool SetParent( SGNODE* aParent, bool notify = true ) override;
SGNODE* FindNode(const char *aNodeName, const SGNODE *aCaller) noexcept override;
bool AddRefNode( SGNODE* aNode ) noexcept override;
bool AddChildNode( SGNODE* aNode ) noexcept override;
bool GetCoordsList( size_t& aListSize, SGPOINT*& aCoordsList );
void SetCoordsList( size_t aListSize, const SGPOINT* aCoordsList );
void AddCoord( double aXValue, double aYValue, double aZValue );
void AddCoord( const SGPOINT& aPoint );
/**
* Calculate normals for this coordinate list and sets the normals list in the
* parent #SGFACESET.
*/
bool CalcNormals( SGFACESET* callingNode, SGNODE** aPtr = nullptr );
void ReNameNodes( void ) override;
bool WriteVRML( std::ostream& aFile, bool aReuseFlag ) override;
bool WriteCache( std::ostream& aFile, SGNODE* parentNode ) override;
bool ReadCache( std::istream& aFile, SGNODE* parentNode ) override;
std::vector< SGPOINT > coords;
};
#endif // SG_COORDS_H
-992
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@@ -1,992 +0,0 @@
/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2015-2017 Cirilo Bernardo <cirilo.bernardo@gmail.com>
* Copyright (C) 2020 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include <iostream>
#include <sstream>
#include <wx/log.h>
#include "3d_cache/sg/sg_faceset.h"
#include "3d_cache/sg/sg_colors.h"
#include "3d_cache/sg/sg_coords.h"
#include "3d_cache/sg/sg_normals.h"
#include "3d_cache/sg/sg_coordindex.h"
#include "3d_cache/sg/sg_helpers.h"
SGFACESET::SGFACESET( SGNODE* aParent ) : SGNODE( aParent )
{
m_SGtype = S3D::SGTYPE_FACESET;
m_Colors = nullptr;
m_Coords = nullptr;
m_CoordIndices = nullptr;
m_Normals = nullptr;
m_RColors = nullptr;
m_RCoords = nullptr;
m_RNormals = nullptr;
valid = false;
validated = false;
if( nullptr != aParent && S3D::SGTYPE_SHAPE != aParent->GetNodeType() )
{
m_Parent = nullptr;
wxLogTrace( MASK_3D_SG,
wxT( "%s:%s:%d * [BUG] inappropriate parent to SGFACESET (type %s)" ),
__FILE__, __FUNCTION__, __LINE__,
aParent->GetNodeType() );
}
else if( nullptr != aParent && S3D::SGTYPE_SHAPE == aParent->GetNodeType() )
{
m_Parent->AddChildNode( this );
}
}
SGFACESET::~SGFACESET()
{
// drop references
if( m_RColors )
{
m_RColors->delNodeRef( this );
m_RColors = nullptr;
}
if( m_RCoords )
{
m_RCoords->delNodeRef( this );
m_RCoords = nullptr;
}
if( m_RNormals )
{
m_RNormals->delNodeRef( this );
m_RNormals = nullptr;
}
// delete owned objects
if( m_Colors )
{
m_Colors->SetParent( nullptr, false );
delete m_Colors;
m_Colors = nullptr;
}
if( m_Coords )
{
m_Coords->SetParent( nullptr, false );
delete m_Coords;
m_Coords = nullptr;
}
if( m_Normals )
{
m_Normals->SetParent( nullptr, false );
delete m_Normals;
m_Normals = nullptr;
}
if( m_CoordIndices )
{
m_CoordIndices->SetParent( nullptr, false );
delete m_CoordIndices;
m_CoordIndices = nullptr;
}
}
bool SGFACESET::SetParent( SGNODE* aParent, bool notify )
{
if( nullptr != m_Parent )
{
if( aParent == m_Parent )
return true;
// handle the change in parents
if( notify )
m_Parent->unlinkChildNode( this );
m_Parent = nullptr;
if( nullptr == aParent )
return true;
}
// only a SGSHAPE may be parent to a SGFACESET
if( nullptr != aParent && S3D::SGTYPE_SHAPE != aParent->GetNodeType() )
return false;
m_Parent = aParent;
if( m_Parent )
m_Parent->AddChildNode( this );
return true;
}
SGNODE* SGFACESET::FindNode(const char *aNodeName, const SGNODE *aCaller)
{
if( nullptr == aNodeName || 0 == aNodeName[0] )
return nullptr;
if( !m_Name.compare( aNodeName ) )
return this;
SGNODE* np = nullptr;
if( m_Colors )
{
np = m_Colors->FindNode( aNodeName, this );
if( np )
return np;
}
if( m_Coords )
{
np = m_Coords->FindNode( aNodeName, this );
if( np )
return np;
}
if( m_CoordIndices )
{
np = m_CoordIndices->FindNode( aNodeName, this );
if( np )
return np;
}
if( m_Normals )
{
np = m_Normals->FindNode( aNodeName, this );
if( np )
return np;
}
// query the parent if appropriate
if( aCaller == m_Parent || nullptr == m_Parent )
return nullptr;
return m_Parent->FindNode( aNodeName, this );
}
void SGFACESET::unlinkNode( const SGNODE* aNode, bool isChild )
{
if( nullptr == aNode )
return;
valid = false;
validated = false;
if( isChild )
{
if( aNode == m_Colors )
{
m_Colors = nullptr;
return;
}
if( aNode == m_Coords )
{
m_Coords = nullptr;
return;
}
if( aNode == m_Normals )
{
m_Normals = nullptr;
return;
}
if( aNode == m_CoordIndices )
{
m_CoordIndices = nullptr;
return;
}
}
else
{
if( aNode == m_RColors )
{
delNodeRef( this );
m_RColors = nullptr;
return;
}
if( aNode == m_RCoords )
{
delNodeRef( this );
m_RCoords = nullptr;
return;
}
if( aNode == m_RNormals )
{
delNodeRef( this );
m_RNormals = nullptr;
return;
}
}
wxLogTrace( MASK_3D_SG, wxT( "%s:%s:%d * [BUG] unlinkNode() did not find its target" ),
__FILE__, __FUNCTION__, __LINE__ );
}
void SGFACESET::unlinkChildNode( const SGNODE* aNode )
{
unlinkNode( aNode, true );
}
void SGFACESET::unlinkRefNode( const SGNODE* aNode )
{
unlinkNode( aNode, false );
}
bool SGFACESET::addNode( SGNODE* aNode, bool isChild )
{
wxCHECK( aNode, false );
valid = false;
validated = false;
if( S3D::SGTYPE_COLORS == aNode->GetNodeType() )
{
if( m_Colors || m_RColors )
{
if( aNode != m_Colors && aNode != m_RColors )
{
wxLogTrace( MASK_3D_SG, wxT( "%s:%s:%d * [BUG] assigning multiple Colors nodes" ),
__FILE__, __FUNCTION__, __LINE__ );
return false;
}
return true;
}
if( isChild )
{
m_Colors = (SGCOLORS*)aNode;
m_Colors->SetParent( this );
}
else
{
m_RColors = (SGCOLORS*)aNode;
m_RColors->addNodeRef( this );
}
return true;
}
if( S3D::SGTYPE_COORDS == aNode->GetNodeType() )
{
if( m_Coords || m_RCoords )
{
if( aNode != m_Coords && aNode != m_RCoords )
{
wxLogTrace( MASK_3D_SG, wxT( "%s:%s:%d * [BUG] assigning multiple Colors nodes" ),
__FILE__, __FUNCTION__, __LINE__ );
return false;
}
return true;
}
if( isChild )
{
m_Coords = (SGCOORDS*)aNode;
m_Coords->SetParent( this );
}
else
{
m_RCoords = (SGCOORDS*)aNode;
m_RCoords->addNodeRef( this );
}
return true;
}
if( S3D::SGTYPE_NORMALS == aNode->GetNodeType() )
{
if( m_Normals || m_RNormals )
{
if( aNode != m_Normals && aNode != m_RNormals )
{
wxLogTrace( MASK_3D_SG, wxT( "%s:%s:%d * [BUG] assigning multiple Normals nodes" ),
__FILE__, __FUNCTION__, __LINE__ );
return false;
}
return true;
}
if( isChild )
{
m_Normals = (SGNORMALS*)aNode;
m_Normals->SetParent( this );
}
else
{
m_RNormals = (SGNORMALS*)aNode;
m_RNormals->addNodeRef( this );
}
return true;
}
if( S3D::SGTYPE_COORDINDEX == aNode->GetNodeType() )
{
if( m_CoordIndices )
{
if( aNode != m_CoordIndices )
{
wxLogTrace( MASK_3D_SG,
wxT( "%s:%s:%d * [BUG] assigning multiple CoordIndex nodes" ),
__FILE__, __FUNCTION__, __LINE__ );
return false;
}
return true;
}
m_CoordIndices = (SGCOORDINDEX*)aNode;
m_CoordIndices->SetParent( this );
return true;
}
wxLogTrace( MASK_3D_SG, wxT( "%s:%s:%d * [BUG] object type '%s' is not a valid type for "
"this object '%d'" ),
__FILE__, __FUNCTION__, __LINE__,
aNode->GetName(),
aNode->GetNodeType() );
return false;
}
bool SGFACESET::AddRefNode( SGNODE* aNode )
{
return addNode( aNode, false );
}
bool SGFACESET::AddChildNode( SGNODE* aNode )
{
return addNode( aNode, true );
}
void SGFACESET::ReNameNodes( void )
{
m_written = false;
// rename this node
m_Name.clear();
GetName();
// rename all Colors and Indices
if( m_Colors )
m_Colors->ReNameNodes();
// rename all Coordinates and Indices
if( m_Coords )
m_Coords->ReNameNodes();
if( m_CoordIndices )
m_CoordIndices->ReNameNodes();
// rename all Normals and Indices
if( m_Normals )
m_Normals->ReNameNodes();
}
bool SGFACESET::WriteVRML( std::ostream& aFile, bool aReuseFlag )
{
if( ( nullptr == m_Coords && nullptr == m_RCoords ) || ( nullptr == m_CoordIndices ) )
{
return false;
}
if( aReuseFlag )
{
if( !m_written )
{
aFile << " geometry DEF " << GetName() << " IndexedFaceSet {\n";
m_written = true;
}
else
{
aFile << "USE " << GetName() << "\n";
return true;
}
}
else
{
aFile << " geometry IndexedFaceSet {\n";
}
if( m_Coords )
m_Coords->WriteVRML( aFile, aReuseFlag );
if( m_RCoords )
m_RCoords->WriteVRML( aFile, aReuseFlag );
if( m_CoordIndices )
m_CoordIndices->WriteVRML( aFile, aReuseFlag );
if( m_Normals || m_RNormals )
aFile << " normalPerVertex TRUE\n";
if( m_Normals )
m_Normals->WriteVRML( aFile, aReuseFlag );
if( m_RNormals )
m_RNormals->WriteVRML( aFile, aReuseFlag );
if( m_Colors )
m_Colors->WriteVRML( aFile, aReuseFlag );
if( m_RColors )
m_RColors->WriteVRML( aFile, aReuseFlag );
aFile << "}\n";
return true;
}
bool SGFACESET::WriteCache( std::ostream& aFile, SGNODE* parentNode )
{
if( nullptr == parentNode )
{
wxCHECK( m_Parent, false );
SGNODE* np = m_Parent;
while( nullptr != np->GetParent() )
np = np->GetParent();
if( np->WriteCache( aFile, nullptr ) )
{
m_written = true;
return true;
}
return false;
}
wxCHECK( parentNode == m_Parent, false );
if( !aFile.good() )
{
wxLogTrace( MASK_3D_SG, wxT( "%s:%s:%d * [INFO] bad stream" ),
__FILE__, __FUNCTION__, __LINE__ );
return false;
}
// check if any references are unwritten and swap parents if so
if( nullptr != m_RCoords && !m_RCoords->isWritten() )
m_RCoords->SwapParent( this );
if( nullptr != m_RNormals && !m_RNormals->isWritten() )
m_RNormals->SwapParent( this );
if( nullptr != m_RColors && !m_RColors->isWritten() )
m_RColors->SwapParent( this );
aFile << "[" << GetName() << "]";
#define NITEMS 7
bool items[NITEMS];
int i;
for( i = 0; i < NITEMS; ++i )
items[i] = 0;
i = 0;
if( nullptr != m_Coords )
items[i] = true;
++i;
if( nullptr != m_RCoords )
items[i] = true;
++i;
if( nullptr != m_CoordIndices )
items[i] = true;
++i;
if( nullptr != m_Normals )
items[i] = true;
++i;
if( nullptr != m_RNormals )
items[i] = true;
++i;
if( nullptr != m_Colors )
items[i] = true;
++i;
if( nullptr != m_RColors )
items[i] = true;
for( int jj = 0; jj < NITEMS; ++jj )
aFile.write( (char*) &items[jj], sizeof( bool ) );
if( items[0] )
m_Coords->WriteCache( aFile, this );
if( items[1] )
aFile << "[" << m_RCoords->GetName() << "]";
if( items[2] )
m_CoordIndices->WriteCache( aFile, this );
if( items[3] )
m_Normals->WriteCache( aFile, this );
if( items[4] )
aFile << "[" << m_RNormals->GetName() << "]";
if( items[5] )
m_Colors->WriteCache( aFile, this );
if( items[6] )
aFile << "[" << m_RColors->GetName() << "]";
if( aFile.fail() )
return false;
m_written = true;
return true;
}
bool SGFACESET::ReadCache( std::istream& aFile, SGNODE* parentNode )
{
if( m_Coords || m_RCoords || m_CoordIndices || m_Colors || m_RColors || m_Normals
|| m_RNormals )
{
wxLogTrace( MASK_3D_SG, wxT( "%s:%s:%d * [BUG] non-empty node" ),
__FILE__, __FUNCTION__, __LINE__ );
return false;
}
#define NITEMS 7
bool items[NITEMS];
for( int i = 0; i < NITEMS; ++i )
aFile.read( (char*) &items[i], sizeof( bool ) );
if( ( items[0] && items[1] ) || ( items[3] && items[4] ) || ( items[5] && items[6] ) )
{
wxLogTrace( MASK_3D_SG, wxT( "%s:%s:%d * [INFO] corrupt data; multiple item definitions "
"at position %d" ),
__FILE__, __FUNCTION__, __LINE__,
static_cast<int>( aFile.tellg() ) );
return false;
}
std::string name;
if( items[0] )
{
if( S3D::SGTYPE_COORDS != S3D::ReadTag( aFile, name ) )
{
wxLogTrace( MASK_3D_SG, wxT( "%s:%s:%d * [INFO] corrupt data; bad child coords tag at "
"position %d" ),
__FILE__, __FUNCTION__, __LINE__,
static_cast<int>( aFile.tellg() ) );
return false;
}
m_Coords = new SGCOORDS( this );
m_Coords->SetName( name.c_str() );
if( !m_Coords->ReadCache( aFile, this ) )
{
wxLogTrace( MASK_3D_SG, wxT( "%s:%s:%d * [INFO] corrupt data; corrupt data while "
"reading coords '%s'" ),
__FILE__, __FUNCTION__, __LINE__,
name );
return false;
}
}
if( items[1] )
{
if( S3D::SGTYPE_COORDS != S3D::ReadTag( aFile, name ) )
{
wxLogTrace( MASK_3D_SG, wxT( "%s:%s:%d * [INFO] corrupt data; bad ref coords tag at "
"position %d" ),
__FILE__, __FUNCTION__, __LINE__,
static_cast<int>( aFile.tellg() ) );
return false;
}
SGNODE* np = FindNode( name.c_str(), this );
if( !np )
{
wxLogTrace( MASK_3D_SG, wxT( "%s:%s:%d * [INFO] corrupt data; cannot find ref "
"coords '%s'" ),
__FILE__, __FUNCTION__, __LINE__,
name );
return false;
}
if( S3D::SGTYPE_COORDS != np->GetNodeType() )
{
wxLogTrace( MASK_3D_SG, wxT( "%s:%s:%d * [INFO] corrupt data; type is not SGCOORDS "
"'%s'" ),
__FILE__, __FUNCTION__, __LINE__,
name );
return false;
}
m_RCoords = (SGCOORDS*)np;
m_RCoords->addNodeRef( this );
}
if( items[2] )
{
if( S3D::SGTYPE_COORDINDEX != S3D::ReadTag( aFile, name ) )
{
wxLogTrace( MASK_3D_SG, wxT( "%s:%s:%d * [INFO] corrupt data; bad coord index tag at "
"position %d" ),
__FILE__, __FUNCTION__, __LINE__,
static_cast<int>( aFile.tellg() ) );
return false;
}
m_CoordIndices = new SGCOORDINDEX( this );
m_CoordIndices->SetName( name.c_str() );
if( !m_CoordIndices->ReadCache( aFile, this ) )
{
wxLogTrace( MASK_3D_SG, wxT( "%s:%s:%d * [INFO] corrupt data while reading coord "
"index '%s'" ),
__FILE__, __FUNCTION__, __LINE__,
name );
return false;
}
}
if( items[3] )
{
if( S3D::SGTYPE_NORMALS != S3D::ReadTag( aFile, name ) )
{
wxLogTrace( MASK_3D_SG, wxT( "%s:%s:%d * [INFO] corrupt data; bad child normals tag "
"at position %d" ),
__FILE__, __FUNCTION__, __LINE__,
static_cast<int>( aFile.tellg() ) );
return false;
}
m_Normals = new SGNORMALS( this );
m_Normals->SetName( name.c_str() );
if( !m_Normals->ReadCache( aFile, this ) )
{
wxLogTrace( MASK_3D_SG, wxT( "%s:%s:%d * [INFO] corrupt data while reading normals "
"'%s'" ),
__FILE__, __FUNCTION__, __LINE__,
name );
return false;
}
}
if( items[4] )
{
if( S3D::SGTYPE_NORMALS != S3D::ReadTag( aFile, name ) )
{
wxLogTrace( MASK_3D_SG, wxT( "%s:%s:%d * [INFO] corrupt data; bad ref normals tag at "
"position %d" ),
__FILE__, __FUNCTION__, __LINE__,
static_cast<int>( aFile.tellg() ) );
return false;
}
SGNODE* np = FindNode( name.c_str(), this );
if( !np )
{
wxLogTrace( MASK_3D_SG, wxT( "%s:%s:%d * [INFO] corrupt: cannot find ref normals "
"'%s'" ),
__FILE__, __FUNCTION__, __LINE__,
name );
return false;
}
if( S3D::SGTYPE_NORMALS != np->GetNodeType() )
{
wxLogTrace( MASK_3D_SG, wxT( "%s:%s:%d * [INFO] corrupt: type is not SGNORMALS '%s'" ),
__FILE__, __FUNCTION__, __LINE__,
name );
return false;
}
m_RNormals = (SGNORMALS*)np;
m_RNormals->addNodeRef( this );
}
if( items[5] )
{
if( S3D::SGTYPE_COLORS != S3D::ReadTag( aFile, name ) )
{
wxLogTrace( MASK_3D_SG, wxT( "%s:%s:%d * [INFO] corrupt data; bad child colors tag "
"at position %d" ),
__FILE__, __FUNCTION__, __LINE__,
static_cast<int>( aFile.tellg() ) );
return false;
}
m_Colors = new SGCOLORS( this );
m_Colors->SetName( name.c_str() );
if( !m_Colors->ReadCache( aFile, this ) )
{
wxLogTrace( MASK_3D_SG, wxT( "%s:%s:%d * [INFO] corrupt data while reading colors "
"'%s'" ),
__FILE__, __FUNCTION__, __LINE__,
name );
return false;
}
}
if( items[6] )
{
if( S3D::SGTYPE_COLORS != S3D::ReadTag( aFile, name ) )
{
wxLogTrace( MASK_3D_SG, wxT( "%s:%s:%d * [INFO] corrupt data; bad ref colors tag at "
"position %d" ),
__FILE__, __FUNCTION__, __LINE__,
static_cast<int>( aFile.tellg() ) );
return false;
}
SGNODE* np = FindNode( name.c_str(), this );
if( !np )
{
wxLogTrace( MASK_3D_SG, wxT( "%s:%s:%d * [INFO] corrupt data: cannot find ref colors "
"'%s'" ),
__FILE__, __FUNCTION__, __LINE__,
name );
return false;
}
if( S3D::SGTYPE_COLORS != np->GetNodeType() )
{
wxLogTrace( MASK_3D_SG, wxT( "%s:%s:%d * [INFO] corrupt data: type is not SGCOLORS "
"'%s'" ),
__FILE__, __FUNCTION__, __LINE__,
name );
return false;
}
m_RColors = (SGCOLORS*)np;
m_RColors->addNodeRef( this );
}
if( aFile.fail() )
return false;
return true;
}
bool SGFACESET::validate( void )
{
// verify the integrity of this object's data
if( validated )
return valid;
// ensure we have at least coordinates and their normals
if( ( nullptr == m_Coords && nullptr == m_RCoords )
|| ( nullptr == m_Normals && nullptr == m_RNormals )
|| ( nullptr == m_CoordIndices ) )
{
wxLogTrace( MASK_3D_SG, wxT( "%s:%s:%d * [INFO] bad model; no vertices, vertex indices, "
"or normals" ),
__FILE__, __FUNCTION__, __LINE__ );
validated = true;
valid = false;
return false;
}
// check that there are >3 vertices
SGCOORDS* coords = m_Coords;
if( nullptr == coords )
coords = m_RCoords;
size_t nCoords = 0;
SGPOINT* lCoords = nullptr;
coords->GetCoordsList( nCoords, lCoords );
if( nCoords < 3 )
{
wxLogTrace( MASK_3D_SG, wxT( "%s:%s:%d * [INFO] bad model; fewer than 3 vertices" ),
__FILE__, __FUNCTION__, __LINE__ );
validated = true;
valid = false;
return false;
}
// check that nVertices is divisible by 3 (facets are triangles)
size_t nCIdx = 0;
int* lCIdx = nullptr;
m_CoordIndices->GetIndices( nCIdx, lCIdx );
if( nCIdx < 3 || ( nCIdx % 3 > 0 ) )
{
wxLogTrace( MASK_3D_SG, wxT( "%s:%s:%d * [INFO] bad model; no vertex indices or not "
"multiple of 3" ),
__FILE__, __FUNCTION__, __LINE__ );
validated = true;
valid = false;
return false;
}
// check that vertex[n] >= 0 and < nVertices
for( size_t i = 0; i < nCIdx; ++i )
{
if( lCIdx[i] < 0 || lCIdx[i] >= (int)nCoords )
{
wxLogTrace( MASK_3D_SG, wxT( "%s:%s:%d * [INFO] bad model; vertex index out of "
"bounds" ),
__FILE__, __FUNCTION__, __LINE__ );
validated = true;
valid = false;
return false;
}
}
// check that there are as many normals as vertices
size_t nNorms = 0;
SGVECTOR* lNorms = nullptr;
SGNORMALS* pNorms = m_Normals;
if( nullptr == pNorms )
pNorms = m_RNormals;
pNorms->GetNormalList( nNorms, lNorms );
if( nNorms != nCoords )
{
wxLogTrace( MASK_3D_SG, wxT( "%s:%s:%d * [INFO] bad model; number of normals (%ul) does "
"not match number of vertices (%ul)" ),
__FILE__, __FUNCTION__, __LINE__,
static_cast<unsigned long>( nNorms ),
static_cast<unsigned long>( nCoords ) );
validated = true;
valid = false;
return false;
}
// if there are colors then ensure there are as many colors as vertices
SGCOLORS* pColors = m_Colors;
if( nullptr == pColors )
pColors = m_RColors;
if( nullptr != pColors )
{
// we must have at least as many colors as vertices
size_t nColor = 0;
SGCOLOR* pColor = nullptr;
pColors->GetColorList( nColor, pColor );
}
validated = true;
valid = true;
return true;
}
void SGFACESET::GatherCoordIndices( std::vector< int >& aIndexList )
{
if( m_CoordIndices )
m_CoordIndices->GatherCoordIndices( aIndexList );
}
bool SGFACESET::CalcNormals( SGNODE** aPtr )
{
SGCOORDS* coords = m_Coords;
if( m_RCoords )
coords = m_RCoords;
if( nullptr == coords || coords->coords.empty() )
return false;
if( m_Normals && !m_Normals->norms.empty( ) )
return true;
if( m_RNormals && !m_RNormals->norms.empty( ) )
return true;
return coords->CalcNormals( this, aPtr );
}
-117
View File
@@ -1,117 +0,0 @@
/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2015-2017 Cirilo Bernardo <cirilo.bernardo@gmail.com>
* Copyright (C) 2020 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file sg_faceset.h
*/
#ifndef SG_FACESET_H
#define SG_FACESET_H
#include <vector>
#include "3d_cache/sg/sg_node.h"
class SGCOLORS;
class SGCOORDS;
class SGNORMALS;
class SGCOLORINDEX;
class SGCOORDINDEX;
/**
* Define an indexed face set for a scenegraph.
*/
class SGFACESET : public SGNODE
{
public:
SGFACESET( SGNODE* aParent );
virtual ~SGFACESET();
virtual bool SetParent( SGNODE* aParent, bool notify = true ) override;
SGNODE* FindNode( const char* aNodeName, const SGNODE* aCaller ) override;
bool AddRefNode( SGNODE* aNode ) override;
bool AddChildNode( SGNODE* aNode ) override;
bool CalcNormals( SGNODE** aPtr );
void ReNameNodes( void ) override;
bool WriteVRML( std::ostream& aFile, bool aReuseFlag ) override;
bool WriteCache( std::ostream& aFile, SGNODE* parentNode ) override;
bool ReadCache( std::istream& aFile, SGNODE* parentNode ) override;
/**
* Add all internal coordinate indices to the given list in preparation for a normals
* calculation.
*/
void GatherCoordIndices( std::vector< int >& aIndexList );
void unlinkChildNode( const SGNODE* aNode ) override;
void unlinkRefNode( const SGNODE* aNode ) override;
// validate the data held by this face set
bool validate( void );
// owned objects
SGCOLORS* m_Colors;
SGCOORDS* m_Coords;
SGCOORDINDEX* m_CoordIndices;
SGNORMALS* m_Normals;
// referenced objects
SGCOLORS* m_RColors;
SGCOORDS* m_RCoords;
SGNORMALS* m_RNormals;
private:
bool valid;
bool validated;
void unlinkNode( const SGNODE* aNode, bool isChild );
bool addNode( SGNODE* aNode, bool isChild );
};
/*
p.88
IndexedFaceSet {
color NULL
coord NULL
normal NULL
texCoord NULL
ccw TRUE
colorIndex []
colorPerVertex TRUE
convex TRUE
coordIndex []
creaseAngle 0
normalIndex []
normalPerVertex TRUE
solid TRUE
texCoordIndex []
}
*/
#endif // SG_FACESET_H
-493
View File
@@ -1,493 +0,0 @@
/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2015-2017 Cirilo Bernardo <cirilo.bernardo@gmail.com>
* Copyright (C) 2020 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include <iomanip>
#include <iostream>
#include <map>
#include <sstream>
#include <utility>
#include <wx/log.h>
#include "3d_cache/sg/sg_helpers.h"
#include "3d_cache/sg/sg_node.h"
void S3D::FormatFloat( std::string& result, double value )
{
if( value < 1e-8 && value > -1e-8 )
{
result = "0";
return;
}
// note: many VRML implementations use float so we use the max.
// precision here of 8 digits.
std::ostringstream out;
out << std::setprecision( 8 ) << value;
result = out.str();
size_t p = result.find( '.' );
// trim trailing 0 if appropriate
if( std::string::npos == p )
return;
p = result.find_first_of( "eE" );
if( std::string::npos == p )
{
while( '0' == *( result.rbegin() ) )
result.erase( result.size() - 1 );
return;
}
if( '0' != result.at( p - 1 ) )
return;
// trim all 0 to the left of 'p'
std::string tmp = result.substr( p );
result = result.substr( 0, p );
while( '0' == *( result.rbegin() ) )
result.erase( result.size() - 1 );
result.append( tmp );
}
void S3D::FormatOrientation( std::string& result, const SGVECTOR& axis, double rotation )
{
double aX;
double aY;
double aZ;
axis.GetVector( aX, aY, aZ );
FormatFloat( result, aX );
std::string tmp;
FormatFloat( tmp, aY );
result.append( " " );
result.append( tmp );
FormatFloat( tmp, aZ );
result.append( " " );
result.append( tmp );
FormatFloat( tmp, rotation );
result.append( " " );
result.append( tmp );
}
void S3D::FormatPoint( std::string& result, const SGPOINT& point )
{
FormatFloat( result, point.x );
std::string tmp;
FormatFloat( tmp, point.y );
result.append( " " );
result.append( tmp );
FormatFloat( tmp, point.z );
result.append( " " );
result.append( tmp );
}
void S3D::FormatVector( std::string& result, const SGVECTOR& aVector )
{
double X, Y, Z;
aVector.GetVector( X, Y, Z );
FormatFloat( result, X );
std::string tmp;
FormatFloat( tmp, Y );
result.append( " " );
result.append( tmp );
FormatFloat( tmp, Z );
result.append( " " );
result.append( tmp );
}
void S3D::FormatColor( std::string& result, const SGCOLOR& aColor )
{
float R, G, B;
aColor.GetColor( R, G, B );
FormatFloat( result, R );
std::string tmp;
FormatFloat( tmp, G );
result.append( " " );
result.append( tmp );
FormatFloat( tmp, B );
result.append( " " );
result.append( tmp );
}
bool S3D::WritePoint( std::ostream& aFile, const SGPOINT& aPoint )
{
aFile.write( (char*) &aPoint.x, sizeof( aPoint.x ) );
aFile.write( (char*) &aPoint.y, sizeof( aPoint.y ) );
aFile.write( (char*) &aPoint.z, sizeof( aPoint.z ) );
if( aFile.fail() )
return false;
return true;
}
bool S3D::WriteVector( std::ostream& aFile, const SGVECTOR& aVector )
{
double x, y, z;
aVector.GetVector( x, y, z );
aFile.write( (char*) &x, sizeof( double ) );
aFile.write( (char*) &y, sizeof( double ) );
aFile.write( (char*) &z, sizeof( double ) );
if( aFile.fail() )
return false;
return true;
}
bool S3D::WriteColor( std::ostream& aFile, const SGCOLOR& aColor )
{
float r, g, b;
aColor.GetColor( r, g, b );
aFile.write( (char*) &r, sizeof( float ) );
aFile.write( (char*) &g, sizeof( float ) );
aFile.write( (char*) &b, sizeof( float ) );
if( aFile.fail() )
return false;
return true;
}
S3D::SGTYPES S3D::ReadTag( std::istream& aFile, std::string& aName )
{
char schar;
aFile.get( schar );
if( '[' != schar )
{
wxLogTrace( MASK_3D_SG, wxT( "%s:%s:%d * [INFO] corrupt data; missing left bracket at "
"position %d" ),
__FILE__, __FUNCTION__, __LINE__,
static_cast<int>( aFile.tellg() ) );
return S3D::SGTYPE_END;
}
std::string name;
aFile.get( schar );
while( ']' != schar && aFile.good() )
{
name.push_back( schar );
aFile.get( schar );
}
if( schar != ']' )
{
wxLogTrace( MASK_3D_SG, wxT( "%s:%s:%d * [INFO] corrupt data; could not find right "
"bracket" ),
__FILE__, __FUNCTION__, __LINE__ );
return S3D::SGTYPE_END;
}
aName = name;
size_t upos = name.find( '_' );
if( std::string::npos == upos )
{
wxLogTrace( MASK_3D_SG, wxT( "%s:%s:%d * [INFO] corrupt data; no underscore in name '%s'" ),
__FILE__, __FUNCTION__, __LINE__,
name );
return S3D::SGTYPE_END;
}
name = name.substr( 0, upos );
S3D::SGTYPES types[S3D::SGTYPE_END] = {
SGTYPE_TRANSFORM,
SGTYPE_APPEARANCE,
SGTYPE_COLORS,
SGTYPE_COLORINDEX,
SGTYPE_FACESET,
SGTYPE_COORDS,
SGTYPE_COORDINDEX,
SGTYPE_NORMALS,
SGTYPE_SHAPE
};
for( int i = 0; i < S3D::SGTYPE_END; ++i )
{
if( !name.compare( S3D::GetNodeTypeName( types[i] ) ) )
return types[i];
}
wxLogTrace( MASK_3D_SG, wxT( "%s:%s:%d * [INFO] corrupt data; no node type matching '%s'" ),
__FILE__, __FUNCTION__, __LINE__,
name );
return S3D::SGTYPE_END;
}
bool S3D::ReadPoint( std::istream& aFile, SGPOINT& aPoint )
{
aFile.read( (char*) &aPoint.x, sizeof( aPoint.x ) );
aFile.read( (char*) &aPoint.y, sizeof( aPoint.y ) );
aFile.read( (char*) &aPoint.z, sizeof( aPoint.z ) );
if( aFile.fail() )
return false;
return true;
}
bool S3D::ReadVector( std::istream& aFile, SGVECTOR& aVector )
{
double x, y, z;
aFile.read( (char*) &x, sizeof( double ) );
aFile.read( (char*) &y, sizeof( double ) );
aFile.read( (char*) &z, sizeof( double ) );
aVector.SetVector( x, y, z );
if( aFile.fail() )
return false;
return true;
}
bool S3D::ReadColor( std::istream& aFile, SGCOLOR& aColor )
{
float r, g, b;
aFile.read( (char*) &r, sizeof( float ) );
aFile.read( (char*) &g, sizeof( float ) );
aFile.read( (char*) &b, sizeof( float ) );
aColor.SetColor( r, g, b );
if( aFile.fail() )
return false;
return true;
}
bool S3D::degenerate( glm::dvec3* pts ) noexcept
{
double dx, dy, dz;
dx = pts[1].x - pts[0].x;
dy = pts[1].y - pts[0].y;
dz = pts[1].z - pts[0].z;
if( ( dx*dx + dy*dy + dz*dz ) < 1e-15 )
return true;
dx = pts[2].x - pts[0].x;
dy = pts[2].y - pts[0].y;
dz = pts[2].z - pts[0].z;
if( ( dx*dx + dy*dy + dz*dz ) < 1e-15 )
return true;
dx = pts[2].x - pts[1].x;
dy = pts[2].y - pts[1].y;
dz = pts[2].z - pts[1].z;
if( ( dx*dx + dy*dy + dz*dz ) < 1e-15 )
return true;
return false;
}
static void calcTriad( glm::dvec3* pts, glm::dvec3& tri )
{
if( S3D::degenerate( pts ) )
{
// degenerate points should contribute nothing to the result
tri = glm::dvec3( 0.0, 0.0, 0.0 );
return;
}
// normal * 2 * area
tri = glm::cross( pts[1] - pts[0], pts[2] - pts[0] );
}
bool S3D::CalcTriangleNormals( std::vector< SGPOINT > coords, std::vector< int >& index,
std::vector< SGVECTOR >& norms )
{
size_t vsize = coords.size();
if( vsize < 3 )
{
wxLogTrace( MASK_3D_SG, wxT( "%s:%s:%d * [INFO] invalid vertex set (fewer than 3 "
"vertices)" ),
__FILE__, __FUNCTION__, __LINE__ );
return false;
}
size_t isize = index.size();
if( 0 != isize % 3 || index.empty() )
{
wxLogTrace( MASK_3D_SG, wxT( "%s:%s:%d * [INFO] invalid index set (not multiple of 3)" ),
__FILE__, __FUNCTION__, __LINE__ );
return false;
}
if( !norms.empty() )
{
wxLogTrace( MASK_3D_SG, wxT( "%s:%s:%d * [INFO] normals set is not empty" ),
__FILE__, __FUNCTION__, __LINE__ );
return false;
}
std::map< int, std::list< glm::dvec3 > >vmap;
int p1, p2, p3;
// create the map of indices to facet sets
for( size_t i = 0; i < isize; )
{
p1 = index[i++];
p2 = index[i++];
p3 = index[i++];
if( p1 < 0 || p1 >= (int)vsize || p2 < 0 || p2 >= (int)vsize || p3 < 0 || p3 >= (int)vsize )
{
#ifdef DEBUG
std::ostringstream ostr;
ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
ostr << " * [INFO] invalid index set; index out of bounds";
wxLogTrace( MASK_3D_SG, wxT( "%s\n" ), ostr.str().c_str() );
#endif
return false;
}
glm::dvec3 tri;
glm::dvec3 trip[3];
trip[0] = glm::dvec3( coords[p1].x, coords[p1].y, coords[p1].z );
trip[1] = glm::dvec3( coords[p2].x, coords[p2].y, coords[p2].z );
trip[2] = glm::dvec3( coords[p3].x, coords[p3].y, coords[p3].z );
calcTriad( trip, tri );
std::map< int, std::list< glm::dvec3 > >::iterator ip = vmap.find( p1 );
if( ip != vmap.end() )
{
ip->second.push_back( tri );
}
else
{
vmap.insert( std::pair < int, std::list < glm::dvec3 > >
( p1, std::list < glm::dvec3 >( 1, tri ) ) );
}
ip = vmap.find( p2 );
if( ip != vmap.end() )
{
ip->second.push_back( tri );
}
else
{
vmap.insert( std::pair < int, std::list < glm::dvec3 > >
( p2, std::list < glm::dvec3 >( 1, tri ) ) );
}
ip = vmap.find( p3 );
if( ip != vmap.end() )
{
ip->second.push_back( tri );
}
else
{
vmap.insert( std::pair < int, std::list < glm::dvec3 > >
( p3, std::list < glm::dvec3 >( 1, tri ) ) );
}
}
std::map< int, std::list< glm::dvec3 > >::iterator sM = vmap.begin();
std::map< int, std::list< glm::dvec3 > >::iterator eM = vmap.end();
size_t idx = 0;
while( sM != eM )
{
size_t item = sM->first;
// assign any skipped coordinates a normal of (0,0,1)
while( item > idx )
{
norms.emplace_back( 0, 0, 1 );
++idx;
}
std::list< glm::dvec3 >::iterator sT = sM->second.begin();
std::list< glm::dvec3 >::iterator eT = sM->second.end();
glm::dvec3 norm( 0.0, 0.0, 0.0 );
while( sT != eT )
{
norm += *sT;
++sT;
}
norms.emplace_back( norm.x, norm.y, norm.z );
++idx;
++sM;
}
if( norms.size() != coords.size() )
{
wxLogTrace( MASK_3D_SG, wxT( "%s:%s:%d * [BUG] number of normals does not equal number "
"of vertices" ),
__FILE__, __FUNCTION__, __LINE__ );
return false;
}
return true;
}
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/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2015-2017 Cirilo Bernardo <cirilo.bernardo@gmail.com>
* Copyright (C) 2020 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file sg_helpers.h
*
* Define a number of macros to aid in repetitious code which is probably best expressed
* as a preprocessor macro rather than as a template. This header also declares a number
* of functions which are only of use within the sg_* classes.
*/
#ifndef SG_HELPERS_H
#define SG_HELPERS_H
#include <iostream>
#include <string>
#include <algorithm>
#include <vector>
#include "plugins/3dapi/sg_base.h"
#include "plugins/3dapi/sg_types.h"
#include <glm/glm.hpp>
class SGNORMALS;
class SGCOORDS;
class SGCOORDINDEX;
// Function to drop references within an SGNODE
// The node being destroyed must remove itself from the object reference's
// backpointer list in order to avoid a segfault.
#define DROP_REFS( aType, aList ) \
do \
{ \
std::vector<aType*>::iterator sL = aList.begin(); \
std::vector<aType*>::iterator eL = aList.end(); \
while( sL != eL ) \
{ \
( (SGNODE*) *sL )->delNodeRef( this ); \
++sL; \
} \
aList.clear(); \
} while( 0 )
// Function to delete owned objects within an SGNODE
// The owned object's parent is set to NULL before
// deletion to avoid a redundant 'unlinkChildNode' call.
#define DEL_OBJS( aType, aList ) \
do \
{ \
std::vector<aType*>::iterator sL = aList.begin(); \
std::vector<aType*>::iterator eL = aList.end(); \
while( sL != eL ) \
{ \
( (SGNODE*) *sL )->SetParent( nullptr, false ); \
delete *sL; \
++sL; \
} \
aList.clear(); \
} while( 0 )
// Function to unlink a child or reference node when that child or
// reference node is being destroyed.
#define UNLINK_NODE( aNodeID, aType, aNode, aOwnedList, aRefList, isChild ) \
do \
{ \
if( aNodeID == aNode->GetNodeType() ) \
{ \
std::vector<aType*>* oSL; \
std::vector<aType*>::iterator sL; \
std::vector<aType*>::iterator eL; \
if( isChild ) \
{ \
oSL = &aOwnedList; \
sL = oSL->begin(); \
eL = oSL->end(); \
while( sL != eL ) \
{ \
if( (SGNODE*) *sL == aNode ) \
{ \
oSL->erase( sL ); \
return; \
} \
++sL; \
} \
} \
else \
{ \
oSL = &aRefList; \
sL = oSL->begin(); \
eL = oSL->end(); \
while( sL != eL ) \
{ \
if( (SGNODE*) *sL == aNode ) \
{ \
delNodeRef( this ); \
oSL->erase( sL ); \
return; \
} \
++sL; \
} \
} \
return; \
} \
} while( 0 )
// Function to check a node type, check for an existing reference,
// and add the node type to the reference list if applicable
#define ADD_NODE( aNodeID, aType, aNode, aOwnedList, aRefList, isChild ) \
do \
{ \
if( aNodeID == aNode->GetNodeType() ) \
{ \
std::vector<aType*>::iterator sL; \
sL = std::find( aOwnedList.begin(), aOwnedList.end(), aNode ); \
if( sL != aOwnedList.end() ) \
return true; \
sL = std::find( aRefList.begin(), aRefList.end(), aNode ); \
if( sL != aRefList.end() ) \
return true; \
if( isChild ) \
{ \
SGNODE* ppn = (SGNODE*) aNode->GetParent(); \
if( nullptr != ppn ) \
{ \
if( this != ppn ) \
{ \
std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n"; \
std::cerr << " * [BUG] object '" << aNode->GetName(); \
std::cerr << "' has multiple parents '" << ppn->GetName() << "', '"; \
std::cerr << m_Name << "'\n"; \
return false; \
} \
} \
aOwnedList.push_back( (aType*) aNode ); \
aNode->SetParent( this, false ); \
} \
else \
{ \
/*if( nullptr == aNode->GetParent() ) { \
std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n"; \
std::cerr << " * [BUG] object '" << aNode->GetName(); \
std::cerr << "' has no parent\n"; \
std::cerr << " * [INFO] possible copy assignment or copy constructor bug\n"; \
return false; \
} */ \
aRefList.push_back( (aType*) aNode ); \
aNode->addNodeRef( this ); \
} \
return true; \
} \
} while( 0 )
// Function to find a node object given a (non-unique) node name
#define FIND_NODE( aType, aName, aNodeList, aCallingNode ) \
do \
{ \
std::vector<aType*>::iterator sLA = aNodeList.begin(); \
std::vector<aType*>::iterator eLA = aNodeList.end(); \
SGNODE* psg = nullptr; \
while( sLA != eLA ) \
{ \
if( (SGNODE*) *sLA != aCallingNode ) \
{ \
psg = (SGNODE*) ( *sLA )->FindNode( aName, this ); \
if( nullptr != psg ) \
return psg; \
} \
++sLA; \
} \
} while( 0 )
namespace S3D
{
bool degenerate( glm::dvec3* pts ) noexcept;
//
// Normals calculations from triangles
//
/*
* Take an array of 3D coordinates and its corresponding index set and calculates
* the normals assuming that indices are given in CCW order.
*
* Care must be taken in using this function to ensure that:
* -# All coordinates are indexed; unindexed coordinates are assigned normal(0,0,1);
* when dealing with VRML models which may list and reuse one large coordinate set it
* is necessary to gather all index sets and perform this operation only once.
* -# Index sets must represent triangles (multiple of 3 indices) and must not be
* degenerate, that is all indices and coordinates in a triad must be unique.
*
* @param coords is the array of 3D vertices.
* @param index is the array of 3x vertex indices (triads).
* @param norms is an empty array which holds the normals corresponding to each vector.
* @return true on success; otherwise false.
*/
bool CalcTriangleNormals( std::vector< SGPOINT > coords, std::vector< int >& index,
std::vector< SGVECTOR >& norms );
// formats a floating point number for text output to a VRML file
void FormatFloat( std::string& result, double value );
// format orientation data for VRML output
void FormatOrientation( std::string& result, const SGVECTOR& axis, double rotation );
// format point data for VRML output
void FormatPoint( std::string& result, const SGPOINT& point );
// format vector data for VRML output
void FormatVector( std::string& result, const SGVECTOR& aVector );
// format Color data for VRML output
void FormatColor( std::string& result, const SGCOLOR& aColor );
//
// Cache related WRITE functions
//
// write out an XYZ vertex
bool WritePoint( std::ostream& aFile, const SGPOINT& aPoint );
// write out a unit vector
bool WriteVector( std::ostream& aFile, const SGVECTOR& aVector );
// write out an RGB color
bool WriteColor( std::ostream& aFile, const SGCOLOR& aColor );
/**
* Read the text tag of a binary cache file which is the NodeTag and unique ID number combined.
*
* @param aFile is a binary file open for reading.
* @param aName will hold the tag name on successful return.
* @return will be the NodeType which the tag represents or S3D::SGTYPES::SGTYPE_END on
* failure.
*/
S3D::SGTYPES ReadTag( std::istream& aFile, std::string& aName );
// read an XYZ vertex
bool ReadPoint( std::istream& aFile, SGPOINT& aPoint );
// read a unit vector
bool ReadVector( std::istream& aFile, SGVECTOR& aVector );
// read an RGB color
bool ReadColor( std::istream& aFile, SGCOLOR& aColor );
}
#endif // SG_HELPERS_H
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/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2015-2017 Cirilo Bernardo <cirilo.bernardo@gmail.com>
* Copyright (C) 2020 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include <iostream>
#include <sstream>
#include <wx/log.h>
#include "3d_cache/sg/sg_index.h"
SGINDEX::SGINDEX( SGNODE* aParent ) : SGNODE( aParent )
{
if( nullptr != aParent && S3D::SGTYPE_FACESET != aParent->GetNodeType() )
{
m_Parent = nullptr;
wxLogTrace( MASK_3D_SG, wxT( "%s:%s:%d * [BUG] inappropriate parent to SGINDEX (type "
"'%d')" ),
__FILE__, __FUNCTION__, __LINE__,
aParent->GetNodeType() );
}
}
SGINDEX::~SGINDEX()
{
index.clear();
}
bool SGINDEX::SetParent( SGNODE* aParent, bool notify )
{
if( nullptr != m_Parent )
{
if( aParent == m_Parent )
return true;
// handle the change in parents
if( notify )
m_Parent->unlinkChildNode( this );
m_Parent = nullptr;
if( nullptr == aParent )
return true;
}
// only a SGFACESET may be parent to a SGINDEX and derived types
if( nullptr != aParent && S3D::SGTYPE_FACESET != aParent->GetNodeType() )
return false;
m_Parent = aParent;
if( m_Parent )
m_Parent->AddChildNode( this );
return true;
}
SGNODE* SGINDEX::FindNode(const char *aNodeName, const SGNODE *aCaller) noexcept
{
if( nullptr == aNodeName || 0 == aNodeName[0] )
return nullptr;
if( !m_Name.compare( aNodeName ) )
return this;
return nullptr;
}
void SGINDEX::unlinkChildNode( const SGNODE* aCaller ) noexcept
{
// Node should have no children or refs.
wxCHECK( false, /* void */ );
}
void SGINDEX::unlinkRefNode( const SGNODE* aCaller ) noexcept
{
// Node should have no children or refs.
wxCHECK( false, /* void */ );
}
bool SGINDEX::AddRefNode( SGNODE* aNode ) noexcept
{
// Node should have no children or refs.
wxCHECK( false, false );
return false;
}
bool SGINDEX::AddChildNode( SGNODE* aNode ) noexcept
{
// Node should have no children or refs.
wxCHECK( false, false );
return false;
}
bool SGINDEX::GetIndices( size_t& nIndices, int*& aIndexList )
{
if( index.empty() )
{
nIndices = 0;
aIndexList = nullptr;
return false;
}
nIndices = index.size();
aIndexList = & index[0];
return true;
}
void SGINDEX::SetIndices( size_t nIndices, int* aIndexList )
{
index.clear();
if( 0 == nIndices || nullptr == aIndexList )
return;
for( size_t i = 0; i < nIndices; ++i )
index.push_back( aIndexList[i] );
return;
}
void SGINDEX::AddIndex( int aIndex )
{
index.push_back( aIndex );
}
void SGINDEX::ReNameNodes( void )
{
m_written = false;
// rename this node
m_Name.clear();
GetName();
}
bool SGINDEX::WriteVRML( std::ostream& aFile, bool aReuseFlag )
{
if( index.empty() )
return false;
if( S3D::SGTYPE_COORDINDEX == m_SGtype )
return writeCoordIndex( aFile );
return writeColorIndex( aFile );
}
bool SGINDEX::writeCoordIndex( std::ostream& aFile )
{
size_t n = index.size();
wxCHECK_MSG( n % 3 == 0, false, wxT( "Coordinate index is not divisible by three (violates "
"triangle constraint)" ) );
aFile << " coordIndex [\n ";
// indices to control formatting
int nv0 = 0;
int nv1 = 0;
for( size_t i = 0; i < n; )
{
aFile << index[i];
++i;
if( ++nv0 == 3 )
{
aFile << ",-1";
++nv1;
nv0 = 0;
}
if( i < n )
{
aFile << ",";
if( nv1 == 8 )
{
nv1 = 0;
aFile << "\n ";
}
}
}
aFile << "]\n";
return true;
}
bool SGINDEX::writeColorIndex( std::ostream& aFile )
{
aFile << " colorIndex [\n ";
return writeIndexList( aFile );
}
bool SGINDEX::writeIndexList( std::ostream& aFile )
{
// index to control formatting
int nv = 0;
size_t n = index.size();
for( size_t i = 0; i < n; )
{
aFile << index[i];
++i;
if( i < n )
{
aFile << ",";
if( ++nv == 20 )
{
aFile << "\n ";
nv = 0;
}
}
}
aFile << "]\n";
return true;
}
bool SGINDEX::WriteCache( std::ostream& aFile, SGNODE* parentNode )
{
if( nullptr == parentNode )
{
wxCHECK( m_Parent, false );
SGNODE* np = m_Parent;
while( nullptr != np->GetParent() )
np = np->GetParent();
if( np->WriteCache( aFile, nullptr ) )
{
m_written = true;
return true;
}
return false;
}
wxCHECK( parentNode == m_Parent, false );
if( !aFile.good() )
{
wxLogTrace( MASK_3D_SG, wxT( "%s:%s:%d * [INFO] bad stream" ),
__FILE__, __FUNCTION__, __LINE__ );
return false;
}
aFile << "[" << GetName() << "]";
size_t npts = index.size();
aFile.write( (char*)&npts, sizeof(size_t) );
for( size_t i = 0; i < npts; ++i )
aFile.write( (char*)&index[i], sizeof(int) );
if( aFile.fail() )
return false;
m_written = true;
return true;
}
bool SGINDEX::ReadCache( std::istream& aFile, SGNODE* parentNode )
{
wxCHECK( index.empty(), false );
size_t npts;
aFile.read( (char*)&npts, sizeof(size_t) );
int tmp;
if( aFile.fail() )
return false;
for( size_t i = 0; i < npts; ++i )
{
aFile.read( (char*) &tmp, sizeof( int ) );
if( aFile.fail() )
return false;
index.push_back( tmp );
}
return true;
}
-98
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/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2015-2017 Cirilo Bernardo <cirilo.bernardo@gmail.com>
* Copyright (C) 2020 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file sg_index.h
*/
#ifndef SG_INDEX_H
#define SG_INDEX_H
#include <vector>
#include "3d_cache/sg/sg_node.h"
/**
* Define a generic index interface for a scenegraph object.
*/
class SGINDEX : public SGNODE
{
public:
SGINDEX( SGNODE* aParent );
virtual ~SGINDEX();
virtual bool SetParent( SGNODE* aParent, bool notify = true ) override;
SGNODE* FindNode(const char* aNodeName, const SGNODE* aCaller) noexcept override;
bool AddRefNode( SGNODE* aNode ) noexcept override;
bool AddChildNode( SGNODE* aNode ) noexcept override;
void unlinkChildNode( const SGNODE* aCaller ) noexcept override;
void unlinkRefNode( const SGNODE* aCaller ) noexcept override;
/**
* Retrieve the number of indices and a pointer to the list.
*
* @note The returned pointer may be invalidated by future operations on the SGNODE. The
* caller must make immediate use of the data and must not rely on the pointer's
* validity in the future.
*
* @param nIndices will hold the number of indices in the list.
* @param aIndexList will store a pointer to the data.
* @return true if there was available data (nIndices > 0) otherwise false.
*/
bool GetIndices( size_t& nIndices, int*& aIndexList );
/**
* Set the number of indices and creates a copy of the given index data.
*
* @param nIndices the number of indices to be stored.
* @param aIndexList the index data.
*/
void SetIndices( size_t nIndices, int* aIndexList );
/**
* Add a single index to the list.
*
* @param aIndex is the index to add.
*/
void AddIndex( int aIndex );
void ReNameNodes( void ) override;
bool WriteVRML( std::ostream& aFile, bool aReuseFlag ) override;
bool WriteCache( std::ostream& aFile, SGNODE* parentNode ) override;
bool ReadCache( std::istream& aFile, SGNODE* parentNode ) override;
protected:
bool writeCoordIndex( std::ostream& aFile );
bool writeColorIndex( std::ostream& aFile );
bool writeIndexList( std::ostream& aFile );
public:
// for internal SG consumption only
std::vector< int > index;
};
#endif // SG_INDEX_H
-346
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/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2015 Cirilo Bernardo <cirilo.bernardo@gmail.com>
* Copyright (C) 2020 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include <algorithm>
#include <cmath>
#include <cstring>
#include <iostream>
#include <sstream>
#include <wx/log.h>
#include "3d_cache/sg/sg_node.h"
#include "plugins/3dapi/c3dmodel.h"
static const std::string node_names[S3D::SGTYPE_END + 1] = {
"TXFM",
"APP",
"COL",
"COLIDX",
"FACE",
"COORD",
"COORDIDX",
"NORM",
"SHAPE",
"INVALID"
};
static unsigned int node_counts[S3D::SGTYPE_END] = { 1, 1, 1, 1, 1, 1, 1, 1, 1 };
char const* S3D::GetNodeTypeName( S3D::SGTYPES aType ) noexcept
{
return node_names[aType].c_str();
}
static void getNodeName( S3D::SGTYPES nodeType, std::string& aName )
{
if( nodeType < 0 || nodeType >= S3D::SGTYPE_END )
{
aName = node_names[S3D::SGTYPE_END];
return;
}
unsigned int seqNum = node_counts[nodeType];
++node_counts[nodeType];
std::ostringstream ostr;
ostr << node_names[nodeType] << "_" << seqNum;
aName = ostr.str();
}
SGNODE::SGNODE( SGNODE* aParent )
{
m_Parent = aParent;
m_Association = nullptr;
m_written = false;
m_SGtype = S3D::SGTYPE_END;
}
SGNODE::~SGNODE()
{
if( m_Parent )
m_Parent->unlinkChildNode( this );
if( m_Association )
*m_Association = nullptr;
std::list< SGNODE* >::iterator sBP = m_BackPointers.begin();
std::list< SGNODE* >::iterator eBP = m_BackPointers.end();
while( sBP != eBP )
{
(*sBP)->unlinkRefNode( this );
++sBP;
}
}
S3D::SGTYPES SGNODE::GetNodeType( void ) const noexcept
{
return m_SGtype;
}
SGNODE* SGNODE::GetParent( void ) const noexcept
{
return m_Parent;
}
bool SGNODE::SwapParent( SGNODE* aNewParent )
{
if( aNewParent == m_Parent )
return true;
if( nullptr == aNewParent )
return false;
if( nullptr == m_Parent )
{
if( aNewParent->AddChildNode( this ) )
return true;
return false;
}
if( aNewParent->GetNodeType() != m_Parent->GetNodeType() )
return false;
SGNODE* oldParent = m_Parent;
m_Parent->unlinkChildNode( this );
m_Parent = nullptr;
aNewParent->unlinkRefNode( this );
aNewParent->AddChildNode( this );
oldParent->AddRefNode( this );
return true;
}
const char* SGNODE::GetName( void )
{
if( m_Name.empty() )
getNodeName( m_SGtype, m_Name );
return m_Name.c_str();
}
void SGNODE::SetName( const char* aName )
{
if( nullptr == aName || 0 == aName[0] )
getNodeName( m_SGtype, m_Name );
else
m_Name = aName;
}
const char* SGNODE::GetNodeTypeName( S3D::SGTYPES aNodeType ) const noexcept
{
return node_names[aNodeType].c_str();
}
void SGNODE::addNodeRef( SGNODE* aNode )
{
if( nullptr == aNode )
return;
std::list< SGNODE* >::iterator np =
std::find( m_BackPointers.begin(), m_BackPointers.end(), aNode );
if( np != m_BackPointers.end() )
return;
m_BackPointers.push_back( aNode );
}
void SGNODE::delNodeRef( const SGNODE* aNode )
{
if( nullptr == aNode )
return;
std::list< SGNODE* >::iterator np =
std::find( m_BackPointers.begin(), m_BackPointers.end(), aNode );
if( np != m_BackPointers.end() )
{
m_BackPointers.erase( np );
return;
}
wxLogTrace( MASK_3D_SG, wxT( "%s:%s:%d * [BUG] delNodeRef() did not find its target, this "
"node type %d, referenced node type %d" ),
__FILE__, __FUNCTION__, __LINE__,
m_SGtype,
aNode->GetNodeType() );
}
void SGNODE::AssociateWrapper( SGNODE** aWrapperRef ) noexcept
{
wxCHECK( aWrapperRef && *aWrapperRef == this, /* void */ );
// if there is an existing association then break it and emit a warning
// just in case the behavior is undesired
if( m_Association )
{
*m_Association = nullptr;
wxLogTrace( MASK_3D_SG, wxT( "%s:%s:%d * [WARNING] association being broken with "
"previous wrapper" ),
__FILE__, __FUNCTION__, __LINE__ );
}
m_Association = aWrapperRef;
}
void SGNODE::DisassociateWrapper( SGNODE** aWrapperRef ) noexcept
{
if( !m_Association )
return;
wxCHECK( aWrapperRef, /* void */ );
wxCHECK( *aWrapperRef == *m_Association && aWrapperRef == m_Association, /* void */ );
m_Association = nullptr;
}
void SGNODE::ResetNodeIndex( void ) noexcept
{
for( int i = 0; i < (int)S3D::SGTYPE_END; ++i )
node_counts[i] = 1;
}
bool S3D::GetMatIndex( MATLIST& aList, SGNODE* aNode, int& aIndex )
{
aIndex = 0;
wxCHECK( aNode && S3D::SGTYPE_APPEARANCE == aNode->GetNodeType(), false );
SGAPPEARANCE* node = (SGAPPEARANCE*)aNode;
std::map< SGAPPEARANCE const*, int >::iterator it = aList.matmap.find( node );
if( it != aList.matmap.end() )
{
aIndex = it->second;
return true;
}
int idx = (int)aList.matorder.size();
aList.matorder.push_back( node );
aList.matmap.insert( std::pair< SGAPPEARANCE const*, int >( node, idx ) );
aIndex = idx;
return true;
}
void S3D::INIT_SMATERIAL( SMATERIAL& aMaterial )
{
aMaterial = {};
}
void S3D::INIT_SMESH( SMESH& aMesh ) noexcept
{
aMesh = {};
}
void S3D::INIT_S3DMODEL( S3DMODEL& aModel ) noexcept
{
aModel = {};
}
void S3D::FREE_SMESH( SMESH& aMesh ) noexcept
{
if( nullptr != aMesh.m_Positions )
{
delete [] aMesh.m_Positions;
aMesh.m_Positions = nullptr;
}
if( nullptr != aMesh.m_Normals )
{
delete [] aMesh.m_Normals;
aMesh.m_Normals = nullptr;
}
if( nullptr != aMesh.m_Texcoords )
{
delete [] aMesh.m_Texcoords;
aMesh.m_Texcoords = nullptr;
}
if( nullptr != aMesh.m_Color )
{
delete [] aMesh.m_Color;
aMesh.m_Color = nullptr;
}
if( nullptr != aMesh.m_FaceIdx )
{
delete [] aMesh.m_FaceIdx;
aMesh.m_FaceIdx = nullptr;
}
aMesh.m_VertexSize = 0;
aMesh.m_FaceIdxSize = 0;
aMesh.m_MaterialIdx = 0;
}
void S3D::FREE_S3DMODEL( S3DMODEL& aModel )
{
if( nullptr != aModel.m_Materials )
{
delete [] aModel.m_Materials;
aModel.m_Materials = nullptr;
}
aModel.m_MaterialsSize = 0;
if( nullptr != aModel.m_Meshes )
{
for( unsigned int i = 0; i < aModel.m_MeshesSize; ++i )
FREE_SMESH( aModel.m_Meshes[i] );
delete [] aModel.m_Meshes;
aModel.m_Meshes = nullptr;
}
aModel.m_MeshesSize = 0;
}
-236
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@@ -1,236 +0,0 @@
/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2015-2017 Cirilo Bernardo <cirilo.bernardo@gmail.com>
* Copyright (C) 2020 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file sg_node.h
*/
#ifndef SG_NODE_H
#define SG_NODE_H
#include <iostream>
#include <string>
#include <list>
#include <vector>
#include <map>
#include <glm/glm.hpp>
#include "plugins/3dapi/c3dmodel.h"
#include "plugins/3dapi/sg_base.h"
#include "plugins/3dapi/sg_types.h"
class SGNODE;
class SGAPPEARANCE;
namespace S3D
{
/**
* Return the name of the given type of node
*/
char const* GetNodeTypeName( S3D::SGTYPES aType ) noexcept;
struct MATLIST
{
std::vector< SGAPPEARANCE const* > matorder; // materials in order of addition
std::map< SGAPPEARANCE const*, int > matmap; // mapping from material to index
};
bool GetMatIndex( MATLIST& aList, SGNODE* aNode, int& aIndex );
void INIT_SMATERIAL( SMATERIAL& aMaterial );
void INIT_SMESH( SMESH& aMesh ) noexcept;
void INIT_S3DMODEL( S3DMODEL& aModel ) noexcept;
void FREE_SMESH( SMESH& aMesh) noexcept;
void FREE_S3DMODEL( S3DMODEL& aModel );
}
/**
* The base class of all Scene Graph nodes.
*/
class SGNODE
{
public:
SGNODE( SGNODE* aParent );
virtual ~SGNODE();
/**
* Return the type of this node instance.
*/
S3D::SGTYPES GetNodeType( void ) const noexcept;
/**
* Returns a pointer to the parent SGNODE of this object or NULL if the object has
* no parent (ie. top level transform).
*/
SGNODE* GetParent( void ) const noexcept;
/**
* Set the parent #SGNODE of this object.
*
* @param aParent [in] is the desired parent node
* @return true if the operation succeeds; false if the given node is not allowed to
* be a parent to the derived object.
*/
virtual bool SetParent( SGNODE* aParent, bool notify = true ) = 0;
/**
* Swap the ownership with the given parent.
*
* This operation may be required when reordering nodes for optimization.
*
* @param aNewParent will become the new parent to the object; it must be the same type
* as the parent of this instance.
*/
bool SwapParent( SGNODE* aNewParent );
const char* GetName( void );
void SetName(const char *aName);
const char * GetNodeTypeName( S3D::SGTYPES aNodeType ) const noexcept;
/**
* Search the tree of linked nodes and return a reference to the first node found with
* the given name.
*
* The reference is then typically added to another node via AddRefNode().
*
* @param aNodeName is the name of the node to search for.
* @param aCaller is a pointer to the node invoking this function.
* @return is a valid node pointer on success, otherwise NULL.
