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123 Commits

Author SHA1 Message Date
jean-pierre charras fa85cb3a8b Do not allow spaces in component name (value field) in component library editor, in dialogs (Edit field, Create component).
In component libraries, a space in name breaks the library, and is not allowed.
2016-08-19 21:49:48 -04:00
Chris Pavlina 853984120c FUTURE_FORMAT_ERROR: don't nest errors unnecessarily. 2016-08-17 15:13:28 -04:00
Wayne Stambaugh be62a1ade6 Eeschema: fix broken component reference field in hierarchies. (fixes lp:1572812) 2016-08-10 09:44:19 -04:00
Simon Wells 3b4cdd96ab Hide OpenGL scrollbars on OS X to fix freeze. (fixes lp:1553428) 2016-08-09 15:07:17 -04:00
Jean-Pierre Charras f776b7c3fb Pcbnew: fix a minor bug where the DRC report file is always created. (fixes lp:1593389)
* Prevent DRC file from being created regardless the option selected in the check box.
* The browse file dialog now open the current project folder by default.
2016-08-09 10:49:36 -04:00
Maciej Sumiski 9d233b4cdb Pcbnew: fixed a crash when dragging a line was interrupted. (fixes lp:1606332)
* Crash was caused by removing an element from m_activeTools list, causing other
  iterators to be invalidated when dragging line in GAL mode.
2016-08-09 09:54:57 -04:00
Tomasz Wlostowski 19c54933c1 Polygon: fixed polygon filleting glitch for colinear outline segments. (fixes lp:1527827) 2016-08-05 15:07:42 -04:00
Jean-Pierre Charras 7aca6174d6 Fix window positioning bug when context menu is open. (fixes lp:1606378)
* When a context menu was open and a left mouse click event in the window title
  bar occurred, the window would shift from the title bar click position to the
  context menu select position.  This only seemed to effect windows.
2016-08-05 10:46:36 -04:00
Michael Steinberg 5f98fc0591 Fix dangling board reference crash in GAL. (fixes lp:1584489) 2016-08-05 08:49:12 -04:00
Thomas Pointhuber bcdcaa724d Remove front silkscreen default setting for PTH and NPTH pads. 2016-08-03 14:23:14 -04:00
Michael Steinberg 32f24289bd Fix segfault on BOARDs without tracks. 2016-08-03 08:40:07 -04:00
Jean-Pierre Charras 021320be1b Fix: footprint libraries wizard fails with personal GitHub accounts (now uses https://api.github.com/users/xxx instead of https://api.github.com/orgs/xxx to retrieve the list of .pretty footprint libraries) 2016-07-20 15:56:19 -04:00
Jean-Pierre Charras e309ca10d1 More OSX dialog fixes. 2016-07-18 19:33:12 -04:00
Jean-Pierre Charras a65b7963d1 Eeschema: incorrect dialog size fixes and OSX copy text fix. 2016-07-18 09:59:50 -04:00
Jean-Pierre Charras 26c5485be9 Pcbnew: OSX dialog fixes. 2016-07-15 16:51:28 -04:00
Maciej Sumiski 48d2ac15d5 Fix a GAL crash bug caused by invalid iterator (thanks to Michael Steinberg).
* TOOL_MANAGER::finishTool() caused iterator to become invalid when an
  element was removed from the m_activeTools deque.
2016-07-09 12:33:37 -04:00
jean-pierre charras 2ab90d6d20 Pcbnew: fix potential issue (crash) when loading board files with a missing net section (like created by Gerbview) due to an initialization made to late. 2016-07-05 11:20:38 -04:00
Bernhard Stegmaier 81cc0b4c42 OSX: back port touchpad support from development branch. 2016-07-05 05:44:14 -04:00
Bernhard Stegmaier 95b84f4a8d Fix 3d-viewer regressions introduced by touchpad-panning for non-touchpad-panning (merge of rev. 6593 from development branch). 2016-07-04 21:58:46 +02:00
Bernhard Stegmaier 6c25b29e9f Fix touchpad scrolling on OSX (merge of rev. 6606 from development branch). 2016-07-04 21:47:33 +02:00
Bernhard Stegmaier 1f6789e692 Add support for optional touchpad panning (merge of rev. 6586 from development branch). 2016-07-04 21:43:55 +02:00
Bernhard Stegmaier e4307a86cc OSX: legacy canvas rendering speed improvements.
* Enables USE_WX_GRAPHICS_CONTEXT for OSX by default. This shouldn't be a
  major change because it seems to get used on OSX behind the scenes anyway.
  As a side effect, this might improve behavior with anti-aliasing because
  KiCad shifts drawing by (0.5, 0.5) into the middle of the virtual pixels so
  things may be less blurry. It will still build without enabling
  USE_WX_GRAPHICS_CONTEXT, but the optimizations obviously won¡¯t be used.
* The optimizations currently only are effective when USE_WX_GRAPHICS_CONTEXT
  is enabled and OSX. They might be also good for other platforms using
  USE_WX_GRAPHICS_CONTEXT because it aggregates some drawing primitives using
  paths wxGraphicsContext provides.
* It adds some #ifdefs for disabling the wxGraphicsContext stuff when
  USE_WX_GRAPHICS_CONTEXT isn't enabled. If you hate #ifdefs, this also
  could be dropped but then it will always check if wxGraphicsContext can be
  applied.
2016-06-30 16:51:24 -04:00
jean-pierre charras ce181e6e0a PolyLine.cpp: NormalizeAreaOutlines now removes null segments.
* CPolyLine::Chamfer (and CPolyLine::Fillet) : removes null segments before calculating modified outlines.
  It fixes some incorrect outlines after chamfer or fillet due to null segments creating overflow during calculations.
* CPolyLine::Chamfer : code cleaning (avoid useless double to integer and integer to double conversions).
2016-06-26 20:28:52 -04:00
jean-pierre charras 4212d99c3d Gerbview: Read excellon files: fix incorrect handling of G85 command. (fixes lp:1485420) 2016-06-21 11:56:13 -04:00
jean-pierre charras 535f3ae006 Fix a (minor) issue in Kicad manager: when the schematic editor or the board editor are run from the project tree frame to edit files of the current project, editors are opened on the background. 2016-06-21 11:26:59 -04:00
jean-pierre charras 90ed0183c8 Fix an issue in LOCALE_IO class, used to switch to/back locale "C" when reading/writing files: the back to locale was broken, and created issues in countries using the ',' as fp separator, especially when the non default language was used.
It was reported in many bugs.
2016-06-21 10:48:42 -04:00
Dan Cross 2bb695b767 Fix broken swig import script when using swig 3.0.10. 2016-06-20 16:53:32 -04:00
jean-pierre charras c980e6999a Fix script fix_swig_imports.py to work with swig version 3.0.9. 2016-06-20 16:50:39 -04:00
Wayne Stambaugh 1e7ba6c644 KiCad: fix segfault bug when switching from remote to local project.
* Deleting the wxFileSystemWatcher when switching from a remote project to
  a local project caused KiCad to segfault. Switching from a local project
  to a remote project did not cause KiCad to crash. The fix was to clear all
  of the file system watcher paths instead of deleting and creating a new file
  system watcher object between project changes. The object still crashes on
  exit when deleted in the main window dtor. Allocating the file system
  watcher object on the stack instead of on the heap did not make any difference.
2016-06-20 16:48:43 -04:00
jean-pierre charras 53f6bf29c7 Fix bug: DRC report to File crashes Pcbnew, if the file cannot be created (for instance if the CWD is not writable, or if the path does not exist)
Fix also an other issue: if the file path is not entered, the file is now created in the current project directory.
2016-06-15 15:00:41 -04:00
jean-pierre charras 8e4098f3f1 Cvpcb: fix a focus issue (on OSX), when using arrow keys to scroll the footprint list box, if the footprint and 3D viewers are opened. 2016-05-27 16:51:23 -04:00
Simon Wells 7179a71cdc Multiple monitor loses window when single monitor 2016-05-27 16:46:24 -04:00
Alexander Lunev 606978297d pcad2kicadpcb: fixed an issue with an uppercase fileUnits parameter. 2016-05-27 16:40:37 -04:00
Simon Wells 648b7d53b5 Fix mirrored graphics when moving SCH_BITMAP on OS X 2016-05-27 16:27:11 -04:00
Dick Hollenbeck 93c5e5e4aa Eeschema: updated footprint field after picking from footprint viewer in the eeschema LIB_PART or component text field properties editors. 2016-05-27 16:24:36 -04:00
jean-pierre charras 7940f0773c Try to fix a compil issue on OSX (no viable conversion from 'const wxString' to 'const wxChar *', in colors.cpp). 2016-05-27 16:22:11 -04:00
Dick Hollenbeck 226d56433c Remove support for in processing setting of ld library path. 2016-05-27 15:31:09 -04:00
Dick Hollenbeck 5cf68726d6 Eeschema: make footprint and datasheet initially invisible, when creating a component. 2016-05-27 15:26:10 -04:00
jean-pierre charras 3c233ae08e Make color names translatable in color selection dialog. 2016-05-27 15:23:00 -04:00
Maciej Suminski 9810236314 Mark locked tracks with 'L' letter in status field. 2016-05-27 14:56:09 -04:00
Collin Anderson 7dbf84a9bd Fix beep on hotkey press in OS X 2016-05-27 14:53:10 -04:00
Maciej Suminski b73a71c696 Added 'Reset Grid Origin' hot key (GAL). 2016-05-27 14:51:32 -04:00
Wayne Stambaugh e4e635d3b5 Component library editor field properties dialog improvements.
* Remove fixed dialog size setting to allow sizers to do thier job.
* General spacing and layout improvements.
2016-05-27 14:47:59 -04:00
Chris Pavlina 2ffdc0d03d Fix file version support build error on some platforms. 2016-05-27 14:38:51 -04:00
Chris Pavlina 91f34a9478 Add support for PCB and footprint format versioning
Currently, kicad_pcb files have a (version ...) tag, but it is ignored. This
commit does the following:

1. Parse the version. If it's later than the last supported version, present an
alternative error message suggesting an upgrade if the file does not load
correctly. The version will be interpreted as an integer YYYYMMDD to suggest
a KiCad release date.

2. Accept a (version ...) tag also in kicad_mod files, but do not write them
yet. If no version tag is present in these files, assume the version to be that
of the current format version at the time of this commit.

This is meant to be merged to the 4.x stable series, and preps for KiCad 5
which will start emitting version tags also in footprints - users with what
will then be 'old stable' will not get a parse error when we introduce this for
footprints, and we can safely increment the format version later.
2016-05-27 14:36:53 -04:00
Matthew Petroff 67ab1be495 Correct multiple UI spelling errors. 2016-05-03 12:44:32 -04:00
Martin d`Allens fdc4d2a8a9 Fix typos in dialogs. 2016-05-03 11:32:49 -04:00
Wayne Stambaugh 72f19ded75 Fix value field editing bug in component library editor. (fixes lp:1576363)
* Allow editing value field for power components in the component library editor.
2016-04-29 12:05:08 -04:00
jean-pierre charras 3c8bed9c92 Fix issues in dialog drc: because it is not modal, DRC parameters and unit selection can be modified outside the dialog, still opened. Now, the new parameters are taken in account.
Fixa also a corner case which crashes Pcbnew: if the dialog is opened, and the board was changed (reloaded, cleared), pcbnew crashed because many pointers stored in dialog become invalid. Now the dialog is just closed.
2016-04-15 14:49:33 -04:00
jean-pierre charras 6a33549b68 Gerber files: ensure the "level polarity dark" is set in each file (this is the default, but ensuring that is better and can avoid issues when panneling files) 2016-04-15 14:24:25 -04:00
Wayne Stambaugh ab99c58ead Fix quasi-modal dialog mode in DIALOG_SHIM class.
* Add event handler to check all button clicks for default command event
  IDs and handle them appropriately by either calling EndQuasiModal() or
  passing the event up the event handler chain to allow the default dialog
  handlers to perform their magic.
* Add event handler to handle the close window event properly.
* Add scope brackets so the wxBusyCursor will stop being displayed when
  the footprint library loading is complete in CvPcb.
2016-04-12 18:22:01 -04:00
Wayne Stambaugh c8daccbe0e CvPcb: remove footprint library load failure limit. (fixes lp:1553756)
* Remove the artificial footprint library read error limit to prevent
  potentially readable libraries from being loaded after the error limit
  is reached.
* Change error message dialog to an HTML dialog so that potentially large
  error messages can be displayed with scrolling and the ability to copy
  and paste the error message for bug reporting purposes.
* Add busy cursor when loading the footprint libraries so the user has some
  idea that something is happening while the footprint libraries are being
  loaded.
2016-04-11 14:15:26 -04:00
Wayne Stambaugh b6dedd9f5b Eeschema: fix wxFileDialog assertion when importing component. (fixes lp:1558486)
* wxFileDialog ctor was setting the file name using the most recently used
  path which was incorrect. Set the file path parameter to the most recently
  used path and the file name parameter to an empty string.
* Remove last used import path and use the application wide most recently
  path instead.
* Remove last used export path and use the application wide most recently
  path instead.
2016-04-11 13:58:52 -04:00
Wayne Stambaugh fd054f566e Eeschema: fix build error due to field auto place code merged along with bug fix. 2016-04-07 15:30:12 -04:00
Wayne Stambaugh 4a665f492e Undo cached container commit. 2016-04-07 15:18:19 -04:00
jean-pierre charras a0d41f75ff OpenGL mode: Disable frequent (and not very usefull) memory deallocation/reallocation to avoid "out of memory" issue due to heap fragmentation (noticeable only with large boards).
Note: there is still this issue when switching back legacy mode and to Opengl mode because the heap is still freed and reallocated.
2016-04-07 14:56:16 -04:00
Wayne Stambaugh 5f72cca19a Eeschema: fix field edit dialog power component warning bug.
* Prevent power component warning from being shown when edit normal component
  fields.
* Make text edit dialog size itself instead of using a fixed size.
* Improve the alignment and spacing in the text edit dialog.
* Fix field name typo in field validator (thanks Jean-Pierre Charras for
  catching this).
2016-04-07 14:43:55 -04:00
Wayne Stambaugh 8191327fc2 Eeschema: fix illegal field characters causing corrupt schematic files on Linux. (fixes lp:1529358)
* Refactor edit one field dialogs to use validators and transfer data to and
  from window functions.
* Add code to DIALOG_SHIM to handle validation and transfer functions since
  the base dialog class code is not called by EndQuasiModal().
* Add custom validator class for filtering field text control characters.
* Add new field validator to edit schematic component dialog field text
  control.
* Add new field validator to edit fields in library editor dialog field
  text control.
* Make a few LIB_PART member functions const.
2016-04-07 14:32:53 -04:00
Chris Pavlina a19a52398a Fix graphics rendering on RTL systems (lp:1559545)
* wxWidgets mirrors graphics by default on RTL systems so it is necessary to
  individually set graphics canvases to LTR mode to avoid this.
2016-03-23 14:38:00 -04:00
Baranovskiy Konstantin f3d173fe64 Pcbnew: prevent zone tool from switching to no tool when deleting zone corner. 2016-03-22 13:49:38 -04:00
Chris Pavlina 3076e98b29 Eeschema: fix printf format string in find status message. 2016-03-22 11:39:55 -04:00
jean-pierre charras 1d55823fef Page layout reader fixes.
* Fix a minor issue in parseGraphic method to ensure correct parenthesis balance.
* Update a old (incorrect) .kicad_wks file in demo.
* page_layout_writer.cpp: remove a few useless spaces in output files.
2016-03-22 11:35:16 -04:00
Mark Roszko 62475d0464 PL Editor: fix page layout default description missing parenthesis before the keyword "end" in a few lines. 2016-03-22 11:32:03 -04:00
Cirilo Bernardo 1060d4ac6e Fix and improve IDF tools
The attached patch makes the following changes to the IDF
tool 'dxf2idf':

1. DXF units are now correctly scaled to mm
2. Polylines are now supported
3. LWPolylines are now supported
2016-03-22 11:29:59 -04:00
Cirilo Bernardo 44038c47c6 Various fixes to DXF import
* Correctly implement scaling based on DXF $INSUNITS - at least where
  INSUNITS is sensible. I ignore units like miles, gigameters, AU,
  lightyear, parsec ...
* Correctly implements LWPolylines, adding an ARC segment rather than a
  line segment when bulge != 0. A number of users have been complaining
  about getting the wrong board shape (chamfered corners rather than
  rounded corners) on DXF Import, now they shouldn't complain.
2016-03-21 10:22:04 -04:00
Carl Poirier fef0759155 Eeschema: fix minor issue creating extra whitespace in .lib. 2016-03-21 10:18:28 -04:00
Jon Neal 16dbe11868 Change misspelled dxf conversion constant from member variable to static const like other conversion constants. 2016-03-21 10:15:56 -04:00
Chris Pavlina 68725bc20c pcbnew: don't pick up selection after unsuccessful Duplicate
Following rev 6627 (git 2777182), if a non-duplicatable item was the object of
a Duplicate action, the original item would be picked up, potentially
misleading the user into thinking something was actually duplicated.
2016-03-21 10:11:56 -04:00
dwilches 963b4d5ed6 Fix Preferred Editor dialog (lp: 1558353)
The functions involved in the problem were PGM_BASE::GetEditorName and
EDA_BASE_FRAME::OnSelectPreferredEditor:

1) OnSelectPreferredEditor showed a dialog to allow the user selecting the
editor, but before that called GetEditorName to get the name of the current
editor (to show as a default in the choose file dialog).

2) The problem was when there was no editor, GetEditorName showed its own
dialog.

3) So the user was seeing first the dialog from (2) and then the dialog from
(1).

4) As GetEditorName is used in many other places the solution I did was to add
to it an optional parameter that tells it what to do if no editor is set. To
avoid modifying other code that relies on the current behaviour, this parameter
has a default value that causes to show the dialog. But now when
OnSelectPreferredEditor calls it, it passes the parameter that causes it to
return an empty string if no editor was set.

5) Also, I found a second bug while doing it which allowed in the first dialog
to select an unexistent file (the dialog was missing the wxFD_FILE_MUST_EXIST
flag).

6) Lastly, to avoid having duplicated code (the one that showed the same dialog
and that configured the wildcard was in two methods) I created a single
function that now both functions call: PGM_BASE::AskUserForPreferredEditor.
This way we also will have consistency in the behaviour of both dialogs and
there is a single place where it needs to be modified.
2016-03-18 08:11:19 -04:00
jean-pierre charras 6657981553 Pcbnew: loading file with footprint on an inner layer causes an assertion. (fixes lp:1556424) 2016-03-14 09:20:51 -04:00
Eldar Khayrullin 286f6a426b Pcbnew: fix exception when importing pcad pcb with zero size pads (fixes lp: 1551353)
* Zero size pads are now just ignored.
2016-03-14 09:13:53 -04:00
jean-pierre charras cc058033cc Fix incorrect (too small) bounding box EDA_TEXT, noticeable when chars like j or { are used in zone fill functions.
I tried to merge some constants used both in legacy mode and gal mode (which were, before this patch, separate constants).
There is still a serious work to avoid different calculation code for the same text in draw and plot functions.
Work in progress to merge these calculation functions.
2016-03-11 16:30:32 -05:00
jean-pierre charras 18f07d8efb Pcbnew: create array dialog fixes. (fixes lp:1549231)
* No initial copied object changed (this was a serious bug to modify these
  objects. Previous version modified references and other texts using a
  broken algorithm).
* Only new pads are numbered (therefore renumbering is used only in footprint
  editor)
* Remove not working feature in circular array: now only use number for
  pads (other options using alphabetical letters are removed: did not work
  correctly).
* A more clear option is used to choose if the pads are numbered from a chosen
  value or from the first available value.
* Adding a warning message if a parameter is incorrect.
2016-03-09 09:15:42 -05:00
jean-pierre charras 6d3e1b9391 Fix environment variable initialization issue on Linux. (fixes lp:1550620)
* Linux environment variables are not initialized properly if the value
  contains any non ASCII7 characters and if the locale is not set.  Set
  the locale before reading the environment variable configuration.
2016-03-01 08:53:19 -05:00
Tomasz Wlostowski 79fe4a0acb More accurate pushout force calculation for circle-segment collisions. (fixes lp:1551579) 2016-03-01 08:44:02 -05:00
Wayne Stambaugh 5c4fbbec43 Pcbnew: prevent delete hot key from deleting locked footprints. (fixes lp:1538805) 2016-02-29 18:44:09 -05:00
Eldar Khayrullin 7d0299f153 Pcbnew: fix issues in PCAD import of P-CAD ASCII files. (fixes lp:1547822) 2016-02-24 13:03:56 -05:00
jean-pierre charras e9570fddd6 Remove CK1202_V1.pcb sample file, actually not used in Kicad, due to its unclear copyright. The http link to this sample file is in files.txt. 2016-02-23 10:38:51 -05:00
jean-pierre charras 34217c0199 Pcbnew: fix a crash when trying to export a footprint in a non writable directory, or if a non writable old file was existing. (Linux only. On Windows, the wxWidgets file dialog dectects this issue) 2016-02-23 09:16:50 -05:00
Nick Winters ab0e3d0ce2 OSX: fix bug caused by wxBitmap drawing 0 width or heigth bitmap. (fixes lp:1529159) 2016-02-23 09:05:52 -05:00
Wayne Stambaugh c8b2971d1c Fix bug in component library editor. (fixes lp:1547299)
* Use temporary storage of new pins to prevent corruption of the library part draw items
  list when adding alternater body style pins to existing component which caused segfault.
2016-02-19 17:13:32 -05:00
jean-pierre charras 9b0bd7ca1f Pcbnew: minor bug fixes.
* Use case insensitive comparison to choose import plugin from the file extension.  The
  file extension is not always lower case especially on Windows.
* onleftclick.cpp: fix false warning message in the legacy canvas which happens afte
   switching from the GAL canvas when a board item is still selected.
2016-02-19 09:52:18 -05:00
jean-pierre charras fd009f924a Eeschema: fix bug where global bus labels were being ignored. (fixes lp:1545708) 2016-02-18 11:35:56 -05:00
Dick Hollenbeck 48e2addd69 Pcbnew: fix bug opening P-CAD ASCII files. (fixes lp:1545668) 2016-02-18 11:33:11 -05:00
Bernhard Stegmaier a773ecc735 Disable FPS limiter for OSX (GAL). 2016-02-18 11:29:12 -05:00
jean-pierre charras dcd81e23f4 Fix incorrect assertion failure in specctra export when a footprint contains segments on edge.cut layer (fixes lp:1545546) 2016-02-18 11:06:40 -05:00
Rohan Agrawal bff0068065 Merge lp:~rohbotics/kicad/bug_1424003 into lp:kicad 2016-02-13 15:23:08 -05:00
unknown d0932944fc Fix long text values truncated in position file and serious cleanup of gen_modules_placefile.cpp code. (fixes lp:1412628) 2016-02-13 15:20:59 -05:00
Tomasz Wlostowski 5c3a56bdcc Fixed segfault in selection tool. (fixes lp:1542856) 2016-02-13 15:15:15 -05:00
jean-pierre charras e9bfcc28c3 Fix HPGL plot divide by zero bug. 2016-02-11 19:12:06 -05:00
Maciej Suminski 3cdac44ac2 GAL::DrawPolygon() and GAL::DrawPolyline() variants that work with VECTOR2D array. 2016-02-11 19:05:24 -05:00
jean-pierre charras 2cebaa2d79 3D Viewer: fix no solder mask unless there is something on the layer. (fixes lp:542935) 2016-02-10 20:47:34 -05:00
jean-pierre charras 609b996abe Pcbnew: zone keepout incorrectly created if previously a corner-smoothed copper zone was created. (fixes lp:1540967) 2016-02-10 20:21:26 -05:00
Simon Richter ea0c187e09 Executable icon resource build configuration fixes.
* The resource setting for bitmap2component is too late in the CMakeLists.txt,
  and is being ignored. Bitmap2component does not have an icon resource on
  Windows. Moving the entire section resolves the issue.
* The other programs only have the mingw special case listed, not the generic
  declaration for the resource file so added them.
2016-02-10 20:14:35 -05:00
jean-pierre charras bf6cd8445a Page layout editor: custom text size not saved when X or Y size value is not default. (fixes lp:1538603) 2016-02-10 20:12:16 -05:00
Chris Pavlina c50763bd5b libedit: fix iterator off end of vector (fixes lp:1537946) 2016-02-09 19:04:36 -05:00
Andrew Zonenberg 1aa6932b12 Pcbnew DRC: allow technical->copper pad overlap
* This permits things like mask "pads" over copper pads for custom mask openings.
2016-02-09 18:59:56 -05:00
Maciej Suminski 342ec2be0e Highlight a net when crossprobing with eeschema and highlight net tool is enabled. 2016-02-09 18:57:46 -05:00
Martin d'Allens d451800d0a Eeschema: Set modified flag after "Append Schematic Sheet" 2016-02-09 18:56:10 -05:00
jean-pierre charras 48435c5cb3 Fix bug in "User Custom" size selection in"Page Settings" in non English languages. (fixes lp:1536427) 2016-02-09 18:41:47 -05:00
Maciej Suminski 8999ae9fb2 Make DRC markers not editable with the standard tools (GAL). 2016-02-09 18:38:26 -05:00
Maciej Suminski 8184ba1cf3 Draw arrows for DRC markers (GAL). 2016-02-09 18:36:43 -05:00
Simon Wells 228ed4ea41 GAL: Update grid color when changed by user 2016-02-09 18:34:16 -05:00
Chris Pavlina 3031a3f5cf Pcbnew: fix Flip hotkey for blocks in legacy (fixes lp:1534120) 2016-02-09 18:31:39 -05:00
Tomasz Wlostowski 42aa93e34b GAL: apply grid offset when board is loaded and respect grid color setting. (fixes lp:1533168) 2016-02-09 18:27:13 -05:00
Tomasz Wlostowski eb8b407717 Router: check layers of all traversed joints in FindLinesBetweenJoints(). (fixes lp:1531762) 2016-02-08 21:28:22 -05:00
Johannes Agricola eaea15fbef Properly set keepout flag for new zones in GAL 2016-02-08 21:26:03 -05:00
Maciej Suminski 72a69f9428 pcbnew asks before rotating/flipping a locked item (GAL). 2016-02-08 20:06:22 -05:00
Simon Wells c66656c5d4 Open PDF viewer improvements. (fixes lp:1530162)
* Fix broken ExecuteCommand() when path contains spaces on OSX.
* Only use system defined mime type for PDF files.
* Remove system dependent fallback applications for opening PDF files.
2016-02-08 20:03:57 -05:00
Element Green 14363262c2 Pcbnew: fix VRML export dialog settings having no effect. (fixes lp:1529214) 2016-02-08 19:58:21 -05:00
Jean-Pierre Charras 509e71fdb3 Pcbnew: fix bug when flipping a block that dosesn't flip inner layers nor their connected microvias. (fixes lp:1527446) 2016-02-08 19:16:07 -05:00
Jean-Pierre Charras 6c5e2f3900 Pcbnew: avoid crash if something is wrong when opening the Python Console (for instance missing python module). 2016-02-07 19:38:08 -05:00
Chris Pavlina f46272bed9 Pcbnew: fix zone tool bug when minimum width is compared against thermal relief spoke when Pad connection set to none. (fixes lp 1526158) 2016-02-07 19:35:43 -05:00
Jean-Pierre Charras 2f7b3ab56e Eeschema: fix segfault when loading malformed libraries. (fixes lp:1527804) 2015-12-20 16:46:33 -05:00
Maciej Suminski b526227529 Fixed crash on undo pad placement in the footprint editor using GAL canvases. (fixes lp:1525552) 2015-12-15 10:22:49 -05:00
Maciej Suminski e93c815e02 Fixed ratsnest for PCBs imported using plugins (GAL). 2015-12-15 10:16:15 -05:00
Mark Roszko 5c8f7c7a3a Use defined environment variables before falling back to DEFAULT_INSTALL_PATH. 2015-12-09 09:46:56 -05:00
Jean-Pierre Charras 7fb6698e29 Kicad manager: fix a potential bug which could crash Kicad manager. 2015-12-07 09:55:59 -05:00
Jean-Pierre Charras f11b426151 Better sizing of wx_html_report_panel in dialog_netlist (fix bug #1522758) 2015-12-06 18:24:32 -05:00
Maciej Suminski 827dad3197 GAL bug fixes cherry picked from product branch. 2015-12-06 18:22:13 -05:00
Wayne Stambaugh 593c974063 One last update before 4.0.0 stable release. 2015-11-29 14:53:12 -05:00
Wayne Stambaugh a68b3cb486 Merge with tip of product branch for 4.0.0 stable release. 2015-11-29 14:06:50 -05:00
Wayne Stambaugh ce81524b83 Merge with tip of product branch r6303, 4.0.0-rc1. 2015-11-08 16:22:19 -05:00
4884 changed files with 710487 additions and 952814 deletions
+50
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boost_root
.downloads-by-cmake
Build
build
common/netlist_keywords.*
common/netlist_lexer.h
common/pcb_plot_params_lexer.h
common/page_layout/page_layout_reader_keywords.cpp
common/fp_lib_table_keywords.*
common/gal/opengl/shader_src.h
include/fp_lib_table_lexer.h
include/netlist_lexer.h
include/page_layout_reader_lexer.h
eeschema/cmp_library_lexer.h
eeschema/cmp_library_keywords.*
eeschema/dialogs/dialog_bom_cfg_keywords.cpp
eeschema/dialogs/dialog_bom_cfg_lexer.h
eeschema/dialogs/dialog_bom_help_html.h
eeschema/template_fieldnames_keywords.*
eeschema/template_fieldnames_lexer.h
pcbnew/dialogs/dialog_freeroute_exchange_help_html.h
pcbnew/pcb_plot_params_keywords.cpp
pcbnew/pcb_plot_params_lexer.h
Makefile
CMakeCache.txt
auto_renamed_to_cpp
Testing
version.h
config.h
install_manifest.txt
Documentation/doxygen
Documentation/development/doxygen
*.bak
.*.swp
*.~*
common/pcb_plot_params_keywords.cpp
include/pcb_plot_params_lexer.h
pcbnew/specctra_keywords.cpp
pcbnew/specctra_lexer.h
pcb_calculator/pcb_calculator_datafile_keywords.cpp
pcb_calculator/pcb_calculator_datafile_lexer.h
new/html
new/sch_lib_table_keywords.cpp
new/sch_lib_table_lexer.h
new/sweet_keywords.cpp
new/sweet_lexer.h
bitmaps_png/png*
bitmaps_png/tmp
common/pcb_keywords.cpp
include/pcb_lexer.h
-31
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# Custom attribute to mark source files using KiCad C++ formatting
[attr]kicad-cpp-source whitepace=tab-in-indent format.clang-format-kicad
# Custom attribute to mark KiCad's own CMake files
[attr]kicad-cmake-source whitespace=tab-in-indent
# Custom attribute for auto-generated sources:
# * Do not perform whitespace checking
# * Do not format
[attr]generated whitespace=-tab-in-indent,-indent-with-non-tab -format.clang-format-kicad
# By default, all C and C++ files conform to KiCad formatting,
# unless overridden
*.c kicad-cpp-source
*.cpp kicad-cpp-source
*.h kicad-cpp-source
*.cmake kicad-cmake-source
*.txt kicad-cmake-source
# Compiled bitmap sources
bitmaps_png/cpp_*/*.cpp generated
# wxFormBuilder-generated files
**/dialog*/*_base.cpp generated
**/dialog*/*_base.h generated
# Lemon grammars
common/libeval/grammar.c generated
common/libeval/grammar.h generated
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[core]
excludesfile .bzrignore
-49
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#!/usr/bin/env bash
#
# Git "hook chain", used to execute multiple scripts per hook.
# To use:
# * create a directory called <hookname>.d
# * add scripts to this directory (executable)
# * ln -s hook-chain <hookname>
#
# Now the scripts in that directory should be called in order.
#
# Set $HOOKCHAIN_DEBUG to see the names of invoked scripts.
#
# Based on script by Oliver Reflalo:
# https://stackoverflow.com/questions/8730514/chaining-git-hooks
#
hookname=`basename $0`
# Temp file for stdin, cleared at exit
FILE=`mktemp`
trap 'rm -f $FILE' EXIT
cat - > $FILE
# Git hooks directory (this dir)
DIR="$( cd "$( dirname "${BASH_SOURCE[0]}" )" >/dev/null && pwd )"
# Execute hooks in the directory one by one
for hook in $DIR/$hookname.d/*;
do
if [ -x "$hook" ]; then
if [ "$HOOKCHAIN_DEBUG" ]; then
echo "Running hook $hook"
fi
cat $FILE | $hook "$@"
status=$?
if [ $status -ne 0 ]; then
echo "Hook $hook failed with error code $status"
echo "To commit anyway, use --no-verify"
exit $status
else
if [ "$HOOKCHAIN_DEBUG" ]; then
echo "Hook passed: $hook"
fi
fi
fi
done
-1
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hook-chain
-91
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#!/usr/bin/env bash
#
# Runs clang-format on changed regions before commit.
#
# Remaining installation checks/instructions will be printed when you commit.
#
# Based on clang-format pre-commit hook by Alex Eagle
# https://gist.github.com/alexeagle/c8ed91b14a407342d9a8e112b5ac7dab
# Set kicad.check-format to allow this hook to run
# If not set, the hook always succeeds.
do_format=false
# Check if formatting is configured
if [ "$(git config --get kicad.check-format)" = true ]; then
do_format=true
fi
# Older env variable method
if [ ! -z "$KICAD_CHECK_FORMAT" ]; then
do_format=true
fi
if [ ! ${do_format} = true ]; then
# No formatting required
exit 0;
fi
check_clang_format() {
if hash git-clang-format 2>/dev/null; then
return
else
echo "SETUP ERROR: no git-clang-format executable found, or it is not executable"
exit 1
fi
}
check_git_config() {
if [[ "$(git config --get clangFormat.style)" != "file" ]]; then
echo "SETUP ERROR: git config clangFormat.style is wrong (should be 'file'). Fix this with:"
echo "git config clangFormat.style file"
exit 1
fi
}
get_filtered_filenames()
{
format_attr='clang-format-kicad'
# command to get list of candidate files
git_list_files='git diff --cached --name-only --diff-filter=ACM'
files=$(${git_list_files} |
# Filter for format-controlled files
git check-attr --stdin format.${format_attr} |
# output only the file names
grep ": set$" |
cut -d: -f1)
echo ${files}
}
check_clang_format
check_git_config
files_to_check=$(get_filtered_filenames)
if [ -z "${files_to_check}" ]; then
# No controlled files to check
exit 0;
fi
git_clang_format_cmd="git clang-format -v --diff -- ${files_to_check}"
readonly out=$(${git_clang_format_cmd})
# In these cases, there is no formatting issues, so we succeed
if [[ "$out" == *"no modified files to format"* ]]; then exit 0; fi
if [[ "$out" == *"clang-format did not modify any files"* ]]; then exit 0; fi
# Any other case implies formatting results
echo "ERROR: you need to run clang-format (e.g. using tools/check_coding.sh) on your commit"
# print the errors to show what's the issue
${git_clang_format_cmd}
# fail the pre-commit
exit 1
-115
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.downloads-by-cmake
.gdb_history
boost_root
Build*
build*
common/fp_lib_table_keywords.cpp
common/netlist_keywords.*
common/netlist_lexer.h
common/pcb_plot_params_lexer.h
common/page_layout/page_layout_reader_keywords.cpp
common/lib_table_keywords.*
common/gal/opengl/shader_src.h
include/fp_lib_table_lexer.h
include/lib_table_lexer.h
include/netlist_lexer.h
include/page_layout_reader_lexer.h
eeschema/cmp_library_lexer.h
eeschema/cmp_library_keywords.*
eeschema/dialogs/dialog_bom_cfg_keywords.cpp
eeschema/dialogs/dialog_bom_cfg_lexer.h
eeschema/dialogs/dialog_bom_help_html.h
eeschema/template_fieldnames_keywords.*
eeschema/template_fieldnames_lexer.h
pcbnew/pcb_plot_params_keywords.cpp
pcbnew/pcb_plot_params_lexer.h
pcb_calculator/attenuators/bridget_tee_formula.h
pcb_calculator/attenuators/pi_formula.h
pcb_calculator/attenuators/splitter_formula.h
pcb_calculator/attenuators/tee_formula.h
Makefile
CMakeCache.txt
auto_renamed_to_cpp
Testing
version.h
config.h
install_manifest.txt
Documentation/doxygen
Documentation/development/doxygen
*.bak
*.pyc
common/pcb_plot_params_keywords.cpp
include/pcb_plot_params_lexer.h
pcbnew/specctra_import_export/specctra_keywords.cpp
pcbnew/specctra_import_export/specctra_lexer.h
pcb_calculator/pcb_calculator_datafile_keywords.cpp
pcb_calculator/pcb_calculator_datafile_lexer.h
new/html
new/sch_lib_table_keywords.cpp
new/sch_lib_table_lexer.h
new/sweet_keywords.cpp
new/sweet_lexer.h
bitmaps_png/png*
bitmaps_png/tmp
common/pcb_keywords.cpp
include/pcb_lexer.h
fp-info-cache
# demo project auxillary files
demos/**/*-bak
demos/**/_autosave-*
demos/**/fp-info-cache
# MacOS package info created by CMake
bitmap2component/Info.plist
cvpcb/Info.plist
eeschema/Info.plist
gerbview/Info.plist
kicad/Info.plist
pagelayout_editor/Info.plist
pcb_calculator/Info.plist
pcbnew/Info.plist
# editor/OS fluff
.*.swp
*~
.idea
.DS_Store
*.png
*.kiface
*.o
*.a
*.cmake
*.orig
*.rej
*.so
*.old
*.gch
*.orig
*.patch
# These CMake files are wanted
!CMakeModules/*.cmake
# Eclipse IDE
.project
.cproject
.pydevproject
__pycache__
# Visual Studio
.vs/
.editorconfig
CMakeSettings.json
# Sublime Text
*.sublime-*
# KDevelop
.kdev4/
*.kdev4
# Translations
*.mo
i18n_status.svg
i18n_status.csv
+233
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/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2012 Jean-Pierre Charras, jp.charras at wanadoo.fr
* Copyright (C) 2012 Wayne Stambaugh <stambaughw@verizon.net>
* Copyright (C) 1992-2012 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file 3d_aux.cpp
*/
#include <fctsys.h>
#include <common.h>
#include <trigo.h>
#include <wxBasePcbFrame.h>
#include <class_board_design_settings.h>
#include <class_zone.h>
#include <class_text_mod.h>
#include <class_module.h>
#include <class_drawsegment.h>
#include <class_pcb_text.h>
#include <3d_viewer.h>
#include <3d_canvas.h>
#include <info3d_visu.h>
#include <trackball.h>
void S3D_MASTER::ObjectCoordsTo3DUnits( std::vector< S3D_VERTEX >& aVertices )
{
/* adjust object scale, rotation and offset position */
for( unsigned ii = 0; ii < aVertices.size(); ii++ )
{
aVertices[ii].x *= m_MatScale.x;
aVertices[ii].y *= m_MatScale.y;
aVertices[ii].z *= m_MatScale.z;
// adjust rotation
if( m_MatRotation.x )
{
double a = aVertices[ii].y;
double b = aVertices[ii].z;
RotatePoint( &a, &b, m_MatRotation.x * 10 );
aVertices[ii].y = (float)a;
aVertices[ii].z = (float)b;
}
if( m_MatRotation.y )
{
double a = aVertices[ii].z;
double b = aVertices[ii].x;
RotatePoint( &a, &b, m_MatRotation.x * 10 );
aVertices[ii].z = (float)a;
aVertices[ii].x = (float)b;
}
if( m_MatRotation.z )
{
double a = aVertices[ii].x;
double b = aVertices[ii].y;
RotatePoint( &a, &b, m_MatRotation.x * 10 );
aVertices[ii].x = (float)a;
aVertices[ii].y = (float)b;
}
/* adjust offset position (offset is given in UNIT 3D (0.1 inch) */
aVertices[ii].x += m_MatPosition.x * SCALE_3D_CONV;
aVertices[ii].y += m_MatPosition.y * SCALE_3D_CONV;
aVertices[ii].z += m_MatPosition.z * SCALE_3D_CONV;
}
}
void TransfertToGLlist( std::vector< S3D_VERTEX >& aVertices, double aBiuTo3DUnits )
{
unsigned ii;
GLfloat ax, ay, az, bx, by, bz, nx, ny, nz, r;
/* ignore faces with less than 3 points */
if( aVertices.size() < 3 )
return;
/* calculate normal direction */
ax = aVertices[1].x - aVertices[0].x;
ay = aVertices[1].y - aVertices[0].y;
az = aVertices[1].z - aVertices[0].z;
bx = aVertices[2].x - aVertices[0].x;
by = aVertices[2].y - aVertices[0].y;
bz = aVertices[2].z - aVertices[0].z;
nx = ay * bz - az * by;
ny = az * bx - ax * bz;
nz = ax * by - ay * bx;
r = sqrt( nx * nx + ny * ny + nz * nz );
if( r >= 0.000001 ) /* avoid division by zero */
{
nx /= r;
ny /= r;
nz /= r;
glNormal3f( nx, ny, nz );
}
/* glBegin/glEnd */
switch( aVertices.size() )
{
case 3:
glBegin( GL_TRIANGLES );
break;
case 4:
glBegin( GL_QUADS );
break;
default:
glBegin( GL_POLYGON );
break;
}
/* draw polygon/triangle/quad */
for( ii = 0; ii < aVertices.size(); ii++ )
{
glVertex3d( aVertices[ii].x * aBiuTo3DUnits,
aVertices[ii].y * aBiuTo3DUnits,
aVertices[ii].z * aBiuTo3DUnits );
}
glEnd();
}
S3DPOINT_VALUE_CTRL::S3DPOINT_VALUE_CTRL( wxWindow* aParent, wxBoxSizer* aBoxSizer )
{
wxString text;
wxFlexGridSizer* gridSizer = new wxFlexGridSizer( 0, 2, 0, 0 );
gridSizer->AddGrowableCol( 1 );
gridSizer->SetFlexibleDirection( wxHORIZONTAL );
gridSizer->SetNonFlexibleGrowMode( wxFLEX_GROWMODE_SPECIFIED );
aBoxSizer->Add( gridSizer, 0, wxEXPAND, 5 );
wxStaticText* msgtitle = new wxStaticText( aParent, wxID_ANY, wxT( "X:" ) );
gridSizer->Add( msgtitle, 0, wxALL , 5 );
m_XValueCtrl = new wxTextCtrl( aParent, wxID_ANY, wxEmptyString,
wxDefaultPosition,wxDefaultSize, 0 );
gridSizer->Add( m_XValueCtrl, 0, wxALL|wxEXPAND, 5 );
msgtitle = new wxStaticText( aParent, wxID_ANY, wxT( "Y:" ), wxDefaultPosition,
wxDefaultSize, 0 );
gridSizer->Add( msgtitle, 0, wxALL, 5 );
m_YValueCtrl = new wxTextCtrl( aParent, wxID_ANY, wxEmptyString,
wxDefaultPosition, wxDefaultSize, 0 );
gridSizer->Add( m_YValueCtrl, 0, wxALL|wxEXPAND, 5 );
msgtitle = new wxStaticText( aParent, wxID_ANY, wxT( "Z:" ), wxDefaultPosition,
wxDefaultSize, 0 );
gridSizer->Add( msgtitle, 0, wxALL, 5 );
m_ZValueCtrl = new wxTextCtrl( aParent, wxID_ANY, wxEmptyString,
wxDefaultPosition, wxDefaultSize, 0 );
gridSizer->Add( m_ZValueCtrl, 0, wxALL|wxEXPAND, 5 );
}
S3DPOINT_VALUE_CTRL::~S3DPOINT_VALUE_CTRL()
{
// Nothing to delete: all items are managed by the parent window.