*/
virtual SGNODE* FindNode( const char *aNodeName, const SGNODE *aCaller ) = 0;
virtual bool AddRefNode( SGNODE* aNode ) = 0;
virtual bool AddChildNode( SGNODE* aNode ) = 0;
/**
* Associate this object with a handle to itself.
*
* The handle is typically held by an IFSG* wrapper and the pointer which it refers to
* is set to NULL upon destruction of this object. This mechanism provides a scheme
* by which a wrapper can be notified of the destruction of the object which it wraps.
*/
void AssociateWrapper( SGNODE** aWrapperRef ) noexcept;
/**
* Remove the association between an IFSG* wrapper object and this object.
*/
void DisassociateWrapper( SGNODE** aWrapperRef ) noexcept;
/**
* Reset the global SG* node indices in preparation for write operations.
*/
void ResetNodeIndex( void ) noexcept;
/**
* Rename a node and all its child nodes in preparation for write operations.
*/
virtual void ReNameNodes( void ) = 0;
/**
* Writes this node's data to a VRML file.
*
* This includes all data of child and referenced nodes.
*/
virtual bool WriteVRML( std::ostream& aFile, bool aReuseFlag ) = 0;
/**
* Write this node's data to a binary cache file.
*
* The data includes all data of children and references to children. If this function
* is invoked by the user, parentNode must be set to NULL in order to ensure coherent data.
*/
virtual bool WriteCache( std::ostream& aFile, SGNODE* parentNode ) = 0;
/**
* Reads binary format data from a cache file.
*
* To read a cache file, open the file for reading and invoke this function from a new
* #SCENEGRAPH node.
*/
virtual bool ReadCache( std::istream& aFile, SGNODE* parentNode ) = 0;
/**
* Remove references to an owned child.
*
* This is invoked by the child upon destruction to ensure that the parent has no
* invalid references.
*
* @param aNode is the child which is being deleted.
*/
virtual void unlinkChildNode( const SGNODE* aNode ) = 0;
/**
* Remove pointers to a referenced node.
*
* This is invoked by the referenced node upon destruction to ensure that the referring
* node has no invalid references.
*
* @param aNode is the node which is being deleted.
*/
virtual void unlinkRefNode( const SGNODE* aNode ) = 0;
/**
* Add a pointer to a node which references this node, but does not own.
*
* Such back-pointers are required to ensure that invalidated references are removed
* when a node is deleted.
*
* @param aNode is the node holding a reference to this object.
*/
void addNodeRef( SGNODE* aNode );
/**
* Remove a pointer to a node which references this node, but does not own.
*
* @param aNode is the node holding a reference to this object.
*/
void delNodeRef( const SGNODE* aNode );
/**
* Return true if the object had already been written to a cache file or VRML file
*
* For internal use only.
*/
bool isWritten( void ) noexcept
{
return m_written;
}
protected:
std::list< SGNODE* > m_BackPointers; ///< nodes which hold a reference to this.
SGNODE* m_Parent; ///< Pointer to parent node; may be NULL for top level transform.
S3D::SGTYPES m_SGtype; ///< Type of Scene Graph node.
std::string m_Name; ///< name to use for referencing the entity by name.
bool m_written; ///< Set to true when the object has been written after a ReNameNodes().
private:
SGNODE** m_Association; ///< Handle to the instance held by a wrapper.
};
#endif // SG_NODE_H
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/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2015-2017 Cirilo Bernardo <cirilo.bernardo@gmail.com>
* Copyright (C) 2020 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include <iostream>
#include <sstream>
#include <wx/log.h>
#include "3d_cache/sg/sg_normals.h"
#include "3d_cache/sg/sg_helpers.h"
SGNORMALS::SGNORMALS( SGNODE* aParent ) : SGNODE( aParent )
{
m_SGtype = S3D::SGTYPE_NORMALS;
if( nullptr != aParent && S3D::SGTYPE_FACESET != aParent->GetNodeType() )
{
m_Parent = nullptr;
wxLogTrace( MASK_3D_SG, wxT( "%s:%s:%d * [BUG] inappropriate parent to SGNORMALS "
"(type %d)" ),
__FILE__, __FUNCTION__, __LINE__,
aParent->GetNodeType() );
}
else if( nullptr != aParent && S3D::SGTYPE_FACESET == aParent->GetNodeType() )
{
m_Parent->AddChildNode( this );
}
}
SGNORMALS::~SGNORMALS()
{
norms.clear();
}
bool SGNORMALS::SetParent( SGNODE* aParent, bool notify )
{
if( nullptr != m_Parent )
{
if( aParent == m_Parent )
return true;
// handle the change in parents
if( notify )
m_Parent->unlinkChildNode( this );
m_Parent = nullptr;
if( nullptr == aParent )
return true;
}
// only a SGFACESET may be parent to a SGNORMALS
if( nullptr != aParent && S3D::SGTYPE_FACESET != aParent->GetNodeType() )
return false;
m_Parent = aParent;
if( m_Parent )
m_Parent->AddChildNode( this );
return true;
}
SGNODE* SGNORMALS::FindNode( const char* aNodeName, const SGNODE* aCaller ) noexcept
{
if( nullptr == aNodeName || 0 == aNodeName[0] )
return nullptr;
if( !m_Name.compare( aNodeName ) )
return this;
return nullptr;
}
void SGNORMALS::unlinkChildNode( const SGNODE* aCaller ) noexcept
{
wxCHECK( false, /* void */ );
}
void SGNORMALS::unlinkRefNode( const SGNODE* aCaller ) noexcept
{
wxCHECK( false, /* void */ );
}
bool SGNORMALS::AddRefNode( SGNODE* aNode ) noexcept
{
wxCHECK( false, false );
return false;
}
bool SGNORMALS::AddChildNode( SGNODE* aNode ) noexcept
{
wxCHECK( false, false );
return false;
}
bool SGNORMALS::GetNormalList( size_t& aListSize, SGVECTOR*& aNormalList )
{
if( norms.empty() )
{
aListSize = 0;
aNormalList = nullptr;
return false;
}
aListSize = norms.size();
aNormalList = &norms[0];
return true;
}
void SGNORMALS::SetNormalList( size_t aListSize, const SGVECTOR* aNormalList )
{
norms.clear();
if( 0 == aListSize || nullptr == aNormalList )
return;
for( int i = 0; i < (int)aListSize; ++i )
norms.push_back( aNormalList[i] );
}
void SGNORMALS::AddNormal( double aXValue, double aYValue, double aZValue )
{
norms.emplace_back( aXValue, aYValue, aZValue );
}
void SGNORMALS::AddNormal( const SGVECTOR& aNormal )
{
norms.push_back( aNormal );
}
void SGNORMALS::ReNameNodes( void )
{
m_written = false;
// rename this node
m_Name.clear();
GetName();
}
bool SGNORMALS::WriteVRML( std::ostream& aFile, bool aReuseFlag )
{
if( norms.empty() )
return false;
if( aReuseFlag )
{
if( !m_written )
{
aFile << " normal DEF " << GetName() << " Normal { vector [\n ";
m_written = true;
}
else
{
aFile << " normal USE " << GetName() << "\n";
return true;
}
}
else
{
aFile << " normal Normal { vector [\n ";
}
std::string tmp;
size_t n = norms.size();
bool nline = false;
for( size_t i = 0; i < n; )
{
S3D::FormatVector( tmp, norms[i] );
aFile << tmp ;
++i;
if( i < n )
{
aFile << ",";
if( nline )
{
aFile << "\n ";
nline = false;
}
else
{
nline = true;
}
}
}
aFile << "] }\n";
return true;
}
bool SGNORMALS::WriteCache( std::ostream& aFile, SGNODE* parentNode )
{
if( nullptr == parentNode )
{
wxCHECK( m_Parent, false );
SGNODE* np = m_Parent;
while( nullptr != np->GetParent() )
np = np->GetParent();
if( np->WriteCache( aFile, nullptr ) )
{
m_written = true;
return true;
}
return false;
}
wxCHECK( parentNode == m_Parent, false );
if( !aFile.good() )
{
wxLogTrace( MASK_3D_SG, wxT( "%s:%s:%d * [INFO] bad stream" ),
__FILE__, __FUNCTION__, __LINE__ );
return false;
}
aFile << "[" << GetName() << "]";
size_t npts = norms.size();
aFile.write( (char*)&npts, sizeof(size_t) );
for( size_t i = 0; i < npts; ++i )
S3D::WriteVector( aFile, norms[i] );
if( aFile.fail() )
return false;
m_written = true;
return true;
}
bool SGNORMALS::ReadCache( std::istream& aFile, SGNODE* parentNode )
{
wxCHECK( norms.empty(), false );
size_t npts;
aFile.read( (char*) &npts, sizeof( size_t ) );
SGVECTOR tmp;
if( aFile.fail() )
return false;
for( size_t i = 0; i < npts; ++i )
{
if( !S3D::ReadVector( aFile, tmp ) || aFile.fail() )
return false;
norms.push_back( tmp );
}
return true;
}
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/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2015-2017 Cirilo Bernardo <cirilo.bernardo@gmail.com>
* Copyright (C) 2020 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file sg_normals.h
*/
#ifndef SG_NORMALS_H
#define SG_NORMALS_H
#include <vector>
#include "3d_cache/sg/sg_node.h"
/**
* Define a set of vertex normals for a scene graph object
*/
class SGNORMALS : public SGNODE
{
public:
SGNORMALS( SGNODE* aParent );
virtual ~SGNORMALS();
virtual bool SetParent( SGNODE* aParent, bool notify = true ) override;
SGNODE* FindNode( const char* aNodeName, const SGNODE* aCaller ) noexcept override;
bool AddRefNode( SGNODE* aNode ) noexcept override;
bool AddChildNode( SGNODE* aNode ) noexcept override;
bool GetNormalList( size_t& aListSize, SGVECTOR*& aNormalList );
void SetNormalList( size_t aListSize, const SGVECTOR* aNormalList );
void AddNormal( double aXValue, double aYValue, double aZValue );
void AddNormal( const SGVECTOR& aNormal );
void ReNameNodes( void ) override;
bool WriteVRML( std::ostream& aFile, bool aReuseFlag ) override;
bool WriteCache( std::ostream& aFile, SGNODE* parentNode ) override;
bool ReadCache( std::istream& aFile, SGNODE* parentNode ) override;
void unlinkChildNode( const SGNODE* aNode ) noexcept override;
void unlinkRefNode( const SGNODE* aNode ) noexcept override;
std::vector< SGVECTOR > norms;
};
#endif // SG_NORMALS_H
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@@ -1,783 +0,0 @@
/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2015-2017 Cirilo Bernardo <cirilo.bernardo@gmail.com>
* Copyright (C) 2020 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include <iostream>
#include <sstream>
#include <wx/log.h>
#include "3d_cache/sg/sg_shape.h"
#include "3d_cache/sg/sg_faceset.h"
#include "3d_cache/sg/sg_appearance.h"
#include "3d_cache/sg/sg_helpers.h"
#include "3d_cache/sg/sg_coordindex.h"
#include "3d_cache/sg/sg_coords.h"
#include "3d_cache/sg/sg_colors.h"
#include "3d_cache/sg/sg_normals.h"
SGSHAPE::SGSHAPE( SGNODE* aParent ) : SGNODE( aParent )
{
m_SGtype = S3D::SGTYPE_SHAPE;
m_Appearance = nullptr;
m_RAppearance = nullptr;
m_FaceSet = nullptr;
m_RFaceSet = nullptr;
if( nullptr != aParent && S3D::SGTYPE_TRANSFORM != aParent->GetNodeType() )
{
m_Parent = nullptr;
wxLogTrace( MASK_3D_SG, wxT( "%s:%s:%d * [BUG] inappropriate parent to SGSHAPE (type %d)" ),
__FILE__, __FUNCTION__, __LINE__, aParent->GetNodeType() );
}
else if( nullptr != aParent && S3D::SGTYPE_TRANSFORM == aParent->GetNodeType() )
{
m_Parent->AddChildNode( this );
}
}
SGSHAPE::~SGSHAPE()
{
// drop references
if( m_RAppearance )
{
m_RAppearance->delNodeRef( this );
m_RAppearance = nullptr;
}
if( m_RFaceSet )
{
m_RFaceSet->delNodeRef( this );
m_RFaceSet = nullptr;
}
// delete objects
if( m_Appearance )
{
m_Appearance->SetParent( nullptr, false );
delete m_Appearance;
m_Appearance = nullptr;
}
if( m_FaceSet )
{
m_FaceSet->SetParent( nullptr, false );
delete m_FaceSet;
m_FaceSet = nullptr;
}
}
bool SGSHAPE::SetParent( SGNODE* aParent, bool notify )
{
if( nullptr != m_Parent )
{
if( aParent == m_Parent )
return true;
// handle the change in parents
if( notify )
m_Parent->unlinkChildNode( this );
m_Parent = nullptr;
if( nullptr == aParent )
return true;
}
// only a SGTRANSFORM may be parent to a SGSHAPE
if( nullptr != aParent && S3D::SGTYPE_TRANSFORM != aParent->GetNodeType() )
return false;
m_Parent = aParent;
if( m_Parent )
m_Parent->AddChildNode( this );
return true;
}
SGNODE* SGSHAPE::FindNode( const char* aNodeName, const SGNODE* aCaller )
{
if( nullptr == aNodeName || 0 == aNodeName[0] )
return nullptr;
if( !m_Name.compare( aNodeName ) )
return this;
SGNODE* tmp = nullptr;
if( nullptr != m_Appearance )
{
tmp = m_Appearance->FindNode( aNodeName, this );
if( tmp )
{
return tmp;
}
}
if( nullptr != m_FaceSet )
{
tmp = m_FaceSet->FindNode( aNodeName, this );
if( tmp )
{
return tmp;
}
}
// query the parent if appropriate
if( aCaller == m_Parent || nullptr == m_Parent )
return nullptr;
return m_Parent->FindNode( aNodeName, this );
}
void SGSHAPE::unlinkNode( const SGNODE* aNode, bool isChild )
{
if( nullptr == aNode )
return;
if( isChild )
{
if( aNode == m_Appearance )
{
m_Appearance = nullptr;
return;
}
if( aNode == m_FaceSet )
{
m_FaceSet = nullptr;
return;
}
}
else
{
if( aNode == m_RAppearance )
{
delNodeRef( this );
m_RAppearance = nullptr;
return;
}
if( aNode == m_RFaceSet )
{
delNodeRef( this );
m_RFaceSet = nullptr;
return;
}
}
wxLogTrace( MASK_3D_SG, wxT( "%s:%s:%d * [BUG] unlinkNode() did not find its target" ),
__FILE__, __FUNCTION__, __LINE__ );
}
void SGSHAPE::unlinkChildNode( const SGNODE* aNode )
{
unlinkNode( aNode, true );
}
void SGSHAPE::unlinkRefNode( const SGNODE* aNode )
{
unlinkNode( aNode, false );
}
bool SGSHAPE::addNode( SGNODE* aNode, bool isChild )
{
wxCHECK( aNode, false );
if( S3D::SGTYPE_APPEARANCE == aNode->GetNodeType() )
{
if( m_Appearance || m_RAppearance )
{
if( aNode != m_Appearance && aNode != m_RAppearance )
{
wxLogTrace( MASK_3D_SG, wxT( "%s:%s:%d * [BUG] assigning multiple Appearance "
"nodes" ),
__FILE__, __FUNCTION__, __LINE__ );
return false;
}
return true;
}
if( isChild )
{
m_Appearance = (SGAPPEARANCE*)aNode;
m_Appearance->SetParent( this );
}
else
{
m_RAppearance = (SGAPPEARANCE*)aNode;
m_RAppearance->addNodeRef( this );
}
return true;
}
if( S3D::SGTYPE_FACESET == aNode->GetNodeType() )
{
if( m_FaceSet || m_RFaceSet )
{
if( aNode != m_FaceSet && aNode != m_RFaceSet )
{
wxLogTrace( MASK_3D_SG, wxT( "%s:%s:%d * [BUG] assigning multiple FaceSet nodes" ),
__FILE__, __FUNCTION__, __LINE__ );
return false;
}
return true;
}
if( isChild )
{
m_FaceSet = (SGFACESET*)aNode;
m_FaceSet->SetParent( this );
}
else
{
m_RFaceSet = (SGFACESET*)aNode;
m_RFaceSet->addNodeRef( this );
}
return true;
}
wxLogTrace( MASK_3D_SG, wxT( "%s:%s:%d * [BUG] object %s is not a valid type for this "
"object (%d)" ),
__FILE__, __FUNCTION__, __LINE__, aNode->GetName(), aNode->GetNodeType() );
return false;
}
bool SGSHAPE::AddRefNode( SGNODE* aNode )
{
return addNode( aNode, false );
}
bool SGSHAPE::AddChildNode( SGNODE* aNode )
{
return addNode( aNode, true );
}
void SGSHAPE::ReNameNodes( void )
{
m_written = false;
// rename this node
m_Name.clear();
GetName();
// rename Appearance
if( m_Appearance )
m_Appearance->ReNameNodes();
// rename FaceSet
if( m_FaceSet )
m_FaceSet->ReNameNodes();
}
bool SGSHAPE::WriteVRML( std::ostream& aFile, bool aReuseFlag )
{
if( !m_Appearance && !m_RAppearance && !m_FaceSet && !m_RFaceSet )
{
return false;
}
if( aReuseFlag )
{
if( !m_written )
{
aFile << "DEF " << GetName() << " Shape {\n";
m_written = true;
}
else
{
aFile << " USE " << GetName() << "\n";
return true;
}
}
else
{
aFile << " Shape {\n";
}
if( m_Appearance )
m_Appearance->WriteVRML( aFile, aReuseFlag );
if( m_RAppearance )
m_RAppearance->WriteVRML( aFile, aReuseFlag );
if( m_FaceSet )
m_FaceSet->WriteVRML( aFile, aReuseFlag );
if( m_RFaceSet )
m_RFaceSet->WriteVRML( aFile, aReuseFlag );
aFile << "}\n";
return true;
}
bool SGSHAPE::WriteCache( std::ostream& aFile, SGNODE* parentNode )
{
if( nullptr == parentNode )
{
wxCHECK( m_Parent, false );
SGNODE* np = m_Parent;
while( nullptr != np->GetParent() )
np = np->GetParent();
if( np->WriteCache( aFile, nullptr ) )
{
m_written = true;
return true;
}
return false;
}
wxCHECK( parentNode == m_Parent, false );
if( !aFile.good() )
{
wxLogTrace( MASK_3D_SG, wxT( "%s:%s:%d * [BUG] bad stream" ),
__FILE__, __FUNCTION__, __LINE__ );
return false;
}
// check if any references are unwritten and swap parents if so
if( nullptr != m_RAppearance && !m_RAppearance->isWritten() )
m_RAppearance->SwapParent(this);
if( nullptr != m_RFaceSet && !m_RFaceSet->isWritten() )
m_RFaceSet->SwapParent( this );
aFile << "[" << GetName() << "]";
#define NITEMS 4
bool items[NITEMS];
int i;
for( i = 0; i < NITEMS; ++i )
items[i] = 0;
i = 0;
if( nullptr != m_Appearance )
items[i] = true;
++i;
if( nullptr != m_RAppearance )
items[i] = true;
++i;
if( nullptr != m_FaceSet )
items[i] = true;
++i;
if( nullptr != m_RFaceSet )
items[i] = true;
for( int jj = 0; jj < NITEMS; ++jj )
aFile.write( (char*)&items[jj], sizeof(bool) );
if( items[0] )
m_Appearance->WriteCache( aFile, this );
if( items[1] )
aFile << "[" << m_RAppearance->GetName() << "]";
if( items[2] )
m_FaceSet->WriteCache( aFile, this );
if( items[3] )
aFile << "[" << m_RFaceSet->GetName() << "]";
if( aFile.fail() )
return false;
m_written = true;
return true;
}
bool SGSHAPE::ReadCache( std::istream& aFile, SGNODE* parentNode )
{
wxCHECK( m_Appearance == nullptr && m_RAppearance == nullptr && m_FaceSet == nullptr &&
m_RFaceSet == nullptr, false );
#define NITEMS 4
bool items[NITEMS];
for( int i = 0; i < NITEMS; ++i )
aFile.read( (char*)&items[i], sizeof(bool) );
if( ( items[0] && items[1] ) || ( items[2] && items[3] ) )
{
wxLogTrace( MASK_3D_SG, wxT( "%s:%s:%d * [INFO] corrupt data; multiple item definitions "
"at position %ul" ),
__FILE__, __FUNCTION__, __LINE__,
static_cast<unsigned long>( aFile.tellg() ) );
return false;
}
std::string name;
if( items[0] )
{
if( S3D::SGTYPE_APPEARANCE != S3D::ReadTag( aFile, name ) )
{
wxLogTrace( MASK_3D_SG, wxT( "%s:%s:%d * [INFO] corrupt data; bad child appearance "
"tag at position %ul" ),
__FILE__, __FUNCTION__, __LINE__,
static_cast<unsigned long>( aFile.tellg() ) );
return false;
}
m_Appearance = new SGAPPEARANCE( this );
m_Appearance->SetName( name.c_str() );
if( !m_Appearance->ReadCache( aFile, this ) )
{
wxLogTrace( MASK_3D_SG, wxT( "%s:%s:%d * [INFO] corrupt data while reading appearance "
"'%s'" ),
__FILE__, __FUNCTION__, __LINE__, name );
return false;
}
}
if( items[1] )
{
if( S3D::SGTYPE_APPEARANCE != S3D::ReadTag( aFile, name ) )
{
wxLogTrace( MASK_3D_SG, wxT( "%s:%s:%d * [INFO] corrupt data; bad ref appearance tag "
"at position %ul" ),
__FILE__, __FUNCTION__, __LINE__,
static_cast<unsigned long>( aFile.tellg() ) );
return false;
}
SGNODE* np = FindNode( name.c_str(), this );
if( !np )
{
wxLogTrace( MASK_3D_SG, wxT( "%s:%s:%d * [INFO] corrupt data: cannot find ref "
"appearance '%s'" ),
__FILE__, __FUNCTION__, __LINE__,
name );
return false;
}
if( S3D::SGTYPE_APPEARANCE != np->GetNodeType() )
{
wxLogTrace( MASK_3D_SG, wxT( "%s:%s:%d * [INFO] corrupt data: type is not "
"SGAPPEARANCE '%s'" ),
__FILE__, __FUNCTION__, __LINE__,
name );
return false;
}
m_RAppearance = (SGAPPEARANCE*)np;
m_RAppearance->addNodeRef( this );
}
if( items[2] )
{
if( S3D::SGTYPE_FACESET != S3D::ReadTag( aFile, name ) )
{
wxLogTrace( MASK_3D_SG, wxT( "%s:%s:%d * [INFO] corrupt data; bad child face set tag "
"at position %ul" ),
__FILE__, __FUNCTION__, __LINE__,
static_cast<unsigned long>( aFile.tellg() ) );
return false;
}
m_FaceSet = new SGFACESET( this );
m_FaceSet->SetName( name.c_str() );
if( !m_FaceSet->ReadCache( aFile, this ) )
{
wxLogTrace( MASK_3D_SG, wxT( "%s:%s:%d * [INFO] corrupt data while reading face set "
"'%s'" ),
__FILE__, __FUNCTION__, __LINE__, name );
return false;
}
}
if( items[3] )
{
if( S3D::SGTYPE_FACESET != S3D::ReadTag( aFile, name ) )
{
wxLogTrace( MASK_3D_SG, wxT( "%s:%s:%d * [INFO] corrupt data; bad ref face set tag at "
"position %ul" ),
__FILE__, __FUNCTION__, __LINE__,
static_cast<unsigned long>( aFile.tellg() ) );
return false;
}
SGNODE* np = FindNode( name.c_str(), this );
if( !np )
{
wxLogTrace( MASK_3D_SG, wxT( "%s:%s:%d * [INFO] corrupt data: cannot find ref face "
"set '%s'" ),
__FILE__, __FUNCTION__, __LINE__,
name );
return false;
}
if( S3D::SGTYPE_FACESET != np->GetNodeType() )
{
wxLogTrace( MASK_3D_SG, wxT( "%s:%s:%d * [INFO] corrupt data: type is not SGFACESET "
"'%s'" ),
__FILE__, __FUNCTION__, __LINE__,
name );
return false;
}
m_RFaceSet = (SGFACESET*)np;
m_RFaceSet->addNodeRef( this );
}
if( aFile.fail() )
return false;
return true;
}
bool SGSHAPE::Prepare( const glm::dmat4* aTransform, S3D::MATLIST& materials,
std::vector< SMESH >& meshes )
{
SMESH m;
S3D::INIT_SMESH( m );
SGAPPEARANCE* pa = m_Appearance;
SGFACESET* pf = m_FaceSet;
if( nullptr == pa )
pa = m_RAppearance;
if( nullptr == pf )
pf = m_RFaceSet;
// no face sets = nothing to render, which is valid though pointless
if( nullptr == pf )
return true;
if( !pf->validate() )
{
wxLogTrace( MASK_3D_SG, wxT( "%s:%s:%d * [INFO] bad model; inconsistent data" ),
__FILE__, __FUNCTION__, __LINE__ );
return true;
}
if( nullptr == pa )
{
m.m_MaterialIdx = 0;
}
else
{
int idx;
if( !S3D::GetMatIndex( materials, pa, idx ) )
{
m.m_MaterialIdx = 0;
}
else
{
m.m_MaterialIdx = idx;
}
}
SGCOLORS* pc = pf->m_Colors;
SGCOORDS* pv = pf->m_Coords;
SGCOORDINDEX* vidx = pf->m_CoordIndices;
SGNORMALS* pn = pf->m_Normals;
if( nullptr == pc )
pc = pf->m_RColors;
if( nullptr == pv )
pv = pf->m_RCoords;
if( nullptr == pn )
pn = pf->m_RNormals;
// set the vertex points and indices
size_t nCoords = 0;
SGPOINT* pCoords = nullptr;
pv->GetCoordsList( nCoords, pCoords );
size_t nColors = 0;
SGCOLOR* pColors = nullptr;
if( pc )
{
// check the vertex colors
pc->GetColorList( nColors, pColors );
if( nColors < nCoords )
{
wxLogTrace( MASK_3D_SG, wxT( "%s:%s:%d * [INFO] bad model; not enough colors per "
"vertex (%ul vs %ul)" ),
__FILE__, __FUNCTION__, __LINE__, static_cast<unsigned long>( nColors ),
static_cast<unsigned long>( nCoords ) );
return true;
}
}
// set the vertex indices
size_t nvidx = 0;
int* lv = nullptr;
vidx->GetIndices( nvidx, lv );
// note: reduce the vertex set to include only the referenced vertices
std::vector< int > vertices; // store the list of temp vertex indices
std::map< int, unsigned int > indexmap; // map temp vertex to true vertex
std::map< int, unsigned int >::iterator mit;
for( unsigned int i = 0; i < nvidx; ++i )
{
mit = indexmap.find( lv[i] );
if( mit == indexmap.end() )
{
indexmap.insert( std::pair< int, unsigned int >( lv[i], vertices.size() ) );
vertices.push_back( lv[i] );
}
}
if( vertices.size() < 3 )
{
wxLogTrace( MASK_3D_SG, wxT( "%s:%s:%d * [INFO] bad model; not enough vertices" ),
__FILE__, __FUNCTION__, __LINE__ );
return true;
}
// construct the final vertex/color list
SFVEC3F* lColors = nullptr;
SFVEC3F* lCoords = new SFVEC3F[ vertices.size() ];
int ti;
if( pc )
{
lColors = new SFVEC3F[vertices.size()];
m.m_Color = lColors;
}
if( pc )
{
for( size_t i = 0; i < vertices.size(); ++i )
{
ti = vertices[i];
glm::dvec4 pt( pCoords[ti].x, pCoords[ti].y, pCoords[ti].z, 1.0 );
pt = (*aTransform) * pt;
pColors[ti].GetColor( lColors[i].x, lColors[i].y, lColors[i].z );
lCoords[i] = SFVEC3F( pt.x, pt.y, pt.z );
}
}
else
{
for( size_t i = 0; i < vertices.size(); ++i )
{
ti = vertices[i];
glm::dvec4 pt( pCoords[ti].x, pCoords[ti].y, pCoords[ti].z, 1.0 );
pt = (*aTransform) * pt;
lCoords[i] = SFVEC3F( pt.x, pt.y, pt.z );
}
}
m.m_VertexSize = (unsigned int) vertices.size();
m.m_Positions = lCoords;
unsigned int* lvidx = new unsigned int[ nvidx ];
for( unsigned int i = 0; i < nvidx; ++i )
{
mit = indexmap.find( lv[i] );
lvidx[i] = mit->second;
}
m.m_FaceIdxSize = (unsigned int )nvidx;
m.m_FaceIdx = lvidx;
// set the per-vertex normals
size_t nNorms = 0;
SGVECTOR* pNorms = nullptr;
double x, y, z;
pn->GetNormalList( nNorms, pNorms );
SFVEC3F* lNorms = new SFVEC3F[ vertices.size() ];
for( size_t i = 0; i < vertices.size(); ++i )
{
ti = vertices[i];
pNorms[ti].GetVector( x, y, z );
glm::dvec4 pt( x, y, z, 0.0 );
pt = (*aTransform) * pt;
lNorms[i] = SFVEC3F( pt.x, pt.y, pt.z );
}
m.m_Normals = lNorms;
meshes.push_back( m );
return true;
}
-88
View File
@@ -1,88 +0,0 @@
/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2015-2017 Cirilo Bernardo <cirilo.bernardo@gmail.com>
* Copyright (C) 2020 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file sg_shape.h
*/
#ifndef SG_SHAPE_H
#define SG_SHAPE_H
#include <vector>
#include "3d_cache/sg/sg_node.h"
class SGAPPEARANCE;
class SGFACESET;
/**
* Define a complex 3D shape for a scenegraph object.
*/
class SGSHAPE : public SGNODE
{
public:
SGSHAPE( SGNODE* aParent );
virtual ~SGSHAPE();
virtual bool SetParent( SGNODE* aParent, bool notify = true ) override;
SGNODE* FindNode(const char* aNodeName, const SGNODE* aCaller) override;
bool AddRefNode( SGNODE* aNode ) override;
bool AddChildNode( SGNODE* aNode ) override;
void ReNameNodes( void ) override;
bool WriteVRML( std::ostream& aFile, bool aReuseFlag ) override;
bool WriteCache( std::ostream& aFile, SGNODE* parentNode ) override;
bool ReadCache( std::istream& aFile, SGNODE* parentNode ) override;
bool Prepare( const glm::dmat4* aTransform, S3D::MATLIST& materials,
std::vector< SMESH >& meshes );
void unlinkChildNode( const SGNODE* aNode ) override;
void unlinkRefNode( const SGNODE* aNode ) override;
private:
void unlinkNode( const SGNODE* aNode, bool isChild );
bool addNode( SGNODE* aNode, bool isChild );
public:
// owned node
SGAPPEARANCE* m_Appearance;
SGFACESET* m_FaceSet;
// referenced nodes
SGAPPEARANCE* m_RAppearance;
SGFACESET* m_RFaceSet;
};
/*
p.107
Shape {
appearance NULL
geometry NULL
}
*/
#endif // SG_SHAPE_H
+726
View File
@@ -0,0 +1,726 @@
/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 1992-2014 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file 3d_canvas.cpp
*/
#include <fctsys.h>
#include <trigo.h>
#include <project.h>
#include <gestfich.h>
#include <wx/image.h>
#if !wxUSE_GLCANVAS
#error Please set wxUSE_GLCANVAS to 1 in setup.h.
#endif
#include <wx/dataobj.h>
#include <wx/clipbrd.h>
#include <wx/wupdlock.h>
#ifdef __WINDOWS__
#include <GL/glew.h> // must be included before gl.h
#endif
#include <3d_viewer.h>
#include <3d_canvas.h>
#include <info3d_visu.h>
#include <trackball.h>
#include <3d_viewer_id.h>
#include <textures/text_silk.h>
#include <textures/text_pcb.h>
/*
* EDA_3D_CANVAS implementation
*/
BEGIN_EVENT_TABLE( EDA_3D_CANVAS, wxGLCanvas )
EVT_PAINT( EDA_3D_CANVAS::OnPaint )
// key event:
EVT_CHAR( EDA_3D_CANVAS::OnChar )
// mouse events
EVT_RIGHT_DOWN( EDA_3D_CANVAS::OnRightClick )
EVT_MOUSEWHEEL( EDA_3D_CANVAS::OnMouseWheel )
#ifdef USE_OSX_MAGNIFY_EVENT
EVT_MAGNIFY( EDA_3D_CANVAS::OnMagnify )
#endif
EVT_MOTION( EDA_3D_CANVAS::OnMouseMove )
// other events
EVT_ERASE_BACKGROUND( EDA_3D_CANVAS::OnEraseBackground )
EVT_MENU_RANGE( ID_POPUP_3D_VIEW_START, ID_POPUP_3D_VIEW_END, EDA_3D_CANVAS::OnPopUpMenu )
END_EVENT_TABLE()
// Define an invalid value for some unsigned int indexes
#define INVALID_INDEX GL_INVALID_VALUE
EDA_3D_CANVAS::EDA_3D_CANVAS( EDA_3D_FRAME* parent, int* attribList ) :
wxGLCanvas( parent, wxID_ANY, attribList, wxDefaultPosition, wxDefaultSize,
wxFULL_REPAINT_ON_RESIZE )
{
m_init = false;
m_reportWarnings = true;
m_shadow_init = false;
// set an invalide value to not yet initialized indexes managing
// textures created to enhance 3D rendering
m_text_pcb = m_text_silk = INVALID_INDEX;
m_text_fake_shadow_front = INVALID_INDEX;
m_text_fake_shadow_back = INVALID_INDEX;
m_text_fake_shadow_board = INVALID_INDEX;
// position of the front and back layers
// (will be initialized to a better value later)
m_ZBottom = 0.0;
m_ZTop = 0.0;
m_lightPos = S3D_VERTEX(0.0f, 0.0f, 30.0f);
// Clear all gl list identifiers:
for( int ii = GL_ID_BEGIN; ii < GL_ID_END; ii++ )
m_glLists[ii] = 0;
// Explicitly create a new rendering context instance for this canvas.
m_glRC = new wxGLContext( this );
DisplayStatus();
}
EDA_3D_CANVAS::~EDA_3D_CANVAS()
{
ClearLists();
m_init = false;
delete m_glRC;
// Free the list of parsers list
for( unsigned int i = 0; i < m_model_parsers_list.size(); i++ )
delete m_model_parsers_list[i];
}
void EDA_3D_CANVAS::ClearLists( int aGlList )
{
if( aGlList )
{
if( m_glLists[aGlList] > 0 )
glDeleteLists( m_glLists[aGlList], 1 );
m_glLists[aGlList] = 0;
return;
}
for( int ii = GL_ID_BEGIN; ii < GL_ID_END; ii++ )
{
if( m_glLists[ii] > 0 )
glDeleteLists( m_glLists[ii], 1 );
m_glLists[ii] = 0;
}
// When m_text_fake_shadow_??? is set to INVALID_INDEX, textures are no yet
// created.
if( m_text_fake_shadow_front != INVALID_INDEX )
glDeleteTextures( 1, &m_text_fake_shadow_front );
if( m_text_fake_shadow_back != INVALID_INDEX )
glDeleteTextures( 1, &m_text_fake_shadow_back );
if( m_text_fake_shadow_board != INVALID_INDEX )
glDeleteTextures( 1, &m_text_fake_shadow_board );
m_shadow_init = false;
}
void EDA_3D_CANVAS::OnChar( wxKeyEvent& event )
{
SetView3D( event.GetKeyCode() );
event.Skip();
}
void EDA_3D_CANVAS::SetView3D( int keycode )
{
int ii;
double delta_move = 0.7 * GetPrm3DVisu().m_Zoom;
switch( keycode )
{
case WXK_LEFT:
m_draw3dOffset.x -= delta_move;
break;
case WXK_RIGHT:
m_draw3dOffset.x += delta_move;
break;
case WXK_UP:
m_draw3dOffset.y += delta_move;
break;
case WXK_DOWN:
m_draw3dOffset.y -= delta_move;
break;
case WXK_HOME:
GetPrm3DVisu().m_Zoom = 1.0;
m_draw3dOffset.x = m_draw3dOffset.y = 0;
trackball( GetPrm3DVisu().m_Quat, 0.0, 0.0, 0.0, 0.0 );
break;
case WXK_END:
break;
case WXK_F1:
GetPrm3DVisu().m_Zoom /= 1.4;
if( GetPrm3DVisu().m_Zoom <= 0.01 )
GetPrm3DVisu().m_Zoom = 0.01;
break;
case WXK_F2:
GetPrm3DVisu().m_Zoom *= 1.4;
break;
case '+':
break;
case '-':
break;
case 'r':
case 'R':
m_draw3dOffset.x = m_draw3dOffset.y = 0;
for( ii = 0; ii < 4; ii++ )
GetPrm3DVisu().m_Rot[ii] = 0.0;
trackball( GetPrm3DVisu().m_Quat, 0.0, 0.0, 0.0, 0.0 );
break;
case 'x':
for( ii = 0; ii < 4; ii++ )
GetPrm3DVisu().m_Rot[ii] = 0.0;
trackball( GetPrm3DVisu().m_Quat, 0.0, 0.0, 0.0, 0.0 );
GetPrm3DVisu().m_ROTZ = -90;
GetPrm3DVisu().m_ROTX = -90;
break;
case 'X':
for( ii = 0; ii < 4; ii++ )
GetPrm3DVisu().m_Rot[ii] = 0.0;
trackball( GetPrm3DVisu().m_Quat, 0.0, 0.0, 0.0, 0.0 );
GetPrm3DVisu().m_ROTZ = 90;
GetPrm3DVisu().m_ROTX = -90;
break;
case 'y':
for( ii = 0; ii < 4; ii++ )
GetPrm3DVisu().m_Rot[ii] = 0.0;
trackball( GetPrm3DVisu().m_Quat, 0.0, 0.0, 0.0, 0.0 );
GetPrm3DVisu().m_ROTX = -90;
break;
case 'Y':
for( ii = 0; ii < 4; ii++ )
GetPrm3DVisu().m_Rot[ii] = 0.0;
trackball( GetPrm3DVisu().m_Quat, 0.0, 0.0, 0.0, 0.0 );
GetPrm3DVisu().m_ROTX = -90;
GetPrm3DVisu().m_ROTZ = -180;
break;
case 'z':
for( ii = 0; ii < 4; ii++ )
GetPrm3DVisu().m_Rot[ii] = 0.0;
trackball( GetPrm3DVisu().m_Quat, 0.0, 0.0, 0.0, 0.0 );
break;
case 'Z':
for( ii = 0; ii < 4; ii++ )
GetPrm3DVisu().m_Rot[ii] = 0.0;
trackball( GetPrm3DVisu().m_Quat, 0.0, 0.0, 0.0, 0.0 );
GetPrm3DVisu().m_ROTX = -180;
break;
default:
return;
}
DisplayStatus();
Refresh( false );
}
void EDA_3D_CANVAS::OnMouseWheel( wxMouseEvent& event )
{
if( event.ShiftDown() )
{
if( event.GetWheelRotation() < 0 )
SetView3D( WXK_UP ); // move up
else
SetView3D( WXK_DOWN ); // move down
}
else if( event.ControlDown() )
{
if( event.GetWheelRotation() > 0 )
SetView3D( WXK_RIGHT ); // move right
else
SetView3D( WXK_LEFT ); // move left
}
else
{
if( event.GetWheelRotation() > 0 )
{
GetPrm3DVisu().m_Zoom /= 1.4;
if( GetPrm3DVisu().m_Zoom <= 0.01 )
GetPrm3DVisu().m_Zoom = 0.01;
}
else
GetPrm3DVisu().m_Zoom *= 1.4;
DisplayStatus();
Refresh( false );
}
GetPrm3DVisu().m_Beginx = event.GetX();
GetPrm3DVisu().m_Beginy = event.GetY();
}
#ifdef USE_OSX_MAGNIFY_EVENT
void EDA_3D_CANVAS::OnMagnify( wxMouseEvent& event )
{
double magnification = ( event.GetMagnification() + 1.0f );
GetPrm3DVisu().m_Zoom /= magnification;
if( GetPrm3DVisu().m_Zoom <= 0.01 )
GetPrm3DVisu().m_Zoom = 0.01;
DisplayStatus();
Refresh( false );
}
#endif
void EDA_3D_CANVAS::OnMouseMove( wxMouseEvent& event )
{
wxSize size( GetClientSize() );
double spin_quat[4];
if( event.Dragging() )
{
if( event.LeftIsDown() )
{
/* drag in progress, simulate trackball */
trackball( spin_quat,
(2.0 * GetPrm3DVisu().m_Beginx - size.x) / size.x,
(size.y - 2.0 * GetPrm3DVisu().m_Beginy) / size.y,
( 2.0 * event.GetX() - size.x) / size.x,
( size.y - 2.0 * event.GetY() ) / size.y );
add_quats( spin_quat, GetPrm3DVisu().m_Quat, GetPrm3DVisu().m_Quat );
}
else if( event.MiddleIsDown() )
{
/* middle button drag -> pan */
/* Current zoom and an additional factor are taken into account
* for the amount of panning. */
const double PAN_FACTOR = 8.0 * GetPrm3DVisu().m_Zoom;
m_draw3dOffset.x -= PAN_FACTOR *
( GetPrm3DVisu().m_Beginx - event.GetX() ) / size.x;
m_draw3dOffset.y -= PAN_FACTOR *
(event.GetY() - GetPrm3DVisu().m_Beginy) / size.y;
}
/* orientation has changed, redraw mesh */
DisplayStatus();
Refresh( false );
}
GetPrm3DVisu().m_Beginx = event.GetX();
GetPrm3DVisu().m_Beginy = event.GetY();
}
/* Construct and display a popup menu when the right button is clicked.
*/
void EDA_3D_CANVAS::OnRightClick( wxMouseEvent& event )
{
wxPoint pos;
wxMenu PopUpMenu;
pos.x = event.GetX();
pos.y = event.GetY();
wxMenuItem* item = new wxMenuItem( &PopUpMenu, ID_POPUP_ZOOMIN, _( "Zoom +" ) );
item->SetBitmap( KiBitmap( zoom_in_xpm ));
PopUpMenu.Append( item );
item = new wxMenuItem( &PopUpMenu, ID_POPUP_ZOOMOUT, _( "Zoom -" ) );
item->SetBitmap( KiBitmap( zoom_out_xpm ));
PopUpMenu.Append( item );
PopUpMenu.AppendSeparator();
item = new wxMenuItem( &PopUpMenu, ID_POPUP_VIEW_ZPOS, _( "Top View" ) );
item->SetBitmap( KiBitmap( axis3d_top_xpm ));
PopUpMenu.Append( item );
item = new wxMenuItem( &PopUpMenu, ID_POPUP_VIEW_ZNEG, _( "Bottom View" ) );
item->SetBitmap( KiBitmap( axis3d_bottom_xpm ));
PopUpMenu.Append( item );
PopUpMenu.AppendSeparator();
item = new wxMenuItem( &PopUpMenu, ID_POPUP_VIEW_XPOS, _( "Right View" ) );
item->SetBitmap( KiBitmap( axis3d_right_xpm ));
PopUpMenu.Append( item );
item = new wxMenuItem( &PopUpMenu, ID_POPUP_VIEW_XNEG, _( "Left View" ) );
item->SetBitmap( KiBitmap( axis3d_left_xpm ));
PopUpMenu.Append( item );
PopUpMenu.AppendSeparator();
item = new wxMenuItem( &PopUpMenu, ID_POPUP_VIEW_YPOS, _( "Front View" ) );
item->SetBitmap( KiBitmap( axis3d_front_xpm ));
PopUpMenu.Append( item );
item = new wxMenuItem( &PopUpMenu, ID_POPUP_VIEW_YNEG, _( "Back View" ) );
item->SetBitmap( KiBitmap( axis3d_back_xpm ));
PopUpMenu.Append( item );
PopUpMenu.AppendSeparator();
item = new wxMenuItem( &PopUpMenu, ID_POPUP_MOVE3D_LEFT, _( "Move left <-" ) );
item->SetBitmap( KiBitmap( left_xpm ));
PopUpMenu.Append( item );
item = new wxMenuItem( &PopUpMenu, ID_POPUP_MOVE3D_RIGHT, _( "Move right ->" ) );
item->SetBitmap( KiBitmap( right_xpm ));
PopUpMenu.Append( item );
item = new wxMenuItem( &PopUpMenu, ID_POPUP_MOVE3D_UP, _( "Move Up ^" ) );
item->SetBitmap( KiBitmap( up_xpm ));
PopUpMenu.Append( item );
item = new wxMenuItem( &PopUpMenu, ID_POPUP_MOVE3D_DOWN, _( "Move Down" ) );
item->SetBitmap( KiBitmap( down_xpm ));
PopUpMenu.Append( item );
PopupMenu( &PopUpMenu, pos );
}
void EDA_3D_CANVAS::OnPopUpMenu( wxCommandEvent& event )
{
int key = 0;
switch( event.GetId() )
{
case ID_POPUP_ZOOMIN:
key = WXK_F1;
break;
case ID_POPUP_ZOOMOUT:
key = WXK_F2;
break;
case ID_POPUP_VIEW_XPOS:
key = 'x';
break;
case ID_POPUP_VIEW_XNEG:
key = 'X';
break;
case ID_POPUP_VIEW_YPOS:
key = 'y';
break;
case ID_POPUP_VIEW_YNEG:
key = 'Y';
break;
case ID_POPUP_VIEW_ZPOS:
key = 'z';
break;
case ID_POPUP_VIEW_ZNEG:
key = 'Z';
break;
case ID_POPUP_MOVE3D_LEFT:
key = WXK_LEFT;
break;
case ID_POPUP_MOVE3D_RIGHT:
key = WXK_RIGHT;
break;
case ID_POPUP_MOVE3D_UP:
key = WXK_UP;
break;
case ID_POPUP_MOVE3D_DOWN:
key = WXK_DOWN;
break;
default:
return;
}
SetView3D( key );
}
void EDA_3D_CANVAS::DisplayStatus()
{
wxString msg;
msg.Printf( wxT( "dx %3.2f" ), m_draw3dOffset.x );
Parent()->SetStatusText( msg, 1 );
msg.Printf( wxT( "dy %3.2f" ), m_draw3dOffset.y );
Parent()->SetStatusText( msg, 2 );
msg.Printf( _( "Zoom: %3.1f" ), 45 * GetPrm3DVisu().m_Zoom );
Parent()->SetStatusText( msg, 3 );
}
void EDA_3D_CANVAS::OnPaint( wxPaintEvent& event )
{
wxPaintDC dc( this );
Redraw();
event.Skip();
}
void EDA_3D_CANVAS::OnEraseBackground( wxEraseEvent& event )
{
// Do nothing, to avoid flashing.
}
typedef struct s_sImage
{
unsigned int width;
unsigned int height;
unsigned int bytes_per_pixel; /* 2:RGB16, 3:RGB, 4:RGBA */
unsigned char pixel_data[64 * 64 * 4 + 1];
}tsImage;
GLuint load_and_generate_texture( tsImage *image )
{
GLuint texture;
glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
glPixelStorei (GL_PACK_ALIGNMENT, 1);
glGenTextures( 1, &texture );
glBindTexture( GL_TEXTURE_2D, texture );
gluBuild2DMipmaps( GL_TEXTURE_2D, GL_RGBA, image->width, image->height,
GL_RGBA, GL_UNSIGNED_BYTE, image->pixel_data );
glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR );
glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
glTexEnvf( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE );
return texture;
}
/* Initialize broad parameters for OpenGL */
void EDA_3D_CANVAS::InitGL()
{
if( !m_init )
{
m_init = true;
m_text_pcb = load_and_generate_texture( (tsImage *)&text_pcb );
m_text_silk = load_and_generate_texture( (tsImage *)&text_silk );
GetPrm3DVisu().m_Zoom = 1.0;
m_ZBottom = 1.0;
m_ZTop = 10.0;
glDisable( GL_CULL_FACE ); // show back faces
glEnable( GL_DEPTH_TEST ); // Enable z-buferring
glEnable( GL_ALPHA_TEST );
glEnable( GL_LINE_SMOOTH );
// glEnable(GL_POLYGON_SMOOTH); // creates issues with some graphic cards
glEnable( GL_NORMALIZE );
glEnable( GL_COLOR_MATERIAL );
glColorMaterial( GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE );
// speedups
//glEnable( GL_DITHER );
glHint( GL_PERSPECTIVE_CORRECTION_HINT, GL_DONT_CARE );
glHint( GL_LINE_SMOOTH_HINT, GL_NICEST );
glHint( GL_POLYGON_SMOOTH_HINT, GL_NICEST );
// Initialize alpha blending function.
glEnable( GL_BLEND );
glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
}
}
/* Initialize OpenGL light sources. */
void EDA_3D_CANVAS::SetLights()
{
// activate light. the source is above the xy plane, at source_pos
GLfloat source_pos[4] = { m_lightPos.x, m_lightPos.y, m_lightPos.z, 0.0f };
GLfloat light_color[4]; // color of lights (RGBA values)
light_color[3] = 1.0;
// Light above the xy plane
light_color[0] = light_color[1] = light_color[2] = 0.0;
glLightfv( GL_LIGHT0, GL_AMBIENT, light_color );
light_color[0] = light_color[1] = light_color[2] = 1.0;
glLightfv( GL_LIGHT0, GL_DIFFUSE, light_color );
light_color[0] = light_color[1] = light_color[2] = 1.0;
glLightfv( GL_LIGHT0, GL_SPECULAR, light_color );
glLightfv( GL_LIGHT0, GL_POSITION, source_pos );
light_color[0] = light_color[1] = light_color[2] = 0.2;
glLightModelfv( GL_LIGHT_MODEL_AMBIENT, light_color );
glLightModeli( GL_LIGHT_MODEL_TWO_SIDE, GL_FALSE );
glEnable( GL_LIGHT0 ); // White spot on Z axis ( top )
glEnable( GL_LIGHTING );
}
void EDA_3D_CANVAS::TakeScreenshot( wxCommandEvent& event )
{
static wxFileName fn; // Remember path between saves during this session only.
wxString FullFileName;
wxString file_ext, mask;
bool fmt_is_jpeg = false;
// First time path is set to the project path.
if( !fn.IsOk() )
fn = Parent()->Prj().GetProjectFullName();
if( event.GetId() == ID_MENU_SCREENCOPY_JPEG )
fmt_is_jpeg = true;
if( event.GetId() != ID_TOOL_SCREENCOPY_TOCLIBBOARD )
{
file_ext = fmt_is_jpeg ? wxT( "jpg" ) : wxT( "png" );
mask = wxT( "*." ) + file_ext;
fn.SetExt( file_ext );
FullFileName = EDA_FILE_SELECTOR( _( "3D Image File Name:" ), fn.GetPath(),
fn.GetFullName(), file_ext, mask, this,
wxFD_SAVE | wxFD_OVERWRITE_PROMPT, true );
if( FullFileName.IsEmpty() )
return;
fn = FullFileName;
// Be sure the screen area destroyed by the file dialog is redrawn before making
// a screen copy.
// Without this call, under Linux the screen refresh is made to late.
wxYield();
}
struct viewport_params
{
GLint originx;
GLint originy;
GLint x;
GLint y;
} viewport;
// Be sure we have the latest 3D view (remember 3D view is buffered)
Refresh();
wxYield();
// Build image from the 3D buffer
wxWindowUpdateLocker noUpdates( this );
glGetIntegerv( GL_VIEWPORT, (GLint*) &viewport );
unsigned char* pixelbuffer = (unsigned char*) malloc( viewport.x * viewport.y * 3 );
unsigned char* alphabuffer = (unsigned char*) malloc( viewport.x * viewport.y );
wxImage image( viewport.x, viewport.y );
glPixelStorei( GL_PACK_ALIGNMENT, 1 );
glReadBuffer( GL_BACK_LEFT );
glReadPixels( viewport.originx, viewport.originy,
viewport.x, viewport.y,
GL_RGB, GL_UNSIGNED_BYTE, pixelbuffer );
glReadPixels( viewport.originx, viewport.originy,
viewport.x, viewport.y,
GL_ALPHA, GL_UNSIGNED_BYTE, alphabuffer );
image.SetData( pixelbuffer );
image.SetAlpha( alphabuffer );
image = image.Mirror( false );
wxBitmap bitmap( image );
if( event.GetId() == ID_TOOL_SCREENCOPY_TOCLIBBOARD )
{
if( wxTheClipboard->Open() )
{
wxBitmapDataObject* dobjBmp = new wxBitmapDataObject( bitmap );
if( !wxTheClipboard->SetData( dobjBmp ) )
wxMessageBox( _( "Failed to copy image to clipboard" ) );
wxTheClipboard->Flush(); /* the data in clipboard will stay
* available after the application exits */
wxTheClipboard->Close();
}
}
else
{
wxImage image = bitmap.ConvertToImage();
if( !image.SaveFile( FullFileName,
fmt_is_jpeg ? wxBITMAP_TYPE_JPEG : wxBITMAP_TYPE_PNG ) )
wxMessageBox( _( "Can't save file" ) );
image.Destroy();
}
}
+375
View File
@@ -0,0 +1,375 @@
/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2015 Jean-Pierre Charras, jp.charras at wanadoo.fr
* Copyright (C) 2012 Wayne Stambaugh <stambaughw@verizon.net>
* Copyright (C) 1992-2015 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file 3d_viewer.h
*/
#ifndef _3D_CANVAS_H_
#define _3D_CANVAS_H_
#include <wx/glcanvas.h>
#ifdef __WXMAC__
# ifdef __DARWIN__
# include <OpenGL/glu.h>
# else
# include <glu.h>
# endif
#else
# include <GL/glu.h>
#endif
#include <3d_struct.h>
#include <modelparsers.h>
#include <class_module.h>
#include <CBBox.h>
class BOARD_DESIGN_SETTINGS;
class EDA_3D_FRAME;
class SHAPE_POLY_SET;
class REPORTER;
class VIA;
class D_PAD;
// We are using GL lists to store layers and other items
// to draw or not
// GL_LIST_ID are the GL lists indexes in m_glLists
enum GL_LIST_ID
{
GL_ID_BEGIN = 0,
GL_ID_AXIS = GL_ID_BEGIN, // list id for 3D axis
GL_ID_GRID, // list id for 3D grid
GL_ID_BOARD, // List id for copper layers
GL_ID_TECH_LAYERS, // List id for non copper layers (masks...)
GL_ID_AUX_LAYERS, // List id for user layers (draw, eco, comment)
GL_ID_3DSHAPES_SOLID_FRONT, // List id for 3D shapes, non transparent entities
GL_ID_3DSHAPES_TRANSP_FRONT,// List id for 3D shapes, transparent entities
GL_ID_3DSHAPES_SOLID_BACK, // List id for 3D shapes, non transparent entities
GL_ID_3DSHAPES_TRANSP_BACK, // List id for 3D shapes, transparent entities
GL_ID_SHADOW_FRONT,
GL_ID_SHADOW_BACK,
GL_ID_SHADOW_BOARD,
GL_ID_BODY, // Body only list
GL_ID_END
};
class EDA_3D_CANVAS : public wxGLCanvas
{
private:
bool m_init;
bool m_reportWarnings; ///< true to report all warnings when building the 3D scene
///< false to report errors only
GLuint m_glLists[GL_ID_END]; ///< GL lists
wxGLContext* m_glRC;
wxRealPoint m_draw3dOffset; ///< offset to draw the 3D mesh.
double m_ZBottom; ///< position of the back layer
double m_ZTop; ///< position of the front layer
GLuint m_text_pcb; ///< an index to the texture generated for pcb texts
GLuint m_text_silk; ///< an index to the texture generated for silk layers
// Index to the textures generated for shadows
bool m_shadow_init;
GLuint m_text_fake_shadow_front;
GLuint m_text_fake_shadow_back;
GLuint m_text_fake_shadow_board;
CBBOX m_boardAABBox; ///< Axis Align Bounding Box of the board
CBBOX m_fastAABBox; ///< Axis Align Bounding Box that contain the other bounding boxes
CBBOX m_fastAABBox_Shadow; ///< A bit scalled version of the m_fastAABBox
S3D_VERTEX m_lightPos;
/// Stores the list of parsers for each new file name (dont repeat files already loaded)
std::vector<S3D_MODEL_PARSER *> m_model_parsers_list;
std::vector<wxString> m_model_filename_list;
void create_and_render_shadow_buffer( GLuint *aDst_gl_texture,
GLuint aTexture_size, bool aDraw_body, int aBlurPasses );
void calcBBox();
public:
EDA_3D_CANVAS( EDA_3D_FRAME* parent, int* attribList = 0 );
~EDA_3D_CANVAS();
EDA_3D_FRAME* Parent() const { return static_cast<EDA_3D_FRAME*>( GetParent() ); }
BOARD* GetBoard() { return Parent()->GetBoard(); }
/**
* Function ClearLists
* Clear the display list.
* @param aGlList = the list to clear.
* if 0 (default) all lists are cleared
*/
void ClearLists( int aGlList = 0 );
// Event functions:
void OnPaint( wxPaintEvent& event );
void OnEraseBackground( wxEraseEvent& event );
void OnChar( wxKeyEvent& event );
void OnMouseWheel( wxMouseEvent& event );
#ifdef USE_OSX_MAGNIFY_EVENT
void OnMagnify( wxMouseEvent& event );
#endif
void OnMouseMove( wxMouseEvent& event );
void OnRightClick( wxMouseEvent& event );
void OnPopUpMenu( wxCommandEvent& event );
/**
* Function TakeScreenshot
*
* creates a screenshot of the current 3D view and save to file as png or jpeg or image
* is copied to the clipboard
*/
void TakeScreenshot( wxCommandEvent& event );
void OnEnterWindow( wxMouseEvent& event );
// Display functions
void SetView3D( int keycode );
void DisplayStatus();
void Redraw();
void Render();
/**
* Function CreateDrawGL_List
* Prepares the parameters of the OpenGL draw list
* creates the OpenGL draw list items (board, grid ...)
* @param aErrorMessages = a REPORTER which will filled with error messages,
* if any
* @param aActivity = a REPORTER to display activity state
*/
void CreateDrawGL_List( REPORTER* aErrorMessages, REPORTER* aActivity );
void InitGL();
void ReportWarnings( bool aReport ) { m_reportWarnings = aReport; }
void SetLights();
void SetOffset(double aPosX, double aPosY)
{
m_draw3dOffset.x = aPosX;
m_draw3dOffset.y = aPosY;
}
/** @return the INFO3D_VISU which contains the current parameters
* to draw the 3D view og the board
*/
INFO3D_VISU& GetPrm3DVisu() const;
private:
/**
* return true if we are in realistic mode render
*/
bool isRealisticMode() const;
/**
* @return true if aItem should be displayed
* @param aItem = an item of DISPLAY3D_FLG enum
*/
bool isEnabled( DISPLAY3D_FLG aItem ) const;
/** Helper function
* @return true if aLayer should be displayed, false otherwise
*/
bool is3DLayerEnabled( LAYER_ID aLayer ) const;
/**
* @return the size of the board in pcb units
*/
wxSize getBoardSize() const;
/**
* @return the position of the board center in pcb units
*/
wxPoint getBoardCenter() const;
/**
* Helper function setGLTechLayersColor
* Initialize the color to draw the non copper layers
* in realistic mode and normal mode.
*/
void setGLTechLayersColor( LAYER_NUM aLayer );
/**
* Helper function setGLCopperColor
* Initialize the copper color to draw the board
* in realistic mode (a golden yellow color )
*/
void setGLCopperColor();
/**
* Helper function setGLEpoxyColor
* Initialize the color to draw the epoxy body board in realistic mode.
*/
void setGLEpoxyColor( float aTransparency = 1.0 );
/**
* Helper function setGLSolderMaskColor
* Initialize the color to draw the solder mask layers in realistic mode.
*/
void setGLSolderMaskColor( float aTransparency = 1.0 );
/**
* Function buildBoard3DView
* Called by CreateDrawGL_List()
* Populates the OpenGL GL_ID_BOARD draw list with board items only on copper layers.
* 3D footprint shapes, tech layers and aux layers are not on this list
* Fills aErrorMessages with error messages created by some calculation function
* display activity state
* @param aBoardList =
* @param aBodyOnlyList =
* @param aErrorMessages = a REPORTER to add error and warning messages
* created by the build process (can be NULL)
* @param aActivity = a REPORTER to display activity state
*/
void buildBoard3DView( GLuint aBoardList, GLuint aBodyOnlyList,
REPORTER* aErrorMessages, REPORTER* aActivity );
/**
* Function buildTechLayers3DView
* Called by CreateDrawGL_List()
* Populates the OpenGL GL_ID_TECH_LAYERS draw list with items on tech layers
* @param aErrorMessages = a REPORTER to add error and warning messages
* created by the build process (can be NULL)
* @param aActivity = a REPORTER to display activity state
*/
void buildTechLayers3DView( REPORTER* aErrorMessages, REPORTER* aActivity );
/**
* Function buildBoardThroughHolesPolygonList
* Helper funtion to build the list of the board through holes polygons
* @param allBoardHoles = the SHAPE_POLY_SET to populate
* @param aSegCountPerCircle = the number of segments to approximate a circle
* @param aOptimizeLargeCircles = true to use more than aSegCountPerCircle
* for large circles (a large circle dimatere is > 1mm )
*/
void buildBoardThroughHolesPolygonList( SHAPE_POLY_SET& allBoardHoles,
int aSegCountPerCircle, bool aOptimizeLargeCircles );
/**
* Function buildShadowList
* Called by CreateDrawGL_List()
*/
void buildShadowList( GLuint aFrontList, GLuint aBacklist, GLuint aBoardList );
/**
* Function buildFootprintShape3DList
* Called by CreateDrawGL_List()
* Fills the OpenGL GL_ID_3DSHAPES_SOLID and GL_ID_3DSHAPES_TRANSP
* draw lists with 3D footprint shapes
* @param aOpaqueList is the gl list for non transparent items
* @param aTransparentList is the gl list for non transparent items,
* @param aErrorMessages = a REPORTER to add error and warning messages
* created by the build process (can be NULL)
* @param aActivity = a REPORTER to display activity state
* which need to be drawn after all other items
*/
void buildFootprintShape3DList( GLuint aOpaqueList,
GLuint aTransparentList,
REPORTER* aErrorMessages, REPORTER* aActivity );
/**
* Function buildBoard3DAuxLayers
* Called by CreateDrawGL_List()
* Fills the OpenGL GL_ID_AUX_LAYERS draw list
* with items on aux layers only
* @param aErrorMessages = a REPORTER to add error and warning messages
* created by the build process (can be NULL)
* @param aActivity = a REPORTER to display activity state
* which need to be drawn after all other items
*/
void buildBoard3DAuxLayers( REPORTER* aErrorMessages, REPORTER* aActivity );
void draw3DGrid( double aGriSizeMM );
void draw3DAxis();
/**
* Helper function BuildPadShapeThickOutlineAsPolygon:
* Build a pad outline as non filled polygon, to draw pads on silkscreen layer
* with a line thickness = aWidth
* Used only to draw pads outlines on silkscreen layers.
*/
void buildPadShapeThickOutlineAsPolygon( const D_PAD* aPad,
SHAPE_POLY_SET& aCornerBuffer,
int aWidth,
int aCircleToSegmentsCount,
double aCorrectionFactor );
/**
* Helper function draw3DViaHole:
* Draw the via hole:
* Build a vertical hole (a cylinder) between the first and the last via layers
*/
void draw3DViaHole( const VIA * aVia );
/**
* Helper function draw3DPadHole:
* Draw the pad hole:
* Build a vertical hole (round or oblong) between the front and back layers
*/
void draw3DPadHole( const D_PAD * aPad );
/**
* function render3DComponentShape
* insert mesh in gl list
* @param module
* @param aIsRenderingJustNonTransparentObjects = true to load non transparent objects
* @param aIsRenderingJustTransparentObjects = true to load non transparent objects
* in openGL, transparent objects should be drawn *after* non transparent objects
*/
void render3DComponentShape( MODULE* module,
bool aIsRenderingJustNonTransparentObjects,
bool aIsRenderingJustTransparentObjects );
/**
* function read3DComponentShape
* read the 3D component shape(s) of the footprint (physical shape).