}
S3DPOINT S3DPOINT_VALUE_CTRL::GetValue()
{
S3DPOINT value;
double dtmp;
m_XValueCtrl->GetValue().ToDouble( &dtmp );
value.x = dtmp;
m_YValueCtrl->GetValue().ToDouble( &dtmp );
value.y = dtmp;
m_ZValueCtrl->GetValue().ToDouble( &dtmp );
value.z = dtmp;
return value;
}
void S3DPOINT_VALUE_CTRL::SetValue( S3DPOINT vertex )
{
wxString text;
text.Printf( wxT( "%f" ), vertex.x );
m_XValueCtrl->Clear();
m_XValueCtrl->AppendText( text );
text.Printf( wxT( "%f" ), vertex.y );
m_YValueCtrl->Clear();
m_YValueCtrl->AppendText( text );
text.Printf( wxT( "%f" ), vertex.z );
m_ZValueCtrl->Clear();
m_ZValueCtrl->AppendText( text );
}
void S3DPOINT_VALUE_CTRL::Enable( bool onoff )
{
m_XValueCtrl->Enable( onoff );
m_YValueCtrl->Enable( onoff );
m_ZValueCtrl->Enable( onoff );
}
-774
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/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2015-2016 Cirilo Bernardo <cirilo.bernardo@gmail.com>
* Copyright (C) 2018 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#define GLM_FORCE_RADIANS
#include <iostream>
#include <sstream>
#include <fstream>
#include <utility>
#include <iterator>
#include <wx/datetime.h>
#include <wx/filename.h>
#include <wx/log.h>
#include <wx/stdpaths.h>
#include <boost/version.hpp>
#if BOOST_VERSION >= 106800
#include <boost/uuid/detail/sha1.hpp>
#else
#include <boost/uuid/sha1.hpp>
#endif
#include <glm/glm.hpp>
#include <glm/ext.hpp>
#include "common.h"
#include "3d_cache.h"
#include "3d_info.h"
#include "sg/scenegraph.h"
#include "filename_resolver.h"
#include "3d_plugin_manager.h"
#include "plugins/3dapi/ifsg_api.h"
#define MASK_3D_CACHE "3D_CACHE"
static wxCriticalSection lock3D_cache;
static bool isSHA1Same( const unsigned char* shaA, const unsigned char* shaB )
{
for( int i = 0; i < 20; ++i )
if( shaA[i] != shaB[i] )
return false;
return true;
}
static bool checkTag( const char* aTag, void* aPluginMgrPtr )
{
if( NULL == aTag || NULL == aPluginMgrPtr )
return false;
S3D_PLUGIN_MANAGER *pp = (S3D_PLUGIN_MANAGER*) aPluginMgrPtr;
return pp->CheckTag( aTag );
}
static const wxString sha1ToWXString( const unsigned char* aSHA1Sum )
{
unsigned char uc;
unsigned char tmp;
char sha1[41];
int j = 0;
for( int i = 0; i < 20; ++i )
{
uc = aSHA1Sum[i];
tmp = uc / 16;
if( tmp > 9 )
tmp += 87;
else
tmp += 48;
sha1[j++] = tmp;
tmp = uc % 16;
if( tmp > 9 )
tmp += 87;
else
tmp += 48;
sha1[j++] = tmp;
}
sha1[j] = 0;
return wxString::FromUTF8Unchecked( sha1 );
}
class S3D_CACHE_ENTRY
{
private:
// prohibit assignment and default copy constructor
S3D_CACHE_ENTRY( const S3D_CACHE_ENTRY& source );
S3D_CACHE_ENTRY& operator=( const S3D_CACHE_ENTRY& source );
wxString m_CacheBaseName; // base name of cache file (a SHA1 digest)
public:
S3D_CACHE_ENTRY();
~S3D_CACHE_ENTRY();
void SetSHA1( const unsigned char* aSHA1Sum );
const wxString GetCacheBaseName( void );
wxDateTime modTime; // file modification time
unsigned char sha1sum[20];
std::string pluginInfo; // PluginName:Version string
SCENEGRAPH* sceneData;
S3DMODEL* renderData;
};
S3D_CACHE_ENTRY::S3D_CACHE_ENTRY()
{
sceneData = NULL;
renderData = NULL;
memset( sha1sum, 0, 20 );
}
S3D_CACHE_ENTRY::~S3D_CACHE_ENTRY()
{
if( NULL != sceneData )
delete sceneData;
if( NULL != renderData )
S3D::Destroy3DModel( &renderData );
}
void S3D_CACHE_ENTRY::SetSHA1( const unsigned char* aSHA1Sum )
{
if( NULL == aSHA1Sum )
{
wxLogTrace( MASK_3D_CACHE, "%s:%s:%d\n * [BUG] NULL passed for aSHA1Sum",
__FILE__, __FUNCTION__, __LINE__ );
return;
}
memcpy( sha1sum, aSHA1Sum, 20 );
return;
}
const wxString S3D_CACHE_ENTRY::GetCacheBaseName( void )
{
if( m_CacheBaseName.empty() )
m_CacheBaseName = sha1ToWXString( sha1sum );
return m_CacheBaseName;
}
S3D_CACHE::S3D_CACHE()
{
m_DirtyCache = false;
m_FNResolver = new FILENAME_RESOLVER;
m_Plugins = new S3D_PLUGIN_MANAGER;
return;
}
S3D_CACHE::~S3D_CACHE()
{
FlushCache();
if( m_FNResolver )
delete m_FNResolver;
if( m_Plugins )
delete m_Plugins;
return;
}
SCENEGRAPH* S3D_CACHE::load( const wxString& aModelFile, S3D_CACHE_ENTRY** aCachePtr )
{
if( aCachePtr )
*aCachePtr = NULL;
wxString full3Dpath = m_FNResolver->ResolvePath( aModelFile );
if( full3Dpath.empty() )
{
// the model cannot be found; we cannot proceed
wxLogTrace( MASK_3D_CACHE, "%s:%s:%d\n * [3D model] could not find model '%s'\n",
__FILE__, __FUNCTION__, __LINE__, aModelFile );
return NULL;
}
// check cache if file is already loaded
wxCriticalSectionLocker lock( lock3D_cache );
std::map< wxString, S3D_CACHE_ENTRY*, rsort_wxString >::iterator mi;
mi = m_CacheMap.find( full3Dpath );
if( mi != m_CacheMap.end() )
{
wxFileName fname( full3Dpath );
if( fname.FileExists() ) // Only check if file exists. If not, it will
{ // use the same model in cache.
bool reload = false;
wxDateTime fmdate = fname.GetModificationTime();
if( fmdate != mi->second->modTime )
{
unsigned char hashSum[20];
getSHA1( full3Dpath, hashSum );
mi->second->modTime = fmdate;
if( !isSHA1Same( hashSum, mi->second->sha1sum ) )
{
mi->second->SetSHA1( hashSum );
reload = true;
}
}
if( reload )
{
if( NULL != mi->second->sceneData )
{
S3D::DestroyNode( mi->second->sceneData );
mi->second->sceneData = NULL;
}
if( NULL != mi->second->renderData )
S3D::Destroy3DModel( &mi->second->renderData );
mi->second->sceneData = m_Plugins->Load3DModel( full3Dpath, mi->second->pluginInfo );
}
}
if( NULL != aCachePtr )
*aCachePtr = mi->second;
return mi->second->sceneData;
}
// a cache item does not exist; search the Filename->Cachename map
return checkCache( full3Dpath, aCachePtr );
}
SCENEGRAPH* S3D_CACHE::Load( const wxString& aModelFile )
{
return load( aModelFile );
}
SCENEGRAPH* S3D_CACHE::checkCache( const wxString& aFileName, S3D_CACHE_ENTRY** aCachePtr )
{
if( aCachePtr )
*aCachePtr = NULL;
unsigned char sha1sum[20];
if( !getSHA1( aFileName, sha1sum ) || m_CacheDir.empty() )
{
// just in case we can't get a hash digest (for example, on access issues)
// or we do not have a configured cache file directory, we create an
// entry to prevent further attempts at loading the file
S3D_CACHE_ENTRY* ep = new S3D_CACHE_ENTRY;
m_CacheList.push_back( ep );
wxFileName fname( aFileName );
ep->modTime = fname.GetModificationTime();
if( m_CacheMap.insert( std::pair< wxString, S3D_CACHE_ENTRY* >
( aFileName, ep ) ).second == false )
{
wxLogTrace( MASK_3D_CACHE, "%s:%s:%d\n * [BUG] duplicate entry in map file; key = '%s'",
__FILE__, __FUNCTION__, __LINE__, aFileName );
m_CacheList.pop_back();
delete ep;
}
else
{
if( aCachePtr )
*aCachePtr = ep;
}
return NULL;
}
S3D_CACHE_ENTRY* ep = new S3D_CACHE_ENTRY;
m_CacheList.push_back( ep );
wxFileName fname( aFileName );
ep->modTime = fname.GetModificationTime();
if( m_CacheMap.insert( std::pair< wxString, S3D_CACHE_ENTRY* >
( aFileName, ep ) ).second == false )
{
wxLogTrace( MASK_3D_CACHE, "%s:%s:%d\n * [BUG] duplicate entry in map file; key = '%s'",
__FILE__, __FUNCTION__, __LINE__, aFileName );
m_CacheList.pop_back();
delete ep;
return NULL;
}
if( aCachePtr )
*aCachePtr = ep;
ep->SetSHA1( sha1sum );
wxString bname = ep->GetCacheBaseName();
wxString cachename = m_CacheDir + bname + wxT( ".3dc" );
if( wxFileName::FileExists( cachename ) && loadCacheData( ep ) )
return ep->sceneData;
ep->sceneData = m_Plugins->Load3DModel( aFileName, ep->pluginInfo );
if( NULL != ep->sceneData )
saveCacheData( ep );
return ep->sceneData;
}
bool S3D_CACHE::getSHA1( const wxString& aFileName, unsigned char* aSHA1Sum )
{
if( aFileName.empty() )
{
wxLogTrace( MASK_3D_CACHE, "%s:%s:%d\n * [BUG] empty filename",
__FILE__, __FUNCTION__, __LINE__ );
return false;
}
if( NULL == aSHA1Sum )
{
wxLogTrace( MASK_3D_CACHE, "%s\n * [BUG] NULL pointer passed for aMD5Sum",
__FILE__, __FUNCTION__, __LINE__ );
return false;
}
#ifdef _WIN32
FILE* fp = _wfopen( aFileName.wc_str(), L"rb" );
#else
FILE* fp = fopen( aFileName.ToUTF8(), "rb" );
#endif
if( NULL == fp )
return false;
boost::uuids::detail::sha1 dblock;
unsigned char block[4096];
size_t bsize = 0;
while( ( bsize = fread( &block, 1, 4096, fp ) ) > 0 )
dblock.process_bytes( block, bsize );
fclose( fp );
unsigned int digest[5];
dblock.get_digest( digest );
// ensure MSB order
for( int i = 0; i < 5; ++i )
{
int idx = i << 2;
unsigned int tmp = digest[i];
aSHA1Sum[idx+3] = tmp & 0xff;
tmp >>= 8;
aSHA1Sum[idx+2] = tmp & 0xff;
tmp >>= 8;
aSHA1Sum[idx+1] = tmp & 0xff;
tmp >>= 8;
aSHA1Sum[idx] = tmp & 0xff;
}
return true;
}
bool S3D_CACHE::loadCacheData( S3D_CACHE_ENTRY* aCacheItem )
{
wxString bname = aCacheItem->GetCacheBaseName();
if( bname.empty() )
{
wxLogTrace( MASK_3D_CACHE,
" * [3D model] cannot load cached model; no file hash available" );
return false;
}
if( m_CacheDir.empty() )
{
wxLogTrace( MASK_3D_CACHE,
" * [3D model] cannot load cached model; config directory unknown" );
return false;
}
wxString fname = m_CacheDir + bname + wxT( ".3dc" );
if( !wxFileName::FileExists( fname ) )
{
wxString errmsg = "cannot open file";
wxLogTrace( MASK_3D_CACHE, " * [3D model] %s '%s'", errmsg.GetData(), fname.GetData() );
return false;
}
if( NULL != aCacheItem->sceneData )
S3D::DestroyNode( (SGNODE*) aCacheItem->sceneData );
aCacheItem->sceneData = (SCENEGRAPH*)S3D::ReadCache( fname.ToUTF8(), m_Plugins, checkTag );
if( NULL == aCacheItem->sceneData )
return false;
return true;
}
bool S3D_CACHE::saveCacheData( S3D_CACHE_ENTRY* aCacheItem )
{
if( NULL == aCacheItem )
{
wxLogTrace( MASK_3D_CACHE, "%s:%s:%d\n * NULL passed for aCacheItem",
__FILE__, __FUNCTION__, __LINE__ );
return false;
}
if( NULL == aCacheItem->sceneData )
{
wxLogTrace( MASK_3D_CACHE, "%s:%s:%d\n * aCacheItem has no valid scene data",
__FILE__, __FUNCTION__, __LINE__ );
return false;
}
wxString bname = aCacheItem->GetCacheBaseName();
if( bname.empty() )
{
wxLogTrace( MASK_3D_CACHE,
" * [3D model] cannot load cached model; no file hash available" );
return false;
}
if( m_CacheDir.empty() )
{
wxLogTrace( MASK_3D_CACHE,
" * [3D model] cannot load cached model; config directory unknown" );
return false;
}
wxString fname = m_CacheDir + bname + wxT( ".3dc" );
if( wxFileName::Exists( fname ) )
{
if( !wxFileName::FileExists( fname ) )
{
wxLogTrace( MASK_3D_CACHE, " * [3D model] path exists but is not a regular file '%s'",
fname );
return false;
}
}
return S3D::WriteCache( fname.ToUTF8(), true, (SGNODE*)aCacheItem->sceneData,
aCacheItem->pluginInfo.c_str() );
}
bool S3D_CACHE::Set3DConfigDir( const wxString& aConfigDir )
{
if( !m_ConfigDir.empty() )
return false;
wxFileName cfgdir;
if( aConfigDir.StartsWith( "${" ) || aConfigDir.StartsWith( "$(" ) )
cfgdir.Assign( ExpandEnvVarSubstitutions( aConfigDir ), "" );
else
cfgdir.Assign( aConfigDir, "" );
cfgdir.Normalize();
if( !cfgdir.DirExists() )
{
cfgdir.Mkdir( wxS_DIR_DEFAULT, wxPATH_MKDIR_FULL );
if( !cfgdir.DirExists() )
{
wxLogTrace( MASK_3D_CACHE,
"%s:%s:%d\n * failed to create 3D configuration directory '%s'",
__FILE__, __FUNCTION__, __LINE__, cfgdir.GetPath() );
return false;
}
}
m_ConfigDir = cfgdir.GetPath();
// inform the file resolver of the config directory
if( !m_FNResolver->Set3DConfigDir( m_ConfigDir ) )
{
wxLogTrace( MASK_3D_CACHE,
"%s:%s:%d\n * could not set 3D Config Directory on filename resolver\n"
" * config directory: '%s'",
__FILE__, __FUNCTION__, __LINE__, m_ConfigDir );
}
// 3D cache data must go to a user's cache directory;
// unfortunately wxWidgets doesn't seem to provide
// functions to retrieve such a directory.
//
// 1. OSX: ~/Library/Caches/kicad/3d/
// 2. Linux: ${XDG_CACHE_HOME}/kicad/3d ~/.cache/kicad/3d/
// 3. MSWin: AppData\Local\kicad\3d
wxString cacheDir;
#if defined(_WIN32)
wxStandardPaths::Get().UseAppInfo( wxStandardPaths::AppInfo_None );
cacheDir = wxStandardPaths::Get().GetUserLocalDataDir();
cacheDir.append( "\\kicad\\3d" );
#elif defined(__APPLE)
cacheDir = "${HOME}/Library/Caches/kicad/3d";
#else // assume Linux
cacheDir = ExpandEnvVarSubstitutions( "${XDG_CACHE_HOME}" );
if( cacheDir.empty() || cacheDir == "${XDG_CACHE_HOME}" )
cacheDir = "${HOME}/.cache";
cacheDir.append( "/kicad/3d" );
#endif
cacheDir = ExpandEnvVarSubstitutions( cacheDir );
cfgdir.Assign( cacheDir, "" );
if( !cfgdir.DirExists() )
{
cfgdir.Mkdir( wxS_DIR_DEFAULT, wxPATH_MKDIR_FULL );
if( !cfgdir.DirExists() )
{
wxLogTrace( MASK_3D_CACHE, "%s:%s:%d\n * failed to create 3D cache directory '%s'",
__FILE__, __FUNCTION__, __LINE__, cfgdir.GetPath() );
return false;
}
}
m_CacheDir = cfgdir.GetPathWithSep();
return true;
}
wxString S3D_CACHE::Get3DConfigDir( bool createDefault )
{
if( !m_ConfigDir.empty() || !createDefault )
return m_ConfigDir;
// note: duplicated from common/common.cpp GetKicadConfigPath() to avoid
// code coupling; ideally the instantiating code should call
// Set3DConfigDir() to set the directory rather than relying on this
// directory remaining the same in future KiCad releases.
wxFileName cfgpath;
// From the wxWidgets wxStandardPaths::GetUserConfigDir() help:
// Unix: ~ (the home directory)
// Windows: "C:\Documents and Settings\username\Application Data"
// Mac: ~/Library/Preferences
cfgpath.AssignDir( wxStandardPaths::Get().GetUserConfigDir() );
#if !defined( __WINDOWS__ ) && !defined( __WXMAC__ )
wxString envstr = ExpandEnvVarSubstitutions( "${XDG_CONFIG_HOME}" );
if( envstr.IsEmpty() || envstr == "${XDG_CONFIG_HOME}" )
{
// XDG_CONFIG_HOME is not set, so use the fallback
cfgpath.AppendDir( wxT( ".config" ) );
}
else
{
// Override the assignment above with XDG_CONFIG_HOME
cfgpath.AssignDir( envstr );
}
#endif
cfgpath.AppendDir( wxT( "kicad" ) );
cfgpath.AppendDir( wxT( "3d" ) );
if( !cfgpath.DirExists() )
{
cfgpath.Mkdir( wxS_DIR_DEFAULT, wxPATH_MKDIR_FULL );
}
if( !cfgpath.DirExists() )
{
wxLogTrace( MASK_3D_CACHE, "%s:%s:%d\n * failed to create 3D configuration directory '%s'",
__FILE__, __FUNCTION__, __LINE__, cfgpath.GetPath() );
return wxT( "" );
}
if( Set3DConfigDir( cfgpath.GetPath() ) )
return m_ConfigDir;
return wxEmptyString;
}
bool S3D_CACHE::SetProjectDir( const wxString& aProjDir )
{
bool hasChanged = false;
if( m_FNResolver->SetProjectDir( aProjDir, &hasChanged ) && hasChanged )
{
m_CacheMap.clear();
std::list< S3D_CACHE_ENTRY* >::iterator sL = m_CacheList.begin();
std::list< S3D_CACHE_ENTRY* >::iterator eL = m_CacheList.end();
while( sL != eL )
{
delete *sL;
++sL;
}
m_CacheList.clear();
return true;
}
return false;
}
void S3D_CACHE::SetProgramBase( PGM_BASE* aBase )
{
m_FNResolver->SetProgramBase( aBase );
return;
}
wxString S3D_CACHE::GetProjectDir( void )
{
return m_FNResolver->GetProjectDir();
}
FILENAME_RESOLVER* S3D_CACHE::GetResolver( void )
{
return m_FNResolver;
}
std::list< wxString > const* S3D_CACHE::GetFileFilters( void ) const
{
return m_Plugins->GetFileFilters();
}
void S3D_CACHE::FlushCache( bool closePlugins )
{
std::list< S3D_CACHE_ENTRY* >::iterator sCL = m_CacheList.begin();
std::list< S3D_CACHE_ENTRY* >::iterator eCL = m_CacheList.end();
while( sCL != eCL )
{
delete *sCL;
++sCL;
}
m_CacheList.clear();
m_CacheMap.clear();
if( closePlugins )
ClosePlugins();
return;
}
void S3D_CACHE::ClosePlugins( void )
{
if( NULL != m_Plugins )
m_Plugins->ClosePlugins();
return;
}
S3DMODEL* S3D_CACHE::GetModel( const wxString& aModelFileName )
{
S3D_CACHE_ENTRY* cp = NULL;
SCENEGRAPH* sp = load( aModelFileName, &cp );
if( !sp )
return NULL;
if( !cp )
{
wxLogTrace( MASK_3D_CACHE,
"%s:%s:%d\n * [BUG] model loaded with no associated S3D_CACHE_ENTRY",
__FILE__, __FUNCTION__, __LINE__ );
return NULL;
}
if( cp->renderData )
return cp->renderData;
S3DMODEL* mp = S3D::GetModel( sp );
cp->renderData = mp;
return mp;
}
wxString S3D_CACHE::GetModelHash( const wxString& aModelFileName )
{
wxString full3Dpath = m_FNResolver->ResolvePath( aModelFileName );
if( full3Dpath.empty() || !wxFileName::FileExists( full3Dpath ) )
return wxEmptyString;
// check cache if file is already loaded
std::map< wxString, S3D_CACHE_ENTRY*, rsort_wxString >::iterator mi;
mi = m_CacheMap.find( full3Dpath );
if( mi != m_CacheMap.end() )
return mi->second->GetCacheBaseName();
// a cache item does not exist; search the Filename->Cachename map
S3D_CACHE_ENTRY* cp = NULL;
checkCache( full3Dpath, &cp );
if( NULL != cp )
return cp->GetCacheBaseName();
return wxEmptyString;
}
-206
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@@ -1,206 +0,0 @@
/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2015 Cirilo Bernardo <cirilo.bernardo@gmail.com>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file 3d_cache.h
* defines the display data cache manager for 3D models
*/
#ifndef CACHE_3D_H
#define CACHE_3D_H
#include <list>
#include <map>
#include <wx/string.h>
#include "kicad_string.h"
#include "filename_resolver.h"
#include "3d_info.h"
#include "plugins/3dapi/c3dmodel.h"
class PGM_BASE;
class S3D_CACHE;
class S3D_CACHE_ENTRY;
class SCENEGRAPH;
class FILENAME_RESOLVER;
class S3D_PLUGIN_MANAGER;
class S3D_CACHE
{
private:
/// cache entries
std::list< S3D_CACHE_ENTRY* > m_CacheList;
/// mapping of file names to cache names and data
std::map< wxString, S3D_CACHE_ENTRY*, rsort_wxString > m_CacheMap;
/// object to resolve file names
FILENAME_RESOLVER* m_FNResolver;
/// plugin manager
S3D_PLUGIN_MANAGER* m_Plugins;
/// set true if the cache needs to be updated
bool m_DirtyCache;
/// 3D cache directory
wxString m_CacheDir;
/// base configuration path for 3D items
wxString m_ConfigDir;
/// current KiCad project dir
wxString m_ProjDir;
/** Find or create cache entry for file name
*
* Searches the cache list for the given filename and retrieves
* the cache data; a cache entry is created if one does not
* already exist.
*
* @param[in] aFileName file name (full or partial path)
* @param[out] aCachePtr optional return address for cache entry pointer
* @return SCENEGRAPH object associated with file name
* @retval NULL on error
*/
SCENEGRAPH* checkCache( const wxString& aFileName, S3D_CACHE_ENTRY** aCachePtr = NULL );
/**
* Function getSHA1
* calculates the SHA1 hash of the given file
*
* @param[in] aFileName file name (full path)
* @param[out] aSHA1Sum a 20 byte character array to hold the SHA1 hash
* @retval true success
* @retval false failure
*/
bool getSHA1( const wxString& aFileName, unsigned char* aSHA1Sum );
// load scene data from a cache file
bool loadCacheData( S3D_CACHE_ENTRY* aCacheItem );
// save scene data to a cache file
bool saveCacheData( S3D_CACHE_ENTRY* aCacheItem );
// the real load function (can supply a cache entry pointer to member functions)
SCENEGRAPH* load( const wxString& aModelFile, S3D_CACHE_ENTRY** aCachePtr = NULL );
public:
S3D_CACHE();
virtual ~S3D_CACHE();
/**
* Function Set3DConfigDir
* Sets the configuration directory to be used by the
* model manager for storing 3D model manager configuration
* data and the model cache. The config directory may only be
* set once in the lifetime of the object.
*
* @param aConfigDir is the configuration directory to use
* for 3D model manager data
* @return true on success
*/
bool Set3DConfigDir( const wxString& aConfigDir );
/**
* Function Get3DConfigDir
* returns the current 3D configuration directory on
* success, otherwise it returns wxEmptyString. If the
* directory was not previously set via Set3DConfigDir()
* then a default is used which is based on kicad's
* configuration directory code as of September 2015.
*/
wxString Get3DConfigDir( bool createDefault = false );
/**
* Function SetProjectDir
* sets the current project's working directory; this
* affects the model search path
*/
bool SetProjectDir( const wxString& aProjDir );
/**
* Function SetProgramBase
* sets the filename resolver's pointer to the application's
* PGM_BASE instance; the pointer is used to extract the
* local env vars.
*/
void SetProgramBase( PGM_BASE* aBase );
/**
* Function GetProjectDir
* returns the current project's working directory
*/
wxString GetProjectDir( void );
/**
* Function Load
* attempts to load the scene data for a model; it will consult the
* internal cache list and load from cache if possible before invoking
* the load() function of the available plugins.
*
* @param aModelFile [in] is the partial or full path to the model to be loaded
* @return true if the model was successfully loaded, otherwise false.
* The model may fail to load if, for example, the plugin does not
* support rendering of the 3D model.
*/
SCENEGRAPH* Load( const wxString& aModelFile );
FILENAME_RESOLVER* GetResolver( void );
/**
* Function GetFileFilters
* returns the list of file filters retrieved from the plugins;
* this will contain at least the default "All Files (*.*)|*.*"
*
* @return a pointer to the filter list
*/
std::list< wxString > const* GetFileFilters( void ) const;
/**
* Function FlushCache
* frees all data in the cache and by default closes all plugins
*/
void FlushCache( bool closePlugins = true );
/**
* Function ClosePlugins
* unloads plugins to free memory
*/
void ClosePlugins( void );
/**
* Function GetModel
* attempts to load the scene data for a model and to translate it
* into an S3D_MODEL structure for display by a renderer
*
* @param aModelFileName is the full path to the model to be loaded
* @return is a pointer to the render data or NULL if not available
*/
S3DMODEL* GetModel( const wxString& aModelFileName );
wxString GetModelHash( const wxString& aModelFileName );
};
#endif // CACHE_3D_H
-70
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/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2015-2016 Cirilo Bernardo <cirilo.bernardo@gmail.com>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include <common.h>
#include <pgm_base.h>
#include "3d_cache_wrapper.h"
static wxCriticalSection lock3D_wrapper;
CACHE_WRAPPER::CACHE_WRAPPER()
{
return;
}
CACHE_WRAPPER::~CACHE_WRAPPER()
{
return;
}
S3D_CACHE* PROJECT::Get3DCacheManager( bool updateProjDir )
{
wxCriticalSectionLocker lock( lock3D_wrapper );
CACHE_WRAPPER* cw = (CACHE_WRAPPER*) GetElem( ELEM_3DCACHE );
S3D_CACHE* cache = dynamic_cast<S3D_CACHE*>( cw );
// check that we get the expected type of object or NULL
wxASSERT( !cw || cache );
if( !cw )
{
cw = new CACHE_WRAPPER;
cache = dynamic_cast<S3D_CACHE*>( cw );
wxFileName cfgpath;
cfgpath.AssignDir( GetKicadConfigPath() );
cfgpath.AppendDir( wxT( "3d" ) );
cache->SetProgramBase( &Pgm() );
cache->Set3DConfigDir( cfgpath.GetFullPath() );
SetElem( ELEM_3DCACHE, cw );
updateProjDir = true;
}
if( updateProjDir )
cache->SetProjectDir( GetProjectPath() );
return cache;
}
-39
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@@ -1,39 +0,0 @@
/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2015 Cirilo Bernardo <cirilo.bernardo@gmail.com>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef CACHE_WRAPPER_3D_H
#define CACHE_WRAPPER_3D_H
#include <project.h>
#include "3d_cache.h"
class CACHE_WRAPPER : public S3D_CACHE, public PROJECT::_ELEM
{
public:
KICAD_T Type() override { return CACHE_WRAPPER_T; }
CACHE_WRAPPER();
virtual ~CACHE_WRAPPER();
};
#endif // CACHE_WRAPPER_3D_H
-52
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/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2015 Cirilo Bernardo <cirilo.bernardo@gmail.com>
* Copyright (C) 2015 Mario Luzeiro <mrluzeiro@ua.pt>
* Copyright (C) 2011 Wayne Stambaugh <stambaughw@verizon.net>
* Copyright (C) 2004 Jean-Pierre Charras, jp.charras at wanadoo.fr
* Copyright (C) 1992-2015 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file 3d_info.h
* defines the basic data associated with a single 3D model.
*/
#ifndef INFO_3D_H
#define INFO_3D_H
#include <wx/string.h>
#include <plugins/3dapi/sg_base.h>
class MODULE_3D_SETTINGS;
struct S3D_INFO
{
S3D_INFO();
S3D_INFO( const MODULE_3D_SETTINGS& aModel );
SGPOINT m_Scale; ///< scaling factors for the 3D footprint shape
SGPOINT m_Rotation; ///< an X,Y,Z rotation (unit = degrees) for the 3D shape
SGPOINT m_Offset; ///< an offset (unit = inch) for the 3D shape
wxString m_Filename; ///< The 3D shape filename in 3D library
};
#endif // INFO_3D_H
-584
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@@ -1,584 +0,0 @@
/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2015-2016 Cirilo Bernardo <cirilo.bernardo@gmail.com>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include <utility>
#include <iostream>
#include <sstream>
#include <wx/config.h>
#include <wx/dir.h>
#include <wx/dynlib.h>
#include <wx/filename.h>
#include <wx/log.h>
#include <wx/stdpaths.h>
#include <wx/string.h>
#include "common.h"
#include "pgm_base.h"
#include "3d_plugin_dir.h"
#include "3d_plugin_manager.h"
#include "plugins/3d/3d_plugin.h"
#include "3d_cache/sg/scenegraph.h"
#include "plugins/ldr/3d/pluginldr3D.h"
#define MASK_3D_PLUGINMGR "3D_PLUGIN_MANAGER"
S3D_PLUGIN_MANAGER::S3D_PLUGIN_MANAGER()
{
// create the initial file filter list entry
m_FileFilters.push_back( _( "All Files (*.*)|*.*" ) );
// discover and load plugins
loadPlugins();
#ifdef DEBUG
if( !m_ExtMap.empty() )
{
std::multimap< const wxString, KICAD_PLUGIN_LDR_3D* >::const_iterator sM = m_ExtMap.begin();
std::multimap< const wxString, KICAD_PLUGIN_LDR_3D* >::const_iterator eM = m_ExtMap.end();
wxLogTrace( MASK_3D_PLUGINMGR, " * Extension [plugin name]:\n" );
while( sM != eM )
{
wxLogTrace( MASK_3D_PLUGINMGR, " + '%s' [%s]\n", sM->first.GetData(),
sM->second->GetKicadPluginName() );
++sM;
}
}
else
{
wxLogTrace( MASK_3D_PLUGINMGR, " * No plugins available\n" );
}
if( !m_FileFilters.empty() )
{
/// list of file filters
std::list< wxString >::const_iterator sFF = m_FileFilters.begin();
std::list< wxString >::const_iterator eFF = m_FileFilters.end();
wxLogTrace( MASK_3D_PLUGINMGR, " * File filters:\n" );
while( sFF != eFF )
{
wxLogTrace( MASK_3D_PLUGINMGR, " + '%s'\n", (*sFF).GetData() );
++sFF;
}
}
else
{
wxLogTrace( MASK_3D_PLUGINMGR, " * No file filters available\n" );
}
#endif // DEBUG
return;
}
S3D_PLUGIN_MANAGER::~S3D_PLUGIN_MANAGER()
{
std::list< KICAD_PLUGIN_LDR_3D* >::iterator sP = m_Plugins.begin();
std::list< KICAD_PLUGIN_LDR_3D* >::iterator eP = m_Plugins.end();
while( sP != eP )
{
(*sP)->Close();
delete *sP;
++sP;
}
m_Plugins.clear();
return;
}
void S3D_PLUGIN_MANAGER::loadPlugins( void )
{
std::list< wxString > searchpaths;
std::list< wxString > pluginlist;
wxFileName fn;
#ifndef __WXMAC__
#ifdef DEBUG
// set up to work from the build directory
fn.Assign( wxStandardPaths::Get().GetExecutablePath() );
fn.AppendDir( wxT("..") );
fn.AppendDir( wxT("plugins") );
fn.AppendDir( wxT("3d") );
std::string testpath = std::string( fn.GetPathWithSep().ToUTF8() );
checkPluginPath( testpath, searchpaths );
// add subdirectories too
wxDir debugPluginDir;
wxString subdir;
debugPluginDir.Open( testpath );
if( debugPluginDir.IsOpened() &&
debugPluginDir.GetFirst( &subdir, wxEmptyString, wxDIR_DIRS ) )
{
checkPluginPath( testpath + subdir, searchpaths );
while( debugPluginDir.GetNext( &subdir ) )
checkPluginPath( testpath + subdir, searchpaths );
}
#endif
#ifndef _WIN32
// PLUGINDIR = CMAKE_INSTALL_FULL_LIBDIR path is the absolute path
// corresponding to the install path used for constructing KICAD_USER_PLUGIN
wxString tfname = wxString::FromUTF8Unchecked( PLUGINDIR );
fn.Assign( tfname, "");
fn.AppendDir( "kicad" );
#else
// on windows the plugins directory is within the executable's directory
fn.Assign( wxStandardPaths::Get().GetExecutablePath() );
#endif
fn.AppendDir( wxT( "plugins" ) );
fn.AppendDir( wxT( "3d" ) );
// checks plugin directory relative to executable path
checkPluginPath( std::string( fn.GetPathWithSep().ToUTF8() ), searchpaths );
// check for per-user third party plugins
// note: GetUserDataDir() gives '.pcbnew' rather than '.kicad' since it uses the exe name;
fn.Assign( wxStandardPaths::Get().GetUserDataDir(), "" );
fn.RemoveLastDir();
#ifdef _WIN32
fn.AppendDir( wxT( "kicad" ) );
#else
fn.AppendDir( wxT( ".kicad" ) );
#endif
fn.AppendDir( wxT( "plugins" ) );
fn.AppendDir( wxT( "3d" ) );
checkPluginPath( fn.GetPathWithSep(), searchpaths );
#else
// Search path on OS X is
// (1) User ~/Library/Application Support/kicad/PlugIns/3d
checkPluginPath( GetOSXKicadUserDataDir() + wxT( "/PlugIns/3d" ), searchpaths );
// (2) Machine /Library/Application Support/kicad/PlugIns/3d
checkPluginPath( GetOSXKicadMachineDataDir() + wxT( "/PlugIns/3d" ), searchpaths );
// (3) Bundle kicad.app/Contents/PlugIns/3d
fn.Assign( Pgm().GetExecutablePath() );
fn.AppendDir( wxT( "Contents" ) );
fn.AppendDir( wxT( "PlugIns" ) );
fn.AppendDir( wxT( "3d" ) );
checkPluginPath( fn.GetPathWithSep(), searchpaths );
#endif
std::list< wxString >::iterator sPL = searchpaths.begin();
std::list< wxString >::iterator ePL = searchpaths.end();
while( sPL != ePL )
{
#ifdef DEBUG
do {
std::ostringstream ostr;
ostr << __FILE__ << ":" << __FUNCTION__ << ":" << __LINE__ << ":\n";
ostr << " * [DEBUG] searching path: '" << (*sPL).ToUTF8() << "'";
wxLogTrace( MASK_3D_PLUGINMGR, "%s\n", ostr.str().c_str() );
} while( 0 );
#endif
listPlugins( *sPL, pluginlist );
++sPL;
}
if( pluginlist.empty() )
return;
sPL = pluginlist.begin();
ePL = pluginlist.end();
while( sPL != ePL )
{
KICAD_PLUGIN_LDR_3D* pp = new KICAD_PLUGIN_LDR_3D;
if( pp->Open( sPL->ToUTF8() ) )
{
#ifdef DEBUG
do {
std::ostringstream ostr;
ostr << __FILE__ << ":" << __FUNCTION__ << ":" << __LINE__ << ":\n";
ostr << "* [DEBUG] adding plugin";
wxLogTrace( MASK_3D_PLUGINMGR, "%s\n", ostr.str().c_str() );
} while( 0 );
#endif
m_Plugins.push_back( pp );
int nf = pp->GetNFilters();
#ifdef DEBUG
do {
std::ostringstream ostr;
ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
ostr << " * [INFO] adding " << nf << " filters";
wxLogTrace( MASK_3D_PLUGINMGR, "%s\n", ostr.str().c_str() );
} while( 0 );
#endif
for( int i = 0; i < nf; ++i )
{
char const* cp = pp->GetFileFilter( i );
if( cp )
addFilterString( wxString::FromUTF8Unchecked( cp ) );
}
addExtensionMap( pp );
// close the loaded library
pp->Close();
}
else
{
#ifdef DEBUG
do {
std::ostringstream ostr;
ostr << __FILE__ << ":" << __FUNCTION__ << ":" << __LINE__ << ":\n";
ostr << "* [DEBUG] deleting plugin";
wxLogTrace( MASK_3D_PLUGINMGR, "%s\n", ostr.str().c_str() );
} while( 0 );
#endif
delete pp;
}
++sPL;
}
#ifdef DEBUG
do {
std::ostringstream ostr;
ostr << __FILE__ << ":" << __FUNCTION__ << ":" << __LINE__ << ":\n";
ostr << "* [DEBUG] plugins loaded";
wxLogTrace( MASK_3D_PLUGINMGR, "%s\n", ostr.str().c_str() );
} while( 0 );
#endif
return;
}
void S3D_PLUGIN_MANAGER::listPlugins( const wxString& aPath,
std::list< wxString >& aPluginList )
{
// list potential plugins given a search path
wxString nameFilter; // filter for user-loadable libraries (aka modules)
wxString lName; // stores name of enumerated files
wxString fName; // full name of file
wxDir wd;
wd.Open( aPath );
if( !wd.IsOpened() )
return;
nameFilter = wxT( "*" );
#ifndef __WXMAC__
nameFilter.Append( wxDynamicLibrary::GetDllExt( wxDL_MODULE ) );
#else
// wxDynamicLibrary::GetDllExt( wxDL_MODULE ) will return ".bundle" on OS X.