* @param module
* @return true if load was succeeded, false otherwise
*/
bool read3DComponentShape( MODULE* module );
/**
* function generateFakeShadowsTextures
* creates shadows of the board an footprints
* for aesthetical purpose
* @param aErrorMessages = a REPORTER to add error and warning messages
* created by the build process (can be NULL)
* @param aActivity = a REPORTER to display activity state
*/
void generateFakeShadowsTextures( REPORTER* aErrorMessages, REPORTER* aActivity );
DECLARE_EVENT_TABLE()
};
void CheckGLError(const char *aFileName, int aLineNumber);
#endif /* _3D_CANVAS_H_ */
-782
View File
@@ -1,782 +0,0 @@
/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2015-2016 Mario Luzeiro <mrluzeiro@ua.pt>
* Copyright (C) 1992-2021 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "../3d_rendering/camera.h"
#include "board_adapter.h"
#include <board_design_settings.h>
#include <board_stackup_manager/board_stackup.h>
#include <board_stackup_manager/stackup_predefined_prms.h>
#include <3d_rendering/raytracing/shapes2D/polygon_2d.h>
#include <board.h>
#include <dialogs/dialog_color_picker.h>
#include <3d_math.h>
#include "3d_fastmath.h"
#include <geometry/geometry_utils.h>
#include <convert_to_biu.h>
#include <pgm_base.h>
#include <settings/settings_manager.h>
#include <wx/log.h>
CUSTOM_COLORS_LIST BOARD_ADAPTER::g_SilkscreenColors;
CUSTOM_COLORS_LIST BOARD_ADAPTER::g_MaskColors;
CUSTOM_COLORS_LIST BOARD_ADAPTER::g_PasteColors;
CUSTOM_COLORS_LIST BOARD_ADAPTER::g_FinishColors;
CUSTOM_COLORS_LIST BOARD_ADAPTER::g_BoardColors;
KIGFX::COLOR4D BOARD_ADAPTER::g_DefaultBackgroundTop;
KIGFX::COLOR4D BOARD_ADAPTER::g_DefaultBackgroundBot;
KIGFX::COLOR4D BOARD_ADAPTER::g_DefaultSilkscreen;
KIGFX::COLOR4D BOARD_ADAPTER::g_DefaultSolderMask;
KIGFX::COLOR4D BOARD_ADAPTER::g_DefaultSolderPaste;
KIGFX::COLOR4D BOARD_ADAPTER::g_DefaultSurfaceFinish;
KIGFX::COLOR4D BOARD_ADAPTER::g_DefaultBoardBody;
static bool g_ColorsLoaded = false;
/**
* Trace mask used to enable or disable the trace output of this class.
* The debug output can be turned on by setting the WXTRACE environment variable to
* "KI_TRACE_EDA_CINFO3D_VISU". See the wxWidgets documentation on wxLogTrace for
* more information.
*
* @ingroup trace_env_vars
*/
const wxChar *BOARD_ADAPTER::m_logTrace = wxT( "KI_TRACE_EDA_CINFO3D_VISU" );
BOARD_ADAPTER::BOARD_ADAPTER() :
m_board( nullptr ),
m_3dModelManager( nullptr ),
m_colors( nullptr ),
m_layerZcoordTop(),
m_layerZcoordBottom()
{
wxLogTrace( m_logTrace, wxT( "BOARD_ADAPTER::BOARD_ADAPTER" ) );
m_gridType = GRID3D_TYPE::NONE;
m_antiAliasingMode = ANTIALIASING_MODE::AA_8X;
m_drawFlags.resize( FL_LAST, false );
if( PgmOrNull() )
m_colors = Pgm().GetSettingsManager().GetColorSettings();
m_renderEngine = RENDER_ENGINE::OPENGL;
m_materialMode = MATERIAL_MODE::NORMAL;
m_boardPos = wxPoint();
m_boardSize = wxSize();
m_boardCenter = SFVEC3F( 0.0f );
m_boardBoundingBox.Reset();
m_throughHoleIds.Clear();
m_throughHoleOds.Clear();
m_throughHoleAnnularRings.Clear();
m_copperLayersCount = -1;
m_epoxyThickness3DU = 0.0f;
m_copperThickness3DU = 0.0f;
m_nonCopperLayerThickness3DU = 0.0f;
m_solderPasteLayerThickness3DU = 0.0f;
m_biuTo3Dunits = 1.0;
m_trackCount = 0;
m_viaCount = 0;
m_averageViaHoleDiameter = 0.0f;
m_holeCount = 0;
m_averageHoleDiameter = 0.0f;
m_averageTrackWidth = 0.0f;
SetFlag( FL_USE_REALISTIC_MODE, true );
SetFlag( FL_FP_ATTRIBUTES_NORMAL, true );
SetFlag( FL_SHOW_BOARD_BODY, true );
SetFlag( FL_CLIP_SILK_ON_VIA_ANNULUS, false );
SetFlag( FL_FP_ATTRIBUTES_NORMAL, true );
SetFlag( FL_FP_ATTRIBUTES_NORMAL_INSERT, true );
SetFlag( FL_FP_ATTRIBUTES_VIRTUAL, true );
SetFlag( FL_ZONE, true );
SetFlag( FL_SILKSCREEN, true );
SetFlag( FL_SOLDERMASK, true );
SetFlag( FL_SUBTRACT_MASK_FROM_SILK, false );
SetFlag( FL_RENDER_OPENGL_COPPER_THICKNESS, true );
SetFlag( FL_RENDER_OPENGL_AA_DISABLE_ON_MOVE, false );
SetFlag( FL_RENDER_OPENGL_THICKNESS_DISABLE_ON_MOVE, false );
SetFlag( FL_RENDER_OPENGL_VIAS_DISABLE_ON_MOVE, false );
SetFlag( FL_RENDER_OPENGL_HOLES_DISABLE_ON_MOVE, false );
SetFlag( FL_USE_SELECTION, true );
SetFlag( FL_HIGHLIGHT_ROLLOVER_ITEM, true );
m_BgColorBot = SFVEC4F( 0.4, 0.4, 0.5, 1.0 );
m_BgColorTop = SFVEC4F( 0.8, 0.8, 0.9, 1.0 );
m_BoardBodyColor = SFVEC4F( 0.4, 0.4, 0.5, 0.9 );
m_SolderMaskColorTop = SFVEC4F( 0.1, 0.2, 0.1, 0.83 );
m_SolderMaskColorBot = SFVEC4F( 0.1, 0.2, 0.1, 0.83 );
m_SolderPasteColor = SFVEC4F( 0.4, 0.4, 0.4, 1.0 );
m_SilkScreenColorTop = SFVEC4F( 0.9, 0.9, 0.9, 1.0 );
m_SilkScreenColorBot = SFVEC4F( 0.9, 0.9, 0.9, 1.0 );
m_CopperColor = SFVEC4F( 0.75, 0.61, 0.23, 1.0 );
m_platedPadsFront = nullptr;
m_platedPadsBack = nullptr;
m_frontPlatedPadPolys = nullptr;
m_backPlatedPadPolys = nullptr;
// Avoid raytracing options not initialized:
m_RtShadowSampleCount = 0;
m_RtReflectionSampleCount = 0;
m_RtRefractionSampleCount = 0;
m_RtSpreadShadows = 0.0;
m_RtSpreadReflections = 0.0;
m_RtSpreadRefractions = 0.0;
m_RtRecursiveReflectionCount = 0;
m_RtRecursiveRefractionCount = 0;
if( !g_ColorsLoaded )
{
#define ADD_COLOR( list, r, g, b, a, name ) \
list.push_back( CUSTOM_COLOR_ITEM( r/255.0, g/255.0, b/255.0, a, name ) )
ADD_COLOR( g_SilkscreenColors, 245, 245, 245, 1.0, NotSpecifiedPrm() ); // White
ADD_COLOR( g_SilkscreenColors, 20, 51, 36, 1.0, wxT( "Green" ) );
ADD_COLOR( g_SilkscreenColors, 181, 19, 21, 1.0, wxT( "Red" ) );
ADD_COLOR( g_SilkscreenColors, 2, 59, 162, 1.0, wxT( "Blue" ) );
ADD_COLOR( g_SilkscreenColors, 11, 11, 11, 1.0, wxT( "Black" ) );
ADD_COLOR( g_SilkscreenColors, 245, 245, 245, 1.0, wxT( "White" ) );
ADD_COLOR( g_SilkscreenColors, 32, 2, 53, 1.0, wxT( "Purple" ) );
ADD_COLOR( g_SilkscreenColors, 194, 195, 0, 1.0, wxT( "Yellow" ) );
ADD_COLOR( g_MaskColors, 20, 51, 36, 0.83, NotSpecifiedPrm() ); // Green
ADD_COLOR( g_MaskColors, 20, 51, 36, 0.83, wxT( "Green" ) );
ADD_COLOR( g_MaskColors, 91, 168, 12, 0.83, wxT( "Light Green" ) );
ADD_COLOR( g_MaskColors, 13, 104, 11, 0.83, wxT( "Saturated Green" ) );
ADD_COLOR( g_MaskColors, 181, 19, 21, 0.83, wxT( "Red" ) );
ADD_COLOR( g_MaskColors, 210, 40, 14, 0.83, wxT( "Light Red" ) );
ADD_COLOR( g_MaskColors, 239, 53, 41, 0.83, wxT( "Red/Orange" ) );
ADD_COLOR( g_MaskColors, 2, 59, 162, 0.83, wxT( "Blue" ) );
ADD_COLOR( g_MaskColors, 54, 79, 116, 0.83, wxT( "Light Blue 1" ) );
ADD_COLOR( g_MaskColors, 61, 85, 130, 0.83, wxT( "Light Blue 2" ) );
ADD_COLOR( g_MaskColors, 21, 70, 80, 0.83, wxT( "Green/Blue" ) );
ADD_COLOR( g_MaskColors, 11, 11, 11, 0.83, wxT( "Black" ) );
ADD_COLOR( g_MaskColors, 245, 245, 245, 0.83, wxT( "White" ) );
ADD_COLOR( g_MaskColors, 32, 2, 53, 0.83, wxT( "Purple" ) );
ADD_COLOR( g_MaskColors, 119, 31, 91, 0.83, wxT( "Light Purple" ) );
ADD_COLOR( g_MaskColors, 194, 195, 0, 0.83, wxT( "Yellow" ) );
ADD_COLOR( g_PasteColors, 128, 128, 128, 1.0, wxT( "Grey" ) );
ADD_COLOR( g_PasteColors, 90, 90, 90, 1.0, wxT( "Dark Grey" ) );
ADD_COLOR( g_PasteColors, 213, 213, 213, 1.0, wxT( "Silver" ) );
ADD_COLOR( g_FinishColors, 184, 115, 50, 1.0, wxT( "Copper" ) );
ADD_COLOR( g_FinishColors, 178, 156, 0, 1.0, wxT( "Gold" ) );
ADD_COLOR( g_FinishColors, 213, 213, 213, 1.0, wxT( "Silver" ) );
ADD_COLOR( g_FinishColors, 160, 160, 160, 1.0, wxT( "Tin" ) );
ADD_COLOR( g_BoardColors, 51, 43, 22, 0.83, wxT( "FR4 natural, dark" ) );
ADD_COLOR( g_BoardColors, 109, 116, 75, 0.83, wxT( "FR4 natural" ) );
ADD_COLOR( g_BoardColors, 252, 252, 250, 0.90, wxT( "PTFE natural" ) );
ADD_COLOR( g_BoardColors, 205, 130, 0, 0.68, wxT( "Polyimide" ) );
ADD_COLOR( g_BoardColors, 92, 17, 6, 0.90, wxT( "Phenolic natural" ) );
ADD_COLOR( g_BoardColors, 146, 99, 47, 0.83, wxT( "Brown 1" ) );
ADD_COLOR( g_BoardColors, 160, 123, 54, 0.83, wxT( "Brown 2" ) );
ADD_COLOR( g_BoardColors, 146, 99, 47, 0.83, wxT( "Brown 3" ) );
ADD_COLOR( g_BoardColors, 213, 213, 213, 1.0, wxT( "Aluminum" ) );
g_DefaultBackgroundTop = COLOR4D( 0.80, 0.80, 0.90, 1.0 );
g_DefaultBackgroundBot = COLOR4D( 0.40, 0.40, 0.50, 1.0 );
g_DefaultSilkscreen = COLOR4D( 0.94, 0.94, 0.94, 1.0 );
g_DefaultSolderMask = COLOR4D( 0.08, 0.20, 0.14, 0.83 );
g_DefaultSolderPaste = COLOR4D( 0.50, 0.50, 0.50, 1.0 );
g_DefaultSurfaceFinish = COLOR4D( 0.75, 0.61, 0.23, 1.0 );
g_DefaultBoardBody = COLOR4D( 0.43, 0.45, 0.30, 0.90 );
g_ColorsLoaded = true;
}
#undef ADD_COLOR
}
BOARD_ADAPTER::~BOARD_ADAPTER()
{
destroyLayers();
}
bool BOARD_ADAPTER::Is3dLayerEnabled( PCB_LAYER_ID aLayer ) const
{
wxASSERT( aLayer < PCB_LAYER_ID_COUNT );
if( m_board && !m_board->IsLayerEnabled( aLayer ) )
return false;
// see if layer needs to be shown
// check the flags
switch( aLayer )
{
case B_Adhes:
case F_Adhes:
return GetFlag( FL_ADHESIVE );
case B_Paste:
case F_Paste:
return GetFlag( FL_SOLDERPASTE );
case B_SilkS:
case F_SilkS:
return GetFlag( FL_SILKSCREEN );
case B_Mask:
case F_Mask:
return GetFlag( FL_SOLDERMASK );
case Dwgs_User:
case Cmts_User:
if( GetFlag( FL_USE_REALISTIC_MODE ) )
return false;
return GetFlag( FL_COMMENTS );
case Eco1_User:
case Eco2_User:
if( GetFlag( FL_USE_REALISTIC_MODE ) )
return false;
return GetFlag( FL_ECO );
case Edge_Cuts:
if( GetFlag( FL_SHOW_BOARD_BODY ) || GetFlag( FL_USE_REALISTIC_MODE ) )
return false;
return true;
case Margin:
if( GetFlag( FL_USE_REALISTIC_MODE ) )
return false;
return true;
case B_Cu:
case F_Cu:
return m_board ? m_board->IsLayerVisible( aLayer ) || GetFlag( FL_USE_REALISTIC_MODE )
: true;
default:
// the layer is an internal copper layer, used the visibility
return m_board && m_board->IsLayerVisible( aLayer );
}
}
bool BOARD_ADAPTER::GetFlag( DISPLAY3D_FLG aFlag ) const
{
wxASSERT( aFlag < FL_LAST );
return m_drawFlags[aFlag];
}
void BOARD_ADAPTER::SetFlag( DISPLAY3D_FLG aFlag, bool aState )
{
wxASSERT( aFlag < FL_LAST );
m_drawFlags[aFlag] = aState;
}
bool BOARD_ADAPTER::IsFootprintShown( FOOTPRINT_ATTR_T aFPAttributes ) const
{
if( aFPAttributes & FP_SMD )
return GetFlag( FL_FP_ATTRIBUTES_NORMAL_INSERT );
else if( aFPAttributes & FP_THROUGH_HOLE )
return GetFlag( FL_FP_ATTRIBUTES_NORMAL );
else
return GetFlag( FL_FP_ATTRIBUTES_VIRTUAL );
}
// !TODO: define the actual copper thickness by user from board stackup
#define COPPER_THICKNESS Millimeter2iu( 0.035 ) // for 35 um
// The solder mask layer (and silkscreen) thickness
#define TECH_LAYER_THICKNESS Millimeter2iu( 0.025 )
// The solder paste thickness is chosen bigger than the solder mask layer
// to be sure is covers the mask when overlapping.
#define SOLDERPASTE_LAYER_THICKNESS Millimeter2iu( 0.04 )
int BOARD_ADAPTER::GetHolePlatingThickness() const noexcept
{
return m_board ? m_board->GetDesignSettings().GetHolePlatingThickness()
: 0.035 * PCB_IU_PER_MM;
}
unsigned int BOARD_ADAPTER::GetCircleSegmentCount( float aDiameter3DU ) const
{
wxASSERT( aDiameter3DU > 0.0f );
return GetCircleSegmentCount( (int)( aDiameter3DU / m_biuTo3Dunits ) );
}
unsigned int BOARD_ADAPTER::GetCircleSegmentCount( int aDiameterBIU ) const
{
wxASSERT( aDiameterBIU > 0 );
return GetArcToSegmentCount( aDiameterBIU / 2, ARC_HIGH_DEF, 360.0 );
}
void BOARD_ADAPTER::InitSettings( REPORTER* aStatusReporter, REPORTER* aWarningReporter )
{
wxLogTrace( m_logTrace, wxT( "BOARD_ADAPTER::InitSettings" ) );
if( aStatusReporter )
aStatusReporter->Report( _( "Build board outline" ) );
wxString msg;
const bool succeedToGetBoardPolygon = createBoardPolygon( &msg );
if( aWarningReporter )
{
if( !succeedToGetBoardPolygon )
aWarningReporter->Report( msg, RPT_SEVERITY_WARNING );
else
aWarningReporter->Report( wxEmptyString );
}
// Calculates the board bounding box (board outlines + items)
// to ensure any item, even outside the board outlines can be seen
bool boardEdgesOnly = true;
if( ( m_board && m_board->IsFootprintHolder() ) || !GetFlag( FL_USE_REALISTIC_MODE )
|| !succeedToGetBoardPolygon )
{
boardEdgesOnly = false;
}
EDA_RECT bbbox;
if( m_board )
bbbox = m_board->ComputeBoundingBox( boardEdgesOnly );
// Gives a non null size to avoid issues in zoom / scale calculations
if( ( bbbox.GetWidth() == 0 ) && ( bbbox.GetHeight() == 0 ) )
bbbox.Inflate( Millimeter2iu( 10 ) );
m_boardSize = bbbox.GetSize();
m_boardPos = bbbox.Centre();
wxASSERT( (m_boardSize.x > 0) && (m_boardSize.y > 0) );
m_boardPos.y = -m_boardPos.y; // The y coord is inverted in 3D viewer
m_copperLayersCount = m_board ? m_board->GetCopperLayerCount() : 2;
// Ensure the board has 2 sides for 3D views, because it is hard to find
// a *really* single side board in the true life...
if( m_copperLayersCount < 2 )
m_copperLayersCount = 2;
// Calculate the conversion to apply to all positions.
m_biuTo3Dunits = RANGE_SCALE_3D / std::max( m_boardSize.x, m_boardSize.y );
m_epoxyThickness3DU = m_board
? m_board->GetDesignSettings().GetBoardThickness() * m_biuTo3Dunits
: 1.6 * PCB_IU_PER_MM * m_biuTo3Dunits;
// !TODO: use value defined by user (currently use default values by ctor
m_copperThickness3DU = COPPER_THICKNESS * m_biuTo3Dunits;
m_nonCopperLayerThickness3DU = TECH_LAYER_THICKNESS * m_biuTo3Dunits;
m_solderPasteLayerThickness3DU = SOLDERPASTE_LAYER_THICKNESS * m_biuTo3Dunits;
// Init Z position of each layer
// calculate z position for each copper layer
// Zstart = -m_epoxyThickness / 2.0 is the z position of the back (bottom layer) (layer id = 31)
// Zstart = +m_epoxyThickness / 2.0 is the z position of the front (top layer) (layer id = 0)
// all unused copper layer z position are set to 0
// ____==__________==________==______ <- Bottom = +m_epoxyThickness / 2.0,
// | | Top = Bottom + m_copperThickness
// |__________________________________|
// == == == == <- Bottom = -m_epoxyThickness / 2.0,
// Top = Bottom - m_copperThickness
unsigned int layer;
for( layer = 0; layer < m_copperLayersCount; ++layer )
{
m_layerZcoordBottom[layer] = m_epoxyThickness3DU / 2.0f -
(m_epoxyThickness3DU * layer / (m_copperLayersCount - 1) );
if( layer < (m_copperLayersCount / 2) )
m_layerZcoordTop[layer] = m_layerZcoordBottom[layer] + m_copperThickness3DU;
else
m_layerZcoordTop[layer] = m_layerZcoordBottom[layer] - m_copperThickness3DU;
}
#define layerThicknessMargin 1.1
const float zpos_offset = m_nonCopperLayerThickness3DU * layerThicknessMargin;
// Fill remaining unused copper layers and back layer zpos
// with -m_epoxyThickness / 2.0
for( ; layer < MAX_CU_LAYERS; layer++ )
{
m_layerZcoordBottom[layer] = -(m_epoxyThickness3DU / 2.0f);
m_layerZcoordTop[layer] = -(m_epoxyThickness3DU / 2.0f) - m_copperThickness3DU;
}
// This is the top of the copper layer thickness.
const float zpos_copperTop_back = m_layerZcoordTop[B_Cu];
const float zpos_copperTop_front = m_layerZcoordTop[F_Cu];
// calculate z position for each non copper layer
// Solder mask and Solder paste have the same Z position
for( int layer_id = MAX_CU_LAYERS; layer_id < PCB_LAYER_ID_COUNT; ++layer_id )
{
float zposTop;
float zposBottom;
switch( layer_id )
{
case B_Adhes:
zposBottom = zpos_copperTop_back - 2.0f * zpos_offset;
zposTop = zposBottom - m_nonCopperLayerThickness3DU;
break;
case F_Adhes:
zposBottom = zpos_copperTop_front + 2.0f * zpos_offset;
zposTop = zposBottom + m_nonCopperLayerThickness3DU;
break;
case B_Mask:
zposBottom = zpos_copperTop_back;
zposTop = zpos_copperTop_back - m_nonCopperLayerThickness3DU;
break;
case B_Paste:
zposBottom = zpos_copperTop_back;
zposTop = zpos_copperTop_back - m_solderPasteLayerThickness3DU;
break;
case F_Mask:
zposBottom = zpos_copperTop_front;
zposTop = zpos_copperTop_front + m_nonCopperLayerThickness3DU;
break;
case F_Paste:
zposBottom = zpos_copperTop_front;
zposTop = zpos_copperTop_front + m_solderPasteLayerThickness3DU;
break;
case B_SilkS:
zposBottom = zpos_copperTop_back - 1.0f * zpos_offset;
zposTop = zposBottom - m_nonCopperLayerThickness3DU;
break;
case F_SilkS:
zposBottom = zpos_copperTop_front + 1.0f * zpos_offset;
zposTop = zposBottom + m_nonCopperLayerThickness3DU;
break;
// !TODO: review
default:
zposTop = zpos_copperTop_front + (layer_id - MAX_CU_LAYERS + 3.0f) * zpos_offset;
zposBottom = zposTop - m_nonCopperLayerThickness3DU;
break;
}
m_layerZcoordTop[layer_id] = zposTop;
m_layerZcoordBottom[layer_id] = zposBottom;
}
m_boardCenter = SFVEC3F( m_boardPos.x * m_biuTo3Dunits, m_boardPos.y * m_biuTo3Dunits, 0.0f );
SFVEC3F boardSize = SFVEC3F( m_boardSize.x * m_biuTo3Dunits, m_boardSize.y * m_biuTo3Dunits,
0.0f );
boardSize /= 2.0f;
SFVEC3F boardMin = ( m_boardCenter - boardSize );
SFVEC3F boardMax = ( m_boardCenter + boardSize );
boardMin.z = m_layerZcoordTop[B_Adhes];
boardMax.z = m_layerZcoordTop[F_Adhes];
m_boardBoundingBox = BBOX_3D( boardMin, boardMax );
#ifdef PRINT_STATISTICS_3D_VIEWER
unsigned stats_startCreateBoardPolyTime = GetRunningMicroSecs();
#endif
if( aStatusReporter )
aStatusReporter->Report( _( "Create layers" ) );
createLayers( aStatusReporter );
COLOR_SETTINGS* colors = Pgm().GetSettingsManager().GetColorSettings();
auto to_SFVEC4F =
[]( const COLOR4D& src )
{
return SFVEC4F( src.r, src.g, src.b, src.a );
};
m_BgColorTop = to_SFVEC4F( colors->GetColor( LAYER_3D_BACKGROUND_TOP ) );
m_BgColorBot = to_SFVEC4F( colors->GetColor( LAYER_3D_BACKGROUND_BOTTOM ) );
m_SolderPasteColor = to_SFVEC4F( colors->GetColor( LAYER_3D_SOLDERPASTE ) );
if( m_board && colors->GetUseBoardStackupColors() )
{
const BOARD_STACKUP& stackup = m_board->GetDesignSettings().GetStackupDescriptor();
auto findColor =
[]( const wxString& aColorName, const CUSTOM_COLORS_LIST& aColorSet )
{
if( aColorName.StartsWith( wxT( "#" ) ) )
{
return KIGFX::COLOR4D( aColorName );
}
else
{
for( const CUSTOM_COLOR_ITEM& color : aColorSet )
{
if( color.m_ColorName == aColorName )
return color.m_Color;
}
}
return KIGFX::COLOR4D();
};
m_SilkScreenColorTop = to_SFVEC4F( g_DefaultSilkscreen );
m_SilkScreenColorBot = to_SFVEC4F( g_DefaultSilkscreen );
m_SolderMaskColorTop = to_SFVEC4F( g_DefaultSolderMask );
m_SolderMaskColorBot = to_SFVEC4F( g_DefaultSolderMask );
KIGFX::COLOR4D bodyColor( 0, 0, 0, 0 );
for( const BOARD_STACKUP_ITEM* stackupItem : stackup.GetList() )
{
wxString colorName = stackupItem->GetColor();
switch( stackupItem->GetType() )
{
case BS_ITEM_TYPE_SILKSCREEN:
if( stackupItem->GetBrdLayerId() == F_SilkS )
m_SilkScreenColorTop = to_SFVEC4F( findColor( colorName, g_SilkscreenColors ) );
else
m_SilkScreenColorBot = to_SFVEC4F( findColor( colorName, g_SilkscreenColors ) );
break;
case BS_ITEM_TYPE_SOLDERMASK:
if( stackupItem->GetBrdLayerId() == F_Mask )
m_SolderMaskColorTop = to_SFVEC4F( findColor( colorName, g_MaskColors ) );
else
m_SolderMaskColorBot = to_SFVEC4F( findColor( colorName, g_MaskColors ) );
break;
case BS_ITEM_TYPE_DIELECTRIC:
{
KIGFX::COLOR4D layerColor = COLOR4D::UNSPECIFIED;
const wxString& materialName = stackupItem->GetMaterial();
if( materialName.StartsWith( wxT( "FR4" ) ) )
{
layerColor = findColor( wxT( "FR4 natural" ), g_BoardColors );
}
else if( materialName.IsSameAs( wxT( "PTFE" ) )
|| materialName.IsSameAs( wxT( "Teflon" ) ) )
{
layerColor = findColor( wxT( "PTFE natural" ), g_BoardColors );
}
else if( materialName.IsSameAs( wxT( "Polyimide" ) )
|| materialName.IsSameAs( wxT( "Kapton" ) ) )
{
layerColor = findColor( wxT( "Polyimide" ), g_BoardColors );
}
else if( materialName.IsSameAs( wxT( "Al" ) ) )
{
layerColor = findColor( wxT( "Aluminum" ), g_BoardColors );
}
else // A default color value for unknown dielectric material
// (i.e. an exotic name entered by hand)
{
layerColor = findColor( wxT( "FR4 natural" ), g_BoardColors );
}
if( bodyColor == COLOR4D( 0, 0, 0, 0 ) )
bodyColor = layerColor;
else
bodyColor = bodyColor.Mix( layerColor, 1.0 - layerColor.a );
bodyColor.a += ( 1.0 - bodyColor.a ) * layerColor.a / 2;
break;
}
default:
break;
}
}
if( bodyColor != COLOR4D( 0, 0, 0, 0 ) )
m_BoardBodyColor = to_SFVEC4F( bodyColor );
else
m_BoardBodyColor = to_SFVEC4F( g_DefaultBoardBody );
const wxString& finishName = stackup.m_FinishType;
if( finishName.EndsWith( wxT( "OSP" ) ) )
{
m_CopperColor = to_SFVEC4F( findColor( wxT( "Copper" ), g_FinishColors ) );
}
else if( finishName.EndsWith( wxT( "IG" ) )
|| finishName.EndsWith( wxT( "gold" ) ) )
{
m_CopperColor = to_SFVEC4F( findColor( wxT( "Gold" ), g_FinishColors ) );
}
else if( finishName.StartsWith( wxT( "HAL" ) )
|| finishName.StartsWith( wxT( "HASL" ) )
|| finishName.EndsWith( wxT( "tin" ) )
|| finishName.EndsWith( wxT( "nickel" ) ) )
{
m_CopperColor = to_SFVEC4F( findColor( wxT( "Tin" ), g_FinishColors ) );
}
else if( finishName.EndsWith( wxT( "silver" ) ) )
{
m_CopperColor = to_SFVEC4F( findColor( wxT( "Silver" ), g_FinishColors ) );
}
else
{
m_CopperColor = to_SFVEC4F( g_DefaultSurfaceFinish );
}
}
else
{
m_SilkScreenColorBot = to_SFVEC4F( colors->GetColor( LAYER_3D_SILKSCREEN_BOTTOM ) );
m_SilkScreenColorTop = to_SFVEC4F( colors->GetColor( LAYER_3D_SILKSCREEN_TOP ) );
m_SolderMaskColorBot = to_SFVEC4F( colors->GetColor( LAYER_3D_SOLDERMASK_BOTTOM ) );
m_SolderMaskColorTop = to_SFVEC4F( colors->GetColor( LAYER_3D_SOLDERMASK_TOP ) );
m_CopperColor = to_SFVEC4F( colors->GetColor( LAYER_3D_COPPER ) );
m_BoardBodyColor = to_SFVEC4F( colors->GetColor( LAYER_3D_BOARD ) );
}
}
extern bool BuildFootprintPolygonOutlines( BOARD* aBoard, SHAPE_POLY_SET& aOutlines,
int aErrorMax, int aChainingEpsilon,
OUTLINE_ERROR_HANDLER* aErrorHandler = nullptr );
bool BOARD_ADAPTER::createBoardPolygon( wxString* aErrorMsg )
{
m_board_poly.RemoveAllContours();
if( !m_board )
return false;
bool success;
if( m_board->IsFootprintHolder() )
{
if( !m_board->GetFirstFootprint() )
{
if( aErrorMsg )
*aErrorMsg = _( "No footprint loaded." );
return false;
}
int chainingEpsilon = Millimeter2iu( 0.02 ); // max dist from one endPt to next startPt
success = BuildFootprintPolygonOutlines( m_board, m_board_poly,
m_board->GetDesignSettings().m_MaxError,
chainingEpsilon );
// Make polygon strictly simple to avoid issues (especially in 3D viewer)
m_board_poly.Simplify( SHAPE_POLY_SET::PM_STRICTLY_SIMPLE );
if( !success && aErrorMsg )
{
*aErrorMsg = _( "Footprint outline is missing or malformed. Run Footprint Checker for "
"a full analysis." );
}
}
else
{
success = m_board->GetBoardPolygonOutlines( m_board_poly );
if( !success && aErrorMsg )
*aErrorMsg = _( "Board outline is missing or malformed. Run DRC for a full analysis." );
}
return success;
}
float BOARD_ADAPTER::GetFootprintZPos( bool aIsFlipped ) const
{
if( aIsFlipped )
{
if( GetFlag( FL_SOLDERPASTE ) )
return m_layerZcoordBottom[B_SilkS];
else
return m_layerZcoordBottom[B_Paste];
}
else
{
if( GetFlag( FL_SOLDERPASTE ) )
return m_layerZcoordTop[F_SilkS];
else
return m_layerZcoordTop[F_Paste];
}
}
SFVEC4F BOARD_ADAPTER::GetLayerColor( PCB_LAYER_ID aLayerId ) const
{
wxASSERT( aLayerId < PCB_LAYER_ID_COUNT );
const COLOR4D color = m_colors->GetColor( aLayerId );
return SFVEC4F( color.r, color.g, color.b, color.a );
}
SFVEC4F BOARD_ADAPTER::GetItemColor( int aItemId ) const
{
return GetColor( m_colors->GetColor( aItemId ) );
}
SFVEC4F BOARD_ADAPTER::GetColor( const COLOR4D& aColor ) const
{
return SFVEC4F( aColor.r, aColor.g, aColor.b, aColor.a );
}
-788
View File
@@ -1,788 +0,0 @@
/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2015-2016 Mario Luzeiro <mrluzeiro@ua.pt>
* Copyright (C) 1992-2021 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef BOARD_ADAPTER_H
#define BOARD_ADAPTER_H
#include <array>
#include <vector>
#include "../3d_rendering/raytracing/accelerators/container_2d.h"
#include "../3d_rendering/raytracing/accelerators/container_3d.h"
#include "../3d_rendering/raytracing/shapes3D/bbox_3d.h"
#include "../3d_rendering/camera.h"
#include "../3d_enums.h"
#include "../3d_cache/3d_cache.h"
#include "../common_ogl/ogl_attr_list.h"
#include <layer_ids.h>
#include <pad.h>
#include <pcb_track.h>
#include <wx/gdicmn.h>
#include <pcb_base_frame.h>
#include <pcb_text.h>
#include <pcb_shape.h>
#include <pcb_dimension.h>
#include <zone.h>
#include <footprint.h>
#include <reporter.h>
#include <dialogs/dialog_color_picker.h>
class COLOR_SETTINGS;
/// A type that stores a container of 2d objects for each layer id
typedef std::map< PCB_LAYER_ID, BVH_CONTAINER_2D *> MAP_CONTAINER_2D_BASE;
/// A type that stores polysets for each layer id
typedef std::map< PCB_LAYER_ID, SHAPE_POLY_SET *> MAP_POLY;
/// This defines the range that all coord will have to be rendered.
/// It will use this value to convert to a normalized value between
/// -(RANGE_SCALE_3D/2) .. +(RANGE_SCALE_3D/2)
#define RANGE_SCALE_3D 8.0f
/**
* Helper class to handle information needed to display 3D board.
*/
class BOARD_ADAPTER
{
public:
BOARD_ADAPTER();
~BOARD_ADAPTER();
/**
* Update the cache manager pointer.
*
* @param aCachePointer: the pointer to the 3D cache manager.
*/
void Set3dCacheManager( S3D_CACHE* aCachePointer ) noexcept
{
m_3dModelManager = aCachePointer;
}
/**
* Return the 3D cache manager pointer.
*/
S3D_CACHE* Get3dCacheManager() const noexcept
{
return m_3dModelManager;
}
/**
* Get a configuration status of a flag.
*
* @param aFlag the flag to get the status.
* @return true if flag is set, false if not.
*/
bool GetFlag( DISPLAY3D_FLG aFlag ) const ;
/**
* Set the status of a flag.
*
* @param aFlag the flag to set the status
* @param aState status to set.
*/
void SetFlag( DISPLAY3D_FLG aFlag, bool aState );
/**
* Check if a layer is enabled.
*
* @param aLayer layer ID to get status.
*/
bool Is3dLayerEnabled( PCB_LAYER_ID aLayer ) const;
/**
* Test if footprint should be displayed in relation to attributes and the flags.
*/
bool IsFootprintShown( FOOTPRINT_ATTR_T aFPAttributes ) const;
/**
* Set current board to be rendered.
*
* @param aBoard board to process.
*/
void SetBoard( BOARD* aBoard ) noexcept
{
m_board = aBoard;
}
/**
* Get current board to be rendered.
*
* @return BOARD pointer
*/
const BOARD* GetBoard() const noexcept
{
return m_board;
}
void SetColorSettings( COLOR_SETTINGS* aSettings ) noexcept
{
m_colors = aSettings;
}
/**
* Function to be called by the render when it need to reload the settings for the board.
*
* @param aStatusReporter the pointer for the status reporter.
* @param aWarningReporter pointer for the warning reporter.
*/
void InitSettings( REPORTER* aStatusReporter, REPORTER* aWarningReporter );
/**
* Board integer units To 3D units.
*
* @return the conversion factor to transform a position from the board to 3D units.
*/
double BiuTo3dUnits() const noexcept
{
return m_biuTo3Dunits;
}
/**
* Get the board outling bounding box.
*
* @return the board bounding box in 3D units.
*/
const BBOX_3D& GetBBox() const noexcept
{
return m_boardBoundingBox;
}
/**
* Get the current epoxy thickness.
*
* @return epoxy thickness in 3D units.
*/
float GetEpoxyThickness() const noexcept
{
return m_epoxyThickness3DU;
}
/**
* Get the current non copper layers thickness.
*
* @return thickness in 3D units of non copper layers.
*/
float GetNonCopperLayerThickness() const noexcept
{
return m_nonCopperLayerThickness3DU;
}
/**
* Get the current copper layer thickness.
*
* @return thickness in 3D units of copper layers.
*/
float GetCopperThickness() const noexcept
{
return m_copperThickness3DU;
}
/**
* Get the current copper layer thickness.
*
* @return thickness in board units.
*/
int GetHolePlatingThickness() const noexcept;
/**
* Get the board size.
*
* @return size in BIU units.
*/
wxSize GetBoardSize() const noexcept
{
return m_boardSize;
}
/**
* Get the board center.
*
* @return position in BIU units.
*/
wxPoint GetBoardPos() const noexcept
{
return m_boardPos;
}
/**
* The board center position in 3D units.
*
* @return board center vector position in 3D units.
*/
const SFVEC3F& GetBoardCenter() const noexcept
{
return m_boardCenter;
}
/**
* Get the position of the footprint in 3d integer units considering if it is flipped or not.
*
* @param aIsFlipped true for use in footprints on Front (top) layer, false
* if footprint is on back (bottom) layer.
* @return the Z position of 3D shapes, in 3D integer units.
*/
float GetFootprintZPos( bool aIsFlipped ) const ;
/**
* Get the current grid.
*
* @return space type of the grid.
*/
GRID3D_TYPE GetGridType() const noexcept
{
return m_gridType;
}
/**
* Set the current grid.
*
* @param aGridType the type space of the grid.
*/
void SetGridType( GRID3D_TYPE aGridType ) noexcept
{
m_gridType = aGridType;
}
/**
* Get the current antialiasing mode value.
*
* @return antialiasing mode value
*/
ANTIALIASING_MODE GetAntiAliasingMode() const { return m_antiAliasingMode; }
/**
* Set the current antialiasing mode value.
*
* @param aAAmode antialiasing mode value.
*/
void SetAntiAliasingMode( ANTIALIASING_MODE aAAmode ) { m_antiAliasingMode = aAAmode; }
/**
* @param aRenderEngine the render engine mode selected.
*/
void SetRenderEngine( RENDER_ENGINE aRenderEngine ) noexcept
{
m_renderEngine = aRenderEngine;
}
/**
* @return render engine on use.
*/
RENDER_ENGINE GetRenderEngine() const noexcept
{
return m_renderEngine;
}
/**
* @param aMaterialMode the render material mode.
*/
void SetMaterialMode( MATERIAL_MODE aMaterialMode ) noexcept
{
m_materialMode = aMaterialMode;
}
/**
* @return material rendering mode.
*/
MATERIAL_MODE GetMaterialMode() const noexcept
{
return m_materialMode;
}
/**
* Get the current polygon of the epoxy board.
*
* @return the shape polygon
*/
const SHAPE_POLY_SET& GetBoardPoly() const noexcept
{
return m_board_poly;
}
/**
* Get the technical color of a layer.
*
* @param aLayerId the layer to get the color information.
* @return the color in SFVEC3F format.
*/
SFVEC4F GetLayerColor( PCB_LAYER_ID aLayerId ) const;
/**
* Get the technical color of a layer.
*
* @param aItemId the item id to get the color information.
* @return the color in SFVEC3F format.
*/
SFVEC4F GetItemColor( int aItemId ) const;
/**
* @param[in] aColor is the color mapped.
* @return the color in SFVEC3F format
*/
SFVEC4F GetColor( const COLOR4D& aColor ) const;
/**
* Get the top z position.
*
* @param aLayerId layer id.
* @return position in 3D units.
*/
float GetLayerTopZPos( PCB_LAYER_ID aLayerId ) const noexcept
{
return m_layerZcoordTop[aLayerId];
}
/**
* Get the bottom z position.
*
* @param aLayerId layer id.
* @return position in 3D units.
*/
float GetLayerBottomZPos( PCB_LAYER_ID aLayerId ) const noexcept
{
return m_layerZcoordBottom[aLayerId];
}
/**
* Get the map of containers that have the objects per layer.
*
* @return the map containers of this board.
*/
const MAP_CONTAINER_2D_BASE& GetLayerMap() const noexcept
{
return m_layerMap;
}
const BVH_CONTAINER_2D* GetPlatedPadsFront() const noexcept
{
return m_platedPadsFront;
}
const BVH_CONTAINER_2D* GetPlatedPadsBack() const noexcept
{
return m_platedPadsBack;
}
/**
* Get the map of container that have the holes per layer.
*
* @return the map containers of holes from this board.
*/
const MAP_CONTAINER_2D_BASE& GetLayerHoleMap() const noexcept
{
return m_layerHoleMap;
}
/**
* Get the inflated through hole outside diameters container.
*
* @return a container with holes.
*/
const BVH_CONTAINER_2D& GetThroughHoleOds() const noexcept
{
return m_throughHoleOds;
}
/**
* Get the through hole annular rings container.
*
* @return a container with through hole annular rings.
*/
const BVH_CONTAINER_2D& GetThroughHoleAnnularRings() const noexcept
{
return m_throughHoleAnnularRings;
}
/**
* Get through hole outside diameter 2D polygons.
*
* The outside diameter 2D polygon is the hole diameter plus the plating thickness.
*
* @return a container with through hold outside diameter 2D polygons.
*/
const SHAPE_POLY_SET& GetThroughHoleOdPolys() const noexcept
{
return m_throughHoleOdPolys;
}
const SHAPE_POLY_SET& GetThroughHoleAnnularRingPolys() const noexcept
{
return m_throughHoleAnnularRingPolys;
}
const SHAPE_POLY_SET& GetOuterNonPlatedThroughHolePoly() const noexcept
{
return m_nonPlatedThroughHoleOdPolys;
}
/**
* @return a container with through hole via hole outside diameters.
*/
const BVH_CONTAINER_2D& GetThroughHoleViaOds() const noexcept
{
return m_throughHoleViaOds;
}
const SHAPE_POLY_SET& GetThroughHoleViaOdPolys() const noexcept
{
return m_throughHoleViaOdPolys;
}
/**
* Get the through hole inner diameter container.
*
* @return a container with holes inner diameters.
*/
const BVH_CONTAINER_2D& GetThroughHoleIds() const noexcept
{
return m_throughHoleIds;
}
/**
* Get number of vias in this board.
*
* @return number of vias.
*/
unsigned int GetViaCount() const noexcept
{
return m_viaCount;
}
/**
* Get number of holes in this board.
*
* @return number of holes.
*/
unsigned int GetHoleCount() const noexcept
{
return m_holeCount;
}
/**
* Thee average diameter of the via holes.
*
* @return via hole average diameter dimension in 3D units.
*/
float GetAverageViaHoleDiameter() const noexcept
{
return m_averageViaHoleDiameter;
}
/**
* Average diameter of through holes.
*
* @return the average diameter of through holes in 3D units.
*/
float GetAverageHoleDiameter() const noexcept
{
return m_averageHoleDiameter;
}
/**
* Average width of the tracks.
*
* @return average track width in 3D units.
*/
float GetAverageTrackWidth() const noexcept
{
return m_averageTrackWidth;
}
/**
* @param aDiameter3DU diameter in 3DU.
* @return number of sides that should be used in a circle with \a aDiameter3DU.
*/
unsigned int GetCircleSegmentCount( float aDiameter3DU ) const;
/**
* @param aDiameterBIU diameter in board internal units.
* @return number of sides that should be used in circle with \a aDiameterBIU.
*/
unsigned int GetCircleSegmentCount( int aDiameterBIU ) const;
/**
* Get map of polygon's layers.
*
* @return the map with polygon's layers.
*/
const MAP_POLY& GetPolyMap() const noexcept
{
return m_layers_poly;
}
const SHAPE_POLY_SET* GetFrontPlatedPadPolys()
{
return m_frontPlatedPadPolys;
}
const SHAPE_POLY_SET* GetBackPlatedPadPolys()
{
return m_backPlatedPadPolys;
}
const MAP_POLY& GetHoleIdPolysMap() const noexcept
{
return m_layerHoleIdPolys;
}
const MAP_POLY& GetHoleOdPolysMap() const noexcept
{
return m_layerHoleOdPolys;
}
private:
/**
* Create the board outline polygon.
*
* @return false if the outline could not be created
*/
bool createBoardPolygon( wxString* aErrorMsg );
void createLayers( REPORTER* aStatusReporter );
void destroyLayers();
// Helper functions to create the board
void createTrack( const PCB_TRACK* aTrack, CONTAINER_2D_BASE* aDstContainer,
int aClearanceValue );
void createPadWithClearance( const PAD *aPad, CONTAINER_2D_BASE* aDstContainer,
PCB_LAYER_ID aLayer, const wxSize& aClearanceValue ) const;
OBJECT_2D* createPadWithDrill( const PAD* aPad, int aInflateValue );
void addPadsWithClearance( const FOOTPRINT* aFootprint, CONTAINER_2D_BASE* aDstContainer,
PCB_LAYER_ID aLayerId, int aInflateValue,
bool aSkipNPTHPadsWihNoCopper, bool aSkipPlatedPads,
bool aSkipNonPlatedPads );
void addFootprintShapesWithClearance( const FOOTPRINT* aFootprint,
CONTAINER_2D_BASE* aDstContainer,
PCB_LAYER_ID aLayerId, int aInflateValue );
void addShapeWithClearance( const PCB_TEXT* aText, CONTAINER_2D_BASE* aDstContainer,
PCB_LAYER_ID aLayerId, int aClearanceValue );
void addShapeWithClearance( const PCB_SHAPE* aShape, CONTAINER_2D_BASE* aDstContainer,
PCB_LAYER_ID aLayerId, int aClearanceValue );
void addShapeWithClearance( const PCB_DIMENSION_BASE* aDimension,
CONTAINER_2D_BASE* aDstContainer, PCB_LAYER_ID aLayerId,
int aClearanceValue );
void addSolidAreasShapes( const ZONE* aZoneContainer, CONTAINER_2D_BASE* aDstContainer,
PCB_LAYER_ID aLayerId );
void transformArcToSegments( const wxPoint& aCentre, const wxPoint& aStart, double aArcAngle,
int aCircleToSegmentsCount, int aWidth,
CONTAINER_2D_BASE* aDstContainer, const BOARD_ITEM& aBoardItem );
void buildPadOutlineAsSegments( const PAD* aPad, CONTAINER_2D_BASE* aDstContainer, int aWidth );
// Helper functions to create poly contours
void buildPadOutlineAsPolygon( const PAD* aPad, SHAPE_POLY_SET& aCornerBuffer,
int aWidth) const;
void transformFPShapesToPolygon( const FOOTPRINT* aFootprint, PCB_LAYER_ID aLayer,
SHAPE_POLY_SET& aCornerBuffer ) const;
public:
static CUSTOM_COLORS_LIST g_SilkscreenColors;
static CUSTOM_COLORS_LIST g_MaskColors;
static CUSTOM_COLORS_LIST g_PasteColors;
static CUSTOM_COLORS_LIST g_FinishColors;
static CUSTOM_COLORS_LIST g_BoardColors;
static KIGFX::COLOR4D g_DefaultBackgroundTop;
static KIGFX::COLOR4D g_DefaultBackgroundBot;
static KIGFX::COLOR4D g_DefaultSilkscreen;
static KIGFX::COLOR4D g_DefaultSolderMask;
static KIGFX::COLOR4D g_DefaultSolderPaste;
static KIGFX::COLOR4D g_DefaultSurfaceFinish;
static KIGFX::COLOR4D g_DefaultBoardBody;
public:
SFVEC4F m_BgColorBot; ///< background bottom color
SFVEC4F m_BgColorTop; ///< background top color
SFVEC4F m_BoardBodyColor; ///< in realistic mode: FR4 board color
SFVEC4F m_SolderMaskColorBot; ///< in realistic mode: solder mask color ( bot )
SFVEC4F m_SolderMaskColorTop; ///< in realistic mode: solder mask color ( top )
SFVEC4F m_SolderPasteColor; ///< in realistic mode: solder paste color
SFVEC4F m_SilkScreenColorBot; ///< in realistic mode: SilkScreen color ( bot )
SFVEC4F m_SilkScreenColorTop; ///< in realistic mode: SilkScreen color ( top )
SFVEC4F m_CopperColor; ///< in realistic mode: copper color
SFVEC3F m_OpenGlSelectionColor;
// Raytracing light colors
SFVEC3F m_RtCameraLightColor;
SFVEC3F m_RtLightColorTop;
SFVEC3F m_RtLightColorBottom;
std::vector<SFVEC3F> m_RtLightColor;
std::vector<SFVEC2F> m_RtLightSphericalCoords;
// Raytracing options
int m_RtShadowSampleCount;
int m_RtReflectionSampleCount;
int m_RtRefractionSampleCount;
int m_RtRecursiveReflectionCount;
int m_RtRecursiveRefractionCount;
float m_RtSpreadShadows;
float m_RtSpreadReflections;
float m_RtSpreadRefractions;
private:
BOARD* m_board;
S3D_CACHE* m_3dModelManager;
COLOR_SETTINGS* m_colors;
std::vector< bool > m_drawFlags;
GRID3D_TYPE m_gridType;
RENDER_ENGINE m_renderEngine;
MATERIAL_MODE m_materialMode;
ANTIALIASING_MODE m_antiAliasingMode;
wxPoint m_boardPos; ///< Board center position in board internal units.
wxSize m_boardSize; ///< Board size in board internal units.
SFVEC3F m_boardCenter; ///< 3D center position of the board in 3D units.
BBOX_3D m_boardBoundingBox; ///< 3D bounding box of the board in 3D units.
///< Polygon contours for each layer.
MAP_POLY m_layers_poly;
SHAPE_POLY_SET* m_frontPlatedPadPolys;
SHAPE_POLY_SET* m_backPlatedPadPolys;
///< Polygon contours for hole outer diameters for each layer.
MAP_POLY m_layerHoleOdPolys;
///< Polygon contours for hole inner diameters for each layer.
MAP_POLY m_layerHoleIdPolys;
///< Polygon contours for non plated through hole outer diameters.
SHAPE_POLY_SET m_nonPlatedThroughHoleOdPolys;
///< Polygon contours for through hole outer diameters.
SHAPE_POLY_SET m_throughHoleOdPolys;
///< Polygon contours for through holes via outer diameters.
SHAPE_POLY_SET m_throughHoleViaOdPolys;
///< Polygon contours for through hole via annular rings.
SHAPE_POLY_SET m_throughHoleAnnularRingPolys;
SHAPE_POLY_SET m_board_poly; ///< Board outline polygon.
MAP_CONTAINER_2D_BASE m_layerMap; ///< 2D elements for each layer.
BVH_CONTAINER_2D* m_platedPadsFront;
BVH_CONTAINER_2D* m_platedPadsBack;
///< The holes per each layer.
MAP_CONTAINER_2D_BASE m_layerHoleMap;
///< List of through holes with the radius of the hole inflated with the copper thickness.
BVH_CONTAINER_2D m_throughHoleOds;
///< List of plated through hole annular rings.
BVH_CONTAINER_2D m_throughHoleAnnularRings;
///< List of through hole inner diameters.
BVH_CONTAINER_2D m_throughHoleIds;
///< List of through hole vias with the radius of the hole inflated with the copper thickness.
BVH_CONTAINER_2D m_throughHoleViaOds;
///< List of through hole via inner diameters.
BVH_CONTAINER_2D m_throughHoleViaIds;
///< Number of copper layers actually used by the board.
unsigned int m_copperLayersCount;
///< Scale factor to convert board internal units to 3D units normalized between -1.0 and 1.0.
double m_biuTo3Dunits;
///< Top (End) Z position of each layer in 3D units.
std::array<float, PCB_LAYER_ID_COUNT> m_layerZcoordTop;
///< Bottom (Start) Z position of each layer in 3D units.
std::array<float, PCB_LAYER_ID_COUNT> m_layerZcoordBottom;
///< Copper thickness in 3D units.
float m_copperThickness3DU;
///< Epoxy thickness in 3D units.
float m_epoxyThickness3DU;
///< Non copper layers thickness in 3D units.
float m_nonCopperLayerThickness3DU;
///< solder paste layers thickness in 3D units.
float m_solderPasteLayerThickness3DU;
///< Number of tracks in the board.
unsigned int m_trackCount;
///< Track average width.
float m_averageTrackWidth;
///< Number of through hole vias in the board.
unsigned int m_viaCount;
///< Computed average diameter of the via holes in 3D units.
float m_averageViaHoleDiameter;
///< Number of holes in the board.
unsigned int m_holeCount;
///< Computed average diameter of the holes in 3D units.
float m_averageHoleDiameter;
/**
* Trace mask used to enable or disable the trace output of this class.
* The debug output can be turned on by setting the WXTRACE environment variable to
* "KI_TRACE_EDA_CINFO3D_VISU". See the wxWidgets documentation on wxLogTrace for
* more information.
*/
static const wxChar* m_logTrace;
};
class EDA_3D_BOARD_HOLDER
{
public:
virtual BOARD_ADAPTER& GetAdapter() = 0;
virtual CAMERA& GetCurrentCamera() = 0;
virtual ~EDA_3D_BOARD_HOLDER() {};
};
#endif // BOARD_ADAPTER_H
@@ -1,866 +0,0 @@
/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2015-2016 Mario Luzeiro <mrluzeiro@ua.pt>
* Copyright (C) 1992-2021 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file create_graphic_brd_items.cpp
* @brief This file implements the creation of 2D graphic primitives of pcb items:
* pads, tracks, drawsegments, texts....
* It is based on the function found in the files:
* board_items_to_polygon_shape_transform.cpp
*/
#include "../3d_rendering/raytracing/shapes2D/ring_2d.h"
#include "../3d_rendering/raytracing/shapes2D/filled_circle_2d.h"
#include "../3d_rendering/raytracing/shapes2D/round_segment_2d.h"
#include "../3d_rendering/raytracing/shapes2D/triangle_2d.h"
#include <board_adapter.h>
#include <board.h>
#include <footprint.h>
#include <pad.h>
#include <pcb_text.h>
#include <fp_shape.h>
#include <zone.h>
#include <string_utils.h>
#include <fp_text.h>
#include <convert_basic_shapes_to_polygon.h>
#include <trigo.h>
#include <geometry/shape_segment.h>
#include <geometry/geometry_utils.h>
#include <geometry/shape_circle.h>
#include <geometry/shape_rect.h>
#include <geometry/shape_simple.h>
#include <gr_text.h>
#include <utility>
#include <vector>
#include <wx/log.h>
// These variables are parameters used in addTextSegmToContainer.
// But addTextSegmToContainer is a call-back function,
// so we cannot send them as arguments.
static int s_textWidth;
static CONTAINER_2D_BASE* s_dstcontainer = nullptr;
static float s_biuTo3Dunits;
static const BOARD_ITEM* s_boardItem = nullptr;
// This is a call back function, used by GRText to draw the 3D text shape:
void addTextSegmToContainer( int x0, int y0, int xf, int yf, void* aData )
{
const SFVEC2F start3DU( x0 * s_biuTo3Dunits, -y0 * s_biuTo3Dunits );
const SFVEC2F end3DU ( xf * s_biuTo3Dunits, -yf * s_biuTo3Dunits );
if( Is_segment_a_circle( start3DU, end3DU ) )
s_dstcontainer->Add( new FILLED_CIRCLE_2D( start3DU, ( s_textWidth / 2 ) * s_biuTo3Dunits,
*s_boardItem) );
else
s_dstcontainer->Add( new ROUND_SEGMENT_2D( start3DU, end3DU, s_textWidth * s_biuTo3Dunits,
*s_boardItem ) );
}
// Based on
// void PCB_TEXT::TransformTextShapeWithClearanceToPolygon
// board_items_to_polygon_shape_transform.cpp
void BOARD_ADAPTER::addShapeWithClearance( const PCB_TEXT* aText, CONTAINER_2D_BASE* aDstContainer,
PCB_LAYER_ID aLayerId, int aClearanceValue )
{
wxSize size = aText->GetTextSize();
if( aText->IsMirrored() )
size.x = -size.x;
s_boardItem = (const BOARD_ITEM *) &aText;
s_dstcontainer = aDstContainer;
s_textWidth = aText->GetEffectiveTextPenWidth() + ( 2 * aClearanceValue );
s_biuTo3Dunits = m_biuTo3Dunits;
// not actually used, but needed by GRText
const COLOR4D dummy_color;
// Use the actual text width to generate segments. The segment position depend on
// text thickness and justification
bool isBold = aText->IsBold();
int penWidth = aText->GetEffectiveTextPenWidth();
GRText( nullptr, aText->GetTextPos(), dummy_color, aText->GetShownText(),
aText->GetTextAngle(), size, aText->GetHorizJustify(), aText->GetVertJustify(),
penWidth, aText->IsItalic(), isBold, addTextSegmToContainer );
}
void BOARD_ADAPTER::addShapeWithClearance( const PCB_DIMENSION_BASE* aDimension,
CONTAINER_2D_BASE* aDstContainer,
PCB_LAYER_ID aLayerId, int aClearanceValue )
{
addShapeWithClearance( &aDimension->Text(), aDstContainer, aLayerId, aClearanceValue );
const int linewidth = aDimension->GetLineThickness() + ( 2 * aClearanceValue );
for( const std::shared_ptr<SHAPE>& shape : aDimension->GetShapes() )
{
switch( shape->Type() )
{
case SH_SEGMENT:
{
const SEG& seg = static_cast<const SHAPE_SEGMENT*>( shape.get() )->GetSeg();
const SFVEC2F start3DU( seg.A.x * m_biuTo3Dunits, -seg.A.y * m_biuTo3Dunits );
const SFVEC2F end3DU( seg.B.x * m_biuTo3Dunits, -seg.B.y * m_biuTo3Dunits );
aDstContainer->Add( new ROUND_SEGMENT_2D( start3DU, end3DU, linewidth * m_biuTo3Dunits,
*aDimension ) );
break;
}
case SH_CIRCLE:
{
int radius = static_cast<const SHAPE_CIRCLE*>( shape.get() )->GetRadius();
int deltar = aDimension->GetLineThickness();
SFVEC2F center( shape->Centre().x * m_biuTo3Dunits,
shape->Centre().y * m_biuTo3Dunits );
aDstContainer->Add( new RING_2D( center, ( radius - deltar ) * m_biuTo3Dunits,
( radius + deltar ) * m_biuTo3Dunits, *aDimension ) );
break;
}
default:
break;
}
}
}
// Based on
// void FOOTPRINT::TransformFPShapesWithClearanceToPolygonSet
// board_items_to_polygon_shape_transform.cpp#L204
void BOARD_ADAPTER::addFootprintShapesWithClearance( const FOOTPRINT* aFootprint,
CONTAINER_2D_BASE* aDstContainer,
PCB_LAYER_ID aLayerId, int aInflateValue )
{
std::vector<FP_TEXT*> texts; // List of FP_TEXT to convert
FP_SHAPE* outline;
for( BOARD_ITEM* item : aFootprint->GraphicalItems() )
{
switch( item->Type() )
{
case PCB_FP_TEXT_T:
{
FP_TEXT* text = static_cast<FP_TEXT*>( item );
if( text->GetLayer() == aLayerId && text->IsVisible() )
texts.push_back( text );
}
break;
case PCB_FP_SHAPE_T:
{
outline = (FP_SHAPE*) item;
if( outline->GetLayer() != aLayerId )
break;
addShapeWithClearance( (const PCB_SHAPE*) outline, aDstContainer, aLayerId, 0 );
}
break;
default:
break;
}
}
// Convert texts for footprints
if( aFootprint->Reference().GetLayer() == aLayerId && aFootprint->Reference().IsVisible() )
texts.push_back( &aFootprint->Reference() );
if( aFootprint->Value().GetLayer() == aLayerId && aFootprint->Value().IsVisible() )
texts.push_back( &aFootprint->Value() );
s_boardItem = (const BOARD_ITEM *)&aFootprint->Value();
s_dstcontainer = aDstContainer;
s_biuTo3Dunits = m_biuTo3Dunits;
for( FP_TEXT* text : texts )
{
s_textWidth = text->GetEffectiveTextPenWidth() + ( 2 * aInflateValue );
wxSize size = text->GetTextSize();
bool isBold = text->IsBold();
int penWidth = text->GetEffectiveTextPenWidth();
if( text->IsMirrored() )
size.x = -size.x;
GRText( nullptr, text->GetTextPos(), BLACK, text->GetShownText(), text->GetDrawRotation(),
size, text->GetHorizJustify(), text->GetVertJustify(), penWidth, text->IsItalic(),
isBold, addTextSegmToContainer );
}
}
void BOARD_ADAPTER::createTrack( const PCB_TRACK* aTrack, CONTAINER_2D_BASE* aDstContainer,
int aClearanceValue )
{
SFVEC2F start3DU( aTrack->GetStart().x * m_biuTo3Dunits,
-aTrack->GetStart().y * m_biuTo3Dunits ); // y coord is inverted
switch( aTrack->Type() )
{
case PCB_VIA_T:
{
const float radius = ( ( aTrack->GetWidth() / 2 ) + aClearanceValue ) * m_biuTo3Dunits;
aDstContainer->Add( new FILLED_CIRCLE_2D( start3DU, radius, *aTrack ) );
break;
}
case PCB_ARC_T:
{
const PCB_ARC* arc = static_cast<const PCB_ARC*>( aTrack );
VECTOR2D center( arc->GetCenter() );
double arc_angle = arc->GetAngle();
double radius = arc->GetRadius();
int arcsegcount = GetArcToSegmentCount( radius, Millimeter2iu( 0.005), arc_angle/10 );
int circlesegcount;
// We need a circle to segment count. However, the arc angle can be small, and the
// radius very big. so we calculate a reasonable value for circlesegcount.
if( arcsegcount <= 1 ) // The arc will be approximated by a segment
circlesegcount = 1;
else
{
double cnt = arcsegcount * 3600/std::abs( arc_angle );
#define SEG_CNT_MAX 128
if( cnt < SEG_CNT_MAX )
{
circlesegcount = (int)cnt;
if( circlesegcount == 0 )
circlesegcount = 1;
}
else
{
circlesegcount = SEG_CNT_MAX;
}
}
transformArcToSegments( wxPoint( center.x, center.y ), arc->GetStart(),
arc_angle, circlesegcount,
arc->GetWidth() + 2 * aClearanceValue, aDstContainer, *arc );
break;
}
case PCB_TRACE_T: // Track is a usual straight segment
{
SFVEC2F end3DU( aTrack->GetEnd().x * m_biuTo3Dunits, -aTrack->GetEnd().y * m_biuTo3Dunits );
// Cannot add segments that have the same start and end point
if( Is_segment_a_circle( start3DU, end3DU ) )
{
const float radius = ((aTrack->GetWidth() / 2) + aClearanceValue) * m_biuTo3Dunits;
aDstContainer->Add( new FILLED_CIRCLE_2D( start3DU, radius, *aTrack ) );
}
else
{
const float width = (aTrack->GetWidth() + 2 * aClearanceValue ) * m_biuTo3Dunits;
aDstContainer->Add( new ROUND_SEGMENT_2D( start3DU, end3DU, width, *aTrack ) );
}
break;
}
default:
break;
}
}
void BOARD_ADAPTER::createPadWithClearance( const PAD* aPad, CONTAINER_2D_BASE* aDstContainer,
PCB_LAYER_ID aLayer,
const wxSize& aClearanceValue ) const
{
SHAPE_POLY_SET poly;
wxSize clearance = aClearanceValue;
// Our shape-based builder can't handle negative or differing x:y clearance values (the
// former are common for solder paste while the later get generated when a relative paste
// margin is used with an oblong pad). So we apply this huge hack and fake a larger pad to
// run the general-purpose polygon builder on.
// Of course being a hack it falls down when dealing with custom shape pads (where the size
// is only the size of the anchor), so for those we punt and just use aClearanceValue.x.
if( ( clearance.x < 0 || clearance.x != clearance.y )
&& aPad->GetShape() != PAD_SHAPE::CUSTOM )
{
wxSize dummySize = aPad->GetSize() + clearance + clearance;
if( dummySize.x <= 0 || dummySize.y <= 0 )
return;
PAD dummy( *aPad );
dummy.SetSize( dummySize );
dummy.TransformShapeWithClearanceToPolygon( poly, aLayer, 0, ARC_HIGH_DEF, ERROR_INSIDE );
clearance = { 0, 0 };
}
else
{
auto padShapes = std::static_pointer_cast<SHAPE_COMPOUND>( aPad->GetEffectiveShape() );
for( const SHAPE* shape : padShapes->Shapes() )
{
switch( shape->Type() )
{
case SH_SEGMENT:
{
const SHAPE_SEGMENT* seg = (SHAPE_SEGMENT*) shape;
const SFVEC2F start3DU( seg->GetSeg().A.x * m_biuTo3Dunits,
-seg->GetSeg().A.y * m_biuTo3Dunits );
const SFVEC2F end3DU ( seg->GetSeg().B.x * m_biuTo3Dunits,
-seg->GetSeg().B.y * m_biuTo3Dunits );
const double width = seg->GetWidth() + clearance.x * 2;
// Cannot add segments that have the same start and end point
if( Is_segment_a_circle( start3DU, end3DU ) )
{
aDstContainer->Add( new FILLED_CIRCLE_2D( start3DU,
( width / 2 ) * m_biuTo3Dunits,
*aPad ) );
}
else
{
aDstContainer->Add( new ROUND_SEGMENT_2D( start3DU, end3DU,
width * m_biuTo3Dunits,
*aPad ) );
}
}
break;
case SH_CIRCLE:
{
const SHAPE_CIRCLE* circle = (SHAPE_CIRCLE*) shape;
const double radius = circle->GetRadius() + clearance.x;
const SFVEC2F center( circle->GetCenter().x * m_biuTo3Dunits,
-circle->GetCenter().y * m_biuTo3Dunits );
aDstContainer->Add( new FILLED_CIRCLE_2D( center, radius * m_biuTo3Dunits,
*aPad ) );
}
break;
case SH_RECT:
{
SHAPE_RECT* rect = (SHAPE_RECT*) shape;
poly.NewOutline();
poly.Append( rect->GetPosition() );
poly.Append( rect->GetPosition().x + rect->GetSize().x, rect->GetPosition().y );
poly.Append( rect->GetPosition() + rect->GetSize() );
poly.Append( rect->GetPosition().x, rect->GetPosition().y + rect->GetSize().y );
}
break;
case SH_SIMPLE:
poly.AddOutline( static_cast<const SHAPE_SIMPLE*>( shape )->Vertices() );
break;
case SH_POLY_SET:
poly = *(SHAPE_POLY_SET*) shape;
break;
case SH_ARC:
{
SHAPE_ARC* arc = (SHAPE_ARC*) shape;
SHAPE_LINE_CHAIN l = arc->ConvertToPolyline();
for( int i = 0; i < l.SegmentCount(); i++ )
{
SHAPE_SEGMENT seg( l.Segment( i ).A, l.Segment( i ).B, arc->GetWidth() );
const SFVEC2F start3DU( seg.GetSeg().A.x * m_biuTo3Dunits,
-seg.GetSeg().A.y * m_biuTo3Dunits );
const SFVEC2F end3DU( seg.GetSeg().B.x * m_biuTo3Dunits,
-seg.GetSeg().B.y * m_biuTo3Dunits );
const double width = arc->GetWidth() + clearance.x * 2;
// Cannot add segments that have the same start and end point
if( Is_segment_a_circle( start3DU, end3DU ) )
{
aDstContainer->Add( new FILLED_CIRCLE_2D( start3DU,
( width / 2 ) * m_biuTo3Dunits,
*aPad ) );
}
else
{
aDstContainer->Add( new ROUND_SEGMENT_2D( start3DU, end3DU,
width * m_biuTo3Dunits,
*aPad ) );
}
}
}
break;
default:
wxFAIL_MSG( wxT( "BOARD_ADAPTER::createPadWithClearance no implementation for " )
+ SHAPE_TYPE_asString( shape->Type() ) );
break;
}
}
}
if( !poly.IsEmpty() )
{
if( clearance.x )
poly.Inflate( clearance.x, 32 );
// Add the PAD polygon
ConvertPolygonToTriangles( poly, *aDstContainer, m_biuTo3Dunits, *aPad );
}
}
OBJECT_2D* BOARD_ADAPTER::createPadWithDrill( const PAD* aPad, int aInflateValue )
{
wxSize drillSize = aPad->GetDrillSize();
if( !drillSize.x || !drillSize.y )
{
wxLogTrace( m_logTrace, wxT( "BOARD_ADAPTER::createPadWithDrill - found an invalid pad" ) );
return nullptr;
}
if( drillSize.x == drillSize.y ) // usual round hole
{
const double radius = ( drillSize.x / 2.0 ) + aInflateValue;
const SFVEC2F center( aPad->GetPosition().x * m_biuTo3Dunits,
-aPad->GetPosition().y * m_biuTo3Dunits );
return new FILLED_CIRCLE_2D( center, radius * m_biuTo3Dunits, *aPad );
}
else // Oblong hole
{
const SHAPE_SEGMENT* seg = aPad->GetEffectiveHoleShape();
double width = seg->GetWidth() + aInflateValue * 2;
SFVEC2F start3DU( seg->GetSeg().A.x * m_biuTo3Dunits,
-seg->GetSeg().A.y * m_biuTo3Dunits );
SFVEC2F end3DU ( seg->GetSeg().B.x * m_biuTo3Dunits,
-seg->GetSeg().B.y * m_biuTo3Dunits );
return new ROUND_SEGMENT_2D( start3DU, end3DU, width * m_biuTo3Dunits, *aPad );
}
return nullptr;
}
void BOARD_ADAPTER::addPadsWithClearance( const FOOTPRINT* aFootprint,
CONTAINER_2D_BASE* aDstContainer,
PCB_LAYER_ID aLayerId, int aInflateValue,
bool aSkipNPTHPadsWihNoCopper, bool aSkipPlatedPads,
bool aSkipNonPlatedPads )
{
for( PAD* pad : aFootprint->Pads() )
{
if( !pad->IsOnLayer( aLayerId ) )
continue;
// Skip pad annulus when not connected on this layer (if removing is enabled)
if( !pad->FlashLayer( aLayerId ) && IsCopperLayer( aLayerId ) )
continue;
// NPTH pads are not drawn on layers if the
// shape size and pos is the same as their hole:
if( aSkipNPTHPadsWihNoCopper && ( pad->GetAttribute() == PAD_ATTRIB::NPTH ) )
{
if( pad->GetDrillSize() == pad->GetSize() && pad->GetOffset() == wxPoint( 0, 0 ) )
{
switch( pad->GetShape() )
{
case PAD_SHAPE::CIRCLE:
if( pad->GetDrillShape() == PAD_DRILL_SHAPE_CIRCLE )
continue;
break;
case PAD_SHAPE::OVAL:
if( pad->GetDrillShape() != PAD_DRILL_SHAPE_CIRCLE )
continue;
break;
default:
break;
}
}
}
const bool isPlated = ( ( aLayerId == F_Cu ) && pad->FlashLayer( F_Mask ) ) ||
( ( aLayerId == B_Cu ) && pad->FlashLayer( B_Mask ) );
if( aSkipPlatedPads && isPlated )
continue;
if( aSkipNonPlatedPads && !isPlated )
continue;
wxSize margin( aInflateValue, aInflateValue );
switch( aLayerId )
{
case F_Mask:
case B_Mask:
margin.x += pad->GetSolderMaskMargin();
margin.y += pad->GetSolderMaskMargin();
break;
case F_Paste:
case B_Paste:
margin += pad->GetSolderPasteMargin();
break;
default:
break;
}
createPadWithClearance( pad, aDstContainer, aLayerId, margin );
}
}
// based on TransformArcToPolygon function from
// common/convert_basic_shapes_to_polygon.cpp
void BOARD_ADAPTER::transformArcToSegments( const wxPoint& aCentre, const wxPoint& aStart,
double aArcAngle, int aCircleToSegmentsCount,
int aWidth, CONTAINER_2D_BASE* aDstContainer,
const BOARD_ITEM& aBoardItem )
{
wxPoint arc_start, arc_end;
double delta = 3600 / aCircleToSegmentsCount; // rotate angle in 0.1 degree
arc_end = arc_start = aStart;
if( aArcAngle != 3600 )
{
RotatePoint( &arc_end, aCentre, -aArcAngle );
}
if( aArcAngle < 0 )
{
std::swap( arc_start, arc_end );
aArcAngle = -aArcAngle;
}
// Compute the ends of segments and creates poly
wxPoint curr_end = arc_start;
wxPoint curr_start = arc_start;
for( double ii = delta; ii < aArcAngle; ii += delta )
{
curr_end = arc_start;
RotatePoint( &curr_end, aCentre, -ii );
const SFVEC2F start3DU( curr_start.x * m_biuTo3Dunits, -curr_start.y * m_biuTo3Dunits );
const SFVEC2F end3DU ( curr_end.x * m_biuTo3Dunits, -curr_end.y * m_biuTo3Dunits );
if( Is_segment_a_circle( start3DU, end3DU ) )
{
aDstContainer->Add( new FILLED_CIRCLE_2D( start3DU, ( aWidth / 2 ) * m_biuTo3Dunits,
aBoardItem ) );
}
else
{
aDstContainer->Add( new ROUND_SEGMENT_2D( start3DU, end3DU, aWidth * m_biuTo3Dunits,
aBoardItem ) );
}
curr_start = curr_end;
}
if( curr_end != arc_end )
{
const SFVEC2F start3DU( curr_end.x * m_biuTo3Dunits, -curr_end.y * m_biuTo3Dunits );
const SFVEC2F end3DU ( arc_end.x * m_biuTo3Dunits, -arc_end.y * m_biuTo3Dunits );
if( Is_segment_a_circle( start3DU, end3DU ) )
{
aDstContainer->Add( new FILLED_CIRCLE_2D( start3DU, ( aWidth / 2 ) * m_biuTo3Dunits,
aBoardItem ) );
}
else
{
aDstContainer->Add( new ROUND_SEGMENT_2D( start3DU, end3DU, aWidth * m_biuTo3Dunits,
aBoardItem ) );
}
}
}
// Based on
// TransformShapeWithClearanceToPolygon
// board_items_to_polygon_shape_transform.cpp#L431
void BOARD_ADAPTER::addShapeWithClearance( const PCB_SHAPE* aShape,
CONTAINER_2D_BASE* aDstContainer, PCB_LAYER_ID aLayerId,
int aClearanceValue )
{
// The full width of the lines to create
// The extra 1 protects the inner/outer radius values from degeneracy
const double linewidth = aShape->GetWidth() + ( 2 * aClearanceValue ) + 1;
switch( aShape->GetShape() )
{
case SHAPE_T::CIRCLE:
{
const SFVEC2F center3DU( aShape->GetCenter().x * m_biuTo3Dunits,
-aShape->GetCenter().y * m_biuTo3Dunits );
float inner_radius = ( aShape->GetRadius() - linewidth / 2 ) * m_biuTo3Dunits;
float outer_radius = ( aShape->GetRadius() + linewidth / 2 ) * m_biuTo3Dunits;
if( inner_radius < 0 )
inner_radius = 0;
if( aShape->IsFilled() )
aDstContainer->Add( new FILLED_CIRCLE_2D( center3DU, outer_radius, *aShape ) );
else
aDstContainer->Add( new RING_2D( center3DU, inner_radius, outer_radius, *aShape ) );
}
break;
case SHAPE_T::RECT:
if( aShape->IsFilled() )
{
SHAPE_POLY_SET polyList;
aShape->TransformShapeWithClearanceToPolygon( polyList, aLayerId, 0,
ARC_HIGH_DEF, ERROR_INSIDE );
polyList.Simplify( SHAPE_POLY_SET::PM_FAST );
ConvertPolygonToTriangles( polyList, *aDstContainer, m_biuTo3Dunits, *aShape );
}
else
{
std::vector<wxPoint> pts = aShape->GetRectCorners();
const SFVEC2F topLeft3DU( pts[0].x * m_biuTo3Dunits, -pts[0].y * m_biuTo3Dunits );
const SFVEC2F topRight3DU( pts[1].x * m_biuTo3Dunits, -pts[1].y * m_biuTo3Dunits );
const SFVEC2F botRight3DU( pts[2].x * m_biuTo3Dunits, -pts[2].y * m_biuTo3Dunits );
const SFVEC2F botLeft3DU( pts[3].x * m_biuTo3Dunits, -pts[3].y * m_biuTo3Dunits );
aDstContainer->Add( new ROUND_SEGMENT_2D( topLeft3DU, topRight3DU,
linewidth * m_biuTo3Dunits, *aShape ) );
aDstContainer->Add( new ROUND_SEGMENT_2D( topRight3DU, botRight3DU,
linewidth * m_biuTo3Dunits, *aShape ) );
aDstContainer->Add( new ROUND_SEGMENT_2D( botRight3DU, botLeft3DU,
linewidth * m_biuTo3Dunits, *aShape ) );
aDstContainer->Add( new ROUND_SEGMENT_2D( botLeft3DU, topLeft3DU,
linewidth * m_biuTo3Dunits, *aShape ) );
}
break;
case SHAPE_T::ARC:
{
unsigned int segCount = GetCircleSegmentCount( aShape->GetBoundingBox().GetSizeMax() );
transformArcToSegments( aShape->GetCenter(), aShape->GetStart(), aShape->GetArcAngle(),
segCount, linewidth, aDstContainer, *aShape );
}
break;
case SHAPE_T::SEGMENT:
{
const SFVEC2F start3DU( aShape->GetStart().x * m_biuTo3Dunits,
-aShape->GetStart().y * m_biuTo3Dunits );
const SFVEC2F end3DU ( aShape->GetEnd().x * m_biuTo3Dunits,
-aShape->GetEnd().y * m_biuTo3Dunits );
if( Is_segment_a_circle( start3DU, end3DU ) )
{
aDstContainer->Add( new FILLED_CIRCLE_2D( start3DU, ( linewidth / 2 ) * m_biuTo3Dunits,
*aShape ) );
}
else
{
aDstContainer->Add( new ROUND_SEGMENT_2D( start3DU, end3DU, linewidth * m_biuTo3Dunits,
*aShape ) );
}
}
break;
case SHAPE_T::BEZIER:
case SHAPE_T::POLY:
{
SHAPE_POLY_SET polyList;
aShape->TransformShapeWithClearanceToPolygon( polyList, aLayerId, 0,
ARC_HIGH_DEF, ERROR_INSIDE );
polyList.Simplify( SHAPE_POLY_SET::PM_FAST );
if( polyList.IsEmpty() ) // Just for caution
break;
ConvertPolygonToTriangles( polyList, *aDstContainer, m_biuTo3Dunits, *aShape );
}
break;
default:
wxFAIL_MSG( wxT( "BOARD_ADAPTER::addShapeWithClearance no implementation for " )
+ aShape->SHAPE_T_asString() );
break;
}
}
// Based on
// TransformSolidAreasShapesToPolygonSet
// board_items_to_polygon_shape_transform.cpp
void BOARD_ADAPTER::addSolidAreasShapes( const ZONE* aZoneContainer,
CONTAINER_2D_BASE* aDstContainer, PCB_LAYER_ID aLayerId )
{
// Copy the polys list because we have to simplify it
SHAPE_POLY_SET polyList = SHAPE_POLY_SET( aZoneContainer->GetFilledPolysList( aLayerId ) );
// This convert the poly in outline and holes
ConvertPolygonToTriangles( polyList, *aDstContainer, m_biuTo3Dunits, *aZoneContainer );
// add filled areas outlines, which are drawn with thick lines segments
// but only if filled polygons outlines have thickness
if( !aZoneContainer->GetFilledPolysUseThickness() )
return;
float line_thickness = aZoneContainer->GetMinThickness() * m_biuTo3Dunits;
for( int i = 0; i < polyList.OutlineCount(); ++i )
{
// Add outline
const SHAPE_LINE_CHAIN& pathOutline = polyList.COutline( i );
for( int j = 0; j < pathOutline.PointCount(); ++j )
{
const VECTOR2I& a = pathOutline.CPoint( j );
const VECTOR2I& b = pathOutline.CPoint( j + 1 );
SFVEC2F start3DU( a.x * m_biuTo3Dunits, -a.y * m_biuTo3Dunits );
SFVEC2F end3DU ( b.x * m_biuTo3Dunits, -b.y * m_biuTo3Dunits );
if( Is_segment_a_circle( start3DU, end3DU ) )
{
float radius = line_thickness/2;
if( radius > 0.0 ) // degenerated circles crash 3D viewer
aDstContainer->Add( new FILLED_CIRCLE_2D( start3DU, radius, *aZoneContainer ) );
}
else
{
aDstContainer->Add( new ROUND_SEGMENT_2D( start3DU, end3DU, line_thickness,
*aZoneContainer ) );
}
}
// Add holes (of the poly, ie: the open parts) for this outline
for( int h = 0; h < polyList.HoleCount( i ); ++h )
{
const SHAPE_LINE_CHAIN& pathHole = polyList.CHole( i, h );
for( int j = 0; j < pathHole.PointCount(); j++ )
{
const VECTOR2I& a = pathHole.CPoint( j );
const VECTOR2I& b = pathHole.CPoint( j + 1 );
SFVEC2F start3DU( a.x * m_biuTo3Dunits, -a.y * m_biuTo3Dunits );
SFVEC2F end3DU ( b.x * m_biuTo3Dunits, -b.y * m_biuTo3Dunits );
if( Is_segment_a_circle( start3DU, end3DU ) )
{
float radius = line_thickness/2;
if( radius > 0.0 ) // degenerated circles crash 3D viewer
aDstContainer->Add( new FILLED_CIRCLE_2D( start3DU, radius,
*aZoneContainer ) );
}
else
{
aDstContainer->Add( new ROUND_SEGMENT_2D( start3DU, end3DU, line_thickness,
*aZoneContainer ) );
}
}
}
}
}
void BOARD_ADAPTER::buildPadOutlineAsSegments( const PAD* aPad, CONTAINER_2D_BASE* aDstContainer,
int aWidth )
{
if( aPad->GetShape() == PAD_SHAPE::CIRCLE ) // Draw a ring
{
const SFVEC2F center3DU( aPad->ShapePos().x * m_biuTo3Dunits,
-aPad->ShapePos().y * m_biuTo3Dunits );
const double radius = aPad->GetSize().x / 2.0;
const float inner_radius = ( radius - aWidth / 2.0 ) * m_biuTo3Dunits;
const float outer_radius = ( radius + aWidth / 2.0 ) * m_biuTo3Dunits;
aDstContainer->Add( new RING_2D( center3DU, inner_radius, outer_radius, *aPad ) );
return;
}
// For other shapes, add outlines as thick segments in polygon buffer
const std::shared_ptr<SHAPE_POLY_SET>& corners = aPad->GetEffectivePolygon();
const SHAPE_LINE_CHAIN& path = corners->COutline( 0 );
for( int j = 0; j < path.PointCount(); j++ )
{
const VECTOR2I& a = path.CPoint( j );
const VECTOR2I& b = path.CPoint( j + 1 );
SFVEC2F start3DU( a.x * m_biuTo3Dunits, -a.y * m_biuTo3Dunits );
SFVEC2F end3DU ( b.x * m_biuTo3Dunits, -b.y * m_biuTo3Dunits );
if( Is_segment_a_circle( start3DU, end3DU ) )
{
aDstContainer->Add( new FILLED_CIRCLE_2D( start3DU, ( aWidth / 2 ) * m_biuTo3Dunits,
*aPad ) );
}
else
{
aDstContainer->Add( new ROUND_SEGMENT_2D( start3DU, end3DU, aWidth * m_biuTo3Dunits,
*aPad ) );
}
}
}
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/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2015-2016 Mario Luzeiro <mrluzeiro@ua.pt>
* Copyright (C) 1992-2020 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file create_layer_poly.cpp
* @brief This file implements the creation of the pcb board items in the poly
* contours format.
*/
#include "board_adapter.h"
#include <convert_basic_shapes_to_polygon.h>
#include <fp_shape.h>
#include <footprint.h>
void BOARD_ADAPTER::buildPadOutlineAsPolygon( const PAD* aPad, SHAPE_POLY_SET& aCornerBuffer,
int aWidth ) const
{
if( aPad->GetShape() == PAD_SHAPE::CIRCLE ) // Draw a ring
{
TransformRingToPolygon( aCornerBuffer, aPad->ShapePos(), aPad->GetSize().x / 2,
aWidth, ARC_HIGH_DEF, ERROR_INSIDE );
return;
}
// For other shapes, add outlines as thick segments in polygon buffer
const std::shared_ptr<SHAPE_POLY_SET>& corners = aPad->GetEffectivePolygon();
const SHAPE_LINE_CHAIN& path = corners->COutline( 0 );
for( int ii = 0; ii < path.PointCount(); ++ii )
{
const VECTOR2I& a = path.CPoint( ii );
const VECTOR2I& b = path.CPoint( ii + 1 );
TransformOvalToPolygon( aCornerBuffer, (wxPoint) a, (wxPoint) b, aWidth, ARC_HIGH_DEF,
ERROR_INSIDE );
}
}
void BOARD_ADAPTER::transformFPShapesToPolygon( const FOOTPRINT* aFootprint, PCB_LAYER_ID aLayer,
SHAPE_POLY_SET& aCornerBuffer ) const
{
for( BOARD_ITEM* item : aFootprint->GraphicalItems() )
{
if( item->Type() == PCB_FP_SHAPE_T )
{
FP_SHAPE* outline = (FP_SHAPE*) item;
if( outline->GetLayer() == aLayer )
{
outline->TransformShapeWithClearanceToPolygon( aCornerBuffer, aLayer, 0,
ARC_HIGH_DEF, ERROR_INSIDE );
}
}
}
}
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/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2015-2016 Mario Luzeiro <mrluzeiro@ua.pt>
* Copyright (C) 1992-2021 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef EDA_3D_CANVAS_H
#define EDA_3D_CANVAS_H
#include <atomic>
#include "board_adapter.h"
#include "3d_rendering/raytracing/accelerators/accelerator_3d.h"
#include "3d_rendering/render_3d_base.h"
#include "3d_cache/3d_cache.h"
#include <gal/hidpi_gl_canvas.h>
#include <wx/image.h>
#include <wx/timer.h>
class WX_INFOBAR;
class wxStatusBar;
class BOARD;
class RENDER_3D_RAYTRACE;
class RENDER_3D_OPENGL;
/**
* Implement a canvas based on a wxGLCanvas
*/
class EDA_3D_CANVAS : public HIDPI_GL_CANVAS
{
public:
/**
* Create a new 3D Canvas with an attribute list.
*
* @param aParent the parent creator of this canvas.
* @param aAttribList a list of openGL options created by GetOpenGL_AttributesList.
* @param aBoard The board.
* @param aSettings the settings options to be used by this canvas.
*/
EDA_3D_CANVAS( wxWindow* aParent, const int* aAttribList,
BOARD_ADAPTER& aSettings, CAMERA& aCamera, S3D_CACHE* a3DCachePointer );
~EDA_3D_CANVAS();
/**
* Set a dispatcher that processes events and forwards them to tools.
*
* #DRAW_PANEL_GAL does not take over the ownership. Passing NULL disconnects all event
* handlers from the DRAW_PANEL_GAL and parent frame.
*
* @param aEventDispatcher is the object that will be used for dispatching events.
*/
void SetEventDispatcher( TOOL_DISPATCHER* aEventDispatcher );
void SetStatusBar( wxStatusBar* aStatusBar )
{
m_parentStatusBar = aStatusBar;
}
void SetInfoBar( WX_INFOBAR* aInfoBar )
{
m_parentInfoBar = aInfoBar;
}
void ReloadRequest( BOARD* aBoard = nullptr, S3D_CACHE* aCachePointer = nullptr );
/**
* Query if there is a pending reload request.
*
* @return true if it wants to reload, false if there is no reload pending.
*/
bool IsReloadRequestPending() const
{
if( m_3d_render )
return m_3d_render->IsReloadRequestPending();
else
return false;
}
/**
* @return the current render ( a RENDER_3D_RAYTRACE* or a RENDER_3D_OPENGL* render )
*/
RENDER_3D_BASE* GetCurrentRender() const { return m_3d_render; }
/**
* Request to render the current view in Raytracing mode.
*/
void RenderRaytracingRequest();
/**
* Request a screenshot and output it to the \a aDstImage
*
* @param aDstImage - Screenshot destination image
*/
void GetScreenshot( wxImage& aDstImage );
/**
* Helper function to call view commands.
*
* @param aKeycode ascii key commands.
* @return true if the key code was handled, false if no command found for this code.
*/
bool SetView3D( int aKeycode );
/**
* Enable or disable camera animation when switching to a pre-defined view.
*/
void SetAnimationEnabled( bool aEnable ) { m_animation_enabled = aEnable; }
bool GetAnimationEnabled() const { return m_animation_enabled; }
/**
* Set the camera animation moving speed multiplier option.
*
* @param aMultiplier one of the possible integer options: [1,2,3,4,5].
*/
void SetMovingSpeedMultiplier( int aMultiplier ) { m_moving_speed_multiplier = aMultiplier; }
int GetMovingSpeedMultiplier() const { return m_moving_speed_multiplier; }
int GetProjectionMode() const { return (int) m_camera.GetProjection(); };
void SetProjectionMode( int aMode ) { m_camera.SetProjection( (PROJECTION_TYPE) aMode ); }
/**
* Notify that the render engine was changed.
*/
void RenderEngineChanged();
/**
* Update the status bar with the position information.
*/
void DisplayStatus();
/**
* Schedule a refresh update of the canvas.
*
* @param aRedrawImmediately true will request a redraw, false will schedule a redraw
* after a short timeout.
*/
void Request_refresh( bool aRedrawImmediately = true );
/**
* Used to forward events to the canvas from popups, etc.
*/
void OnEvent( wxEvent& aEvent );
private:
/**
* Called by a wxPaintEvent event
*/
void OnPaint( wxPaintEvent& aEvent );
/**
* The actual function to repaint the canvas.
*
* It is usually called by OnPaint() but because it does not use a wxPaintDC it can be
* called outside a wxPaintEvent
*/
void DoRePaint();
void OnEraseBackground( wxEraseEvent& event );
void OnRefreshRequest( wxEvent& aEvent );
void OnMouseWheel( wxMouseEvent& event );
#if wxCHECK_VERSION( 3, 1, 0 ) || defined( USE_OSX_MAGNIFY_EVENT )
void OnMagnify( wxMouseEvent& event );
#endif
void OnMouseMove( wxMouseEvent& event );
void OnLeftDown( wxMouseEvent& event );
void OnLeftUp( wxMouseEvent& event );
void OnMiddleUp( wxMouseEvent& event );
void OnMiddleDown( wxMouseEvent& event );
void OnTimerTimeout_Editing( wxTimerEvent& event );
void OnCloseWindow( wxCloseEvent& event );
void OnResize( wxSizeEvent& event );
void OnTimerTimeout_Redraw( wxTimerEvent& event );
DECLARE_EVENT_TABLE()
/**
*Stop the editing time so it will not timeout.
*/
void stop_editingTimeOut_Timer();
/**
* Reset the editing timer.
*/
void restart_editingTimeOut_Timer();
/**
* Start a camera movement.
*
* @param aMovingSpeed the time speed.
* @param aRenderPivot if it should display pivot cursor while move.
*/
void request_start_moving_camera( float aMovingSpeed = 2.0f, bool aRenderPivot = true );
/**
* This function hits a ray to the board and start a movement.
*/
void move_pivot_based_on_cur_mouse_position();
/**
* Render the pivot cursor.
*
* @param t time between 0.0 and 1.0.
* @param aScale scale to apply on the cursor.
*/
void render_pivot( float t, float aScale );
/**
* @return true if OpenGL initialization succeeded.
*/
bool initializeOpenGL();
/**
* Free created targets and openGL context.
*/
void releaseOpenGL();
RAY getRayAtCurrrentMousePosition();
private:
TOOL_DISPATCHER* m_eventDispatcher;
wxStatusBar* m_parentStatusBar; // Parent statusbar to report progress
WX_INFOBAR* m_parentInfoBar;
wxGLContext* m_glRC; // Current OpenGL context
bool m_is_opengl_initialized;
bool m_is_opengl_version_supported;
wxTimer m_editing_timeout_timer; // Expires after some time signaling that
// the mouse / keyboard movements are over
wxTimer m_redraw_trigger_timer; // Used to schedule a redraw event
std::atomic_flag m_is_currently_painting; // Avoid drawing twice at the same time
bool m_mouse_is_moving; // Mouse activity is in progress
bool m_mouse_was_moved;
bool m_camera_is_moving; // Camera animation is ongoing
bool m_render_pivot; // Render the pivot while camera moving
float m_camera_moving_speed; // 1.0f will be 1:1
unsigned m_strtime_camera_movement; // Ticktime of camera movement start
bool m_animation_enabled; // Camera animation enabled
int m_moving_speed_multiplier; // Camera animation speed multiplier option
BOARD_ADAPTER& m_boardAdapter; // Pre-computed 3D info and settings
CAMERA& m_camera;
RENDER_3D_BASE* m_3d_render;
RENDER_3D_RAYTRACE* m_3d_render_raytracing;
RENDER_3D_OPENGL* m_3d_render_opengl;
static const float m_delta_move_step_factor; // Step factor to used with cursor on
// relation to the current zoom
bool m_opengl_supports_raytracing;
bool m_render_raytracing_was_requested;
ACCELERATOR_3D* m_accelerator3DShapes; // used for mouse over searching
BOARD_ITEM* m_currentRollOverItem;
/**
* Trace mask used to enable or disable the trace output of this class.
* The debug output can be turned on by setting the WXTRACE environment variable to
* "KI_TRACE_EDA_3D_CANVAS". See the wxWidgets documentation on wxLogTrace for
* more information.
*/
static const wxChar* m_logTrace;
};
#endif // EDA_3D_CANVAS_H
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/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2016 Mario Luzeiro <mrluzeiro@ua.pt>
* Copyright (C) 1992-2020 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file eda_3d_canvas_pivot.cpp
* @brief Implementation of a 3d cursor
*/
#include "../common_ogl/openGL_includes.h"
#include "../common_ogl/ogl_utils.h"
#include "eda_3d_canvas.h"
static void pivot_render_triangles( float t )
{
wxASSERT( t >= 0.0f );
SFVEC3F vertexPointer[12];
const float u = 1.0f / 6.0f;
vertexPointer[0] = SFVEC3F( ( -3.0f + t ) * u, -2.0f * u, 0.0f );
vertexPointer[1] = SFVEC3F( ( -3.0f + t ) * u, 2.0f * u, 0.0f );
vertexPointer[2] = SFVEC3F( ( -1.0f + t ) * u, 0.0f * u, 0.0f );
vertexPointer[3] = SFVEC3F( -2.0f * u, ( -3.0f + t ) * u, 0.0f );
vertexPointer[4] = SFVEC3F( 2.0f * u, ( -3.0f + t ) * u, 0.0f );
vertexPointer[5] = SFVEC3F( 0.0f * u, ( -1.0f + t ) * u, 0.0f );
vertexPointer[6] = SFVEC3F( ( 3.0f - t ) * u, -2.0f * u, 0.0f );
vertexPointer[7] = SFVEC3F( ( 3.0f - t ) * u, 2.0f * u, 0.0f );
vertexPointer[8] = SFVEC3F( ( 1.0f - t ) * u, 0.0f * u, 0.0f );
vertexPointer[9] = SFVEC3F( 2.0f * u, ( 3.0f - t ) * u, 0.0f );
vertexPointer[10] = SFVEC3F( -2.0f * u, ( 3.0f - t ) * u, 0.0f );
vertexPointer[11] = SFVEC3F( 0.0f * u, ( 1.0f - t ) * u, 0.0f );
glDisableClientState( GL_TEXTURE_COORD_ARRAY );
glDisableClientState( GL_COLOR_ARRAY );
glDisableClientState( GL_NORMAL_ARRAY );
glEnableClientState( GL_VERTEX_ARRAY );
glVertexPointer( 3, GL_FLOAT, 0, vertexPointer );
glEnable( GL_BLEND );
glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
glDrawArrays( GL_TRIANGLES, 0, 4 * 3 );
glDisable( GL_BLEND );
glDisableClientState( GL_VERTEX_ARRAY );
}
void EDA_3D_CANVAS::render_pivot( float t , float aScale )
{
wxASSERT( aScale >= 0.0f );
wxASSERT( t >= 0.0f );
if( t > 1.0f )
t = 1.0f;
const SFVEC3F &lookAtPos = m_camera.GetLookAtPos_T1();
glDisable( GL_LIGHTING );
glDisable( GL_DEPTH_TEST );
glDisable( GL_CULL_FACE );
// Set projection and modelview matrixes
glMatrixMode( GL_PROJECTION );
glLoadMatrixf( glm::value_ptr( m_camera.GetProjectionMatrix() ) );
glMatrixMode( GL_MODELVIEW );
glLoadIdentity();
glLoadMatrixf( glm::value_ptr( m_camera.GetViewMatrix() ) );
glEnable( GL_COLOR_MATERIAL );
glColor4f( 0.0f, 1.0f, 0.0f, 0.75f - t * 0.75f );
// Translate to the look at position
glTranslatef( lookAtPos.x, lookAtPos.y, lookAtPos.z );
glScalef( aScale, aScale, aScale );
pivot_render_triangles( t * 0.5f );
t = t * 0.80f;
glScalef( 1.0f - t, 1.0f - t, 1.0f - t );
glColor4f( 0.0f, 1.0f, 0.0f, 0.8f - t );
glPushMatrix();
glRotatef( t * 90.0f, 0.0f, 0.0f, 1.0f );
pivot_render_triangles( t * 0.5f );
glPopMatrix();
glPushMatrix();
glRotatef( -t * 90.0f, 0.0f, 0.0f, 1.0f );
pivot_render_triangles( t * 0.5f );
glPopMatrix();
}
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/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 1992-2015 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file 3d_class.cpp
*/
#include <fctsys.h>
#include "3d_viewer.h"
#include "3d_struct.h"
#include "modelparsers.h"
void S3D_MASTER::Insert( S3D_MATERIAL* aMaterial )
{
aMaterial->SetNext( m_Materials );
m_Materials = aMaterial;
}
void S3D_MASTER::Copy( S3D_MASTER* pattern )
{
SetShape3DName( pattern->GetShape3DName() );
m_MatScale = pattern->m_MatScale;
m_MatRotation = pattern->m_MatRotation;
m_MatPosition = pattern->m_MatPosition;
m_3D_Drawings = NULL;
m_Materials = NULL;
}
S3D_MASTER::S3D_MASTER( EDA_ITEM* aParent ) :
EDA_ITEM( aParent, NOT_USED )
{
m_MatScale.x = m_MatScale.y = m_MatScale.z = 1.0;
m_3D_Drawings = NULL;
m_Materials = NULL;
m_parser = NULL;
m_ShapeType = FILE3D_NONE;
m_use_modelfile_diffuseColor = true;
m_use_modelfile_emissiveColor = true;
m_use_modelfile_specularColor = true;
m_use_modelfile_ambientIntensity = true;
m_use_modelfile_transparency = true;
m_use_modelfile_shininess = true;
}
S3D_MASTER:: ~S3D_MASTER()
{
STRUCT_3D_SHAPE* next;
S3D_MATERIAL* nextmat;
for( ; m_3D_Drawings != NULL; m_3D_Drawings = next )
{
next = m_3D_Drawings->Next();
delete m_3D_Drawings;
m_3D_Drawings = 0;
}
for( ; m_Materials != NULL; m_Materials = nextmat )
{
nextmat = m_Materials->Next();
delete m_Materials;
m_Materials = NULL;
}
}
bool S3D_MASTER::Is3DType( enum FILE3D_TYPE aShapeType )
{
// type 'none' is not valid and will always return false
if( aShapeType == FILE3D_NONE )
return false;
// no one is interested if we have no file
if( m_Shape3DName.empty() )
return false;
if( aShapeType == m_ShapeType )
return true;
return false;
}
void S3D_MASTER::SetShape3DName( const wxString& aShapeName )
{
m_ShapeType = FILE3D_NONE;
m_Shape3DName = aShapeName;
if( m_Shape3DName.empty() )
return;
wxFileName fn = m_Shape3DName;
m_Shape3DNameExtension = fn.GetExt();
if( m_Shape3DNameExtension == wxT( "wrl" ) ||
m_Shape3DNameExtension == wxT( "x3d" ) )
m_ShapeType = FILE3D_VRML;
else if( m_Shape3DNameExtension == wxT( "idf" ) )
m_ShapeType = FILE3D_IDF;
else
m_ShapeType = FILE3D_UNKNOWN;
// Expand any environment variables embedded in footprint's m_Shape3DName field.
// To ensure compatibility with most of footprint's m_Shape3DName field,
// if the m_Shape3DName is not an absolute path the default path
// given by the environment variable KISYS3DMOD will be used
if( m_Shape3DName.StartsWith( wxT("${") ) )
m_Shape3DFullFilename = wxExpandEnvVars( m_Shape3DName );
else
m_Shape3DFullFilename = m_Shape3DName;
wxFileName fnFull( m_Shape3DFullFilename );
if( !( fnFull.IsAbsolute() || m_Shape3DFullFilename.StartsWith( wxT(".") ) ) )
{
wxString default_path;
wxGetEnv( KISYS3DMOD, &default_path );
if( !( default_path.IsEmpty() ) )
{
if( !default_path.EndsWith( wxT("/") ) && !default_path.EndsWith( wxT("\\") ) )
default_path += wxT("/");
m_Shape3DFullFilename = default_path + m_Shape3DFullFilename;
}
}
return;
}
const wxString S3D_MASTER::GetShape3DFullFilename()
{
return m_Shape3DFullFilename;
}
const wxString S3D_MASTER::GetShape3DExtension()
{
return m_Shape3DNameExtension;
}
STRUCT_3D_SHAPE::STRUCT_3D_SHAPE( EDA_ITEM* aParent ) :
EDA_ITEM( aParent, NOT_USED )
{
m_3D_Coord = NULL;
m_3D_CoordIndex = NULL;
m_3D_Points = 0;
}
STRUCT_3D_SHAPE:: ~STRUCT_3D_SHAPE()
{
delete m_3D_Coord;
delete m_3D_CoordIndex;
}
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/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2012 Jean-Pierre Charras, jp.charras at wanadoo.fr
* Copyright (C) 1992-2012 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file 3d_draw_basic_functions.cpp
*/
#include <fctsys.h>
#include <trigo.h>
#include <convert_basic_shapes_to_polygon.h>
#include <3d_viewer.h>
#include <info3d_visu.h>
#include <3d_draw_basic_functions.h>
#include <modelparsers.h>
// Number of segments to approximate a circle by segments
#define SEGM_PER_CIRCLE 24
#ifndef CALLBACK
#define CALLBACK
#endif
// Variables used to pass a value to call back openGL functions
static float s_textureScale;
static double s_currentZpos;
static double s_biuTo3Dunits;
bool s_useTextures;
// CALLBACK functions for GLU_TESS
static void CALLBACK tessBeginCB( GLenum which );
static void CALLBACK tessEndCB();
static void CALLBACK tessErrorCB( GLenum errorCode );
static void CALLBACK tessCPolyPt2Vertex( const GLvoid* data );
void TransfertToGLlist( std::vector< S3D_VERTEX >& aVertices, double aBiuTo3DUnits );
/* Draw3D_VerticalPolygonalCylinder is a helper function.
*
* draws a "vertical cylinder" having a polygon shape
* from Z position = aZpos to aZpos + aHeight
* Used to create the vertical sides of 3D horizontal shapes with thickness.
*/
static void Draw3D_VerticalPolygonalCylinder( const SHAPE_POLY_SET& aPolysList,
int aHeight, int aZpos,
bool aInside, double aBiuTo3DUnits )
{
if( aHeight == 0 )
return;
std::vector<S3D_VERTEX> coords;
coords.resize( 4 );
// Init Z position of the 4 points of a GL_QUAD
if( aInside )
{
coords[0].z = aZpos;
coords[1].z = aZpos + aHeight;
}
else
{
coords[0].z = aZpos + aHeight;
coords[1].z = aZpos;
}
coords[2].z = coords[1].z;
coords[3].z = coords[0].z;
// Draw the vertical polygonal side
for( int idx = 0; idx < aPolysList.OutlineCount(); idx++ )
{
// Each polygon in aPolysList is a polygon with holes
const SHAPE_POLY_SET::POLYGON& curr_polywithholes = aPolysList.CPolygon( idx );
// Draw the outline of each simple polygon inside the polygon with holes:
for( unsigned ipoly = 0; ipoly < curr_polywithholes.size(); ipoly++ )
{
const SHAPE_LINE_CHAIN& path = curr_polywithholes[ipoly]; // a simple polygon
for( int jj = 0; jj < path.PointCount(); jj++ )
{
const VECTOR2I& a = path.CPoint( jj );
const VECTOR2I& b = path.CPoint( jj + 1 );
// Build the 4 vertices of each GL_QUAD
coords[0].x = a.x;
coords[0].y = -a.y;
coords[1].x = coords[0].x;
coords[1].y = coords[0].y; // only z change
coords[2].x = b.x;
coords[2].y = -b.y;
coords[3].x = coords[2].x;
coords[3].y = coords[2].y; // only z change
// Creates the GL_QUAD
TransfertToGLlist( coords, aBiuTo3DUnits );
}
}
}
}
void SetGLColor( EDA_COLOR_T color, double alpha )
{
const StructColors &colordata = g_ColorRefs[ColorGetBase( color )];
float red = colordata.m_Red / 255.0;
float blue = colordata.m_Blue / 255.0;
float green = colordata.m_Green / 255.0;
glColor4f( red, green, blue, (float)alpha );
}
void SetGLColor( S3D_COLOR& aColor, float aTransparency )
{
glColor4f( aColor.m_Red, aColor.m_Green, aColor.m_Blue, aTransparency );
}
void SetGLTexture( GLuint text_id, float scale )
{
glEnable( GL_TEXTURE_2D );
glBindTexture( GL_TEXTURE_2D, text_id );
s_textureScale = scale; // for Tess callback functions
}
/* draw all solid polygons found in aPolysList
* aZpos = z position in board internal units
* aThickness = thickness in board internal units
* If aThickness = 0, a polygon area is drawn in a XY plane at Z position = aZpos.
* If aThickness > 0, a solid object is drawn.
* The top side is located at aZpos + aThickness / 2
* The bottom side is located at aZpos - aThickness / 2
*/
void Draw3D_SolidHorizontalPolyPolygons( const SHAPE_POLY_SET& aPolysList,
int aZpos, int aThickness, double aBiuTo3DUnits,
bool aUseTextures,
float aNormal_Z_Orientation )
{
// for Tess callback functions:
s_biuTo3Dunits = aBiuTo3DUnits;
s_useTextures = aUseTextures;
GLUtesselator* tess = gluNewTess();
gluTessCallback( tess, GLU_TESS_BEGIN, ( void (CALLBACK*) () )tessBeginCB );
gluTessCallback( tess, GLU_TESS_END, ( void (CALLBACK*) () )tessEndCB );
gluTessCallback( tess, GLU_TESS_ERROR, ( void (CALLBACK*) () )tessErrorCB );
gluTessCallback( tess, GLU_TESS_VERTEX, ( void (CALLBACK*) () )tessCPolyPt2Vertex );
GLdouble v_data[3];
double zpos = ( aZpos + (aThickness / 2.0) ) * aBiuTo3DUnits;
s_currentZpos = zpos; // for Tess callback functions
v_data[2] = zpos;
// Set normal toward positive Z axis, for a solid object on the top side
//gluTessProperty( tess, GLU_TESS_BOUNDARY_ONLY, GL_FALSE );
gluTessProperty( tess, GLU_TESS_WINDING_RULE, GLU_TESS_WINDING_ODD );
glNormal3f( 0.0, 0.0, aNormal_Z_Orientation );
// Draw solid areas contained in this list
SHAPE_POLY_SET polylist = aPolysList; // temporary copy for gluTessVertex
for( int side = 0; side < 2; side++ )
{
for ( int idx = 0; idx < polylist.OutlineCount(); ++idx )
{
gluTessBeginPolygon( tess, NULL );
SHAPE_POLY_SET::POLYGON& curr_polywithholes = polylist.Polygon( idx ); // a polygon with holes
for( unsigned ipoly = 0; ipoly < curr_polywithholes.size(); ipoly++ )
{
SHAPE_LINE_CHAIN& curr_poly = curr_polywithholes[ipoly]; // a simple polygon
gluTessBeginContour( tess );
for( int ipt = 0; ipt < curr_poly.PointCount(); ipt++ )
{
v_data[0] = curr_poly.Point( ipt ).x * aBiuTo3DUnits;
v_data[1] = -curr_poly.Point( ipt ).y * aBiuTo3DUnits;
// gluTessVertex store pointers on data, not data, so do not store
// different corners values in a temporary variable
// but send pointer on each CPolyPt value in polylist
// before calling gluDeleteTess
gluTessVertex( tess, v_data, &curr_poly.Point( ipt ) );
}
gluTessEndContour( tess );
}
gluTessEndPolygon( tess );
}
if( aThickness == 0 )
break;
// Prepare the bottom side of solid areas
zpos = ( aZpos - (aThickness / 2.0) ) * aBiuTo3DUnits;
s_currentZpos = zpos; // for Tess callback functions
v_data[2] = zpos;
glNormal3f( 0.0, 0.0, -aNormal_Z_Orientation );
}
gluDeleteTess( tess );
if( aThickness == 0 )
return;
// Build the 3D data : vertical side
Draw3D_VerticalPolygonalCylinder( polylist, aThickness, aZpos - (aThickness / 2.0),
true, aBiuTo3DUnits );
}
/* draw a cylinder (a tube) using 3D primitives.
* the cylinder axis is parallel to the Z axis
* If aHeight = height of the cylinder is 0, only one ring will be drawn
* If aThickness = 0, only one cylinder will be drawn
*/
void Draw3D_ZaxisCylinder( wxPoint aCenterPos, int aRadius,
int aHeight, int aThickness,
int aZpos, double aBiuTo3DUnits )
{
const int slice = SEGM_PER_CIRCLE;
SHAPE_POLY_SET outer_cornerBuffer;
TransformCircleToPolygon( outer_cornerBuffer, aCenterPos,
aRadius + (aThickness / 2), slice );
std::vector<S3D_VERTEX> coords;
coords.resize( 4 );
SHAPE_POLY_SET inner_cornerBuffer;
if( aThickness ) // build the the vertical inner polygon (hole)
TransformCircleToPolygon( inner_cornerBuffer, aCenterPos,
aRadius - (aThickness / 2), slice );
if( aHeight )
{
// Draw the vertical outer side
Draw3D_VerticalPolygonalCylinder( outer_cornerBuffer,
aHeight, aZpos, false, aBiuTo3DUnits );
if( aThickness )
// Draws the vertical inner side (hole)
Draw3D_VerticalPolygonalCylinder( inner_cornerBuffer,
aHeight, aZpos, true, aBiuTo3DUnits );
}
if( aThickness )
{
// draw top (front) and bottom (back) horizontal sides (rings)
outer_cornerBuffer.AddHole( inner_cornerBuffer.COutline( 0 ) );
// draw top (front) horizontal ring
Draw3D_SolidHorizontalPolyPolygons( outer_cornerBuffer, aZpos + aHeight,
0, aBiuTo3DUnits, false, 1.0f );
if( aHeight )
{
// draw bottom (back) horizontal ring
Draw3D_SolidHorizontalPolyPolygons( outer_cornerBuffer, aZpos,
0, aBiuTo3DUnits, false, -1.0f );
}
}
}
/*
* Function Draw3D_ZaxisOblongCylinder:
* draw a segment with an oblong hole.
* Used to draw oblong holes
* If aHeight = height of the cylinder is 0, only one ring will be drawn
* If aThickness = 0, only one cylinder will be drawn
*/
void Draw3D_ZaxisOblongCylinder( wxPoint aAxis1Pos, wxPoint aAxis2Pos,
int aRadius, int aHeight, int aThickness,
int aZpos, double aBiuTo3DUnits )
{
const int slice = SEGM_PER_CIRCLE;
// Build the points to approximate oblong cylinder by segments
SHAPE_POLY_SET cornerBuffer;
int segm_width = (aRadius * 2) + aThickness;
TransformRoundedEndsSegmentToPolygon( cornerBuffer, aAxis1Pos,
aAxis2Pos, slice, segm_width );
// Draw the oblong outer cylinder
if( aHeight )
Draw3D_VerticalPolygonalCylinder( cornerBuffer, aHeight, aZpos,
false, aBiuTo3DUnits );
if( aThickness )
{
SHAPE_POLY_SET inner_cornerBuffer;
segm_width = aRadius * 2;
TransformRoundedEndsSegmentToPolygon( inner_cornerBuffer, aAxis1Pos,
aAxis2Pos, slice, segm_width );
// Draw the oblong inner cylinder
if( aHeight )
Draw3D_VerticalPolygonalCylinder( inner_cornerBuffer, aHeight,
aZpos, true, aBiuTo3DUnits );
// Build the horizontal full polygon shape
// (outer polygon shape - inner polygon shape)
cornerBuffer.AddHole( inner_cornerBuffer.COutline( 0 ) );
// draw top (front) horizontal side (ring)
Draw3D_SolidHorizontalPolyPolygons( cornerBuffer, aZpos + aHeight, 0, aBiuTo3DUnits, false,
1.0f );
if( aHeight )
{
// draw bottom (back) horizontal side (ring)
Draw3D_SolidHorizontalPolyPolygons( cornerBuffer, aZpos, 0, aBiuTo3DUnits, false,
-1.0f );
}
}
}
/* draw a thick segment using 3D primitives, in a XY plane
* wxPoint aStart, wxPoint aEnd = YX position of end in board units
* aWidth = width of segment in board units
* aThickness = thickness of segment in board units
* aZpos = z position of segment in board units
*/
void Draw3D_SolidSegment( const wxPoint& aStart, const wxPoint& aEnd,
int aWidth, int aThickness, int aZpos, double aBiuTo3DUnits )
{
SHAPE_POLY_SET cornerBuffer;
const int slice = SEGM_PER_CIRCLE;
TransformRoundedEndsSegmentToPolygon( cornerBuffer, aStart, aEnd, slice, aWidth );
Draw3D_SolidHorizontalPolyPolygons( cornerBuffer, aZpos, aThickness, aBiuTo3DUnits, false, 1.0f );
}
void Draw3D_ArcSegment( const wxPoint& aCenterPos, const wxPoint& aStartPoint,
double aArcAngle, int aWidth, int aThickness,
int aZpos, double aBiuTo3DUnits )
{
const int slice = SEGM_PER_CIRCLE;
SHAPE_POLY_SET cornerBuffer;
TransformArcToPolygon( cornerBuffer, aCenterPos, aStartPoint, aArcAngle,
slice, aWidth );
Draw3D_SolidHorizontalPolyPolygons( cornerBuffer, aZpos, aThickness, aBiuTo3DUnits, false, 1.0f );
}
// /////////////////////////////////////////////////////////////////////////////
// GLU_TESS CALLBACKS
// /////////////////////////////////////////////////////////////////////////////
void CALLBACK tessBeginCB( GLenum which )
{
glBegin( which );
}
void CALLBACK tessEndCB()
{
glEnd();
}
void CALLBACK tessCPolyPt2Vertex( const GLvoid* data )
{
// cast back to double type
const VECTOR2I* ptr = (const VECTOR2I*) data;
if( s_useTextures )
{
glTexCoord2f( ptr->x * s_biuTo3Dunits * s_textureScale,
-ptr->y * s_biuTo3Dunits * s_textureScale);
}
glVertex3d( ptr->x * s_biuTo3Dunits, -ptr->y * s_biuTo3Dunits, s_currentZpos );
}
void CALLBACK tessErrorCB( GLenum errorCode )
{
#if defined(DEBUG)
const GLubyte* errorStr;
errorStr = gluErrorString( errorCode );
// DEBUG //
DBG( printf( "Tess ERROR: %s\n", errorStr ); )
#endif
}
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/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2012 Jean-Pierre Charras, jp.charras at wanadoo.fr
* Copyright (C) 1992-2012 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file 3d_draw_basic_functions.h
*/
#ifndef _3D_DRAW_BASIC_FUNCTIONS_H_
#define _3D_DRAW_BASIC_FUNCTIONS_H_
// angle increment to draw a circle, approximated by segments
#define ANGLE_INC( x ) ( 3600 / (x) )
/** draw all solid polygons found in aPolysList
* @param aPolysList = the poligon list to draw
* @param aZpos = z position in board internal units
* @param aThickness = thickness in board internal units
* @param aBiuTo3DUnits = board internal units to 3D units scaling value
* @param aUseTextures = true to use textxures for the polygons
* @param aNormal_Z_Orientation = the normal Z orientation to apply
* If aThickness = 0, a polygon area is drawn in a XY plane at Z position = aZpos.
* If aThickness > 0, a solid object is drawn.
* The top side is located at aZpos + aThickness / 2
* The bottom side is located at aZpos - aThickness / 2
*/
void Draw3D_SolidHorizontalPolyPolygons( const SHAPE_POLY_SET& aPolysList,
int aZpos, int aThickness, double aBiuTo3DUnits,
bool aUseTextures,
float aNormal_Z_Orientation );
/** draw a thick segment using 3D primitives, in a XY plane
* @param aStart = YX position of start point in board units
* @param aEnd = YX position of end point in board units
* @param aWidth = width of segment in board units
* @param aThickness = thickness of segment in board units
* @param aZpos = z position of segment in board units
* @param aBiuTo3DUnits = board internal units to 3D units scaling value
* If aThickness = 0, a polygon area is drawn in a XY plane at Z position = aZpos.
* If aThickness > 0, a solid object is drawn.
* The top side is located at aZpos + aThickness / 2
* The bottom side is located at aZpos - aThickness / 2
*/
void Draw3D_SolidSegment( const wxPoint& aStart, const wxPoint& aEnd,
int aWidth, int aThickness, int aZpos,
double aBiuTo3DUnits );
/** draw an arc using 3D primitives, in a XY plane
* @param aCenterPos = XY position of the center in board units
* @param aStartPoint = start point coordinate of arc in board units
* @param aWidth = width of the circle in board units
* @param aArcAngle = arc angle in 1/10 degrees
* @param aWidth = thickness of arc
* @param aThickness = thickness of segment in board units
* @param aZpos = z position of segment in board units
* @param aBiuTo3DUnits = board internal units to 3D units scaling value
*/
void Draw3D_ArcSegment( const wxPoint& aCenterPos, const wxPoint& aStartPoint,
double aArcAngle, int aWidth, int aThickness,
int aZpos, double aBiuTo3DUnits );
/** draw a thick cylinder (a tube) using 3D primitives.
* the cylinder axis is parallel to the Z axis
* @param aCenterPos = XY position of the axis cylinder ( board internal units)
* @param aRadius = radius of the cylinder ( board internal units)
* @param aHeight = height of the cylinder ( boardinternal units)
* @param aThickness = tichkness of tube ( boardinternal units)
* @param aZpos = Z position of the bottom side of the cylinder ( board internal units)
* @param aBiuTo3DUnits = board internal units to 3D units scaling value
*
* If aHeight = height of the cylinder is 0, only one ring will be drawn
* If aThickness = 0, only one cylinder (not a tube) will be drawn
*/
void Draw3D_ZaxisCylinder( wxPoint aCenterPos, int aRadius,
int aHeight, int aThickness,
int aZpos, double aBiuTo3DUnits );
/** draw an oblong cylinder (oblong tube) using 3D primitives.
* the cylinder axis are parallel to the Z axis
* @param aAxis1Pos = position of the first axis cylinder
* @param aAxis2Pos = position of the second axis cylinder
* @param aRadius = radius of the cylinder ( board internal units )
* @param aHeight = height of the cylinder ( board internal units )
* @param aThickness = tichkness of tube ( board internal units )
* @param aZpos = Z position of the bottom side of the cylinder ( board internal units )
* @param aBiuTo3DUnits = board internal units to 3D units scaling value
*/
void Draw3D_ZaxisOblongCylinder( wxPoint aAxis1Pos, wxPoint aAxis2Pos,
int aRadius, int aHeight, int aThickness,
int aZpos, double aBiuTo3DUnits );
/**
* Set the current 3D color from a Kicad color, with optional transparency
* @param aColor = a EDA_COLOR_T kicad color index
* @param aTransparency = the color transparency (default = 1.0 = no transparency)
*/
void SetGLColor( EDA_COLOR_T aColor, double aTransparency = 1.0 );
/**
* Set the current 3D color from a S3D_COLOR color, with optional transparency
* @param aColor = a S3D_COLOR RGB color index
* @param aTransparency = the color transparency (default = 1.0 = no transparency)
*/
void SetGLColor( S3D_COLOR& aColor, float aTransparency );
/**
* Set a texture id and a scale to apply when rendering the polygons
* @param text_id = texture ID created by glGenTextures
* @param scale = scale to apply to texture coords
*/
void SetGLTexture( GLuint text_id, float scale );
#endif // _3D_DRAW_BASIC_FUNCTIONS_H_
+640
View File
@@ -0,0 +1,640 @@
/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2014-2015 Mario Luzeiro <mrluzeiro@gmail.com>
* Copyright (C) 1992-2015 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file 3d_draw_board_body.cpp
*
*/
#include <fctsys.h>
#include <common.h>
#include <trigo.h>
#include <pcbstruct.h>
#include <drawtxt.h>
#include <layers_id_colors_and_visibility.h>
#include <wxBasePcbFrame.h>
#include <class_board.h>
#include <class_module.h>
#include <class_track.h>
#include <class_edge_mod.h>
#include <class_zone.h>
#include <class_drawsegment.h>
#include <class_pcb_text.h>
#include <colors_selection.h>
#include <convert_basic_shapes_to_polygon.h>
#define GLM_FORCE_RADIANS
#include <gal/opengl/glm/gtc/matrix_transform.hpp>
#include <gal/opengl/opengl_compositor.h>
#ifdef __WINDOWS__
#include <GL/glew.h> // must be included before gl.h
#endif
#include <3d_viewer.h>
#include <3d_canvas.h>
#include <info3d_visu.h>
#include <trackball.h>
#include <3d_draw_basic_functions.h>
#include <geometry/shape_poly_set.h>
#include <geometry/shape_file_io.h>
#include <CImage.h>
#include <reporter.h>
// An option for all operations on polygons:
// when useFastModeForPolygons = true, calculations can be *a lot* faster.
// but created polygons can be not stricty simple (can share edges)
// Although stricty simple are better for glu tesselation functions, I do not see
// any issue when allowing not stricty simple polygons.
// But I see *very* long calculations when setting useFastMode to false.
// So, be careful if changing thie option
bool useFastModeForPolygons = true;
/* returns the Z orientation parameter 1.0 or -1.0 for aLayer
* Z orientation is 1.0 for all layers but "back" layers:
* B_Cu , B_Adhes, B_Paste ), B_SilkS
* used to calculate the Z orientation parameter for glNormal3f
*/
GLfloat Get3DLayer_Z_Orientation( LAYER_NUM aLayer );
void EDA_3D_CANVAS::buildBoardThroughHolesPolygonList( SHAPE_POLY_SET& allBoardHoles,
int aSegCountPerCircle, bool aOptimizeLargeCircles )
{
// hole diameter value to change seg count by circle:
int small_hole_limit = Millimeter2iu( 1.0 );
int copper_thickness = GetPrm3DVisu().GetCopperThicknessBIU();
BOARD* pcb = GetBoard();
// Build holes of through vias:
for( TRACK* track = pcb->m_Track; track; track = track->Next() )
{
if( track->Type() != PCB_VIA_T )
continue;
VIA *via = static_cast<VIA*>( track );
if( via->GetViaType() != VIA_THROUGH )
continue;
int holediameter = via->GetDrillValue();
int hole_outer_radius = (holediameter + copper_thickness) / 2;
TransformCircleToPolygon( allBoardHoles,
via->GetStart(), hole_outer_radius,
aSegCountPerCircle );
}
// Build holes of through pads:
for( MODULE* footprint = pcb->m_Modules; footprint; footprint = footprint->Next() )
{
for( D_PAD* pad = footprint->Pads(); pad; pad = pad->Next() )
{
// Calculate a factor to apply to segcount for large holes ( > 1 mm)
// (bigger pad drill size -> more segments) because holes in pads can have
// very different sizes and optimizing this segcount gives a better look
// Mainly mounting holes have a size bigger than small_hole_limit
wxSize padHole = pad->GetDrillSize();
if( ! padHole.x ) // Not drilled pad like SMD pad
continue;
// we use the hole diameter to calculate the seg count.
// for round holes, padHole.x == padHole.y
// for oblong holes, the diameter is the smaller of (padHole.x, padHole.y)
int diam = std::min( padHole.x, padHole.y );
int segcount = aSegCountPerCircle;
if( diam > small_hole_limit )
{
double segFactor = (double)diam / small_hole_limit;
segcount = (int)(aSegCountPerCircle * segFactor);
// limit segcount to 48. For a circle this is a very good approx.
if( segcount > 48 )
segcount = 48;
}
// The hole in the body is inflated by copper thickness.
int inflate = copper_thickness;
// If not plated, no copper.
if( pad->GetAttribute () == PAD_ATTRIB_HOLE_NOT_PLATED )
inflate = 0;
pad->BuildPadDrillShapePolygon( allBoardHoles, inflate, segcount );
}
}
allBoardHoles.Simplify( useFastModeForPolygons );
}
void EDA_3D_CANVAS::buildBoard3DView( GLuint aBoardList, GLuint aBodyOnlyList,
REPORTER* aErrorMessages, REPORTER* aActivity )
{
BOARD* pcb = GetBoard();
// If FL_RENDER_SHOW_HOLES_IN_ZONES is true, holes are correctly removed from copper zones areas.