// This might be correct, but cmake builds a ".so" for a library MODULE.
// Per definition a loadable "xxx.bundle" is similar to an "xxx.app" app
// bundle being a folder with some special content in it. We obviously don't
// want to have that here for our loadable module, so just use ".so".
nameFilter.Append( ".so" );
#endif
wxString lp = wd.GetNameWithSep();
if( wd.GetFirst( &lName, nameFilter, wxDIR_FILES ) )
{
fName = lp + lName;
checkPluginName( fName, aPluginList );
while( wd.GetNext( &lName ) )
{
fName = lp + lName;
checkPluginName( fName, aPluginList );
}
}
wd.Close();
return;
}
void S3D_PLUGIN_MANAGER::checkPluginName( const wxString& aPath,
std::list< wxString >& aPluginList )
{
// check the existence of a plugin name and add it to the list
if( aPath.empty() || !wxFileName::FileExists( aPath ) )
return;
wxFileName path;
if( aPath.StartsWith( "${" ) || aPath.StartsWith( "$(" ) )
path.Assign( ExpandEnvVarSubstitutions( aPath ) );
else
path.Assign( aPath );
path.Normalize();
// determine if the path is already in the list
wxString wxpath = path.GetFullPath();
std::list< wxString >::iterator bl = aPluginList.begin();
std::list< wxString >::iterator el = aPluginList.end();
while( bl != el )
{
if( 0 == (*bl).Cmp( wxpath ) )
return;
++bl;
}
aPluginList.push_back( wxpath );
#ifdef DEBUG
wxLogTrace( MASK_3D_PLUGINMGR, " * [INFO] found 3D plugin '%s'\n",
wxpath.GetData() );
#endif
return;
}
void S3D_PLUGIN_MANAGER::checkPluginPath( const wxString& aPath,
std::list< wxString >& aSearchList )
{
// check the existence of a path and add it to the path search list
if( aPath.empty() )
return;
#ifdef DEBUG
wxLogTrace( MASK_3D_PLUGINMGR, " * [INFO] checking for 3D plugins in '%s'\n",
aPath.GetData() );
#endif
wxFileName path;
if( aPath.StartsWith( "${" ) || aPath.StartsWith( "$(" ) )
path.Assign( ExpandEnvVarSubstitutions( aPath ), "" );
else
path.Assign( aPath, "" );
path.Normalize();
if( !wxFileName::DirExists( path.GetFullPath() ) )
return;
// determine if the directory is already in the list
wxString wxpath = path.GetFullPath();
std::list< wxString >::iterator bl = aSearchList.begin();
std::list< wxString >::iterator el = aSearchList.end();
while( bl != el )
{
if( 0 == (*bl).Cmp( wxpath ) )
return;
++bl;
}
aSearchList.push_back( wxpath );
return;
}
void S3D_PLUGIN_MANAGER::addFilterString( const wxString& aFilterString )
{
// add an entry to the file filter list
if( aFilterString.empty() )
return;
std::list< wxString >::iterator sFF = m_FileFilters.begin();
std::list< wxString >::iterator eFF = m_FileFilters.end();
while( sFF != eFF )
{
if( 0 == (*sFF).Cmp( aFilterString ) )
return;
++sFF;
}
m_FileFilters.push_back( aFilterString );
return;
}
void S3D_PLUGIN_MANAGER::addExtensionMap( KICAD_PLUGIN_LDR_3D* aPlugin )
{
// add entries to the extension map
if( NULL == aPlugin )
return;
int nExt = aPlugin->GetNExtensions();
#ifdef DEBUG
do {
std::ostringstream ostr;
ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
ostr << " * [INFO] adding " << nExt << " extensions";
wxLogTrace( MASK_3D_PLUGINMGR, "%s\n", ostr.str().c_str() );
} while( 0 );
#endif
for( int i = 0; i < nExt; ++i )
{
char const* cp = aPlugin->GetModelExtension( i );
wxString ws;
if( cp )
ws = wxString::FromUTF8Unchecked( cp );
if( !ws.empty() )
{
m_ExtMap.insert( std::pair< const wxString, KICAD_PLUGIN_LDR_3D* >( ws, aPlugin ) );
}
}
return;
}
std::list< wxString > const* S3D_PLUGIN_MANAGER::GetFileFilters( void ) const
{
return &m_FileFilters;
}
SCENEGRAPH* S3D_PLUGIN_MANAGER::Load3DModel( const wxString& aFileName, std::string& aPluginInfo )
{
wxFileName raw( aFileName );
wxString ext = raw.GetExt();
#ifdef _WIN32
// note: plugins only have a lowercase filter within Windows; including an uppercase
// filter will result in duplicate file entries and should be avoided.
ext.LowerCase();
#endif
std::pair < std::multimap< const wxString, KICAD_PLUGIN_LDR_3D* >::iterator,
std::multimap< const wxString, KICAD_PLUGIN_LDR_3D* >::iterator > items;
items = m_ExtMap.equal_range( ext );
std::multimap< const wxString, KICAD_PLUGIN_LDR_3D* >::iterator sL = items.first;
while( sL != items.second )
{
if( sL->second->CanRender() )
{
SCENEGRAPH* sp = sL->second->Load( aFileName.ToUTF8() );
if( NULL != sp )
{
sL->second->GetPluginInfo( aPluginInfo );
return sp;
}
}
++sL;
}
return NULL;
}
void S3D_PLUGIN_MANAGER::ClosePlugins( void )
{
std::list< KICAD_PLUGIN_LDR_3D* >::iterator sP = m_Plugins.begin();
std::list< KICAD_PLUGIN_LDR_3D* >::iterator eP = m_Plugins.end();
#ifdef DEBUG
do {
std::ostringstream ostr;
ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
ostr << " * [INFO] closing " << m_Plugins.size() << " plugins";
wxLogTrace( MASK_3D_PLUGINMGR, "%s\n", ostr.str().c_str() );
} while( 0 );
#endif
while( sP != eP )
{
(*sP)->Close();
++sP;
}
return;
}
bool S3D_PLUGIN_MANAGER::CheckTag( const char* aTag )
{
if( NULL == aTag || aTag[0] == 0 || m_Plugins.empty() )
return false;
std::string tname = aTag;
std::string pname; // plugin name
size_t cpos = tname.find( ':' );
// if there is no colon or plugin name then the tag is bad
if( cpos == std::string::npos || cpos == 0 )
return false;
pname = tname.substr( 0, cpos );
std::string ptag; // tag from the plugin
std::list< KICAD_PLUGIN_LDR_3D* >::iterator pS = m_Plugins.begin();
std::list< KICAD_PLUGIN_LDR_3D* >::iterator pE = m_Plugins.end();
while( pS != pE )
{
ptag.clear();
(*pS)->GetPluginInfo( ptag );
// if the plugin name matches then the version
// must also match
if( !ptag.compare( 0, pname.size(), pname ) )
{
if( ptag.compare( tname ) )
return false;
return true;
}
++pS;
}
return true;
}
-103
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@@ -1,103 +0,0 @@
/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2016 Cirilo Bernardo <cirilo.bernardo@gmail.com>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file 3d_plugin_manager.h
* manages 3D model plugins
*/
#ifndef PLUGIN_MANAGER_3D_H
#define PLUGIN_MANAGER_3D_H
#include <map>
#include <list>
#include <string>
#include <wx/string.h>
class wxWindow;
class KICAD_PLUGIN_LDR_3D;
class SCENEGRAPH;
class S3D_PLUGIN_MANAGER
{
private:
/// list of discovered plugins
std::list< KICAD_PLUGIN_LDR_3D* > m_Plugins;
/// mapping of extensions to available plugins
std::multimap< const wxString, KICAD_PLUGIN_LDR_3D* > m_ExtMap;
/// list of file filters
std::list< wxString > m_FileFilters;
/// load plugins
void loadPlugins( void );
/// list potential plugins
void listPlugins( const wxString& aPath, std::list< wxString >& aPluginList );
/// check the existence of a plugin name and add it to the list
void checkPluginName( const wxString& aPath, std::list< wxString >& aPluginList );
/// check the existence of a path and add it to the path search list
void checkPluginPath( const wxString& aPath, std::list< wxString >& aSearchList );
/// add an entry to the file filter list
void addFilterString( const wxString& aFilterString );
/// add entries to the extension map
void addExtensionMap( KICAD_PLUGIN_LDR_3D* aPlugin );
public:
S3D_PLUGIN_MANAGER();
virtual ~S3D_PLUGIN_MANAGER();
/**
* Function GetFileFilters
* returns the list of file filters; this will contain at least
* the default "All Files (*.*)|*.*" and the file filters supported
* by any available plugins
*
* @return a pointer to the internal filter list
*/
std::list< wxString > const* GetFileFilters( void ) const;
SCENEGRAPH* Load3DModel( const wxString& aFileName, std::string& aPluginInfo );
/**
* Function ClosePlugins
* iterates through all discovered plugins and closes them to
* reclaim memory. The individual plugins will be automatically
* reloaded as calls are made to load specific models.
*/
void ClosePlugins( void );
/**
* Function CheckTag
* checks the given tag and returns true if the plugin named in the tag
* is not loaded or the plugin is loaded and the version matches
*/
bool CheckTag( const char* aTag );
};
#endif // PLUGIN_MANAGER_3D_H
-1
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@@ -1 +0,0 @@
add_subdirectory( sg )
@@ -1,59 +0,0 @@
/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2015-2016 Cirilo Bernardo <cirilo.bernardo@gmail.com>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include <wx/filename.h>
#include "3d_info.h"
#include "3d_cache.h"
#include "plugins/3dapi/ifsg_api.h"
#include "3d_cache_dialogs.h"
#include "dialog_configure_paths.h"
#include "dlg_select_3dmodel.h"
bool S3D::Select3DModel( wxWindow* aParent, S3D_CACHE* aCache,
wxString& prevModelSelectDir, int& prevModelWildcard, MODULE_3D_SETTINGS* aModel )
{
if( NULL == aModel )
return false;
DLG_SELECT_3DMODEL* dm = new DLG_SELECT_3DMODEL( aParent, aCache, aModel,
prevModelSelectDir, prevModelWildcard );
if( wxID_OK == dm->ShowModal() )
{
delete dm;
return true;
}
delete dm;
return false;
}
bool S3D::Configure3DPaths( wxWindow* aParent, FILENAME_RESOLVER* aResolver )
{
DIALOG_CONFIGURE_PATHS dlg( aParent, aResolver );
return( dlg.ShowModal() == wxID_OK );
}
@@ -1,40 +0,0 @@
/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2015 Cirilo Bernardo <cirilo.bernardo@gmail.com>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#ifndef CACHE_DIALOGS_3D_H
#define CACHE_DIALOGS_3D_H
#include <wx/window.h>
class S3D_CACHE;
class FILENAME_RESOLVER;
namespace S3D
{
bool Select3DModel( wxWindow* aParent, S3D_CACHE* aCache,
wxString& prevModelSelectDir, int& prevModelWildcard, MODULE_3D_SETTINGS* aModel );
bool Configure3DPaths( wxWindow* aParent, FILENAME_RESOLVER* aResolver );
}
#endif // CACHE_DIALOGS_3D_H
@@ -1,294 +0,0 @@
/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2016 Mario Luzeiro <mrluzeiro@ua.pt>
* Copyright (C) 2016 Cirilo Bernardo <cirilo.bernardo@gmail.com>
* Copyright (C) 2017-2018 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include <set>
#include "dlg_select_3dmodel.h"
#include "project.h"
#include "3d_cache/3d_info.h"
#include "3d_cache/3d_cache.h"
#include "3d_cache_dialogs.h"
#include <3d_model_viewer/c3d_model_viewer.h>
#include <common_ogl/cogl_att_list.h>
#include <pcbnew/class_module.h>
#define ID_FILE_TREE ( wxID_LAST + 1 )
#define ID_SET_DIR ( ID_FILE_TREE + 1 )
#define ID_CFG_PATHS ( ID_SET_DIR + 1 )
wxBEGIN_EVENT_TABLE( DLG_SELECT_3DMODEL, DIALOG_SHIM )
EVT_DIRCTRL_SELECTIONCHANGED( ID_FILE_TREE, DLG_SELECT_3DMODEL::OnSelectionChanged )
EVT_DIRCTRL_FILEACTIVATED( ID_FILE_TREE, DLG_SELECT_3DMODEL::OnFileActivated )
EVT_CHOICE( ID_SET_DIR, DLG_SELECT_3DMODEL::SetRootDir )
EVT_BUTTON( ID_CFG_PATHS, DLG_SELECT_3DMODEL::Cfg3DPaths )
wxEND_EVENT_TABLE()
DLG_SELECT_3DMODEL::DLG_SELECT_3DMODEL( wxWindow* aParent, S3D_CACHE* aCacheManager,
MODULE_3D_SETTINGS* aModelItem, wxString& prevModelSelectDir, int& prevModelWildcard ) :
DIALOG_SHIM( aParent, wxID_ANY, _( "Select 3D Model" ), wxDefaultPosition,
wxSize( 500,200 ), wxCAPTION | wxRESIZE_BORDER | wxCLOSE_BOX
| wxMINIMIZE_BOX | wxMAXIMIZE_BOX | wxSYSTEM_MENU ),
m_model( aModelItem ), m_cache( aCacheManager ), m_previousDir( prevModelSelectDir ),
m_previousFilterIndex( prevModelWildcard )
{
SetSizeHints( wxSize( 500,200 ), wxDefaultSize );
if( NULL != m_cache )
m_resolver = m_cache->GetResolver();
else
m_resolver = NULL;
wxBoxSizer* bSizer0 = new wxBoxSizer( wxVERTICAL );
wxBoxSizer* bSizer1 = new wxBoxSizer( wxHORIZONTAL );
wxBoxSizer* bSizer2 = new wxBoxSizer( wxVERTICAL );
// set to NULL to avoid segfaults when m_FileTree is instantiated
// and wxGenericDirCtrl events are posted
m_modelViewer = NULL;
dirChoices = NULL;
m_FileTree = new wxGenericDirCtrl( this, ID_FILE_TREE, prevModelSelectDir, wxDefaultPosition,
wxSize( 300,100 ), wxDIRCTRL_3D_INTERNAL | wxDIRCTRL_EDIT_LABELS
| wxDIRCTRL_SELECT_FIRST | wxDIRCTRL_SHOW_FILTERS | wxBORDER_SIMPLE, wxEmptyString, 0 );
m_FileTree->ShowHidden( false );
m_FileTree->SetMinSize( wxSize( 300, 400 ) );
m_FileTree->SetLabel( wxT( "3D_MODEL_SELECTOR" ) );
bSizer2->Add( m_FileTree, 1, wxEXPAND | wxALL, 5 );
bSizer1->Add( bSizer2, 3, wxEXPAND, 5 );
m_modelViewer = new C3D_MODEL_VIEWER( this, COGL_ATT_LIST::GetAttributesList( true ), m_cache );
m_modelViewer->SetMinSize( wxSize( 500, 400 ) );
bSizer1->Add( m_modelViewer, 5, wxEXPAND | wxALL | wxCENTER, 5 );
// create the filter list
if( NULL != m_cache )
{
std::list< wxString > const* fl = m_cache->GetFileFilters();
std::list< wxString >::const_iterator sL = fl->begin();
std::list< wxString >::const_iterator eL = fl->end();
wxString filter;
while( sL != eL )
{
filter.Append( *sL );
++sL;
if( sL != eL )
filter.Append( wxT( "|" ) );
}
if( !filter.empty() )
m_FileTree->SetFilter( filter );
else
m_FileTree->SetFilter( wxFileSelectorDefaultWildcardStr );
if( prevModelWildcard >= 0 && prevModelWildcard < (int)fl->size() )
m_FileTree->SetFilterIndex( prevModelWildcard );
else
{
prevModelWildcard = 0;
m_FileTree->SetFilterIndex( 0 );
}
}
else
{
m_FileTree->SetFilter( wxFileSelectorDefaultWildcardStr );
prevModelWildcard = 0;
m_FileTree->SetFilterIndex( 0 );
}
// Add the path choice box and config button
wxBoxSizer* hboxDirChoice = new wxBoxSizer( wxHORIZONTAL );
dirChoices = new wxChoice( this, ID_SET_DIR, wxDefaultPosition, wxSize( 320, 20 ) );
dirChoices->SetMinSize( wxSize( 320, 12 ) );
wxStaticText* stDirChoice = new wxStaticText( this, -1, _( "Paths:" ) );
wxButton* cfgPaths = new wxButton( this, ID_CFG_PATHS, _( "Configure Paths" ) );
hboxDirChoice->Add( stDirChoice, 0, wxALL | wxCENTER, 5 );
hboxDirChoice->Add( dirChoices, 1, wxEXPAND | wxALL, 5 );
hboxDirChoice->Add( cfgPaths, 0, wxALL, 5 );
wxButton* btn_OK = new wxButton( this, wxID_OK, _( "OK" ) );
wxButton* btn_Cancel = new wxButton( this, wxID_CANCEL, _( "Cancel" ) );
wxStdDialogButtonSizer* hSizer1 = new wxStdDialogButtonSizer();
hSizer1->AddButton( btn_OK );
hSizer1->AddButton( btn_Cancel );
hSizer1->Realize();
bSizer0->Add( bSizer1, 1, wxALL | wxEXPAND, 5 );
bSizer0->Add( hboxDirChoice, 0, wxALL | wxEXPAND, 5 );
bSizer0->Add( hSizer1, 0, wxALL | wxEXPAND, 5 );
updateDirChoiceList();
SetSizerAndFit( bSizer0 );
Layout();
Centre( wxBOTH );
m_modelViewer->Refresh();
m_modelViewer->SetFocus();
}
bool DLG_SELECT_3DMODEL::TransferDataFromWindow()
{
if( NULL == m_model || NULL == m_FileTree )
return true;
m_model->m_Scale.x = 1.0;
m_model->m_Scale.y = 1.0;
m_model->m_Scale.z = 1.0;
m_model->m_Rotation.x = 0.0;
m_model->m_Rotation.y = 0.0;
m_model->m_Rotation.z = 0.0;
m_model->m_Offset = m_model->m_Rotation;
m_model->m_Filename.clear();
wxString name = m_FileTree->GetFilePath();
if( name.empty() )
return true;
m_previousDir = m_FileTree->GetPath();
m_previousFilterIndex = m_FileTree->GetFilterIndex();
// file selection mode: retrieve the filename and specify a
// path relative to one of the config paths
wxFileName fname = m_FileTree->GetFilePath();
fname.Normalize();
m_model->m_Filename = m_resolver->ShortenPath( fname.GetFullPath() );
return true;
}
void DLG_SELECT_3DMODEL::OnSelectionChanged( wxTreeEvent& event )
{
if( m_modelViewer )
m_modelViewer->Set3DModel( m_FileTree->GetFilePath() );
event.Skip();
return;
}
void DLG_SELECT_3DMODEL::OnFileActivated( wxTreeEvent& event )
{
if( m_modelViewer )
m_modelViewer->Set3DModel( m_FileTree->GetFilePath() );
event.Skip();
SetEscapeId( wxID_OK );
Close();
return;
}
void DLG_SELECT_3DMODEL::SetRootDir( wxCommandEvent& event )
{
if( m_FileTree && dirChoices->GetSelection() > 0 )
m_FileTree->SetPath( dirChoices->GetString( dirChoices->GetSelection() ) );
return;
}
void DLG_SELECT_3DMODEL::Cfg3DPaths( wxCommandEvent& event )
{
if( S3D::Configure3DPaths( this, m_resolver ) )
updateDirChoiceList();
}
void DLG_SELECT_3DMODEL::updateDirChoiceList( void )
{
if( NULL == m_FileTree || NULL == m_resolver || NULL == dirChoices )
return;
std::list< SEARCH_PATH > const* md = m_resolver->GetPaths();
std::list< SEARCH_PATH >::const_iterator sL = md->begin();
std::list< SEARCH_PATH >::const_iterator eL = md->end();
std::set< wxString > cl;
wxString prjDir;
// extract the current project dir
if( sL != eL )
{
prjDir = sL->m_pathexp;
++sL;
}
while( sL != eL )
{
if( !sL->m_pathexp.empty() && sL->m_pathexp.compare( prjDir ) )
cl.insert( sL->m_pathexp );
++sL;
}
if( !cl.empty() )
{
unsigned int choice = 0;
dirChoices->Clear();
dirChoices->Append( "" ); //Insert a blank string at the beginning to allow selection
if( !prjDir.empty() )
{
dirChoices->Append( prjDir );
if( prjDir == m_FileTree->GetPath() )
choice = 1;
}
std::set< wxString >::const_iterator sI = cl.begin();
std::set< wxString >::const_iterator eI = cl.end();
while( sI != eI )
{
if( *sI == m_FileTree->GetPath() )
choice = dirChoices->GetCount();
dirChoices->Append( *sI );
++sI;
}
dirChoices->Select( choice );
}
return;
}
@@ -1,78 +0,0 @@
/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2016 Cirilo Bernardo <cirilo.bernardo@gmail.com>
* Copyright (C) 2018 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file dlg_select_3dmodel.h
* creates a dialog to select 3D model files
*/
#ifndef DLG_SELECT_3DMODEL_H
#define DLG_SELECT_3DMODEL_H
#include <wx/event.h>
#include <wx/stattext.h>
#include <wx/button.h>
#include <wx/dialog.h>
#include <wx/dirctrl.h>
#include <wx/sizer.h>
#include <wx/frame.h>
#include <dialog_shim.h>
class MODULE_3D_SETTINGS;
class S3D_CACHE;
class FILENAME_RESOLVER;
class C3D_MODEL_VIEWER;
class DLG_SELECT_3DMODEL : public DIALOG_SHIM
{
private:
MODULE_3D_SETTINGS* m_model; // data for the selected model
S3D_CACHE* m_cache; // cache manager
FILENAME_RESOLVER* m_resolver; // 3D filename resolver
wxString& m_previousDir;
int& m_previousFilterIndex;
wxGenericDirCtrl* m_FileTree;
C3D_MODEL_VIEWER* m_modelViewer;
wxChoice* dirChoices;
void updateDirChoiceList( void );
public:
DLG_SELECT_3DMODEL( wxWindow* aParent, S3D_CACHE* aCacheManager, MODULE_3D_SETTINGS* aModelItem,
wxString& prevModelSelectDir, int& prevModelWildcard );
bool TransferDataFromWindow() override;
void OnSelectionChanged( wxTreeEvent& event );
void OnFileActivated( wxTreeEvent& event );
void SetRootDir( wxCommandEvent& event );
void Cfg3DPaths( wxCommandEvent& event );
wxDECLARE_EVENT_TABLE();
};
#endif // DLG_SELECT_3DMODEL_H
@@ -1,310 +0,0 @@
///////////////////////////////////////////////////////////////////////////
// C++ code generated with wxFormBuilder (version 3.9.0 Nov 1 2020)
// http://www.wxformbuilder.org/
//
// PLEASE DO *NOT* EDIT THIS FILE!
///////////////////////////////////////////////////////////////////////////
#include "panel_prev_3d_base.h"
///////////////////////////////////////////////////////////////////////////
PANEL_PREV_3D_BASE::PANEL_PREV_3D_BASE( wxWindow* parent, wxWindowID id, const wxPoint& pos, const wxSize& size, long style, const wxString& name ) : wxPanel( parent, id, pos, size, style, name )
{
wxBoxSizer* bSizermain;
bSizermain = new wxBoxSizer( wxHORIZONTAL );
wxBoxSizer* bSizerLeft;
bSizerLeft = new wxBoxSizer( wxVERTICAL );
wxStaticBoxSizer* sbSizerScale;
sbSizerScale = new wxStaticBoxSizer( new wxStaticBox( this, wxID_ANY, _("Scale") ), wxVERTICAL );
wxFlexGridSizer* fgSizerScale;
fgSizerScale = new wxFlexGridSizer( 0, 3, 0, 0 );
fgSizerScale->SetFlexibleDirection( wxBOTH );
fgSizerScale->SetNonFlexibleGrowMode( wxFLEX_GROWMODE_SPECIFIED );
m_staticText1 = new wxStaticText( sbSizerScale->GetStaticBox(), wxID_ANY, _("X:"), wxDefaultPosition, wxDefaultSize, 0 );
m_staticText1->Wrap( -1 );
fgSizerScale->Add( m_staticText1, 0, wxALIGN_CENTER_VERTICAL|wxLEFT, 5 );
xscale = new wxTextCtrl( sbSizerScale->GetStaticBox(), wxID_ANY, wxEmptyString, wxDefaultPosition, wxDefaultSize, 0 );
fgSizerScale->Add( xscale, 0, wxALIGN_CENTER_VERTICAL|wxLEFT, 5 );
m_spinXscale = new wxSpinButton( sbSizerScale->GetStaticBox(), wxID_ANY, wxDefaultPosition, wxDefaultSize, wxSP_ARROW_KEYS|wxSP_VERTICAL );
fgSizerScale->Add( m_spinXscale, 0, wxALIGN_CENTER_VERTICAL, 5 );
m_staticText2 = new wxStaticText( sbSizerScale->GetStaticBox(), wxID_ANY, _("Y:"), wxDefaultPosition, wxDefaultSize, 0 );
m_staticText2->Wrap( -1 );
fgSizerScale->Add( m_staticText2, 0, wxALIGN_CENTER_VERTICAL|wxLEFT, 5 );
yscale = new wxTextCtrl( sbSizerScale->GetStaticBox(), wxID_ANY, wxEmptyString, wxDefaultPosition, wxDefaultSize, 0 );
fgSizerScale->Add( yscale, 0, wxALIGN_CENTER_VERTICAL|wxLEFT, 5 );
m_spinYscale = new wxSpinButton( sbSizerScale->GetStaticBox(), wxID_ANY, wxDefaultPosition, wxDefaultSize, wxSP_ARROW_KEYS|wxSP_VERTICAL );
fgSizerScale->Add( m_spinYscale, 0, wxALIGN_CENTER_VERTICAL, 5 );
m_staticText3 = new wxStaticText( sbSizerScale->GetStaticBox(), wxID_ANY, _("Z:"), wxDefaultPosition, wxDefaultSize, 0 );
m_staticText3->Wrap( -1 );
fgSizerScale->Add( m_staticText3, 0, wxALIGN_CENTER_VERTICAL|wxBOTTOM|wxLEFT, 5 );
zscale = new wxTextCtrl( sbSizerScale->GetStaticBox(), wxID_ANY, wxEmptyString, wxDefaultPosition, wxDefaultSize, 0 );
fgSizerScale->Add( zscale, 0, wxALIGN_CENTER_VERTICAL|wxBOTTOM|wxLEFT, 5 );
m_spinZscale = new wxSpinButton( sbSizerScale->GetStaticBox(), wxID_ANY, wxDefaultPosition, wxDefaultSize, wxSP_ARROW_KEYS|wxSP_VERTICAL );
fgSizerScale->Add( m_spinZscale, 0, wxALIGN_CENTER_VERTICAL|wxBOTTOM, 5 );
sbSizerScale->Add( fgSizerScale, 0, wxEXPAND|wxRIGHT|wxLEFT, 10 );
bSizerLeft->Add( sbSizerScale, 0, wxEXPAND|wxTOP|wxRIGHT|wxLEFT, 5 );
wxStaticBoxSizer* sbSizerRotation;
sbSizerRotation = new wxStaticBoxSizer( new wxStaticBox( this, wxID_ANY, _("Rotation") ), wxVERTICAL );
wxFlexGridSizer* fgSizerRotate;
fgSizerRotate = new wxFlexGridSizer( 0, 3, 0, 0 );
fgSizerRotate->SetFlexibleDirection( wxBOTH );
fgSizerRotate->SetNonFlexibleGrowMode( wxFLEX_GROWMODE_SPECIFIED );
m_staticText11 = new wxStaticText( sbSizerRotation->GetStaticBox(), wxID_ANY, _("X:"), wxDefaultPosition, wxDefaultSize, 0 );
m_staticText11->Wrap( -1 );
fgSizerRotate->Add( m_staticText11, 0, wxALIGN_CENTER_VERTICAL|wxLEFT, 5 );
xrot = new wxTextCtrl( sbSizerRotation->GetStaticBox(), wxID_ANY, wxEmptyString, wxDefaultPosition, wxDefaultSize, 0 );
fgSizerRotate->Add( xrot, 0, wxALIGN_CENTER_VERTICAL|wxLEFT, 5 );
m_spinXrot = new wxSpinButton( sbSizerRotation->GetStaticBox(), wxID_ANY, wxDefaultPosition, wxDefaultSize, wxSP_ARROW_KEYS|wxSP_VERTICAL );
fgSizerRotate->Add( m_spinXrot, 0, wxALIGN_CENTER_VERTICAL, 5 );
m_staticText21 = new wxStaticText( sbSizerRotation->GetStaticBox(), wxID_ANY, _("Y:"), wxDefaultPosition, wxDefaultSize, 0 );
m_staticText21->Wrap( -1 );
fgSizerRotate->Add( m_staticText21, 0, wxALIGN_CENTER_VERTICAL|wxLEFT, 5 );
yrot = new wxTextCtrl( sbSizerRotation->GetStaticBox(), wxID_ANY, wxEmptyString, wxDefaultPosition, wxDefaultSize, 0 );
fgSizerRotate->Add( yrot, 0, wxALIGN_CENTER_VERTICAL|wxLEFT, 5 );
m_spinYrot = new wxSpinButton( sbSizerRotation->GetStaticBox(), wxID_ANY, wxDefaultPosition, wxDefaultSize, wxSP_ARROW_KEYS|wxSP_VERTICAL );
fgSizerRotate->Add( m_spinYrot, 0, wxALIGN_CENTER_VERTICAL, 5 );
m_staticText31 = new wxStaticText( sbSizerRotation->GetStaticBox(), wxID_ANY, _("Z:"), wxDefaultPosition, wxDefaultSize, 0 );
m_staticText31->Wrap( -1 );
fgSizerRotate->Add( m_staticText31, 0, wxALIGN_CENTER_VERTICAL|wxBOTTOM|wxLEFT, 5 );
zrot = new wxTextCtrl( sbSizerRotation->GetStaticBox(), wxID_ANY, wxEmptyString, wxDefaultPosition, wxDefaultSize, 0 );
fgSizerRotate->Add( zrot, 0, wxALIGN_CENTER_VERTICAL|wxBOTTOM|wxLEFT, 5 );
m_spinZrot = new wxSpinButton( sbSizerRotation->GetStaticBox(), wxID_ANY, wxDefaultPosition, wxDefaultSize, wxSP_ARROW_KEYS|wxSP_VERTICAL );
fgSizerRotate->Add( m_spinZrot, 0, wxALIGN_CENTER_VERTICAL|wxBOTTOM, 5 );
sbSizerRotation->Add( fgSizerRotate, 0, wxEXPAND|wxRIGHT|wxLEFT, 10 );
bSizerLeft->Add( sbSizerRotation, 0, wxEXPAND|wxTOP|wxRIGHT|wxLEFT, 5 );
wxStaticBoxSizer* sbSizerOffset;
sbSizerOffset = new wxStaticBoxSizer( new wxStaticBox( this, wxID_ANY, _("Offset") ), wxVERTICAL );
wxFlexGridSizer* fgSizerOffset;
fgSizerOffset = new wxFlexGridSizer( 0, 3, 0, 0 );
fgSizerOffset->SetFlexibleDirection( wxBOTH );
fgSizerOffset->SetNonFlexibleGrowMode( wxFLEX_GROWMODE_SPECIFIED );
m_staticText12 = new wxStaticText( sbSizerOffset->GetStaticBox(), wxID_ANY, _("X:"), wxDefaultPosition, wxDefaultSize, 0 );
m_staticText12->Wrap( -1 );
fgSizerOffset->Add( m_staticText12, 0, wxALIGN_CENTER_VERTICAL|wxLEFT, 5 );
xoff = new wxTextCtrl( sbSizerOffset->GetStaticBox(), wxID_ANY, wxEmptyString, wxDefaultPosition, wxDefaultSize, 0 );
fgSizerOffset->Add( xoff, 0, wxALIGN_CENTER_VERTICAL|wxLEFT, 5 );
m_spinXoffset = new wxSpinButton( sbSizerOffset->GetStaticBox(), wxID_ANY, wxDefaultPosition, wxDefaultSize, wxSP_ARROW_KEYS|wxSP_VERTICAL );
fgSizerOffset->Add( m_spinXoffset, 0, wxALIGN_CENTER_VERTICAL, 5 );
m_staticText22 = new wxStaticText( sbSizerOffset->GetStaticBox(), wxID_ANY, _("Y:"), wxDefaultPosition, wxDefaultSize, 0 );
m_staticText22->Wrap( -1 );
fgSizerOffset->Add( m_staticText22, 0, wxALIGN_CENTER_VERTICAL|wxLEFT, 5 );
yoff = new wxTextCtrl( sbSizerOffset->GetStaticBox(), wxID_ANY, wxEmptyString, wxDefaultPosition, wxDefaultSize, 0 );
fgSizerOffset->Add( yoff, 0, wxALIGN_CENTER_VERTICAL|wxLEFT, 5 );
m_spinYoffset = new wxSpinButton( sbSizerOffset->GetStaticBox(), wxID_ANY, wxDefaultPosition, wxDefaultSize, wxSP_ARROW_KEYS|wxSP_VERTICAL );
fgSizerOffset->Add( m_spinYoffset, 0, wxALIGN_CENTER_VERTICAL, 5 );
m_staticText32 = new wxStaticText( sbSizerOffset->GetStaticBox(), wxID_ANY, _("Z:"), wxDefaultPosition, wxDefaultSize, 0 );
m_staticText32->Wrap( -1 );
fgSizerOffset->Add( m_staticText32, 0, wxALIGN_CENTER_VERTICAL|wxBOTTOM|wxLEFT, 5 );
zoff = new wxTextCtrl( sbSizerOffset->GetStaticBox(), wxID_ANY, wxEmptyString, wxDefaultPosition, wxDefaultSize, 0 );
fgSizerOffset->Add( zoff, 0, wxALIGN_CENTER_VERTICAL|wxBOTTOM|wxLEFT, 5 );
m_spinZoffset = new wxSpinButton( sbSizerOffset->GetStaticBox(), wxID_ANY, wxDefaultPosition, wxDefaultSize, wxSP_ARROW_KEYS|wxSP_VERTICAL );
fgSizerOffset->Add( m_spinZoffset, 0, wxALIGN_CENTER_VERTICAL|wxBOTTOM, 5 );
sbSizerOffset->Add( fgSizerOffset, 0, wxEXPAND|wxLEFT|wxRIGHT, 10 );
bSizerLeft->Add( sbSizerOffset, 0, wxEXPAND|wxALL, 5 );
bSizermain->Add( bSizerLeft, 0, 0, 5 );
wxBoxSizer* bSizerRight;
bSizerRight = new wxBoxSizer( wxVERTICAL );
wxStaticText* staticPreviewLabel;
staticPreviewLabel = new wxStaticText( this, wxID_ANY, _("Preview"), wxDefaultPosition, wxDefaultSize, 0 );
staticPreviewLabel->Wrap( -1 );
staticPreviewLabel->SetFont( wxFont( 11, wxFONTFAMILY_DEFAULT, wxFONTSTYLE_NORMAL, wxFONTWEIGHT_NORMAL, false, wxEmptyString ) );
bSizerRight->Add( staticPreviewLabel, 0, wxALL, 5 );
m_SizerPanelView = new wxBoxSizer( wxVERTICAL );
bSizerRight->Add( m_SizerPanelView, 1, wxEXPAND|wxBOTTOM, 5 );
bSizermain->Add( bSizerRight, 1, wxEXPAND|wxTOP|wxRIGHT|wxLEFT, 4 );
wxBoxSizer* bSizer3DButtons;
bSizer3DButtons = new wxBoxSizer( wxVERTICAL );
bSizer3DButtons->Add( 0, 0, 0, wxEXPAND|wxTOP, 4 );
m_bpvISO = new wxBitmapButton( this, wxID_ANY, wxNullBitmap, wxDefaultPosition, wxSize( -1,-1 ), wxBU_AUTODRAW|0 );
m_bpvISO->SetToolTip( _("Change to isometric perspective") );
bSizer3DButtons->Add( m_bpvISO, 0, wxTOP|wxBOTTOM, 5 );
m_bpvLeft = new wxBitmapButton( this, wxID_ANY, wxNullBitmap, wxDefaultPosition, wxSize( -1,-1 ), wxBU_AUTODRAW|0 );
bSizer3DButtons->Add( m_bpvLeft, 0, 0, 5 );
m_bpvRight = new wxBitmapButton( this, wxID_ANY, wxNullBitmap, wxDefaultPosition, wxSize( -1,-1 ), wxBU_AUTODRAW|0 );
bSizer3DButtons->Add( m_bpvRight, 0, wxTOP, 5 );
m_bpvFront = new wxBitmapButton( this, wxID_ANY, wxNullBitmap, wxDefaultPosition, wxSize( -1,-1 ), wxBU_AUTODRAW|0 );
bSizer3DButtons->Add( m_bpvFront, 0, wxTOP, 5 );
m_bpvBack = new wxBitmapButton( this, wxID_ANY, wxNullBitmap, wxDefaultPosition, wxSize( -1,-1 ), wxBU_AUTODRAW|0 );
bSizer3DButtons->Add( m_bpvBack, 0, wxTOP, 5 );
m_bpvTop = new wxBitmapButton( this, wxID_ANY, wxNullBitmap, wxDefaultPosition, wxSize( -1,-1 ), wxBU_AUTODRAW|0 );
bSizer3DButtons->Add( m_bpvTop, 0, wxTOP, 5 );
m_bpvBottom = new wxBitmapButton( this, wxID_ANY, wxNullBitmap, wxDefaultPosition, wxSize( -1,-1 ), wxBU_AUTODRAW|0 );
bSizer3DButtons->Add( m_bpvBottom, 0, wxTOP, 5 );
m_bpUpdate = new wxBitmapButton( this, wxID_ANY, wxNullBitmap, wxDefaultPosition, wxSize( -1,-1 ), wxBU_AUTODRAW|0 );
m_bpUpdate->SetToolTip( _("Reload board and 3D models") );
bSizer3DButtons->Add( m_bpUpdate, 0, wxTOP, 5 );
bSizermain->Add( bSizer3DButtons, 0, wxALL|wxEXPAND, 5 );
this->SetSizer( bSizermain );
this->Layout();
bSizermain->Fit( this );
// Connect Events
xscale->Connect( wxEVT_MOUSEWHEEL, wxMouseEventHandler( PANEL_PREV_3D_BASE::onMouseWheelScale ), NULL, this );
xscale->Connect( wxEVT_COMMAND_TEXT_UPDATED, wxCommandEventHandler( PANEL_PREV_3D_BASE::updateOrientation ), NULL, this );
m_spinXscale->Connect( wxEVT_SCROLL_LINEDOWN, wxSpinEventHandler( PANEL_PREV_3D_BASE::onDecrementScale ), NULL, this );