// If FL_RENDER_SHOW_HOLES_IN_ZONES is false, holes are not removed from copper zones areas,
// but the calculation time is twice shorter.
bool remove_Holes = isEnabled( FL_RENDER_SHOW_HOLES_IN_ZONES );
bool realistic_mode = isRealisticMode();
bool useTextures = isRealisticMode() && isEnabled( FL_RENDER_TEXTURES );
// Number of segments to convert a circle to polygon
// We use 2 values: the first gives a good shape (for instanes rond pads)
// the second is used to speed up calculations, when a poor approximation is acceptable (holes)
const int segcountforcircle = 18;
double correctionFactor = 1.0 / cos( M_PI / (segcountforcircle * 2.0) );
const int segcountLowQuality = 12; // segments to draw a circle with low quality
// to reduce time calculations
// for holes and items which do not need
// a fine representation
double correctionFactorLQ = 1.0 / cos( M_PI / (segcountLowQuality * 2.0) );
SHAPE_POLY_SET bufferPolys; // copper areas: tracks, pads and filled zones areas
// when holes are removed from zones
SHAPE_POLY_SET bufferPcbOutlines; // stores the board main outlines
SHAPE_POLY_SET bufferZonesPolys; // copper filled zones areas
// when holes are not removed from zones
SHAPE_POLY_SET currLayerHoles; // Contains holes for the current layer
SHAPE_POLY_SET allLayerHoles; // Contains holes for all layers
// Build a polygon from edge cut items
wxString msg;
if( !pcb->GetBoardPolygonOutlines( bufferPcbOutlines, allLayerHoles, &msg ) )
{
if( aErrorMessages )
{
msg << wxT("\n") << _("Unable to calculate the board outlines.\n"
"Therefore use the board boundary box.") << wxT("\n\n");
aErrorMessages->Report( msg, REPORTER::RPT_WARNING );
}
}
// Build board holes, with optimization of large holes shape.
buildBoardThroughHolesPolygonList( allLayerHoles, segcountLowQuality, true );
LSET cu_set = LSET::AllCuMask( GetPrm3DVisu().m_CopperLayersCount );
glNewList( aBoardList, GL_COMPILE );
for( LSEQ cu = cu_set.CuStack(); cu; ++cu )
{
LAYER_ID layer = *cu;
// Skip non enabled layers in normal mode,
// and internal layers in realistic mode
if( !is3DLayerEnabled( layer ) )
continue;
if( aActivity )
aActivity->Report( wxString::Format( _( "Build layer %s" ), LSET::Name( layer ) ) );
bufferPolys.RemoveAllContours();
bufferZonesPolys.RemoveAllContours();
currLayerHoles.RemoveAllContours();
// Draw track shapes:
for( TRACK* track = pcb->m_Track; track; track = track->Next() )
{
if( !track->IsOnLayer( layer ) )
continue;
track->TransformShapeWithClearanceToPolygon( bufferPolys,
0, segcountforcircle,
correctionFactor );
// Add blind/buried via holes
if( track->Type() == PCB_VIA_T )
{
VIA *via = static_cast<VIA*>( track );
if( via->GetViaType() == VIA_THROUGH )
continue; // already done
int holediameter = via->GetDrillValue();
int thickness = GetPrm3DVisu().GetCopperThicknessBIU();
int hole_outer_radius = (holediameter + thickness) / 2;
TransformCircleToPolygon( currLayerHoles,
via->GetStart(), hole_outer_radius,
segcountLowQuality );
}
}
// draw pad shapes
for( MODULE* module = pcb->m_Modules; module; module = module->Next() )
{
// Note: NPTH pads are not drawn on copper layers when the pad
// has same shape as its hole
module->TransformPadsShapesWithClearanceToPolygon( layer,
bufferPolys,
0,
segcountforcircle,
correctionFactor, true );
// Micro-wave modules may have items on copper layers
module->TransformGraphicShapesWithClearanceToPolygonSet( layer,
bufferPolys,
0,
segcountforcircle,
correctionFactor );
// pad holes are already in list.
}
// Draw copper zones. Note:
// * if the holes are removed from copper zones
// the polygons are stored in bufferPolys (which contains all other polygons)
// * if the holes are NOT removed from copper zones
// the polygons are stored in bufferZonesPolys
if( isEnabled( FL_ZONE ) )
{
for( int ii = 0; ii < pcb->GetAreaCount(); ii++ )
{
ZONE_CONTAINER* zone = pcb->GetArea( ii );
LAYER_NUM zonelayer = zone->GetLayer();
if( zonelayer == layer )
{
zone->TransformSolidAreasShapesToPolygonSet(
remove_Holes ? bufferPolys : bufferZonesPolys,
segcountLowQuality, correctionFactorLQ );
}
}
}
// draw graphic items on copper layers (texts)
for( BOARD_ITEM* item = pcb->m_Drawings; item; item = item->Next() )
{
if( !item->IsOnLayer( layer ) )
continue;
switch( item->Type() )
{
case PCB_LINE_T: // should not exist on copper layers
( (DRAWSEGMENT*) item )->TransformShapeWithClearanceToPolygon(
bufferPolys, 0, segcountforcircle, correctionFactor );
break;
case PCB_TEXT_T:
( (TEXTE_PCB*) item )->TransformShapeWithClearanceToPolygonSet(
bufferPolys, 0, segcountLowQuality, correctionFactor );
break;
default:
break;
}
}
// bufferPolys contains polygons to merge. Many overlaps .
// Calculate merged polygons
if( bufferPolys.IsEmpty() )
continue;
// Use Clipper lib to subtract holes to copper areas
if( currLayerHoles.OutlineCount() )
{
currLayerHoles.Append(allLayerHoles);
currLayerHoles.Simplify( useFastModeForPolygons );
bufferPolys.BooleanSubtract( currLayerHoles, useFastModeForPolygons );
}
else
bufferPolys.BooleanSubtract( allLayerHoles, useFastModeForPolygons );
int thickness = GetPrm3DVisu().GetLayerObjectThicknessBIU( layer );
int zpos = GetPrm3DVisu().GetLayerZcoordBIU( layer );
float zNormal = 1.0f; // When using thickness it will draw first the top and then botton (with z inverted)
// If we are not using thickness, then the z-normal has to match the layer direction
// because just one plane will be drawn
if( !thickness )
zNormal = Get3DLayer_Z_Orientation( layer );
if( realistic_mode )
{
setGLCopperColor();
}
else
{
EDA_COLOR_T color = g_ColorsSettings.GetLayerColor( layer );
SetGLColor( color );
}
// If holes are removed from copper zones, bufferPolys contains all polygons
// to draw (tracks+zones+texts).
Draw3D_SolidHorizontalPolyPolygons( bufferPolys, zpos, thickness,
GetPrm3DVisu().m_BiuTo3Dunits, useTextures,
zNormal );
// If holes are not removed from copper zones (for calculation time reasons,
// the zone polygons are stored in bufferZonesPolys and have to be drawn now:
if( !bufferZonesPolys.IsEmpty() )
{
Draw3D_SolidHorizontalPolyPolygons( bufferZonesPolys, zpos, thickness,
GetPrm3DVisu().m_BiuTo3Dunits, useTextures,
zNormal );
}
}
if( aActivity )
aActivity->Report( _( "Build board body" ) );
// Draw plated vertical holes inside the board, but not always. They are drawn:
// - if the board body is not shown, to show the holes.
// - or if the copper thickness is shown
if( !isEnabled( FL_SHOW_BOARD_BODY ) || isEnabled( FL_USE_COPPER_THICKNESS ) )
{
// Draw vias holes (vertical cylinders)
for( const TRACK* track = pcb->m_Track; track; track = track->Next() )
{
if( track->Type() == PCB_VIA_T )
{
const VIA *via = static_cast<const VIA*>(track);
draw3DViaHole( via );
}
}
// Draw pads holes (vertical cylinders)
for( const MODULE* module = pcb->m_Modules; module; module = module->Next() )
{
for( D_PAD* pad = module->Pads(); pad; pad = pad->Next() )
if( pad->GetAttribute () != PAD_ATTRIB_HOLE_NOT_PLATED )
draw3DPadHole( pad );
}
}
glEndList();
// Build the body board:
glNewList( aBodyOnlyList, GL_COMPILE );
if( isRealisticMode() )
{
setGLEpoxyColor( 1.00 );
}
else
{
EDA_COLOR_T color = g_ColorsSettings.GetLayerColor( Edge_Cuts );
SetGLColor( color, 0.7 );
}
float copper_thickness = GetPrm3DVisu().GetCopperThicknessBIU();
// a small offset between substrate and external copper layer to avoid artifacts
// when drawing copper items on board
float epsilon = Millimeter2iu( 0.01 );
float zpos = GetPrm3DVisu().GetLayerZcoordBIU( B_Cu );
float board_thickness = GetPrm3DVisu().GetLayerZcoordBIU( F_Cu )
- GetPrm3DVisu().GetLayerZcoordBIU( B_Cu );
// items on copper layers and having a thickness = copper_thickness
// are drawn from zpos - copper_thickness/2 to zpos + copper_thickness
// therefore substrate position is copper_thickness/2 to
// substrate_height - copper_thickness/2
zpos += (copper_thickness + epsilon) / 2.0f;
board_thickness -= copper_thickness + epsilon;
bufferPcbOutlines.BooleanSubtract( allLayerHoles, useFastModeForPolygons );
if( !bufferPcbOutlines.IsEmpty() )
{
Draw3D_SolidHorizontalPolyPolygons( bufferPcbOutlines, zpos + board_thickness / 2.0,
board_thickness, GetPrm3DVisu().m_BiuTo3Dunits, useTextures,
1.0f );
}
glEndList();
}
void EDA_3D_CANVAS::buildTechLayers3DView( REPORTER* aErrorMessages, REPORTER* aActivity )
{
BOARD* pcb = GetBoard();
bool useTextures = isRealisticMode() && isEnabled( FL_RENDER_TEXTURES );
// Number of segments to draw a circle using segments
const int segcountforcircle = 18;
double correctionFactor = 1.0 / cos( M_PI / (segcountforcircle * 2) );
const int segcountLowQuality = 12; // segments to draw a circle with low quality
// to reduce time calculations
// for holes and items which do not need
// a fine representation
double correctionFactorLQ = 1.0 / cos( M_PI / (segcountLowQuality * 2) );
// segments to draw a circle to build texts. Is is used only to build
// the shape of each segment of the stroke font, therefore no need to have
// many segments per circle.
const int segcountInStrokeFont = 8;
SHAPE_POLY_SET bufferPolys;
SHAPE_POLY_SET allLayerHoles; // Contains through holes, calculated only once
SHAPE_POLY_SET bufferPcbOutlines; // stores the board main outlines
// Build a polygon from edge cut items
wxString msg;
if( !pcb->GetBoardPolygonOutlines( bufferPcbOutlines, allLayerHoles, &msg ) )
{
if( aErrorMessages )
{
msg << wxT("\n") <<
_("Unable to calculate the board outlines.\n"
"Therefore use the board boundary box.") << wxT("\n\n");
aErrorMessages->Report( msg, REPORTER::RPT_WARNING );
}
}
// Build board holes, with no optimization of large holes shape.
buildBoardThroughHolesPolygonList( allLayerHoles, segcountLowQuality, false );
// draw graphic items, on technical layers
static const LAYER_ID teckLayerList[] = {
B_Adhes,
F_Adhes,
B_Paste,
F_Paste,
B_SilkS,
F_SilkS,
B_Mask,
F_Mask,
};
// User layers are not drawn here, only technical layers
for( LSEQ seq = LSET::AllTechMask().Seq( teckLayerList, DIM( teckLayerList ) ); seq; ++seq )
{
LAYER_ID layer = *seq;
if( !is3DLayerEnabled( layer ) )
continue;
if( layer == Edge_Cuts && isEnabled( FL_SHOW_BOARD_BODY ) )
continue;
if( aActivity )
aActivity->Report( wxString::Format( _( "Build layer %s" ), LSET::Name( layer ) ) );
bufferPolys.RemoveAllContours();
for( BOARD_ITEM* item = pcb->m_Drawings; item; item = item->Next() )
{
if( !item->IsOnLayer( layer ) )
continue;
switch( item->Type() )
{
case PCB_LINE_T:
( (DRAWSEGMENT*) item )->TransformShapeWithClearanceToPolygon(
bufferPolys, 0, segcountforcircle, correctionFactor );
break;
case PCB_TEXT_T:
( (TEXTE_PCB*) item )->TransformShapeWithClearanceToPolygonSet(
bufferPolys, 0, segcountLowQuality, 1.0 );
break;
default:
break;
}
}
for( MODULE* module = pcb->m_Modules; module; module = module->Next() )
{
if( layer == F_SilkS || layer == B_SilkS )
{
// On silk screen layers, the pad shape is only the pad outline
// never a filled shape
D_PAD* pad = module->Pads();
int linewidth = g_DrawDefaultLineThickness;
for( ; pad; pad = pad->Next() )
{
if( !pad->IsOnLayer( layer ) )
continue;
buildPadShapeThickOutlineAsPolygon( pad, bufferPolys,
linewidth, segcountforcircle, correctionFactor );
}
}
else
module->TransformPadsShapesWithClearanceToPolygon( layer,
bufferPolys, 0, segcountforcircle, correctionFactor );
// On tech layers, use a poor circle approximation, only for texts (stroke font)
module->TransformGraphicShapesWithClearanceToPolygonSet( layer,
bufferPolys, 0, segcountforcircle, correctionFactor, segcountInStrokeFont );
}
// Draw non copper zones
if( isEnabled( FL_ZONE ) )
{
for( int ii = 0; ii < pcb->GetAreaCount(); ii++ )
{
ZONE_CONTAINER* zone = pcb->GetArea( ii );
if( !zone->IsOnLayer( layer ) )
continue;
zone->TransformSolidAreasShapesToPolygonSet(
bufferPolys, segcountLowQuality, correctionFactorLQ );
}
}
// bufferPolys contains polygons to merge. Many overlaps .
// Calculate merged polygons and remove pads and vias holes
if( layer != B_Mask && layer != F_Mask && bufferPolys.IsEmpty() )
// if a layer has no iten to draw, skip it
// However solder mask layers are negative layers, so no item
// means only a full layer mask
continue;
// Solder mask layers are "negative" layers.
// Shapes should be removed from the full board area.
if( layer == B_Mask || layer == F_Mask )
{
SHAPE_POLY_SET cuts = bufferPolys;
bufferPolys = bufferPcbOutlines;
cuts.Append(allLayerHoles);
cuts.Simplify( useFastModeForPolygons );
bufferPolys.BooleanSubtract( cuts, useFastModeForPolygons );
}
// Remove holes from Solder paste layers and silkscreen
else if( layer == B_Paste || layer == F_Paste
|| layer == B_SilkS || layer == F_SilkS )
{
bufferPolys.BooleanSubtract( allLayerHoles, useFastModeForPolygons );
}
int thickness = 0;
if( layer != B_Mask && layer != F_Mask )
thickness = GetPrm3DVisu().GetLayerObjectThicknessBIU( layer );
int zpos = GetPrm3DVisu().GetLayerZcoordBIU( layer );
if( layer == Edge_Cuts )
{
thickness = GetPrm3DVisu().GetLayerZcoordBIU( F_Cu )
- GetPrm3DVisu().GetLayerZcoordBIU( B_Cu );
zpos = GetPrm3DVisu().GetLayerZcoordBIU( B_Cu )
+ (thickness / 2);
}
else
{
// for Draw3D_SolidHorizontalPolyPolygons, zpos it the middle between bottom and top
// sides.
// However for top layers, zpos should be the bottom layer pos,
// and for bottom layers, zpos should be the top layer pos.
if( Get3DLayer_Z_Orientation( layer ) > 0 )
zpos += thickness/2;
else
zpos -= thickness/2 ;
}
float zNormal = 1.0f; // When using thickness it will draw first the top and then botton (with z inverted)
// If we are not using thickness, then the znormal must face the layer direction
// because it will draw just one plane
if( !thickness )
zNormal = Get3DLayer_Z_Orientation( layer );
setGLTechLayersColor( layer );
Draw3D_SolidHorizontalPolyPolygons( bufferPolys, zpos,
thickness, GetPrm3DVisu().m_BiuTo3Dunits, useTextures,
zNormal );
}
}
+493
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@@ -0,0 +1,493 @@
/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 1992-2014 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file 3d_draw_helper_functions.cpp
*/
#include <fctsys.h>
#include <PolyLine.h>
#include <colors.h>
#include <colors_selection.h>
#include <class_pad.h>
#include <class_track.h>
#include <convert_basic_shapes_to_polygon.h>
#include <3d_viewer.h>
#include <3d_canvas.h>
#include <info3d_visu.h>
#include <3d_draw_basic_functions.h>
#define TEXTURE_PCB_SCALE 5.0
// -----------------
// helper function (from wxWidgets, opengl/cube.cpp sample
// -----------------
void CheckGLError(const char *aFileName, int aLineNumber)
{
GLenum errLast = GL_NO_ERROR;
for ( ; ; )
{
GLenum err = glGetError();
if ( err == GL_NO_ERROR )
return;
// normally the error is reset by the call to glGetError() but if
// glGetError() itself returns an error, we risk looping forever here
// so check that we get a different error than the last time
if ( err == errLast )
{
wxLogError(wxT("OpenGL error state couldn't be reset."));
return;
}
errLast = err;
wxLogError( wxT( "OpenGL error %d At: %s, line: %d" ), err,
GetChars( FROM_UTF8( aFileName ) ), aLineNumber );
}
}
INFO3D_VISU& EDA_3D_CANVAS::GetPrm3DVisu() const
{
return Parent()->GetPrm3DVisu();
}
wxSize EDA_3D_CANVAS::getBoardSize() const
{
// return the size of the board in pcb units
return GetPrm3DVisu().m_BoardSize;
}
wxPoint EDA_3D_CANVAS::getBoardCenter() const
{
// return the position of the board center in pcb units
return GetPrm3DVisu().m_BoardPos;
}
// return true if we are in realistic mode render
bool EDA_3D_CANVAS::isRealisticMode() const
{
return GetPrm3DVisu().IsRealisticMode();
}
// return true if aItem should be displayed
bool EDA_3D_CANVAS::isEnabled( DISPLAY3D_FLG aItem ) const
{
return GetPrm3DVisu().GetFlag( aItem );
}
// Helper function: initialize the copper color to draw the board
// in realistic mode.
void EDA_3D_CANVAS::setGLCopperColor()
{
glDisable( GL_TEXTURE_2D );
SetGLColor( GetPrm3DVisu().m_CopperColor, 1.0 );
}
// Helper function: initialize the color to draw the epoxy
// body board in realistic mode.
void EDA_3D_CANVAS::setGLEpoxyColor( float aTransparency )
{
// Generates an epoxy color, near board color
SetGLColor( GetPrm3DVisu().m_BoardBodyColor, aTransparency );
if( isEnabled( FL_RENDER_TEXTURES ) )
{
SetGLTexture( m_text_pcb, TEXTURE_PCB_SCALE );
}
}
// Helper function: initialize the color to draw the
// solder mask layers in realistic mode.
void EDA_3D_CANVAS::setGLSolderMaskColor( float aTransparency )
{
// Generates a solder mask color
SetGLColor( GetPrm3DVisu().m_SolderMaskColor, aTransparency );
if( isEnabled( FL_RENDER_TEXTURES ) )
{
SetGLTexture( m_text_pcb, TEXTURE_PCB_SCALE );
}
}
// Helper function: initialize the color to draw the non copper layers
// in realistic mode and normal mode.
void EDA_3D_CANVAS::setGLTechLayersColor( LAYER_NUM aLayer )
{
EDA_COLOR_T color;
if( isRealisticMode() )
{
switch( aLayer )
{
case B_Paste:
case F_Paste:
SetGLColor( GetPrm3DVisu().m_SolderPasteColor, 1 );
break;
case B_SilkS:
case F_SilkS:
SetGLColor( GetPrm3DVisu().m_SilkScreenColor, 0.96 );
if( isEnabled( FL_RENDER_TEXTURES ) )
{
SetGLTexture( m_text_silk, 10.0f );
}
break;
case B_Mask:
case F_Mask:
setGLSolderMaskColor( 0.90 );
break;
default:
color = g_ColorsSettings.GetLayerColor( aLayer );
SetGLColor( color, 0.7 );
break;
}
}
else
{
color = g_ColorsSettings.GetLayerColor( aLayer );
SetGLColor( color, 0.7 );
}
}
void EDA_3D_CANVAS::draw3DAxis()
{
if( ! m_glLists[GL_ID_AXIS] )
{
m_glLists[GL_ID_AXIS] = glGenLists( 1 );
glNewList( m_glLists[GL_ID_AXIS], GL_COMPILE );
glEnable( GL_COLOR_MATERIAL );
glBegin( GL_LINES );
SetGLColor( RED );
glNormal3f( 0.0f, 0.0f, 1.0f ); // Normal is Z axis
glVertex3f( 0.0f, 0.0f, 0.0f );
glVertex3f( -10.0f, 0.0f, 0.0f );
glVertex3f( 0.0f, 0.0f, 0.0f );
glVertex3f( 10.0f, 0.0f, 0.0f ); // X axis
SetGLColor( GREEN );
glVertex3f( 0.0f, 0.0f, 0.0f );
glVertex3f( 0.0f, -10.0f, 0.0f ); // Y axis
glVertex3f( 0.0f, 0.0f, 0.0f );
glVertex3f( 0.0f, 10.0f, 0.0f );
SetGLColor( BLUE );
glNormal3f( 1.0f, 0.0f, 0.0f ); // Normal is Y axis
glVertex3f( 0.0f, 0.0f, 0.0f );
glVertex3f( 0.0f, 0.0f, -10.0f );
glVertex3f( 0.0f, 0.0f, 0.0f );
glVertex3f( 0.0f, 0.0f, 10.0f ); // Z axis
glEnd();
glEndList();
}
}
// draw a 3D grid: an horizontal grid (XY plane and Z = 0,
// and a vertical grid (XZ plane and Y = 0)
void EDA_3D_CANVAS::draw3DGrid( double aGriSizeMM )
{
double zpos = 0.0;
EDA_COLOR_T gridcolor = DARKGRAY; // Color of grid lines
EDA_COLOR_T gridcolor_marker = LIGHTGRAY; // Color of grid lines every 5 lines
const double scale = GetPrm3DVisu().m_BiuTo3Dunits;
const double transparency = 0.3;
glNormal3f( 0.0, 0.0, 1.0 );
wxSize brd_size = getBoardSize();
wxPoint brd_center_pos = getBoardCenter();
brd_center_pos.y = -brd_center_pos.y;
int xsize = std::max( brd_size.x, Millimeter2iu( 100 ) ) * 1.2;
int ysize = std::max( brd_size.y, Millimeter2iu( 100 ) ) * 1.2;
// Grid limits, in 3D units
double xmin = (brd_center_pos.x - xsize / 2) * scale;
double xmax = (brd_center_pos.x + xsize / 2) * scale;
double ymin = (brd_center_pos.y - ysize / 2) * scale;
double ymax = (brd_center_pos.y + ysize / 2) * scale;
double zmin = Millimeter2iu( -50 ) * scale;
double zmax = Millimeter2iu( 100 ) * scale;
// Draw horizontal grid centered on 3D origin (center of the board)
for( int ii = 0; ; ii++ )
{
if( (ii % 5) )
SetGLColor( gridcolor, transparency );
else
SetGLColor( gridcolor_marker, transparency );
int delta = KiROUND( ii * aGriSizeMM * IU_PER_MM );
if( delta <= xsize / 2 ) // Draw grid lines parallel to X axis
{
glBegin( GL_LINES );
glVertex3f( (brd_center_pos.x + delta) * scale, -ymin, zpos );
glVertex3f( (brd_center_pos.x + delta) * scale, -ymax, zpos );
glEnd();
if( ii != 0 )
{
glBegin( GL_LINES );
glVertex3f( (brd_center_pos.x - delta) * scale, -ymin, zpos );
glVertex3f( (brd_center_pos.x - delta) * scale, -ymax, zpos );
glEnd();
}
}
if( delta <= ysize / 2 ) // Draw grid lines parallel to Y axis
{
glBegin( GL_LINES );
glVertex3f( xmin, -(brd_center_pos.y + delta) * scale, zpos );
glVertex3f( xmax, -(brd_center_pos.y + delta) * scale, zpos );
glEnd();
if( ii != 0 )
{
glBegin( GL_LINES );
glVertex3f( xmin, -(brd_center_pos.y - delta) * scale, zpos );
glVertex3f( xmax, -(brd_center_pos.y - delta) * scale, zpos );
glEnd();
}
}
if( ( delta > ysize / 2 ) && ( delta > xsize / 2 ) )
break;
}
// Draw vertical grid on Z axis
glNormal3f( 0.0, -1.0, 0.0 );
// Draw vertical grid lines (parallel to Z axis)
double posy = -brd_center_pos.y * scale;
for( int ii = 0; ; ii++ )
{
if( (ii % 5) )
SetGLColor( gridcolor, transparency );
else
SetGLColor( gridcolor_marker, transparency );
double delta = ii * aGriSizeMM * IU_PER_MM;
glBegin( GL_LINES );
xmax = (brd_center_pos.x + delta) * scale;
glVertex3f( xmax, posy, zmin );
glVertex3f( xmax, posy, zmax );
glEnd();
if( ii != 0 )
{
glBegin( GL_LINES );
xmin = (brd_center_pos.x - delta) * scale;
glVertex3f( xmin, posy, zmin );
glVertex3f( xmin, posy, zmax );
glEnd();
}
if( delta > xsize / 2.0f )
break;
}
// Draw horizontal grid lines on Z axis (parallel to X axis)
for( int ii = 0; ; ii++ )
{
if( (ii % 5) )
SetGLColor( gridcolor, transparency);
else
SetGLColor( gridcolor_marker, transparency );
double delta = ii * aGriSizeMM * IU_PER_MM * scale;
if( delta <= zmax )
{
// Draw grid lines on Z axis (positive Z axis coordinates)
glBegin( GL_LINES );
glVertex3f( xmin, posy, delta );
glVertex3f( xmax, posy, delta );
glEnd();
}
if( delta <= -zmin && ( ii != 0 ) )
{
// Draw grid lines on Z axis (negative Z axis coordinates)
glBegin( GL_LINES );
glVertex3f( xmin, posy, -delta );
glVertex3f( xmax, posy, -delta );
glEnd();
}
if( ( delta > zmax ) && ( delta > -zmin ) )
break;
}
}
// Draw 3D pads.
void EDA_3D_CANVAS::draw3DPadHole( const D_PAD* aPad )
{
// Draw the pad hole
wxSize drillsize = aPad->GetDrillSize();
bool hasHole = drillsize.x && drillsize.y;
if( !hasHole )
return;
// Store here the points to approximate hole by segments
SHAPE_POLY_SET holecornersBuffer;
int thickness = GetPrm3DVisu().GetCopperThicknessBIU();
int height = GetPrm3DVisu().GetLayerZcoordBIU( F_Cu ) -
GetPrm3DVisu().GetLayerZcoordBIU( B_Cu );
if( isRealisticMode() )
setGLCopperColor();
else
SetGLColor( DARKGRAY );
int holeZpoz = GetPrm3DVisu().GetLayerZcoordBIU( B_Cu ) - thickness / 2;
int holeHeight = height + thickness;
if( drillsize.x == drillsize.y ) // usual round hole
{
int hole_radius = ( drillsize.x + thickness ) / 2;
Draw3D_ZaxisCylinder( aPad->GetPosition(),
hole_radius, holeHeight,
thickness, holeZpoz, GetPrm3DVisu().m_BiuTo3Dunits );
}
else // Oblong hole
{
wxPoint ends_offset;
int width;
if( drillsize.x > drillsize.y ) // Horizontal oval
{
ends_offset.x = ( drillsize.x - drillsize.y ) / 2;
width = drillsize.y;
}
else // Vertical oval
{
ends_offset.y = ( drillsize.y - drillsize.x ) / 2;
width = drillsize.x;
}
RotatePoint( &ends_offset, aPad->GetOrientation() );
wxPoint start = aPad->GetPosition() + ends_offset;
wxPoint end = aPad->GetPosition() - ends_offset;
int hole_radius = ( width + thickness ) / 2;
// Draw the hole
Draw3D_ZaxisOblongCylinder( start, end, hole_radius, holeHeight,
thickness, holeZpoz, GetPrm3DVisu().m_BiuTo3Dunits );
}
}
void EDA_3D_CANVAS::draw3DViaHole( const VIA* aVia )
{
LAYER_ID top_layer, bottom_layer;
int thickness = GetPrm3DVisu().GetCopperThicknessBIU();
int inner_radius = (int)((float)aVia->GetDrillValue() * 1.01f) / 2.0f; // This add a bit more in order to correct a draw artifact while using tickness
aVia->LayerPair( &top_layer, &bottom_layer );
// Drawing via hole:
if( isRealisticMode() )
setGLCopperColor();
else
{
EDA_COLOR_T color = g_ColorsSettings.GetItemColor( VIAS_VISIBLE + aVia->GetViaType() );
SetGLColor( color );
}
int height = GetPrm3DVisu().GetLayerZcoordBIU( top_layer ) -
GetPrm3DVisu().GetLayerZcoordBIU( bottom_layer ) + thickness;
int zpos = GetPrm3DVisu().GetLayerZcoordBIU( bottom_layer ) - thickness / 2;
Draw3D_ZaxisCylinder( aVia->GetStart(), inner_radius, height,
thickness, zpos, GetPrm3DVisu().m_BiuTo3Dunits );
}
/* Build a pad outline as non filled polygon, to draw pads on silkscreen layer
* Used only to draw pads outlines on silkscreen layers.
*/
void EDA_3D_CANVAS::buildPadShapeThickOutlineAsPolygon( const D_PAD* aPad,
SHAPE_POLY_SET& aCornerBuffer,
int aWidth,
int aCircleToSegmentsCount,
double aCorrectionFactor )
{
if( aPad->GetShape() == PAD_SHAPE_CIRCLE ) // Draw a ring
{
TransformRingToPolygon( aCornerBuffer, aPad->ShapePos(),
aPad->GetSize().x / 2, aCircleToSegmentsCount, aWidth );
return;
}
// For other shapes, draw polygon outlines
SHAPE_POLY_SET corners;
aPad->BuildPadShapePolygon( corners, wxSize( 0, 0 ),
aCircleToSegmentsCount, aCorrectionFactor );
// Add outlines as thick segments in polygon buffer
const SHAPE_LINE_CHAIN& path = corners.COutline( 0 );
for( int ii = 0; ii < path.PointCount(); ii++ )
{
const VECTOR2I& a = path.CPoint( ii );
const VECTOR2I& b = path.CPoint( ii + 1 );
TransformRoundedEndsSegmentToPolygon( aCornerBuffer,
wxPoint( a.x, a.y ),
wxPoint( b.x, b.y ),
aCircleToSegmentsCount, aWidth );
}
}
GLfloat Get3DLayer_Z_Orientation( LAYER_NUM aLayer )
{
double nZ = 1.0;
if( ( aLayer == B_Cu )
|| ( aLayer == B_Adhes )
|| ( aLayer == B_Paste )
|| ( aLayer == B_SilkS )
|| ( aLayer == B_Mask ) )
nZ = -1.0;
return nZ;
}
-125
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@@ -1,125 +0,0 @@
/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2016 Mario Luzeiro <mrluzeiro@ua.pt>
* Copyright (C) 1992-2020 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file 3d_enums.h
* @brief declared enumerations and flags
*/
#ifndef _3D_ENUMS_H_
#define _3D_ENUMS_H_
/// Flags used in rendering options
enum DISPLAY3D_FLG
{
FL_AXIS = 0,
FL_ZONE,
FL_ADHESIVE,
FL_SILKSCREEN,
FL_SOLDERMASK,
FL_SOLDERPASTE,
FL_COMMENTS,
FL_ECO,
FL_FP_ATTRIBUTES_NORMAL,
FL_FP_ATTRIBUTES_NORMAL_INSERT,
FL_FP_ATTRIBUTES_VIRTUAL,
FL_USE_SELECTION,
FL_HIGHLIGHT_ROLLOVER_ITEM,
FL_SHOW_BOARD_BODY,
FL_MOUSEWHEEL_PANNING,
FL_USE_REALISTIC_MODE,
FL_SUBTRACT_MASK_FROM_SILK,
FL_CLIP_SILK_ON_VIA_ANNULUS,
FL_RENDER_PLATED_PADS_AS_PLATED,
// OpenGL options
FL_RENDER_OPENGL_SHOW_MODEL_BBOX,
FL_RENDER_OPENGL_COPPER_THICKNESS,
FL_RENDER_OPENGL_AA_DISABLE_ON_MOVE,
FL_RENDER_OPENGL_THICKNESS_DISABLE_ON_MOVE,
FL_RENDER_OPENGL_VIAS_DISABLE_ON_MOVE,
FL_RENDER_OPENGL_HOLES_DISABLE_ON_MOVE,
// Raytracing options
FL_RENDER_RAYTRACING_SHADOWS,
FL_RENDER_RAYTRACING_BACKFLOOR,
FL_RENDER_RAYTRACING_REFRACTIONS,
FL_RENDER_RAYTRACING_REFLECTIONS,
FL_RENDER_RAYTRACING_POST_PROCESSING,
FL_RENDER_RAYTRACING_ANTI_ALIASING,
FL_RENDER_RAYTRACING_PROCEDURAL_TEXTURES,
FL_LAST
};
/// Rotation direction for the 3d canvas
enum class ROTATION_DIR
{
X_CW,
X_CCW,
Y_CW,
Y_CCW,
Z_CW,
Z_CCW
};
/// Camera types
enum class CAMERA_TYPE
{
TRACKBALL
};
/// Grid types
enum class GRID3D_TYPE
{
NONE,
GRID_1MM,
GRID_2P5MM,
GRID_5MM,
GRID_10MM
};
/// Render engine mode
enum class RENDER_ENGINE
{
OPENGL,
RAYTRACING,
};
/// Render 3d model shape materials mode
enum class MATERIAL_MODE
{
NORMAL, ///< Use all material properties from model file
DIFFUSE_ONLY, ///< Use only diffuse material properties
CAD_MODE ///< Use a gray shading based on diffuse material
};
#endif // _3D_ENUMS_H_
-68
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@@ -1,68 +0,0 @@
/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2016 Mario Luzeiro <mrluzeiro@ua.pt>
* Copyright (C) 1992-2016 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file 3d_fastmath.cpp
* @brief
*/
#include "3d_fastmath.h"
// Fast Float Random Numbers
// a small and fast implementation for random float numbers in the range [-1,1]
// References : Posted by dominik.ries[AT]gmail[DOT]com
// http://www.musicdsp.org/showone.php?id=273
// set the initial seed to whatever you like
static int s_randSeed = 1;
// fast rand float, using full 32bit precision
// returns in the range [-1, 1] (not confirmed)
float Fast_RandFloat()
{
s_randSeed *= 16807;
return (float)s_randSeed * 4.6566129e-010f;
}
// Fast rand, as described here:
// http://wiki.osdev.org/Random_Number_Generator
static unsigned long int s_nextRandSeed = 1;
int Fast_rand( void ) // RAND_MAX assumed to be 32767
{
s_nextRandSeed = s_nextRandSeed * 1103515245 + 12345;
return (unsigned int)(s_nextRandSeed >> 16) & 0x7FFF;
}
void Fast_srand( unsigned int seed )
{
s_nextRandSeed = seed;
}
-176
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@@ -1,176 +0,0 @@
/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2015-2016 Mario Luzeiro <mrluzeiro@ua.pt>
* Copyright (C) 1992-2016 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file 3d_fastmath.h
* @brief Defines math related functions
*/
#ifndef _3D_FASTMATH_H
#define _3D_FASTMATH_H
#include <cmath>
#include <cstdint>
#include <cstring>
// Define this flag to use fast math optimizations
#define FASTMATH_USE
#define L1_CACHE_LINE_SIZE 64
#ifdef FASTMATH_USE
#define INTFLOORF(s) (lrintf( (s) - (0.5f - FLT_EPSILON) ))
#else
#define INTFLOORF(s) ((int)( floor(s) ))
#endif
// Fast Float Random Numbers
// a small and fast implementation for random float numbers in the range [-1,1]
// This is not thread safe
float Fast_RandFloat();
int Fast_rand( void );
void Fast_srand( unsigned int seed );
/**
* This part contains some functions from the PBRT 3 source code.
* https://github.com/mmp/pbrt-v3/blob/master/src/core/pbrt.h
*/
/*
pbrt source code is Copyright(c) 1998-2015
Matt Pharr, Greg Humphreys, and Wenzel Jakob.
This file is part of pbrt.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are
met:
- Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
- Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
// Global Inline Functions
inline uint32_t FloatToBits( float f )
{
uint32_t ui;
memcpy( &ui, &f, sizeof( float ) );
return ui;
}
inline float BitsToFloat( uint32_t ui )
{
float f;
memcpy( &f, &ui, sizeof (uint32_t ) );
return f;
}
inline uint64_t FloatToBits( double f )
{
uint64_t ui;
memcpy( &ui, &f, sizeof( double ) );
return ui;
}
inline double BitsToFloat( uint64_t ui )
{
double f;
memcpy( &f, &ui, sizeof( uint64_t ) );
return f;
}
inline float NextFloatUp( float v )
{
// Handle infinity and negative zero for _NextFloatUp()_
if( std::isinf( v ) && (v > 0.) )
return v;
if( v == -0.f )
v = 0.f;
// Advance _v_ to next higher float
uint32_t ui = FloatToBits( v );
if( v >= 0. )
++ui;
else
--ui;
return BitsToFloat( ui );
}
inline float NextFloatDown( float v )
{
// Handle infinity and positive zero for _NextFloatDown()_
if( std::isinf( v ) && (v < 0.) )
return v;
if( v == 0.f )
v = -0.f;
uint32_t ui = FloatToBits( v );
if( v > 0. )
--ui;
else
++ui;
return BitsToFloat( ui );
}
#endif // 3D_FASTMATH_H
+914
View File
@@ -0,0 +1,914 @@
/**
* @file 3d_frame.cpp
*/
/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 1992-2015 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include <fctsys.h>
#include <kiface_i.h>
#include <pgm_base.h>
#include <macros.h>
#include <3d_viewer.h>
#include <3d_canvas.h>
#include <info3d_visu.h>
#include <trackball.h>
#include <wx/colordlg.h>
#include <3d_viewer_id.h>
#include <wxBasePcbFrame.h>
INFO3D_VISU g_Parm_3D_Visu;
// Key to store 3D Viewer config:
static const wxChar keyBgColor_Red[] = wxT( "BgColor_Red" );
static const wxChar keyBgColor_Green[] = wxT( "BgColor_Green" );
static const wxChar keyBgColor_Blue[] = wxT( "BgColor_Blue" );
static const wxChar keyBgColor_Red_Top[] = wxT( "BgColor_Red_Top" );
static const wxChar keyBgColor_Green_Top[] = wxT( "BgColor_Green_Top" );
static const wxChar keyBgColor_Blue_Top[] = wxT( "BgColor_Blue_Top" );
static const wxChar keySMaskColor_Red[] = wxT( "SMaskColor_Red" );
static const wxChar keySMaskColor_Green[] = wxT( "SMaskColor_Green" );
static const wxChar keySMaskColor_Blue[] = wxT( "SMaskColor_Blue" );
static const wxChar keySPasteColor_Red[] = wxT( "SPasteColor_Red" );
static const wxChar keySPasteColor_Green[] = wxT( "SPasteColor_Green" );
static const wxChar keySPasteColor_Blue[] = wxT( "SPasteColor_Blue" );
static const wxChar keySilkColor_Red[] = wxT( "SilkColor_Red" );
static const wxChar keySilkColor_Green[] = wxT( "SilkColor_Green" );
static const wxChar keySilkColor_Blue[] = wxT( "SilkColor_Blue" );
static const wxChar keyCopperColor_Red[] = wxT( "CopperColor_Red" );
static const wxChar keyCopperColor_Green[] = wxT( "CopperColor_Green" );
static const wxChar keyCopperColor_Blue[] = wxT( "CopperColor_Blue" );
static const wxChar keyBoardBodyColor_Red[] = wxT( "BoardBodyColor_Red" );
static const wxChar keyBoardBodyColor_Green[] = wxT( "BoardBodyColor_Green" );
static const wxChar keyBoardBodyColor_Blue[]= wxT( "BoardBodyColor_Blue" );
static const wxChar keyShowRealisticMode[] = wxT( "ShowRealisticMode" );
static const wxChar keyRenderShadows[] = wxT( "Render_Shadows" );
static const wxChar keyRenderRemoveHoles[] = wxT( "Render_RemoveHoles" );
static const wxChar keyRenderTextures[] = wxT( "Render_Textures" );
static const wxChar keyRenderSmoothNormals[] = wxT( "Render_Smooth_Normals" );
static const wxChar keyRenderUseModelNormals[] =wxT( "Render_Use_Model_Normals" );
static const wxChar keyRenderMaterial[] = wxT( "Render_Material" );
static const wxChar keyRenderShowModelBBox[] = wxT( "Render_ShowModelBoudingBoxes" );
static const wxChar keyShowAxis[] = wxT( "ShowAxis" );
static const wxChar keyShowGrid[] = wxT( "ShowGrid3D" );
static const wxChar keyShowGridSize[] = wxT( "Grid3DSize" );
static const wxChar keyShowZones[] = wxT( "ShowZones" );
static const wxChar keyShowFootprints[] = wxT( "ShowFootprints" );
static const wxChar keyShowCopperThickness[] = wxT( "ShowCopperThickness" );
static const wxChar keyShowAdhesiveLayers[] = wxT( "ShowAdhesiveLayers" );
static const wxChar keyShowSilkScreenLayers[] = wxT( "ShowSilkScreenLayers" );
static const wxChar keyShowSolderMaskLayers[] = wxT( "ShowSolderMasLayers" );
static const wxChar keyShowSolderPasteLayers[] =wxT( "ShowSolderPasteLayers" );
static const wxChar keyShowCommentsLayer[] = wxT( "ShowCommentsLayers" );
static const wxChar keyShowBoardBody[] = wxT( "ShowBoardBody" );
static const wxChar keyShowEcoLayers[] = wxT( "ShowEcoLayers" );
BEGIN_EVENT_TABLE( EDA_3D_FRAME, EDA_BASE_FRAME )
EVT_ACTIVATE( EDA_3D_FRAME::OnActivate )
EVT_TOOL_RANGE( ID_ZOOM_IN, ID_ZOOM_PAGE, EDA_3D_FRAME::Process_Zoom )
EVT_TOOL_RANGE( ID_START_COMMAND_3D, ID_END_COMMAND_3D,
EDA_3D_FRAME::Process_Special_Functions )
EVT_TOOL( ID_TOOL_SET_VISIBLE_ITEMS, EDA_3D_FRAME::Process_Special_Functions )
EVT_MENU( wxID_EXIT, EDA_3D_FRAME::Exit3DFrame )
EVT_MENU( ID_MENU_SCREENCOPY_PNG, EDA_3D_FRAME::Process_Special_Functions )
EVT_MENU( ID_MENU_SCREENCOPY_JPEG, EDA_3D_FRAME::Process_Special_Functions )
EVT_MENU_RANGE( ID_MENU3D_GRID, ID_MENU3D_GRID_END,
EDA_3D_FRAME::On3DGridSelection )
EVT_CLOSE( EDA_3D_FRAME::OnCloseWindow )
END_EVENT_TABLE()
EDA_3D_FRAME::EDA_3D_FRAME( KIWAY* aKiway, PCB_BASE_FRAME* aParent,
const wxString& aTitle, long style ) :
KIWAY_PLAYER( aKiway, aParent, FRAME_PCB_DISPLAY3D, aTitle,
wxDefaultPosition, wxDefaultSize, style, wxT( "Frame3D" ) )
{
m_canvas = NULL;
m_reloadRequest = false;
m_ortho = false;
// Give it an icon
wxIcon icon;
icon.CopyFromBitmap( KiBitmap( icon_3d_xpm ) );
SetIcon( icon );
LoadSettings( config() );
SetSize( m_FramePos.x, m_FramePos.y, m_FrameSize.x, m_FrameSize.y );
// Create the status line
static const int status_dims[4] = { -1, 130, 130, 170 };
CreateStatusBar( DIM( status_dims ) );
SetStatusWidths( DIM( status_dims ), status_dims );
CreateMenuBar();
ReCreateMainToolbar();
// Make a EDA_3D_CANVAS
// Note: We try to use anti aliasing if the graphic card allows that,
// but only on wxWidgets >= 3.0.0 (this option does not exist on wxWidgets 2.8)
int attrs[] = { // This array should be 2*n+1
// Sadly wxwidgets / glx < 13 allowed
// a thing named "boolean attributes" that don't take a value.
// (See src/unix/glx11.cpp -> wxGLCanvasX11::ConvertWXAttrsToGL() ).
// To avoid problems due to this, just specify those attributes twice.
// Only WX_GL_RGBA, WX_GL_DOUBLEBUFFER, WX_GL_STEREO are such boolean
// attributes.
// Boolean attributes (using itself at padding):
WX_GL_RGBA, WX_GL_RGBA,
WX_GL_DOUBLEBUFFER, WX_GL_DOUBLEBUFFER,
// Normal attributes with values:
WX_GL_DEPTH_SIZE, 16,
WX_GL_STENCIL_SIZE, 1,
WX_GL_SAMPLE_BUFFERS, 1, // Enable multisampling support (antialiasing).
WX_GL_SAMPLES, 0, // Disable AA for the start.
0 }; // NULL termination
// Check if the canvas supports multisampling.
if( EDA_3D_CANVAS::IsDisplaySupported( attrs ) )
{
// Check for possible sample sizes, start form the top.
int maxSamples = 8; // Any higher doesn't change anything.
int samplesOffset = 0;
for( unsigned int ii = 0; ii < DIM( attrs ); ii += 2 )
{
if( attrs[ii] == WX_GL_SAMPLES )
{
samplesOffset = ii+1;
break;
}
}
attrs[samplesOffset] = maxSamples;
for( ; maxSamples > 0 && !EDA_3D_CANVAS::IsDisplaySupported( attrs );
maxSamples = maxSamples>>1 )
{
attrs[samplesOffset] = maxSamples;
}
}
else
{
// Disable multisampling
for( unsigned int ii = 0; ii < DIM( attrs ); ii += 2 )
{
if( attrs[ii] == WX_GL_SAMPLE_BUFFERS )
{
attrs[ii+1] = 0;
break;
}
}
}
m_canvas = new EDA_3D_CANVAS( this, attrs );
m_auimgr.SetManagedWindow( this );
EDA_PANEINFO horiztb;
horiztb.HorizontalToolbarPane();
m_auimgr.AddPane( m_mainToolBar,
wxAuiPaneInfo( horiztb ).Name( wxT( "m_mainToolBar" ) ).Top() );
m_auimgr.AddPane( m_canvas,
wxAuiPaneInfo().Name( wxT( "DrawFrame" ) ).CentrePane() );
m_auimgr.Update();
// Fixes bug in Windows (XP and possibly others) where the canvas requires the focus
// in order to receive mouse events. Otherwise, the user has to click somewhere on
// the canvas before it will respond to mouse wheel events.
m_canvas->SetFocus();
}
EDA_3D_FRAME::~EDA_3D_FRAME()
{
m_auimgr.UnInit();
}
void EDA_3D_FRAME::Exit3DFrame( wxCommandEvent& event )
{
Close( true );
}
void EDA_3D_FRAME::OnCloseWindow( wxCloseEvent& Event )
{
if( Parent() )
Parent()->m_Draw3DFrame = NULL;
Destroy();
}
void EDA_3D_FRAME::LoadSettings( wxConfigBase* aCfg )
{
EDA_BASE_FRAME::LoadSettings( aCfg );
INFO3D_VISU& prms = GetPrm3DVisu();
aCfg->Read( keyBgColor_Red, &GetPrm3DVisu().m_BgColor.m_Red, 0.4 );
aCfg->Read( keyBgColor_Green, &GetPrm3DVisu().m_BgColor.m_Green, 0.4 );
aCfg->Read( keyBgColor_Blue, &GetPrm3DVisu().m_BgColor.m_Blue, 0.5 );
aCfg->Read( keyBgColor_Red_Top, &GetPrm3DVisu().m_BgColor_Top.m_Red, 0.8 );
aCfg->Read( keyBgColor_Green_Top, &GetPrm3DVisu().m_BgColor_Top.m_Green, 0.8 );
aCfg->Read( keyBgColor_Blue_Top, &GetPrm3DVisu().m_BgColor_Top.m_Blue, 0.9 );
// m_SolderMaskColor default value = dark grey-green
aCfg->Read( keySMaskColor_Red, &GetPrm3DVisu().m_SolderMaskColor.m_Red, 100.0 * 0.2 / 255.0 );
aCfg->Read( keySMaskColor_Green, &GetPrm3DVisu().m_SolderMaskColor.m_Green, 255.0 * 0.2 / 255.0 );
aCfg->Read( keySMaskColor_Blue, &GetPrm3DVisu().m_SolderMaskColor.m_Blue, 180.0 * 0.2 / 255.0 );
// m_SolderPasteColor default value = light grey
aCfg->Read( keySPasteColor_Red, &GetPrm3DVisu().m_SolderPasteColor.m_Red, 128.0 /255.0 );
aCfg->Read( keySPasteColor_Green, &GetPrm3DVisu().m_SolderPasteColor.m_Green, 128.0 /255.0 );
aCfg->Read( keySPasteColor_Blue, &GetPrm3DVisu().m_SolderPasteColor.m_Blue, 128.0 /255.0 );
// m_SilkScreenColor default value = white
aCfg->Read( keySilkColor_Red, &GetPrm3DVisu().m_SilkScreenColor.m_Red, 0.9 );
aCfg->Read( keySilkColor_Green, &GetPrm3DVisu().m_SilkScreenColor.m_Green, 0.9 );
aCfg->Read( keySilkColor_Blue, &GetPrm3DVisu().m_SilkScreenColor.m_Blue, 0.9 );
// m_CopperColor default value = gold
aCfg->Read( keyCopperColor_Red, &GetPrm3DVisu().m_CopperColor.m_Red, 255.0 * 0.7 / 255.0 );
aCfg->Read( keyCopperColor_Green, &GetPrm3DVisu().m_CopperColor.m_Green, 223.0 * 0.7 / 255.0 );
aCfg->Read( keyCopperColor_Blue, &GetPrm3DVisu().m_CopperColor.m_Blue, 0.0 /255.0 );
// m_BoardBodyColor default value = FR4, in realistic mode
aCfg->Read( keyBoardBodyColor_Red, &GetPrm3DVisu().m_BoardBodyColor.m_Red, 51.0 / 255.0 );
aCfg->Read( keyBoardBodyColor_Green, &GetPrm3DVisu().m_BoardBodyColor.m_Green, 43.0 / 255.0 );
aCfg->Read( keyBoardBodyColor_Blue, &GetPrm3DVisu().m_BoardBodyColor.m_Blue, 22.0 /255.0 );
bool tmp;
aCfg->Read( keyShowRealisticMode, &tmp, false );
prms.SetFlag( FL_USE_REALISTIC_MODE, tmp );
aCfg->Read( keyRenderShadows, &tmp, false );
prms.SetFlag( FL_RENDER_SHADOWS, tmp );
aCfg->Read( keyRenderRemoveHoles, &tmp, false );
prms.SetFlag( FL_RENDER_SHOW_HOLES_IN_ZONES, tmp );
aCfg->Read( keyRenderTextures, &tmp, false );
prms.SetFlag( FL_RENDER_TEXTURES, tmp );
aCfg->Read( keyRenderSmoothNormals, &tmp, false );
prms.SetFlag( FL_RENDER_SMOOTH_NORMALS, tmp );
aCfg->Read( keyRenderUseModelNormals, &tmp, false );
prms.SetFlag( FL_RENDER_USE_MODEL_NORMALS, tmp );
aCfg->Read( keyRenderMaterial, &tmp, false );
prms.SetFlag( FL_RENDER_MATERIAL, tmp );
aCfg->Read( keyRenderShowModelBBox, &tmp, false );
prms.SetFlag( FL_RENDER_SHOW_MODEL_BBOX, tmp );
aCfg->Read( keyShowAxis, &tmp, true );
prms.SetFlag( FL_AXIS, tmp );
aCfg->Read( keyShowGrid, &tmp, true );
prms.SetFlag( FL_GRID, tmp );
aCfg->Read( keyShowGridSize, &prms.m_3D_Grid, 10.0 );
aCfg->Read( keyShowFootprints, &tmp, true );
prms.SetFlag( FL_MODULE, tmp );
aCfg->Read( keyShowCopperThickness, &tmp, false );
prms.SetFlag( FL_USE_COPPER_THICKNESS, tmp );
aCfg->Read( keyShowZones, &tmp, true );
prms.SetFlag( FL_ZONE, tmp );
aCfg->Read( keyShowAdhesiveLayers, &tmp, true );
prms.SetFlag( FL_ADHESIVE, tmp );
aCfg->Read( keyShowSilkScreenLayers, &tmp, true );
prms.SetFlag( FL_SILKSCREEN, tmp );
aCfg->Read( keyShowSolderMaskLayers, &tmp, true );
prms.SetFlag( FL_SOLDERMASK, tmp );
aCfg->Read( keyShowSolderPasteLayers, &tmp, true );
prms.SetFlag( FL_SOLDERPASTE, tmp );
aCfg->Read( keyShowCommentsLayer, &tmp, true );
prms.SetFlag( FL_COMMENTS, tmp );
aCfg->Read( keyShowEcoLayers, &tmp, true );
prms.SetFlag( FL_ECO, tmp );
aCfg->Read( keyShowBoardBody, &tmp, true );
prms.SetFlag( FL_SHOW_BOARD_BODY, tmp );
}
void EDA_3D_FRAME::SaveSettings( wxConfigBase* aCfg )
{
EDA_BASE_FRAME::SaveSettings( aCfg );
INFO3D_VISU& prms = GetPrm3DVisu();
aCfg->Write( keyBgColor_Red, GetPrm3DVisu().m_BgColor.m_Red );
aCfg->Write( keyBgColor_Green, GetPrm3DVisu().m_BgColor.m_Green );
aCfg->Write( keyBgColor_Blue, GetPrm3DVisu().m_BgColor.m_Blue );
aCfg->Write( keyBgColor_Red_Top, GetPrm3DVisu().m_BgColor_Top.m_Red );
aCfg->Write( keyBgColor_Green_Top, GetPrm3DVisu().m_BgColor_Top.m_Green );
aCfg->Write( keyBgColor_Blue_Top, GetPrm3DVisu().m_BgColor_Top.m_Blue );
aCfg->Write( keySMaskColor_Red, GetPrm3DVisu().m_SolderMaskColor.m_Red );
aCfg->Write( keySMaskColor_Green, GetPrm3DVisu().m_SolderMaskColor.m_Green );
aCfg->Write( keySMaskColor_Blue, GetPrm3DVisu().m_SolderMaskColor.m_Blue );
aCfg->Write( keySPasteColor_Red, GetPrm3DVisu().m_SolderPasteColor.m_Red );
aCfg->Write( keySPasteColor_Green, GetPrm3DVisu().m_SolderPasteColor.m_Green );
aCfg->Write( keySPasteColor_Blue, GetPrm3DVisu().m_SolderPasteColor.m_Blue );
aCfg->Write( keySilkColor_Red, GetPrm3DVisu().m_SilkScreenColor.m_Red );
aCfg->Write( keySilkColor_Green, GetPrm3DVisu().m_SilkScreenColor.m_Green );
aCfg->Write( keySilkColor_Blue, GetPrm3DVisu().m_SilkScreenColor.m_Blue );
aCfg->Write( keyCopperColor_Red, GetPrm3DVisu().m_CopperColor.m_Red );
aCfg->Write( keyCopperColor_Green, GetPrm3DVisu().m_CopperColor.m_Green );
aCfg->Write( keyCopperColor_Blue, GetPrm3DVisu().m_CopperColor.m_Blue );
aCfg->Write( keyBoardBodyColor_Red, GetPrm3DVisu().m_BoardBodyColor.m_Red );
aCfg->Write( keyBoardBodyColor_Green, GetPrm3DVisu().m_BoardBodyColor.m_Green );
aCfg->Write( keyBoardBodyColor_Blue, GetPrm3DVisu().m_BoardBodyColor.m_Blue );
aCfg->Write( keyShowRealisticMode, prms.GetFlag( FL_USE_REALISTIC_MODE ) );
aCfg->Write( keyRenderShadows, prms.GetFlag( FL_RENDER_SHADOWS ) );
aCfg->Write( keyRenderRemoveHoles, prms.GetFlag( FL_RENDER_SHOW_HOLES_IN_ZONES ) );
aCfg->Write( keyRenderTextures, prms.GetFlag( FL_RENDER_TEXTURES ) );
aCfg->Write( keyRenderSmoothNormals, prms.GetFlag( FL_RENDER_SMOOTH_NORMALS ) );
aCfg->Write( keyRenderUseModelNormals, prms.GetFlag( FL_RENDER_USE_MODEL_NORMALS ) );
aCfg->Write( keyRenderMaterial, prms.GetFlag( FL_RENDER_MATERIAL ) );
aCfg->Write( keyRenderShowModelBBox, prms.GetFlag( FL_RENDER_SHOW_MODEL_BBOX ) );
aCfg->Write( keyShowAxis, prms.GetFlag( FL_AXIS ) );
aCfg->Write( keyShowGrid, prms.GetFlag( FL_GRID ) );
aCfg->Write( keyShowGridSize, prms.m_3D_Grid );
aCfg->Write( keyShowFootprints, prms.GetFlag( FL_MODULE ) );
aCfg->Write( keyShowCopperThickness, prms.GetFlag( FL_USE_COPPER_THICKNESS ) );
aCfg->Write( keyShowZones, prms.GetFlag( FL_ZONE ) );
aCfg->Write( keyShowAdhesiveLayers, prms.GetFlag( FL_ADHESIVE ) );
aCfg->Write( keyShowSilkScreenLayers, prms.GetFlag( FL_SILKSCREEN ) );
aCfg->Write( keyShowSolderMaskLayers, prms.GetFlag( FL_SOLDERMASK ) );
aCfg->Write( keyShowSolderPasteLayers, prms.GetFlag( FL_SOLDERPASTE ) );
aCfg->Write( keyShowCommentsLayer, prms.GetFlag( FL_COMMENTS ) );
aCfg->Write( keyShowEcoLayers, prms.GetFlag( FL_ECO ) );
aCfg->Write( keyShowBoardBody, prms.GetFlag( FL_SHOW_BOARD_BODY ) );
}
void EDA_3D_FRAME::Process_Zoom( wxCommandEvent& event )
{
int ii;
switch( event.GetId() )
{
case ID_ZOOM_PAGE:
for( ii = 0; ii < 4; ii++ )
GetPrm3DVisu().m_Rot[ii] = 0.0;
GetPrm3DVisu().m_Zoom = 1.0;
m_canvas->SetOffset( 0.0, 0.0 );
trackball( GetPrm3DVisu().m_Quat, 0.0, 0.0, 0.0, 0.0 );
break;
case ID_ZOOM_IN:
GetPrm3DVisu().m_Zoom /= 1.2;
if( GetPrm3DVisu().m_Zoom <= 0.01 )
GetPrm3DVisu().m_Zoom = 0.01;
break;
case ID_ZOOM_OUT:
GetPrm3DVisu().m_Zoom *= 1.2;
break;
case ID_ZOOM_REDRAW:
break;
default:
return;
}
m_canvas->Refresh( false );
m_canvas->DisplayStatus();
}
void EDA_3D_FRAME::OnLeftClick( wxDC* DC, const wxPoint& MousePos )
{
}
void EDA_3D_FRAME::OnRightClick( const wxPoint& MousePos, wxMenu* PopMenu )
{
}
double EDA_3D_FRAME::BestZoom()
{
return 1.0;
}
void EDA_3D_FRAME::RedrawActiveWindow( wxDC* DC, bool EraseBg )
{
}
void EDA_3D_FRAME::Process_Special_Functions( wxCommandEvent& event )
{
#define ROT_ANGLE 10.0
int id = event.GetId();
bool isChecked = event.IsChecked();
switch( id )
{
case ID_TOOL_SET_VISIBLE_ITEMS:
Install_3D_ViewOptionDialog( event );
break;
case ID_RELOAD3D_BOARD:
m_reloadRequest = true;
NewDisplay();
return;
break;
case ID_ROTATE3D_X_POS:
GetPrm3DVisu().m_ROTX += ROT_ANGLE;
break;
case ID_ROTATE3D_X_NEG:
GetPrm3DVisu().m_ROTX -= ROT_ANGLE;
break;
case ID_ROTATE3D_Y_POS:
GetPrm3DVisu().m_ROTY += ROT_ANGLE;
break;
case ID_ROTATE3D_Y_NEG:
GetPrm3DVisu().m_ROTY -= ROT_ANGLE;
break;
case ID_ROTATE3D_Z_POS:
GetPrm3DVisu().m_ROTZ += ROT_ANGLE;
break;
case ID_ROTATE3D_Z_NEG:
GetPrm3DVisu().m_ROTZ -= ROT_ANGLE;
break;
case ID_MOVE3D_LEFT:
m_canvas->SetView3D( WXK_LEFT );
return;
case ID_MOVE3D_RIGHT:
m_canvas->SetView3D( WXK_RIGHT );
return;
case ID_MOVE3D_UP:
m_canvas->SetView3D( WXK_UP );
return;
case ID_MOVE3D_DOWN:
m_canvas->SetView3D( WXK_DOWN );
return;
case ID_ORTHO:
ToggleOrtho();
return;
case ID_TOOL_SCREENCOPY_TOCLIBBOARD:
case ID_MENU_SCREENCOPY_PNG:
case ID_MENU_SCREENCOPY_JPEG:
m_canvas->TakeScreenshot( event );
break;
case ID_MENU3D_BGCOLOR_BOTTOM_SELECTION:
if( Set3DColorFromUser( GetPrm3DVisu().m_BgColor, _( "Background Color, Bottom" ) ) )
m_canvas->Refresh( true );
return;
case ID_MENU3D_BGCOLOR_TOP_SELECTION:
if( Set3DColorFromUser( GetPrm3DVisu().m_BgColor_Top, _( "Background Color, Top" ) ) )
m_canvas->Refresh( true );
return;
case ID_MENU3D_SILKSCREEN_COLOR_SELECTION:
Set3DSilkScreenColorFromUser();
return;
case ID_MENU3D_SOLDERMASK_COLOR_SELECTION:
Set3DSolderMaskColorFromUser();
return;
case ID_MENU3D_SOLDERPASTE_COLOR_SELECTION:
Set3DSolderPasteColorFromUser();
return;
case ID_MENU3D_COPPER_COLOR_SELECTION:
Set3DCopperColorFromUser();
break;
case ID_MENU3D_PCB_BODY_COLOR_SELECTION:
Set3DBoardBodyColorFromUser();
break;
case ID_MENU3D_REALISTIC_MODE:
GetPrm3DVisu().SetFlag( FL_USE_REALISTIC_MODE, isChecked );
GetMenuBar()->FindItem( ID_MENU3D_COMMENTS_ONOFF )->Enable( !isChecked );
GetMenuBar()->FindItem( ID_MENU3D_ECO_ONOFF )->Enable( !isChecked );
NewDisplay();
return;
case ID_MENU3D_FL_RENDER_SHADOWS:
GetPrm3DVisu().SetFlag( FL_RENDER_SHADOWS, isChecked );
NewDisplay();
return;
case ID_MENU3D_FL_RENDER_SHOW_HOLES_IN_ZONES:
GetPrm3DVisu().SetFlag( FL_RENDER_SHOW_HOLES_IN_ZONES, isChecked );
NewDisplay();
return;
case ID_MENU3D_FL_RENDER_TEXTURES:
GetPrm3DVisu().SetFlag( FL_RENDER_TEXTURES, isChecked );
NewDisplay(GL_ID_BOARD);
NewDisplay(GL_ID_TECH_LAYERS);
return;
case ID_MENU3D_FL_RENDER_SMOOTH_NORMALS:
GetPrm3DVisu().SetFlag( FL_RENDER_SMOOTH_NORMALS, isChecked );
NewDisplay();
return;
case ID_MENU3D_FL_RENDER_USE_MODEL_NORMALS:
GetPrm3DVisu().SetFlag( FL_RENDER_USE_MODEL_NORMALS, isChecked );
NewDisplay();
return;
case ID_MENU3D_FL_RENDER_MATERIAL:
GetPrm3DVisu().SetFlag( FL_RENDER_MATERIAL, isChecked );
NewDisplay();
return;
case ID_MENU3D_FL_RENDER_SHOW_MODEL_BBOX:
GetPrm3DVisu().SetFlag( FL_RENDER_SHOW_MODEL_BBOX, isChecked );
NewDisplay();
return;
case ID_MENU3D_SHOW_BOARD_BODY:
GetPrm3DVisu().SetFlag( FL_SHOW_BOARD_BODY, isChecked );
NewDisplay();
return;
case ID_MENU3D_AXIS_ONOFF:
GetPrm3DVisu().SetFlag( FL_AXIS, isChecked );
m_canvas->Refresh();
return;
case ID_MENU3D_MODULE_ONOFF:
GetPrm3DVisu().SetFlag( FL_MODULE, isChecked );
m_canvas->Refresh();
return;
case ID_MENU3D_USE_COPPER_THICKNESS:
GetPrm3DVisu().SetFlag( FL_USE_COPPER_THICKNESS, isChecked );
NewDisplay( GL_ID_BOARD );
NewDisplay( GL_ID_TECH_LAYERS );
return;
case ID_MENU3D_ZONE_ONOFF:
GetPrm3DVisu().SetFlag( FL_ZONE, isChecked );
NewDisplay( GL_ID_BOARD );
return;
case ID_MENU3D_ADHESIVE_ONOFF:
GetPrm3DVisu().SetFlag( FL_ADHESIVE, isChecked );
NewDisplay( GL_ID_TECH_LAYERS );
return;
case ID_MENU3D_SILKSCREEN_ONOFF:
GetPrm3DVisu().SetFlag( FL_SILKSCREEN, isChecked );
NewDisplay( GL_ID_TECH_LAYERS );
return;
case ID_MENU3D_SOLDER_MASK_ONOFF:
GetPrm3DVisu().SetFlag( FL_SOLDERMASK, isChecked );
NewDisplay( GL_ID_TECH_LAYERS );
return;
case ID_MENU3D_SOLDER_PASTE_ONOFF:
GetPrm3DVisu().SetFlag( FL_SOLDERPASTE, isChecked );
NewDisplay( GL_ID_TECH_LAYERS );
return;
case ID_MENU3D_COMMENTS_ONOFF:
GetPrm3DVisu().SetFlag( FL_COMMENTS, isChecked );
NewDisplay( GL_ID_AUX_LAYERS );
return;
case ID_MENU3D_ECO_ONOFF:
GetPrm3DVisu().SetFlag( FL_ECO, isChecked );
NewDisplay( GL_ID_AUX_LAYERS );
return;
default:
wxLogMessage( wxT( "EDA_3D_FRAME::Process_Special_Functions() error: unknown command" ) );
return;
}
m_canvas->Refresh( true );
m_canvas->DisplayStatus();
}
void EDA_3D_FRAME::On3DGridSelection( wxCommandEvent& event )
{
int id = event.GetId();
for( int ii = ID_MENU3D_GRID_NOGRID; ii < ID_MENU3D_GRID_END; ii++ )
{
if( event.GetId() == ii )
continue;
GetMenuBar()->Check( ii, false );
}
switch( id )
{
case ID_MENU3D_GRID_NOGRID:
GetPrm3DVisu().SetFlag( FL_GRID, false );
break;
case ID_MENU3D_GRID_10_MM:
GetPrm3DVisu().SetFlag( FL_GRID, true );
GetPrm3DVisu().m_3D_Grid = 10.0;
break;
case ID_MENU3D_GRID_5_MM:
GetPrm3DVisu().SetFlag( FL_GRID, true );
GetPrm3DVisu().m_3D_Grid = 5.0;
break;
case ID_MENU3D_GRID_2P5_MM:
GetPrm3DVisu().SetFlag( FL_GRID, true );
GetPrm3DVisu().m_3D_Grid = 2.5;
break;
case ID_MENU3D_GRID_1_MM:
GetPrm3DVisu().SetFlag( FL_GRID, true );
GetPrm3DVisu().m_3D_Grid = 1.0;
break;
default:
wxLogMessage( wxT( "EDA_3D_FRAME::On3DGridSelection() error: unknown command" ) );
return;
}
NewDisplay( GL_ID_GRID );
}
void EDA_3D_FRAME::NewDisplay( int aGlList )
{
m_canvas->ClearLists( aGlList );
// Rebuild the 3D board and refresh the view on reload request:
if( m_reloadRequest )
m_canvas->ReportWarnings( true );
m_canvas->Refresh( true );
m_canvas->DisplayStatus();
m_reloadRequest = false;
}
void EDA_3D_FRAME::OnActivate( wxActivateEvent& event )
{
// Reload data if 3D frame shows a board,
// because it can be changed since last frame activation
if( m_reloadRequest )
NewDisplay();
event.Skip(); // required under wxMAC
}
/* called to set the background color of the 3D scene
*/
bool EDA_3D_FRAME::Set3DColorFromUser( S3D_COLOR &aColor, const wxString& aTitle,
wxColourData* aPredefinedColors )
{
wxColour newcolor, oldcolor;
oldcolor.Set( KiROUND( aColor.m_Red * 255 ),
KiROUND( aColor.m_Green * 255 ),
KiROUND( aColor.m_Blue * 255 ) );
wxColourData emptyColorSet; // Provides a empty predefined set of colors
// if no color set available to avoid use of an
// old color set
if( aPredefinedColors == NULL )
aPredefinedColors = &emptyColorSet;
newcolor = wxGetColourFromUser( this, oldcolor, aTitle, aPredefinedColors );
if( !newcolor.IsOk() ) // Cancel command
return false;
if( newcolor != oldcolor )
{
aColor.m_Red = (double) newcolor.Red() / 255.0;
aColor.m_Green = (double) newcolor.Green() / 255.0;
aColor.m_Blue = (double) newcolor.Blue() / 255.0;
}
return true;
}
/* called to set the silkscreen color. Sets up a number of default colors
*/
bool EDA_3D_FRAME::Set3DSilkScreenColorFromUser()
{
wxColourData definedColors;
definedColors.SetCustomColour(0, wxColour( 241, 241, 241 ) ); // White
definedColors.SetCustomColour(1, wxColour( 180, 180, 180 ) ); // Gray
bool change = Set3DColorFromUser( GetPrm3DVisu().m_SilkScreenColor,
_( "Silk Screen Color" ),
&definedColors );
if( change )
NewDisplay( GL_ID_TECH_LAYERS );
return change;
}
/* called to set the soldermask color. Sets up a number of default colors
*/
bool EDA_3D_FRAME::Set3DSolderMaskColorFromUser()
{
wxColourData definedColors;
definedColors.SetCustomColour(0, wxColour( 20, 51, 36 ) ); // Green
definedColors.SetCustomColour(1, wxColour( 43, 10, 65 ) ); // Purple
definedColors.SetCustomColour(2, wxColour( 117, 19, 21 ) ); // Red
definedColors.SetCustomColour(3, wxColour( 54, 79, 116) ); // Light blue
definedColors.SetCustomColour(4, wxColour( 11, 11, 11 ) ); // Black
definedColors.SetCustomColour(5, wxColour( 241, 241,241) ); // White
bool change = Set3DColorFromUser( GetPrm3DVisu().m_SolderMaskColor,
_( "Solder Mask Color" ),
&definedColors );
if( change )
NewDisplay( GL_ID_TECH_LAYERS );
return change;
}
/* called to set the copper surface color. Sets up a number of default colors
*/
bool EDA_3D_FRAME::Set3DCopperColorFromUser()
{
wxColourData definedColors;
definedColors.SetCustomColour( 0, wxColour( 184, 115, 50 ) ); // Copper
definedColors.SetCustomColour( 1, wxColour( 233, 221, 82 ) ); // Gold
definedColors.SetCustomColour( 2, wxColour( 213, 213, 213) ); // Silver
definedColors.SetCustomColour( 3, wxColour( 160, 160, 160) ); // tin
bool change = Set3DColorFromUser( GetPrm3DVisu().m_CopperColor,
_( "Copper Color" ),
&definedColors );
if( change )
NewDisplay( GL_ID_BOARD );
return change;
}
/* called to set the board body color. Sets up a number of default colors
*/
bool EDA_3D_FRAME::Set3DBoardBodyColorFromUser()
{
wxColourData definedColors;
definedColors.SetCustomColour( 0, wxColour( 51, 43, 22 ) ); // FR4 natural, dark
definedColors.SetCustomColour( 1, wxColour( 109, 116, 75 ) ); // FR4 natural
definedColors.SetCustomColour( 2, wxColour( 78, 14, 5 ) ); // brown/red
definedColors.SetCustomColour( 3, wxColour( 146, 99, 47 ) ); // brown 1
definedColors.SetCustomColour( 4, wxColour( 160, 123, 54 ) ); // brown 2
definedColors.SetCustomColour( 5, wxColour( 146, 99, 47 ) ); // brown 3
definedColors.SetCustomColour( 6, wxColour( 63, 126, 71 ) ); // green 1
definedColors.SetCustomColour( 7, wxColour( 117, 122, 90 ) ); // green 2
bool change = Set3DColorFromUser( GetPrm3DVisu().m_BoardBodyColor,
_( "Board Body Color" ),
&definedColors );
if( change )
NewDisplay( GL_ID_BOARD );
return change;
}
/* called to set the solder paste layer color. Sets up a number of default colors
*/
bool EDA_3D_FRAME::Set3DSolderPasteColorFromUser()
{
wxColourData definedColors;
definedColors.SetCustomColour(0, wxColour( 128, 128, 128 ) ); // grey
definedColors.SetCustomColour(1, wxColour( 213, 213, 213 ) ); // Silver
definedColors.SetCustomColour(2, wxColour( 90, 90, 90 ) ); // grey 2
bool change = Set3DColorFromUser( GetPrm3DVisu().m_SolderPasteColor,
_( "Solder Paste Color" ),
&definedColors );
if( change )
NewDisplay( GL_ID_TECH_LAYERS );
return change;
}
BOARD* EDA_3D_FRAME::GetBoard()
{
return Parent()->GetBoard();
}
INFO3D_VISU& EDA_3D_FRAME::GetPrm3DVisu() const
{
// return the INFO3D_VISU which contains the current parameters
// to draw the 3D view of the board
return g_Parm_3D_Visu;
}
bool EDA_3D_FRAME::IsEnabled( DISPLAY3D_FLG aItem ) const
{
// return true if aItem must be displayed
return GetPrm3DVisu().GetFlag( aItem );
}
+156
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/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2014-2015 Mario Luzeiro <mrluzeiro@gmail.com>
* Copyright (C) 1992-2012 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file 3d_class.cpp
*/
#include <fctsys.h>
#include <3d_struct.h>
#include <3d_material.h>
#include <info3d_visu.h>
#ifdef __WXMAC__
# ifdef __DARWIN__
# include <OpenGL/glu.h>
# else
# include <glu.h>
# endif
#else
# include <GL/glu.h>
#endif
S3D_MATERIAL::S3D_MATERIAL( S3D_MASTER* father, const wxString& name ) :
EDA_ITEM( father, NOT_USED )
{
m_Name = name;
m_AmbientColor.clear();
m_DiffuseColor.clear();
m_EmissiveColor.clear();
m_SpecularColor.clear();
m_Shininess.clear();
m_Transparency.clear();
m_ColorPerVertex = false;
}
void SetOpenGlDefaultMaterial()
{
glm::vec4 ambient( 0.2f, 0.2f, 0.2f, 1.0f );
glm::vec4 specular( 0.0f, 0.0f, 0.0f, 1.0f );
glm::vec4 emissive( 0.0f, 0.0f, 0.0f, 1.0f );
glm::vec4 diffuse( 0.0f, 0.0f, 0.0f, 1.0f );
GLint shininess_value = 0;
glColorMaterial( GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE );
glMateriali ( GL_FRONT_AND_BACK, GL_SHININESS, shininess_value );
glMaterialfv( GL_FRONT_AND_BACK, GL_EMISSION, &emissive.x );
glMaterialfv( GL_FRONT_AND_BACK, GL_SPECULAR, &specular.x );
glMaterialfv( GL_FRONT_AND_BACK, GL_AMBIENT, &ambient.x );
glMaterialfv( GL_FRONT_AND_BACK, GL_DIFFUSE, &diffuse.x );
}
bool S3D_MATERIAL::SetOpenGLMaterial( unsigned int aMaterialIndex, bool aUseMaterial )
{
if( aUseMaterial )
{
float transparency_value = 0.0f;
if( m_Transparency.size() > aMaterialIndex )
{
transparency_value = m_Transparency[aMaterialIndex];
}
else
{
if( m_Transparency.size() > 0 )
transparency_value = m_Transparency[0];
}
if( m_DiffuseColor.size() > aMaterialIndex )
{
glm::vec3 color = m_DiffuseColor[aMaterialIndex];
glColor4f( color.x, color.y, color.z, 1.0f - transparency_value );
}
else
{
if( m_DiffuseColor.size() == 0 )
{
glColor4f( 0.8f, 0.8f, 0.8f, 1.0f );
}
}
if( m_Shininess.size() > 0 )
{
glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, m_Shininess[0] );
}
// emissive
if( m_EmissiveColor.size() > aMaterialIndex )
{
glm::vec4 emissive;
emissive[0] = m_EmissiveColor[aMaterialIndex].x;
emissive[1] = m_EmissiveColor[aMaterialIndex].y;
emissive[2] = m_EmissiveColor[aMaterialIndex].z;
emissive[3] = 1.0f;
glMaterialfv( GL_FRONT_AND_BACK, GL_EMISSION, &emissive.x );
}
// specular
if( m_SpecularColor.size() > aMaterialIndex )
{
glm::vec4 specular;
specular[0] = m_SpecularColor[aMaterialIndex].x;
specular[1] = m_SpecularColor[aMaterialIndex].y;
specular[2] = m_SpecularColor[aMaterialIndex].z;
specular[3] = 1.0f;
glMaterialfv( GL_FRONT_AND_BACK, GL_SPECULAR, &specular.x );
}
// ambient
if( m_AmbientColor.size() > aMaterialIndex )
{
glm::vec4 ambient;
ambient[0] = m_AmbientColor[aMaterialIndex].x;
ambient[1] = m_AmbientColor[aMaterialIndex].y;
ambient[2] = m_AmbientColor[aMaterialIndex].z;
ambient[3] = 1.0f;
glMaterialfv( GL_FRONT_AND_BACK, GL_AMBIENT, &ambient.x );
}
return (transparency_value != 0.0f);
}
else
{
if( m_DiffuseColor.size() > aMaterialIndex )
{
glm::vec3 color = m_DiffuseColor[aMaterialIndex];
glColor4f( color.x, color.y, color.z, 1.0 );
}
}
return false;
}
+83
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/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2014-2015 Mario Luzeiro <mrluzeiro@gmail.com>
* Copyright (C) 1992-2014 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file 3d_material.h
*/
#ifndef STRUCT_3D_MATERIAL_H
#define STRUCT_3D_MATERIAL_H
#include <common.h>
#include <base_struct.h>
#define GLM_FORCE_RADIANS
#include <gal/opengl/glm/glm.hpp>
class S3D_MASTER;
class S3D_MATERIAL : public EDA_ITEM // openGL "material" data
{
public:
wxString m_Name;
// Material list
std::vector< glm::vec3 > m_AmbientColor;
std::vector< glm::vec3 > m_DiffuseColor;
std::vector< glm::vec3 > m_EmissiveColor;
std::vector< glm::vec3 > m_SpecularColor;
std::vector< float > m_Shininess;
std::vector< float > m_Transparency;
bool m_ColorPerVertex;
public:
S3D_MATERIAL( S3D_MASTER* father, const wxString& name );
S3D_MATERIAL* Next() const { return (S3D_MATERIAL*) Pnext; }
S3D_MATERIAL* Back() const { return (S3D_MATERIAL*) Pback; }
/**
* Initialize the material prms.