m_spinXscale->Connect( wxEVT_SCROLL_LINEUP, wxSpinEventHandler( PANEL_PREV_3D_BASE::onIncrementScale ), NULL, this );
yscale->Connect( wxEVT_MOUSEWHEEL, wxMouseEventHandler( PANEL_PREV_3D_BASE::onMouseWheelScale ), NULL, this );
yscale->Connect( wxEVT_COMMAND_TEXT_UPDATED, wxCommandEventHandler( PANEL_PREV_3D_BASE::updateOrientation ), NULL, this );
m_spinYscale->Connect( wxEVT_SCROLL_LINEDOWN, wxSpinEventHandler( PANEL_PREV_3D_BASE::onDecrementScale ), NULL, this );
m_spinYscale->Connect( wxEVT_SCROLL_LINEUP, wxSpinEventHandler( PANEL_PREV_3D_BASE::onIncrementScale ), NULL, this );
zscale->Connect( wxEVT_MOUSEWHEEL, wxMouseEventHandler( PANEL_PREV_3D_BASE::onMouseWheelScale ), NULL, this );
zscale->Connect( wxEVT_COMMAND_TEXT_UPDATED, wxCommandEventHandler( PANEL_PREV_3D_BASE::updateOrientation ), NULL, this );
m_spinZscale->Connect( wxEVT_SCROLL_LINEDOWN, wxSpinEventHandler( PANEL_PREV_3D_BASE::onDecrementScale ), NULL, this );
m_spinZscale->Connect( wxEVT_SCROLL_LINEUP, wxSpinEventHandler( PANEL_PREV_3D_BASE::onIncrementScale ), NULL, this );
xrot->Connect( wxEVT_MOUSEWHEEL, wxMouseEventHandler( PANEL_PREV_3D_BASE::onMouseWheelRot ), NULL, this );
xrot->Connect( wxEVT_COMMAND_TEXT_UPDATED, wxCommandEventHandler( PANEL_PREV_3D_BASE::updateOrientation ), NULL, this );
m_spinXrot->Connect( wxEVT_SCROLL_LINEDOWN, wxSpinEventHandler( PANEL_PREV_3D_BASE::onDecrementRot ), NULL, this );
m_spinXrot->Connect( wxEVT_SCROLL_LINEUP, wxSpinEventHandler( PANEL_PREV_3D_BASE::onIncrementRot ), NULL, this );
yrot->Connect( wxEVT_MOUSEWHEEL, wxMouseEventHandler( PANEL_PREV_3D_BASE::onMouseWheelRot ), NULL, this );
yrot->Connect( wxEVT_COMMAND_TEXT_UPDATED, wxCommandEventHandler( PANEL_PREV_3D_BASE::updateOrientation ), NULL, this );
m_spinYrot->Connect( wxEVT_SCROLL_LINEDOWN, wxSpinEventHandler( PANEL_PREV_3D_BASE::onDecrementRot ), NULL, this );
m_spinYrot->Connect( wxEVT_SCROLL_LINEUP, wxSpinEventHandler( PANEL_PREV_3D_BASE::onIncrementRot ), NULL, this );
zrot->Connect( wxEVT_MOUSEWHEEL, wxMouseEventHandler( PANEL_PREV_3D_BASE::onMouseWheelRot ), NULL, this );
zrot->Connect( wxEVT_COMMAND_TEXT_UPDATED, wxCommandEventHandler( PANEL_PREV_3D_BASE::updateOrientation ), NULL, this );
m_spinZrot->Connect( wxEVT_SCROLL_LINEDOWN, wxSpinEventHandler( PANEL_PREV_3D_BASE::onDecrementRot ), NULL, this );
m_spinZrot->Connect( wxEVT_SCROLL_LINEUP, wxSpinEventHandler( PANEL_PREV_3D_BASE::onIncrementRot ), NULL, this );
xoff->Connect( wxEVT_MOUSEWHEEL, wxMouseEventHandler( PANEL_PREV_3D_BASE::onMouseWheelOffset ), NULL, this );
xoff->Connect( wxEVT_COMMAND_TEXT_UPDATED, wxCommandEventHandler( PANEL_PREV_3D_BASE::updateOrientation ), NULL, this );
m_spinXoffset->Connect( wxEVT_SCROLL_LINEDOWN, wxSpinEventHandler( PANEL_PREV_3D_BASE::onDecrementOffset ), NULL, this );
m_spinXoffset->Connect( wxEVT_SCROLL_LINEUP, wxSpinEventHandler( PANEL_PREV_3D_BASE::onIncrementOffset ), NULL, this );
yoff->Connect( wxEVT_MOUSEWHEEL, wxMouseEventHandler( PANEL_PREV_3D_BASE::onMouseWheelOffset ), NULL, this );
yoff->Connect( wxEVT_COMMAND_TEXT_UPDATED, wxCommandEventHandler( PANEL_PREV_3D_BASE::updateOrientation ), NULL, this );
m_spinYoffset->Connect( wxEVT_SCROLL_LINEDOWN, wxSpinEventHandler( PANEL_PREV_3D_BASE::onDecrementOffset ), NULL, this );
m_spinYoffset->Connect( wxEVT_SCROLL_LINEUP, wxSpinEventHandler( PANEL_PREV_3D_BASE::onIncrementOffset ), NULL, this );
zoff->Connect( wxEVT_MOUSEWHEEL, wxMouseEventHandler( PANEL_PREV_3D_BASE::onMouseWheelOffset ), NULL, this );
zoff->Connect( wxEVT_COMMAND_TEXT_UPDATED, wxCommandEventHandler( PANEL_PREV_3D_BASE::updateOrientation ), NULL, this );
m_spinZoffset->Connect( wxEVT_SCROLL_LINEDOWN, wxSpinEventHandler( PANEL_PREV_3D_BASE::onDecrementOffset ), NULL, this );
m_spinZoffset->Connect( wxEVT_SCROLL_LINEUP, wxSpinEventHandler( PANEL_PREV_3D_BASE::onIncrementOffset ), NULL, this );
m_bpvISO->Connect( wxEVT_COMMAND_BUTTON_CLICKED, wxCommandEventHandler( PANEL_PREV_3D_BASE::View3DISO ), NULL, this );
m_bpvLeft->Connect( wxEVT_COMMAND_BUTTON_CLICKED, wxCommandEventHandler( PANEL_PREV_3D_BASE::View3DLeft ), NULL, this );
m_bpvRight->Connect( wxEVT_COMMAND_BUTTON_CLICKED, wxCommandEventHandler( PANEL_PREV_3D_BASE::View3DRight ), NULL, this );
m_bpvFront->Connect( wxEVT_COMMAND_BUTTON_CLICKED, wxCommandEventHandler( PANEL_PREV_3D_BASE::View3DFront ), NULL, this );
m_bpvBack->Connect( wxEVT_COMMAND_BUTTON_CLICKED, wxCommandEventHandler( PANEL_PREV_3D_BASE::View3DBack ), NULL, this );
m_bpvTop->Connect( wxEVT_COMMAND_BUTTON_CLICKED, wxCommandEventHandler( PANEL_PREV_3D_BASE::View3DTop ), NULL, this );
m_bpvBottom->Connect( wxEVT_COMMAND_BUTTON_CLICKED, wxCommandEventHandler( PANEL_PREV_3D_BASE::View3DBottom ), NULL, this );
m_bpUpdate->Connect( wxEVT_COMMAND_BUTTON_CLICKED, wxCommandEventHandler( PANEL_PREV_3D_BASE::View3DUpdate ), NULL, this );
}
PANEL_PREV_3D_BASE::~PANEL_PREV_3D_BASE()
{
// Disconnect Events
xscale->Disconnect( wxEVT_MOUSEWHEEL, wxMouseEventHandler( PANEL_PREV_3D_BASE::onMouseWheelScale ), NULL, this );
xscale->Disconnect( wxEVT_COMMAND_TEXT_UPDATED, wxCommandEventHandler( PANEL_PREV_3D_BASE::updateOrientation ), NULL, this );
m_spinXscale->Disconnect( wxEVT_SCROLL_LINEDOWN, wxSpinEventHandler( PANEL_PREV_3D_BASE::onDecrementScale ), NULL, this );
m_spinXscale->Disconnect( wxEVT_SCROLL_LINEUP, wxSpinEventHandler( PANEL_PREV_3D_BASE::onIncrementScale ), NULL, this );
yscale->Disconnect( wxEVT_MOUSEWHEEL, wxMouseEventHandler( PANEL_PREV_3D_BASE::onMouseWheelScale ), NULL, this );
yscale->Disconnect( wxEVT_COMMAND_TEXT_UPDATED, wxCommandEventHandler( PANEL_PREV_3D_BASE::updateOrientation ), NULL, this );
m_spinYscale->Disconnect( wxEVT_SCROLL_LINEDOWN, wxSpinEventHandler( PANEL_PREV_3D_BASE::onDecrementScale ), NULL, this );
m_spinYscale->Disconnect( wxEVT_SCROLL_LINEUP, wxSpinEventHandler( PANEL_PREV_3D_BASE::onIncrementScale ), NULL, this );
zscale->Disconnect( wxEVT_MOUSEWHEEL, wxMouseEventHandler( PANEL_PREV_3D_BASE::onMouseWheelScale ), NULL, this );
zscale->Disconnect( wxEVT_COMMAND_TEXT_UPDATED, wxCommandEventHandler( PANEL_PREV_3D_BASE::updateOrientation ), NULL, this );
m_spinZscale->Disconnect( wxEVT_SCROLL_LINEDOWN, wxSpinEventHandler( PANEL_PREV_3D_BASE::onDecrementScale ), NULL, this );
m_spinZscale->Disconnect( wxEVT_SCROLL_LINEUP, wxSpinEventHandler( PANEL_PREV_3D_BASE::onIncrementScale ), NULL, this );
xrot->Disconnect( wxEVT_MOUSEWHEEL, wxMouseEventHandler( PANEL_PREV_3D_BASE::onMouseWheelRot ), NULL, this );
xrot->Disconnect( wxEVT_COMMAND_TEXT_UPDATED, wxCommandEventHandler( PANEL_PREV_3D_BASE::updateOrientation ), NULL, this );
m_spinXrot->Disconnect( wxEVT_SCROLL_LINEDOWN, wxSpinEventHandler( PANEL_PREV_3D_BASE::onDecrementRot ), NULL, this );
m_spinXrot->Disconnect( wxEVT_SCROLL_LINEUP, wxSpinEventHandler( PANEL_PREV_3D_BASE::onIncrementRot ), NULL, this );
yrot->Disconnect( wxEVT_MOUSEWHEEL, wxMouseEventHandler( PANEL_PREV_3D_BASE::onMouseWheelRot ), NULL, this );
yrot->Disconnect( wxEVT_COMMAND_TEXT_UPDATED, wxCommandEventHandler( PANEL_PREV_3D_BASE::updateOrientation ), NULL, this );
m_spinYrot->Disconnect( wxEVT_SCROLL_LINEDOWN, wxSpinEventHandler( PANEL_PREV_3D_BASE::onDecrementRot ), NULL, this );
m_spinYrot->Disconnect( wxEVT_SCROLL_LINEUP, wxSpinEventHandler( PANEL_PREV_3D_BASE::onIncrementRot ), NULL, this );
zrot->Disconnect( wxEVT_MOUSEWHEEL, wxMouseEventHandler( PANEL_PREV_3D_BASE::onMouseWheelRot ), NULL, this );
zrot->Disconnect( wxEVT_COMMAND_TEXT_UPDATED, wxCommandEventHandler( PANEL_PREV_3D_BASE::updateOrientation ), NULL, this );
m_spinZrot->Disconnect( wxEVT_SCROLL_LINEDOWN, wxSpinEventHandler( PANEL_PREV_3D_BASE::onDecrementRot ), NULL, this );
m_spinZrot->Disconnect( wxEVT_SCROLL_LINEUP, wxSpinEventHandler( PANEL_PREV_3D_BASE::onIncrementRot ), NULL, this );
xoff->Disconnect( wxEVT_MOUSEWHEEL, wxMouseEventHandler( PANEL_PREV_3D_BASE::onMouseWheelOffset ), NULL, this );
xoff->Disconnect( wxEVT_COMMAND_TEXT_UPDATED, wxCommandEventHandler( PANEL_PREV_3D_BASE::updateOrientation ), NULL, this );
m_spinXoffset->Disconnect( wxEVT_SCROLL_LINEDOWN, wxSpinEventHandler( PANEL_PREV_3D_BASE::onDecrementOffset ), NULL, this );
m_spinXoffset->Disconnect( wxEVT_SCROLL_LINEUP, wxSpinEventHandler( PANEL_PREV_3D_BASE::onIncrementOffset ), NULL, this );
yoff->Disconnect( wxEVT_MOUSEWHEEL, wxMouseEventHandler( PANEL_PREV_3D_BASE::onMouseWheelOffset ), NULL, this );
yoff->Disconnect( wxEVT_COMMAND_TEXT_UPDATED, wxCommandEventHandler( PANEL_PREV_3D_BASE::updateOrientation ), NULL, this );
m_spinYoffset->Disconnect( wxEVT_SCROLL_LINEDOWN, wxSpinEventHandler( PANEL_PREV_3D_BASE::onDecrementOffset ), NULL, this );
m_spinYoffset->Disconnect( wxEVT_SCROLL_LINEUP, wxSpinEventHandler( PANEL_PREV_3D_BASE::onIncrementOffset ), NULL, this );
zoff->Disconnect( wxEVT_MOUSEWHEEL, wxMouseEventHandler( PANEL_PREV_3D_BASE::onMouseWheelOffset ), NULL, this );
zoff->Disconnect( wxEVT_COMMAND_TEXT_UPDATED, wxCommandEventHandler( PANEL_PREV_3D_BASE::updateOrientation ), NULL, this );
m_spinZoffset->Disconnect( wxEVT_SCROLL_LINEDOWN, wxSpinEventHandler( PANEL_PREV_3D_BASE::onDecrementOffset ), NULL, this );
m_spinZoffset->Disconnect( wxEVT_SCROLL_LINEUP, wxSpinEventHandler( PANEL_PREV_3D_BASE::onIncrementOffset ), NULL, this );
m_bpvISO->Disconnect( wxEVT_COMMAND_BUTTON_CLICKED, wxCommandEventHandler( PANEL_PREV_3D_BASE::View3DISO ), NULL, this );
m_bpvLeft->Disconnect( wxEVT_COMMAND_BUTTON_CLICKED, wxCommandEventHandler( PANEL_PREV_3D_BASE::View3DLeft ), NULL, this );
m_bpvRight->Disconnect( wxEVT_COMMAND_BUTTON_CLICKED, wxCommandEventHandler( PANEL_PREV_3D_BASE::View3DRight ), NULL, this );
m_bpvFront->Disconnect( wxEVT_COMMAND_BUTTON_CLICKED, wxCommandEventHandler( PANEL_PREV_3D_BASE::View3DFront ), NULL, this );
m_bpvBack->Disconnect( wxEVT_COMMAND_BUTTON_CLICKED, wxCommandEventHandler( PANEL_PREV_3D_BASE::View3DBack ), NULL, this );
m_bpvTop->Disconnect( wxEVT_COMMAND_BUTTON_CLICKED, wxCommandEventHandler( PANEL_PREV_3D_BASE::View3DTop ), NULL, this );
m_bpvBottom->Disconnect( wxEVT_COMMAND_BUTTON_CLICKED, wxCommandEventHandler( PANEL_PREV_3D_BASE::View3DBottom ), NULL, this );
m_bpUpdate->Disconnect( wxEVT_COMMAND_BUTTON_CLICKED, wxCommandEventHandler( PANEL_PREV_3D_BASE::View3DUpdate ), NULL, this );
}
File diff suppressed because it is too large Load Diff
@@ -1,105 +0,0 @@
///////////////////////////////////////////////////////////////////////////
// C++ code generated with wxFormBuilder (version 3.9.0 Nov 1 2020)
// http://www.wxformbuilder.org/
//
// PLEASE DO *NOT* EDIT THIS FILE!
///////////////////////////////////////////////////////////////////////////
#pragma once
#include <wx/artprov.h>
#include <wx/xrc/xmlres.h>
#include <wx/intl.h>
#include <wx/string.h>
#include <wx/stattext.h>
#include <wx/gdicmn.h>
#include <wx/font.h>
#include <wx/colour.h>
#include <wx/settings.h>
#include <wx/textctrl.h>
#include <wx/spinbutt.h>
#include <wx/sizer.h>
#include <wx/statbox.h>
#include <wx/bmpbuttn.h>
#include <wx/bitmap.h>
#include <wx/image.h>
#include <wx/icon.h>
#include <wx/button.h>
#include <wx/panel.h>
///////////////////////////////////////////////////////////////////////////
///////////////////////////////////////////////////////////////////////////////
/// Class PANEL_PREV_3D_BASE
///////////////////////////////////////////////////////////////////////////////
class PANEL_PREV_3D_BASE : public wxPanel
{
private:
protected:
wxStaticText* m_staticText1;
wxTextCtrl* xscale;
wxSpinButton* m_spinXscale;
wxStaticText* m_staticText2;
wxTextCtrl* yscale;
wxSpinButton* m_spinYscale;
wxStaticText* m_staticText3;
wxTextCtrl* zscale;
wxSpinButton* m_spinZscale;
wxStaticText* m_staticText11;
wxTextCtrl* xrot;
wxSpinButton* m_spinXrot;
wxStaticText* m_staticText21;
wxTextCtrl* yrot;
wxSpinButton* m_spinYrot;
wxStaticText* m_staticText31;
wxTextCtrl* zrot;
wxSpinButton* m_spinZrot;
wxStaticText* m_staticText12;
wxTextCtrl* xoff;
wxSpinButton* m_spinXoffset;
wxStaticText* m_staticText22;
wxSpinButton* m_spinYoffset;
wxStaticText* m_staticText32;
wxTextCtrl* zoff;
wxSpinButton* m_spinZoffset;
wxBoxSizer* m_SizerPanelView;
wxBitmapButton* m_bpvISO;
wxBitmapButton* m_bpvLeft;
wxBitmapButton* m_bpvRight;
wxBitmapButton* m_bpvFront;
wxBitmapButton* m_bpvBack;
wxBitmapButton* m_bpvTop;
wxBitmapButton* m_bpvBottom;
wxBitmapButton* m_bpUpdate;
// Virtual event handlers, overide them in your derived class
virtual void onMouseWheelScale( wxMouseEvent& event ) { event.Skip(); }
virtual void updateOrientation( wxCommandEvent& event ) { event.Skip(); }
virtual void onDecrementScale( wxSpinEvent& event ) { event.Skip(); }
virtual void onIncrementScale( wxSpinEvent& event ) { event.Skip(); }
virtual void onMouseWheelRot( wxMouseEvent& event ) { event.Skip(); }
virtual void onDecrementRot( wxSpinEvent& event ) { event.Skip(); }
virtual void onIncrementRot( wxSpinEvent& event ) { event.Skip(); }
virtual void onMouseWheelOffset( wxMouseEvent& event ) { event.Skip(); }
virtual void onDecrementOffset( wxSpinEvent& event ) { event.Skip(); }
virtual void onIncrementOffset( wxSpinEvent& event ) { event.Skip(); }
virtual void View3DISO( wxCommandEvent& event ) { event.Skip(); }
virtual void View3DLeft( wxCommandEvent& event ) { event.Skip(); }
virtual void View3DRight( wxCommandEvent& event ) { event.Skip(); }
virtual void View3DFront( wxCommandEvent& event ) { event.Skip(); }
virtual void View3DBack( wxCommandEvent& event ) { event.Skip(); }
virtual void View3DTop( wxCommandEvent& event ) { event.Skip(); }
virtual void View3DBottom( wxCommandEvent& event ) { event.Skip(); }
virtual void View3DUpdate( wxCommandEvent& event ) { event.Skip(); }
public:
wxTextCtrl* yoff;
PANEL_PREV_3D_BASE( wxWindow* parent, wxWindowID id = wxID_ANY, const wxPoint& pos = wxDefaultPosition, const wxSize& size = wxSize( -1,-1 ), long style = wxTAB_TRAVERSAL, const wxString& name = wxEmptyString );
~PANEL_PREV_3D_BASE();
};
@@ -1,404 +0,0 @@
/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2016 Mario Luzeiro <mrluzeiro@ua.pt>
* Copyright (C) 2015 Cirilo Bernardo <cirilo.bernardo@gmail.com>
* Copyright (C) 2017 Jean-Pierre Charras, jp.charras at wanadoo.fr
* Copyright (C) 2015-2018 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file panel_prev_model.cpp
*/
#include "panel_prev_model.h"
#include <3d_canvas/eda_3d_canvas.h>
#include <common_ogl/cogl_att_list.h>
#include <class_board.h>
#include <base_units.h>
#include <bitmaps.h>
#include <class_drawpanel.h>
#include <dpi_scaling.h>
#include <pgm_base.h>
#include <project.h>
PANEL_PREV_3D::PANEL_PREV_3D( wxWindow* aParent, PCB_BASE_FRAME* aFrame, MODULE* aModule,
std::vector<MODULE_3D_SETTINGS> *aParentModelList ) :
PANEL_PREV_3D_BASE( aParent, wxID_ANY )
{
m_userUnits = aFrame->GetUserUnits();
initPanel();
// Initialize the color settings to draw the board and the footprint
m_dummyBoard->SetColorsSettings( &aFrame->Settings().Colors() );
m_parentModelList = aParentModelList;
m_dummyModule = new MODULE( *aModule );
m_dummyBoard->Add( m_dummyModule );
// Set 3d viewer configuration for preview
m_settings3Dviewer = new CINFO3D_VISU();
// Create the 3D canvas
m_previewPane = new EDA_3D_CANVAS( this, COGL_ATT_LIST::GetAttributesList( true ),
m_dummyBoard, *m_settings3Dviewer,
aFrame->Prj().Get3DCacheManager() );
loadCommonSettings();
m_SizerPanelView->Add( m_previewPane, 1, wxEXPAND, 5 );
}
PANEL_PREV_3D::~PANEL_PREV_3D()
{
delete m_settings3Dviewer;
delete m_dummyBoard;
delete m_previewPane;
}
void PANEL_PREV_3D::initPanel()
{
m_dummyBoard = new BOARD();
m_selected = -1;
// Set the bitmap of 3D view buttons:
m_bpvTop->SetBitmap( KiBitmap( axis3d_top_xpm ) );
m_bpvFront->SetBitmap( KiBitmap( axis3d_front_xpm ) );
m_bpvBack->SetBitmap( KiBitmap( axis3d_back_xpm ) );
m_bpvLeft->SetBitmap( KiBitmap( axis3d_left_xpm ) );
m_bpvRight->SetBitmap( KiBitmap( axis3d_right_xpm ) );
m_bpvBottom->SetBitmap( KiBitmap( axis3d_bottom_xpm ) );
m_bpvISO->SetBitmap( KiBitmap( ortho_xpm ) );
m_bpUpdate->SetBitmap( KiBitmap( reload_xpm ) );
// Set the min and max values of spin buttons (mandatory on Linux)
// They are not used, so they are set to min and max 32 bits int values
// (the min and max values supported by a wxSpinButton)
// It avoids blocking the up or down arrows when reaching this limit after
// a few clicks.
wxSpinButton* spinButtonList[] =
{
m_spinXscale, m_spinYscale, m_spinZscale,
m_spinXrot, m_spinYrot, m_spinZrot,
m_spinXoffset,m_spinYoffset, m_spinZoffset
};
for( int ii = 0; ii < 9; ii++ )
spinButtonList[ii]->SetRange( INT_MIN, INT_MAX );
}
void PANEL_PREV_3D::loadCommonSettings()
{
wxCHECK_RET( m_previewPane, "Cannot load settings to null canvas" );
wxConfigBase& cmnCfg = *Pgm().CommonSettings();
{
const DPI_SCALING dpi{ &cmnCfg, this };
m_previewPane->SetScaleFactor( dpi.GetScaleFactor() );
}
{
bool option;
cmnCfg.Read( ENBL_MOUSEWHEEL_PAN_KEY, &option, false );
m_settings3Dviewer->SetFlag( FL_MOUSEWHEEL_PANNING, option );
}
}
/**
* @brief rotationFromString
* Ensure -MAX_ROTATION <= rotation <= MAX_ROTATION
* aRotation will be normalized between -MAX_ROTATION and MAX_ROTATION
*/
static double rotationFromString( const wxString& aValue )
{
double rotation = DoubleValueFromString( DEGREES, aValue ) / 10.0;
if( rotation > MAX_ROTATION )
{
int n = rotation / MAX_ROTATION;
rotation -= MAX_ROTATION * n;
}
else if( rotation < -MAX_ROTATION )
{
int n = -rotation / MAX_ROTATION;
rotation += MAX_ROTATION * n;
}
return rotation;
}
wxString PANEL_PREV_3D::formatScaleValue( double aValue )
{
return wxString::Format( "%.4f", aValue );
}
wxString PANEL_PREV_3D::formatRotationValue( double aValue )
{
return wxString::Format( "%.2f %s", aValue, GetAbbreviatedUnitsLabel( DEGREES ) );
}
wxString PANEL_PREV_3D::formatOffsetValue( double aValue )
{
// Convert from internal units (mm) to user units
if( m_userUnits == INCHES )
aValue /= 25.4f;
return wxString::Format( "%.4f %s", aValue, GetAbbreviatedUnitsLabel( m_userUnits ) );
}
void PANEL_PREV_3D::SetSelectedModel( int idx )
{
if( m_parentModelList && idx >= 0 && idx < (int) m_parentModelList->size() )
{
m_selected = idx;
const MODULE_3D_SETTINGS& modelInfo = m_parentModelList->at( (unsigned) m_selected );
// Use ChangeValue() instead of SetValue(). It's not the user making the change, so we
// don't want to generate wxEVT_GRID_CELL_CHANGED events.
xscale->ChangeValue( formatScaleValue( modelInfo.m_Scale.x ) );
yscale->ChangeValue( formatScaleValue( modelInfo.m_Scale.y ) );
zscale->ChangeValue( formatScaleValue( modelInfo.m_Scale.z ) );
xrot->ChangeValue( formatRotationValue( modelInfo.m_Rotation.x ) );
yrot->ChangeValue( formatRotationValue( modelInfo.m_Rotation.y ) );
zrot->ChangeValue( formatRotationValue( modelInfo.m_Rotation.z ) );
xoff->ChangeValue( formatOffsetValue( modelInfo.m_Offset.x ) );
yoff->ChangeValue( formatOffsetValue( modelInfo.m_Offset.y ) );
zoff->ChangeValue( formatOffsetValue( modelInfo.m_Offset.z ) );
}
else
{
m_selected = -1;
xscale->ChangeValue( wxEmptyString );
yscale->ChangeValue( wxEmptyString );
zscale->ChangeValue( wxEmptyString );
xrot->ChangeValue( wxEmptyString );
yrot->ChangeValue( wxEmptyString );
zrot->ChangeValue( wxEmptyString );
xoff->ChangeValue( wxEmptyString );
yoff->ChangeValue( wxEmptyString );
zoff->ChangeValue( wxEmptyString );
}
}
void PANEL_PREV_3D::updateOrientation( wxCommandEvent &event )
{
if( m_parentModelList && m_selected >= 0 && m_selected < (int) m_parentModelList->size() )
{
// Write settings back to the parent
MODULE_3D_SETTINGS* modelInfo = &m_parentModelList->at( (unsigned) m_selected );
modelInfo->m_Scale.x = DoubleValueFromString( UNSCALED_UNITS, xscale->GetValue() );
modelInfo->m_Scale.y = DoubleValueFromString( UNSCALED_UNITS, yscale->GetValue() );
modelInfo->m_Scale.z = DoubleValueFromString( UNSCALED_UNITS, zscale->GetValue() );
modelInfo->m_Rotation.x = rotationFromString( xrot->GetValue() );
modelInfo->m_Rotation.y = rotationFromString( yrot->GetValue() );
modelInfo->m_Rotation.z = rotationFromString( zrot->GetValue() );
modelInfo->m_Offset.x = DoubleValueFromString( m_userUnits, xoff->GetValue() ) / IU_PER_MM;
modelInfo->m_Offset.y = DoubleValueFromString( m_userUnits, yoff->GetValue() ) / IU_PER_MM;
modelInfo->m_Offset.z = DoubleValueFromString( m_userUnits, zoff->GetValue() ) / IU_PER_MM;
// Update the dummy module for the preview
UpdateDummyModule( false );
}
}
void PANEL_PREV_3D::doIncrementScale( wxSpinEvent& event, double aSign )
{
wxSpinButton* spinCtrl = (wxSpinButton*) event.GetEventObject();
wxTextCtrl * textCtrl = xscale;
if( spinCtrl == m_spinYscale )
textCtrl = yscale;
else if( spinCtrl == m_spinZscale )
textCtrl = zscale;
double curr_value = DoubleValueFromString( UNSCALED_UNITS, textCtrl->GetValue() );
curr_value += ( SCALE_INCREMENT * aSign );
curr_value = std::max( 1/MAX_SCALE, curr_value );
curr_value = std::min( curr_value, MAX_SCALE );
textCtrl->SetValue( formatScaleValue( curr_value ) );
}
void PANEL_PREV_3D::doIncrementRotation( wxSpinEvent& aEvent, double aSign )
{
wxSpinButton* spinCtrl = (wxSpinButton*) aEvent.GetEventObject();
wxTextCtrl* textCtrl = xrot;
if( spinCtrl == m_spinYrot )
textCtrl = yrot;
else if( spinCtrl == m_spinZrot )
textCtrl = zrot;
double curr_value = DoubleValueFromString( DEGREES, textCtrl->GetValue() ) / 10.0;
curr_value += ( ROTATION_INCREMENT * aSign );
curr_value = std::max( -MAX_ROTATION, curr_value );
curr_value = std::min( curr_value, MAX_ROTATION );
textCtrl->SetValue( formatRotationValue( curr_value ) );
}
void PANEL_PREV_3D::doIncrementOffset( wxSpinEvent& event, double aSign )
{
wxSpinButton* spinCtrl = (wxSpinButton*) event.GetEventObject();
wxTextCtrl * textCtrl = xoff;
if( spinCtrl == m_spinYoffset )
textCtrl = yoff;
else if( spinCtrl == m_spinZoffset )
textCtrl = zoff;
double step = OFFSET_INCREMENT_MM;
if( m_userUnits == INCHES )
step = OFFSET_INCREMENT_MIL/1000.0;
double curr_value = DoubleValueFromString( m_userUnits, textCtrl->GetValue() ) / IU_PER_MM;
curr_value += ( step * aSign );
curr_value = std::max( -MAX_OFFSET, curr_value );
curr_value = std::min( curr_value, MAX_OFFSET );
textCtrl->SetValue( formatOffsetValue( curr_value ) );
}
void PANEL_PREV_3D::onMouseWheelScale( wxMouseEvent& event )
{
wxTextCtrl* textCtrl = (wxTextCtrl*) event.GetEventObject();
double step = SCALE_INCREMENT;
if( event.ShiftDown( ) )
step = SCALE_INCREMENT_FINE;
if( event.GetWheelRotation() >= 0 )
step = -step;
double curr_value = DoubleValueFromString( UNSCALED_UNITS, textCtrl->GetValue() );
curr_value += step;
curr_value = std::max( 1/MAX_SCALE, curr_value );
curr_value = std::min( curr_value, MAX_SCALE );
textCtrl->SetValue( formatScaleValue( curr_value ) );
}
void PANEL_PREV_3D::onMouseWheelRot( wxMouseEvent& event )
{
wxTextCtrl* textCtrl = (wxTextCtrl*) event.GetEventObject();
double step = ROTATION_INCREMENT_WHEEL;
if( event.ShiftDown( ) )
step = ROTATION_INCREMENT_WHEEL_FINE;
if( event.GetWheelRotation() >= 0 )
step = -step;
double curr_value = DoubleValueFromString( DEGREES, textCtrl->GetValue() ) / 10.0;
curr_value += step;
curr_value = std::max( -MAX_ROTATION, curr_value );
curr_value = std::min( curr_value, MAX_ROTATION );
textCtrl->SetValue( formatRotationValue( curr_value ) );
}
void PANEL_PREV_3D::onMouseWheelOffset( wxMouseEvent& event )
{
wxTextCtrl* textCtrl = (wxTextCtrl*) event.GetEventObject();
double step = OFFSET_INCREMENT_MM;
if( event.ShiftDown( ) )
step = OFFSET_INCREMENT_MM_FINE;
if( m_userUnits == INCHES )
{
step = OFFSET_INCREMENT_MIL/1000.0;
if( event.ShiftDown( ) )
step = OFFSET_INCREMENT_MIL_FINE/1000.0;
}
if( event.GetWheelRotation() >= 0 )
step = -step;
double curr_value = DoubleValueFromString( m_userUnits, textCtrl->GetValue() ) / IU_PER_MM;
curr_value += step;
curr_value = std::max( -MAX_OFFSET, curr_value );
curr_value = std::min( curr_value, MAX_OFFSET );
textCtrl->SetValue( formatOffsetValue( curr_value ) );
}
void PANEL_PREV_3D::UpdateDummyModule( bool aReloadRequired )
{
m_dummyModule->Models().clear();
for( size_t i = 0; i < m_parentModelList->size(); ++i )
{
if( m_parentModelList->at( i ).m_Preview )
{
m_dummyModule->Models().insert( m_dummyModule->Models().end(),
m_parentModelList->at( i ) );
}
}
if( aReloadRequired )
m_previewPane->ReloadRequest();
m_previewPane->Request_refresh();
}
@@ -1,200 +0,0 @@
/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2016 Mario Luzeiro <mrluzeiro@ua.pt>
* Copyright (C) 2015 Cirilo Bernardo <cirilo.bernardo@gmail.com>
* Copyright (C) 2015-2016 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file panel_prev_model.h
* @brief Defines a panel which is to be added to a wxFileDialog via
* SetExtraControl();
* The panel shows a preview of the module being edited and provides controls
* to set the offset/rotation/scale of each model 3d shape as per KiCad's
* current behavior. The panel may also be used in the 3D configuration dialog
* to tune the positioning of the models without invoking a file selector dialog.
*/
#ifndef PANEL_PREV_MODEL_H
#define PANEL_PREV_MODEL_H
#include "panel_prev_3d_base.h"
#include <vector>
#include <3d_canvas/eda_3d_canvas.h>
// Define min and max parameter values
#define MAX_SCALE 10000.0
#define MAX_ROTATION 180.0
#define MAX_OFFSET 1000.0
#define SCALE_INCREMENT_FINE 0.02
#define SCALE_INCREMENT 0.1
#define ROTATION_INCREMENT 5 // in degrees, for spin button command
#define ROTATION_INCREMENT_WHEEL 15 // in degrees, for mouse wheel command
#define ROTATION_INCREMENT_WHEEL_FINE 1 // in degrees, for mouse wheel command
#define OFFSET_INCREMENT_MM 0.5
#define OFFSET_INCREMENT_MM_FINE 0.1
#define OFFSET_INCREMENT_MIL 25.0
#define OFFSET_INCREMENT_MIL_FINE 5.0
// Declared classes to create pointers
class S3D_CACHE;
class FILENAME_RESOLVER;
class BOARD;
class CINFO3D_VISU;
class MODULE;
class COLORS_DESIGN_SETTINGS;
class PANEL_PREV_3D: public PANEL_PREV_3D_BASE
{
public:
PANEL_PREV_3D( wxWindow* aParent, PCB_BASE_FRAME* aFrame, MODULE* aModule,
std::vector<MODULE_3D_SETTINGS> *aParentModelList );
~PANEL_PREV_3D();
private:
EDA_3D_CANVAS* m_previewPane;
CINFO3D_VISU* m_settings3Dviewer;
BOARD* m_dummyBoard;
MODULE* m_dummyModule;
std::vector<MODULE_3D_SETTINGS>* m_parentModelList;
int m_selected; /// Index into m_parentInfoList
EDA_UNITS_T m_userUnits;
// Methods of the class
private:
void initPanel();
/**
* Load 3D relevant settings from the user configuration
*/
void loadCommonSettings();
/**
* @brief updateOrientation - it will receive the events from editing the fields
* @param event
*/
void updateOrientation( wxCommandEvent &event ) override;
void onMouseWheelScale( wxMouseEvent& event ) override;
void onMouseWheelRot( wxMouseEvent& event ) override;
void onMouseWheelOffset( wxMouseEvent& event ) override;
void onIncrementRot( wxSpinEvent& event ) override
{
doIncrementRotation( event, 1.0 );
}
void onDecrementRot( wxSpinEvent& event ) override
{
doIncrementRotation( event, -1.0 );
}
void onIncrementScale( wxSpinEvent& event ) override
{
doIncrementScale( event, 1.0 );
}
void onDecrementScale( wxSpinEvent& event ) override
{
doIncrementScale( event, -1.0 );
}
void onIncrementOffset( wxSpinEvent& event ) override
{
doIncrementOffset( event, 1.0 );
}
void onDecrementOffset( wxSpinEvent& event ) override
{
doIncrementOffset( event, -1.0 );
}
void doIncrementScale( wxSpinEvent& aEvent, double aSign );
void doIncrementRotation( wxSpinEvent& aEvent, double aSign );
void doIncrementOffset( wxSpinEvent& aEvent, double aSign );
wxString formatScaleValue( double aValue );
wxString formatRotationValue( double aValue );
wxString formatOffsetValue( double aValue );
void View3DISO( wxCommandEvent& event ) override
{
m_settings3Dviewer->CameraGet().ToggleProjection();
m_previewPane->Refresh();
}
void View3DLeft( wxCommandEvent& event ) override
{
m_previewPane->SetView3D( GR_KB_SHIFT + 'X' );
}
void View3DFront( wxCommandEvent& event ) override
{
m_previewPane->SetView3D( 'Y' );
}
void View3DTop( wxCommandEvent& event ) override
{
m_previewPane->SetView3D( 'Z' );
}
void View3DUpdate( wxCommandEvent& event ) override
{
m_previewPane->ReloadRequest();
m_previewPane->Refresh();
}
void View3DRight( wxCommandEvent& event ) override
{
m_previewPane->SetView3D( 'X' );
}
void View3DBack( wxCommandEvent& event ) override
{
m_previewPane->SetView3D( GR_KB_SHIFT + 'Y' );
}
void View3DBottom( wxCommandEvent& event ) override
{
m_previewPane->SetView3D( GR_KB_SHIFT + 'Z' );
}
public:
/**
* @brief SetModelDataIdx - Sets the currently selected index in the model list so that
* the scale/rotation/offset controls can be updated.
*/
void SetSelectedModel( int idx );
/**
* @brief UpdateModelInfoList - copy shapes from the current shape list which are flagged
* for preview to the copy of module that is on the preview dummy board
*/
void UpdateDummyModule( bool aRelaodRequired = true );
};
#endif // PANEL_PREV_MODEL_H
-106
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@@ -1,106 +0,0 @@
include_directories(
${CMAKE_SOURCE_DIR}/include
${CMAKE_SOURCE_DIR}/3d-viewer
)
set( SG_FILES
sg_base.cpp
sg_node.cpp
sg_helpers.cpp
scenegraph.cpp
sg_appearance.cpp
sg_faceset.cpp
sg_shape.cpp
sg_colors.cpp
sg_coords.cpp
sg_normals.cpp
sg_index.cpp
sg_coordindex.cpp
ifsg_node.cpp
ifsg_transform.cpp
ifsg_appearance.cpp
ifsg_index.cpp
ifsg_coordindex.cpp
ifsg_colors.cpp
ifsg_coords.cpp
ifsg_faceset.cpp
ifsg_normals.cpp
ifsg_shape.cpp
ifsg_api.cpp
)
if( MINGW )
list( APPEND SG_FILES ${CMAKE_SOURCE_DIR}/common/streamwrapper.cpp )
endif( MINGW )
add_library( kicad_3dsg SHARED ${SG_FILES} )
if( APPLE )
# puts library into the main kicad.app bundle in build tree
set_target_properties( kicad_3dsg PROPERTIES
LIBRARY_OUTPUT_DIRECTORY "${OSX_BUNDLE_BUILD_LIB_DIR}"
INSTALL_NAME_DIR "${OSX_BUNDLE_BUILD_LIB_DIR}"
)
endif()
find_file( S3DSG_VERSION_FILE sg_version.h
PATHS ${CMAKE_SOURCE_DIR}/include/plugins/3dapi NO_DEFAULT_PATH NO_CMAKE_FIND_ROOT_PATH)
if( NOT ${S3DSG_VERSION_FILE} STREQUAL "S3DSG_VERSION_FILE-NOTFOUND" )
# extract the "#define KICADSG_VERSION_*" lines
file( STRINGS ${S3DSG_VERSION_FILE} _version
REGEX "^[' ','\t']*#define[' ','\t']*KICADSG_VERSION_.*" )
foreach( SVAR ${_version} )
string( REGEX MATCH KICADSG_VERSION_[M,A,J,O,R,I,N,P,T,C,H,E,V]* _VARNAME ${SVAR} )
string( REGEX MATCH [0-9]+ _VALUE ${SVAR} )
if( NOT ${_VARNAME} STREQUAL "" )
if( NOT ${_VALUE} STREQUAL "" )
set( ${_VARNAME} ${_VALUE} )
else()
set( ${_VARNAME} 0 )
endif()
endif()
endforeach()
if( NOT KICADSG_VERSION_MAJOR AND NOT ${KICADSG_VERSION_MAJOR} STREQUAL "0" )
message( FATAL_ERROR "Cannot determine the S3DSG library version" )
endif()
#ensure that NOT SG_VERSION* will evaluate to '0'
if( NOT KICADSG_VERSION_MINOR )
set( KICADSG_VERSION_MINOR 0 )
endif()
if( NOT KICADSG_VERSION_PATCH )
set( KICADSG_VERSION_PATCH 0 )
endif()
set_target_properties( kicad_3dsg
PROPERTIES SOVERSION
${KICADSG_VERSION_MAJOR}.${KICADSG_VERSION_MINOR}.${KICADSG_VERSION_PATCH} )
message( STATUS "S3DSG version: ${KICADSG_VERSION_MAJOR}.${KICADSG_VERSION_MINOR}.${KICADSG_VERSION_PATCH}" )
else()
message( FATAL_ERROR "Cannot determine the S3DSG library version" )
endif()
unset( S3DSG_VERSION_FILE CACHE )
# Define a flag to expose the appropriate EXPORT macro at build time
target_compile_definitions( kicad_3dsg PRIVATE -DCOMPILE_SGLIB )
target_link_libraries( kicad_3dsg ${wxWidgets_LIBRARIES} )
# Don't specify the ARCHIVE DESTINATION parameter to prevent
# the install of the import library on Windows
# https://cmake.org/pipermail/cmake/2011-November/047746.html
install( TARGETS
kicad_3dsg
RUNTIME DESTINATION ${KICAD_LIB}
LIBRARY DESTINATION ${KICAD_LIB}
COMPONENT binary
)
-671
View File
@@ -1,671 +0,0 @@
/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2015-2017 Cirilo Bernardo <cirilo.bernardo@gmail.com>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include <iostream>
#include <sstream>
#include <fstream>
#include <wx/filename.h>
#include <wx/log.h>
#include "plugins/3dapi/ifsg_api.h"
#include "plugins/3dapi/sg_version.h"
#include "streamwrapper.h"
#include "3d_cache/sg/sg_node.h"
#include "3d_cache/sg/scenegraph.h"
#include "3d_cache/sg/sg_appearance.h"
#include "3d_cache/sg/sg_shape.h"
#include "3d_cache/sg/sg_helpers.h"
#ifdef DEBUG
static char BadNode[] = " * [BUG] NULL pointer passed for aNode\n";
#endif
// version format of the cache file
#define SG_VERSION_TAG "VERSION:2"
static void formatMaterial( SMATERIAL& mat, SGAPPEARANCE const* app )
{
float v0, v1, v2;
app->ambient.GetColor( v0, v1, v2 );
mat.m_Ambient.x = v0;
mat.m_Ambient.y = v1;
mat.m_Ambient.z = v2;
app->diffuse.GetColor( v0, v1, v2 );
mat.m_Diffuse.x = v0;
mat.m_Diffuse.y = v1;
mat.m_Diffuse.z = v2;
mat.m_Ambient.x *= v0;
mat.m_Ambient.y *= v1;
mat.m_Ambient.z *= v2;
app->emissive.GetColor( v0, v1, v2 );
mat.m_Emissive.x = v0;
mat.m_Emissive.y = v1;
mat.m_Emissive.z = v2;
app->specular.GetColor( v0, v1, v2 );
mat.m_Specular.x = v0;
mat.m_Specular.y = v1;
mat.m_Specular.z = v2;
mat.m_Shininess = app->shininess;
mat.m_Transparency = app->transparency;
return;
}
bool S3D::WriteVRML( const char* filename, bool overwrite, SGNODE* aTopNode,
bool reuse, bool renameNodes )
{
if( NULL == filename || filename[0] == 0 )
return false;
wxString ofile = wxString::FromUTF8Unchecked( filename );
if( wxFileName::Exists( ofile ) )
{
if( !overwrite )
return false;
// make sure we make no attempt to write a directory
if( !wxFileName::FileExists( ofile ) )
return false;
}
if( NULL == aTopNode )
{
#ifdef DEBUG
do {
std::ostringstream ostr;
ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
ostr << " * [BUG] NULL pointer passed for aTopNode";
wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() );
} while( 0 );
#endif
return false;
}
if( S3D::SGTYPE_TRANSFORM != aTopNode->GetNodeType() )
{
#ifdef DEBUG
do {
std::ostringstream ostr;
ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
ostr << " * [BUG] aTopNode is not a SCENEGRAPH object";
wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() );
} while( 0 );
#endif
return false;
}
OPEN_OSTREAM( op, filename );
if( op.fail() )
{
wxString errmsg;
errmsg << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
errmsg << " * [INFO] " << "failed to open file" << " '" << filename << "'";
wxLogTrace( MASK_3D_SG, errmsg );
return false;
}
op.imbue( std::locale( "C" ) );
op << "#VRML V2.0 utf8\n";
if( renameNodes )
{
aTopNode->ResetNodeIndex();
aTopNode->ReNameNodes();
}
aTopNode->WriteVRML( op, reuse );
if( !op.fail() )
{
CLOSE_STREAM( op );
return true;
}
CLOSE_STREAM( op );
wxString errmsg;
errmsg << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
errmsg << " * [INFO] " << "problems encountered writing file" << " '" << filename << "'";
wxLogTrace( MASK_3D_SG, errmsg );
return false;
}
void S3D::ResetNodeIndex( SGNODE* aNode )
{
if( NULL == aNode )
{
#ifdef DEBUG
do {
std::ostringstream ostr;
ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
ostr << BadNode;
wxLogTrace( MASK_3D_SG, "%s", ostr.str().c_str() );
} while( 0 );
#endif
return;
}
aNode->ResetNodeIndex();
return;
}
void S3D::RenameNodes( SGNODE* aNode )
{
if( NULL == aNode )
{
#ifdef DEBUG
do {
std::ostringstream ostr;
ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
ostr << BadNode;
wxLogTrace( MASK_3D_SG, "%s", ostr.str().c_str() );
} while( 0 );
#endif
return;
}
aNode->ReNameNodes();
return;
}
void S3D::DestroyNode( SGNODE* aNode )
{
if( NULL == aNode )
{
#ifdef DEBUG
do {
std::ostringstream ostr;
ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
ostr << BadNode;
wxLogTrace( MASK_3D_SG, "%s", ostr.str().c_str() );
} while( 0 );
#endif
return;
}
delete aNode;
return;
}
bool S3D::WriteCache( const char* aFileName, bool overwrite, SGNODE* aNode,
const char* aPluginInfo )
{
if( NULL == aFileName || aFileName[0] == 0 )
return false;
wxString ofile = wxString::FromUTF8Unchecked( aFileName );
if( NULL == aNode )
{
#ifdef DEBUG
do {
std::ostringstream ostr;
ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
ostr << BadNode;
wxLogTrace( MASK_3D_SG, "%s", ostr.str().c_str() );
} while( 0 );
#endif
return false;
}
if( wxFileName::Exists( ofile ) )
{
if( !overwrite )
{
wxString errmsg;
errmsg << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
errmsg << " * [INFO] " << "file exists; not overwriting" << " '";
errmsg << aFileName << "'";
wxLogTrace( MASK_3D_SG, errmsg );
return false;
}
// make sure we make no attempt to write a directory
if( !wxFileName::FileExists( aFileName ) )
{
wxString errmsg;
errmsg << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
errmsg << " * [INFO] " << "specified path is a directory" << " '";
errmsg << aFileName << "'";
wxLogTrace( MASK_3D_SG, errmsg );
return false;
}
}
OPEN_OSTREAM( output, aFileName );
if( output.fail() )
{
wxString errmsg;
errmsg << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
errmsg << " * [INFO] " << "failed to open file" << " '" << aFileName << "'";
wxLogTrace( MASK_3D_SG, errmsg );
return false;
}
output << "(" << SG_VERSION_TAG << ")";
if( NULL != aPluginInfo && aPluginInfo[0] != 0 )
output << "(" << aPluginInfo << ")";
else
output << "(INTERNAL:0.0.0.0)";
bool rval = aNode->WriteCache( output, NULL );
CLOSE_STREAM( output );
if( !rval )
{
#ifdef DEBUG
do {
std::ostringstream ostr;
ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
ostr << " * [INFO] problems encountered writing cache file '";
ostr << aFileName << "'";
wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() );
} while( 0 );
#endif
// delete the defective file
wxRemoveFile( ofile );
}
return rval;
}
SGNODE* S3D::ReadCache( const char* aFileName, void* aPluginMgr,
bool (*aTagCheck)( const char*, void* ) )
{
if( NULL == aFileName || aFileName[0] == 0 )
return NULL;
wxString ofile = wxString::FromUTF8Unchecked( aFileName );
if( !wxFileName::FileExists( aFileName ) )
{
std::ostringstream ostr;
ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
wxString errmsg = _( "no such file" );
ostr << " * [INFO] " << errmsg.ToUTF8() << " '";
ostr << aFileName << "'";
wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() );
return NULL;
}
SGNODE* np = new SCENEGRAPH( NULL );
if( NULL == np )
{
#ifdef DEBUG
do {
std::ostringstream ostr;
ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
ostr << " * [INFO] failed to instantiate SCENEGRAPH";
wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() );
} while( 0 );
#endif
return NULL;
}
OPEN_ISTREAM( file, aFileName );
if( file.fail() )
{
delete np;
std::ostringstream ostr;
ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
wxString errmsg = _( "failed to open file" );
ostr << " * [INFO] " << errmsg.ToUTF8() << " '";
ostr << aFileName << "'";
wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() );
return NULL;
}
// from SG_VERSION_TAG 1, read the version tag; if it's not the expected tag
// then we fail to read the cache file
do
{
std::string name;
char schar;
file.get( schar );
if( '(' != schar )
{
#ifdef DEBUG
do {
std::ostringstream ostr;
ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
ostr << " * [INFO] corrupt data; missing left parenthesis at position ";
ostr << file.tellg();
wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() );
} while( 0 );
#endif
CLOSE_STREAM( file );
return NULL;
}
file.get( schar );
while( ')' != schar && file.good() )
{
name.push_back( schar );
file.get( schar );
}
if( name.compare( SG_VERSION_TAG ) )
{
CLOSE_STREAM( file );
return NULL;
}
} while( 0 );
// from SG_VERSION_TAG 2, read the PluginInfo string and check that it matches
// version tag; if it's not the expected tag then we fail to read the file
do
{
std::string name;
char schar;
file.get( schar );
if( '(' != schar )
{
#ifdef DEBUG
do {
std::ostringstream ostr;
ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
ostr << " * [INFO] corrupt data; missing left parenthesis at position ";
ostr << file.tellg();
wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() );
} while( 0 );
#endif
CLOSE_STREAM( file );
return NULL;
}
file.get( schar );
while( ')' != schar && file.good() )
{
name.push_back( schar );
file.get( schar );
}
// check the plugin tag
if( NULL != aTagCheck && NULL != aPluginMgr && !aTagCheck( name.c_str(), aPluginMgr ) )
{
CLOSE_STREAM( file );
return NULL;
}
} while( 0 );
bool rval = np->ReadCache( file, NULL );
CLOSE_STREAM( file );
if( !rval )
{
delete np;
std::ostringstream ostr;
ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
wxString errmsg = "problems encountered reading cache file";
ostr << " * [INFO] " << errmsg.ToUTF8() << " '";
ostr << aFileName << "'";
wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() );
return NULL;
}
return np;
}
S3DMODEL* S3D::GetModel( SCENEGRAPH* aNode )
{
if( NULL == aNode )
return NULL;
if( aNode->GetNodeType() != S3D::SGTYPE_TRANSFORM )
return NULL;
S3D::MATLIST materials;
std::vector< SMESH > meshes;
// the materials list shall have a default color; although the VRML
// default is an opaque black, the default used here shall be a median
// gray in hopes that it may help highlight faulty models; this color is
// also typical of MCAD applications. When a model has no associated
// material color it shall be assigned the index 0.
SGAPPEARANCE app( NULL );
app.ambient = SGCOLOR( 0.6, 0.6, 0.6 );
app.diffuse = SGCOLOR( 0.6, 0.6, 0.6 );
app.specular = app.diffuse;
app.shininess = 0.05;
app.transparency = 0.0;
materials.matorder.push_back( &app );
materials.matmap.insert( std::pair< SGAPPEARANCE const*, int >( &app, 0 ) );
if( aNode->Prepare( NULL, materials, meshes ) )
{
if( meshes.empty() )
return NULL;
S3DMODEL* model = S3D::New3DModel();
// add all the materials
size_t j = materials.matorder.size();
SMATERIAL* lmat = new SMATERIAL[j];
for( size_t i = 0; i < j; ++i )
formatMaterial( lmat[i], materials.matorder[i] );
model->m_Materials = lmat;
model->m_MaterialsSize = j;
// add all the meshes
j = meshes.size();
SMESH* lmesh = new SMESH[j];
for( size_t i = 0; i < j; ++i )
lmesh[i] = meshes[i];
model->m_Meshes = lmesh;
model->m_MeshesSize = j;
return model;
}
size_t j = meshes.size();
for( size_t i = 0; i < j; ++i )
S3D::Free3DMesh( meshes[i] );
return NULL;
}
void S3D::Destroy3DModel( S3DMODEL** aModel )
{
if( NULL == aModel || NULL == *aModel )
return;
S3DMODEL* m = *aModel;
S3D::FREE_S3DMODEL( *m );
delete m;
*aModel = NULL;
return;
}
void Free3DModel( S3DMODEL& aModel )
{
S3D::FREE_S3DMODEL( aModel );
return;
}
void S3D::Free3DMesh( SMESH& aMesh )
{
S3D::FREE_SMESH( aMesh );
return;
}
S3DMODEL* S3D::New3DModel( void )
{
S3DMODEL* mp = new S3DMODEL;
S3D::INIT_S3DMODEL( *mp );
return mp;
}
void S3D::Init3DMaterial( SMATERIAL& aMat )
{
S3D::INIT_SMATERIAL( aMat );
return;
}
void S3D::Init3DMesh( SMESH& aMesh )
{
S3D::INIT_SMESH( aMesh );
return;
}
void S3D::GetLibVersion( unsigned char* Major, unsigned char* Minor,
unsigned char* Patch, unsigned char* Revision )
{
if( Major )
*Major = KICADSG_VERSION_MAJOR;
if( Minor )
*Minor = KICADSG_VERSION_MINOR;
if( Revision )
*Revision = KICADSG_VERSION_REVISION;
if( Patch )
*Patch = KICADSG_VERSION_PATCH;
return;
}
SGVECTOR S3D::CalcTriNorm( const SGPOINT& p1, const SGPOINT& p2, const SGPOINT& p3 )
{
glm::dvec3 tri = glm::dvec3( 0.0, 0.0, 0.0 );
glm::dvec3 pts[3];
pts[0] = glm::dvec3( p1.x, p1.y, p1.z );
pts[1] = glm::dvec3( p2.x, p2.y, p2.z );
pts[2] = glm::dvec3( p3.x, p3.y, p3.z );
// degenerate points are given a default 0, 0, 1 normal
if( S3D::degenerate( pts ) )
return SGVECTOR( 0.0, 0.0, 1.0 );
// normal
tri = glm::cross( pts[1] - pts[0], pts[2] - pts[0] );
glm::normalize( tri );
return SGVECTOR( tri.x, tri.y, tri.z );
}
S3D::SGTYPES S3D::GetSGNodeType( SGNODE* aNode )
{
if( NULL == aNode )
return SGTYPE_END;
return aNode->GetNodeType();
}
SGNODE* S3D::GetSGNodeParent( SGNODE* aNode )
{
if( NULL == aNode )
return NULL;
return aNode->GetParent();
}
bool S3D::AddSGNodeRef( SGNODE* aParent, SGNODE* aChild )
{
if( NULL == aParent || NULL == aChild )
return false;
return aParent->AddRefNode( aChild );
}
bool S3D::AddSGNodeChild( SGNODE* aParent, SGNODE* aChild )
{
if( NULL == aParent || NULL == aChild )
return false;
return aParent->AddChildNode( aChild );
}
void S3D::AssociateSGNodeWrapper( SGNODE* aObject, SGNODE** aRefPtr )
{
if( NULL == aObject || NULL == aRefPtr || aObject != *aRefPtr )
return;
aObject->AssociateWrapper( aRefPtr );
return;
}
-472
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@@ -1,472 +0,0 @@
/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2015 Cirilo Bernardo <cirilo.bernardo@gmail.com>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include <iostream>
#include <sstream>
#include <wx/log.h>
#include "plugins/3dapi/ifsg_appearance.h"
#include "3d_cache/sg/sg_appearance.h"
extern char BadObject[];
extern char BadOperand[];
extern char BadParent[];
extern char WrongParent[];
IFSG_APPEARANCE::IFSG_APPEARANCE( bool create )
{
m_node = NULL;
if( !create )
return ;
m_node = new SGAPPEARANCE( NULL );
if( m_node )
m_node->AssociateWrapper( &m_node );
return;
}
IFSG_APPEARANCE::IFSG_APPEARANCE( SGNODE* aParent )
{
m_node = new SGAPPEARANCE( NULL );
if( m_node )
{
if( !m_node->SetParent( aParent ) )
{
delete m_node;
m_node = NULL;
#ifdef DEBUG
do {
std::ostringstream ostr;
ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
ostr << WrongParent;
wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() );
} while( 0 );
#endif
return;
}
m_node->AssociateWrapper( &m_node );
}
return;
}
IFSG_APPEARANCE::IFSG_APPEARANCE( IFSG_NODE& aParent )
{
SGNODE* pp = aParent.GetRawPtr();
#ifdef DEBUG
if( ! pp )
{
std::ostringstream ostr;
ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
ostr << BadParent;
wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() );
}
#endif
m_node = new SGAPPEARANCE( NULL );
if( m_node )
{
if( !m_node->SetParent( pp ) )
{
delete m_node;
m_node = NULL;
#ifdef DEBUG
std::ostringstream ostr;
ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
ostr << WrongParent;
wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() );
#endif
return;
}
m_node->AssociateWrapper( &m_node );
}
return;
}
bool IFSG_APPEARANCE::Attach( SGNODE* aNode )
{
if( m_node )
m_node->DisassociateWrapper( &m_node );
m_node = NULL;
if( !aNode )
return false;
if( S3D::SGTYPE_APPEARANCE != aNode->GetNodeType() )
{
return false;
}
m_node = aNode;
m_node->AssociateWrapper( &m_node );
return true;
}
bool IFSG_APPEARANCE::NewNode( SGNODE* aParent )
{
if( m_node )
m_node->DisassociateWrapper( &m_node );
m_node = new SGAPPEARANCE( aParent );
if( aParent != m_node->GetParent() )
{
#ifdef DEBUG
std::ostringstream ostr;
ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
ostr << " * [BUG] invalid SGNODE parent (";
ostr << aParent->GetNodeTypeName( aParent->GetNodeType() );
ostr << ") to SGAPPEARANCE";
wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() );
#endif
delete m_node;
m_node = NULL;
return false;
}
m_node->AssociateWrapper( &m_node );
return true;
}
bool IFSG_APPEARANCE::NewNode( IFSG_NODE& aParent )
{
SGNODE* np = aParent.GetRawPtr();
if( NULL == np )
{
#ifdef DEBUG
std::ostringstream ostr;
ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
ostr << BadParent;
wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() );
#endif
return false;
}
return NewNode( np );
}
bool IFSG_APPEARANCE::SetEmissive( float aRVal, float aGVal, float aBVal )
{
if( NULL == m_node )
{
#ifdef DEBUG
std::ostringstream ostr;
ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
ostr << BadObject << "\n";
wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() );
#endif
return false;
}
return ((SGAPPEARANCE*)m_node)->SetEmissive( aRVal, aGVal, aBVal );
}
bool IFSG_APPEARANCE::SetEmissive( const SGCOLOR* aRGBColor )
{
if( NULL == m_node )
{
#ifdef DEBUG
std::ostringstream ostr;
ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
ostr << BadObject << "\n";
wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() );
#endif
return false;
}
return ((SGAPPEARANCE*)m_node)->SetEmissive( aRGBColor );
}
bool IFSG_APPEARANCE::SetEmissive( const SGCOLOR& aRGBColor )
{
if( NULL == m_node )
{
#ifdef DEBUG
std::ostringstream ostr;
ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
ostr << BadObject;
wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() );
#endif
return false;
}
return ((SGAPPEARANCE*)m_node)->SetEmissive( aRGBColor );
}
bool IFSG_APPEARANCE::SetDiffuse( float aRVal, float aGVal, float aBVal )
{
if( NULL == m_node )
{
#ifdef DEBUG
std::ostringstream ostr;
ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
ostr << BadObject;
wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() );
#endif
return false;
}
return ((SGAPPEARANCE*)m_node)->SetDiffuse( aRVal, aGVal, aBVal );
}
bool IFSG_APPEARANCE::SetDiffuse( const SGCOLOR* aRGBColor )
{
if( NULL == m_node )
{
#ifdef DEBUG
std::ostringstream ostr;
ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
ostr << BadObject;
wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() );
#endif
return false;
}
return ((SGAPPEARANCE*)m_node)->SetDiffuse( aRGBColor );
}
bool IFSG_APPEARANCE::SetDiffuse( const SGCOLOR& aRGBColor )
{
if( NULL == m_node )
{
#ifdef DEBUG
std::ostringstream ostr;
ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
ostr << BadObject;
wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() );
#endif
return false;
}
return ((SGAPPEARANCE*)m_node)->SetDiffuse( aRGBColor );
}
bool IFSG_APPEARANCE::SetSpecular( float aRVal, float aGVal, float aBVal )
{
if( NULL == m_node )
{
#ifdef DEBUG
std::ostringstream ostr;
ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
ostr << BadObject;
wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() );
#endif
return false;
}
return ((SGAPPEARANCE*)m_node)->SetSpecular( aRVal, aGVal, aBVal );
}
bool IFSG_APPEARANCE::SetSpecular( const SGCOLOR* aRGBColor )
{
if( NULL == m_node )
{
#ifdef DEBUG
std::ostringstream ostr;
ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
ostr << BadObject;
wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() );
#endif
return false;
}
return ((SGAPPEARANCE*)m_node)->SetSpecular( aRGBColor );
}
bool IFSG_APPEARANCE::SetSpecular( const SGCOLOR& aRGBColor )
{
if( NULL == m_node )
{
#ifdef DEBUG
std::ostringstream ostr;
ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
ostr << BadObject;
wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() );
#endif
return false;
}
return ((SGAPPEARANCE*)m_node)->SetSpecular( aRGBColor );
}
bool IFSG_APPEARANCE::SetAmbient( float aRVal, float aGVal, float aBVal )
{
if( NULL == m_node )
{
#ifdef DEBUG
std::ostringstream ostr;
ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
ostr << BadObject;
wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() );
#endif
return false;
}
return ((SGAPPEARANCE*)m_node)->SetAmbient( aRVal, aGVal, aBVal );
}
bool IFSG_APPEARANCE::SetAmbient( const SGCOLOR* aRGBColor )
{
if( NULL == m_node )
{
#ifdef DEBUG
std::ostringstream ostr;
ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
ostr << BadObject;
wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() );
#endif
return false;
}
return ((SGAPPEARANCE*)m_node)->SetAmbient( aRGBColor );
}
bool IFSG_APPEARANCE::SetAmbient( const SGCOLOR& aRGBColor )
{
if( NULL == m_node )
{
#ifdef DEBUG
std::ostringstream ostr;
ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
ostr << BadObject;
wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() );
#endif
return false;
}
return ((SGAPPEARANCE*)m_node)->SetAmbient( aRGBColor );
}
bool IFSG_APPEARANCE::SetShininess( float aShininess )
{
if( NULL == m_node )
{
#ifdef DEBUG
std::ostringstream ostr;
ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
ostr << BadObject;
wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() );
#endif
return false;
}
if( aShininess < 0 || aShininess > 1.0 )
{
#ifdef DEBUG
std::ostringstream ostr;
ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
ostr << " * [BUG] shininess out of range [0..1]";
wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() );
#endif
return false;
}
((SGAPPEARANCE*)m_node)->shininess = aShininess;
return true;
}
bool IFSG_APPEARANCE::SetTransparency( float aTransparency )
{
if( NULL == m_node )
{
#ifdef DEBUG
std::ostringstream ostr;
ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
ostr << BadObject;
wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() );
#endif
return false;
}
if( aTransparency < 0 || aTransparency > 1.0 )
{
#ifdef DEBUG
std::ostringstream ostr;
ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
ostr << " * [BUG] transparency out of range [0..1]";
wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() );
#endif
return false;
}
((SGAPPEARANCE*)m_node)->transparency = aTransparency;
return true;
}
-267
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@@ -1,267 +0,0 @@
/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2015 Cirilo Bernardo <cirilo.bernardo@gmail.com>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include <iostream>
#include <sstream>
#include <wx/log.h>
#include "plugins/3dapi/ifsg_colors.h"
#include "3d_cache/sg/sg_colors.h"
extern char BadObject[];
extern char BadParent[];
extern char WrongParent[];
IFSG_COLORS::IFSG_COLORS( bool create )
{
m_node = NULL;
if( !create )
return ;
m_node = new SGCOLORS( NULL );
if( m_node )
m_node->AssociateWrapper( &m_node );
return;
}
IFSG_COLORS::IFSG_COLORS( SGNODE* aParent )
{
m_node = new SGCOLORS( NULL );
if( m_node )
{
if( !m_node->SetParent( aParent ) )
{
delete m_node;
m_node = NULL;
#ifdef DEBUG
std::ostringstream ostr;
ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
ostr << WrongParent;
wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() );
#endif
return;
}
m_node->AssociateWrapper( &m_node );
}
return;
}
IFSG_COLORS::IFSG_COLORS( IFSG_NODE& aParent )
{
SGNODE* pp = aParent.GetRawPtr();
#ifdef DEBUG
if( ! pp )
{
std::ostringstream ostr;
ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
ostr << BadParent;
wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() );
}
#endif
m_node = new SGCOLORS( NULL );
if( m_node )
{
if( !m_node->SetParent( pp ) )
{
delete m_node;
m_node = NULL;
#ifdef DEBUG
std::ostringstream ostr;
ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
ostr << WrongParent;
wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() );
#endif
return;
}
m_node->AssociateWrapper( &m_node );
}
return;
}
bool IFSG_COLORS::Attach( SGNODE* aNode )
{
if( m_node )
m_node->DisassociateWrapper( &m_node );
m_node = NULL;
if( !aNode )
return false;
if( S3D::SGTYPE_COLORS != aNode->GetNodeType() )
{
return false;
}
m_node = aNode;
m_node->AssociateWrapper( &m_node );
return true;
}
bool IFSG_COLORS::NewNode( SGNODE* aParent )
{
if( m_node )
m_node->DisassociateWrapper( &m_node );
m_node = new SGCOLORS( aParent );
if( aParent != m_node->GetParent() )
{
#ifdef DEBUG
std::ostringstream ostr;
ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
ostr << " * [BUG] invalid SGNODE parent (";
ostr << aParent->GetNodeTypeName( aParent->GetNodeType() );
ostr << ") to SGCOLORS";
wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() );
#endif
delete m_node;
m_node = NULL;
return false;
}
m_node->AssociateWrapper( &m_node );
return true;
}
bool IFSG_COLORS::NewNode( IFSG_NODE& aParent )
{
SGNODE* np = aParent.GetRawPtr();
if( NULL == np )
{
#ifdef DEBUG
std::ostringstream ostr;
ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
ostr << BadParent;
wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() );
#endif
return false;
}
return NewNode( np );
}
bool IFSG_COLORS::GetColorList( size_t& aListSize, SGCOLOR*& aColorList )
{
if( NULL == m_node )
{
#ifdef DEBUG
std::ostringstream ostr;
ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
ostr << BadObject;
wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() );
#endif
return false;
}
return ((SGCOLORS*)m_node)->GetColorList( aListSize, aColorList );
}
bool IFSG_COLORS::SetColorList( size_t aListSize, const SGCOLOR* aColorList )
{
if( NULL == m_node )
{
#ifdef DEBUG
std::ostringstream ostr;
ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
ostr << BadObject;
wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() );
#endif
return false;
}
((SGCOLORS*)m_node)->SetColorList( aListSize, aColorList );
return true;
}
bool IFSG_COLORS::AddColor( double aRedValue, double aGreenValue, double aBlueValue )
{
if( NULL == m_node )
{
#ifdef DEBUG
std::ostringstream ostr;
ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
ostr << BadObject;
wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() );
#endif
return false;
}
((SGCOLORS*)m_node)->AddColor( aRedValue, aGreenValue, aBlueValue );
return true;
}
bool IFSG_COLORS::AddColor( const SGCOLOR& aColor )
{
if( NULL == m_node )
{
#ifdef DEBUG
std::ostringstream ostr;
ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
ostr << BadObject;
wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() );
#endif
return false;
}
((SGCOLORS*)m_node)->AddColor( aColor );
return true;
}
-186
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/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2015 Cirilo Bernardo <cirilo.bernardo@gmail.com>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include <iostream>
#include <sstream>
#include <wx/log.h>
#include "plugins/3dapi/ifsg_coordindex.h"
#include "3d_cache/sg/sg_coordindex.h"
extern char BadObject[];
extern char BadOperand[];
extern char BadParent[];
extern char WrongParent[];
IFSG_COORDINDEX::IFSG_COORDINDEX( bool create )
{
m_node = NULL;
if( !create )
return;
m_node = new SGCOORDINDEX( NULL );
if( m_node )
m_node->AssociateWrapper( &m_node );
return;
}
IFSG_COORDINDEX::IFSG_COORDINDEX( SGNODE* aParent )
{
m_node = new SGCOORDINDEX( NULL );
if( !m_node->SetParent( aParent ) )
{
delete m_node;
m_node = NULL;
#ifdef DEBUG
std::ostringstream ostr;
ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
ostr << WrongParent;
wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() );
#endif
return;
}
m_node->AssociateWrapper( &m_node );
return;
}
IFSG_COORDINDEX::IFSG_COORDINDEX( IFSG_NODE& aParent )
{
SGNODE* pp = aParent.GetRawPtr();
if( !pp )
{
#ifdef DEBUG
std::ostringstream ostr;
ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
ostr << BadParent;
wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() );
#endif
return;
}
m_node = new SGCOORDINDEX( NULL );
if( !m_node->SetParent( pp ) )
{
#ifdef DEBUG
std::ostringstream ostr;
ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
ostr << WrongParent;
wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() );
#endif
delete m_node;
m_node = NULL;
return;
}
m_node->AssociateWrapper( &m_node );
return;
}
bool IFSG_COORDINDEX::Attach( SGNODE* aNode )
{
if( m_node )
m_node->DisassociateWrapper( &m_node );
m_node = NULL;
if( !aNode )
return false;
if( S3D::SGTYPE_COORDINDEX != aNode->GetNodeType() )
{
return false;
}
m_node = aNode;
m_node->AssociateWrapper( &m_node );
return true;
}
bool IFSG_COORDINDEX::NewNode( SGNODE* aParent )
{
if( m_node )
m_node->DisassociateWrapper( &m_node );
m_node = new SGCOORDINDEX( aParent );
if( aParent != m_node->GetParent() )
{
#ifdef DEBUG
std::ostringstream ostr;
ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
ostr << " * [BUG] invalid SGNODE parent (";
ostr << aParent->GetNodeTypeName( aParent->GetNodeType() );
ostr << ") to SGCOORDINDEX";
wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() );
#endif
delete m_node;
m_node = NULL;
return false;
}
m_node->AssociateWrapper( &m_node );
return true;
}
bool IFSG_COORDINDEX::NewNode( IFSG_NODE& aParent )
{
SGNODE* np = aParent.GetRawPtr();
if( NULL == np )
{
#ifdef DEBUG
std::ostringstream ostr;
ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
ostr << BadParent;
wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() );
#endif
return false;
}
return NewNode( np );
}
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/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2015 Cirilo Bernardo <cirilo.bernardo@gmail.com>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include <iostream>
#include <sstream>
#include <wx/log.h>
#include "plugins/3dapi/ifsg_coords.h"
#include "3d_cache/sg/sg_coords.h"
extern char BadObject[];
extern char BadParent[];
extern char WrongParent[];
IFSG_COORDS::IFSG_COORDS( bool create )
{
m_node = NULL;
if( !create )
return ;
m_node = new SGCOORDS( NULL );
if( m_node )
m_node->AssociateWrapper( &m_node );
return;
}
IFSG_COORDS::IFSG_COORDS( SGNODE* aParent )
{
m_node = new SGCOORDS( NULL );
if( m_node )
{
if( !m_node->SetParent( aParent ) )
{
delete m_node;
m_node = NULL;
#ifdef DEBUG
std::ostringstream ostr;
ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
ostr << WrongParent;
wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() );
#endif
return;
}
m_node->AssociateWrapper( &m_node );
}
return;
}
IFSG_COORDS::IFSG_COORDS( IFSG_NODE& aParent )
{
SGNODE* pp = aParent.GetRawPtr();
#ifdef DEBUG
if( ! pp )
{
std::ostringstream ostr;
ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
ostr << BadParent;
wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() );
}
#endif
m_node = new SGCOORDS( NULL );
if( m_node )
{
if( !m_node->SetParent( pp ) )
{
delete m_node;
m_node = NULL;
#ifdef DEBUG
std::ostringstream ostr;
ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
ostr << WrongParent;
wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() );
#endif
return;
}
m_node->AssociateWrapper( &m_node );
}
return;
}
bool IFSG_COORDS::Attach( SGNODE* aNode )
{
if( m_node )
m_node->DisassociateWrapper( &m_node );
m_node = NULL;
if( !aNode )
return false;
if( S3D::SGTYPE_COORDS != aNode->GetNodeType() )
{
return false;
}
m_node = aNode;
m_node->AssociateWrapper( &m_node );
return true;
}
bool IFSG_COORDS::NewNode( SGNODE* aParent )
{
if( m_node )
m_node->DisassociateWrapper( &m_node );
m_node = new SGCOORDS( aParent );
if( aParent != m_node->GetParent() )
{
#ifdef DEBUG
std::ostringstream ostr;
ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
ostr << " * [BUG] invalid SGNODE parent (";
ostr << aParent->GetNodeTypeName( aParent->GetNodeType() );
ostr << ") to SGCOORDS";
wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() );
#endif
delete m_node;
m_node = NULL;
return false;
}
m_node->AssociateWrapper( &m_node );
return true;
}
bool IFSG_COORDS::NewNode( IFSG_NODE& aParent )
{
SGNODE* np = aParent.GetRawPtr();
if( NULL == np )
{
#ifdef DEBUG
std::ostringstream ostr;
ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
ostr << BadParent;
wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() );
#endif
return false;
}
return NewNode( np );
}
bool IFSG_COORDS::GetCoordsList( size_t& aListSize, SGPOINT*& aCoordsList )
{
if( NULL == m_node )
{
#ifdef DEBUG
std::ostringstream ostr;
ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
ostr << BadObject;
wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() );
#endif
return false;
}
return ((SGCOORDS*)m_node)->GetCoordsList( aListSize, aCoordsList );
}
bool IFSG_COORDS::SetCoordsList( size_t aListSize, const SGPOINT* aCoordsList )
{
if( NULL == m_node )
{
#ifdef DEBUG
std::ostringstream ostr;
ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
ostr << BadObject;
wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() );
#endif
return false;
}
((SGCOORDS*)m_node)->SetCoordsList( aListSize, aCoordsList );
return true;
}
bool IFSG_COORDS::AddCoord( double aXValue, double aYValue, double aZValue )
{
if( NULL == m_node )
{
#ifdef DEBUG
std::ostringstream ostr;
ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
ostr << BadObject;
wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() );
#endif
return false;
}
((SGCOORDS*)m_node)->AddCoord( aXValue, aYValue, aZValue );
return true;
}
bool IFSG_COORDS::AddCoord( const SGPOINT& aPoint )
{
if( NULL == m_node )
{
#ifdef DEBUG
std::ostringstream ostr;
ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
ostr << BadObject;
wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() );
#endif
return false;
}
((SGCOORDS*)m_node)->AddCoord( aPoint );
return true;
}
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/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2015 Cirilo Bernardo <cirilo.bernardo@gmail.com>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include <iostream>
#include <sstream>
#include <wx/log.h>
#include "plugins/3dapi/ifsg_faceset.h"
#include "3d_cache/sg/sg_faceset.h"
extern char BadObject[];
extern char BadParent[];
extern char WrongParent[];
IFSG_FACESET::IFSG_FACESET( bool create )
{
m_node = NULL;
if( !create )
return ;
m_node = new SGFACESET( NULL );
if( m_node )
m_node->AssociateWrapper( &m_node );
return;
}
IFSG_FACESET::IFSG_FACESET( SGNODE* aParent )
{
m_node = new SGFACESET( NULL );
if( m_node )
{
if( !m_node->SetParent( aParent ) )
{
delete m_node;
m_node = NULL;
#ifdef DEBUG
std::ostringstream ostr;
ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
ostr << WrongParent;
wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() );
#endif
return;
}
m_node->AssociateWrapper( &m_node );
}
return;
}
IFSG_FACESET::IFSG_FACESET( IFSG_NODE& aParent )
{
SGNODE* pp = aParent.GetRawPtr();
#ifdef DEBUG
if( ! pp )
{
std::ostringstream ostr;
ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
ostr << BadParent;
wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() );
}
#endif
m_node = new SGFACESET( NULL );
if( m_node )
{
if( !m_node->SetParent( pp ) )
{
delete m_node;
m_node = NULL;
#ifdef DEBUG
std::ostringstream ostr;
ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
ostr << WrongParent;
wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() );
#endif