* @param aMaterialIndex = the index in list of available materials
* @param aUseMaterial = true to use the values found in the available material
* = false to use only the color, and other prms are fixed
* @return true if the material is transparency
*/
bool SetOpenGLMaterial(unsigned int aMaterialIndex, bool aUseMaterial);
#if defined(DEBUG)
void Show( int nestLevel, std::ostream& os ) const { ShowDummy( os ); } // override
#endif
/** Get class name
* @return string "S3D_MATERIAL"
*/
virtual wxString GetClass() const
{
return wxT( "S3D_MATERIAL" );
}
};
void SetOpenGlDefaultMaterial();
#endif
-31
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@@ -1,31 +0,0 @@
/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2016 Mario Luzeiro <mrluzeiro@ua.pt>
* Copyright (C) 1992-2016 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file 3d_math.cpp
* @brief
*/
#include "3d_math.h"
-184
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@@ -1,184 +0,0 @@
/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2015-2016 Mario Luzeiro <mrluzeiro@ua.pt>
* Copyright (C) 1992-2020 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file 3d_math.h
* @brief Defines math related functions
*/
#ifndef _3D_MATH_H
#define _3D_MATH_H
#include <plugins/3dapi/xv3d_types.h>
#include "3d_fastmath.h"
/**
* https://en.wikipedia.org/wiki/Spherical_coordinate_system
*
* @param aInclination θ ∈ [0, π]
* @param aAzimuth φ ∈ [0, 2π]
* @return Cartesian coordinates
*/
inline SFVEC3F SphericalToCartesian( float aInclination, float aAzimuth )
{
float sinInc = glm::sin( aInclination );
return SFVEC3F( sinInc * glm::cos( aAzimuth ), sinInc * glm::sin( aAzimuth ),
glm::cos( aInclination ) );
}
/**
* @todo This is not correct because it is not a gaussian random.
*/
inline SFVEC3F UniformRandomHemisphereDirection()
{
// It was experienced that this function is slow! do not use it :/
// SFVEC3F b( (rand()/(float)RAND_MAX) - 0.5f,
// (rand()/(float)RAND_MAX) - 0.5f,
// (rand()/(float)RAND_MAX) - 0.5f );
SFVEC3F b( Fast_RandFloat() * 0.5f, Fast_RandFloat() * 0.5f, Fast_RandFloat() * 0.5f );
return b;
}
// https://pathtracing.wordpress.com/2011/03/03/cosine-weighted-hemisphere/
inline SFVEC3F CosWeightedRandomHemisphereDirection( const SFVEC3F& n )
{
const float Xi1 = (float) rand() / (float) RAND_MAX;
const float Xi2 = (float) rand() / (float) RAND_MAX;
const float theta = acos( sqrt( 1.0f - Xi1 ) );
const float phi = 2.0f * glm::pi<float>() * Xi2;
const float xs = sinf( theta ) * cosf( phi );
const float ys = cosf( theta );
const float zs = sinf( theta ) * sinf( phi );
const SFVEC3F y( n.x, n.y, n.z );
SFVEC3F h = y;
if( fabs( h.x ) <= fabs( h.y ) && fabs( h.x ) <= fabs( h.z ) )
h.x= 1.0f;
else if( fabs( h.y ) <= fabs( h.x ) && fabs( h.y ) <= fabs( h.z ) )
h.y= 1.0f;
else
h.z= 1.0f;
const SFVEC3F x = glm::normalize( glm::cross( h, y ) );
const SFVEC3F z = glm::normalize( glm::cross( x, y ) );
SFVEC3F direction = xs * x + ys * y + zs * z;
return glm::normalize( direction );
}
/**
* Based on:
* https://github.com/mmp/pbrt-v3/blob/master/src/core/reflection.h
* See also:
* http://www.flipcode.com/archives/Raytracing_Topics_Techniques-Part_3_Refractions_and_Beers_Law.shtml
*
* @param aInVector incoming vector.
* @param aNormal normal in the intersection point.
* @param aRin_over_Rout incoming refraction index / out refraction index.
* @param aOutVector the refracted vector.
* @return true
*/
inline bool Refract( const SFVEC3F &aInVector, const SFVEC3F &aNormal, float aRin_over_Rout,
SFVEC3F& aOutVector )
{
float cosThetaI = -glm::dot( aNormal, aInVector );
float sin2ThetaI = glm::max( 0.0f, 1.0f - cosThetaI * cosThetaI );
float sin2ThetaT = aRin_over_Rout * aRin_over_Rout * sin2ThetaI;
// Handle total internal reflection for transmission
if( sin2ThetaT >= 1.0f )
return false;
float cosThetaT = sqrtf( 1.0f - sin2ThetaT );
aOutVector = glm::normalize( aRin_over_Rout * aInVector +
( aRin_over_Rout * cosThetaI - cosThetaT ) *
aNormal );
return true;
}
inline float mapf( float x, float in_min, float in_max, float out_min, float out_max )
{
x = glm::clamp( x, in_min, in_max );
return (x - in_min) * (out_max - out_min) / (in_max - in_min) + out_min;
}
inline float RGBtoGray( const SFVEC3F &aColor )
{
return (aColor.r * 0.2126f +
aColor.g * 0.7152f +
aColor.b * 0.0722f);
}
inline SFVEC3F MaterialDiffuseToColorCAD( const SFVEC3F &aDiffuseColor )
{
// convert to a discret scale of grays
const float luminance = glm::min(
( ( (float) ( (unsigned int) ( 4.0f * RGBtoGray( aDiffuseColor ) ) ) + 0.5f ) / 4.0f )
* 1.0f,
1.0f );
const float maxValue = glm::max( glm::max( glm::max( aDiffuseColor.r, aDiffuseColor.g ),
aDiffuseColor.b ), FLT_EPSILON );
return ( aDiffuseColor / SFVEC3F( maxValue ) ) * 0.125f + luminance * 0.875f;
}
// http://fooplot.com/#W3sidHlwZSI6MCwiZXEiOiJ4KngqMiIsImNvbG9yIjoiIzAwMDAwMCJ9LHsidHlwZSI6MCwiZXEiOiItKCh4LTEpXjIpKjIrMSIsImNvbG9yIjoiIzAwMDAwMCJ9LHsidHlwZSI6MTAwMCwid2luZG93IjpbIi0xLjM4NzUwMDAwMDAwMDAwMDIiLCIxLjg2MjQ5OTk5OTk5OTk5OTgiLCItMC43IiwiMS4zIl19XQ--
inline float QuadricEasingInOut( float t )
{
if( t <= 0.5f )
{
return t * t * 2.0f;
}
else
{
t = t - 1.0f;
return -2.0f * ( t * t ) + 1.0f;
}
}
// http://www.wolframalpha.com/input/?i=t%5E2(3-2t)
inline float BezierBlend( float t )
{
return t * t * ( 3.0f - 2.0f * t );
}
#endif // 3D_MATH_H
File diff suppressed because it is too large Load Diff
+107
View File
@@ -0,0 +1,107 @@
/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2014-2015 Mario Luzeiro <mrluzeiro@gmail.com>
* Copyright (C) 1992-2014 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file 3d_mesh_model.h
* @brief
*/
#ifndef __3D_MESH_MODEL_H__
#define __3D_MESH_MODEL_H__
#include <memory>
#include <boost/shared_ptr.hpp>
#include <vector>
#define GLM_FORCE_RADIANS
#include <gal/opengl/glm/glm.hpp>
#include "3d_struct.h"
#include "3d_material.h"
#include "CBBox.h"
class S3D_MESH;
/** A smart pointer to an S3D_MESH object */
typedef boost::shared_ptr<S3D_MESH> S3D_MESH_PTR;
/** A container of smar S3D_MESH object pointers */
typedef std::vector<S3D_MESH_PTR> S3D_MESH_PTRS;
class S3D_MESH
{
public:
S3D_MESH();
~S3D_MESH();
void openGL_RenderAllChilds( bool aIsRenderingJustNonTransparentObjects,
bool aIsRenderingJustTransparentObjects );
S3D_MATERIAL *m_Materials;
// Point and index list
std::vector< S3D_VERTEX > m_Point;
std::vector< std::vector<int> > m_CoordIndex;
std::vector< std::vector<int> > m_NormalIndex;
std::vector< S3D_VERTEX > m_PerFaceColor;
std::vector< S3D_VERTEX > m_PerFaceNormalsNormalized;
std::vector< S3D_VERTEX > m_PerVertexNormalsNormalized;
std::vector< int > m_MaterialIndexPerFace;
std::vector< std::vector<int> > m_MaterialIndexPerVertex;
S3D_MESH_PTRS childs;
S3D_VERTEX m_translation;
glm::vec4 m_rotation;
S3D_VERTEX m_scale;
CBBOX &getBBox();
private:
std::vector< S3D_VERTEX > m_PerFaceNormalsRaw_X_PerFaceSquaredArea;
std::vector< std::vector< S3D_VERTEX > > m_PerFaceVertexNormals;
std::vector< S3D_VERTEX > m_PointNormalized;
std::vector< std::vector<int> > m_InvalidCoordIndexes; //!TODO: check for invalid CoordIndex in file and remove the index and the same material index
bool isPerFaceNormalsComputed;
void calcPerFaceNormals ();
bool isPointNormalizedComputed;
void calcPointNormalized();
bool isPerPointNormalsComputed;
void calcPerPointNormals();
bool isPerVertexNormalsVerified;
void perVertexNormalsVerify_and_Repair();
void calcBBox();
void calcBBoxAllChilds();
CBBOX m_BBox;
void openGL_Render( bool aIsRenderingJustNonTransparentObjects,
bool aIsRenderingJustTransparentObjects );
};
#endif
@@ -1,450 +0,0 @@
/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2015-2016 Mario Luzeiro <mrluzeiro@ua.pt>
* Copyright (C) 1992-2021 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @brief Implements a model viewer canvas. The purpose of the model viewer is to render
* 3d models that come in the original data from the files without any transformations.
*/
#include <iostream>
#include "3d_rendering/opengl/3d_model.h"
#include "eda_3d_model_viewer.h"
#include "../3d_rendering/opengl/opengl_utils.h"
#include "../3d_cache/3d_cache.h"
#include <wx/dcclient.h>
#include <base_units.h>
#include <gl_context_mgr.h>
#include <settings/common_settings.h>
#include <pgm_base.h>
#include <gal/dpi_scaling.h>
/**
* Scale conversion from 3d model units to pcb units
*/
#define UNITS3D_TO_UNITSPCB (IU_PER_MM)
/**
* Trace mask used to enable or disable the trace output of this class.
* The debug output can be turned on by setting the WXTRACE environment variable to
* "KI_TRACE_EDA_3D_MODEL_VIEWER". See the wxWidgets documentation on wxLogTrace for
* more information.
*
* @ingroup trace_env_vars
*/
const wxChar* EDA_3D_MODEL_VIEWER::m_logTrace = wxT( "KI_TRACE_EDA_3D_MODEL_VIEWER" );
BEGIN_EVENT_TABLE( EDA_3D_MODEL_VIEWER, wxGLCanvas )
EVT_PAINT( EDA_3D_MODEL_VIEWER::OnPaint )
// mouse events
EVT_LEFT_DOWN( EDA_3D_MODEL_VIEWER::OnLeftDown )
EVT_LEFT_UP( EDA_3D_MODEL_VIEWER::OnLeftUp )
EVT_MIDDLE_UP( EDA_3D_MODEL_VIEWER::OnMiddleUp )
EVT_MIDDLE_DOWN( EDA_3D_MODEL_VIEWER::OnMiddleDown)
EVT_RIGHT_DOWN( EDA_3D_MODEL_VIEWER::OnRightClick )
EVT_MOUSEWHEEL( EDA_3D_MODEL_VIEWER::OnMouseWheel )
EVT_MOTION( EDA_3D_MODEL_VIEWER::OnMouseMove )
#ifdef USE_OSX_MAGNIFY_EVENT
EVT_MAGNIFY( EDA_3D_MODEL_VIEWER::OnMagnify )
#endif
// other events
EVT_ERASE_BACKGROUND( EDA_3D_MODEL_VIEWER::OnEraseBackground )
END_EVENT_TABLE()
// This defines the range that all coord will have to be rendered.
// It will use this value to convert to a normalized value between
// -(RANGE_SCALE_3D/2) .. +(RANGE_SCALE_3D/2)
#define RANGE_SCALE_3D 8.0f
EDA_3D_MODEL_VIEWER::EDA_3D_MODEL_VIEWER( wxWindow* aParent, const int* aAttribList,
S3D_CACHE* aCacheManager ) :
HIDPI_GL_CANVAS( aParent, wxID_ANY, aAttribList, wxDefaultPosition, wxDefaultSize,
wxFULL_REPAINT_ON_RESIZE ),
m_trackBallCamera( RANGE_SCALE_3D * 4.0f ),
m_cacheManager( aCacheManager )
{
wxLogTrace( m_logTrace, wxT( "EDA_3D_MODEL_VIEWER::EDA_3D_MODEL_VIEWER" ) );
m_ogl_initialized = false;
m_reload_is_needed = false;
m_ogl_3dmodel = nullptr;
m_3d_model = nullptr;
m_BiuTo3dUnits = 1.0;
m_glRC = nullptr;
COMMON_SETTINGS* settings = Pgm().GetCommonSettings();
const DPI_SCALING dpi{ settings, this };
SetScaleFactor( dpi.GetScaleFactor() );
}
EDA_3D_MODEL_VIEWER::~EDA_3D_MODEL_VIEWER()
{
wxLogTrace( m_logTrace, wxT( "EDA_3D_MODEL_VIEWER::~EDA_3D_MODEL_VIEWER" ) );
if( m_glRC )
{
GL_CONTEXT_MANAGER::Get().LockCtx( m_glRC, this );
delete m_ogl_3dmodel;
m_ogl_3dmodel = nullptr;
GL_CONTEXT_MANAGER::Get().UnlockCtx( m_glRC );
GL_CONTEXT_MANAGER::Get().DestroyCtx( m_glRC );
}
}
void EDA_3D_MODEL_VIEWER::Set3DModel( const S3DMODEL& a3DModel )
{
wxLogTrace( m_logTrace, wxT( "EDA_3D_MODEL_VIEWER::Set3DModel with a S3DMODEL" ) );
// Validate a3DModel pointers
wxASSERT( a3DModel.m_Materials != nullptr );
wxASSERT( a3DModel.m_Meshes != nullptr );
wxASSERT( a3DModel.m_MaterialsSize > 0 );
wxASSERT( a3DModel.m_MeshesSize > 0 );
// Delete the old model
delete m_ogl_3dmodel;
m_ogl_3dmodel = nullptr;
m_3d_model = nullptr;
if( ( a3DModel.m_Materials != nullptr ) && ( a3DModel.m_Meshes != nullptr )
&& ( a3DModel.m_MaterialsSize > 0 ) && ( a3DModel.m_MeshesSize > 0 ) )
{
m_3d_model = &a3DModel;
m_reload_is_needed = true;
}
Refresh();
}
void EDA_3D_MODEL_VIEWER::Set3DModel( const wxString& aModelPathName)
{
wxLogTrace( m_logTrace, wxT( "EDA_3D_MODEL_VIEWER::Set3DModel with a wxString" ) );
if( m_cacheManager )
{
const S3DMODEL* model = m_cacheManager->GetModel( aModelPathName );
if( model )
Set3DModel( (const S3DMODEL &)*model );
else
Clear3DModel();
}
}
void EDA_3D_MODEL_VIEWER::Clear3DModel()
{
// Delete the old model
m_reload_is_needed = false;
delete m_ogl_3dmodel;
m_ogl_3dmodel = nullptr;
m_3d_model = nullptr;
Refresh();
}
void EDA_3D_MODEL_VIEWER::ogl_initialize()
{
glHint( GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST );
glHint( GL_LINE_SMOOTH_HINT, GL_NICEST );
glHint( GL_POLYGON_SMOOTH_HINT, GL_NICEST );
glPolygonMode( GL_FRONT_AND_BACK, GL_FILL );
glEnable( GL_DEPTH_TEST );
glEnable( GL_CULL_FACE );
glShadeModel( GL_SMOOTH );
glEnable( GL_LINE_SMOOTH );
glEnable( GL_NORMALIZE );
// Setup light
// https://www.opengl.org/sdk/docs/man2/xhtml/glLight.xml
const GLfloat ambient[] = { 0.01f, 0.01f, 0.01f, 1.0f };
const GLfloat diffuse[] = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat specular[] = { 1.0f, 1.0f, 1.0f, 1.0f };
// defines a directional light that points along the negative z-axis
const GLfloat position[] = { 0.0f, 0.0f, 2.0f * RANGE_SCALE_3D, 0.0f };
const GLfloat lmodel_ambient[] = { 0.0f, 0.0f, 0.0f, 1.0f };
glLightfv( GL_LIGHT0, GL_AMBIENT, ambient );
glLightfv( GL_LIGHT0, GL_DIFFUSE, diffuse );
glLightfv( GL_LIGHT0, GL_SPECULAR, specular );
glLightfv( GL_LIGHT0, GL_POSITION, position );
glLightModelfv( GL_LIGHT_MODEL_AMBIENT, lmodel_ambient );
}
void EDA_3D_MODEL_VIEWER::ogl_set_arrow_material()
{
glEnable( GL_COLOR_MATERIAL );
glColorMaterial( GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE );
const SFVEC4F specular = SFVEC4F( 0.1f, 0.1f, 0.1f, 1.0f );
glMaterialfv( GL_FRONT_AND_BACK, GL_SPECULAR, &specular.r );
glMaterialf( GL_FRONT_AND_BACK, GL_SHININESS, 96.0f );
}
void EDA_3D_MODEL_VIEWER::OnPaint( wxPaintEvent& event )
{
event.Skip( false );
// SwapBuffer requires the window to be shown before calling
if( !IsShownOnScreen() )
{
wxLogTrace( m_logTrace, wxT( "EDA_3D_MODEL_VIEWER::OnPaint !IsShown" ) );
return;
}
// "Makes the OpenGL state that is represented by the OpenGL rendering
// context context current, i.e. it will be used by all subsequent OpenGL calls.
// This function may only be called when the window is shown on screen"
if( m_glRC == nullptr )
m_glRC = GL_CONTEXT_MANAGER::Get().CreateCtx( this );
GL_CONTEXT_MANAGER::Get().LockCtx( m_glRC, this );
// Set the OpenGL viewport according to the client size of this canvas.
// This is done here rather than in a wxSizeEvent handler because our
// OpenGL rendering context (and thus viewport setting) is used with
// multiple canvases: If we updated the viewport in the wxSizeEvent
// handler, changing the size of one canvas causes a viewport setting that
// is wrong when next another canvas is repainted.
wxSize clientSize = GetNativePixelSize();
if( !m_ogl_initialized )
{
m_ogl_initialized = true;
ogl_initialize();
}
if( m_reload_is_needed )
{
wxLogTrace( m_logTrace, wxT( "EDA_3D_MODEL_VIEWER::OnPaint m_reload_is_needed" ) );
m_reload_is_needed = false;
m_ogl_3dmodel = new MODEL_3D( *m_3d_model, MATERIAL_MODE::NORMAL );
// It convert a model as it was a board, so get the max size dimension of the board
// and compute the conversion scale
m_BiuTo3dUnits =
(double) RANGE_SCALE_3D
/ ( (double) m_ogl_3dmodel->GetBBox().GetMaxDimension() * UNITS3D_TO_UNITSPCB );
}
glViewport( 0, 0, clientSize.x, clientSize.y );
m_trackBallCamera.SetCurWindowSize( clientSize );
// clear color and depth buffers
glEnable( GL_DEPTH_TEST );
glClearColor( 0.0f, 0.0f, 0.0f, 1.0f );
glClearDepth( 1.0f );
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
// Set projection and modelview matrices
glMatrixMode( GL_PROJECTION );
glLoadMatrixf( glm::value_ptr( m_trackBallCamera.GetProjectionMatrix() ) );
glMatrixMode( GL_MODELVIEW );
glLoadMatrixf( glm::value_ptr( m_trackBallCamera.GetViewMatrix() ) );
glEnable( GL_LIGHTING );
glEnable( GL_LIGHT0 );
// Render Model
if( m_ogl_3dmodel )
{
glPushMatrix();
double modelunit_to_3d_units_factor = m_BiuTo3dUnits * UNITS3D_TO_UNITSPCB;
glScaled( modelunit_to_3d_units_factor, modelunit_to_3d_units_factor,
modelunit_to_3d_units_factor );
// Center model in the render viewport
const SFVEC3F model_center = m_ogl_3dmodel->GetBBox().GetCenter();
glTranslatef( -model_center.x, -model_center.y, -model_center.z );
m_ogl_3dmodel->BeginDrawMulti( true );
m_ogl_3dmodel->DrawOpaque( false );
m_ogl_3dmodel->DrawTransparent( 1.0f, false );
m_ogl_3dmodel->EndDrawMulti();
glPopMatrix();
}
// YxY squared view port
glViewport( 0, 0, clientSize.y / 8 , clientSize.y / 8 );
glClear( GL_DEPTH_BUFFER_BIT );
glMatrixMode( GL_PROJECTION );
glLoadIdentity();
gluPerspective( 45.0f, 1.0f, 0.01f, RANGE_SCALE_3D * 2.0f );
glMatrixMode( GL_MODELVIEW );
glLoadIdentity();
const glm::mat4 TranslationMatrix = glm::translate( glm::mat4(1.0f),
SFVEC3F( 0.0f, 0.0f, -RANGE_SCALE_3D ) );
const glm::mat4 ViewMatrix = TranslationMatrix * m_trackBallCamera.GetRotationMatrix();
glLoadMatrixf( glm::value_ptr( ViewMatrix ) );
ogl_set_arrow_material();
glColor3f( 0.9f, 0.0f, 0.0f );
DrawRoundArrow( SFVEC3F( 0.0f, 0.0f, 0.0f ), SFVEC3F( RANGE_SCALE_3D / 2.65f, 0.0f, 0.0f ),
0.275f );
glColor3f( 0.0f, 0.9f, 0.0f );
DrawRoundArrow( SFVEC3F( 0.0f, 0.0f, 0.0f ), SFVEC3F( 0.0f, RANGE_SCALE_3D / 2.65f, 0.0f ),
0.275f );
glColor3f( 0.0f, 0.0f, 0.9f );
DrawRoundArrow( SFVEC3F( 0.0f, 0.0f, 0.0f ), SFVEC3F( 0.0f, 0.0f, RANGE_SCALE_3D / 2.65f ),
0.275f );
// "Swaps the double-buffer of this window, making the back-buffer the
// front-buffer and vice versa, so that the output of the previous OpenGL
// commands is displayed on the window."
SwapBuffers();
GL_CONTEXT_MANAGER::Get().UnlockCtx( m_glRC );
}
void EDA_3D_MODEL_VIEWER::OnEraseBackground( wxEraseEvent& event )
{
wxLogTrace( m_logTrace, wxT( "EDA_3D_MODEL_VIEWER::OnEraseBackground" ) );
// Do nothing, to avoid flashing.
}
void EDA_3D_MODEL_VIEWER::OnMouseWheel( wxMouseEvent& event )
{
wxLogTrace( m_logTrace, wxT( "EDA_3D_MODEL_VIEWER::OnMouseWheel" ) );
if( event.ShiftDown() )
{
//if( event.GetWheelRotation() < 0 )
//SetView3D( WXK_UP ); // move up
//else
//SetView3D( WXK_DOWN ); // move down
}
else if( event.ControlDown() )
{
//if( event.GetWheelRotation() > 0 )
//SetView3D( WXK_RIGHT ); // move right
//else
//SetView3D( WXK_LEFT ); // move left
}
else
{
m_trackBallCamera.Zoom( event.GetWheelRotation() > 0 ? 1.1f : 1/1.1f );
//DisplayStatus();
Refresh( false );
}
m_trackBallCamera.SetCurMousePosition( event.GetPosition() );
}
#ifdef USE_OSX_MAGNIFY_EVENT
void EDA_3D_MODEL_VIEWER::OnMagnify( wxMouseEvent& event )
{
}
#endif
void EDA_3D_MODEL_VIEWER::OnMouseMove( wxMouseEvent& event )
{
const wxSize& nativeWinSize = GetNativePixelSize();
const wxPoint& nativePosition = GetNativePosition( event.GetPosition() );
m_trackBallCamera.SetCurWindowSize( nativeWinSize );
if( event.Dragging() )
{
if( event.LeftIsDown() ) // Drag
m_trackBallCamera.Drag( nativePosition );
// orientation has changed, redraw mesh
Refresh( false );
}
m_trackBallCamera.SetCurMousePosition( nativePosition );
}
void EDA_3D_MODEL_VIEWER::OnLeftDown( wxMouseEvent& event )
{
event.Skip();
}
void EDA_3D_MODEL_VIEWER::OnLeftUp( wxMouseEvent& event )
{
event.Skip();
}
void EDA_3D_MODEL_VIEWER::OnMiddleDown( wxMouseEvent& event )
{
event.Skip();
}
void EDA_3D_MODEL_VIEWER::OnMiddleUp( wxMouseEvent& event )
{
event.Skip();
}
void EDA_3D_MODEL_VIEWER::OnRightClick( wxMouseEvent& event )
{
event.Skip();
}
@@ -1,141 +0,0 @@
/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2015-2016 Mario Luzeiro <mrluzeiro@ua.pt>
* Copyright (C) 1992-2021 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file c3d_model_viewer.h
* @brief Implements a model viewer canvas.
*
* The purpose of model viewer is to render 3d models that come in the original data from
* the files without any transformations.
*/
#ifndef _C3D_MODEL_VIEWER_H_
#define _C3D_MODEL_VIEWER_H_
#include "3d_rendering/track_ball.h"
#include <gal/hidpi_gl_canvas.h>
class S3D_CACHE;
class MODEL_3D;
/**
* Implement a canvas based on a wxGLCanvas.
*/
class EDA_3D_MODEL_VIEWER : public HIDPI_GL_CANVAS
{
public:
/**
* Create a new 3D Canvas with a attribute list.
*
* @param aParent the parent creator of this canvas.
* @param aAttribList a list of openGL options created by #OGL_ATT_LIST::GetAttributesList.
*/
EDA_3D_MODEL_VIEWER( wxWindow* aParent, const int* aAttribList = nullptr,
S3D_CACHE* aCacheManager = nullptr );
~EDA_3D_MODEL_VIEWER();
/**
* Set this model to be displayed.
*
* @param a3DModel 3D model data.
*/
void Set3DModel( const S3DMODEL& a3DModel );
/**
* Set this model to be displayed.
*
* @param aModelPathName 3D model path name.
*/
void Set3DModel( const wxString& aModelPathName );
/**
* Unload the displayed 3D model.
*/
void Clear3DModel();
private:
void ogl_initialize();
void ogl_set_arrow_material();
void OnPaint( wxPaintEvent& event );
void OnEraseBackground( wxEraseEvent& event );
void OnMouseWheel( wxMouseEvent& event );
#ifdef USE_OSX_MAGNIFY_EVENT
void OnMagnify( wxMouseEvent& event );
#endif
void OnMouseMove( wxMouseEvent& event );
void OnLeftDown( wxMouseEvent& event );
void OnLeftUp( wxMouseEvent& event );
void OnMiddleUp( wxMouseEvent& event );
void OnMiddleDown( wxMouseEvent& event );
void OnRightClick( wxMouseEvent& event );
DECLARE_EVENT_TABLE()
/// openGL context
wxGLContext* m_glRC;
/// Camera used in this canvas
TRACK_BALL m_trackBallCamera;
/// Original 3d model data
const S3DMODEL* m_3d_model;
/// Class holder for 3d model to display on openGL
MODEL_3D* m_ogl_3dmodel;
/// Flag that we have a new model and it need to be reloaded when the paint is called
bool m_reload_is_needed;
/// Flag if open gl was initialized
bool m_ogl_initialized;
/// factor to convert the model or any other items to keep it in relation to
/// the +/-RANGE_SCALE_3D
/// (it is named same as the board render for better understanding proposes)
double m_BiuTo3dUnits;
/// Optional cache manager
S3D_CACHE* m_cacheManager;
/**
* Trace mask used to enable or disable the trace output of this class.
* The debug output can be turned on by setting the WXTRACE environment variable to
* "KI_TRACE_EDA_3D_MODEL_VIEWER". See the wxWidgets documentation on wxLogTrace for
* more information.
*/
static const wxChar* m_logTrace;
};
#endif // _C3D_MODEL_VIEWER_H_
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/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2015 Mario Luzeiro <mrluzeiro@gmail.com>
* Copyright (C) 2015 Jean-Pierre Charras, jp.charras@wanadoo.fr
* Copyright (C) 2011 Wayne Stambaugh <stambaughw@verizon.net>
* Copyright (C) 1992-2015 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file 3d_read_mesh.cpp
*/
#include <fctsys.h>
#include <common.h>
#include <macros.h>
#include <kicad_string.h>
#include <pgm_base.h>
#define GLM_FORCE_RADIANS
#include <gal/opengl/glm/gtc/matrix_transform.hpp>
#include <3d_viewer.h>
#include <info3d_visu.h>
#include "3d_struct.h"
#include "modelparsers.h"
S3D_MODEL_PARSER *S3D_MODEL_PARSER::Create( S3D_MASTER* aMaster,
const wxString aExtension )
{
if ( aExtension == wxT( "x3d" ) )
return new X3D_MODEL_PARSER( aMaster );
else if ( aExtension == wxT( "wrl" ) )
return new VRML_MODEL_PARSER( aMaster );
return NULL;
}
int S3D_MASTER::ReadData( S3D_MODEL_PARSER* aParser )
{
if( m_Shape3DFullFilename.IsEmpty() || aParser == NULL )
return -1;
wxString filename = m_Shape3DFullFilename;
#ifdef __WINDOWS__
filename.Replace( wxT( "/" ), wxT( "\\" ) );
#else
filename.Replace( wxT( "\\" ), wxT( "/" ) );
#endif
if( wxFileName::FileExists( filename ) )
{
wxFileName fn( filename );
if( aParser->Load( filename ) )
{
// Invalidate bounding boxes
m_fastAABBox.Reset();
m_BBox.Reset();
m_parser = aParser;
return 0;
}
}
wxLogDebug( wxT( "3D shape '%s' not found, even tried '%s' after env var substitution." ),
GetChars( m_Shape3DName ),
GetChars( filename ) );
return -1;
}
void S3D_MASTER::Render( bool aIsRenderingJustNonTransparentObjects,
bool aIsRenderingJustTransparentObjects )
{
if( m_parser == NULL )
return;
double aVrmlunits_to_3Dunits = g_Parm_3D_Visu.m_BiuTo3Dunits * UNITS3D_TO_UNITSPCB;
glScalef( aVrmlunits_to_3Dunits, aVrmlunits_to_3Dunits, aVrmlunits_to_3Dunits );
glTranslatef( m_MatPosition.x * SCALE_3D_CONV,
m_MatPosition.y * SCALE_3D_CONV,
m_MatPosition.z * SCALE_3D_CONV );
glRotatef( -m_MatRotation.z, 0.0f, 0.0f, 1.0f );
glRotatef( -m_MatRotation.y, 0.0f, 1.0f, 0.0f );
glRotatef( -m_MatRotation.x, 1.0f, 0.0f, 0.0f );
glScalef( m_MatScale.x, m_MatScale.y, m_MatScale.z );
for( unsigned int idx = 0; idx < m_parser->childs.size(); idx++ )
m_parser->childs[idx]->openGL_RenderAllChilds( aIsRenderingJustNonTransparentObjects,
aIsRenderingJustTransparentObjects );
}
CBBOX &S3D_MASTER::getBBox( )
{
if( !m_BBox.IsInitialized() )
calcBBox();
return m_BBox;
}
CBBOX &S3D_MASTER::getFastAABBox( )
{
if( !m_fastAABBox.IsInitialized() )
calcBBox();
return m_fastAABBox;
}
void S3D_MASTER::calcBBox()
{
if( m_parser == NULL )
return;
bool firstBBox = true;
for( unsigned int idx = 0; idx < m_parser->childs.size(); idx++ )
if( firstBBox )
{
firstBBox = false;
m_BBox = m_parser->childs[idx]->getBBox();
}
else
m_BBox.Union( m_parser->childs[idx]->getBBox() );
// Calc transformation matrix to apply in AABBox
float aVrmlunits_to_3Dunits = g_Parm_3D_Visu.m_BiuTo3Dunits * UNITS3D_TO_UNITSPCB;
glm::mat4 fullTransformMatrix;
fullTransformMatrix = glm::scale( glm::mat4(), S3D_VERTEX( aVrmlunits_to_3Dunits,
aVrmlunits_to_3Dunits,
aVrmlunits_to_3Dunits ) );
fullTransformMatrix = glm::translate( fullTransformMatrix, S3D_VERTEX( m_MatPosition.x * SCALE_3D_CONV,
m_MatPosition.y * SCALE_3D_CONV,
m_MatPosition.z * SCALE_3D_CONV) );
if( m_MatRotation.z != 0.0 )
fullTransformMatrix = glm::rotate( fullTransformMatrix, glm::radians(-(float)m_MatRotation.z), S3D_VERTEX( 0.0f, 0.0f, 1.0f ) );
if( m_MatRotation.y != 0.0 )
fullTransformMatrix = glm::rotate( fullTransformMatrix, glm::radians(-(float)m_MatRotation.y), S3D_VERTEX( 0.0f, 1.0f, 0.0f ) );
if( m_MatRotation.x != 0.0 )
fullTransformMatrix = glm::rotate( fullTransformMatrix, glm::radians(-(float)m_MatRotation.x), S3D_VERTEX( 1.0f, 0.0f, 0.0f ) );
fullTransformMatrix = glm::scale( fullTransformMatrix, S3D_VERTEX( m_MatScale.x, m_MatScale.y, m_MatScale.z ) );
// Apply transformation
m_fastAABBox = m_BBox;
m_fastAABBox.ApplyTransformationAA( fullTransformMatrix );
}
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/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2016 Mario Luzeiro <mrluzeiro@ua.pt>
* Copyright (C) 2016-2020 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file buffers_debug.cpp
* @brief
*/
#include "buffers_debug.h"
#include <wx/image.h> // Used for save an image to disk
/**
* @param aRGBpixelBuffer from the wxWidgets documentation
* "The data given must have the size (width*height*3).
* The data must have been allocated with malloc(), NOT with operator new."
*/
static void dbg_save_rgb_buffer( const wxString& aFileName, unsigned char *aRGBpixelBuffer,
unsigned int aXSize, unsigned int aYSize )
{
wxImage image( aXSize, aYSize );
image.SetData( aRGBpixelBuffer );
image = image.Mirror( false );
image.SaveFile( aFileName + wxT( ".png" ), wxBITMAP_TYPE_PNG );
image.Destroy();
}
void DBG_SaveBuffer( const wxString& aFileName, const unsigned char *aInBuffer,
unsigned int aXSize, unsigned int aYSize )
{
const unsigned int wxh = aXSize * aYSize;
unsigned char *pixelbuffer = (unsigned char*) malloc( wxh * 3 );
for( unsigned int i = 0; i < wxh; ++i )
{
unsigned char v = aInBuffer[i];
// Set RGB value with all same values intensities
pixelbuffer[i * 3 + 0] = v;
pixelbuffer[i * 3 + 1] = v;
pixelbuffer[i * 3 + 2] = v;
}
dbg_save_rgb_buffer( aFileName, pixelbuffer, aXSize, aYSize );
}
void DBG_SaveBuffer( const wxString& aFileName, const float *aInBuffer,
unsigned int aXSize, unsigned int aYSize )
{
const unsigned int wxh = aXSize * aYSize;
unsigned char *pixelbuffer = (unsigned char*) malloc( wxh * 3 );
for( unsigned int i = 0; i < wxh; ++i )
{
const unsigned char v = (unsigned char)glm::min( (int)(aInBuffer[i] * 255.0f), 255 );
// Set RGB value with all same values intensities
pixelbuffer[i * 3 + 0] = v;
pixelbuffer[i * 3 + 1] = v;
pixelbuffer[i * 3 + 2] = v;
}
dbg_save_rgb_buffer( aFileName, pixelbuffer, aXSize, aYSize );
}
void DBG_SaveBuffer( const wxString& aFileName, const SFVEC3F *aInBuffer,
unsigned int aXSize, unsigned int aYSize )
{
const unsigned int wxh = aXSize * aYSize;
unsigned char *pixelbuffer = (unsigned char*) malloc( wxh * 3 );
for( unsigned int i = 0; i < wxh; ++i )
{
const SFVEC3F &v = aInBuffer[i];
const unsigned int ix3 = i * 3;
// Set RGB value with all same values intensities
pixelbuffer[ix3 + 0] = (unsigned char) glm::min( (int) ( v.r * 255.0f ), 255 );
pixelbuffer[ix3 + 1] = (unsigned char) glm::min( (int) ( v.g * 255.0f ), 255 );
pixelbuffer[ix3 + 2] = (unsigned char) glm::min( (int) ( v.b * 255.0f ), 255 );
}
dbg_save_rgb_buffer( aFileName, pixelbuffer, aXSize, aYSize );
}
void DBG_SaveNormalsBuffer( const wxString& aFileName, const SFVEC3F *aInNormalsBuffer,
unsigned int aXSize, unsigned int aYSize )
{
const unsigned int wxh = aXSize * aYSize;
unsigned char *pixelbuffer = (unsigned char*) malloc( wxh * 3 );
for( unsigned int i = 0; i < wxh; ++i )
{
const SFVEC3F &v = aInNormalsBuffer[i];
const unsigned int ix3 = i * 3;
// Set RGB value with all same values intensities
pixelbuffer[ix3 + 0] = (unsigned char) glm::min( (int) ( ( v.r + 1.0f ) * 127.0f ), 255 );
pixelbuffer[ix3 + 1] = (unsigned char) glm::min( (int) ( ( v.g + 1.0f ) * 127.0f ), 255 );
pixelbuffer[ix3 + 2] = (unsigned char) glm::min( (int) ( ( v.b + 1.0f ) * 127.0f ), 255 );
}
dbg_save_rgb_buffer( aFileName, pixelbuffer, aXSize, aYSize );
}
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/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2016 Mario Luzeiro <mrluzeiro@ua.pt>
* Copyright (C) 2016-2020 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file buffers_debug.h
* @brief
*/
#ifndef BUFFER_DEBUG_H
#define BUFFER_DEBUG_H
#include <plugins/3dapi/xv3d_types.h>
#include <wx/string.h>
void DBG_SaveBuffer( const wxString& aFileName, const unsigned char *aInBuffer,
unsigned int aXSize, unsigned int aYSize );
void DBG_SaveBuffer( const wxString& aFileName, const float *aInBuffer,
unsigned int aXSize, unsigned int aYSize );
void DBG_SaveBuffer( const wxString& aFileName, const SFVEC3F *aInBuffer,
unsigned int aXSize, unsigned int aYSize );
void DBG_SaveNormalsBuffer( const wxString& aFileName, const SFVEC3F *aInNormalsBuffer,
unsigned int aXSize, unsigned int aYSize );
#endif // BUFFER_DEBUG_H
-597
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/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2015-2016 Mario Luzeiro <mrluzeiro@ua.pt>
* Copyright (C) 2015-2020 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file camera.cpp
*/
#include "camera.h"
#include <wx/log.h>
// A helper function to normalize aAngle between -2PI and +2PI
inline void normalise2PI( float& aAngle )
{
while( aAngle > 0.0 )
aAngle -= static_cast<float>( M_PI * 2.0f );
while( aAngle < 0.0 )
aAngle += static_cast<float>( M_PI * 2.0f );
}
/**
* @ingroup trace_env_vars
*/
const wxChar *CAMERA::m_logTrace = wxT( "KI_TRACE_CAMERA" );
#define DEFAULT_MIN_ZOOM 0.10f
#define DEFAULT_MAX_ZOOM 1.20f
CAMERA::CAMERA( float aInitialDistance )
{
wxLogTrace( m_logTrace, wxT( "CAMERA::CAMERA" ) );
m_camera_pos_init = SFVEC3F( 0.0f, 0.0f, -aInitialDistance );
m_board_lookat_pos_init = SFVEC3F( 0.0f );
m_windowSize = SFVEC2I( 0, 0 );
m_projectionType = PROJECTION_TYPE::PERSPECTIVE;
m_interpolation_mode = CAMERA_INTERPOLATION::BEZIER;
m_minZoom = DEFAULT_MIN_ZOOM;
m_maxZoom = DEFAULT_MAX_ZOOM;
Reset();
}
void CAMERA::Reset()
{
m_parametersChanged = true;
m_projectionMatrix = glm::mat4( 1.0f );
m_projectionMatrixInv = glm::mat4( 1.0f );
m_rotationMatrix = glm::mat4( 1.0f );
m_rotationMatrixAux = glm::mat4( 1.0f );
m_lastPosition = wxPoint( 0, 0 );
m_zoom = 1.0f;
m_zoom_t0 = 1.0f;
m_zoom_t1 = 1.0f;
m_camera_pos = m_camera_pos_init;
m_camera_pos_t0 = m_camera_pos_init;
m_camera_pos_t1 = m_camera_pos_init;
m_lookat_pos = m_board_lookat_pos_init;
m_lookat_pos_t0 = m_board_lookat_pos_init;
m_lookat_pos_t1 = m_board_lookat_pos_init;
m_rotate_aux = SFVEC3F( 0.0f );
m_rotate_aux_t0 = SFVEC3F( 0.0f );
m_rotate_aux_t1 = SFVEC3F( 0.0f );
updateRotationMatrix();
updateViewMatrix();
m_viewMatrixInverse = glm::inverse( m_viewMatrix );
m_scr_nX.clear();
m_scr_nY.clear();
rebuildProjection();
}
void CAMERA::Reset_T1()
{
m_camera_pos_t1 = m_camera_pos_init;
m_zoom_t1 = 1.0f;
m_rotate_aux_t1 = SFVEC3F( 0.0f );
m_lookat_pos_t1 = m_board_lookat_pos_init;
// Since 0 = 2pi, we want to reset the angle to be the closest
// one to where we currently are. That ensures that we rotate
// the board around the smallest distance getting there.
if( m_rotate_aux_t0.x > M_PI )
m_rotate_aux_t1.x = static_cast<float>( 2.0f * M_PI );
if( m_rotate_aux_t0.y > M_PI )
m_rotate_aux_t1.y = static_cast<float>( 2.0f * M_PI );
if( m_rotate_aux_t0.z > M_PI )
m_rotate_aux_t1.z = static_cast<float>( 2.0f * M_PI );
}
void CAMERA::zoomChanged()
{
if( m_zoom < m_minZoom )
m_zoom = m_minZoom;
if( m_zoom > m_maxZoom )
m_zoom = m_maxZoom;
m_camera_pos.z = m_camera_pos_init.z * m_zoom;
updateViewMatrix();
rebuildProjection();
}
void CAMERA::updateViewMatrix()
{
m_viewMatrix = glm::translate( glm::mat4( 1.0f ), m_camera_pos ) *
m_rotationMatrix * m_rotationMatrixAux *
glm::translate( glm::mat4( 1.0f ), -m_lookat_pos );
}
void CAMERA::updateRotationMatrix()
{
m_rotationMatrixAux = glm::rotate( glm::mat4( 1.0f ), m_rotate_aux.x,
SFVEC3F( 1.0f, 0.0f, 0.0f ) );
normalise2PI( m_rotate_aux.x );
m_rotationMatrixAux = glm::rotate( m_rotationMatrixAux, m_rotate_aux.y,
SFVEC3F( 0.0f, 1.0f, 0.0f ) );
normalise2PI( m_rotate_aux.y );
m_rotationMatrixAux = glm::rotate( m_rotationMatrixAux, m_rotate_aux.z,
SFVEC3F( 0.0f, 0.0f, 1.0f ) );
normalise2PI( m_rotate_aux.z );
m_parametersChanged = true;
updateViewMatrix();
updateFrustum();
}
const glm::mat4 CAMERA::GetRotationMatrix() const
{
return m_rotationMatrix * m_rotationMatrixAux;
}
void CAMERA::rebuildProjection()
{
if( ( m_windowSize.x == 0 ) || ( m_windowSize.y == 0 ) )
return;
m_frustum.ratio = (float) m_windowSize.x / (float)m_windowSize.y;
m_frustum.farD = glm::length( m_camera_pos_init ) * m_maxZoom * 2.0f;
switch( m_projectionType )
{
default:
case PROJECTION_TYPE::PERSPECTIVE:
m_frustum.nearD = 0.10f;
// Ratio width / height of the window display
m_frustum.angle = 45.0f;
m_projectionMatrix = glm::perspective( glm::radians( m_frustum.angle ), m_frustum.ratio,
m_frustum.nearD, m_frustum.farD );
m_projectionMatrixInv = glm::inverse( m_projectionMatrix );
m_frustum.tang = glm::tan( glm::radians( m_frustum.angle ) * 0.5f );
m_focalLen.x = ( (float)m_windowSize.y / (float)m_windowSize.x ) / m_frustum.tang;
m_focalLen.y = 1.0f / m_frustum.tang;
m_frustum.nh = m_frustum.nearD * m_frustum.tang;
m_frustum.nw = m_frustum.nh * m_frustum.ratio;
m_frustum.fh = m_frustum.farD * m_frustum.tang;
m_frustum.fw = m_frustum.fh * m_frustum.ratio;
break;
case PROJECTION_TYPE::ORTHO:
m_frustum.nearD = -m_frustum.farD; // Use a symmetrical clip plane for ortho projection
// This formula was found by trial and error
const float orthoReductionFactor = glm::length( m_camera_pos_init ) *
m_zoom * m_zoom * 0.5f;
// Initialize Projection Matrix for Orthographic View
m_projectionMatrix = glm::ortho( -m_frustum.ratio * orthoReductionFactor,
m_frustum.ratio * orthoReductionFactor,
-orthoReductionFactor,
orthoReductionFactor,
m_frustum.nearD, m_frustum.farD );
m_projectionMatrixInv = glm::inverse( m_projectionMatrix );
m_frustum.nw = orthoReductionFactor * 2.0f * m_frustum.ratio;
m_frustum.nh = orthoReductionFactor * 2.0f;
m_frustum.fw = m_frustum.nw;
m_frustum.fh = m_frustum.nh;
break;
}
if( ( m_windowSize.x > 0 ) && ( m_windowSize.y > 0 ) )
{
m_scr_nX.resize( m_windowSize.x + 1 );
m_scr_nY.resize( m_windowSize.y + 1 );
// Precalc X values for camera -> ray generation
for( unsigned int x = 0; x < (unsigned int)m_windowSize.x + 1; ++x )
{
// Converts 0.0 .. 1.0
const float xNormalizedDeviceCoordinates = ( ( (float)x + 0.5f ) /
(m_windowSize.x - 0.0f) );
// Converts -1.0 .. 1.0
m_scr_nX[x] = 2.0f * xNormalizedDeviceCoordinates - 1.0f;
}
// Precalc Y values for camera -> ray generation
for( unsigned int y = 0; y < (unsigned int)m_windowSize.y + 1 ; ++y )
{
// Converts 0.0 .. 1.0
const float yNormalizedDeviceCoordinates = ( ( (float)y + 0.5f ) /
(m_windowSize.y - 0.0f) );
// Converts -1.0 .. 1.0
m_scr_nY[y] = 2.0f * yNormalizedDeviceCoordinates - 1.0f;
}
updateFrustum();
}
}
void CAMERA::updateFrustum()
{
// Update matrix and vectors
m_viewMatrixInverse = glm::inverse( m_viewMatrix );
m_right = glm::normalize( SFVEC3F( m_viewMatrixInverse *
glm::vec4( SFVEC3F( 1.0, 0.0, 0.0 ), 0.0 ) ) );
m_up = glm::normalize( SFVEC3F( m_viewMatrixInverse *
glm::vec4( SFVEC3F( 0.0, 1.0, 0.0 ), 0.0 ) ) );
m_dir = glm::normalize( SFVEC3F( m_viewMatrixInverse *
glm::vec4( SFVEC3F( 0.0, 0.0, 1.0 ), 0.0 ) ) );
m_pos = SFVEC3F( m_viewMatrixInverse * glm::vec4( SFVEC3F( 0.0, 0.0, 0.0 ), 1.0 ) );
/*
* Frustum is a implementation based on a tutorial by
* http://www.lighthouse3d.com/tutorials/view-frustum-culling/
*/
// compute the centers of the near and far planes
m_frustum.nc = m_pos - m_dir * m_frustum.nearD;
m_frustum.fc = m_pos - m_dir * m_frustum.farD;
// compute the 4 corners of the frustum on the near plane
m_frustum.ntl = m_frustum.nc + m_up * m_frustum.nh - m_right * m_frustum.nw;
m_frustum.ntr = m_frustum.nc + m_up * m_frustum.nh + m_right * m_frustum.nw;
m_frustum.nbl = m_frustum.nc - m_up * m_frustum.nh - m_right * m_frustum.nw;
m_frustum.nbr = m_frustum.nc - m_up * m_frustum.nh + m_right * m_frustum.nw;
// compute the 4 corners of the frustum on the far plane
m_frustum.ftl = m_frustum.fc + m_up * m_frustum.fh - m_right * m_frustum.fw;
m_frustum.ftr = m_frustum.fc + m_up * m_frustum.fh + m_right * m_frustum.fw;
m_frustum.fbl = m_frustum.fc - m_up * m_frustum.fh - m_right * m_frustum.fw;
m_frustum.fbr = m_frustum.fc - m_up * m_frustum.fh + m_right * m_frustum.fw;
if( ( m_windowSize.x > 0 ) && ( m_windowSize.y > 0 ) )
{
// Reserve size for precalc values
m_right_nX.resize( m_windowSize.x + 1 );
m_up_nY.resize( m_windowSize.y + 1 );
// Precalc X values for camera -> ray generation
const SFVEC3F right_nw = m_right * m_frustum.nw;
for( unsigned int x = 0; x < ( (unsigned int) m_windowSize.x + 1 ); ++x )
m_right_nX[x] = right_nw * m_scr_nX[x];
// Precalc Y values for camera -> ray generation
const SFVEC3F up_nh = m_up * m_frustum.nh;
for( unsigned int y = 0; y < ( (unsigned int) m_windowSize.y + 1 ); ++y )
m_up_nY[y] = up_nh * m_scr_nY[y];
}
}
void CAMERA::MakeRay( const SFVEC2I& aWindowPos, SFVEC3F& aOutOrigin,
SFVEC3F& aOutDirection ) const
{
wxASSERT( aWindowPos.x < m_windowSize.x );
wxASSERT( aWindowPos.y < m_windowSize.y );
const SFVEC3F up_plus_right = m_up_nY[aWindowPos.y] + m_right_nX[aWindowPos.x];
switch( m_projectionType )
{
default:
case PROJECTION_TYPE::PERSPECTIVE:
aOutOrigin = up_plus_right + m_frustum.nc;
aOutDirection = glm::normalize( aOutOrigin - m_pos );
break;
case PROJECTION_TYPE::ORTHO:
aOutOrigin = up_plus_right * 0.5f + m_frustum.nc;
aOutDirection = -m_dir + SFVEC3F( FLT_EPSILON );
break;
}
}
void CAMERA::MakeRay( const SFVEC2F& aWindowPos, SFVEC3F& aOutOrigin,
SFVEC3F& aOutDirection ) const
{
wxASSERT( aWindowPos.x < (float)m_windowSize.x );
wxASSERT( aWindowPos.y < (float)m_windowSize.y );
const SFVEC2F floorWinPos_f = glm::floor( aWindowPos );
const SFVEC2I floorWinPos_i = (SFVEC2I)floorWinPos_f;
const SFVEC2F relativeWinPos = aWindowPos - floorWinPos_f;
// Note: size of vectors m_up and m_right are m_windowSize + 1
const SFVEC3F up_plus_right = m_up_nY[floorWinPos_i.y] * (1.0f - relativeWinPos.y) +
m_up_nY[floorWinPos_i.y + 1] * relativeWinPos.y +
m_right_nX[floorWinPos_i.x] * (1.0f - relativeWinPos.x) +
m_right_nX[floorWinPos_i.x + 1] * relativeWinPos.x;
switch( m_projectionType )
{
default:
case PROJECTION_TYPE::PERSPECTIVE:
aOutOrigin = up_plus_right + m_frustum.nc;
aOutDirection = glm::normalize( aOutOrigin - m_pos );
break;
case PROJECTION_TYPE::ORTHO:
aOutOrigin = up_plus_right * 0.5f + m_frustum.nc;
aOutDirection = -m_dir + SFVEC3F( FLT_EPSILON );
break;
}
}
void CAMERA::MakeRayAtCurrrentMousePosition( SFVEC3F& aOutOrigin, SFVEC3F& aOutDirection ) const
{
const SFVEC2I windowPos = SFVEC2I( m_lastPosition.x, m_windowSize.y - m_lastPosition.y );
if( ( 0 < windowPos.x ) && ( windowPos.x < m_windowSize.x ) &&
( 0 < windowPos.y ) && ( windowPos.y < m_windowSize.y ) )
{
MakeRay( windowPos, aOutOrigin, aOutDirection );
}
}
const glm::mat4& CAMERA::GetProjectionMatrix() const
{
return m_projectionMatrix;
}
const glm::mat4& CAMERA::GetProjectionMatrixInv() const
{
return m_projectionMatrixInv;
}
float CAMERA::GetCameraMinDimension() const
{
return -m_camera_pos_init.z * m_frustum.tang;
}
void CAMERA::ResetXYpos()
{
m_parametersChanged = true;
m_camera_pos.x = 0.0f;
m_camera_pos.y = 0.0f;
updateViewMatrix();
updateFrustum();
}
void CAMERA::ResetXYpos_T1()
{
m_camera_pos_t1.x = 0.0f;
m_camera_pos_t1.y = 0.0f;
}
const glm::mat4& CAMERA::GetViewMatrix() const
{
return m_viewMatrix;
}
const glm::mat4& CAMERA::GetViewMatrix_Inv() const
{
return m_viewMatrixInverse;
}
void CAMERA::SetCurMousePosition( const wxPoint& aNewMousePosition )
{
m_lastPosition = aNewMousePosition;
}
void CAMERA::ToggleProjection()
{
if( m_projectionType == PROJECTION_TYPE::ORTHO )
m_projectionType = PROJECTION_TYPE::PERSPECTIVE;
else
m_projectionType = PROJECTION_TYPE::ORTHO;
rebuildProjection();
}
bool CAMERA::SetCurWindowSize( const wxSize& aSize )
{
const SFVEC2I newSize = SFVEC2I( aSize.x, aSize.y );
if( m_windowSize != newSize )
{
m_windowSize = newSize;
rebuildProjection();
return true;
}
return false;
}
void CAMERA::ZoomReset()
{
m_zoom = 1.0f;
m_camera_pos.z = m_camera_pos_init.z;
updateViewMatrix();
rebuildProjection();
}
bool CAMERA::Zoom( float aFactor )
{
if( ( m_zoom == m_minZoom && aFactor > 1 ) || ( m_zoom == m_maxZoom && aFactor < 1 )
|| aFactor == 1 )
{
return false;
}
m_zoom /= aFactor;
zoomChanged();
return true;
}
bool CAMERA::Zoom_T1( float aFactor )
{
if( ( m_zoom == m_minZoom && aFactor > 1 ) || ( m_zoom == m_maxZoom && aFactor < 1 )
|| aFactor == 1 )
{
return false;
}
m_zoom_t1 = m_zoom / aFactor;
if( m_zoom_t1 < m_minZoom )
m_zoom_t1 = m_minZoom;
if( m_zoom_t1 > m_maxZoom )
m_zoom_t1 = m_maxZoom;
m_camera_pos_t1.z = m_camera_pos_init.z * m_zoom_t1;
return true;
}
void CAMERA::RotateX( float aAngleInRadians )
{
m_rotate_aux.x += aAngleInRadians;
updateRotationMatrix();
}
void CAMERA::RotateY( float aAngleInRadians )
{
m_rotate_aux.y += aAngleInRadians;
updateRotationMatrix();
}
void CAMERA::RotateZ( float aAngleInRadians )
{
m_rotate_aux.z += aAngleInRadians;
updateRotationMatrix();
}
void CAMERA::RotateX_T1( float aAngleInRadians )
{
m_rotate_aux_t1.x += aAngleInRadians;
}
void CAMERA::RotateY_T1( float aAngleInRadians )
{
m_rotate_aux_t1.y += aAngleInRadians;
}
void CAMERA::RotateZ_T1( float aAngleInRadians )
{
m_rotate_aux_t1.z += aAngleInRadians;
}
void CAMERA::SetT0_and_T1_current_T()
{
m_camera_pos_t0 = m_camera_pos;
m_lookat_pos_t0 = m_lookat_pos;
m_rotate_aux_t0 = m_rotate_aux;
m_zoom_t0 = m_zoom;
m_camera_pos_t1 = m_camera_pos;
m_lookat_pos_t1 = m_lookat_pos;
m_rotate_aux_t1 = m_rotate_aux;
m_zoom_t1 = m_zoom;
}
void CAMERA::Interpolate( float t )
{
wxASSERT( t >= 0.0f );
const float t0 = 1.0f - t;
m_camera_pos = m_camera_pos_t0 * t0 + m_camera_pos_t1 * t;
m_lookat_pos = m_lookat_pos_t0 * t0 + m_lookat_pos_t1 * t;
m_rotate_aux = m_rotate_aux_t0 * t0 + m_rotate_aux_t1 * t;
m_zoom = m_zoom_t0 * t0 + m_zoom_t1 * t;
m_parametersChanged = true;
updateRotationMatrix();
rebuildProjection();
}
bool CAMERA::ParametersChanged()
{
const bool parametersChanged = m_parametersChanged;
m_parametersChanged = false;
return parametersChanged;
}
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/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2015-2016 Mario Luzeiro <mrluzeiro@ua.pt>
* Copyright (C) 2015-2020 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file camera.h
* @brief Define an abstract camera.