return;
}
m_node->AssociateWrapper( &m_node );
}
return;
}
bool IFSG_FACESET::Attach( SGNODE* aNode )
{
if( m_node )
m_node->DisassociateWrapper( &m_node );
m_node = NULL;
if( !aNode )
return false;
if( S3D::SGTYPE_FACESET != aNode->GetNodeType() )
{
return false;
}
m_node = aNode;
m_node->AssociateWrapper( &m_node );
return true;
}
bool IFSG_FACESET::NewNode( SGNODE* aParent )
{
if( m_node )
m_node->DisassociateWrapper( &m_node );
m_node = new SGFACESET( aParent );
if( aParent != m_node->GetParent() )
{
#ifdef DEBUG
std::ostringstream ostr;
ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
ostr << " * [BUG] invalid SGNODE parent (";
ostr << aParent->GetNodeTypeName( aParent->GetNodeType() );
ostr << ") to SGFACESET";
wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() );
#endif
delete m_node;
m_node = NULL;
return false;
}
m_node->AssociateWrapper( &m_node );
return true;
}
bool IFSG_FACESET::NewNode( IFSG_NODE& aParent )
{
SGNODE* np = aParent.GetRawPtr();
if( NULL == np )
{
#ifdef DEBUG
std::ostringstream ostr;
ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
ostr << BadParent;
wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() );
#endif
return false;
}
return NewNode( np );
}
bool IFSG_FACESET::CalcNormals( SGNODE** aPtr )
{
if( m_node )
return ((SGFACESET*)m_node)->CalcNormals( aPtr );
return false;
}
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/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2015 Cirilo Bernardo <cirilo.bernardo@gmail.com>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include <iostream>
#include <sstream>
#include <wx/log.h>
#include "plugins/3dapi/ifsg_index.h"
#include "3d_cache/sg/sg_coordindex.h"
extern char BadObject[];
extern char BadOperand[];
extern char BadParent[];
extern char WrongParent[];
IFSG_INDEX::IFSG_INDEX() : IFSG_NODE()
{
return;
}
bool IFSG_INDEX::GetIndices( size_t& nIndices, int*& aIndexList )
{
if( NULL == m_node )
{
#ifdef DEBUG
std::ostringstream ostr;
ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
ostr << BadObject;
wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() );
#endif
return false;
}
return ((SGINDEX*)m_node)->GetIndices( nIndices, aIndexList );
}
bool IFSG_INDEX::SetIndices( size_t nIndices, int* aIndexList )
{
if( NULL == m_node )
{
#ifdef DEBUG
std::ostringstream ostr;
ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
ostr << BadObject;
wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() );
#endif
return false;
}
((SGINDEX*)m_node)->SetIndices( nIndices, aIndexList );
return true;
}
bool IFSG_INDEX::AddIndex( int aIndex )
{
if( NULL == m_node )
{
#ifdef DEBUG
std::ostringstream ostr;
ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
ostr << BadObject;
wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() );
#endif
return false;
}
((SGINDEX*)m_node)->AddIndex( aIndex );
return true;
}
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/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2015 Cirilo Bernardo <cirilo.bernardo@gmail.com>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include <iostream>
#include <sstream>
#include <wx/log.h>
#include "plugins/3dapi/ifsg_node.h"
#include "3d_cache/sg/sg_node.h"
#include "plugins/3dapi/ifsg_api.h"
// collection of common error strings used by the wrappers
char BadObject[] = " * [BUG] operating on an invalid wrapper (object may have been deleted)";
char BadOperand[] = " * [BUG] parameter aNode is an invalid wrapper; its data may have been deleted";
char BadParent[] = " * [BUG] invalid parent node (data may have been deleted)";
char WrongParent[] = " * [BUG] parent node type is incompatible";
IFSG_NODE::IFSG_NODE()
{
m_node = NULL;
}
IFSG_NODE::~IFSG_NODE()
{
if( m_node )
m_node->DisassociateWrapper( &m_node );
return;
}
void IFSG_NODE::Destroy( void )
{
if( m_node )
m_node->DisassociateWrapper( &m_node );
delete m_node;
m_node = NULL;
return;
}
SGNODE* IFSG_NODE::GetRawPtr( void )
{
return m_node;
}
S3D::SGTYPES IFSG_NODE::GetNodeType( void ) const
{
if( NULL == m_node )
{
#ifdef DEBUG
std::ostringstream ostr;
ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
ostr << BadObject;
wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() );
#endif
return S3D::SGTYPE_END;
}
return m_node->GetNodeType();
}
SGNODE* IFSG_NODE::GetParent( void ) const
{
if( NULL == m_node )
{
#ifdef DEBUG
std::ostringstream ostr;
ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
ostr << BadObject;
wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() );
#endif
return NULL;
}
return m_node->GetParent();
}
bool IFSG_NODE::SetParent( SGNODE* aParent )
{
if( NULL == m_node )
{
#ifdef DEBUG
std::ostringstream ostr;
ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
ostr << BadObject;
wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() );
#endif
return false;
}
return m_node->SetParent( aParent );
}
const char* IFSG_NODE::GetName( void )
{
if( NULL == m_node )
{
#ifdef DEBUG
std::ostringstream ostr;
ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
ostr << BadObject;
wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() );
#endif
return NULL;
}
return m_node->GetName();
}
bool IFSG_NODE::SetName( const char *aName )
{
if( NULL == m_node )
{
#ifdef DEBUG
std::ostringstream ostr;
ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
ostr << BadObject;
wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() );
#endif
return false;
}
m_node->SetName( aName );
return true;
}
const char * IFSG_NODE::GetNodeTypeName( S3D::SGTYPES aNodeType ) const
{
if( NULL == m_node )
{
#ifdef DEBUG
std::ostringstream ostr;
ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
ostr << BadObject;
wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() );
#endif
return NULL;
}
return m_node->GetNodeTypeName( aNodeType );
}
SGNODE* IFSG_NODE::FindNode( const char *aNodeName )
{
if( NULL == m_node )
{
#ifdef DEBUG
std::ostringstream ostr;
ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
ostr << BadObject;
wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() );
#endif
return NULL;
}
return m_node->FindNode( aNodeName, NULL );
}
bool IFSG_NODE::AddRefNode( SGNODE* aNode )
{
if( NULL == m_node )
{
#ifdef DEBUG
std::ostringstream ostr;
ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
ostr << BadObject;
wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() );
#endif
return false;
}
return m_node->AddRefNode( aNode );
}
bool IFSG_NODE::AddRefNode( IFSG_NODE& aNode )
{
if( NULL == m_node )
{
#ifdef DEBUG
std::ostringstream ostr;
ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
ostr << BadObject;
wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() );
#endif
return false;
}
SGNODE* np = aNode.GetRawPtr();
if( NULL == np )
{
#ifdef DEBUG
std::ostringstream ostr;
ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
ostr << BadOperand;
wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() );
#endif
return false;
}
return m_node->AddRefNode( np );
}
bool IFSG_NODE::AddChildNode( SGNODE* aNode )
{
if( NULL == m_node )
{
#ifdef DEBUG
std::ostringstream ostr;
ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
ostr << BadObject;
wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() );
#endif
return false;
}
return m_node->AddChildNode( aNode );
}
bool IFSG_NODE::AddChildNode( IFSG_NODE& aNode )
{
if( NULL == m_node )
{
#ifdef DEBUG
std::ostringstream ostr;
ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
ostr << BadObject;
wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() );
#endif
return false;
}
SGNODE* np = aNode.GetRawPtr();
if( NULL == np )
{
#ifdef DEBUG
std::ostringstream ostr;
ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
ostr << BadOperand;
wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() );
#endif
return false;
}
return m_node->AddChildNode( np );
}
-266
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@@ -1,266 +0,0 @@
/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2015 Cirilo Bernardo <cirilo.bernardo@gmail.com>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include <iostream>
#include <sstream>
#include <wx/log.h>
#include "plugins/3dapi/ifsg_normals.h"
#include "3d_cache/sg/sg_normals.h"
extern char BadObject[];
extern char BadOperand[];
extern char BadParent[];
extern char WrongParent[];
IFSG_NORMALS::IFSG_NORMALS( bool create )
{
m_node = NULL;
if( !create )
return;
m_node = new SGNORMALS( NULL );
if( m_node )
m_node->AssociateWrapper( &m_node );
return;
}
IFSG_NORMALS::IFSG_NORMALS( SGNODE* aParent )
{
m_node = new SGNORMALS( NULL );
if( m_node )
{
if( !m_node->SetParent( aParent ) )
{
delete m_node;
m_node = NULL;
#ifdef DEBUG
std::ostringstream ostr;
ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
ostr << WrongParent;
wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() );
#endif
return;
}
m_node->AssociateWrapper( &m_node );
}
return;
}
IFSG_NORMALS::IFSG_NORMALS( IFSG_NODE& aParent )
{
SGNODE* pp = aParent.GetRawPtr();
#ifdef DEBUG
if( ! pp )
{
std::ostringstream ostr;
ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
ostr << BadParent;
wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() );
}
#endif
m_node = new SGNORMALS( NULL );
if( m_node )
{
if( !m_node->SetParent( pp ) )
{
delete m_node;
m_node = NULL;
#ifdef DEBUG
std::ostringstream ostr;
ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
ostr << WrongParent;
wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() );
#endif
return;
}
m_node->AssociateWrapper( &m_node );
}
return;
}
bool IFSG_NORMALS::Attach( SGNODE* aNode )
{
if( m_node )
m_node->DisassociateWrapper( &m_node );
m_node = NULL;
if( !aNode )
return false;
if( S3D::SGTYPE_NORMALS != aNode->GetNodeType() )
{
return false;
}
m_node = aNode;
m_node->AssociateWrapper( &m_node );
return true;
}
bool IFSG_NORMALS::NewNode( SGNODE* aParent )
{
if( m_node )
m_node->DisassociateWrapper( &m_node );
m_node = new SGNORMALS( aParent );
if( aParent != m_node->GetParent() )
{
#ifdef DEBUG
std::ostringstream ostr;
ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
ostr << " * [BUG] invalid SGNODE parent (";
ostr << aParent->GetNodeTypeName( aParent->GetNodeType() );
ostr << ") to SGNORMALS";
wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() );
#endif
delete m_node;
m_node = NULL;
return false;
}
m_node->AssociateWrapper( &m_node );
return true;
}
bool IFSG_NORMALS::NewNode( IFSG_NODE& aParent )
{
SGNODE* np = aParent.GetRawPtr();
if( NULL == np )
{
#ifdef DEBUG
std::ostringstream ostr;
ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
ostr << BadParent;
wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() );
#endif
return false;
}
return NewNode( np );
}
bool IFSG_NORMALS::GetNormalList( size_t& aListSize, SGVECTOR*& aNormalList )
{
if( NULL == m_node )
{
#ifdef DEBUG
std::ostringstream ostr;
ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
ostr << BadObject;
wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() );
#endif
return false;
}
return ((SGNORMALS*)m_node)->GetNormalList( aListSize, aNormalList );
}
bool IFSG_NORMALS::SetNormalList( size_t aListSize, const SGVECTOR* aNormalList )
{
if( NULL == m_node )
{
#ifdef DEBUG
std::ostringstream ostr;
ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
ostr << BadObject;
wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() );
#endif
return false;
}
((SGNORMALS*)m_node)->SetNormalList( aListSize, aNormalList );
return true;
}
bool IFSG_NORMALS::AddNormal( double aXValue, double aYValue, double aZValue )
{
if( NULL == m_node )
{
#ifdef DEBUG
std::ostringstream ostr;
ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
ostr << BadObject;
wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() );
#endif
return false;
}
((SGNORMALS*)m_node)->AddNormal( aXValue, aYValue, aZValue );
return true;
}
bool IFSG_NORMALS::AddNormal( const SGVECTOR& aNormal )
{
if( NULL == m_node )
{
#ifdef DEBUG
std::ostringstream ostr;
ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
ostr << BadObject;
wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() );
#endif
return false;
}
((SGNORMALS*)m_node)->AddNormal( aNormal );
return true;
}
-191
View File
@@ -1,191 +0,0 @@
/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2015 Cirilo Bernardo <cirilo.bernardo@gmail.com>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include <iostream>
#include <sstream>
#include <wx/log.h>
#include "plugins/3dapi/ifsg_shape.h"
#include "3d_cache/sg/sg_shape.h"
extern char BadObject[];
extern char BadOperand[];
extern char BadParent[];
extern char WrongParent[];
IFSG_SHAPE::IFSG_SHAPE( bool create )
{
m_node = NULL;
if( !create )
return ;
m_node = new SGSHAPE( NULL );
if( m_node )
m_node->AssociateWrapper( &m_node );
return;
}
IFSG_SHAPE::IFSG_SHAPE( SGNODE* aParent )
{
m_node = new SGSHAPE( NULL );
if( m_node )
{
if( !m_node->SetParent( aParent ) )
{
delete m_node;
m_node = NULL;
#ifdef DEBUG
std::ostringstream ostr;
ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
ostr << WrongParent;
wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() );
#endif
return;
}
m_node->AssociateWrapper( &m_node );
}
return;
}
IFSG_SHAPE::IFSG_SHAPE( IFSG_NODE& aParent )
{
SGNODE* pp = aParent.GetRawPtr();
#ifdef DEBUG
if( ! pp )
{
std::ostringstream ostr;
ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
ostr << BadParent;
wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() );
}
#endif
m_node = new SGSHAPE( NULL );
if( m_node )
{
if( !m_node->SetParent( pp ) )
{
delete m_node;
m_node = NULL;
#ifdef DEBUG
std::ostringstream ostr;
ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
ostr << WrongParent;
wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() );
#endif
return;
}
m_node->AssociateWrapper( &m_node );
}
return;
}
bool IFSG_SHAPE::Attach( SGNODE* aNode )
{
if( m_node )
m_node->DisassociateWrapper( &m_node );
m_node = NULL;
if( !aNode )
return false;
if( S3D::SGTYPE_SHAPE != aNode->GetNodeType() )
{
return false;
}
m_node = aNode;
m_node->AssociateWrapper( &m_node );
return true;
}
bool IFSG_SHAPE::NewNode( SGNODE* aParent )
{
if( m_node )
m_node->DisassociateWrapper( &m_node );
m_node = new SGSHAPE( aParent );
if( aParent != m_node->GetParent() )
{
#ifdef DEBUG
std::ostringstream ostr;
ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
ostr << " * [BUG] invalid SGNODE parent (";
ostr << aParent->GetNodeTypeName( aParent->GetNodeType() );
ostr << ") to SGSHAPE";
wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() );
#endif
delete m_node;
m_node = NULL;
return false;
}
m_node->AssociateWrapper( &m_node );
return true;
}
bool IFSG_SHAPE::NewNode( IFSG_NODE& aParent )
{
SGNODE* np = aParent.GetRawPtr();
if( NULL == np )
{
#ifdef DEBUG
std::ostringstream ostr;
ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
ostr << BadParent;
wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() );
#endif
return false;
}
return NewNode( np );
}
-284
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@@ -1,284 +0,0 @@
/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2015 Cirilo Bernardo <cirilo.bernardo@gmail.com>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include <iostream>
#include <sstream>
#include <wx/log.h>
#include "plugins/3dapi/ifsg_transform.h"
#include "3d_cache/sg/scenegraph.h"
extern char BadObject[];
extern char BadOperand[];
extern char BadParent[];
extern char WrongParent[];
IFSG_TRANSFORM::IFSG_TRANSFORM( bool create )
{
m_node = NULL;
if( !create )
return;
m_node = new SCENEGRAPH( NULL );
if( m_node )
m_node->AssociateWrapper( &m_node );
return;
}
IFSG_TRANSFORM::IFSG_TRANSFORM( SGNODE* aParent )
{
m_node = new SCENEGRAPH( NULL );
if( m_node )
{
if( !m_node->SetParent( aParent ) )
{
delete m_node;
m_node = NULL;
#ifdef DEBUG
std::ostringstream ostr;
ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
ostr << WrongParent;
wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() );
#endif
return;
}
m_node->AssociateWrapper( &m_node );
}
return;
}
bool IFSG_TRANSFORM::Attach( SGNODE* aNode )
{
if( m_node )
m_node->DisassociateWrapper( &m_node );
m_node = NULL;
if( !aNode )
return false;
if( S3D::SGTYPE_TRANSFORM != aNode->GetNodeType() )
{
return false;
}
m_node = aNode;
m_node->AssociateWrapper( &m_node );
return true;
}
bool IFSG_TRANSFORM::NewNode( SGNODE* aParent )
{
if( m_node )
m_node->DisassociateWrapper( &m_node );
m_node = new SCENEGRAPH( aParent );
if( aParent != m_node->GetParent() )
{
#ifdef DEBUG
std::ostringstream ostr;
ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
ostr << " * [BUG] invalid SGNODE parent (";
ostr << aParent->GetNodeTypeName( aParent->GetNodeType() );
ostr << ") to SCENEGRAPH";
wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() );
#endif
delete m_node;
m_node = NULL;
return false;
}
m_node->AssociateWrapper( &m_node );
return true;
}
bool IFSG_TRANSFORM::NewNode( IFSG_NODE& aParent )
{
SGNODE* np = aParent.GetRawPtr();
if( NULL == np )
{
#ifdef DEBUG
std::ostringstream ostr;
ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
ostr << BadParent;
wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() );
#endif
return false;
}
return NewNode( np );
}
bool IFSG_TRANSFORM::SetRotation( const SGVECTOR& aRotationAxis, double aAngle )
{
if( NULL == m_node )
{
#ifdef DEBUG
std::ostringstream ostr;
ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
ostr << BadObject;
wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() );
#endif
return false;
}
((SCENEGRAPH*)m_node)->rotation_axis = aRotationAxis;
((SCENEGRAPH*)m_node)->rotation_angle = aAngle;
return true;
}
bool IFSG_TRANSFORM::SetScale( const SGPOINT& aScale )
{
if( NULL == m_node )
{
#ifdef DEBUG
std::ostringstream ostr;
ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
ostr << BadObject;
wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() );
#endif
return false;
}
((SCENEGRAPH*)m_node)->scale = aScale;
return true;
}
bool IFSG_TRANSFORM::SetScale( double aScale )
{
if( NULL == m_node )
{
#ifdef DEBUG
std::ostringstream ostr;
ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
ostr << BadObject;
wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() );
#endif
return false;
}
if( aScale < 1e-8 && aScale > -1e-8 )
{
#ifdef DEBUG
std::ostringstream ostr;
ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
ostr << " * [BUG] |scale| is < 1e-8 - this seems strange";
wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() );
#endif
return false;
}
((SCENEGRAPH*)m_node)->scale = SGPOINT( aScale, aScale, aScale );
return true;
}
bool IFSG_TRANSFORM::SetTranslation( const SGPOINT& aTranslation )
{
if( NULL == m_node )
{
#ifdef DEBUG
std::ostringstream ostr;
ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
ostr << BadObject;
wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() );
#endif
return false;
}
((SCENEGRAPH*)m_node)->translation = aTranslation;
return true;
}
bool IFSG_TRANSFORM::SetScaleOrientation( const SGVECTOR& aScaleAxis, double aAngle )
{
if( NULL == m_node )
{
#ifdef DEBUG
std::ostringstream ostr;
ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
ostr << BadObject;
wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() );
#endif
return false;
}
((SCENEGRAPH*)m_node)->scale_axis = aScaleAxis;
((SCENEGRAPH*)m_node)->scale_angle = aAngle;
return true;
}
bool IFSG_TRANSFORM::SetCenter( const SGPOINT& aCenter )
{
if( NULL == m_node )
{
#ifdef DEBUG
std::ostringstream ostr;
ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
ostr << BadObject;
wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() );
#endif
return false;
}
((SCENEGRAPH*)m_node)->center = aCenter;
return true;
}
-817
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@@ -1,817 +0,0 @@
/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2015 Cirilo Bernardo <cirilo.bernardo@gmail.com>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#define GLM_FORCE_RADIANS
#include <iostream>
#include <sstream>
#include <glm/glm.hpp>
#include <glm/ext.hpp>
#include <wx/log.h>
#include "3d_cache/sg/scenegraph.h"
#include "3d_cache/sg/sg_shape.h"
#include "3d_cache/sg/sg_helpers.h"
SCENEGRAPH::SCENEGRAPH( SGNODE* aParent ) : SGNODE( aParent )
{
m_SGtype = S3D::SGTYPE_TRANSFORM;
rotation_angle = 0.0;
scale_angle = 0.0;
scale.x = 1.0;
scale.y = 1.0;
scale.z = 1.0;
if( NULL != aParent && S3D::SGTYPE_TRANSFORM != aParent->GetNodeType() )
{
m_Parent = NULL;
#ifdef DEBUG
std::ostringstream ostr;
ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
ostr << " * [BUG] inappropriate parent to SCENEGRAPH (type ";
ostr << aParent->GetNodeType() << ")";
wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() );
#endif
}
else if( NULL != aParent && S3D::SGTYPE_TRANSFORM == aParent->GetNodeType() )
{
m_Parent->AddChildNode( this );
}
return;
}
SCENEGRAPH::~SCENEGRAPH()
{
// drop references
DROP_REFS( SCENEGRAPH, m_RTransforms );
DROP_REFS( SGSHAPE, m_RShape );
// delete owned objects
DEL_OBJS( SCENEGRAPH, m_Transforms );
DEL_OBJS( SGSHAPE, m_Shape );
return;
}
bool SCENEGRAPH::SetParent( SGNODE* aParent, bool notify )
{
if( NULL != m_Parent )
{
if( aParent == m_Parent )
return true;
// handle the change in parents
if( notify )
m_Parent->unlinkChildNode( this );
m_Parent = NULL;
if( NULL == aParent )
return true;
}
// only a transform may be parent to a transform
if( NULL != aParent && S3D::SGTYPE_TRANSFORM != aParent->GetNodeType() )
return false;
m_Parent = aParent;
if( m_Parent )
m_Parent->AddChildNode( this );
return true;
}
SGNODE* SCENEGRAPH::FindNode(const char *aNodeName, const SGNODE *aCaller)
{
if( NULL == aNodeName || 0 == aNodeName[0] )
return NULL;
if( !m_Name.compare( aNodeName ) )
return this;
FIND_NODE( SCENEGRAPH, aNodeName, m_Transforms, aCaller );
FIND_NODE( SGSHAPE, aNodeName, m_Shape, aCaller );
// query the parent if appropriate
if( aCaller == m_Parent || NULL == m_Parent )
return NULL;
return m_Parent->FindNode( aNodeName, this );
}
void SCENEGRAPH::unlinkNode( const SGNODE* aNode, bool isChild )
{
if( NULL == aNode )
return;
switch( aNode->GetNodeType() )
{
case S3D::SGTYPE_TRANSFORM:
UNLINK_NODE( S3D::SGTYPE_TRANSFORM, SCENEGRAPH, aNode, m_Transforms, m_RTransforms, isChild );
break;
case S3D::SGTYPE_SHAPE:
UNLINK_NODE( S3D::SGTYPE_SHAPE, SGSHAPE, aNode, m_Shape, m_RShape, isChild );
break;
default:
break;
}
#ifdef DEBUG
do {
std::ostringstream ostr;
ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
ostr << " * [BUG] unlinkNode() did not find its target";
wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() );
} while( 0 );
#endif
return;
}
void SCENEGRAPH::unlinkChildNode( const SGNODE* aNode )
{
unlinkNode( aNode, true );
return;
}
void SCENEGRAPH::unlinkRefNode( const SGNODE* aNode )
{
unlinkNode( aNode, false );
return;
}
bool SCENEGRAPH::addNode( SGNODE* aNode, bool isChild )
{
if( NULL == aNode )
{
#ifdef DEBUG
std::ostringstream ostr;
ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
ostr << " * [BUG] NULL pointer passed for aNode";
wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() );
#endif
return false;
}
ADD_NODE( S3D::SGTYPE_TRANSFORM, SCENEGRAPH, aNode, m_Transforms, m_RTransforms, isChild );
ADD_NODE( S3D::SGTYPE_SHAPE, SGSHAPE, aNode, m_Shape, m_RShape, isChild );
#ifdef DEBUG
do {
std::ostringstream ostr;
ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
ostr << " * [BUG] object '" << aNode->GetName();
ostr << "' is not a valid type for this object (" << aNode->GetNodeType() << ")";
wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() );
} while( 0 );
#endif
return false;
}
bool SCENEGRAPH::AddRefNode( SGNODE* aNode )
{
return addNode( aNode, false );
}
bool SCENEGRAPH::AddChildNode( SGNODE* aNode )
{
return addNode( aNode, true );
}
void SCENEGRAPH::ReNameNodes( void )
{
m_written = false;
// rename this node
m_Name.clear();
GetName();
// rename all shapes
do
{
std::vector< SGSHAPE* >::iterator sL = m_Shape.begin();
std::vector< SGSHAPE* >::iterator eL = m_Shape.end();
while( sL != eL )
{
(*sL)->ReNameNodes();
++sL;
}
} while(0);
// rename all transforms
do
{
std::vector< SCENEGRAPH* >::iterator sL = m_Transforms.begin();
std::vector< SCENEGRAPH* >::iterator eL = m_Transforms.end();
while( sL != eL )
{
(*sL)->ReNameNodes();
++sL;
}
} while(0);
return;
}
bool SCENEGRAPH::WriteVRML( std::ostream& aFile, bool aReuseFlag )
{
if( m_Transforms.empty() && m_RTransforms.empty()
&& m_Shape.empty() && m_RShape.empty() )
{
return false;
}
std::string tmp;
if( aReuseFlag )
{
if( !m_written )
{
aFile << "DEF " << GetName() << " Transform {\n";
m_written = true;
}
else
{
aFile << "USE " << GetName() << "\n";
return true;
}
}
else
{
aFile << " Transform {\n";
}
// convert center to 1VRML unit = 0.1 inch
SGPOINT pt = center;
pt.x /= 2.54;
pt.y /= 2.54;
pt.z /= 2.54;
S3D::FormatPoint( tmp, pt );
aFile << " center " << tmp << "\n";
S3D::FormatOrientation( tmp, rotation_axis, rotation_angle );
aFile << " rotation " << tmp << "\n";
S3D::FormatPoint( tmp, scale );
aFile << " scale " << tmp << "\n";
S3D::FormatOrientation( tmp, scale_axis, scale_angle );
aFile << " scaleOrientation " << tmp << "\n";
// convert translation to 1VRML unit = 0.1 inch
pt = translation;
pt.x /= 2.54;
pt.y /= 2.54;
pt.z /= 2.54;
S3D::FormatPoint( tmp, pt );
aFile << " translation " << tmp << "\n";
aFile << " children [\n";
if( !m_Transforms.empty() )
{
std::vector< SCENEGRAPH* >::iterator sL = m_Transforms.begin();
std::vector< SCENEGRAPH* >::iterator eL = m_Transforms.end();
while( sL != eL )
{
(*sL)->WriteVRML( aFile, aReuseFlag );
++sL;
}
}
if( !m_RTransforms.empty() )
{
std::vector< SCENEGRAPH* >::iterator sL = m_RTransforms.begin();
std::vector< SCENEGRAPH* >::iterator eL = m_RTransforms.end();
while( sL != eL )
{
(*sL)->WriteVRML( aFile, aReuseFlag );
++sL;
}
}
if( !m_Shape.empty() )
{
std::vector< SGSHAPE* >::iterator sL = m_Shape.begin();
std::vector< SGSHAPE* >::iterator eL = m_Shape.end();
while( sL != eL )
{
(*sL)->WriteVRML( aFile, aReuseFlag );
++sL;
}
}
if( !m_RShape.empty() )
{
std::vector< SGSHAPE* >::iterator sL = m_RShape.begin();
std::vector< SGSHAPE* >::iterator eL = m_RShape.end();
while( sL != eL )
{
(*sL)->WriteVRML( aFile, aReuseFlag );
++sL;
}
}
aFile << "] }\n";
return true;
}
bool SCENEGRAPH::WriteCache( std::ostream& aFile, SGNODE* parentNode )
{
if( NULL == parentNode && NULL != m_Parent )
{
SGNODE* np = m_Parent;
while( NULL != np->GetParent() )
np = np->GetParent();
if( np->WriteCache( aFile, NULL ) )
{
m_written = true;
return true;
}
return false;
}
if( parentNode != m_Parent )
{
#ifdef DEBUG
std::ostringstream ostr;
ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
ostr << " * [BUG] corrupt data; parentNode != m_aParent";
wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() );
#endif
return false;
}
if( NULL == m_Parent )
{
// ensure unique node names
ResetNodeIndex();
ReNameNodes();
}
if( aFile.fail() )
{
#ifdef DEBUG
std::ostringstream ostr;
ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
ostr << " * [INFO] bad stream";
wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() );
#endif
return false;
}
aFile << "[" << GetName() << "]";
S3D::WritePoint( aFile, center );
S3D::WritePoint( aFile, translation );
S3D::WriteVector( aFile, rotation_axis );
aFile.write( (char*)&rotation_angle, sizeof( rotation_angle ) );
S3D::WritePoint( aFile, scale );
S3D::WriteVector( aFile, scale_axis );
aFile.write( (char*)&scale_angle, sizeof( scale_angle ) );
// Transfer ownership of any Transform references which hadn't been written
size_t asize = m_RTransforms.size();
size_t i;
for( i = 0; i < asize; ++i )
{
if( !m_RTransforms[i]->isWritten() )
{
m_RTransforms[i]->SwapParent( this );
--asize;
--i;
}
}
// Transfer ownership of any Shape references which hadn't been written
asize = m_RShape.size();
for( i = 0; i < asize; ++i )
{
if( !m_RShape[i]->isWritten() )
{
m_RShape[i]->SwapParent( this );
--asize;
--i;
}
}
asize = m_Transforms.size();
aFile.write( (char*)&asize, sizeof( size_t ) );
asize = m_RTransforms.size();
aFile.write( (char*)&asize, sizeof( size_t ) );
asize = m_Shape.size();
aFile.write( (char*)&asize, sizeof( size_t ) );
asize = m_RShape.size();
aFile.write( (char*)&asize, sizeof( size_t ) );
asize = m_Transforms.size();
// write child transforms
for( i = 0; i < asize; ++i )
{
if( !m_Transforms[i]->WriteCache( aFile, this ) )
{
#ifdef DEBUG
std::ostringstream ostr;
ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
ostr << " * [INFO] bad stream while writing child transforms";
wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() );
#endif
return false;
}
}
// write referenced transform names
asize = m_RTransforms.size();
for( i = 0; i < asize; ++i )
aFile << "[" << m_RTransforms[i]->GetName() << "]";
// write child shapes
asize = m_Shape.size();
for( i = 0; i < asize; ++i )
{
if( !m_Shape[i]->WriteCache( aFile, this ) )
{
#ifdef DEBUG
std::ostringstream ostr;
ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
ostr << " * [INFO] bad stream while writing child shapes";
wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() );
#endif
return false;
}
}
// write referenced transform names
asize = m_RShape.size();
for( i = 0; i < asize; ++i )
aFile << "[" << m_RShape[i]->GetName() << "]";
if( aFile.fail() )
return false;
m_written = true;
return true;
}
bool SCENEGRAPH::ReadCache( std::istream& aFile, SGNODE* parentNode )
{
if( !m_Transforms.empty() || !m_RTransforms.empty()
|| !m_Shape.empty() || !m_RShape.empty() )
{
#ifdef DEBUG
std::ostringstream ostr;
ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
ostr << " * [BUG] non-empty node";
wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() );
#endif
return false;
}
std::string name; // name of the node
if( NULL == parentNode )
{
// we need to read the tag and verify its type
if( S3D::SGTYPE_TRANSFORM != S3D::ReadTag( aFile, name ) )
{
#ifdef DEBUG
std::ostringstream ostr;
ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
ostr << " * [INFO] corrupt data; tag mismatch at position ";
ostr << aFile.tellg();
wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() );
#endif
return false;
}
m_Name = name;
}
// read fixed member data
S3D::ReadPoint( aFile, center );
S3D::ReadPoint( aFile, translation );
S3D::ReadVector( aFile, rotation_axis );
aFile.read( (char*)&rotation_angle, sizeof( rotation_angle ) );
S3D::ReadPoint( aFile, scale );
S3D::ReadVector( aFile, scale_axis );
aFile.read( (char*)&scale_angle, sizeof( scale_angle ) );
size_t sizeCT = 0; // child transforms
size_t sizeRT = 0; // referenced transforms
size_t sizeCS = 0; // child shapes
size_t sizeRS = 0; // referenced shapes
aFile.read( (char*)&sizeCT, sizeof( size_t ) );
aFile.read( (char*)&sizeRT, sizeof( size_t ) );
aFile.read( (char*)&sizeCS, sizeof( size_t ) );
aFile.read( (char*)&sizeRS, sizeof( size_t ) );
size_t i;
// read child transforms
for( i = 0; i < sizeCT; ++i )
{
if( S3D::SGTYPE_TRANSFORM != S3D::ReadTag( aFile, name ) )
{
#ifdef DEBUG
std::ostringstream ostr;
ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
ostr << " * [INFO] corrupt data; bad child transform tag at position ";
ostr << aFile.tellg();
wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() );
#endif
return false;
}
SCENEGRAPH* sp = new SCENEGRAPH( this );
sp->SetName( name.c_str() );
if( !sp->ReadCache( aFile, this ) )
{
#ifdef DEBUG
std::ostringstream ostr;
ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
ostr << " * [INFO] corrupt data while reading transform '";
ostr << name << "' pos " << aFile.tellg();
wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() );
#endif
return false;
}
}
// read referenced transforms
for( i = 0; i < sizeRT; ++i )
{
if( S3D::SGTYPE_TRANSFORM != S3D::ReadTag( aFile, name ) )
{
#ifdef DEBUG
std::ostringstream ostr;
ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
ostr << " * [INFO] corrupt data; bad ref transform tag at position ";
ostr << aFile.tellg();
wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() );
#endif
return false;
}
SGNODE* sp = FindNode( name.c_str(), this );
if( !sp )
{
#ifdef DEBUG
std::ostringstream ostr;
ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
ostr << " * [INFO] corrupt data: cannot find ref transform '";
ostr << name << "' pos " << aFile.tellg();
wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() );
#endif
return false;
}
if( S3D::SGTYPE_TRANSFORM != sp->GetNodeType() )
{
#ifdef DEBUG
std::ostringstream ostr;
ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
ostr << " * [INFO] corrupt data: type is not TRANSFORM '";
ostr << name << "' pos " << aFile.tellg();
wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() );
#endif
return false;
}
AddRefNode( sp );
}
// read child shapes
for( i = 0; i < sizeCS; ++i )
{
if( S3D::SGTYPE_SHAPE != S3D::ReadTag( aFile, name ) )
{
#ifdef DEBUG
std::ostringstream ostr;
ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
ostr << " * [INFO] corrupt data; bad child shape tag at position ";
ostr << aFile.tellg();
wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() );
#endif
return false;
}
SGSHAPE* sp = new SGSHAPE( this );
sp->SetName( name.c_str() );
if( !sp->ReadCache( aFile, this ) )
{
#ifdef DEBUG
std::ostringstream ostr;
ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
ostr << " * [INFO] corrupt data while reading shape '";
ostr << name << "' pos " << aFile.tellg();
wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() );
#endif
return false;
}
}
// read referenced shapes
for( i = 0; i < sizeRS; ++i )
{
if( S3D::SGTYPE_SHAPE != S3D::ReadTag( aFile, name ) )
{
#ifdef DEBUG
std::ostringstream ostr;
ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
ostr << " * [INFO] corrupt data; bad ref shape tag at position ";
ostr << aFile.tellg();
wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() );
#endif
return false;
}
SGNODE* sp = FindNode( name.c_str(), this );
if( !sp )
{
#ifdef DEBUG
std::ostringstream ostr;
ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
ostr << " * [INFO] corrupt data: cannot find ref shape '";
ostr << name << "' pos " << aFile.tellg();
wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() );
#endif
return false;
}
if( S3D::SGTYPE_SHAPE != sp->GetNodeType() )
{
#ifdef DEBUG
std::ostringstream ostr;
ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
ostr << " * [INFO] corrupt data: type is not SGSHAPE '";
ostr << name << "' pos " << aFile.tellg();
wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() );
#endif
return false;
}
AddRefNode( sp );
}
if( aFile.fail() )
return false;
return true;
}
bool SCENEGRAPH::Prepare( const glm::dmat4* aTransform,
S3D::MATLIST& materials, std::vector< SMESH >& meshes )
{
// calculate the accumulated transform
double rX, rY, rZ;
// rotation
rotation_axis.GetVector( rX, rY, rZ );
glm::dmat4 rM = glm::rotate( glm::dmat4( 1.0 ), rotation_angle, glm::dvec3( rX, rY, rZ ) );
// translation
glm::dmat4 tM = glm::translate( glm::dmat4( 1.0 ), glm::dvec3( translation.x, translation.y, translation.z ) );
// center
glm::dmat4 cM = glm::translate( glm::dmat4( 1.0 ), glm::dvec3( center.x, center.y, center.z ) );
glm::dmat4 ncM = glm::translate( glm::dmat4( 1.0 ), glm::dvec3( -center.x, -center.y, -center.z ) );
// scale
glm::dmat4 sM = glm::scale( glm::dmat4( 1.0 ), glm::dvec3( scale.x, scale.y, scale.z ) );
// scaleOrientation
scale_axis.GetVector( rX, rY, rZ );
glm::dmat4 srM = glm::rotate( glm::dmat4( 1.0 ), scale_angle, glm::dvec3( rX, rY, rZ ) );
glm::dmat4 nsrM = glm::rotate( glm::dmat4( 1.0 ), -scale_angle, glm::dvec3( rX, rY, rZ ) );
// resultant point:
// P' = T x C x R x SR x S x -SR x -C x P
// resultant transform:
// tx0 = tM * cM * rM * srM * sM * nsrM * ncM
glm::dmat4 tx0;
if( NULL != aTransform )
tx0 = (*aTransform) * tM * cM * rM * srM * sM * nsrM * ncM;
else
tx0 = tM * cM * rM * srM * sM * nsrM * ncM;
bool ok = true;
// prepare all shapes
do
{
std::vector< SGSHAPE* >::iterator sL = m_Shape.begin();
std::vector< SGSHAPE* >::iterator eL = m_Shape.end();
while( sL != eL && ok )
{
ok = (*sL)->Prepare( &tx0, materials, meshes );
++sL;
}
sL = m_RShape.begin();
eL = m_RShape.end();
while( sL != eL && ok )
{
ok = (*sL)->Prepare( &tx0, materials, meshes );
++sL;
}
} while(0);
// prepare all transforms
do
{
std::vector< SCENEGRAPH* >::iterator sL = m_Transforms.begin();
std::vector< SCENEGRAPH* >::iterator eL = m_Transforms.end();
while( sL != eL && ok )
{
ok = (*sL)->Prepare( &tx0, materials, meshes );
++sL;
}
sL = m_RTransforms.begin();
eL = m_RTransforms.end();
while( sL != eL && ok )
{
ok = (*sL)->Prepare( &tx0, materials, meshes );
++sL;
}
} while(0);
return ok;
}
-105
View File
@@ -1,105 +0,0 @@
/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2015 Cirilo Bernardo <cirilo.bernardo@gmail.com>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file scenegraph.h
* defines the basic data set required to represent a 3D model;
* this model must remain compatible with VRML2.0 in order to
* facilitate VRML export of scene graph data created by available
* 3D plugins.