*/
#ifndef CAMERA_H
#define CAMERA_H
#include "../3d_rendering/raytracing/ray.h"
#include <wx/gdicmn.h> // for wxSize
#include <vector>
enum class PROJECTION_TYPE
{
ORTHO = 0,
PERSPECTIVE
};
/**
* Frustum is a implementation based on a tutorial by
* http://www.lighthouse3d.com/tutorials/view-frustum-culling/
*/
struct CAMERA_FRUSTUM
{
SFVEC3F nc;
SFVEC3F fc;
SFVEC3F ntl; ///< Near Top Left
SFVEC3F ntr; ///< Near Top Right
SFVEC3F nbl; ///< Near Bottom Left
SFVEC3F nbr; ///< Near Bottom Right
SFVEC3F ftl; ///< Far Top Left
SFVEC3F ftr; ///< Far Top Right
SFVEC3F fbl; ///< Far Bottom Left
SFVEC3F fbr; ///< Far Bottom Right
float nearD, farD, ratio, angle, tang;
float nw, nh, fw, fh;
};
enum class CAMERA_INTERPOLATION
{
LINEAR,
EASING_IN_OUT, // Quadratic
BEZIER,
};
/**
* A class used to derive camera objects from.
*
* It must be derived by other classes to implement a real camera object.
*/
class CAMERA
{
public:
/**
* Initialize a camera.
*
* @param aInitialDistance Initial Z-distance to the board
*/
explicit CAMERA( float aInitialDistance );
virtual ~CAMERA()
{
}
/**
* Get the rotation matrix to be applied in a transformation camera.
*
* @return the rotation matrix of the camera
*/
const glm::mat4 GetRotationMatrix() const;
const glm::mat4& GetViewMatrix() const;
const glm::mat4& GetViewMatrix_Inv() const;
const glm::mat4& GetProjectionMatrix() const;
const glm::mat4& GetProjectionMatrixInv() const;
const SFVEC3F& GetRight() const { return m_right; }
const SFVEC3F& GetUp() const { return m_up; }
const SFVEC3F& GetDir() const { return m_dir; }
const SFVEC3F& GetPos() const { return m_pos; }
const SFVEC2F& GetFocalLen() const { return m_focalLen; }
float GetNear() const { return m_frustum.nearD; }
float GetFar() const { return m_frustum.farD; }
void SetBoardLookAtPos( const SFVEC3F& aBoardPos )
{
if( m_board_lookat_pos_init != aBoardPos )
{
m_board_lookat_pos_init = aBoardPos;
SetLookAtPos( aBoardPos );
}
}
virtual void SetLookAtPos( const SFVEC3F& aLookAtPos ) = 0;
void SetLookAtPos_T1( const SFVEC3F& aLookAtPos )
{
m_lookat_pos_t1 = aLookAtPos;
}
const SFVEC3F& GetLookAtPos_T1() const { return m_lookat_pos_t1; }
const SFVEC3F& GetCameraPos() const { return m_camera_pos; }
const SFVEC3F& GetCameraInitPos() const { return m_camera_pos_init; }
float GetCameraMinDimension() const;
/**
* Calculate a new mouse drag position
*/
virtual void Drag( const wxPoint& aNewMousePosition ) = 0;
virtual void Pan( const wxPoint& aNewMousePosition ) = 0;
virtual void Pan( const SFVEC3F& aDeltaOffsetInc ) = 0;
virtual void Pan_T1( const SFVEC3F& aDeltaOffsetInc ) = 0;
/**
* Reset the camera to initial state
*/
virtual void Reset();
virtual void Reset_T1();
void ResetXYpos();
void ResetXYpos_T1();
/**
* Update the current mouse position without make any new calculations on camera.
*/
void SetCurMousePosition( const wxPoint& aPosition );
void ToggleProjection();
PROJECTION_TYPE GetProjection() { return m_projectionType; }
void SetProjection( PROJECTION_TYPE aProjection ) { m_projectionType = aProjection; }
/**
* Update the windows size of the camera.
*
* @return true if the windows size changed since last time.
*/
bool SetCurWindowSize( const wxSize& aSize );
void ZoomReset();
bool Zoom( float aFactor );
bool Zoom_T1( float aFactor );
float GetZoom() const { return m_zoom; }
float GetMinZoom() { return m_minZoom; }
void SetMinZoom( float minZoom )
{
m_minZoom = minZoom;
zoomChanged();
}
float GetMaxZoom() { return m_maxZoom; }
void SetMaxZoom( float maxZoom )
{
m_maxZoom = maxZoom;
zoomChanged();
}
void RotateX( float aAngleInRadians );
void RotateY( float aAngleInRadians );
void RotateZ( float aAngleInRadians );
void RotateX_T1( float aAngleInRadians );
void RotateY_T1( float aAngleInRadians );
void RotateZ_T1( float aAngleInRadians );
/**
* This will set T0 and T1 with the current values.
*/
virtual void SetT0_and_T1_current_T();
/**
* It will update the matrix to interpolate between T0 and T1 values.
*
* @param t the interpolation time, between 0.0f and 1.0f (it will clamp if >1).
*/
virtual void Interpolate( float t );
void SetInterpolateMode( CAMERA_INTERPOLATION aInterpolateMode )
{
m_interpolation_mode = aInterpolateMode;
}
/**
* @return true if some of the parameters in camera was changed, it will reset the flag.
*/
bool ParametersChanged();
/**
* @return true if some of the parameters in camera was changed, it will NOT reset the flag.
*/
bool ParametersChangedQuery() const { return m_parametersChanged; }
/**
* Make a ray based on a windows screen position.
*
* @param aWindowPos the windows buffer position.
* @param aOutOrigin out origin position of the ray.
* @param aOutDirection out direction
*/
void MakeRay( const SFVEC2I& aWindowPos, SFVEC3F& aOutOrigin, SFVEC3F& aOutDirection ) const;
/**
* Make a ray based on a windows screen position, it will interpolate based on the
* \a aWindowPos.
*
* @param aWindowPos the windows buffer position (float value).
* @param aOutOrigin out origin position of the ray.
* @param aOutDirection out direction.
*/
void MakeRay( const SFVEC2F& aWindowPos, SFVEC3F& aOutOrigin, SFVEC3F& aOutDirection ) const;
/**
* Make a ray based on the latest mouse position.
*
* @param aOutOrigin out origin position of the ray.
* @param aOutDirection out direction.
*/
void MakeRayAtCurrrentMousePosition( SFVEC3F& aOutOrigin, SFVEC3F& aOutDirection ) const;
protected:
void zoomChanged();
void rebuildProjection();
void updateFrustum();
void updateViewMatrix();
void updateRotationMatrix();
/**
* 3D zoom value -- Z-distance is scaled by it
*/
float m_zoom;
float m_zoom_t0;
float m_zoom_t1;
/**
* Possible 3D zoom range
*/
float m_minZoom;
float m_maxZoom;
/**
* The window size that this camera is working.
*/
SFVEC2I m_windowSize;
/**
* The last mouse position in the screen
*/
wxPoint m_lastPosition;
glm::mat4 m_rotationMatrix;
glm::mat4 m_rotationMatrixAux;
glm::mat4 m_viewMatrix;
glm::mat4 m_viewMatrixInverse;
glm::mat4 m_projectionMatrix;
glm::mat4 m_projectionMatrixInv;
PROJECTION_TYPE m_projectionType;
CAMERA_FRUSTUM m_frustum;
SFVEC3F m_right;
SFVEC3F m_up;
SFVEC3F m_dir;
SFVEC3F m_pos;
SFVEC2F m_focalLen;
SFVEC3F m_camera_pos_init;
SFVEC3F m_camera_pos;
SFVEC3F m_camera_pos_t0;
SFVEC3F m_camera_pos_t1;
SFVEC3F m_lookat_pos;
SFVEC3F m_lookat_pos_t0;
SFVEC3F m_lookat_pos_t1;
SFVEC3F m_board_lookat_pos_init; ///< Default boardlookat position (the board center).
SFVEC3F m_rotate_aux; ///< Stores the rotation angle auxiliary.
SFVEC3F m_rotate_aux_t0;
SFVEC3F m_rotate_aux_t1;
CAMERA_INTERPOLATION m_interpolation_mode;
/**
* Precalc values array used to calc ray for each pixel (constant for the same window size).
*/
std::vector< float > m_scr_nX;
std::vector< float > m_scr_nY;
/**
* Precalc values array used to calc ray for each pixel, for X and Y axis of each new
* camera position.
*/
std::vector< SFVEC3F > m_right_nX;
std::vector< SFVEC3F > m_up_nY;
/**
* Set to true if any of the parameters in the camera was changed
*/
bool m_parametersChanged;
/**
* Trace mask used to enable or disable the trace output of this class.
*
* The debug output can be turned on by setting the WXTRACE environment variable to
* "KI_TRACE_CAMERA". See the wxWidgets documentation on wxLogTrace for
* more information.
*/
static const wxChar* m_logTrace;
};
#endif // CAMERA_H
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/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2015-2016 Mario Luzeiro <mrluzeiro@ua.pt>
* Copyright (C) 2015-2020 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file color_rgb.cpp
*/
#include "color_rgb.h"
COLOR_RGB::COLOR_RGB( const SFVEC3F& aColor )
{
r = (unsigned int) glm::clamp( (int) ( aColor.r * 255 ), 0, 255 );
g = (unsigned int) glm::clamp( (int) ( aColor.g * 255 ), 0, 255 );
b = (unsigned int) glm::clamp( (int) ( aColor.b * 255 ), 0, 255 );
}
COLOR_RGB BlendColor( const COLOR_RGB& aC1, const COLOR_RGB& aC2 )
{
const unsigned int r = aC1.r + aC2.r;
const unsigned int g = aC1.g + aC2.g;
const unsigned int b = aC1.b + aC2.b;
return COLOR_RGB( ( r >> 1 ), ( g >> 1 ), ( b >> 1 ) );
}
COLOR_RGB BlendColor( const COLOR_RGB& aC1, const COLOR_RGB& aC2, const COLOR_RGB& aC3 )
{
const unsigned int r = aC1.r + aC2.r + aC3.r;
const unsigned int g = aC1.g + aC2.g + aC3.g;
const unsigned int b = aC1.b + aC2.b + aC3.b;
return COLOR_RGB( ( r / 3 ), ( g / 3 ), ( b / 3 ) );
}
COLOR_RGB BlendColor( const COLOR_RGB& aC1, const COLOR_RGB& aC2, const COLOR_RGB& aC3,
const COLOR_RGB& aC4 )
{
const unsigned int r = aC1.r + aC2.r + aC3.r + aC4.r;
const unsigned int g = aC1.g + aC2.g + aC3.g + aC4.g;
const unsigned int b = aC1.b + aC2.b + aC3.b + aC4.b;
return COLOR_RGB( ( r >> 2 ), ( g >> 2 ), ( b >> 2 ) );
}
-61
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/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2015-2016 Mario Luzeiro <mrluzeiro@ua.pt>
* Copyright (C) 2015-2020 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file color_rgb.h
*/
#ifndef COLOR_RGB_H
#define COLOR_RGB_H
#include <plugins/3dapi/xv3d_types.h>
union COLOR_RGB
{
unsigned char c[3];
struct
{
unsigned char r;
unsigned char g;
unsigned char b;
};
COLOR_RGB( const SFVEC3F& aColor );
COLOR_RGB() { r = 0; g = 0; b = 0; }
COLOR_RGB( unsigned char aR, unsigned char aG, unsigned char aB )
{
r = aR;
g = aG;
b = aB;
}
};
COLOR_RGB BlendColor( const COLOR_RGB& aC1, const COLOR_RGB& aC2 );
COLOR_RGB BlendColor( const COLOR_RGB& aC1, const COLOR_RGB& aC2, const COLOR_RGB& aC3 );
COLOR_RGB BlendColor( const COLOR_RGB& aC1, const COLOR_RGB& aC2, const COLOR_RGB& aC3,
const COLOR_RGB& aC4 );
#endif // COLOR_RGB_H
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/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2015-2016 Mario Luzeiro <mrluzeiro@ua.pt>
* Copyright (C) 2015-2020 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file image.cpp
* @brief one 8bit-channel image implementation.
*/
#include "image.h"
#include "buffers_debug.h"
#include <cstring> // For memcpy
#include <algorithm>
#include <atomic>
#include <thread>
#include <chrono>
#ifndef CLAMP
#define CLAMP( n, min, max ) {if( n < min ) n=min; else if( n > max ) n = max;}
#endif
IMAGE::IMAGE( unsigned int aXsize, unsigned int aYsize )
{
m_wxh = aXsize * aYsize;
m_pixels = new unsigned char[m_wxh];
memset( m_pixels, 0, m_wxh );
m_width = aXsize;
m_height = aYsize;
m_wraping = IMAGE_WRAP::CLAMP;
}
IMAGE::IMAGE( const IMAGE& aSrcImage )
{
m_wxh = aSrcImage.GetWidth() * aSrcImage.GetHeight();
m_pixels = new unsigned char[m_wxh];
memcpy( m_pixels, aSrcImage.GetBuffer(), m_wxh );
m_width = aSrcImage.GetWidth();
m_height = aSrcImage.GetHeight();
m_wraping = IMAGE_WRAP::CLAMP;
}
IMAGE::~IMAGE()
{
delete[] m_pixels;
}
unsigned char* IMAGE::GetBuffer() const
{
return m_pixels;
}
bool IMAGE::wrapCoords( int* aXo, int* aYo ) const
{
int x = *aXo;
int y = *aYo;
switch( m_wraping )
{
case IMAGE_WRAP::CLAMP:
x = ( x < 0 ) ? 0 : x;
x = ( x >= (int) ( m_width - 1 ) ) ? ( m_width - 1 ) : x;
y = ( y < 0 ) ? 0 : y;
y = ( y >= (int) ( m_height - 1 ) ) ? ( m_height - 1 ) : y;
break;
case IMAGE_WRAP::WRAP:
x = ( x < 0 ) ? ( ( m_width - 1 ) + x ) : x;
x = ( x >= (int) ( m_width - 1 ) ) ? ( x - m_width ) : x;
y = ( y < 0 ) ? ( ( m_height - 1 ) + y ) : y;
y = ( y >= (int) ( m_height - 1 ) ) ? ( y - m_height ) : y;
break;
default:
break;
}
if( ( x < 0 ) || ( x >= (int) m_width ) || ( y < 0 ) || ( y >= (int) m_height ) )
return false;
*aXo = x;
*aYo = y;
return true;
}
void IMAGE::plot8CircleLines( int aCx, int aCy, int aX, int aY, unsigned char aValue )
{
Hline( aCx - aX, aCx + aX, aCy + aY, aValue );
Hline( aCx - aX, aCx + aX, aCy - aY, aValue );
Hline( aCx - aY, aCx + aY, aCy + aX, aValue );
Hline( aCx - aY, aCx + aY, aCy - aX, aValue );
}
void IMAGE::Setpixel( int aX, int aY, unsigned char aValue )
{
if( wrapCoords( &aX, &aY ) )
m_pixels[aX + aY * m_width] = aValue;
}
unsigned char IMAGE::Getpixel( int aX, int aY ) const
{
if( wrapCoords( &aX, &aY ) )
return m_pixels[aX + aY * m_width];
else
return 0;
}
void IMAGE::Hline( int aXStart, int aXEnd, int aY, unsigned char aValue )
{
if( ( aY < 0 ) || ( aY >= (int) m_height ) || ( ( aXStart < 0 ) && ( aXEnd < 0 ) )
|| ( ( aXStart >= (int) m_width ) && ( aXEnd >= (int) m_width ) ) )
return;
if( aXStart > aXEnd )
{
int swap = aXStart;
aXStart = aXEnd;
aXEnd = swap;
}
// Clamp line
if( aXStart < 0 )
aXStart = 0;
if( aXEnd >= (int)m_width )
aXEnd = m_width - 1;
unsigned char* pixelPtr = &m_pixels[aXStart + aY * m_width];
unsigned char* pixelPtrEnd = pixelPtr + (unsigned int) ( ( aXEnd - aXStart ) + 1 );
while( pixelPtr < pixelPtrEnd )
{
*pixelPtr = aValue;
pixelPtr++;
}
}
// Based on paper
// http://web.engr.oregonstate.edu/~sllu/bcircle.pdf
void IMAGE::CircleFilled( int aCx, int aCy, int aRadius, unsigned char aValue )
{
int x = aRadius;
int y = 0;
int xChange = 1 - 2 * aRadius;
int yChange = 0;
int radiusError = 0;
while( x >= y )
{
plot8CircleLines( aCx, aCy, x, y, aValue );
y++;
radiusError += yChange;
yChange += 2;
if( ( 2 * radiusError + xChange ) > 0 )
{
x--;
radiusError += xChange;
xChange += 2;
}
}
}
void IMAGE::Invert()
{
for( unsigned int it = 0; it < m_wxh; it++ )
m_pixels[it] = 255 - m_pixels[it];
}
void IMAGE::CopyFull( const IMAGE* aImgA, const IMAGE* aImgB, IMAGE_OP aOperation )
{
int aV, bV;
if( aOperation == IMAGE_OP::RAW )
{
if( aImgA == nullptr )
return;
}
else
{
if( ( aImgA == nullptr ) || ( aImgB == nullptr ) )
return;
}
switch( aOperation )
{
case IMAGE_OP::RAW:
memcpy( m_pixels, aImgA->m_pixels, m_wxh );
break;
case IMAGE_OP::ADD:
for( unsigned int it = 0;it < m_wxh; it++ )
{
aV = aImgA->m_pixels[it];
bV = aImgB->m_pixels[it];
aV = (aV + bV);
aV = (aV > 255)?255:aV;
m_pixels[it] = aV;
}
break;
case IMAGE_OP::SUB:
for( unsigned int it = 0;it < m_wxh; it++ )
{
aV = aImgA->m_pixels[it];
bV = aImgB->m_pixels[it];
aV = (aV - bV);
aV = (aV < 0)?0:aV;
m_pixels[it] = aV;
}
break;
case IMAGE_OP::DIF:
for( unsigned int it = 0;it < m_wxh; it++ )
{
aV = aImgA->m_pixels[it];
bV = aImgB->m_pixels[it];
m_pixels[it] = abs( aV - bV );
}
break;
case IMAGE_OP::MUL:
for( unsigned int it = 0;it < m_wxh; it++ )
{
aV = aImgA->m_pixels[it];
bV = aImgB->m_pixels[it];
m_pixels[it] =
(unsigned char) ( ( ( (float) aV / 255.0f ) * ( (float) bV / 255.0f ) ) * 255 );
}
break;
case IMAGE_OP::AND:
for( unsigned int it = 0;it < m_wxh; it++ )
{
m_pixels[it] = aImgA->m_pixels[it] & aImgB->m_pixels[it];
}
break;
case IMAGE_OP::OR:
for( unsigned int it = 0;it < m_wxh; it++ )
{
m_pixels[it] = aImgA->m_pixels[it] | aImgB->m_pixels[it];
}
break;
case IMAGE_OP::XOR:
for( unsigned int it = 0;it < m_wxh; it++ )
{
m_pixels[it] = aImgA->m_pixels[it] ^ aImgB->m_pixels[it];
}
break;
case IMAGE_OP::BLEND50:
for( unsigned int it = 0;it < m_wxh; it++ )
{
aV = aImgA->m_pixels[it];
bV = aImgB->m_pixels[it];
m_pixels[it] = (aV + bV) / 2;
}
break;
case IMAGE_OP::MIN:
for( unsigned int it = 0;it < m_wxh; it++ )
{
aV = aImgA->m_pixels[it];
bV = aImgB->m_pixels[it];
m_pixels[it] = (aV < bV)?aV:bV;
}
break;
case IMAGE_OP::MAX:
for( unsigned int it = 0;it < m_wxh; it++ )
{
aV = aImgA->m_pixels[it];
bV = aImgB->m_pixels[it];
m_pixels[it] = (aV > bV)?aV:bV;
}
break;
default:
break;
}
}
// TIP: If you want create or test filters you can use GIMP
// with a generic convolution matrix and get the values from there.
// http://docs.gimp.org/nl/plug-in-convmatrix.html
// clang-format off
static const S_FILTER FILTERS[] = {
// IMAGE_FILTER::HIPASS
{
{ { 0, -1, -1, -1, 0},
{-1, 2, -4, 2, -1},
{-1, -4, 13, -4, -1},
{-1, 2, -4, 2, -1},
{ 0, -1, -1, -1, 0}
},
7,
255
},
// IMAGE_FILTER::GAUSSIAN_BLUR
{
{ { 3, 5, 7, 5, 3},
{ 5, 9, 12, 9, 5},
{ 7, 12, 20, 12, 7},
{ 5, 9, 12, 9, 5},
{ 3, 5, 7, 5, 3}
},
182,
0
},
// IMAGE_FILTER::GAUSSIAN_BLUR2
{
{ { 1, 4, 7, 4, 1},
{ 4, 16, 26, 16, 4},
{ 7, 26, 41, 26, 7},
{ 4, 16, 26, 16, 4},
{ 1, 4, 7, 4, 1}
},
273,
0
},
// IMAGE_FILTER::INVERT_BLUR
{
{ { 0, 0, 0, 0, 0},
{ 0, 0, -1, 0, 0},
{ 0, -1, 0, -1, 0},
{ 0, 0, -1, 0, 0},
{ 0, 0, 0, 0, 0}
},
4,
255
},
// IMAGE_FILTER::CARTOON
{
{ {-1, -1, -1, -1, 0},
{-1, 0, 0, 0, 0},
{-1, 0, 4, 0, 0},
{ 0, 0, 0, 1, 0},
{ 0, 0, 0, 0, 4}
},
3,
0
},
// IMAGE_FILTER::EMBOSS
{
{ {-1, -1, -1, -1, 0},
{-1, -1, -1, 0, 1},
{-1, -1, 0, 1, 1},
{-1, 0, 1, 1, 1},
{ 0, 1, 1, 1, 1}
},
1,
128
},
// IMAGE_FILTER::SHARPEN
{
{ {-1, -1, -1, -1, -1},
{-1, 2, 2, 2, -1},
{-1, 2, 8, 2, -1},
{-1, 2, 2, 2, -1},
{-1, -1, -1, -1, -1}
},
8,
0
},
// IMAGE_FILTER::MELT
{
{ { 4, 2, 6, 8, 1},
{ 1, 2, 5, 4, 2},
{ 0, -1, 1, -1, 0},
{ 0, 0, -2, 0, 0},
{ 0, 0, 0, 0, 0}
},
32,
0
},
// IMAGE_FILTER::SOBEL_GX
{
{ { 0, 0, 0, 0, 0},
{ 0, -1, 0, 1, 0},
{ 0, -2, 0, 2, 0},
{ 0, -1, 0, 1, 0},
{ 0, 0, 0, 0, 0}
},
1,
0
},
// IMAGE_FILTER::SOBEL_GY
{
{ { 1, 2, 4, 2, 1},
{-1, -1, 0, 1, 1},
{-2, -2, 0, 2, 2},
{-1, -1, 0, 1, 1},
{-1, -2, -4, -2, -1},
},
1,
0
},
// IMAGE_FILTER::BLUR_3X3
{
{ { 0, 0, 0, 0, 0},
{ 0, 1, 2, 1, 0},
{ 0, 2, 4, 2, 0},
{ 0, 1, 2, 1, 0},
{ 0, 0, 0, 0, 0},
},
16,
0
}
};// Filters
// clang-format on
/// @todo: This function can be optimized slipping it between the edges and
/// do it without use the getpixel function.
/// Optimization can be done to m_pixels[ix + iy * m_width]
/// but keep in mind the parallel process of the algorithm
void IMAGE::EfxFilter( IMAGE* aInImg, IMAGE_FILTER aFilterType )
{
S_FILTER filter = FILTERS[static_cast<int>( aFilterType )];
aInImg->m_wraping = IMAGE_WRAP::CLAMP;
m_wraping = IMAGE_WRAP::CLAMP;
std::atomic<size_t> nextRow( 0 );
std::atomic<size_t> threadsFinished( 0 );
size_t parallelThreadCount = std::max<size_t>( std::thread::hardware_concurrency(), 2 );
for( size_t ii = 0; ii < parallelThreadCount; ++ii )
{
std::thread t = std::thread( [&]()
{
for( size_t iy = nextRow.fetch_add( 1 ); iy < m_height; iy = nextRow.fetch_add( 1 ) )
{
for( size_t ix = 0; ix < m_width; ix++ )
{
int v = 0;
for( size_t sy = 0; sy < 5; sy++ )
{
for( size_t sx = 0; sx < 5; sx++ )
{
int factor = filter.kernel[sx][sy];
unsigned char pixelv = aInImg->Getpixel( ix + sx - 2, iy + sy - 2 );
v += pixelv * factor;
}
}
v /= filter.div;
v += filter.offset;
CLAMP(v, 0, 255);
/// @todo This needs to write to a separate buffer.
m_pixels[ix + iy * m_width] = v;
}
}
threadsFinished++;
} );
t.detach();
}
while( threadsFinished < parallelThreadCount )
std::this_thread::sleep_for( std::chrono::milliseconds( 10 ) );
}
void IMAGE::EfxFilter_SkipCenter( IMAGE* aInImg, IMAGE_FILTER aFilterType, unsigned int aRadius )
{
if( ( !aInImg ) || ( m_width != aInImg->m_width ) || ( m_height != aInImg->m_height ) )
return;
S_FILTER filter = FILTERS[static_cast<int>( aFilterType )];
aInImg->m_wraping = IMAGE_WRAP::ZERO;
const unsigned int radiusSquared = aRadius * aRadius;
const unsigned int xCenter = m_width / 2;
const unsigned int yCenter = m_height / 2;
for( size_t iy = 0; iy < m_height; iy++ )
{
int yc = iy - yCenter;
unsigned int ycsq = yc * yc;
for( size_t ix = 0; ix < m_width; ix++ )
{
int xc = ix - xCenter;
unsigned int xcsq = xc * xc;
if( ( xcsq + ycsq ) < radiusSquared )
{
const unsigned int offset = ix + iy * m_width;
m_pixels[offset] = aInImg->m_pixels[offset];
continue;
}
int v = 0;
for( size_t sy = 0; sy < 5; sy++ )
{
for( size_t sx = 0; sx < 5; sx++ )
{
int factor = filter.kernel[sx][sy];
unsigned char pixelv = aInImg->Getpixel( ix + sx - 2, iy + sy - 2 );
v += pixelv * factor;
}
}
v /= filter.div;
v += filter.offset;
CLAMP(v, 0, 255);
m_pixels[ix + iy * m_width] = v;
}
}
}
void IMAGE::SetPixelsFromNormalizedFloat( const float* aNormalizedFloatArray )
{
for( unsigned int i = 0; i < m_wxh; i++ )
{
int v = aNormalizedFloatArray[i] * 255;
CLAMP( v, 0, 255 );
m_pixels[i] = v;
}
}
void IMAGE::SaveAsPNG( const wxString& aFileName ) const
{
DBG_SaveBuffer( aFileName, m_pixels, m_width, m_height );
}
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@@ -1,235 +0,0 @@
/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2015-2016 Mario Luzeiro <mrluzeiro@ua.pt>
* Copyright (C) 2015-2020 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file image.h
* @brief one 8bit-channel image definition.
*/
#ifndef IMAGE_H
#define IMAGE_H
#include <wx/string.h>
/// Image operation type
enum class IMAGE_OP
{
RAW,
ADD,
SUB,
DIF,
MUL,
AND,
OR,
XOR,
BLEND50,
MIN,
MAX
};
/// Image wrap type enumeration
enum class IMAGE_WRAP
{
ZERO, ///< Coords that wraps are not evaluated
CLAMP, ///< Coords are clamped to image size
WRAP ///< Coords are wrapped around
};
/// Filter type enumeration
enum class IMAGE_FILTER
{
HIPASS,
GAUSSIAN_BLUR,
GAUSSIAN_BLUR2,
INVERT_BLUR,
CARTOON,
EMBOSS,
SHARPEN,
MELT,
SOBEL_GX,
SOBEL_GY,
BLUR_3X3,
};
/// 5x5 Filter struct parameters
struct S_FILTER
{
signed char kernel[5][5];
unsigned int div;
unsigned char offset;
};
/**
* Manage an 8-bit channel image.
*/
class IMAGE
{
public:
/**
* Construct a IMAGE based on image size.
*
* @param aXsize x size
* @param aYsize y size
*/
IMAGE( unsigned int aXsize, unsigned int aYsize );
/**
* Construct a IMAGE based from an existing image.
*
* It will make a copy the \a aSrcImage.
*
* @param aSrcImage
*/
IMAGE( const IMAGE& aSrcImage );
~IMAGE();
/**
* Set a value in a pixel position, position is clamped in accordance with the
* current clamp settings.
*
* @param aX x position
* @param aY y position
* @param aValue value to set the pixel
*/
void Setpixel( int aX, int aY, unsigned char aValue );
/**
* Get the pixel value from pixel position, position is clamped in accord with the
* current clamp settings.
*
* @param aX x position
* @param aY y position
* @return unsigned char - pixel value
*/
unsigned char Getpixel( int aX, int aY ) const;
/**
* Draw a horizontal line.
*
* @param aXStart x start position
* @param aXEnd x end position
* @param aY y position
* @param aValue value to add
*/
void Hline( int aXStart, int aXEnd, int aY, unsigned char aValue );
void CircleFilled( int aCx, int aCy, int aRadius, unsigned char aValue );
/**
* Perform a copy operation based on \a aOperation type.
*
* The available image operations.
* - IMAGE_OP::RAW this <- aImgA
* - IMAGE_OP::ADD this <- CLAMP(aImgA + aImgB)
* - IMAGE_OP::SUB this <- CLAMP(aImgA - aImgB)
* - IMAGE_OP::DIF this <- abs(aImgA - aImgB)
* - IMAGE_OP::MUL this <- aImgA * aImgB
* - IMAGE_OP::AND this <- aImgA & aImgB
* - IMAGE_OP::OR this <- aImgA | aImgB
* - IMAGE_OP::XOR this <- aImgA ^ aImgB
* - IMAGE_OP::BLEND50 this <- (aImgA + aImgB) / 2
* - IMAGE_OP::MIN this <- (aImgA < aImgB) ? aImgA : aImgB
* - IMAGE_OP::MAX this <- (aImgA > aImgB) ? aImgA : aImgB
*
* @param aImgA an image input.
* @param aImgB an image input.
* @param aOperation operation to perform
*/
void CopyFull( const IMAGE* aImgA, const IMAGE* aImgB, IMAGE_OP aOperation );
/**
* Invert the values of this image <- (255 - this)
*/
void Invert();
/**
* Apply a filter to the input image and store it in the image class.
*
* @param aInImg input image
* @param aFilterType filter type to apply
*/
void EfxFilter( IMAGE* aInImg, IMAGE_FILTER aFilterType );
/**
* Apply a filter to the input image and store it in the image class.
* skip the circle center defined by radius
*
* @param aInImg input image
* @param aFilterType filter type to apply
* @param aRadius center circle that the effect will not be applied
*/
void EfxFilter_SkipCenter( IMAGE* aInImg, IMAGE_FILTER aFilterType, unsigned int aRadius );
/**
* Save image buffer to a PNG file into the working folder.
*
* Each RGB channel will have the 8bit-channel from the image.
*
* @param aFileName file name (without extension)
*/
void SaveAsPNG( const wxString& aFileName ) const;
/**
* Set the current channel from a float normalized (0.0 - 1.0) buffer.
*
* this <- CLAMP(NormalizedFloat * 255)
*
* @param aNormalizedFloatArray a float array with the same size of the image
*/
void SetPixelsFromNormalizedFloat( const float* aNormalizedFloatArray );
/**
* Get the image buffer pointer.
*
* @return unsigned char* the pointer of the buffer 8bit channel.
*/
unsigned char* GetBuffer() const;
unsigned int GetWidth() const { return m_width; }
unsigned int GetHeight() const { return m_height; }
private:
/**
* Calculate the coordinates points in accord with the current clamping settings.
*
* @param aXo X coordinate to be converted (output).
* @param aXo Y coordinate to be converted (output).
* @return bool - true if the coordinates are inside the image, false otherwise.
*/
bool wrapCoords( int* aXo, int* aYo ) const;
void plot8CircleLines( int aCx, int aCy, int aX, int aY, unsigned char aValue );
unsigned char* m_pixels; ///< buffer to store the image 8bit-channel
unsigned int m_width; ///< width of the image
unsigned int m_height; ///< height of the image
unsigned int m_wxh; ///< width * height precalc value
IMAGE_WRAP m_wraping; ///< current wrapping type
};
#endif // IMAGE_H
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/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2020 Oleg Endo <olegendo@gcc.gnu.org>
* Copyright (C) 2015-2020 Mario Luzeiro <mrluzeiro@ua.pt>
* Copyright (C) 2015-2020 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file c_ogl_3dmodel.cpp
* @brief
*/
#include <stdexcept>
#include <gal/opengl/kiglew.h> // Must be included first
#include "3d_model.h"
#include "opengl_utils.h"
#include "../common_ogl/ogl_utils.h"
#include "../3d_math.h"
#include <wx/debug.h>
#include <wx/log.h>
#include <chrono>
#include <memory>
/*
* Flag to enable connectivity profiling.
*
* @ingroup trace_env_vars
*/
const wxChar* MODEL_3D::m_logTrace = wxT( "KI_TRACE_EDA_OGL_3DMODEL" );
void MODEL_3D::MakeBbox( const BBOX_3D& aBox, unsigned int aIdxOffset, VERTEX* aVtxOut,
GLuint* aIdxOut, const glm::vec4& aColor )
{
aVtxOut[0].m_pos = { aBox.Min().x, aBox.Min().y, aBox.Min().z };
aVtxOut[1].m_pos = { aBox.Max().x, aBox.Min().y, aBox.Min().z };
aVtxOut[2].m_pos = { aBox.Max().x, aBox.Max().y, aBox.Min().z };
aVtxOut[3].m_pos = { aBox.Min().x, aBox.Max().y, aBox.Min().z };
aVtxOut[4].m_pos = { aBox.Min().x, aBox.Min().y, aBox.Max().z };
aVtxOut[5].m_pos = { aBox.Max().x, aBox.Min().y, aBox.Max().z };
aVtxOut[6].m_pos = { aBox.Max().x, aBox.Max().y, aBox.Max().z };
aVtxOut[7].m_pos = { aBox.Min().x, aBox.Max().y, aBox.Max().z };
for( unsigned int i = 0; i < 8; ++i )
aVtxOut[i].m_color = aVtxOut[i].m_cad_color = glm::clamp( aColor * 255.0f, 0.0f, 255.0f );
#define bbox_line( vtx_a, vtx_b )\
do { *aIdxOut++ = vtx_a + aIdxOffset; \
*aIdxOut++ = vtx_b + aIdxOffset; } while( 0 )
bbox_line( 0, 1 );
bbox_line( 1, 2 );
bbox_line( 2, 3 );
bbox_line( 3, 0 );
bbox_line( 4, 5 );
bbox_line( 5, 6 );
bbox_line( 6, 7 );
bbox_line( 7, 4 );
bbox_line( 0, 4 );
bbox_line( 1, 5 );
bbox_line( 2, 6 );
bbox_line( 3, 7 );
#undef bbox_line
}
MODEL_3D::MODEL_3D( const S3DMODEL& a3DModel, MATERIAL_MODE aMaterialMode )
{
wxLogTrace( m_logTrace, wxT( "MODEL_3D::MODEL_3D %u meshes %u materials" ),
static_cast<unsigned int>( a3DModel.m_MeshesSize ),
static_cast<unsigned int>( a3DModel.m_MaterialsSize ) );
auto start_time = std::chrono::high_resolution_clock::now();
GLuint buffers[8];
/**
* WARNING: Horrible hack here!
* Somehow, buffer values are being shared between pcbnew and the 3d viewer, which then frees
* the buffer, resulting in errors in pcbnew. To resolve this temporarily, we generate
* extra buffers in 3dviewer and use the higher numbers. These are freed on close.
* todo: Correctly separate the OpenGL contexts to prevent overlapping buffer vals
*/
glGenBuffers( 6, buffers );
m_bbox_vertex_buffer = buffers[2];
m_bbox_index_buffer = buffers[3];
m_vertex_buffer = buffers[4];
m_index_buffer = buffers[5];
// Validate a3DModel pointers
wxASSERT( a3DModel.m_Materials != nullptr );
wxASSERT( a3DModel.m_Meshes != nullptr );
wxASSERT( a3DModel.m_MaterialsSize > 0 );
wxASSERT( a3DModel.m_MeshesSize > 0 );
m_materialMode = aMaterialMode;
if( a3DModel.m_Materials == nullptr || a3DModel.m_Meshes == nullptr
|| a3DModel.m_MaterialsSize == 0 || a3DModel.m_MeshesSize == 0 )
return;
// create empty bbox for each mesh. it will be updated when the vertices are copied.
m_meshes_bbox.resize( a3DModel.m_MeshesSize );
// copy materials for later use during rendering.
m_materials.reserve( a3DModel.m_MaterialsSize );
for( unsigned int i = 0; i < a3DModel.m_MaterialsSize; ++i )
m_materials.emplace_back( a3DModel.m_Materials[i] );
// build temporary vertex and index buffers for bounding boxes.
// the first box is the outer box.
std::vector<VERTEX> bbox_tmp_vertices( ( m_meshes_bbox.size() + 1 ) * bbox_vtx_count );
std::vector<GLuint> bbox_tmp_indices( ( m_meshes_bbox.size() + 1 ) * bbox_idx_count );
// group all meshes by material.
// for each material create a combined vertex and index buffer.
// some models might have many sub-meshes. so iterate over the
// input meshes only once.
struct MESH_GROUP
{
std::vector<VERTEX> m_vertices;
std::vector<GLuint> m_indices;
};
std::vector<MESH_GROUP> mesh_groups( m_materials.size() );
for( unsigned int mesh_i = 0; mesh_i < a3DModel.m_MeshesSize; ++mesh_i )
{
const auto& mesh = a3DModel.m_Meshes[mesh_i];
// silently ignore meshes that have invalid material references or invalid geometry.
if( mesh.m_MaterialIdx >= m_materials.size()
|| mesh.m_Positions == nullptr
|| mesh.m_FaceIdx == nullptr
|| mesh.m_Normals == nullptr
|| mesh.m_FaceIdxSize == 0
|| mesh.m_VertexSize == 0 )
continue;
auto& mesh_group = mesh_groups[mesh.m_MaterialIdx];
auto& material = m_materials[mesh.m_MaterialIdx];
if( material.IsTransparent()
&& m_materialMode != MATERIAL_MODE::DIFFUSE_ONLY )
m_have_transparent_meshes = true;
else
m_have_opaque_meshes = true;
const unsigned int vtx_offset = mesh_group.m_vertices.size();
mesh_group.m_vertices.resize( mesh_group.m_vertices.size() + mesh.m_VertexSize );
// copy vertex data and update the bounding box.
// use material color for mesh bounding box or some sort of average vertex color.
glm::vec3 avg_color = material.m_Diffuse;
for( unsigned int vtx_i = 0; vtx_i < mesh.m_VertexSize; ++vtx_i )
{
m_meshes_bbox[mesh_i].Union( mesh.m_Positions[vtx_i] );
auto& vtx_out = mesh_group.m_vertices[vtx_offset + vtx_i];
vtx_out.m_pos = mesh.m_Positions[vtx_i];
vtx_out.m_nrm = glm::clamp( glm::vec4( mesh.m_Normals[vtx_i], 1.0f ) * 127.0f,
-127.0f, 127.0f );
vtx_out.m_tex_uv = mesh.m_Texcoords != nullptr
? mesh.m_Texcoords[vtx_i]
: glm::vec2 (0);
if( mesh.m_Color != nullptr )
{
avg_color = ( avg_color + mesh.m_Color[vtx_i] ) * 0.5f;
vtx_out.m_color =
glm::clamp( glm::vec4( mesh.m_Color[vtx_i],
1 - material.m_Transparency ) * 255.0f,
0.0f, 255.0f );
vtx_out.m_cad_color =
glm::clamp( glm::vec4( MaterialDiffuseToColorCAD( mesh.m_Color[vtx_i] ),
1 ) * 255.0f, 0.0f, 255.0f );
}
else
{
// the mesh will be rendered with other meshes that might have
// vertex colors. thus, we can't enable/disable vertex colors
// for individual meshes during rendering.
// if there are no vertex colors, use material color instead.
vtx_out.m_color =
glm::clamp( glm::vec4( material.m_Diffuse,
1 - material.m_Transparency ) * 255.0f,
0.0f, 255.0f );
vtx_out.m_cad_color =
glm::clamp( glm::vec4 ( MaterialDiffuseToColorCAD( material.m_Diffuse ),
1 ) * 255.0f,
0.0f, 255.0f );
}
}
if( m_meshes_bbox[mesh_i].IsInitialized() )
{
// generate geometry for the bounding box
MakeBbox( m_meshes_bbox[mesh_i], ( mesh_i + 1 ) * bbox_vtx_count,
&bbox_tmp_vertices[( mesh_i + 1 ) * bbox_vtx_count],
&bbox_tmp_indices[( mesh_i + 1 ) * bbox_idx_count],
{ avg_color, 1.0f } );
// bump the outer bounding box
m_model_bbox.Union( m_meshes_bbox[mesh_i] );
}
// append indices of this mesh to the mesh group.
const unsigned int idx_offset = mesh_group.m_indices.size();
unsigned int use_idx_count = mesh.m_FaceIdxSize;
if( use_idx_count % 3 != 0 )
{
wxLogTrace( m_logTrace, wxT( " index count %u not multiple of 3, truncating" ),
static_cast<unsigned int>( use_idx_count ) );
use_idx_count = ( use_idx_count / 3 ) * 3;
}
mesh_group.m_indices.resize( mesh_group.m_indices.size() + use_idx_count );
for( unsigned int idx_i = 0; idx_i < use_idx_count; ++idx_i )
{
if( mesh.m_FaceIdx[idx_i] >= mesh.m_VertexSize )
{
wxLogTrace( m_logTrace, wxT( " index %u out of range (%u)" ),
static_cast<unsigned int>( mesh.m_FaceIdx[idx_i] ),
static_cast<unsigned int>( mesh.m_VertexSize ) );
// FIXME: should skip this triangle
}
mesh_group.m_indices[idx_offset + idx_i] = mesh.m_FaceIdx[idx_i] + vtx_offset;
}
}
// generate geometry for the outer bounding box
if( m_model_bbox.IsInitialized() )
MakeBbox( m_model_bbox, 0, &bbox_tmp_vertices[0], &bbox_tmp_indices[0],
{ 0.0f, 1.0f, 0.0f, 1.0f } );
// create bounding box buffers
glGenBuffers( 1, &m_bbox_vertex_buffer );
glBindBuffer( GL_ARRAY_BUFFER, m_bbox_vertex_buffer );
glBufferData( GL_ARRAY_BUFFER, sizeof( VERTEX ) * bbox_tmp_vertices.size(),
bbox_tmp_vertices.data(), GL_STATIC_DRAW );
glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, m_bbox_index_buffer );
if( bbox_tmp_vertices.size() <= std::numeric_limits<GLushort>::max() )
{
m_bbox_index_buffer_type = GL_UNSIGNED_SHORT;
auto u16buf = std::make_unique<GLushort[]>( bbox_tmp_indices.size() );
for( unsigned int i = 0; i < bbox_tmp_indices.size(); ++i )
u16buf[i] = static_cast<GLushort>( bbox_tmp_indices[i] );
glBufferData( GL_ELEMENT_ARRAY_BUFFER, sizeof( GLushort ) * bbox_tmp_indices.size(),
u16buf.get(), GL_STATIC_DRAW );
}
else
{
m_bbox_index_buffer_type = GL_UNSIGNED_INT;
glBufferData( GL_ELEMENT_ARRAY_BUFFER, sizeof( GLuint ) * bbox_tmp_indices.size(),
bbox_tmp_indices.data(), GL_STATIC_DRAW );
}
// merge the mesh group geometry data.
unsigned int total_vertex_count = 0;
unsigned int total_index_count = 0;
for( auto& mg : mesh_groups )
{
total_vertex_count += mg.m_vertices.size();
total_index_count += mg.m_indices.size();
}
wxLogTrace( m_logTrace, wxT( " total %u vertices, %u indices" ),
total_vertex_count, total_index_count );
glBindBuffer( GL_ARRAY_BUFFER, m_vertex_buffer );
glBufferData( GL_ARRAY_BUFFER, sizeof( VERTEX ) * total_vertex_count,
nullptr, GL_STATIC_DRAW );
unsigned int idx_size = 0;
if( total_vertex_count <= std::numeric_limits<GLushort>::max() )
{
m_index_buffer_type = GL_UNSIGNED_SHORT;
idx_size = sizeof( GLushort );
}
else
{
m_index_buffer_type = GL_UNSIGNED_INT;
idx_size = sizeof( GLuint );
}
// temporary index buffer which will contain either GLushort or GLuint
// type indices. allocate with a bit of meadow at the end.
auto tmp_idx = std::make_unique<GLuint[]>(
( idx_size * total_index_count + 8 ) / sizeof( GLuint ) );
unsigned int prev_vtx_count = 0;
unsigned int idx_offset = 0;
unsigned int vtx_offset = 0;
for( unsigned int mg_i = 0; mg_i < mesh_groups.size (); ++mg_i )
{
auto& mg = mesh_groups[mg_i];
auto& mat = m_materials[mg_i];
if( m_index_buffer_type == GL_UNSIGNED_SHORT )
{
auto idx_out = reinterpret_cast<GLushort*>(
reinterpret_cast<uintptr_t>( tmp_idx.get() ) + idx_offset );
for( auto idx : mg.m_indices )
*idx_out++ = static_cast<GLushort>( idx + prev_vtx_count );
}
else if( m_index_buffer_type == GL_UNSIGNED_INT )
{
auto idx_out = reinterpret_cast<GLuint*>(
reinterpret_cast<uintptr_t>( tmp_idx.get() ) + idx_offset );
for( auto idx : mg.m_indices )
*idx_out++ = static_cast<GLuint>( idx + prev_vtx_count );
}
glBufferSubData( GL_ARRAY_BUFFER, vtx_offset, mg.m_vertices.size() * sizeof( VERTEX ),
mg.m_vertices.data() );
mat.m_render_idx_buffer_offset = idx_offset;
mat.m_render_idx_count = mg.m_indices.size();
prev_vtx_count += mg.m_vertices.size();
idx_offset += mg.m_indices.size() * idx_size;
vtx_offset += mg.m_vertices.size() * sizeof( VERTEX );
}
glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, m_index_buffer );
glBufferData( GL_ELEMENT_ARRAY_BUFFER, idx_size * total_index_count, tmp_idx.get(),
GL_STATIC_DRAW );
glBindBuffer( GL_ARRAY_BUFFER, 0 );
glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, 0 );
auto end_time = std::chrono::high_resolution_clock::now();
wxLogTrace( m_logTrace, wxT( " loaded in %u ms\n" ),
(unsigned int)std::chrono::duration_cast<std::chrono::milliseconds> (
end_time - start_time).count() );
}
void MODEL_3D::BeginDrawMulti( bool aUseColorInformation )
{
glEnableClientState( GL_VERTEX_ARRAY );
glEnableClientState( GL_NORMAL_ARRAY );
if( aUseColorInformation )
{
glEnableClientState( GL_COLOR_ARRAY );
glEnableClientState( GL_TEXTURE_COORD_ARRAY );
glEnable( GL_COLOR_MATERIAL );
}
glColorMaterial( GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE );
}
void MODEL_3D::EndDrawMulti()
{
glDisable( GL_COLOR_MATERIAL );
glDisableClientState( GL_VERTEX_ARRAY );
glDisableClientState( GL_NORMAL_ARRAY );
glDisableClientState( GL_COLOR_ARRAY );
glDisableClientState( GL_TEXTURE_COORD_ARRAY );
glBindBuffer( GL_ARRAY_BUFFER, 0 );
glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, 0 );
}
void MODEL_3D::Draw( bool aTransparent, float aOpacity, bool aUseSelectedMaterial,
SFVEC3F& aSelectionColor ) const
{
if( aOpacity <= FLT_EPSILON )
return;
if( !glBindBuffer )
throw std::runtime_error( "The OpenGL context no longer exists: unable to draw" );
glBindBuffer( GL_ARRAY_BUFFER, m_vertex_buffer );
glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, m_index_buffer );
glVertexPointer( 3, GL_FLOAT, sizeof( VERTEX ),
reinterpret_cast<const void*>( offsetof( VERTEX, m_pos ) ) );
glNormalPointer( GL_BYTE, sizeof( VERTEX ),
reinterpret_cast<const void*>( offsetof( VERTEX, m_nrm ) ) );
glColorPointer( 4, GL_UNSIGNED_BYTE, sizeof( VERTEX ),
reinterpret_cast<const void*>( m_materialMode == MATERIAL_MODE::CAD_MODE
? offsetof( VERTEX, m_cad_color )
: offsetof( VERTEX, m_color ) ) );
glTexCoordPointer( 2, GL_FLOAT, sizeof( VERTEX ),
reinterpret_cast<const void*>( offsetof( VERTEX, m_tex_uv ) ) );
const SFVEC4F param = SFVEC4F( 1.0f, 1.0f, 1.0f, aOpacity );
glTexEnvfv( GL_TEXTURE_ENV, GL_TEXTURE_ENV_COLOR, (const float*)&param.x );
// BeginDrawMulti();
for( const MODEL_3D::MATERIAL& mat : m_materials )
{
if( ( mat.IsTransparent() != aTransparent )
&& ( aOpacity >= 1.0f )
&& m_materialMode != MATERIAL_MODE::DIFFUSE_ONLY )
{
continue;
}
switch( m_materialMode )
{
case MATERIAL_MODE::NORMAL:
OglSetMaterial( mat, aOpacity, aUseSelectedMaterial, aSelectionColor );
break;
case MATERIAL_MODE::DIFFUSE_ONLY:
OglSetDiffuseMaterial( mat.m_Diffuse, aOpacity, aUseSelectedMaterial, aSelectionColor );
break;
case MATERIAL_MODE::CAD_MODE:
OglSetDiffuseMaterial( MaterialDiffuseToColorCAD( mat.m_Diffuse ), aOpacity,
aUseSelectedMaterial, aSelectionColor );
break;
default:
break;
}
glDrawElements( GL_TRIANGLES, mat.m_render_idx_count, m_index_buffer_type,
reinterpret_cast<const void*>(
static_cast<uintptr_t>( mat.m_render_idx_buffer_offset ) ) );
}
}
MODEL_3D::~MODEL_3D()
{
if( glDeleteBuffers )
{
glDeleteBuffers( 1, &m_vertex_buffer );
glDeleteBuffers( 1, &m_index_buffer );
glDeleteBuffers( 1, &m_bbox_vertex_buffer );
glDeleteBuffers( 1, &m_bbox_index_buffer );
}
}
void MODEL_3D::DrawBbox() const
{
if( !glBindBuffer )
throw std::runtime_error( "The OpenGL context no longer exists: unable to draw bbox" );
glBindBuffer( GL_ARRAY_BUFFER, m_bbox_vertex_buffer );
glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, m_bbox_index_buffer );
glVertexPointer( 3, GL_FLOAT, sizeof( VERTEX ),
reinterpret_cast<const void*>( offsetof( VERTEX, m_pos ) ) );
glColorPointer( 4, GL_UNSIGNED_BYTE, sizeof( VERTEX ),
reinterpret_cast<const void*>( offsetof( VERTEX, m_color ) ) );
glDrawElements( GL_LINES, bbox_idx_count, m_bbox_index_buffer_type,
reinterpret_cast<const void*>( 0 ) );
}
void MODEL_3D::DrawBboxes() const
{
if( !glBindBuffer )
throw std::runtime_error( "The OpenGL context no longer exists: unable to draw bboxes" );
glBindBuffer( GL_ARRAY_BUFFER, m_bbox_vertex_buffer );
glBindBuffer( GL_ELEMENT_ARRAY_BUFFER, m_bbox_index_buffer );
glVertexPointer( 3, GL_FLOAT, sizeof( VERTEX ),
reinterpret_cast<const void*>( offsetof( VERTEX, m_pos ) ) );
glColorPointer( 4, GL_UNSIGNED_BYTE, sizeof( VERTEX ),
reinterpret_cast<const void*>( offsetof( VERTEX, m_color ) ) );
unsigned int idx_size = m_bbox_index_buffer_type == GL_UNSIGNED_SHORT ? sizeof( GLushort )
: sizeof( GLuint );
glDrawElements( GL_LINES, bbox_idx_count * m_meshes_bbox.size(), m_bbox_index_buffer_type,
reinterpret_cast<const void*>(
static_cast<uintptr_t>( bbox_idx_count * idx_size ) ) );
}
-167
View File
@@ -1,167 +0,0 @@
/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2020 Oleg Endo <olegendo@gcc.gnu.org>
* Copyright (C) 2015-2016 Mario Luzeiro <mrluzeiro@ua.pt>
* Copyright (C) 2015-2020 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef _MODEL_3D_H_
#define _MODEL_3D_H_
#include <vector>
#include <plugins/3dapi/c3dmodel.h>
#include "../../common_ogl/openGL_includes.h"
#include "../raytracing/shapes3D/bbox_3d.h"
#include "../../3d_enums.h"
#include <wx/chartype.h>
class MODEL_3D
{
public:
/**
* Load a 3D model.
*
* @note This must be called inside a gl context.
*
* @param a3DModel a 3d model data to load.
* @param aMaterialMode a mode to render the materials of the model.
*/
MODEL_3D( const S3DMODEL& a3DModel, MATERIAL_MODE aMaterialMode );
~MODEL_3D();
/**
* Render the model into the current context.
*/
void DrawOpaque( bool aUseSelectedMaterial, SFVEC3F aSelectionColor = SFVEC3F( 0.0f ) ) const
{
Draw( false, 1.0f, aUseSelectedMaterial, aSelectionColor );
}
/**
* Render the model into the current context.
*/
void DrawTransparent( float aOpacity, bool aUseSelectedMaterial,
SFVEC3F aSelectionColor = SFVEC3F( 0.0f ) ) const
{
Draw( true, aOpacity, aUseSelectedMaterial, aSelectionColor );
}
/**
* Return true if have opaque meshes to render.
*/
bool HasOpaqueMeshes() const { return m_have_opaque_meshes; }
/**
* Return true if have transparent mesh's to render.
*/
bool HasTransparentMeshes() const { return m_have_transparent_meshes; }
/**
* Draw main bounding box of the model.
*/
void DrawBbox() const;
/**
* Draw individual bounding boxes of each mesh.
*/
void DrawBboxes() const;
/**
* Get the main bounding box.
* @return the main model bounding box.
*/
const BBOX_3D& GetBBox() const { return m_model_bbox; }
/**
* Set some basic render states before drawing multiple models.
*/
static void BeginDrawMulti( bool aUseColorInformation );
/**
* Cleanup render states after drawing multiple models.
*/
static void EndDrawMulti();
private:
static const wxChar* m_logTrace;
// the material mode that was used to generate the rendering data.
// FIXME: this can be selected at run-time and does not require re-creation
// of the whole model objects.
MATERIAL_MODE m_materialMode;
BBOX_3D m_model_bbox; ///< global bounding box for this model
std::vector<BBOX_3D> m_meshes_bbox; ///< individual bbox for each mesh
// unified vertex format for mesh rendering.
struct VERTEX
{
glm::vec3 m_pos;
glm::u8vec4 m_nrm; // only 3 components used
glm::u8vec4 m_color; // regular color
glm::u8vec4 m_cad_color; // "CAD" mode rendering color
glm::vec2 m_tex_uv;
};
// vertex buffer and index buffers that include all the individual meshes
// lumped together.