*/
#ifndef SCENE_GRAPH_H
#define SCENE_GRAPH_H
#include <vector>
#include "3d_cache/sg/sg_node.h"
class SGSHAPE;
class SCENEGRAPH : public SGNODE
{
private:
// The following are items which may be defined for reuse
// in a VRML output file. They do not necessarily correspond
// to the use of DEF within a VRML input file; it is the
// responsibility of the plugin to perform any necessary
// conversions to comply with the restrictions imposed by
// this scene graph structure
std::vector< SCENEGRAPH* > m_Transforms; // local Transform nodes
std::vector< SGSHAPE* > m_Shape; // local Shape nodes
std::vector< SCENEGRAPH* > m_RTransforms; // referenced Transform nodes
std::vector< SGSHAPE* > m_RShape; // referenced Shape nodes
void unlinkNode( const SGNODE* aNode, bool isChild );
bool addNode( SGNODE* aNode, bool isChild );
public:
void unlinkChildNode( const SGNODE* aNode ) override;
void unlinkRefNode( const SGNODE* aNode ) override;
public:
// note: order of transformation is Translate, Rotate, Offset
SGPOINT center;
SGPOINT translation;
SGVECTOR rotation_axis;
double rotation_angle; // radians
SGPOINT scale;
SGVECTOR scale_axis;
double scale_angle; // radians
SCENEGRAPH( SGNODE* aParent );
virtual ~SCENEGRAPH();
virtual bool SetParent( SGNODE* aParent, bool notify = true ) override;
SGNODE* FindNode(const char *aNodeName, const SGNODE *aCaller) override;
bool AddRefNode( SGNODE* aNode ) override;
bool AddChildNode( SGNODE* aNode ) override;
void ReNameNodes( void ) override;
bool WriteVRML( std::ostream& aFile, bool aReuseFlag ) override;
bool WriteCache( std::ostream& aFile, SGNODE* parentNode ) override;
bool ReadCache( std::istream& aFile, SGNODE* parentNode ) override;
bool Prepare( const glm::dmat4* aTransform,
S3D::MATLIST& materials, std::vector< SMESH >& meshes );
};
/*
p.120
Transform {
center 0 0 0
children []
rotation 0 0 1 0
scale 1 1 1
scaleOrientation 0 0 1 0
translation 0 0 0
bboxCenter 0 0 0
bboxSize -1 -1 -1
}
*/
#endif // SCENE_GRAPH_H
-452
View File
@@ -1,452 +0,0 @@
/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2015-2017 Cirilo Bernardo <cirilo.bernardo@gmail.com>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include <iostream>
#include <utility>
#include <sstream>
#include <wx/log.h>
#include "3d_cache/sg/sg_appearance.h"
#include "3d_cache/sg/sg_helpers.h"
SGAPPEARANCE::SGAPPEARANCE( SGNODE* aParent ) : SGNODE( aParent)
{
m_SGtype = S3D::SGTYPE_APPEARANCE;
// defaults in accord with VRML2.0 spec
ambient.SetColor( 0.05317, 0.17879, 0.01804 );
shininess = 0.2;
transparency = 0.0;
diffuse.SetColor( 0.8, 0.8, 0.8 );
if( NULL != aParent && S3D::SGTYPE_SHAPE != aParent->GetNodeType() )
{
m_Parent = NULL;
#ifdef DEBUG
std::ostringstream ostr;
ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
ostr << " * [BUG] inappropriate parent to SGAPPEARANCE (type ";
ostr << aParent->GetNodeType() << ")";
wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() );
#endif
}
else if( NULL != aParent && S3D::SGTYPE_SHAPE == aParent->GetNodeType() )
{
m_Parent->AddChildNode( this );
}
return;
}
SGAPPEARANCE::~SGAPPEARANCE()
{
return;
}
bool SGAPPEARANCE::SetParent( SGNODE* aParent, bool notify )
{
if( NULL != m_Parent )
{
if( aParent == m_Parent )
return true;
// handle the change in parents
if( notify )
m_Parent->unlinkChildNode( this );
m_Parent = NULL;
if( NULL == aParent )
return true;
}
// only a SGSHAPE may be parent to a SGAPPEARANCE
if( NULL != aParent && S3D::SGTYPE_SHAPE != aParent->GetNodeType() )
return false;
m_Parent = aParent;
if( m_Parent )
m_Parent->AddChildNode( this );
return true;
}
bool SGAPPEARANCE::SetEmissive( float aRVal, float aGVal, float aBVal )
{
return emissive.SetColor( aRVal, aGVal, aBVal );
}
bool SGAPPEARANCE::SetEmissive( const SGCOLOR* aRGBColor )
{
if( NULL == aRGBColor )
{
#ifdef DEBUG
std::ostringstream ostr;
ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
ostr << " * [BUG] NULL pointer passed for aRGBColor";
wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() );
#endif
return false;
}
return emissive.SetColor( aRGBColor );
}
bool SGAPPEARANCE::SetEmissive( const SGCOLOR& aRGBColor )
{
return emissive.SetColor( aRGBColor );
}
bool SGAPPEARANCE::SetDiffuse( float aRVal, float aGVal, float aBVal )
{
return diffuse.SetColor( aRVal, aGVal, aBVal );
}
bool SGAPPEARANCE::SetDiffuse( const SGCOLOR* aRGBColor )
{
if( NULL == aRGBColor )
{
#ifdef DEBUG
std::ostringstream ostr;
ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
ostr << " * [BUG] NULL pointer passed for aRGBColor";
wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() );
#endif
return false;
}
return diffuse.SetColor( aRGBColor );
}
bool SGAPPEARANCE::SetDiffuse( const SGCOLOR& aRGBColor )
{
return diffuse.SetColor( aRGBColor );
}
bool SGAPPEARANCE::SetSpecular( float aRVal, float aGVal, float aBVal )
{
return specular.SetColor( aRVal, aGVal, aBVal );
}
bool SGAPPEARANCE::SetSpecular( const SGCOLOR* aRGBColor )
{
if( NULL == aRGBColor )
{
#ifdef DEBUG
std::ostringstream ostr;
ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
ostr << " * [BUG] NULL pointer passed for aRGBColor";
wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() );
#endif
return false;
}
return specular.SetColor( aRGBColor );
}
bool SGAPPEARANCE::SetSpecular( const SGCOLOR& aRGBColor )
{
return specular.SetColor( aRGBColor );
}
bool SGAPPEARANCE::SetAmbient( float aRVal, float aGVal, float aBVal )
{
return ambient.SetColor( aRVal, aGVal, aBVal );
}
bool SGAPPEARANCE::SetAmbient( const SGCOLOR* aRGBColor )
{
if( NULL == aRGBColor )
{
#ifdef DEBUG
std::ostringstream ostr;
ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
ostr << " * [BUG] NULL pointer passed for aRGBColor";
wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() );
#endif
return false;
}
return ambient.SetColor( aRGBColor );
}
bool SGAPPEARANCE::SetAmbient( const SGCOLOR& aRGBColor )
{
return ambient.SetColor( aRGBColor );
}
SGNODE* SGAPPEARANCE::FindNode(const char *aNodeName, const SGNODE *aCaller)
{
if( NULL == aNodeName || 0 == aNodeName[0] )
return NULL;
if( !m_Name.compare( aNodeName ) )
return this;
return NULL;
}
void SGAPPEARANCE::unlinkChildNode( const SGNODE* aCaller )
{
#ifdef DEBUG
std::ostringstream ostr;
ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
ostr << " * [BUG] unexpected code branch; node should have no children or refs";
wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() );
#endif
return;
}
void SGAPPEARANCE::unlinkRefNode( const SGNODE* aCaller )
{
#ifdef DEBUG
std::ostringstream ostr;
ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
ostr << " * [BUG] unexpected code branch; node should have no children or refs";
wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() );
#endif
return;
}
bool SGAPPEARANCE::AddRefNode( SGNODE* aNode )
{
#ifdef DEBUG
std::ostringstream ostr;
ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
ostr << " * [BUG] this node does not accept children or refs";
wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() );
#endif
return false;
}
bool SGAPPEARANCE::AddChildNode( SGNODE* aNode )
{
#ifdef DEBUG
std::ostringstream ostr;
ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
ostr << " * [BUG] this node does not accept children or refs";
wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() );
#endif
return false;
}
void SGAPPEARANCE::ReNameNodes( void )
{
m_written = false;
// rename this node
m_Name.clear();
GetName();
}
bool SGAPPEARANCE::WriteVRML( std::ostream& aFile, bool aReuseFlag )
{
if( aReuseFlag )
{
if( !m_written )
{
aFile << " appearance DEF " << GetName() << " Appearance {\n";
m_written = true;
}
else
{
aFile << " appearance USE " << GetName() << "\n";
return true;
}
}
else
{
aFile << " appearance Appearance {\n";
}
aFile << " material Material {\n";
std::string tmp;
float ambr, ambg, ambb;
ambient.GetColor( ambr, ambg, ambb );
float amb = ( 0.212671 * ambr + 0.71516 * ambg + 0.072169 * ambb );
diffuse.GetColor( ambr, ambg, ambb );
float den = ( 0.212671 * ambr + 0.71516 * ambg + 0.072169 * ambb );
if( den < 0.004 )
den = 0.004;
amb /= den;
if( amb > 1.0 )
amb = 1.0;
S3D::FormatFloat( tmp, amb );
aFile << " ambientIntensity " << tmp << "\n";
float red, green, blue;
diffuse.GetColor( red, green, blue );
S3D::FormatFloat( tmp, red );
aFile << " diffuseColor " << tmp << " ";
S3D::FormatFloat( tmp, green );
aFile << tmp << " ";
S3D::FormatFloat( tmp, blue);
aFile << tmp << "\n";
emissive.GetColor( red, green, blue );
S3D::FormatFloat( tmp, red );
aFile << " emissiveColor " << tmp << " ";
S3D::FormatFloat( tmp, green );
aFile << tmp << " ";
S3D::FormatFloat( tmp, blue);
aFile << tmp << "\n";
S3D::FormatFloat( tmp, shininess );
aFile << " shininess " << tmp << "\n";
specular.GetColor( red, green, blue );
S3D::FormatFloat( tmp, red );
aFile << " specularColor " << tmp << " ";
S3D::FormatFloat( tmp, green );
aFile << tmp << " ";
S3D::FormatFloat( tmp, blue);
aFile << tmp << "\n";
S3D::FormatFloat( tmp, transparency );
aFile << " transparency " << tmp << "\n";
aFile << "} }\n";
return true;
}
bool SGAPPEARANCE::WriteCache( std::ostream& aFile, SGNODE* parentNode )
{
if( NULL == parentNode )
{
if( NULL == m_Parent )
{
#ifdef DEBUG
std::ostringstream ostr;
ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
ostr << " * [BUG] corrupt data; m_aParent is NULL";
wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() );
#endif
return false;
}
SGNODE* np = m_Parent;
while( NULL != np->GetParent() )
np = np->GetParent();
if( np->WriteCache( aFile, NULL ) )
{
m_written = true;
return true;
}
return false;
}
if( parentNode != m_Parent )
{
#ifdef DEBUG
std::ostringstream ostr;
ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
ostr << " * [BUG] corrupt data; parentNode != m_aParent";
wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() );
#endif
return false;
}
if( !aFile.good() )
{
#ifdef DEBUG
std::ostringstream ostr;
ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
ostr << " * [INFO] bad stream";
wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() );
#endif
return false;
}
aFile << "[" << GetName() << "]";
S3D::WriteColor( aFile, ambient );
aFile.write( (char*)&shininess, sizeof(shininess) );
aFile.write( (char*)&transparency, sizeof(transparency) );
S3D::WriteColor( aFile, diffuse );
S3D::WriteColor( aFile, emissive );
S3D::WriteColor( aFile, specular );
if( aFile.fail() )
return false;
m_written = true;
return true;
}
bool SGAPPEARANCE::ReadCache( std::istream& aFile, SGNODE* parentNode )
{
S3D::ReadColor( aFile, ambient );
aFile.read( (char*)&shininess, sizeof(shininess) );
aFile.read( (char*)&transparency, sizeof(transparency) );
S3D::ReadColor( aFile, diffuse );
S3D::ReadColor( aFile, emissive );
S3D::ReadColor( aFile, specular );
if( aFile.fail() )
return false;
return true;
}
-80
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@@ -1,80 +0,0 @@
/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2015-2017 Cirilo Bernardo <cirilo.bernardo@gmail.com>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file sg_appearance.h
* defines the generic material appearance of a scenegraph object
*/
#ifndef SG_APPEARANCE_H
#define SG_APPEARANCE_H
#include "3d_cache/sg/sg_node.h"
class SGAPPEARANCE : public SGNODE
{
public:
float shininess; // default 0.2
float transparency; // default 0.0
SGCOLOR ambient; // default 0.05317 0.17879 0.01804
SGCOLOR diffuse; // default 0.8 0.8 0.8
SGCOLOR emissive; // default 0.0 0.0 0.0
SGCOLOR specular; // default 0.0 0.0 0.0
void unlinkChildNode( const SGNODE* aNode ) override;
void unlinkRefNode( const SGNODE* aNode ) override;
public:
SGAPPEARANCE( SGNODE* aParent );
virtual ~SGAPPEARANCE();
virtual bool SetParent( SGNODE* aParent, bool notify = true ) override;
bool SetEmissive( float aRVal, float aGVal, float aBVal );
bool SetEmissive( const SGCOLOR* aRGBColor );
bool SetEmissive( const SGCOLOR& aRGBColor );
bool SetDiffuse( float aRVal, float aGVal, float aBVal );
bool SetDiffuse( const SGCOLOR* aRGBColor );
bool SetDiffuse( const SGCOLOR& aRGBColor );
bool SetSpecular( float aRVal, float aGVal, float aBVal );
bool SetSpecular( const SGCOLOR* aRGBColor );
bool SetSpecular( const SGCOLOR& aRGBColor );
bool SetAmbient( float aRVal, float aGVal, float aBVal );
bool SetAmbient( const SGCOLOR* aRGBColor );
bool SetAmbient( const SGCOLOR& aRGBColor );
SGNODE* FindNode(const char *aNodeName, const SGNODE *aCaller) override;
bool AddRefNode( SGNODE* aNode ) override;
bool AddChildNode( SGNODE* aNode ) override;
void ReNameNodes( void ) override;
bool WriteVRML( std::ostream& aFile, bool aReuseFlag ) override;
bool WriteCache( std::ostream& aFile, SGNODE* parentNode ) override;
bool ReadCache( std::istream& aFile, SGNODE* parentNode ) override;
};
#endif // SG_APPEARANCE_H
-340
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@@ -1,340 +0,0 @@
/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2015 Cirilo Bernardo <cirilo.bernardo@gmail.com>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include <cmath>
#include <iostream>
#include <sstream>
#include <wx/log.h>
#include "plugins/3dapi/sg_base.h"
SGCOLOR::SGCOLOR()
{
red = 0.0;
green = 0.0;
blue = 0.0;
return;
}
SGCOLOR::SGCOLOR( float aRVal, float aGVal, float aBVal )
{
if( !checkRange( aRVal, aGVal, aBVal ) )
{
#ifdef DEBUG
std::ostringstream ostr;
ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
ostr << " * [BUG] invalid value passed to constructor";
wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() );
#endif
red = 0.0;
green = 0.0;
blue = 0.0;
return;
}
red = aRVal;
green = aGVal;
blue = aBVal;
return;
}
void SGCOLOR::GetColor( float& aRedVal, float& aGreenVal, float& aBlueVal ) const
{
aRedVal = red;
aGreenVal = green;
aBlueVal = blue;
return;
}
void SGCOLOR::GetColor( SGCOLOR& aColor ) const
{
aColor.red = red;
aColor.green = green;
aColor.blue = blue;
return;
}
void SGCOLOR::GetColor( SGCOLOR* aColor ) const
{
if( NULL == aColor )
{
#ifdef DEBUG
std::ostringstream ostr;
ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
ostr << " * [BUG] NULL pointer passed for aColor";
wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() );
#endif
return;
}
aColor->red = red;
aColor->green = green;
aColor->blue = blue;
return;
}
bool SGCOLOR::SetColor( float aRedVal, float aGreenVal, float aBlueVal )
{
if( !checkRange( aRedVal, aGreenVal, aBlueVal ) )
return false;
red = aRedVal;
green = aGreenVal;
blue = aBlueVal;
return true;
}
bool SGCOLOR::SetColor( const SGCOLOR& aColor )
{
red = aColor.red;
green = aColor.green;
blue = aColor.blue;
return true;
}
bool SGCOLOR::SetColor( const SGCOLOR* aColor )
{
if( NULL == aColor )
{
#ifdef DEBUG
std::ostringstream ostr;
ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
ostr << " * [BUG] NULL pointer passed for aColor";
wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() );
#endif
return false;
}
red = aColor->red;
green = aColor->green;
blue = aColor->blue;
return true;
}
bool SGCOLOR::checkRange( float aRedVal, float aGreenVal, float aBlueVal ) const
{
bool ok = true;
if( aRedVal < 0.0 || aRedVal > 1.0 )
{
#ifdef DEBUG
std::ostringstream ostr;
ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
ostr << " * [BUG] invalid RED value: " << aRedVal;
wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() );
#endif
ok = false;
}
if( aGreenVal < 0.0 || aGreenVal > 1.0 )
{
#ifdef DEBUG
if( ok )
{
wxLogTrace( MASK_3D_SG, "%s:%s:%d\n", __FILE__, __FUNCTION__, __LINE__ );
}
wxLogTrace( MASK_3D_SG, " * [BUG] invalid GREEN value: %f\n", aGreenVal );
#endif
ok = false;
}
if( aBlueVal < 0.0 || aBlueVal > 1.0 )
{
#ifdef DEBUG
if( ok )
{
wxLogTrace( MASK_3D_SG, "%s:%s:%d\n", __FILE__, __FUNCTION__, __LINE__ );
}
wxLogTrace( MASK_3D_SG, " * [BUG] invalid BLUE value: %f\n", aBlueVal );
#endif
ok = false;
}
return ok;
}
SGPOINT::SGPOINT()
{
x = 0.0;
y = 0.0;
z = 0.0;
return;
}
SGPOINT::SGPOINT( double aXVal, double aYVal, double aZVal )
{
x = aXVal;
y = aYVal;
z = aZVal;
}
void SGPOINT::GetPoint( double& aXVal, double& aYVal, double& aZVal )
{
x = aXVal;
y = aYVal;
z = aZVal;
return;
}
void SGPOINT::GetPoint( SGPOINT& aPoint )
{
x = aPoint.x;
y = aPoint.y;
z = aPoint.z;
return;
}
void SGPOINT::GetPoint( SGPOINT* aPoint )
{
if( NULL == aPoint )
{
#ifdef DEBUG
std::ostringstream ostr;
ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
ostr << " * [BUG] NULL pointer passed for aPoint";
wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() );
#endif
return;
}
x = aPoint->x;
y = aPoint->y;
z = aPoint->z;
return;
}
void SGPOINT::SetPoint( double aXVal, double aYVal, double aZVal )
{
x = aXVal;
y = aYVal;
z = aZVal;
return;
}
void SGPOINT::SetPoint( const SGPOINT& aPoint )
{
x = aPoint.x;
y = aPoint.y;
z = aPoint.z;
return;
}
SGVECTOR::SGVECTOR()
{
vx = 0.0;
vy = 0.0;
vz = 1.0;
return;
}
SGVECTOR::SGVECTOR( double aXVal, double aYVal, double aZVal )
{
vx = aXVal;
vy = aYVal;
vz = aZVal;
normalize();
return;
}
void SGVECTOR::GetVector( double& aXVal, double& aYVal, double& aZVal ) const
{
aXVal = vx;
aYVal = vy;
aZVal = vz;
return;
}
void SGVECTOR::SetVector( double aXVal, double aYVal, double aZVal )
{
vx = aXVal;
vy = aYVal;
vz = aZVal;
normalize();
return;
}
void SGVECTOR::SetVector( const SGVECTOR& aVector )
{
aVector.GetVector( vx, vy, vz );
return;
}
void SGVECTOR::normalize( void )
{
double dx = vx * vx;
double dy = vy * vy;
double dz = vz * vz;
double dv2 = sqrt( dx + dy + dz );
if( (dx + dy + dz) < 1e-8 )
{
// use the default; the numbers are too small
// to be believable
vx = 0.0;
vy = 0.0;
vz = 1.0;
return;
}
vx /= dv2;
vy /= dv2;
vz /= dv2;
return;
}
SGVECTOR& SGVECTOR::operator=( const SGVECTOR& source )
{
vx = source.vx;
vy = source.vy;
vz = source.vz;
return *this;
}
-367
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@@ -1,367 +0,0 @@
/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2015-2017 Cirilo Bernardo <cirilo.bernardo@gmail.com>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include <iostream>
#include <sstream>
#include <wx/log.h>
#include "3d_cache/sg/sg_colors.h"
#include "3d_cache/sg/sg_helpers.h"
SGCOLORS::SGCOLORS( SGNODE* aParent ) : SGNODE( aParent )
{
m_SGtype = S3D::SGTYPE_COLORS;
if( NULL != aParent && S3D::SGTYPE_FACESET != aParent->GetNodeType() )
{
m_Parent = NULL;
#ifdef DEBUG
std::ostringstream ostr;
ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
ostr << " * [BUG] inappropriate parent to SGCOLORS (type ";
ostr << aParent->GetNodeType() << ")";
wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() );
#endif
}
else if( NULL != aParent && S3D::SGTYPE_FACESET == aParent->GetNodeType() )
{
m_Parent->AddChildNode( this );
}
return;
}
SGCOLORS::~SGCOLORS()
{
colors.clear();
return;
}
bool SGCOLORS::SetParent( SGNODE* aParent, bool notify )
{
if( NULL != m_Parent )
{
if( aParent == m_Parent )
return true;
// handle the change in parents
if( notify )
m_Parent->unlinkChildNode( this );
m_Parent = NULL;
if( NULL == aParent )
return true;
}
// only a SGFACESET may be parent to a SGCOLORS
if( NULL != aParent && S3D::SGTYPE_FACESET != aParent->GetNodeType() )
return false;
m_Parent = aParent;
if( m_Parent )
m_Parent->AddChildNode( this );
return true;
}
SGNODE* SGCOLORS::FindNode(const char *aNodeName, const SGNODE *aCaller)
{
if( NULL == aNodeName || 0 == aNodeName[0] )
return NULL;
if( !m_Name.compare( aNodeName ) )
return this;
return NULL;
}
void SGCOLORS::unlinkChildNode( const SGNODE* aCaller )
{
#ifdef DEBUG
std::ostringstream ostr;
ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
ostr << " * [BUG] unexpected code branch; node should have no children or refs";
wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() );
#endif
return;
}
void SGCOLORS::unlinkRefNode( const SGNODE* aCaller )
{
#ifdef DEBUG
std::ostringstream ostr;
ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
ostr << " * [BUG] unexpected code branch; node should have no children or refs";
wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() );
#endif
return;
}
bool SGCOLORS::AddRefNode( SGNODE* aNode )
{
#ifdef DEBUG
std::ostringstream ostr;
ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
ostr << " * [BUG] this node does not accept children or refs";
wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() );
#endif
return false;
}
bool SGCOLORS::AddChildNode( SGNODE* aNode )
{
#ifdef DEBUG
std::ostringstream ostr;
ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
ostr << " * [BUG] this node does not accept children or refs";
wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() );
#endif
return false;
}
bool SGCOLORS::GetColorList( size_t& aListSize, SGCOLOR*& aColorList )
{
if( colors.empty() )
{
aListSize = 0;
aColorList = NULL;
return false;
}
aListSize = colors.size();
aColorList = &colors[0];
return true;
}
void SGCOLORS::SetColorList( size_t aListSize, const SGCOLOR* aColorList )
{
colors.clear();
if( 0 == aListSize || NULL == aColorList )
return;
for( size_t i = 0; i < aListSize; ++i )
colors.push_back( aColorList[i] );
return;
}
void SGCOLORS::AddColor( double aRedValue, double aGreenValue, double aBlueValue )
{
colors.push_back( SGCOLOR( aRedValue, aGreenValue, aBlueValue ) );
return;
}
void SGCOLORS::AddColor( const SGCOLOR& aColor )
{
colors.push_back( aColor );
return;
}
void SGCOLORS::ReNameNodes( void )
{
m_written = false;
// rename this node
m_Name.clear();
GetName();
}
bool SGCOLORS::WriteVRML( std::ostream& aFile, bool aReuseFlag )
{
if( colors.empty() )
return false;
if( aReuseFlag )
{
if( !m_written )
{
aFile << "color DEF " << GetName() << " Color { color [\n ";
m_written = true;
}
else
{
aFile << "color USE " << GetName() << "\n";
return true;
}
}
else
{
aFile << "color Color { color [\n ";
}
std::string tmp;
size_t n = colors.size();
bool nline = false;
for( size_t i = 0; i < n; )
{
S3D::FormatColor( tmp, colors[i] );
float r,g,b;
colors[i].GetColor(r, g, b);
aFile << tmp ;
++i;
if( i < n )
{
aFile << ",";
if( nline )
{
aFile << "\n ";
nline = false;
}
else
{
nline = true;
}
}
}
aFile << "] }\n";
return true;
}
bool SGCOLORS::WriteCache( std::ostream& aFile, SGNODE* parentNode )
{
if( NULL == parentNode )
{
if( NULL == m_Parent )
{
#ifdef DEBUG
std::ostringstream ostr;
ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
ostr << " * [BUG] corrupt data; m_aParent is NULL";
wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() );
#endif
return false;
}
SGNODE* np = m_Parent;
while( NULL != np->GetParent() )
np = np->GetParent();
if( np->WriteCache( aFile, NULL ) )
{
m_written = true;
return true;
}
return false;
}
if( parentNode != m_Parent )
{
#ifdef DEBUG
std::ostringstream ostr;
ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
ostr << " * [BUG] corrupt data; parentNode != m_aParent";
wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() );
#endif
return false;
}
if( !aFile.good() )
{
#ifdef DEBUG
std::ostringstream ostr;
ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
ostr << " * [INFO] bad stream";
wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() );
#endif
return false;
}
aFile << "[" << GetName() << "]";
size_t ncolors = colors.size();
aFile.write( (char*)&ncolors, sizeof(size_t) );
for( size_t i = 0; i < ncolors; ++i )
S3D::WriteColor( aFile, colors[i] );
if( aFile.fail() )
return false;
m_written = true;
return true;
}
bool SGCOLORS::ReadCache( std::istream& aFile, SGNODE* parentNode )
{
if( !colors.empty() )
{
#ifdef DEBUG
std::ostringstream ostr;
ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
ostr << " * [BUG] non-empty node";
wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() );
#endif
return false;
}
size_t ncolors;
aFile.read( (char*)&ncolors, sizeof(size_t) );
SGCOLOR tmp;
if( aFile.fail() )
return false;
for( size_t i = 0; i < ncolors; ++i )
{
if( !S3D::ReadColor( aFile, tmp ) || aFile.fail() )
return false;
colors.push_back( tmp );
}
return true;
}
-65
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/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2015-2017 Cirilo Bernardo <cirilo.bernardo@gmail.com>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file sg_colors.h
* defines an RGB color set for a scenegraph object
*/
#ifndef SG_COLORS_H
#define SG_COLORS_H
#include <vector>
#include "3d_cache/sg/sg_node.h"
class SGCOLORS : public SGNODE
{
public:
std::vector< SGCOLOR > colors;
void unlinkChildNode( const SGNODE* aNode ) override;
void unlinkRefNode( const SGNODE* aNode ) override;
public:
SGCOLORS( SGNODE* aParent );
virtual ~SGCOLORS();
virtual bool SetParent( SGNODE* aParent, bool notify = true ) override;
SGNODE* FindNode(const char *aNodeName, const SGNODE *aCaller) override;
bool AddRefNode( SGNODE* aNode ) override;
bool AddChildNode( SGNODE* aNode ) override;
bool GetColorList( size_t& aListSize, SGCOLOR*& aColorList );
void SetColorList( size_t aListSize, const SGCOLOR* aColorList );
void AddColor( double aRedValue, double aGreenValue, double aBlueValue );
void AddColor( const SGCOLOR& aColor );
void ReNameNodes( void ) override;
bool WriteVRML( std::ostream& aFile, bool aReuseFlag ) override;
bool WriteCache( std::ostream& aFile, SGNODE* parentNode ) override;
bool ReadCache( std::istream& aFile, SGNODE* parentNode ) override;
};
#endif // SG_COLORS_H
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/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2015 Cirilo Bernardo <cirilo.bernardo@gmail.com>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include "3d_cache/sg/sg_coordindex.h"
SGCOORDINDEX::SGCOORDINDEX( SGNODE* aParent ) : SGINDEX( aParent )
{
m_SGtype = S3D::SGTYPE_COORDINDEX;
if( NULL != aParent && S3D::SGTYPE_FACESET == aParent->GetNodeType() )
{
m_Parent->AddChildNode( this );
}
return;
}
SGCOORDINDEX::~SGCOORDINDEX()
{
return;
}
void SGCOORDINDEX::GatherCoordIndices( std::vector< int >& aIndexList )
{
if( index.empty() )
return;
aIndexList.insert( aIndexList.end(), index.begin(), index.end() );
return;
}
-58
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@@ -1,58 +0,0 @@
/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2015 Cirilo Bernardo <cirilo.bernardo@gmail.com>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file sg_coordindex.h
* defines an coordinate index set for a scenegraph object
*/
#ifndef SG_COORDINDEX_H
#define SG_COORDINDEX_H
#include "3d_cache/sg/sg_index.h"
/**
* Class SGCOORDINDEX
* is a class which maintains a coordinate index list. Users
* must ensure that coordinate indices are specified as
* triplets (triangular faces) since no checking is performed.
* In instances where it is not possible to determine which
* side of the triangle is to be rendered (for example IGES
* entities) then the user must supply each triplet in both
* point orders.
*/
class SGCOORDINDEX : public SGINDEX
{
public:
SGCOORDINDEX( SGNODE* aParent );
virtual ~SGCOORDINDEX();
/**
* Function GatherCoordIndices
* adds all coordinate indices to the given list
* in preparation for a normals calculation
*/
void GatherCoordIndices( std::vector< int >& aIndexList );
};
#endif // SG_COORDINDEX_H
-431
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/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2015-2017 Cirilo Bernardo <cirilo.bernardo@gmail.com>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include <iostream>
#include <sstream>
#include <wx/log.h>
#include "3d_cache/sg/sg_coords.h"
#include "3d_cache/sg/sg_helpers.h"
#include "3d_cache/sg/sg_normals.h"
#include "3d_cache/sg/sg_faceset.h"
SGCOORDS::SGCOORDS( SGNODE* aParent ) : SGNODE( aParent )
{
m_SGtype = S3D::SGTYPE_COORDS;
if( NULL != aParent && S3D::SGTYPE_FACESET != aParent->GetNodeType() )
{
m_Parent = NULL;
#ifdef DEBUG
std::ostringstream ostr;
ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
ostr << " * [BUG] inappropriate parent to SGCOORDS (type ";
ostr << aParent->GetNodeType() << ")";
wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() );
#endif
}
else if( NULL != aParent && S3D::SGTYPE_FACESET == aParent->GetNodeType() )
{
m_Parent->AddChildNode( this );
}
return;
}
SGCOORDS::~SGCOORDS()
{
coords.clear();
return;
}
bool SGCOORDS::SetParent( SGNODE* aParent, bool notify )
{
if( NULL != m_Parent )
{
if( aParent == m_Parent )
return true;
// handle the change in parents
if( notify )
m_Parent->unlinkChildNode( this );
m_Parent = NULL;
if( NULL == aParent )
return true;
}
// only a SGFACESET may be parent to a SGCOORDS
if( NULL != aParent && S3D::SGTYPE_FACESET != aParent->GetNodeType() )
return false;
m_Parent = aParent;
if( m_Parent )
m_Parent->AddChildNode( this );
return true;
}
SGNODE* SGCOORDS::FindNode(const char *aNodeName, const SGNODE *aCaller)
{
if( NULL == aNodeName || 0 == aNodeName[0] )
return NULL;
if( !m_Name.compare( aNodeName ) )
return this;
return NULL;
}
void SGCOORDS::unlinkChildNode( const SGNODE* aCaller )
{
#ifdef DEBUG
std::ostringstream ostr;
ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
ostr << " * [BUG] unexpected code branch; node should have no children or refs";
wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() );
#endif
return;
}
void SGCOORDS::unlinkRefNode( const SGNODE* aCaller )
{
#ifdef DEBUG
std::ostringstream ostr;
ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
ostr << " * [BUG] unexpected code branch; node should have no children or refs";
wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() );
#endif
return;
}
bool SGCOORDS::AddRefNode( SGNODE* aNode )
{
#ifdef DEBUG
std::ostringstream ostr;
ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
ostr << " * [BUG] this node does not accept children or refs";
wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() );
#endif
return false;
}
bool SGCOORDS::AddChildNode( SGNODE* aNode )
{
#ifdef DEBUG
std::ostringstream ostr;
ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
ostr << " * [BUG] this node does not accept children or refs";
wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() );
#endif
return false;
}
bool SGCOORDS::GetCoordsList( size_t& aListSize, SGPOINT*& aCoordsList )
{
if( coords.empty() )
{
aListSize = 0;
aCoordsList = NULL;
return false;
}
aListSize = coords.size();
aCoordsList = &coords[0];
return true;
}
void SGCOORDS::SetCoordsList( size_t aListSize, const SGPOINT* aCoordsList )
{
coords.clear();
if( 0 == aListSize || NULL == aCoordsList )
return;
for( size_t i = 0; i < aListSize; ++i )
coords.push_back( aCoordsList[i] );
return;
}
void SGCOORDS::AddCoord( double aXValue, double aYValue, double aZValue )
{
coords.push_back( SGPOINT( aXValue, aYValue, aZValue ) );
return;
}
void SGCOORDS::AddCoord( const SGPOINT& aPoint )
{
coords.push_back( aPoint );
return;
}
void SGCOORDS::ReNameNodes( void )
{
m_written = false;
// rename this node
m_Name.clear();
GetName();
}
bool SGCOORDS::WriteVRML( std::ostream& aFile, bool aReuseFlag )
{
if( coords.empty() )
return false;
if( aReuseFlag )
{
if( !m_written )
{
aFile << " coord DEF " << GetName() << " Coordinate { point [\n ";
m_written = true;
}
else
{
aFile << " coord USE " << GetName() << "\n";
return true;
}
}
else
{
aFile << " coord Coordinate { point [\n ";
}
std::string tmp;
size_t n = coords.size();
bool nline = false;
SGPOINT pt;
for( size_t i = 0; i < n; )
{
// ensure VRML output has 1U = 0.1 inch as per legacy kicad expectations
pt = coords[i];
pt.x /= 2.54;
pt.y /= 2.54;
pt.z /= 2.54;
S3D::FormatPoint( tmp, pt );
aFile << tmp ;
++i;
if( i < n )
{
aFile << ",";
if( nline )
{
aFile << "\n ";
nline = false;
}
else
{
nline = true;
}
}
}
aFile << "] }\n";
return true;
}
bool SGCOORDS::WriteCache( std::ostream& aFile, SGNODE* parentNode )
{
if( NULL == parentNode )
{
if( NULL == m_Parent )
{
#ifdef DEBUG
std::ostringstream ostr;
ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
ostr << " * [BUG] corrupt data; m_aParent is NULL";
wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() );
#endif
return false;
}
SGNODE* np = m_Parent;
while( NULL != np->GetParent() )
np = np->GetParent();
if( np->WriteCache( aFile, NULL ) )
{
m_written = true;
return true;
}
return false;
}
if( parentNode != m_Parent )
{
#ifdef DEBUG
std::ostringstream ostr;
ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
ostr << " * [BUG] corrupt data; parentNode != m_aParent";
wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() );
#endif
return false;
}
if( !aFile.good() )
{
#ifdef DEBUG
std::ostringstream ostr;
ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
ostr << " * [INFO] bad stream";
wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() );
#endif
return false;
}
aFile << "[" << GetName() << "]";
size_t npts = coords.size();
aFile.write( (char*)&npts, sizeof(size_t) );
for( size_t i = 0; i < npts; ++i )
S3D::WritePoint( aFile, coords[i] );
if( aFile.fail() )
return false;
m_written = true;
return true;
}
bool SGCOORDS::ReadCache( std::istream& aFile, SGNODE* parentNode )
{
if( !coords.empty() )
{
#ifdef DEBUG
std::ostringstream ostr;
ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
ostr << " * [BUG] non-empty node";
wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() );
#endif
return false;
}
size_t npts;
aFile.read( (char*)&npts, sizeof(size_t) );
SGPOINT tmp;
if( aFile.fail() )
return false;
for( size_t i = 0; i < npts; ++i )
{
if( !S3D::ReadPoint( aFile, tmp ) || aFile.fail() )
return false;
coords.push_back( tmp );
}
return true;
}
bool SGCOORDS::CalcNormals( SGFACESET* callingNode, SGNODE** aPtr )
{
if( aPtr )
*aPtr = NULL;
if( NULL == m_Parent || NULL == callingNode )
return false;
// the parent and all references must have indices; collect all
// indices into one std::vector<>
std::vector< int > ilist;
SGNORMALS* np = NULL;
if( callingNode == m_Parent )
{
((SGFACESET*)m_Parent)->GatherCoordIndices( ilist );
std::list< SGNODE* >::iterator sB = m_BackPointers.begin();
std::list< SGNODE* >::iterator eB = m_BackPointers.end();
while( sB != eB )
{
SGFACESET* fp = (SGFACESET*)(*sB);
fp->GatherCoordIndices( ilist );
++sB;
}
np = ((SGFACESET*)m_Parent)->m_Normals;
if( !np )
np = new SGNORMALS( m_Parent );
}
else
{
callingNode->GatherCoordIndices( ilist );
np = callingNode->m_Normals;
if( !np )
np = new SGNORMALS( callingNode );
}
if( S3D::CalcTriangleNormals( coords, ilist, np->norms ) )
{
if( aPtr )
*aPtr = np;
return true;
}
delete np;
return false;
}
-74
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/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2015-2017 Cirilo Bernardo <cirilo.bernardo@gmail.com>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file sg_coords.h
* defines a vertex coordinate set for a scenegraph object
*/
#ifndef SG_COORDS_H
#define SG_COORDS_H
#include <vector>
#include "3d_cache/sg/sg_node.h"
class SGFACESET;
class SGCOORDS : public SGNODE
{
public:
std::vector< SGPOINT > coords;
void unlinkChildNode( const SGNODE* aNode ) override;
void unlinkRefNode( const SGNODE* aNode ) override;
public:
SGCOORDS( SGNODE* aParent );
virtual ~SGCOORDS();
virtual bool SetParent( SGNODE* aParent, bool notify = true ) override;
SGNODE* FindNode(const char *aNodeName, const SGNODE *aCaller) override;
bool AddRefNode( SGNODE* aNode ) override;
bool AddChildNode( SGNODE* aNode ) override;
bool GetCoordsList( size_t& aListSize, SGPOINT*& aCoordsList );
void SetCoordsList( size_t aListSize, const SGPOINT* aCoordsList );
void AddCoord( double aXValue, double aYValue, double aZValue );
void AddCoord( const SGPOINT& aPoint );
/**
* Function CalcNormals
* calculates normals for this coordinate list and sets the
* normals list in the parent SGFACESET
*/
bool CalcNormals( SGFACESET* callingNode, SGNODE** aPtr = NULL );
void ReNameNodes( void ) override;
bool WriteVRML( std::ostream& aFile, bool aReuseFlag ) override;
bool WriteCache( std::ostream& aFile, SGNODE* parentNode ) override;
bool ReadCache( std::istream& aFile, SGNODE* parentNode ) override;
};
#endif // SG_COORDS_H
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/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2015-2017 Cirilo Bernardo <cirilo.bernardo@gmail.com>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file sg_faceset.h
* defines an indexed face set for a scenegraph
*/
#ifndef SG_FACESET_H
#define SG_FACESET_H
#include <vector>
#include "3d_cache/sg/sg_node.h"
class SGCOLORS;
class SGCOORDS;
class SGNORMALS;
class SGCOLORINDEX;
class SGCOORDINDEX;
class SGFACESET : public SGNODE
{
private:
bool valid;
bool validated;
void unlinkNode( const SGNODE* aNode, bool isChild );
bool addNode( SGNODE* aNode, bool isChild );
public:
// owned objects
SGCOLORS* m_Colors;
SGCOORDS* m_Coords;
SGCOORDINDEX* m_CoordIndices;
SGNORMALS* m_Normals;
// referenced objects
SGCOLORS* m_RColors;
SGCOORDS* m_RCoords;
SGNORMALS* m_RNormals;
void unlinkChildNode( const SGNODE* aNode ) override;
void unlinkRefNode( const SGNODE* aNode ) override;
// validate the data held by this face set
bool validate( void );
public:
SGFACESET( SGNODE* aParent );
virtual ~SGFACESET();
virtual bool SetParent( SGNODE* aParent, bool notify = true ) override;
SGNODE* FindNode( const char *aNodeName, const SGNODE *aCaller ) override;
bool AddRefNode( SGNODE* aNode ) override;
bool AddChildNode( SGNODE* aNode ) override;
bool CalcNormals( SGNODE** aPtr );
void ReNameNodes( void ) override;
bool WriteVRML( std::ostream& aFile, bool aReuseFlag ) override;
bool WriteCache( std::ostream& aFile, SGNODE* parentNode ) override;
bool ReadCache( std::istream& aFile, SGNODE* parentNode ) override;
/**
* Function GatherCoordIndices
* adds all internal coordinate indices to the given list
* in preparation for a normals calculation
*/
void GatherCoordIndices( std::vector< int >& aIndexList );
};
/*
p.88
IndexedFaceSet {
color NULL
coord NULL
normal NULL
texCoord NULL
ccw TRUE
colorIndex []
colorPerVertex TRUE
convex TRUE
coordIndex []
creaseAngle 0
normalIndex []
normalPerVertex TRUE
solid TRUE
texCoordIndex []
}
*/
#endif // SG_FACESET_H
-539
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@@ -1,539 +0,0 @@
/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2015-2017 Cirilo Bernardo <cirilo.bernardo@gmail.com>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include <iomanip>
#include <iostream>
#include <map>
#include <sstream>
#include <utility>
#include <wx/log.h>
#include "3d_cache/sg/sg_helpers.h"
#include "3d_cache/sg/sg_node.h"
// formats a floating point number for text output to a VRML file
void S3D::FormatFloat( std::string& result, double value )
{
if( value < 1e-8 && value > -1e-8 )
{
result = "0";
return;
}
// note: many VRML implementations use float so we use the max.