GLuint m_vertex_buffer = 0;
GLuint m_index_buffer = 0;
GLenum m_index_buffer_type = GL_INVALID_ENUM;
// internal material definition
// all meshes are grouped by material for rendering purposes.
struct MATERIAL : SMATERIAL
{
unsigned int m_render_idx_buffer_offset = 0;
unsigned int m_render_idx_count = 0;
MATERIAL( const SMATERIAL& aOther ) : SMATERIAL( aOther ) { }
bool IsTransparent() const { return m_Transparency > FLT_EPSILON; }
};
std::vector<MATERIAL> m_materials;
// a model can consist of transparent and opaque parts. remember which
// ones are present during initial buffer and data setup. use it later
// during rendering.
bool m_have_opaque_meshes = false;
bool m_have_transparent_meshes = false;
// vertex buffer and index buffer for the bounding boxes.
// the first box is always the outer box, followed by inner boxes (one for each mesh).
static constexpr unsigned int bbox_vtx_count = 8;
static constexpr unsigned int bbox_idx_count = 24;
GLuint m_bbox_vertex_buffer = 0;
GLuint m_bbox_index_buffer = 0;
GLenum m_bbox_index_buffer_type = GL_INVALID_ENUM;
static void MakeBbox( const BBOX_3D& aBox, unsigned int aIdxOffset, VERTEX* aVtxOut,
GLuint* aIdxOut, const glm::vec4& aColor );
void Draw( bool aTransparent, float aOpacity, bool aUseSelectedMaterial,
SFVEC3F& aSelectionColor ) const;
};
#endif // _MODEL_3D_H_
@@ -1,936 +0,0 @@
/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2015-2016 Mario Luzeiro <mrluzeiro@ua.pt>
* Copyright (C) 2015-2020 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "render_3d_opengl.h"
#include "opengl_utils.h"
#include <board.h>
#include <footprint.h>
#include "../../3d_math.h"
#include <trigo.h>
#include <project.h>
#include <profile.h> // To use GetRunningMicroSecs or another profiling utility
#include <eda_3d_canvas.h>
#include <eda_3d_viewer_frame.h>
void RENDER_3D_OPENGL::addObjectTriangles( const FILLED_CIRCLE_2D* aFilledCircle,
TRIANGLE_DISPLAY_LIST* aDstLayer, float aZtop,
float aZbot )
{
const SFVEC2F& center = aFilledCircle->GetCenter();
const float radius = aFilledCircle->GetRadius() * 2.0f; // Double because the render triangle
// This is a small adjustment to the circle texture
const float texture_factor = ( 8.0f / (float) SIZE_OF_CIRCLE_TEXTURE ) + 1.0f;
const float f = ( sqrtf( 2.0f ) / 2.0f ) * radius * texture_factor;
// Top and Bot segments ends are just triangle semi-circles, so need to add it in duplicated.
aDstLayer->m_layer_top_segment_ends->AddTriangle( SFVEC3F( center.x + f, center.y, aZtop ),
SFVEC3F( center.x - f, center.y, aZtop ),
SFVEC3F( center.x, center.y - f, aZtop ) );
aDstLayer->m_layer_top_segment_ends->AddTriangle( SFVEC3F( center.x - f, center.y, aZtop ),
SFVEC3F( center.x + f, center.y, aZtop ),
SFVEC3F( center.x, center.y + f, aZtop ) );
aDstLayer->m_layer_bot_segment_ends->AddTriangle( SFVEC3F( center.x - f, center.y, aZbot ),
SFVEC3F( center.x + f, center.y, aZbot ),
SFVEC3F( center.x, center.y - f, aZbot ) );
aDstLayer->m_layer_bot_segment_ends->AddTriangle( SFVEC3F( center.x + f, center.y, aZbot ),
SFVEC3F( center.x - f, center.y, aZbot ),
SFVEC3F( center.x, center.y + f, aZbot ) );
}
void RENDER_3D_OPENGL::addObjectTriangles( const POLYGON_4PT_2D* aPoly,
TRIANGLE_DISPLAY_LIST* aDstLayer,
float aZtop, float aZbot )
{
const SFVEC2F& v0 = aPoly->GetV0();
const SFVEC2F& v1 = aPoly->GetV1();
const SFVEC2F& v2 = aPoly->GetV2();
const SFVEC2F& v3 = aPoly->GetV3();
addTopAndBottomTriangles( aDstLayer, v0, v2, v1, aZtop, aZbot );
addTopAndBottomTriangles( aDstLayer, v2, v0, v3, aZtop, aZbot );
}
void RENDER_3D_OPENGL::generateRing( const SFVEC2F& aCenter, float aInnerRadius,
float aOuterRadius, unsigned int aNr_sides_per_circle,
std::vector< SFVEC2F >& aInnerContourResult,
std::vector< SFVEC2F >& aOuterContourResult,
bool aInvertOrder )
{
aInnerContourResult.clear();
aInnerContourResult.reserve( aNr_sides_per_circle + 2 );
aOuterContourResult.clear();
aOuterContourResult.reserve( aNr_sides_per_circle + 2 );
const int delta = 3600 / aNr_sides_per_circle;
for( int ii = 0; ii < 3600; ii += delta )
{
float angle = (float)( aInvertOrder ? ( 3600 - ii ) : ii )
* 2.0f * glm::pi<float>() / 3600.0f;
const SFVEC2F rotatedDir = SFVEC2F( cos( angle ), sin( angle ) );
aInnerContourResult.emplace_back( aCenter.x + rotatedDir.x * aInnerRadius,
aCenter.y + rotatedDir.y * aInnerRadius );
aOuterContourResult.emplace_back( aCenter.x + rotatedDir.x * aOuterRadius,
aCenter.y + rotatedDir.y * aOuterRadius );
}
aInnerContourResult.push_back( aInnerContourResult[0] );
aOuterContourResult.push_back( aOuterContourResult[0] );
wxASSERT( aInnerContourResult.size() == aOuterContourResult.size() );
}
void RENDER_3D_OPENGL::addObjectTriangles( const RING_2D* aRing, TRIANGLE_DISPLAY_LIST* aDstLayer,
float aZtop, float aZbot )
{
const SFVEC2F& center = aRing->GetCenter();
const float inner = aRing->GetInnerRadius();
const float outer = aRing->GetOuterRadius();
std::vector< SFVEC2F > innerContour;
std::vector< SFVEC2F > outerContour;
generateRing( center, inner, outer, m_boardAdapter.GetCircleSegmentCount( outer * 2.0f ),
innerContour, outerContour, false );
// This will add the top and bot quads that will form the approximated ring
for( unsigned int i = 0; i < ( innerContour.size() - 1 ); ++i )
{
const SFVEC2F& vi0 = innerContour[i + 0];
const SFVEC2F& vi1 = innerContour[i + 1];
const SFVEC2F& vo0 = outerContour[i + 0];
const SFVEC2F& vo1 = outerContour[i + 1];
aDstLayer->m_layer_top_triangles->AddQuad( SFVEC3F( vi1.x, vi1.y, aZtop ),
SFVEC3F( vi0.x, vi0.y, aZtop ),
SFVEC3F( vo0.x, vo0.y, aZtop ),
SFVEC3F( vo1.x, vo1.y, aZtop ) );
aDstLayer->m_layer_bot_triangles->AddQuad( SFVEC3F( vi1.x, vi1.y, aZbot ),
SFVEC3F( vo1.x, vo1.y, aZbot ),
SFVEC3F( vo0.x, vo0.y, aZbot ),
SFVEC3F( vi0.x, vi0.y, aZbot ) );
}
}
void RENDER_3D_OPENGL::addObjectTriangles( const TRIANGLE_2D* aTri,
TRIANGLE_DISPLAY_LIST* aDstLayer,
float aZtop, float aZbot )
{
const SFVEC2F& v1 = aTri->GetP1();
const SFVEC2F& v2 = aTri->GetP2();
const SFVEC2F& v3 = aTri->GetP3();
addTopAndBottomTriangles( aDstLayer, v1, v2, v3, aZtop, aZbot );
}
void RENDER_3D_OPENGL::addObjectTriangles( const ROUND_SEGMENT_2D* aSeg,
TRIANGLE_DISPLAY_LIST* aDstLayer,
float aZtop, float aZbot )
{
const SFVEC2F& leftStart = aSeg->GetLeftStar();
const SFVEC2F& leftEnd = aSeg->GetLeftEnd();
const SFVEC2F& leftDir = aSeg->GetLeftDir();
const SFVEC2F& rightStart = aSeg->GetRightStar();
const SFVEC2F& rightEnd = aSeg->GetRightEnd();
const SFVEC2F& rightDir = aSeg->GetRightDir();
const float radius = aSeg->GetRadius();
const SFVEC2F& start = aSeg->GetStart();
const SFVEC2F& end = aSeg->GetEnd();
const float texture_factor = ( 12.0f / (float) SIZE_OF_CIRCLE_TEXTURE ) + 1.0f;
const float texture_factorF = ( 6.0f / (float) SIZE_OF_CIRCLE_TEXTURE ) + 1.0f;
const float radius_of_the_square = sqrtf( aSeg->GetRadiusSquared() * 2.0f );
const float radius_triangle_factor = ( radius_of_the_square - radius ) / radius;
const SFVEC2F factorS = SFVEC2F( -rightDir.y * radius * radius_triangle_factor,
rightDir.x * radius * radius_triangle_factor );
const SFVEC2F factorE = SFVEC2F( -leftDir.y * radius * radius_triangle_factor,
leftDir.x * radius * radius_triangle_factor );
// Top end segment triangles (semi-circles)
aDstLayer->m_layer_top_segment_ends->AddTriangle(
SFVEC3F( rightEnd.x + texture_factor * factorS.x,
rightEnd.y + texture_factor * factorS.y,
aZtop ),
SFVEC3F( leftStart.x + texture_factor * factorE.x,
leftStart.y + texture_factor * factorE.y,
aZtop ),
SFVEC3F( start.x - texture_factorF * leftDir.x * radius * sqrtf( 2.0f ),
start.y - texture_factorF * leftDir.y * radius * sqrtf( 2.0f ),
aZtop ) );
aDstLayer->m_layer_top_segment_ends->AddTriangle(
SFVEC3F( leftEnd.x + texture_factor * factorE.x,
leftEnd.y + texture_factor * factorE.y, aZtop ),
SFVEC3F( rightStart.x + texture_factor * factorS.x,
rightStart.y + texture_factor * factorS.y, aZtop ),
SFVEC3F( end.x - texture_factorF * rightDir.x * radius * sqrtf( 2.0f ),
end.y - texture_factorF * rightDir.y * radius * sqrtf( 2.0f ),
aZtop ) );
// Bot end segment triangles (semi-circles)
aDstLayer->m_layer_bot_segment_ends->AddTriangle(
SFVEC3F( leftStart.x + texture_factor * factorE.x,
leftStart.y + texture_factor * factorE.y,
aZbot ),
SFVEC3F( rightEnd.x + texture_factor * factorS.x,
rightEnd.y + texture_factor * factorS.y,
aZbot ),
SFVEC3F( start.x - texture_factorF * leftDir.x * radius * sqrtf( 2.0f ),
start.y - texture_factorF * leftDir.y * radius * sqrtf( 2.0f ),
aZbot ) );
aDstLayer->m_layer_bot_segment_ends->AddTriangle(
SFVEC3F( rightStart.x + texture_factor * factorS.x,
rightStart.y + texture_factor * factorS.y, aZbot ),
SFVEC3F( leftEnd.x + texture_factor * factorE.x,
leftEnd.y + texture_factor * factorE.y, aZbot ),
SFVEC3F( end.x - texture_factorF * rightDir.x * radius * sqrtf( 2.0f ),
end.y - texture_factorF * rightDir.y * radius * sqrtf( 2.0f ),
aZbot ) );
// Segment top and bot planes
aDstLayer->m_layer_top_triangles->AddQuad(
SFVEC3F( rightEnd.x, rightEnd.y, aZtop ),
SFVEC3F( rightStart.x, rightStart.y, aZtop ),
SFVEC3F( leftEnd.x, leftEnd.y, aZtop ),
SFVEC3F( leftStart.x, leftStart.y, aZtop ) );
aDstLayer->m_layer_bot_triangles->AddQuad(
SFVEC3F( rightEnd.x, rightEnd.y, aZbot ),
SFVEC3F( leftStart.x, leftStart.y, aZbot ),
SFVEC3F( leftEnd.x, leftEnd.y, aZbot ),
SFVEC3F( rightStart.x, rightStart.y, aZbot ) );
}
OPENGL_RENDER_LIST* RENDER_3D_OPENGL::generateHoles( const LIST_OBJECT2D& aListHolesObject2d,
const SHAPE_POLY_SET& aPoly, float aZtop,
float aZbot, bool aInvertFaces,
const BVH_CONTAINER_2D* aThroughHoles )
{
OPENGL_RENDER_LIST* ret = nullptr;
if( aListHolesObject2d.size() > 0 )
{
TRIANGLE_DISPLAY_LIST* layerTriangles =
new TRIANGLE_DISPLAY_LIST( aListHolesObject2d.size() * 2 );
// Convert the list of objects(filled circles) to triangle layer structure
for( const OBJECT_2D* itemOnLayer : aListHolesObject2d )
{
const OBJECT_2D* object2d_A = itemOnLayer;
wxASSERT( ( object2d_A->GetObjectType() == OBJECT_2D_TYPE::FILLED_CIRCLE )
|| ( object2d_A->GetObjectType() == OBJECT_2D_TYPE::ROUNDSEG ) );
switch( object2d_A->GetObjectType() )
{
case OBJECT_2D_TYPE::FILLED_CIRCLE:
addObjectTriangles( static_cast<const FILLED_CIRCLE_2D*>( object2d_A ),
layerTriangles, aZtop, aZbot );
break;
case OBJECT_2D_TYPE::ROUNDSEG:
addObjectTriangles( static_cast<const ROUND_SEGMENT_2D*>( object2d_A ),
layerTriangles, aZtop, aZbot );
break;
default:
wxFAIL_MSG( wxT( "RENDER_3D_OPENGL::generateHoles: Object type not implemented" ) );
break;
}
}
// Note: he can have a aListHolesObject2d with holes but without contours
// eg: when there are only NPTH on the list and the contours were not added
if( aPoly.OutlineCount() > 0 )
{
layerTriangles->AddToMiddleContourns( aPoly, aZbot, aZtop,
m_boardAdapter.BiuTo3dUnits(),
aInvertFaces, aThroughHoles );
}
ret = new OPENGL_RENDER_LIST( *layerTriangles, m_circleTexture, aZbot, aZtop );
delete layerTriangles;
}
return ret;
}
OPENGL_RENDER_LIST* RENDER_3D_OPENGL::generateLayerList( const BVH_CONTAINER_2D* aContainer,
const SHAPE_POLY_SET* aPolyList,
PCB_LAYER_ID aLayerId,
const BVH_CONTAINER_2D* aThroughHoles )
{
if( aContainer == nullptr )
return nullptr;
const LIST_OBJECT2D& listObject2d = aContainer->GetList();
if( listObject2d.size() == 0 )
return nullptr;
float layer_z_bot = 0.0f;
float layer_z_top = 0.0f;
getLayerZPos( aLayerId, layer_z_top, layer_z_bot );
// Calculate an estimation for the nr of triangles based on the nr of objects
unsigned int nrTrianglesEstimation = listObject2d.size() * 8;
TRIANGLE_DISPLAY_LIST* layerTriangles = new TRIANGLE_DISPLAY_LIST( nrTrianglesEstimation );
// store in a list so it will be latter deleted
m_triangles.push_back( layerTriangles );
// Load the 2D (X,Y axis) component of shapes
for( const OBJECT_2D* itemOnLayer : listObject2d )
{
const OBJECT_2D* object2d_A = itemOnLayer;
switch( object2d_A->GetObjectType() )
{
case OBJECT_2D_TYPE::FILLED_CIRCLE:
addObjectTriangles( static_cast<const FILLED_CIRCLE_2D*>( object2d_A ),
layerTriangles, layer_z_top, layer_z_bot );
break;
case OBJECT_2D_TYPE::POLYGON4PT:
addObjectTriangles( static_cast<const POLYGON_4PT_2D*>( object2d_A ),
layerTriangles, layer_z_top, layer_z_bot );
break;
case OBJECT_2D_TYPE::RING:
addObjectTriangles( static_cast<const RING_2D*>( object2d_A ),
layerTriangles, layer_z_top, layer_z_bot );
break;
case OBJECT_2D_TYPE::TRIANGLE:
addObjectTriangles( static_cast<const TRIANGLE_2D*>( object2d_A ),
layerTriangles, layer_z_top, layer_z_bot );
break;
case OBJECT_2D_TYPE::ROUNDSEG:
addObjectTriangles( static_cast<const ROUND_SEGMENT_2D*>( object2d_A ),
layerTriangles, layer_z_top, layer_z_bot );
break;
default:
wxFAIL_MSG( wxT( "RENDER_3D_OPENGL: Object type is not implemented" ) );
break;
}
}
if( aPolyList && aPolyList->OutlineCount() > 0 )
{
layerTriangles->AddToMiddleContourns( *aPolyList, layer_z_bot, layer_z_top,
m_boardAdapter.BiuTo3dUnits(), false, aThroughHoles );
}
// Create display list
return new OPENGL_RENDER_LIST( *layerTriangles, m_circleTexture, layer_z_bot, layer_z_top );
}
OPENGL_RENDER_LIST* RENDER_3D_OPENGL::createBoard( const SHAPE_POLY_SET& aBoardPoly,
const BVH_CONTAINER_2D* aThroughHoles )
{
OPENGL_RENDER_LIST* dispLists = nullptr;
CONTAINER_2D boardContainer;
SHAPE_POLY_SET brd_outlines = aBoardPoly;
ConvertPolygonToTriangles( brd_outlines, boardContainer, m_boardAdapter.BiuTo3dUnits(),
(const BOARD_ITEM &)*m_boardAdapter.GetBoard() );
const LIST_OBJECT2D& listBoardObject2d = boardContainer.GetList();
if( listBoardObject2d.size() > 0 )
{
// We will set a unitary Z so it will in future used with transformations
// since the board poly will be used not only to draw itself but also the
// solder mask layers.
const float layer_z_top = 1.0f;
const float layer_z_bot = 0.0f;
TRIANGLE_DISPLAY_LIST* layerTriangles =
new TRIANGLE_DISPLAY_LIST( listBoardObject2d.size() );
// Convert the list of objects(triangles) to triangle layer structure
for( const OBJECT_2D* itemOnLayer : listBoardObject2d )
{
const OBJECT_2D* object2d_A = itemOnLayer;
wxASSERT( object2d_A->GetObjectType() == OBJECT_2D_TYPE::TRIANGLE );
const TRIANGLE_2D* tri = static_cast<const TRIANGLE_2D*>( object2d_A );
const SFVEC2F& v1 = tri->GetP1();
const SFVEC2F& v2 = tri->GetP2();
const SFVEC2F& v3 = tri->GetP3();
addTopAndBottomTriangles( layerTriangles, v1, v2, v3, layer_z_top, layer_z_bot );
}
if( aBoardPoly.OutlineCount() > 0 )
{
layerTriangles->AddToMiddleContourns( aBoardPoly, layer_z_bot, layer_z_top,
m_boardAdapter.BiuTo3dUnits(), false,
aThroughHoles );
dispLists = new OPENGL_RENDER_LIST( *layerTriangles, m_circleTexture,
layer_z_top, layer_z_top );
}
delete layerTriangles;
}
return dispLists;
}
void RENDER_3D_OPENGL::reload( REPORTER* aStatusReporter, REPORTER* aWarningReporter )
{
m_reloadRequested = false;
freeAllLists();
OBJECT_2D_STATS::Instance().ResetStats();
unsigned stats_startReloadTime = GetRunningMicroSecs();
m_boardAdapter.InitSettings( aStatusReporter, aWarningReporter );
SFVEC3F camera_pos = m_boardAdapter.GetBoardCenter();
m_camera.SetBoardLookAtPos( camera_pos );
if( aStatusReporter )
aStatusReporter->Report( _( "Load OpenGL: board" ) );
// Create Board
m_board = createBoard( m_boardAdapter.GetBoardPoly(), &m_boardAdapter.GetThroughHoleIds() );
if( m_boardAdapter.GetFlag( FL_USE_REALISTIC_MODE ) )
{
m_antiBoardPolys.RemoveAllContours();
m_antiBoardPolys.NewOutline();
m_antiBoardPolys.Append( VECTOR2I( -INT_MAX/2, -INT_MAX/2 ) );
m_antiBoardPolys.Append( VECTOR2I( INT_MAX/2, -INT_MAX/2 ) );
m_antiBoardPolys.Append( VECTOR2I( INT_MAX/2, INT_MAX/2 ) );
m_antiBoardPolys.Append( VECTOR2I( -INT_MAX/2, INT_MAX/2 ) );
m_antiBoardPolys.Outline( 0 ).SetClosed( true );
m_antiBoardPolys.BooleanSubtract( m_boardAdapter.GetBoardPoly(),
SHAPE_POLY_SET::PM_STRICTLY_SIMPLE );
m_antiBoard = createBoard( m_antiBoardPolys );
}
SHAPE_POLY_SET board_poly_with_holes = m_boardAdapter.GetBoardPoly();
board_poly_with_holes.BooleanSubtract( m_boardAdapter.GetThroughHoleOdPolys(),
SHAPE_POLY_SET::PM_FAST );
board_poly_with_holes.BooleanSubtract( m_boardAdapter.GetOuterNonPlatedThroughHolePoly(),
SHAPE_POLY_SET::PM_FAST );
m_boardWithHoles = createBoard( board_poly_with_holes );
if( m_antiBoard )
m_antiBoard->SetItIsTransparent( true );
// Create Through Holes and vias
if( aStatusReporter )
aStatusReporter->Report( _( "Load OpenGL: holes and vias" ) );
SHAPE_POLY_SET outerPolyTHT = m_boardAdapter.GetThroughHoleOdPolys();
if( m_boardAdapter.GetFlag( FL_USE_REALISTIC_MODE ) )
outerPolyTHT.BooleanIntersection( m_boardAdapter.GetBoardPoly(),
SHAPE_POLY_SET::PM_STRICTLY_SIMPLE );
m_outerThroughHoles = generateHoles( m_boardAdapter.GetThroughHoleOds().GetList(),
outerPolyTHT, 1.0f, 0.0f, false,
&m_boardAdapter.GetThroughHoleIds() );
m_outerViaThroughHoles = generateHoles(
m_boardAdapter.GetThroughHoleViaOds().GetList(),
m_boardAdapter.GetThroughHoleViaOdPolys(), 1.0f, 0.0f, false );
if( m_boardAdapter.GetFlag( FL_CLIP_SILK_ON_VIA_ANNULUS ) &&
m_boardAdapter.GetFlag( FL_USE_REALISTIC_MODE ) )
{
m_outerThroughHoleRings = generateHoles(
m_boardAdapter.GetThroughHoleAnnularRings().GetList(),
m_boardAdapter.GetThroughHoleAnnularRingPolys(), 1.0f, 0.0f, false );
}
const MAP_POLY& innerMapHoles = m_boardAdapter.GetHoleIdPolysMap();
const MAP_POLY& outerMapHoles = m_boardAdapter.GetHoleOdPolysMap();
wxASSERT( innerMapHoles.size() == outerMapHoles.size() );
const MAP_CONTAINER_2D_BASE& map_holes = m_boardAdapter.GetLayerHoleMap();
if( outerMapHoles.size() > 0 )
{
float layer_z_bot = 0.0f;
float layer_z_top = 0.0f;
for( const auto ii : outerMapHoles )
{
const PCB_LAYER_ID layer_id = ii.first;
const SHAPE_POLY_SET* poly = ii.second;
const BVH_CONTAINER_2D* container = map_holes.at( layer_id );
getLayerZPos( layer_id, layer_z_top, layer_z_bot );
m_outerLayerHoles[layer_id] = generateHoles( container->GetList(), *poly,
layer_z_top, layer_z_bot, false );
}
for( const auto ii : innerMapHoles )
{
const PCB_LAYER_ID layer_id = ii.first;
const SHAPE_POLY_SET* poly = ii.second;
const BVH_CONTAINER_2D* container = map_holes.at( layer_id );
getLayerZPos( layer_id, layer_z_top, layer_z_bot );
m_innerLayerHoles[layer_id] = generateHoles( container->GetList(), *poly,
layer_z_top, layer_z_bot, false );
}
}
// Generate vertical cylinders of vias and pads (copper)
generateViasAndPads();
// Add layers maps
if( aStatusReporter )
aStatusReporter->Report( _( "Load OpenGL: layers" ) );
const MAP_POLY& map_poly = m_boardAdapter.GetPolyMap();
for( const auto ii : m_boardAdapter.GetLayerMap() )
{
const PCB_LAYER_ID layer_id = ii.first;
if( !m_boardAdapter.Is3dLayerEnabled( layer_id ) )
continue;
if( aStatusReporter )
aStatusReporter->Report( wxString::Format(
_( "Load OpenGL layer %d" ), (int)layer_id ) );
const BVH_CONTAINER_2D* container2d = ii.second;
SHAPE_POLY_SET polyListSubtracted;
SHAPE_POLY_SET* aPolyList = nullptr;
// Load the vertical (Z axis) component of shapes
if( map_poly.find( layer_id ) != map_poly.end() )
{
polyListSubtracted = *map_poly.at( layer_id );;
if( m_boardAdapter.GetFlag( FL_USE_REALISTIC_MODE ) )
{
polyListSubtracted.BooleanIntersection( m_boardAdapter.GetBoardPoly(),
SHAPE_POLY_SET::PM_FAST );
if( ( layer_id != B_Mask ) && ( layer_id != F_Mask ) )
{
polyListSubtracted.BooleanSubtract( m_boardAdapter.GetThroughHoleOdPolys(),
SHAPE_POLY_SET::PM_FAST );
polyListSubtracted.BooleanSubtract(
m_boardAdapter.GetOuterNonPlatedThroughHolePoly(),
SHAPE_POLY_SET::PM_FAST );
}
if( m_boardAdapter.GetFlag( FL_SUBTRACT_MASK_FROM_SILK ) )
{
if( layer_id == B_SilkS && map_poly.find( B_Mask ) != map_poly.end() )
{
polyListSubtracted.BooleanSubtract( *map_poly.at( B_Mask ),
SHAPE_POLY_SET::PM_FAST );
}
else if( layer_id == F_SilkS && map_poly.find( F_Mask ) != map_poly.end() )
{
polyListSubtracted.BooleanSubtract( *map_poly.at( F_Mask ),
SHAPE_POLY_SET::PM_FAST );
}
}
}
aPolyList = &polyListSubtracted;
}
OPENGL_RENDER_LIST* oglList = generateLayerList( container2d, aPolyList, layer_id,
&m_boardAdapter.GetThroughHoleIds() );
if( oglList != nullptr )
m_layers[layer_id] = oglList;
}
if( m_boardAdapter.GetFlag( FL_RENDER_PLATED_PADS_AS_PLATED ) &&
m_boardAdapter.GetFlag( FL_USE_REALISTIC_MODE ) )
{
if( m_boardAdapter.GetFrontPlatedPadPolys() )
{
SHAPE_POLY_SET polySubtracted = *m_boardAdapter.GetFrontPlatedPadPolys();
polySubtracted.BooleanIntersection( m_boardAdapter.GetBoardPoly(),
SHAPE_POLY_SET::PM_FAST );
polySubtracted.BooleanSubtract( m_boardAdapter.GetThroughHoleOdPolys(),
SHAPE_POLY_SET::PM_FAST );
polySubtracted.BooleanSubtract( m_boardAdapter.GetOuterNonPlatedThroughHolePoly(),
SHAPE_POLY_SET::PM_FAST );
m_platedPadsFront = generateLayerList( m_boardAdapter.GetPlatedPadsFront(),
&polySubtracted, F_Cu );
}
if( m_boardAdapter.GetBackPlatedPadPolys() )
{
SHAPE_POLY_SET polySubtracted = *m_boardAdapter.GetBackPlatedPadPolys();
polySubtracted.BooleanIntersection( m_boardAdapter.GetBoardPoly(),
SHAPE_POLY_SET::PM_FAST );
polySubtracted.BooleanSubtract( m_boardAdapter.GetThroughHoleOdPolys(),
SHAPE_POLY_SET::PM_FAST );
polySubtracted.BooleanSubtract( m_boardAdapter.GetOuterNonPlatedThroughHolePoly(),
SHAPE_POLY_SET::PM_FAST );
m_platedPadsBack = generateLayerList( m_boardAdapter.GetPlatedPadsBack(),
&polySubtracted, B_Cu );
}
}
// Load 3D models
if( aStatusReporter )
aStatusReporter->Report( _( "Loading 3D models..." ) );
load3dModels( aStatusReporter );
if( aStatusReporter )
{
// Calculation time in seconds
const double calculation_time = (double)( GetRunningMicroSecs() -
stats_startReloadTime) / 1e6;
aStatusReporter->Report( wxString::Format( _( "Reload time %.3f s" ), calculation_time ) );
}
}
void RENDER_3D_OPENGL::addTopAndBottomTriangles( TRIANGLE_DISPLAY_LIST* aDst, const SFVEC2F& v0,
const SFVEC2F& v1, const SFVEC2F& v2, float top,
float bot )
{
aDst->m_layer_bot_triangles->AddTriangle( SFVEC3F( v0.x, v0.y, bot ),
SFVEC3F( v1.x, v1.y, bot ),
SFVEC3F( v2.x, v2.y, bot ) );
aDst->m_layer_top_triangles->AddTriangle( SFVEC3F( v2.x, v2.y, top ),
SFVEC3F( v1.x, v1.y, top ),
SFVEC3F( v0.x, v0.y, top ) );
}
void RENDER_3D_OPENGL::getLayerZPos( PCB_LAYER_ID aLayerID, float& aOutZtop, float& aOutZbot ) const
{
aOutZbot = m_boardAdapter.GetLayerBottomZPos( aLayerID );
aOutZtop = m_boardAdapter.GetLayerTopZPos( aLayerID );
if( aOutZtop < aOutZbot )
{
float tmpFloat = aOutZbot;
aOutZbot = aOutZtop;
aOutZtop = tmpFloat;
}
}
void RENDER_3D_OPENGL::generateCylinder( const SFVEC2F& aCenter, float aInnerRadius,
float aOuterRadius, float aZtop, float aZbot,
unsigned int aNr_sides_per_circle,
TRIANGLE_DISPLAY_LIST* aDstLayer )
{
std::vector< SFVEC2F > innerContour;
std::vector< SFVEC2F > outerContour;
generateRing( aCenter, aInnerRadius, aOuterRadius, aNr_sides_per_circle, innerContour,
outerContour, false );
for( unsigned int i = 0; i < ( innerContour.size() - 1 ); ++i )
{
const SFVEC2F& vi0 = innerContour[i + 0];
const SFVEC2F& vi1 = innerContour[i + 1];
const SFVEC2F& vo0 = outerContour[i + 0];
const SFVEC2F& vo1 = outerContour[i + 1];
aDstLayer->m_layer_top_triangles->AddQuad( SFVEC3F( vi1.x, vi1.y, aZtop ),
SFVEC3F( vi0.x, vi0.y, aZtop ),
SFVEC3F( vo0.x, vo0.y, aZtop ),
SFVEC3F( vo1.x, vo1.y, aZtop ) );
aDstLayer->m_layer_bot_triangles->AddQuad( SFVEC3F( vi1.x, vi1.y, aZbot ),
SFVEC3F( vo1.x, vo1.y, aZbot ),
SFVEC3F( vo0.x, vo0.y, aZbot ),
SFVEC3F( vi0.x, vi0.y, aZbot ) );
}
aDstLayer->AddToMiddleContourns( outerContour, aZbot, aZtop, true );
aDstLayer->AddToMiddleContourns( innerContour, aZbot, aZtop, false );
}
void RENDER_3D_OPENGL::generateViasAndPads()
{
if( !m_boardAdapter.GetBoard() )
return;
const int platingThickness = m_boardAdapter.GetHolePlatingThickness();
const float platingThickness3d = platingThickness * m_boardAdapter.BiuTo3dUnits();
if( m_boardAdapter.GetViaCount() > 0 )
{
const unsigned int reserve_nr_triangles_estimation =
m_boardAdapter.GetCircleSegmentCount(
m_boardAdapter.GetAverageViaHoleDiameter() ) * 8 *
m_boardAdapter.GetViaCount();
TRIANGLE_DISPLAY_LIST* layerTriangleVIA =
new TRIANGLE_DISPLAY_LIST( reserve_nr_triangles_estimation );
// Insert plated vertical holes inside the board
// Insert vias holes (vertical cylinders)
for( const PCB_TRACK* track : m_boardAdapter.GetBoard()->Tracks() )
{
if( track->Type() == PCB_VIA_T )
{
const PCB_VIA* via = static_cast<const PCB_VIA*>( track );
const float holediameter = via->GetDrillValue() * m_boardAdapter.BiuTo3dUnits();
const int nrSegments = m_boardAdapter.GetCircleSegmentCount( via->GetDrillValue() );
const float hole_inner_radius = holediameter / 2.0f;
const SFVEC2F via_center( via->GetStart().x * m_boardAdapter.BiuTo3dUnits(),
-via->GetStart().y * m_boardAdapter.BiuTo3dUnits() );
PCB_LAYER_ID top_layer, bottom_layer;
via->LayerPair( &top_layer, &bottom_layer );
float ztop, zbot, dummy;
getLayerZPos( top_layer, ztop, dummy );
getLayerZPos( bottom_layer, dummy, zbot );
wxASSERT( zbot < ztop );
generateCylinder( via_center, hole_inner_radius,
hole_inner_radius + platingThickness3d,
ztop, zbot, nrSegments, layerTriangleVIA );
}
}
m_vias = new OPENGL_RENDER_LIST( *layerTriangleVIA, 0, 0.0f, 0.0f );
delete layerTriangleVIA;
}
if( m_boardAdapter.GetHoleCount() > 0 )
{
SHAPE_POLY_SET tht_outer_holes_poly; // Stores the outer poly of the copper holes (the pad)
SHAPE_POLY_SET tht_inner_holes_poly; // Stores the inner poly of the copper holes (the hole)
tht_outer_holes_poly.RemoveAllContours();
tht_inner_holes_poly.RemoveAllContours();
// Insert pads holes (vertical cylinders)
for( const FOOTPRINT* footprint : m_boardAdapter.GetBoard()->Footprints() )
{
for( const PAD* pad : footprint->Pads() )
{
if( pad->GetAttribute() != PAD_ATTRIB::NPTH )
{
const wxSize drillsize = pad->GetDrillSize();
const bool hasHole = drillsize.x && drillsize.y;
if( !hasHole )
continue;
pad->TransformHoleWithClearanceToPolygon( tht_outer_holes_poly,
platingThickness,
ARC_HIGH_DEF, ERROR_INSIDE );
pad->TransformHoleWithClearanceToPolygon( tht_inner_holes_poly, 0,
ARC_HIGH_DEF, ERROR_INSIDE );
}
}
}
// Subtract the holes
tht_outer_holes_poly.BooleanSubtract( tht_inner_holes_poly, SHAPE_POLY_SET::PM_FAST );
if( m_boardAdapter.GetFlag( FL_USE_REALISTIC_MODE ) )
tht_outer_holes_poly.BooleanSubtract( m_antiBoardPolys, SHAPE_POLY_SET::PM_FAST );
CONTAINER_2D holesContainer;
ConvertPolygonToTriangles( tht_outer_holes_poly, holesContainer,
m_boardAdapter.BiuTo3dUnits(),
(const BOARD_ITEM &)*m_boardAdapter.GetBoard() );
const LIST_OBJECT2D& listHolesObject2d = holesContainer.GetList();
if( listHolesObject2d.size() > 0 )
{
float layer_z_top, layer_z_bot, dummy;
getLayerZPos( F_Cu, layer_z_top, dummy );
getLayerZPos( B_Cu, dummy, layer_z_bot );
TRIANGLE_DISPLAY_LIST* layerTriangles =
new TRIANGLE_DISPLAY_LIST( listHolesObject2d.size() );
// Convert the list of objects(triangles) to triangle layer structure
for( const OBJECT_2D* itemOnLayer : listHolesObject2d )
{
const OBJECT_2D* object2d_A = itemOnLayer;
wxASSERT( object2d_A->GetObjectType() == OBJECT_2D_TYPE::TRIANGLE );
const TRIANGLE_2D* tri = static_cast<const TRIANGLE_2D*>( object2d_A );
const SFVEC2F& v1 = tri->GetP1();
const SFVEC2F& v2 = tri->GetP2();
const SFVEC2F& v3 = tri->GetP3();
addTopAndBottomTriangles( layerTriangles, v1, v2, v3, layer_z_top, layer_z_bot );
}
wxASSERT( tht_outer_holes_poly.OutlineCount() > 0 );
if( tht_outer_holes_poly.OutlineCount() > 0 )
{
layerTriangles->AddToMiddleContourns( tht_outer_holes_poly,
layer_z_bot, layer_z_top,
m_boardAdapter.BiuTo3dUnits(), false );
m_padHoles = new OPENGL_RENDER_LIST( *layerTriangles, m_circleTexture,
layer_z_top, layer_z_top );
}
delete layerTriangles;
}
}
}
void RENDER_3D_OPENGL::Load3dModelsIfNeeded()
{
if( m_3dModelMap.size() > 0 )
return;
wxFrame* frame = dynamic_cast<EDA_3D_VIEWER_FRAME*>( m_canvas->GetParent() );
if( frame )
{
STATUSBAR_REPORTER activityReporter( frame->GetStatusBar(),
(int) EDA_3D_VIEWER_STATUSBAR::ACTIVITY );
load3dModels( &activityReporter );
}
else
load3dModels( nullptr );
}
void RENDER_3D_OPENGL::load3dModels( REPORTER* aStatusReporter )
{
if( !m_boardAdapter.GetBoard() )
return;
if( !m_boardAdapter.GetFlag( FL_FP_ATTRIBUTES_NORMAL )
&& !m_boardAdapter.GetFlag( FL_FP_ATTRIBUTES_NORMAL_INSERT )
&& !m_boardAdapter.GetFlag( FL_FP_ATTRIBUTES_VIRTUAL ) )
{
return;
}
// Go for all footprints
for( const FOOTPRINT* footprint : m_boardAdapter.GetBoard()->Footprints() )
{
for( const FP_3DMODEL& model : footprint->Models() )
{
if( model.m_Show && !model.m_Filename.empty() )
{
if( aStatusReporter )
{
// Display the short filename of the 3D model loaded:
// (the full name is usually too long to be displayed)
wxFileName fn( model.m_Filename );
aStatusReporter->Report( wxString::Format( _( "Loading %s..." ),
fn.GetFullName() ) );
}
// Check if the model is not present in our cache map
// (Not already loaded in memory)
if( m_3dModelMap.find( model.m_Filename ) == m_3dModelMap.end() )
{
// It is not present, try get it from cache
const S3DMODEL* modelPtr =
m_boardAdapter.Get3dCacheManager()->GetModel( model.m_Filename );
// only add it if the return is not NULL
if( modelPtr )
{
MATERIAL_MODE materialMode = m_boardAdapter.GetMaterialMode();
MODEL_3D* ogl_model = new MODEL_3D( *modelPtr, materialMode );
if( ogl_model )
m_3dModelMap[ model.m_Filename ] = ogl_model;
}
}
}
}
}
}
@@ -1,789 +0,0 @@
/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2015-2016 Mario Luzeiro <mrluzeiro@ua.pt>
* Copyright (C) 1992-2021 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "layer_triangles.h"
#include "../raytracing/ray.h"
#include <wx/debug.h> // For the wxASSERT
#include <mutex>
TRIANGLE_LIST::TRIANGLE_LIST( unsigned int aNrReservedTriangles, bool aReserveNormals )
{
wxASSERT( aNrReservedTriangles > 0 );
m_vertexs.clear();
m_normals.clear();
m_vertexs.reserve( aNrReservedTriangles * 3 );
if( aReserveNormals )
m_normals.reserve( aNrReservedTriangles * 3 );
}
void TRIANGLE_LIST::Reserve_More( unsigned int aNrReservedTriangles, bool aReserveNormals )
{
m_vertexs.reserve( m_vertexs.size() + aNrReservedTriangles * 3 );
if( aReserveNormals )
m_normals.reserve( m_normals.size() + aNrReservedTriangles * 3 );
}
void TRIANGLE_LIST::AddQuad( const SFVEC3F& aV1, const SFVEC3F& aV2, const SFVEC3F& aV3,
const SFVEC3F& aV4 )
{
m_vertexs.push_back( aV1 );
m_vertexs.push_back( aV2 );
m_vertexs.push_back( aV3 );
m_vertexs.push_back( aV3 );
m_vertexs.push_back( aV4 );
m_vertexs.push_back( aV1 );
}
void TRIANGLE_LIST::AddTriangle( const SFVEC3F& aV1, const SFVEC3F& aV2, const SFVEC3F& aV3 )
{
m_vertexs.push_back( aV1 );
m_vertexs.push_back( aV2 );
m_vertexs.push_back( aV3 );
}
void TRIANGLE_LIST::AddNormal( const SFVEC3F& aN1, const SFVEC3F& aN2, const SFVEC3F& aN3 )
{
m_normals.push_back( aN1 );
m_normals.push_back( aN2 );
m_normals.push_back( aN3 );
}
void TRIANGLE_LIST::AddNormal( const SFVEC3F& aN1, const SFVEC3F& aN2, const SFVEC3F& aN3,
const SFVEC3F& aN4 )
{
m_normals.push_back( aN1 );
m_normals.push_back( aN2 );
m_normals.push_back( aN3 );
m_normals.push_back( aN3 );
m_normals.push_back( aN4 );
m_normals.push_back( aN1 );
}
TRIANGLE_DISPLAY_LIST::TRIANGLE_DISPLAY_LIST( unsigned int aNrReservedTriangles )
{
wxASSERT( aNrReservedTriangles > 0 );
m_layer_top_segment_ends = new TRIANGLE_LIST( aNrReservedTriangles, false );
m_layer_top_triangles = new TRIANGLE_LIST( aNrReservedTriangles, false );
m_layer_middle_contourns_quads = new TRIANGLE_LIST( aNrReservedTriangles, true );
m_layer_bot_triangles = new TRIANGLE_LIST( aNrReservedTriangles, false );
m_layer_bot_segment_ends = new TRIANGLE_LIST( aNrReservedTriangles, false );
}
TRIANGLE_DISPLAY_LIST::~TRIANGLE_DISPLAY_LIST()
{
delete m_layer_top_segment_ends;
m_layer_top_segment_ends = nullptr;
delete m_layer_top_triangles;
m_layer_top_triangles = nullptr;
delete m_layer_middle_contourns_quads;
m_layer_middle_contourns_quads = nullptr;
delete m_layer_bot_triangles;
m_layer_bot_triangles = nullptr;
delete m_layer_bot_segment_ends;
m_layer_bot_segment_ends = nullptr;
}
void TRIANGLE_DISPLAY_LIST::AddToMiddleContourns( const std::vector< SFVEC2F >& aContournPoints,
float zBot, float zTop, bool aInvertFaceDirection,
const BVH_CONTAINER_2D* aThroughHoles )
{
if( aContournPoints.size() >= 4 )
{
// Calculate normals of each segment of the contourn
std::vector< SFVEC2F > contournNormals;
contournNormals.clear();
contournNormals.resize( aContournPoints.size() - 1 );
if( aInvertFaceDirection )
{
for( unsigned int i = 0; i < ( aContournPoints.size() - 1 ); ++i )
{
const SFVEC2F& v0 = aContournPoints[i + 0];
const SFVEC2F& v1 = aContournPoints[i + 1];
const SFVEC2F n = glm::normalize( v1 - v0 );
contournNormals[i] = SFVEC2F( n.y,-n.x );
}
}
else
{
for( unsigned int i = 0; i < ( aContournPoints.size() - 1 ); ++i )
{
const SFVEC2F& v0 = aContournPoints[i + 0];
const SFVEC2F& v1 = aContournPoints[i + 1];
const SFVEC2F n = glm::normalize( v1 - v0 );
contournNormals[i] = SFVEC2F( -n.y, n.x );
}
}
if( aInvertFaceDirection )
std::swap( zBot, zTop );
const unsigned int nContournsToProcess = ( aContournPoints.size() - 1 );
for( unsigned int i = 0; i < nContournsToProcess; ++i )
{
SFVEC2F lastNormal;
if( i > 0 )
lastNormal = contournNormals[i - 1];
else
lastNormal = contournNormals[nContournsToProcess - 1];
SFVEC2F n0 = contournNormals[i];
// Only interpolate the normal if the angle is closer
if( glm::dot( n0, lastNormal ) > 0.5f )
n0 = glm::normalize( n0 + lastNormal );
SFVEC2F nextNormal;
if( i < (nContournsToProcess - 1) )
nextNormal = contournNormals[i + 1];
else
nextNormal = contournNormals[0];
SFVEC2F n1 = contournNormals[i];
if( glm::dot( n1, nextNormal ) > 0.5f )
n1 = glm::normalize( n1 + nextNormal );
const SFVEC3F n3d0 = SFVEC3F( n0.x, n0.y, 0.0f );
const SFVEC3F n3d1 = SFVEC3F( n1.x, n1.y, 0.0f );
const SFVEC2F& v0 = aContournPoints[i + 0];
const SFVEC2F& v1 = aContournPoints[i + 1];
if( aThroughHoles && aThroughHoles->IntersectAny( RAYSEG2D( v0, v1 ) ) )
{
continue;
}
else
{
std::lock_guard<std::mutex> lock( m_middle_layer_lock );
m_layer_middle_contourns_quads->AddQuad( SFVEC3F( v0.x, v0.y, zTop ),
SFVEC3F( v1.x, v1.y, zTop ),
SFVEC3F( v1.x, v1.y, zBot ),
SFVEC3F( v0.x, v0.y, zBot ) );
m_layer_middle_contourns_quads->AddNormal( n3d0, n3d1, n3d1, n3d0 );
}
}
}
}
void TRIANGLE_DISPLAY_LIST::AddToMiddleContourns( const SHAPE_LINE_CHAIN& outlinePath, float zBot,
float zTop, double aBiuTo3Du,
bool aInvertFaceDirection,
const BVH_CONTAINER_2D* aThroughHoles )
{
std::vector< SFVEC2F >contournPoints;
contournPoints.clear();
contournPoints.reserve( outlinePath.PointCount() + 2 );
const VECTOR2I& firstV = outlinePath.CPoint( 0 );
SFVEC2F lastV = SFVEC2F( firstV.x * aBiuTo3Du, -firstV.y * aBiuTo3Du );
contournPoints.push_back( lastV );
for( unsigned int i = 1; i < (unsigned int)outlinePath.PointCount(); ++i )
{
const VECTOR2I& v = outlinePath.CPoint( i );
const SFVEC2F vf = SFVEC2F( v.x * aBiuTo3Du, -v.y * aBiuTo3Du );
if( vf != lastV ) // Do not add repeated points
{
lastV = vf;
contournPoints.push_back( vf );
}
}
// Add first position fo the list to close the path
if( lastV != contournPoints[0] )
contournPoints.push_back( contournPoints[0] );
AddToMiddleContourns( contournPoints, zBot, zTop, aInvertFaceDirection, aThroughHoles );
}
void TRIANGLE_DISPLAY_LIST::AddToMiddleContourns( const SHAPE_POLY_SET& aPolySet, float zBot,
float zTop, double aBiuTo3Du,
bool aInvertFaceDirection,
const BVH_CONTAINER_2D* aThroughHoles )
{
if( aPolySet.OutlineCount() == 0 )
return;
// Calculate an estimation of points to reserve
unsigned int nrContournPointsToReserve = 0;
for( int i = 0; i < aPolySet.OutlineCount(); ++i )
{
const SHAPE_LINE_CHAIN& pathOutline = aPolySet.COutline( i );
nrContournPointsToReserve += pathOutline.PointCount();
for( int h = 0; h < aPolySet.HoleCount( i ); ++h )
{
const SHAPE_LINE_CHAIN& hole = aPolySet.CHole( i, h );
nrContournPointsToReserve += hole.PointCount();
}
}
// Request to reserve more space
m_layer_middle_contourns_quads->Reserve_More( nrContournPointsToReserve * 2, true );
for( int i = 0; i < aPolySet.OutlineCount(); i++ )
{
// Add outline
const SHAPE_LINE_CHAIN& pathOutline = aPolySet.COutline( i );
AddToMiddleContourns( pathOutline, zBot, zTop, aBiuTo3Du, aInvertFaceDirection,
aThroughHoles );
// Add holes for this outline
for( int h = 0; h < aPolySet.HoleCount( i ); ++h )
{
const SHAPE_LINE_CHAIN& hole = aPolySet.CHole( i, h );
AddToMiddleContourns( hole, zBot, zTop, aBiuTo3Du, aInvertFaceDirection,
aThroughHoles );
}
}
}
OPENGL_RENDER_LIST::OPENGL_RENDER_LIST( const TRIANGLE_DISPLAY_LIST& aLayerTriangles,
GLuint aTextureIndexForSegEnds,
float aZBot, float aZTop )
{
m_zBot = aZBot;
m_zTop = aZTop;
m_layer_top_segment_ends = 0;
m_layer_top_triangles = 0;
m_layer_middle_contourns_quads = 0;
m_layer_bot_triangles = 0;
m_layer_bot_segment_ends = 0;
if( aTextureIndexForSegEnds )
{
wxASSERT( glIsTexture( aTextureIndexForSegEnds ) );
if( glIsTexture( aTextureIndexForSegEnds ) )
{
m_layer_top_segment_ends =
generate_top_or_bot_seg_ends( aLayerTriangles.m_layer_top_segment_ends,
true, aTextureIndexForSegEnds );
m_layer_bot_segment_ends =
generate_top_or_bot_seg_ends( aLayerTriangles.m_layer_bot_segment_ends,
false, aTextureIndexForSegEnds );
}
}
m_layer_top_triangles = generate_top_or_bot_triangles( aLayerTriangles.m_layer_top_triangles,
true );
m_layer_bot_triangles = generate_top_or_bot_triangles( aLayerTriangles.m_layer_bot_triangles,
false );
if( aLayerTriangles.m_layer_middle_contourns_quads->GetVertexSize() > 0 )
{
m_layer_middle_contourns_quads =
generate_middle_triangles( aLayerTriangles.m_layer_middle_contourns_quads );
}
m_draw_it_transparent = false;
m_haveTransformation = false;
m_zPositionTransformation = 0.0f;
m_zScaleTransformation = 0.0f;
}
OPENGL_RENDER_LIST::~OPENGL_RENDER_LIST()
{
if( glIsList( m_layer_top_segment_ends ) )
glDeleteLists( m_layer_top_segment_ends, 1 );
if( glIsList( m_layer_top_triangles ) )
glDeleteLists( m_layer_top_triangles, 1 );
if( glIsList( m_layer_middle_contourns_quads ) )
glDeleteLists( m_layer_middle_contourns_quads, 1 );
if( glIsList( m_layer_bot_triangles ) )
glDeleteLists( m_layer_bot_triangles, 1 );
if( glIsList( m_layer_bot_segment_ends ) )
glDeleteLists( m_layer_bot_segment_ends, 1 );
m_layer_top_segment_ends = 0;
m_layer_top_triangles = 0;
m_layer_middle_contourns_quads = 0;
m_layer_bot_triangles = 0;
m_layer_bot_segment_ends = 0;
}
void OPENGL_RENDER_LIST::DrawTopAndMiddle() const
{
beginTransformation();
if( glIsList( m_layer_middle_contourns_quads ) )
glCallList( m_layer_middle_contourns_quads );
if( glIsList( m_layer_top_triangles ) )
glCallList( m_layer_top_triangles );
if( glIsList( m_layer_top_segment_ends ) )
glCallList( m_layer_top_segment_ends );
endTransformation();
}
void OPENGL_RENDER_LIST::DrawBotAndMiddle() const
{
beginTransformation();
if( glIsList( m_layer_middle_contourns_quads ) )
glCallList( m_layer_middle_contourns_quads );
if( glIsList( m_layer_bot_triangles ) )
glCallList( m_layer_bot_triangles );
if( glIsList( m_layer_bot_segment_ends ) )
glCallList( m_layer_bot_segment_ends );
endTransformation();
}
void OPENGL_RENDER_LIST::DrawTop() const
{
beginTransformation();
if( glIsList( m_layer_top_triangles ) )
glCallList( m_layer_top_triangles );
if( glIsList( m_layer_top_segment_ends ) )
glCallList( m_layer_top_segment_ends );
endTransformation();
}
void OPENGL_RENDER_LIST::DrawBot() const
{
beginTransformation();
if( glIsList( m_layer_bot_triangles ) )
glCallList( m_layer_bot_triangles );
if( glIsList( m_layer_bot_segment_ends ) )
glCallList( m_layer_bot_segment_ends );
endTransformation();
}
void OPENGL_RENDER_LIST::DrawMiddle() const
{
beginTransformation();
if( glIsList( m_layer_middle_contourns_quads ) )
glCallList( m_layer_middle_contourns_quads );
endTransformation();
}
void OPENGL_RENDER_LIST::DrawAll( bool aDrawMiddle ) const
{
beginTransformation();
if( aDrawMiddle )
if( glIsList( m_layer_middle_contourns_quads ) )
glCallList( m_layer_middle_contourns_quads );
if( glIsList( m_layer_top_triangles ) )
glCallList( m_layer_top_triangles );
if( glIsList( m_layer_bot_triangles ) )
glCallList( m_layer_bot_triangles );
if( glIsList( m_layer_top_segment_ends ) )
glCallList( m_layer_top_segment_ends );
if( glIsList( m_layer_bot_segment_ends ) )
glCallList( m_layer_bot_segment_ends );
endTransformation();
}
void OPENGL_RENDER_LIST::DrawAllCameraCulled( float zCameraPos, bool aDrawMiddle ) const
{
zCameraPos = m_haveTransformation
? ( ( zCameraPos - m_zPositionTransformation ) / m_zScaleTransformation )
: zCameraPos;
if( aDrawMiddle )
DrawMiddle();
if( zCameraPos > m_zTop )
{
DrawTop();
}
else
{
if( zCameraPos < m_zBot )
{
DrawBot();
}
else
{
// If camera is in the middle dont draw it.
}
}
}
void OPENGL_RENDER_LIST::DrawAllCameraCulledSubtractLayer( bool aDrawMiddle,
const OPENGL_RENDER_LIST* aLayerToSubtractA,
const OPENGL_RENDER_LIST* aLayerToSubtractB,
const OPENGL_RENDER_LIST* aLayerToSubtractC,
const OPENGL_RENDER_LIST* aLayerToSubtractD ) const
{
glClearStencil( 0x00 );
glClear( GL_STENCIL_BUFFER_BIT );
glEnable( GL_CULL_FACE );
glCullFace( GL_BACK );
glDisable( GL_DEPTH_TEST );
glColorMask( GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE );
glDepthMask( GL_FALSE );
glEnable( GL_STENCIL_TEST );
glStencilFunc( GL_ALWAYS, 1, 0 );
glStencilOp( GL_KEEP, GL_KEEP, GL_REPLACE );
if( aLayerToSubtractA )
aLayerToSubtractA->DrawBot();
if( aLayerToSubtractB )
aLayerToSubtractB->DrawBot();
if( aLayerToSubtractC )
aLayerToSubtractC->DrawBot();
if( aLayerToSubtractD )
aLayerToSubtractD->DrawBot();
glEnable(GL_DEPTH_TEST);
glDepthMask(GL_TRUE);
glColorMask( GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE );
glStencilFunc( GL_EQUAL, 0, 1 );
glStencilOp( GL_KEEP, GL_KEEP, GL_KEEP );
DrawBot();
glDisable( GL_DEPTH_TEST );
glColorMask( GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE );
glDepthMask( GL_FALSE );
glEnable( GL_STENCIL_TEST );
glStencilFunc( GL_ALWAYS, 2, 0 );
glStencilOp( GL_KEEP, GL_KEEP, GL_REPLACE );
if( aLayerToSubtractA )
aLayerToSubtractA->DrawTop();
if( aLayerToSubtractB )
aLayerToSubtractB->DrawTop();
if( aLayerToSubtractC )
aLayerToSubtractC->DrawTop();
if( aLayerToSubtractD )
aLayerToSubtractD->DrawTop();
glEnable(GL_DEPTH_TEST);
glDepthMask(GL_TRUE);
glColorMask( GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE );
glStencilFunc( GL_NOTEQUAL, 2, 0x03 );
glStencilOp( GL_KEEP, GL_KEEP, GL_INCR );
DrawTop();
if( aDrawMiddle )
DrawMiddle();
glLightModeli( GL_LIGHT_MODEL_TWO_SIDE, GL_TRUE );
glCullFace( GL_FRONT );
glStencilFunc( GL_GEQUAL, 3, 0x03 );
glStencilOp( GL_KEEP, GL_KEEP, GL_KEEP );
glColorMask( GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE );
if( aDrawMiddle )
{
if( aLayerToSubtractA )
aLayerToSubtractA->DrawMiddle();
}
glLightModeli( GL_LIGHT_MODEL_TWO_SIDE, GL_FALSE );
glCullFace( GL_BACK );
glDisable( GL_STENCIL_TEST );
}
void OPENGL_RENDER_LIST::ApplyScalePosition( float aZposition, float aZscale )
{
wxASSERT( aZscale > FLT_EPSILON );
m_zPositionTransformation = aZposition;
m_zScaleTransformation = aZscale;
m_haveTransformation = true;
}
void OPENGL_RENDER_LIST::SetItIsTransparent( bool aSetTransparent )
{
m_draw_it_transparent = aSetTransparent;
}
GLuint OPENGL_RENDER_LIST::generate_top_or_bot_seg_ends(
const TRIANGLE_LIST* aTriangleContainer, bool aIsNormalUp, GLuint aTextureId ) const
{
wxASSERT( aTriangleContainer != nullptr );
wxASSERT( ( aTriangleContainer->GetVertexSize() % 3 ) == 0 );
// Top and Bot dont have normals array stored in container
wxASSERT( aTriangleContainer->GetNormalsSize() == 0 );
if( ( aTriangleContainer->GetVertexSize() > 0 )
&& ( ( aTriangleContainer->GetVertexSize() % 3 ) == 0 ) )
{
GLuint listIdx = glGenLists( 1 );
if( glIsList( listIdx ) )
{
// Prepare an array of UV text coordinates
SFVEC2F* uvArray = new SFVEC2F[aTriangleContainer->GetVertexSize()];
for( unsigned int i = 0; i < aTriangleContainer->GetVertexSize(); i += 3 )
{
uvArray[i + 0] = SFVEC2F( 1.0f, 0.0f );
uvArray[i + 1] = SFVEC2F( 0.0f, 1.0f );
uvArray[i + 2] = SFVEC2F( 0.0f, 0.0f );
}
glEnableClientState( GL_TEXTURE_COORD_ARRAY );
glDisableClientState( GL_COLOR_ARRAY );
glDisableClientState( GL_NORMAL_ARRAY );
glEnableClientState( GL_VERTEX_ARRAY );
glVertexPointer( 3, GL_FLOAT, 0, aTriangleContainer->GetVertexPointer() );
glTexCoordPointer( 2, GL_FLOAT, 0, uvArray );
glNewList( listIdx, GL_COMPILE );
glDisable( GL_COLOR_MATERIAL );
glEnable( GL_TEXTURE_2D );
glBindTexture( GL_TEXTURE_2D, aTextureId );
glAlphaFunc( GL_GREATER, 0.2f );
glEnable( GL_ALPHA_TEST );
glNormal3f( 0.0f, 0.0f, aIsNormalUp?1.0f:-1.0f );
glDrawArrays( GL_TRIANGLES, 0, aTriangleContainer->GetVertexSize() );
glDisable( GL_TEXTURE_2D );
glDisable( GL_ALPHA_TEST );
glDisable( GL_BLEND );
glEndList();
glDisableClientState( GL_VERTEX_ARRAY );
glDisableClientState( GL_TEXTURE_COORD_ARRAY );
delete [] uvArray;
return listIdx;
}
}
return 0;
}
GLuint OPENGL_RENDER_LIST::generate_top_or_bot_triangles( const TRIANGLE_LIST* aTriangleContainer,
bool aIsNormalUp ) const
{
wxASSERT( aTriangleContainer != nullptr );
wxASSERT( ( aTriangleContainer->GetVertexSize() % 3 ) == 0 );
// Top and Bot dont have normals array stored in container
wxASSERT( aTriangleContainer->GetNormalsSize() == 0 );
if( ( aTriangleContainer->GetVertexSize() > 0 )
&& ( ( aTriangleContainer->GetVertexSize() % 3 ) == 0 ) )
{
const GLuint listIdx = glGenLists( 1 );
if( glIsList( listIdx ) )
{
glDisableClientState( GL_TEXTURE_COORD_ARRAY );
glDisableClientState( GL_COLOR_ARRAY );
glDisableClientState( GL_NORMAL_ARRAY );
glEnableClientState( GL_VERTEX_ARRAY );
glVertexPointer( 3, GL_FLOAT, 0, aTriangleContainer->GetVertexPointer() );
glNewList( listIdx, GL_COMPILE );
setBlendfunction();
glNormal3f( 0.0f, 0.0f, aIsNormalUp?1.0f:-1.0f );
glDrawArrays( GL_TRIANGLES, 0, aTriangleContainer->GetVertexSize() );
glDisable( GL_BLEND );
glEndList();
glDisableClientState( GL_VERTEX_ARRAY );
return listIdx;
}
}
return 0;
}
GLuint OPENGL_RENDER_LIST::generate_middle_triangles(
const TRIANGLE_LIST* aTriangleContainer ) const
{
wxASSERT( aTriangleContainer != nullptr );
// We expect that it is a multiple of 3 vertex
wxASSERT( ( aTriangleContainer->GetVertexSize() % 3 ) == 0 );
// We expect that it is a multiple of 6 vertex (because we expect to add quads)
wxASSERT( (aTriangleContainer->GetVertexSize() % 6 ) == 0 );
// We expect that there are normals with same size as vertex
wxASSERT( aTriangleContainer->GetNormalsSize() == aTriangleContainer->GetVertexSize() );
if( ( aTriangleContainer->GetVertexSize() > 0 )
&& ( ( aTriangleContainer->GetVertexSize() % 3 ) == 0 )
&& ( ( aTriangleContainer->GetVertexSize() % 6 ) == 0 )
&& ( aTriangleContainer->GetNormalsSize() == aTriangleContainer->GetVertexSize() ) )
{
const GLuint listIdx = glGenLists( 1 );
if( glIsList( listIdx ) )
{
glDisableClientState( GL_TEXTURE_COORD_ARRAY );
glDisableClientState( GL_COLOR_ARRAY );
glEnableClientState( GL_NORMAL_ARRAY );
glEnableClientState( GL_VERTEX_ARRAY );
glVertexPointer( 3, GL_FLOAT, 0, aTriangleContainer->GetVertexPointer() );
glNormalPointer( GL_FLOAT, 0, aTriangleContainer->GetNormalsPointer() );
glNewList( listIdx, GL_COMPILE );
setBlendfunction();
glDrawArrays( GL_TRIANGLES, 0, aTriangleContainer->GetVertexSize() );
glDisable( GL_BLEND );
glEndList();
glDisableClientState( GL_VERTEX_ARRAY );
glDisableClientState( GL_NORMAL_ARRAY );
return listIdx;
}
}
return 0;
}
void OPENGL_RENDER_LIST::endTransformation() const
{
if( m_haveTransformation )
{
glPopMatrix();
}
}
void OPENGL_RENDER_LIST::setBlendfunction() const
{
glEnable( GL_BLEND );
glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
}
void OPENGL_RENDER_LIST::beginTransformation() const
{
if( m_haveTransformation )
{
glPushMatrix();
glTranslatef( 0.0f, 0.0f, m_zPositionTransformation );
glScalef( 1.0f, 1.0f, m_zScaleTransformation );
}
}

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