// precision here of 8 digits.
std::ostringstream out;
out << std::setprecision( 8 ) << value;
result = out.str();
size_t p = result.find( "." );
// trim trailing 0 if appropriate
if( std::string::npos == p )
return;
p = result.find_first_of( "eE" );
if( std::string::npos == p )
{
while( '0' == *(result.rbegin()) )
result.erase( result.size() - 1 );
return;
}
if( '0' != result.at( p -1 ) )
return;
// trim all 0 to the left of 'p'
std::string tmp = result.substr( p );
result = result.substr( 0, p );
while( '0' == *(result.rbegin()) )
result.erase( result.size() - 1 );
result.append( tmp );
return;
}
// format orientation data for VRML output
void S3D::FormatOrientation( std::string& result, const SGVECTOR& axis, double rotation )
{
double aX;
double aY;
double aZ;
axis.GetVector( aX, aY, aZ );
FormatFloat( result, aX );
std::string tmp;
FormatFloat( tmp, aY );
result.append( " " );
result.append( tmp );
FormatFloat( tmp, aZ );
result.append( " " );
result.append( tmp );
FormatFloat( tmp, rotation );
result.append( " " );
result.append( tmp );
return;
}
// format point data for VRML output
void S3D::FormatPoint( std::string& result, const SGPOINT& point )
{
FormatFloat( result, point.x );
std::string tmp;
FormatFloat( tmp, point.y );
result.append( " " );
result.append( tmp );
FormatFloat( tmp, point.z );
result.append( " " );
result.append( tmp );
return;
}
// format vector data for VRML output
void S3D::FormatVector( std::string& result, const SGVECTOR& aVector )
{
double X, Y, Z;
aVector.GetVector( X, Y, Z );
FormatFloat( result, X );
std::string tmp;
FormatFloat( tmp, Y );
result.append( " " );
result.append( tmp );
FormatFloat( tmp, Z );
result.append( " " );
result.append( tmp );
return;
}
// format Color data for VRML output
void S3D::FormatColor( std::string& result, const SGCOLOR& aColor )
{
float R, G, B;
aColor.GetColor( R, G, B );
FormatFloat( result, R );
std::string tmp;
FormatFloat( tmp, G );
result.append( " " );
result.append( tmp );
FormatFloat( tmp, B );
result.append( " " );
result.append( tmp );
return;
}
bool S3D::WritePoint( std::ostream& aFile, const SGPOINT& aPoint )
{
aFile.write( (char*)&aPoint.x, sizeof(aPoint.x) );
aFile.write( (char*)&aPoint.y, sizeof(aPoint.y) );
aFile.write( (char*)&aPoint.z, sizeof(aPoint.z) );
if( aFile.fail() )
return false;
return true;
}
bool S3D::WriteVector( std::ostream& aFile, const SGVECTOR& aVector )
{
double x, y, z;
aVector.GetVector( x, y, z );
aFile.write( (char*)&x, sizeof(double) );
aFile.write( (char*)&y, sizeof(double) );
aFile.write( (char*)&z, sizeof(double) );
if( aFile.fail() )
return false;
return true;
}
bool S3D::WriteColor( std::ostream& aFile, const SGCOLOR& aColor )
{
float r, g, b;
aColor.GetColor( r, g, b );
aFile.write( (char*)&r, sizeof(float) );
aFile.write( (char*)&g, sizeof(float) );
aFile.write( (char*)&b, sizeof(float) );
if( aFile.fail() )
return false;
return true;
}
S3D::SGTYPES S3D::ReadTag( std::istream& aFile, std::string& aName )
{
char schar;
aFile.get( schar );
if( '[' != schar )
{
#ifdef DEBUG
std::ostringstream ostr;
ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
ostr << " * [INFO] corrupt data; missing left bracket at position ";
ostr << aFile.tellg();
wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() );
#endif
return S3D::SGTYPE_END;
}
std::string name;
aFile.get( schar );
while( ']' != schar && aFile.good() )
{
name.push_back( schar );
aFile.get( schar );
}
if( schar != ']' )
{
#ifdef DEBUG
std::ostringstream ostr;
ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
ostr << " * [INFO] corrupt data; could not find right bracket";
wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() );
#endif
return S3D::SGTYPE_END;
}
aName = name;
size_t upos = name.find( '_' );
if( std::string::npos == upos )
{
#ifdef DEBUG
std::ostringstream ostr;
ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
ostr << " * [INFO] corrupt data; no underscore in name '";
ostr << name << "'";
wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() );
#endif
return S3D::SGTYPE_END;
}
name = name.substr( 0, upos );
S3D::SGTYPES types[S3D::SGTYPE_END] = {
SGTYPE_TRANSFORM,
SGTYPE_APPEARANCE,
SGTYPE_COLORS,
SGTYPE_COLORINDEX,
SGTYPE_FACESET,
SGTYPE_COORDS,
SGTYPE_COORDINDEX,
SGTYPE_NORMALS,
SGTYPE_SHAPE
};
for( int i = 0; i < S3D::SGTYPE_END; ++i )
{
if( !name.compare( S3D::GetNodeTypeName( types[i] ) ) )
return types[i];
}
#ifdef DEBUG
do {
std::ostringstream ostr;
ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
ostr << " * [INFO] corrupt data; no node type matching '";
ostr << name << "'";
wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() );
} while( 0 );
#endif
return S3D::SGTYPE_END;
}
bool S3D::ReadPoint( std::istream& aFile, SGPOINT& aPoint )
{
aFile.read( (char*)&aPoint.x, sizeof( aPoint.x ) );
aFile.read( (char*)&aPoint.y, sizeof( aPoint.y ) );
aFile.read( (char*)&aPoint.z, sizeof( aPoint.z ) );
if( aFile.fail() )
return false;
return true;
}
bool S3D::ReadVector( std::istream& aFile, SGVECTOR& aVector )
{
double x, y, z;
aFile.read( (char*)&x, sizeof(double) );
aFile.read( (char*)&y, sizeof(double) );
aFile.read( (char*)&z, sizeof(double) );
aVector.SetVector( x, y, z );
if( aFile.fail() )
return false;
return true;
}
bool S3D::ReadColor( std::istream& aFile, SGCOLOR& aColor )
{
float r, g, b;
aFile.read( (char*)&r, sizeof(float) );
aFile.read( (char*)&g, sizeof(float) );
aFile.read( (char*)&b, sizeof(float) );
aColor.SetColor( r, g, b );
if( aFile.fail() )
return false;
return true;
}
bool S3D::degenerate( glm::dvec3* pts )
{
double dx, dy, dz;
dx = pts[1].x - pts[0].x;
dy = pts[1].y - pts[0].y;
dz = pts[1].z - pts[0].z;
if( ( dx*dx + dy*dy + dz*dz ) < 1e-15 )
return true;
dx = pts[2].x - pts[0].x;
dy = pts[2].y - pts[0].y;
dz = pts[2].z - pts[0].z;
if( ( dx*dx + dy*dy + dz*dz ) < 1e-15 )
return true;
dx = pts[2].x - pts[1].x;
dy = pts[2].y - pts[1].y;
dz = pts[2].z - pts[1].z;
if( ( dx*dx + dy*dy + dz*dz ) < 1e-15 )
return true;
return false;
}
static void calcTriad( glm::dvec3* pts, glm::dvec3& tri )
{
if( S3D::degenerate( pts ) )
{
// degenerate points should contribute nothing to the result
tri = glm::dvec3( 0.0, 0.0, 0.0 );
return;
}
// normal * 2 * area
tri = glm::cross( pts[1] - pts[0], pts[2] - pts[0] );
return;
}
bool S3D::CalcTriangleNormals( std::vector< SGPOINT > coords,
std::vector< int >& index, std::vector< SGVECTOR >& norms )
{
size_t vsize = coords.size();
if( vsize < 3 )
{
#ifdef DEBUG
std::ostringstream ostr;
ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
ostr << " * [INFO] invalid vertex set (fewer than 3 vertices)";
wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() );
#endif
return false;
}
size_t isize = index.size();
if( 0 != isize % 3 || index.empty() )
{
#ifdef DEBUG
std::ostringstream ostr;
ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
ostr << " * [INFO] invalid index set (not multiple of 3)";
wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() );
#endif
return false;
}
if( !norms.empty() )
{
#ifdef DEBUG
std::ostringstream ostr;
ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
ostr << " * [INFO] normals set is not empty";
wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() );
#endif
return false;
}
std::map< int, std::list< glm::dvec3 > >vmap;
int p1, p2, p3;
// create the map of indices to facet sets
for( size_t i = 0; i < isize; )
{
p1 = index[i++];
p2 = index[i++];
p3 = index[i++];
if( p1 < 0 || p1 >= (int)vsize || p2 < 0 || p2 >= (int)vsize ||
p3 < 0 || p3 >= (int)vsize )
{
#ifdef DEBUG
std::ostringstream ostr;
ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
ostr << " * [INFO] invalid index set; index out of bounds";
wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() );
#endif
return false;
}
glm::dvec3 tri;
glm::dvec3 trip[3];
trip[0] = glm::dvec3( coords[p1].x, coords[p1].y, coords[p1].z );
trip[1] = glm::dvec3( coords[p2].x, coords[p2].y, coords[p2].z );
trip[2] = glm::dvec3( coords[p3].x, coords[p3].y, coords[p3].z );
calcTriad( trip, tri );
std::map< int, std::list< glm::dvec3 > >::iterator ip = vmap.find( p1 );
if( ip != vmap.end() )
{
ip->second.push_back( tri );
}
else
{
vmap.insert( std::pair < int, std::list < glm::dvec3 > >
( p1, std::list < glm::dvec3 >( 1, tri ) ) );
}
ip = vmap.find( p2 );
if( ip != vmap.end() )
{
ip->second.push_back( tri );
}
else
{
vmap.insert( std::pair < int, std::list < glm::dvec3 > >
( p2, std::list < glm::dvec3 >( 1, tri ) ) );
}
ip = vmap.find( p3 );
if( ip != vmap.end() )
{
ip->second.push_back( tri );
}
else
{
vmap.insert( std::pair < int, std::list < glm::dvec3 > >
( p3, std::list < glm::dvec3 >( 1, tri ) ) );
}
}
std::map< int, std::list< glm::dvec3 > >::iterator sM = vmap.begin();
std::map< int, std::list< glm::dvec3 > >::iterator eM = vmap.end();
size_t idx = 0;
while( sM != eM )
{
size_t item = sM->first;
// assign any skipped coordinates a normal of (0,0,1)
while( item > idx )
{
norms.push_back( SGVECTOR( 0, 0, 1 ) );
++idx;
}
std::list< glm::dvec3 >::iterator sT = sM->second.begin();
std::list< glm::dvec3 >::iterator eT = sM->second.end();
glm::dvec3 norm( 0.0, 0.0, 0.0 );
while( sT != eT )
{
norm += *sT;
++sT;
}
norms.push_back( SGVECTOR( norm.x, norm.y, norm.z ) );
++idx;
++sM;
}
if( norms.size() != coords.size() )
{
#ifdef DEBUG
std::ostringstream ostr;
ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
ostr << " * [BUG] number of normals does not equal number of vertices";
wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() );
#endif
return false;
}
return true;
}
-247
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/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2015-2017 Cirilo Bernardo <cirilo.bernardo@gmail.com>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file sg_helpers.h
* defines a number of macro functions to aid in repetitious code which
* is probably best expressed as a preprocessor macro rather than as
* a template. This header also declares a number of functions which are
* only of use within the sg_* classes.
*/
#ifndef SG_HELPERS_H
#define SG_HELPERS_H
#include <iostream>
#include <string>
#include <algorithm>
#include <vector>
#include "plugins/3dapi/sg_base.h"
#include "plugins/3dapi/sg_types.h"
#include <glm/glm.hpp>
class SGNORMALS;
class SGCOORDS;
class SGCOORDINDEX;
// Function to drop references within an SGNODE
// The node being destroyed must remove itself from the object reference's
// backpointer list in order to avoid a segfault.
#define DROP_REFS( aType, aList ) do { \
std::vector< aType* >::iterator sL = aList.begin(); \
std::vector< aType* >::iterator eL = aList.end(); \
while( sL != eL ) { \
((SGNODE*)*sL)->delNodeRef( this ); \
++sL; \
} \
aList.clear(); \
} while( 0 )
// Function to delete owned objects within an SGNODE
// The owned object's parent is set to NULL before
// deletion to avoid a redundant 'unlinkChildNode' call.
#define DEL_OBJS( aType, aList ) do { \
std::vector< aType* >::iterator sL = aList.begin(); \
std::vector< aType* >::iterator eL = aList.end(); \
while( sL != eL ) { \
((SGNODE*)*sL)->SetParent( NULL, false ); \
delete *sL; \
++sL; \
} \
aList.clear(); \
} while( 0 )
// Function to unlink a child or reference node when that child or
// reference node is being destroyed.
#define UNLINK_NODE( aNodeID, aType, aNode, aOwnedList, aRefList, isChild ) do { \
if( aNodeID == aNode->GetNodeType() ) { \
std::vector< aType* >* oSL; \
std::vector< aType* >::iterator sL; \
std::vector< aType* >::iterator eL; \
if( isChild ) { \
oSL = &aOwnedList; \
sL = oSL->begin(); \
eL = oSL->end(); \
while( sL != eL ) { \
if( (SGNODE*)*sL == aNode ) { \
oSL->erase( sL ); \
return; \
} \
++sL; \
} \
} else { \
oSL = &aRefList; \
sL = oSL->begin(); \
eL = oSL->end(); \
while( sL != eL ) { \
if( (SGNODE*)*sL == aNode ) { \
delNodeRef( this ); \
oSL->erase( sL ); \
return; \
} \
++sL; \
} \
} \
return; \
} } while( 0 )
// Function to check a node type, check for an existing reference,
// and add the node type to the reference list if applicable
#define ADD_NODE( aNodeID, aType, aNode, aOwnedList, aRefList, isChild ) do { \
if( aNodeID == aNode->GetNodeType() ) { \
std::vector< aType* >::iterator sL; \
sL = std::find( aOwnedList.begin(), aOwnedList.end(), aNode ); \
if( sL != aOwnedList.end() ) return true; \
sL = std::find( aRefList.begin(), aRefList.end(), aNode ); \
if( sL != aRefList.end() ) return true; \
if( isChild ) { \
SGNODE* ppn = (SGNODE*)aNode->GetParent(); \
if( NULL != ppn ) { \
if( this != ppn ) { \
std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n"; \
std::cerr << " * [BUG] object '" << aNode->GetName(); \
std::cerr << "' has multiple parents '" << ppn->GetName() << "', '"; \
std::cerr << m_Name << "'\n"; \
return false; \
} \
} \
aOwnedList.push_back( (aType*)aNode ); \
aNode->SetParent( this, false ); \
} else { \
/*if( NULL == aNode->GetParent() ) { \
std::cerr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n"; \
std::cerr << " * [BUG] object '" << aNode->GetName(); \
std::cerr << "' has no parent\n"; \
std::cerr << " * [INFO] possible copy assignment or copy constructor bug\n"; \
return false; \
} */ \
aRefList.push_back( (aType*)aNode ); \
aNode->addNodeRef( this ); \
} \
return true; \
} } while( 0 )
// Function to find a node object given a (non-unique) node name
#define FIND_NODE( aType, aName, aNodeList, aCallingNode ) do { \
std::vector< aType* >::iterator sLA = aNodeList.begin(); \
std::vector< aType* >::iterator eLA = aNodeList.end(); \
SGNODE* psg = NULL; \
while( sLA != eLA ) { \
if( (SGNODE*)*sLA != aCallingNode ) { \
psg = (SGNODE*) (*sLA)->FindNode( aName, this ); \
if( NULL != psg) \
return psg; \
} \
++sLA; \
} } while ( 0 )
namespace S3D
{
bool degenerate( glm::dvec3* pts );
//
// Normals calculations from triangles
//
/*
* Function CalcTriangleNormals
* takes an array of 3D coordinates and its corresponding index set and calculates
* the normals assuming that indices are given in CCW order. Care must be taken in
* using this function to ensure that:
* (a) all coordinates are indexed; unindexed coordinates are assigned normal(0,0,1);
* when dealing with VRML models which may list and reuse one large coordinate set it
* is necessary to gather all index sets and perform this operation only once.
* (b) index sets must represent triangles (multiple of 3 indices) and must not be
* degenerate - that is all indices and coordinates in a triad must be unique.
*
* @param coords is the array of 3D vertices
* @param index is the array of 3x vertex indices (triads)
* @param norms is an empty array which holds the normals corresponding to each vector
* @return true on success; otherwise false.
*/
bool CalcTriangleNormals( std::vector< SGPOINT > coords, std::vector< int >& index,
std::vector< SGVECTOR >& norms );
//
// VRML related functions
//
// formats a floating point number for text output to a VRML file
void FormatFloat( std::string& result, double value );
// format orientation data for VRML output
void FormatOrientation( std::string& result, const SGVECTOR& axis, double rotation );
// format point data for VRML output
void FormatPoint( std::string& result, const SGPOINT& point );
// format vector data for VRML output
void FormatVector( std::string& result, const SGVECTOR& aVector );
// format Color data for VRML output
void FormatColor( std::string& result, const SGCOLOR& aColor );
//
// Cache related WRITE functions
//
// write out an XYZ vertex
bool WritePoint( std::ostream& aFile, const SGPOINT& aPoint );
// write out a unit vector
bool WriteVector( std::ostream& aFile, const SGVECTOR& aVector );
// write out an RGB color
bool WriteColor( std::ostream& aFile, const SGCOLOR& aColor );
//
// Cache related READ functions
//
/**
* Function ReadTag
* reads the text tag of a binary cache file which is the
* NodeTag and unique ID number combined
*
* @param aFile is a binary file open for reading
* @param aName will hold the tag name on successful return
* @return will be the NodeType which the tag represents or
* S3D::SGTYPES::SGTYPE_END on failure
*/
S3D::SGTYPES ReadTag( std::istream& aFile, std::string& aName );
// read an XYZ vertex
bool ReadPoint( std::istream& aFile, SGPOINT& aPoint );
// read a unit vector
bool ReadVector( std::istream& aFile, SGVECTOR& aVector );
// read an RGB color
bool ReadColor( std::istream& aFile, SGCOLOR& aColor );
}
#endif // SG_HELPERS_H
-398
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/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2015-2017 Cirilo Bernardo <cirilo.bernardo@gmail.com>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include <iostream>
#include <sstream>
#include <wx/log.h>
#include "3d_cache/sg/sg_index.h"
SGINDEX::SGINDEX( SGNODE* aParent ) : SGNODE( aParent )
{
if( NULL != aParent && S3D::SGTYPE_FACESET != aParent->GetNodeType() )
{
m_Parent = NULL;
#ifdef DEBUG
std::ostringstream ostr;
ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
ostr << " * [BUG] inappropriate parent to SGINDEX (type ";
ostr << aParent->GetNodeType() << ")";
wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() );
#endif
}
return;
}
SGINDEX::~SGINDEX()
{
index.clear();
return;
}
bool SGINDEX::SetParent( SGNODE* aParent, bool notify )
{
if( NULL != m_Parent )
{
if( aParent == m_Parent )
return true;
// handle the change in parents
if( notify )
m_Parent->unlinkChildNode( this );
m_Parent = NULL;
if( NULL == aParent )
return true;
}
// only a SGFACESET may be parent to a SGINDEX and derived types
if( NULL != aParent && S3D::SGTYPE_FACESET != aParent->GetNodeType() )
return false;
m_Parent = aParent;
if( m_Parent )
m_Parent->AddChildNode( this );
return true;
}
SGNODE* SGINDEX::FindNode(const char *aNodeName, const SGNODE *aCaller)
{
if( NULL == aNodeName || 0 == aNodeName[0] )
return NULL;
if( !m_Name.compare( aNodeName ) )
return this;
return NULL;
}
void SGINDEX::unlinkChildNode( const SGNODE* aCaller )
{
#ifdef DEBUG
std::ostringstream ostr;
ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
ostr << " * [BUG] unexpected code branch; node should have no children or refs";
wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() );
#endif
return;
}
void SGINDEX::unlinkRefNode( const SGNODE* aCaller )
{
#ifdef DEBUG
std::ostringstream ostr;
ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
ostr << " * [BUG] unexpected code branch; node should have no children or refs";
wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() );
#endif
return;
}
bool SGINDEX::AddRefNode( SGNODE* aNode )
{
#ifdef DEBUG
std::ostringstream ostr;
ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
ostr << " * [BUG] this node does not accept children or refs";
wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() );
#endif
return false;
}
bool SGINDEX::AddChildNode( SGNODE* aNode )
{
#ifdef DEBUG
std::ostringstream ostr;
ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
ostr << " * [BUG] this node does not accept children or refs";
wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() );
#endif
return false;
}
bool SGINDEX::GetIndices( size_t& nIndices, int*& aIndexList )
{
if( index.empty() )
{
nIndices = 0;
aIndexList = NULL;
return false;
}
nIndices = index.size();
aIndexList = & index[0];
return true;
}
void SGINDEX::SetIndices( size_t nIndices, int* aIndexList )
{
index.clear();
if( 0 == nIndices || NULL == aIndexList )
return;
for( size_t i = 0; i < nIndices; ++i )
index.push_back( aIndexList[i] );
return;
}
void SGINDEX::AddIndex( int aIndex )
{
index.push_back( aIndex );
return;
}
void SGINDEX::ReNameNodes( void )
{
m_written = false;
// rename this node
m_Name.clear();
GetName();
}
bool SGINDEX::WriteVRML( std::ostream& aFile, bool aReuseFlag )
{
if( index.empty() )
return false;
if( S3D::SGTYPE_COORDINDEX == m_SGtype )
return writeCoordIndex( aFile );
return writeColorIndex( aFile );
}
bool SGINDEX::writeCoordIndex( std::ostream& aFile )
{
size_t n = index.size();
if( n % 3 )
{
#ifdef DEBUG
std::ostringstream ostr;
ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
ostr << " * [BUG] coord index is not divisible by three (violates triangle constraint)";
wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() );
#endif
return false;
}
aFile << " coordIndex [\n ";
// indices to control formatting
int nv0 = 0;
int nv1 = 0;
for( size_t i = 0; i < n; )
{
aFile << index[i];
++i;
if( ++nv0 == 3 )
{
aFile << ",-1";
++nv1;
nv0 = 0;
}
if( i < n )
{
aFile << ",";
if( nv1 == 8 )
{
nv1 = 0;
aFile << "\n ";
}
}
}
aFile << "]\n";
return true;
}
bool SGINDEX::writeColorIndex( std::ostream& aFile )
{
aFile << " colorIndex [\n ";
return writeIndexList( aFile );
}
bool SGINDEX::writeIndexList( std::ostream& aFile )
{
// index to control formatting
int nv = 0;
size_t n = index.size();
for( size_t i = 0; i < n; )
{
aFile << index[i];
++i;
if( i < n )
{
aFile << ",";
if( ++nv == 20 )
{
aFile << "\n ";
nv = 0;
}
}
}
aFile << "]\n";
return true;
}
bool SGINDEX::WriteCache( std::ostream& aFile, SGNODE* parentNode )
{
if( NULL == parentNode )
{
if( NULL == m_Parent )
{
#ifdef DEBUG
std::ostringstream ostr;
ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
ostr << " * [BUG] corrupt data; m_aParent is NULL";
wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() );
#endif
return false;
}
SGNODE* np = m_Parent;
while( NULL != np->GetParent() )
np = np->GetParent();
if( np->WriteCache( aFile, NULL ) )
{
m_written = true;
return true;
}
return false;
}
if( parentNode != m_Parent )
{
#ifdef DEBUG
std::ostringstream ostr;
ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
ostr << " * [BUG] corrupt data; parentNode != m_aParent";
wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() );
#endif
return false;
}
if( !aFile.good() )
{
#ifdef DEBUG
std::ostringstream ostr;
ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
ostr << " * [INFO] bad stream";
wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() );
#endif
return false;
}
aFile << "[" << GetName() << "]";
size_t npts = index.size();
aFile.write( (char*)&npts, sizeof(size_t) );
for( size_t i = 0; i < npts; ++i )
aFile.write( (char*)&index[i], sizeof(int) );
if( aFile.fail() )
return false;
m_written = true;
return true;
}
bool SGINDEX::ReadCache( std::istream& aFile, SGNODE* parentNode )
{
if( !index.empty() )
{
#ifdef DEBUG
std::ostringstream ostr;
ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
ostr << " * [BUG] non-empty node";
wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() );
#endif
return false;
}
size_t npts;
aFile.read( (char*)&npts, sizeof(size_t) );
int tmp;
if( aFile.fail() )
return false;
for( size_t i = 0; i < npts; ++i )
{
aFile.read( (char*)&tmp, sizeof(int) );
if( aFile.fail() )
return false;
index.push_back( tmp );
}
return true;
}
-97
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@@ -1,97 +0,0 @@
/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2015-2017 Cirilo Bernardo <cirilo.bernardo@gmail.com>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file sg_index.h
* defines a generic Index interface for a scenegraph object
*/
#ifndef SG_INDEX_H
#define SG_INDEX_H
#include <vector>
#include "3d_cache/sg/sg_node.h"
class SGINDEX : public SGNODE
{
protected:
bool writeCoordIndex( std::ostream& aFile );
bool writeColorIndex( std::ostream& aFile );
bool writeIndexList( std::ostream& aFile );
public:
// for internal SG consumption only
std::vector< int > index;
void unlinkChildNode( const SGNODE* aCaller ) override;
void unlinkRefNode( const SGNODE* aCaller ) override;
public:
SGINDEX( SGNODE* aParent );
virtual ~SGINDEX();
virtual bool SetParent( SGNODE* aParent, bool notify = true ) override;
SGNODE* FindNode(const char *aNodeName, const SGNODE *aCaller) override;
bool AddRefNode( SGNODE* aNode ) override;
bool AddChildNode( SGNODE* aNode ) override;
/**
* Function GetIndices
* retrieves the number of indices and a pointer to
* the list. Note: the returned pointer may be invalidated
* by future operations on the SGNODE; the caller must make
* immediate use of the data and must not rely on the pointer's
* validity in the future.
*
* @param nIndices [out] will hold the number of indices in the list
* @param aIndexList [out] will store a pointer to the data
* @return true if there was available data (nIndices > 0) otherwise false
*/
bool GetIndices( size_t& nIndices, int*& aIndexList );
/**
* Function SetIndices
* sets the number of indices and creates a copy of the given index data.
*
* @param nIndices [in] the number of indices to be stored
* @param aIndexList [in] the index data
*/
void SetIndices( size_t nIndices, int* aIndexList );
/**
* Function AddIndex
* adds a single index to the list
*
* @param aIndex is the index to add
*/
void AddIndex( int aIndex );
void ReNameNodes( void ) override;
bool WriteVRML( std::ostream& aFile, bool aReuseFlag ) override;
bool WriteCache( std::ostream& aFile, SGNODE* parentNode ) override;
bool ReadCache( std::istream& aFile, SGNODE* parentNode ) override;
};
#endif // SG_INDEX_H
-439
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@@ -1,439 +0,0 @@
/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2015 Cirilo Bernardo <cirilo.bernardo@gmail.com>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include <algorithm>
#include <cmath>
#include <cstring>
#include <iostream>
#include <sstream>
#include <wx/log.h>
#include "3d_cache/sg/sg_node.h"
#include "plugins/3dapi/c3dmodel.h"
static const std::string node_names[S3D::SGTYPE_END + 1] = {
"TXFM",
"APP",
"COL",
"COLIDX",
"FACE",
"COORD",
"COORDIDX",
"NORM",
"SHAPE",
"INVALID"
};
static unsigned int node_counts[S3D::SGTYPE_END] = { 1, 1, 1, 1, 1, 1, 1, 1, 1 };
char const* S3D::GetNodeTypeName( S3D::SGTYPES aType )
{
return node_names[aType].c_str();
}
static void getNodeName( S3D::SGTYPES nodeType, std::string& aName )
{
if( nodeType < 0 || nodeType >= S3D::SGTYPE_END )
{
aName = node_names[S3D::SGTYPE_END];
return;
}
unsigned int seqNum = node_counts[nodeType];
++node_counts[nodeType];
std::ostringstream ostr;
ostr << node_names[nodeType] << "_" << seqNum;
aName = ostr.str();
return;
}
SGNODE::SGNODE( SGNODE* aParent )
{
m_Parent = aParent;
m_Association = NULL;
m_written = false;
m_SGtype = S3D::SGTYPE_END;
return;
}
SGNODE::~SGNODE()
{
if( m_Parent )
m_Parent->unlinkChildNode( this );
if( m_Association )
*m_Association = NULL;
std::list< SGNODE* >::iterator sBP = m_BackPointers.begin();
std::list< SGNODE* >::iterator eBP = m_BackPointers.end();
while( sBP != eBP )
{
(*sBP)->unlinkRefNode( this );
++sBP;
}
return;
}
S3D::SGTYPES SGNODE::GetNodeType( void ) const
{
return m_SGtype;
}
SGNODE* SGNODE::GetParent( void ) const
{
return m_Parent;
}
bool SGNODE::SwapParent( SGNODE* aNewParent )
{
if( aNewParent == m_Parent )
return true;
if( NULL == aNewParent )
return false;
if( NULL == m_Parent )
{
if( aNewParent->AddChildNode( this ) )
return true;
return false;
}
if( aNewParent->GetNodeType() != m_Parent->GetNodeType() )
return false;
SGNODE* oldParent = m_Parent;
m_Parent->unlinkChildNode( this );
m_Parent = NULL;
aNewParent->unlinkRefNode( this );
aNewParent->AddChildNode( this );
oldParent->AddRefNode( this );
return true;
}
const char* SGNODE::GetName( void )
{
if( m_Name.empty() )
getNodeName( m_SGtype, m_Name );
return m_Name.c_str();
}
void SGNODE::SetName( const char *aName )
{
if( NULL == aName || 0 == aName[0] )
getNodeName( m_SGtype, m_Name );
else
m_Name = aName;
return;
}
const char * SGNODE::GetNodeTypeName( S3D::SGTYPES aNodeType ) const
{
return node_names[aNodeType].c_str();
}
void SGNODE::addNodeRef( SGNODE* aNode )
{
if( NULL == aNode )
return;
std::list< SGNODE* >::iterator np =
std::find( m_BackPointers.begin(), m_BackPointers.end(), aNode );
if( np != m_BackPointers.end() )
return;
m_BackPointers.push_back( aNode );
return;
}
void SGNODE::delNodeRef( const SGNODE* aNode )
{
if( NULL == aNode )
return;
std::list< SGNODE* >::iterator np =
std::find( m_BackPointers.begin(), m_BackPointers.end(), aNode );
if( np != m_BackPointers.end() )
{
m_BackPointers.erase( np );
return;
}
#ifdef DEBUG
std::ostringstream ostr;
ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
ostr << " * [BUG] delNodeRef() did not find its target\n";
ostr << " * This Node Type: " << m_SGtype << ", Referenced node type: ";
ostr << aNode->GetNodeType() << "\n";
wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() );
#endif
return;
}
void SGNODE::AssociateWrapper( SGNODE** aWrapperRef )
{
if( NULL == aWrapperRef )
{
#ifdef DEBUG
std::ostringstream ostr;
ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
ostr << " * [BUG] NULL handle";
wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() );
#endif
return;
}
if( *aWrapperRef != this )
{
#ifdef DEBUG
std::ostringstream ostr;
ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
ostr << " * [BUG] handle value does not match this object's pointer";
wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() );
#endif
return;
}
// if there is an existing association then break it and emit a warning
// just in case the behavior is undesired
if( m_Association )
{
*m_Association = NULL;
#ifdef DEBUG
std::ostringstream ostr;
ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
ostr << " * [WARNING] association being broken with previous wrapper";
wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() );
#endif
}
m_Association = aWrapperRef;
return;
}
void SGNODE::DisassociateWrapper( SGNODE** aWrapperRef )
{
if( !m_Association )
return;
if( !aWrapperRef )
{
#ifdef DEBUG
std::ostringstream ostr;
ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
ostr << " * [BUG] invalid handle value aWrapperRef";
wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() );
#endif
return;
}
if( *aWrapperRef != *m_Association || aWrapperRef != m_Association )
{
#ifdef DEBUG
std::ostringstream ostr;
ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
ostr << " * [BUG] *aWrapperRef (" << *aWrapperRef;
ostr << ") does not match *m_Association (" << *m_Association << ") in type ";
ostr << node_names[ m_SGtype] << "\n";
ostr << " * [INFO] OR aWrapperRef(" << aWrapperRef << ") != m_Association(";
ostr << m_Association << ")\n";
ostr << " * [INFO] node name: " << GetName();
wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() );
#endif
return;
}
m_Association = NULL;
return;
}
void SGNODE::ResetNodeIndex( void )
{
for( int i = 0; i < (int)S3D::SGTYPE_END; ++i )
node_counts[i] = 1;
return;
}
bool S3D::GetMatIndex( MATLIST& aList, SGNODE* aNode, int& aIndex )
{
aIndex = 0;
if( NULL == aNode || S3D::SGTYPE_APPEARANCE != aNode->GetNodeType() )
{
#ifdef DEBUG
std::ostringstream ostr;
ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__;
wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() );
ostr.str( "" );
if( NULL == aNode )
{
wxLogTrace( MASK_3D_SG, " * [BUG] aNode is NULL\n" );
}
else
{
ostr << " * [BUG] invalid node type (" << aNode->GetNodeType();
ostr << "), expected " << S3D::SGTYPE_APPEARANCE;
wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() );
}
#endif
return false;
}
SGAPPEARANCE* node = (SGAPPEARANCE*)aNode;
std::map< SGAPPEARANCE const*, int >::iterator it = aList.matmap.find( node );
if( it != aList.matmap.end() )
{
aIndex = it->second;
return true;
}
int idx = (int)aList.matorder.size();
aList.matorder.push_back( node );
aList.matmap.insert( std::pair< SGAPPEARANCE const*, int >( node, idx ) );
aIndex = idx;
return true;
}
void S3D::INIT_SMATERIAL( SMATERIAL& aMaterial )
{
aMaterial = {};
}
void S3D::INIT_SMESH( SMESH& aMesh )
{
aMesh = {};
}
void S3D::INIT_S3DMODEL( S3DMODEL& aModel )
{
aModel = {};
}
void S3D::FREE_SMESH( SMESH& aMesh)
{
if( NULL != aMesh.m_Positions )
{
delete [] aMesh.m_Positions;
aMesh.m_Positions = NULL;
}
if( NULL != aMesh.m_Normals )
{
delete [] aMesh.m_Normals;
aMesh.m_Normals = NULL;
}
if( NULL != aMesh.m_Texcoords )
{
delete [] aMesh.m_Texcoords;
aMesh.m_Texcoords = NULL;
}
if( NULL != aMesh.m_Color )
{
delete [] aMesh.m_Color;
aMesh.m_Color = NULL;
}
if( NULL != aMesh.m_FaceIdx )
{
delete [] aMesh.m_FaceIdx;
aMesh.m_FaceIdx = NULL;
}
aMesh.m_VertexSize = 0;
aMesh.m_FaceIdxSize = 0;
aMesh.m_MaterialIdx = 0;
return;
}
void S3D::FREE_S3DMODEL( S3DMODEL& aModel )
{
if( NULL != aModel.m_Materials )
{
delete [] aModel.m_Materials;
aModel.m_Materials = NULL;
}
aModel.m_MaterialsSize = 0;
if( NULL != aModel.m_Meshes )
{
for( unsigned int i = 0; i < aModel.m_MeshesSize; ++i )
FREE_SMESH( aModel.m_Meshes[i] );
delete [] aModel.m_Meshes;
aModel.m_Meshes = NULL;
}
aModel.m_MeshesSize = 0;
return;
}
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@@ -1,250 +0,0 @@
/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2015-2017 Cirilo Bernardo <cirilo.bernardo@gmail.com>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file sg_node.h
* defines the base class of the intermediate scene graph NODE
*/
#ifndef SG_NODE_H
#define SG_NODE_H
#include <iostream>
#include <string>
#include <list>
#include <vector>
#include <map>
#include <glm/glm.hpp>
#include "plugins/3dapi/c3dmodel.h"
#include "plugins/3dapi/sg_base.h"
#include "plugins/3dapi/sg_types.h"
class SGNODE;
class SGAPPEARANCE;
namespace S3D
{
/**
* Function GetNodeTypeName
* returns the name of the given type of node
*/
char const* GetNodeTypeName( S3D::SGTYPES aType );
struct MATLIST
{
std::vector< SGAPPEARANCE const* > matorder; // materials in order of addition
std::map< SGAPPEARANCE const*, int > matmap; // mapping from material to index
};
bool GetMatIndex( MATLIST& aList, SGNODE* aNode, int& aIndex );
void INIT_SMATERIAL( SMATERIAL& aMaterial );
void INIT_SMESH( SMESH& aMesh );
void INIT_S3DMODEL( S3DMODEL& aModel );
void FREE_SMESH( SMESH& aMesh);
void FREE_S3DMODEL( S3DMODEL& aModel );
}
/**
* Class SGNODE
* represents the base class of all Scene Graph nodes
*/
class SGNODE
{
private:
SGNODE** m_Association; // handle to the instance held by a wrapper
protected:
std::list< SGNODE* > m_BackPointers; // nodes which hold a reference to this
SGNODE* m_Parent; // pointer to parent node; may be NULL for top level transform
S3D::SGTYPES m_SGtype; // type of SG node
std::string m_Name; // name to use for referencing the entity by name
bool m_written; // set true when the object has been written after a ReNameNodes()
public:
/**
* Function unlinkChild
* removes references to an owned child; it is invoked by the child upon destruction
* to ensure that the parent has no invalid references.
*
* @param aNode is the child which is being deleted
*/
virtual void unlinkChildNode( const SGNODE* aNode ) = 0;
/**
* Function unlinkRef
* removes pointers to a referenced node; it is invoked by the referenced node
* upon destruction to ensure that the referring node has no invalid references.
*
* @param aNode is the node which is being deleted
*/
virtual void unlinkRefNode( const SGNODE* aNode ) = 0;
/**
* Function addNodeRef
* adds a pointer to a node which references, but does not own, this node.
* Such back-pointers are required to ensure that invalidated references
* are removed when a node is deleted
*
* @param aNode is the node holding a reference to this object
*/
void addNodeRef( SGNODE* aNode );
/**
* Function delNodeRef
* removes a pointer to a node which references, but does not own, this node.
*
* @param aNode is the node holding a reference to this object
*/
void delNodeRef( const SGNODE* aNode );
/**
* Function IsWritten
* returns true if the object had already been written to a
* cache file or VRML file; for internal use only.
*/
bool isWritten( void )
{
return m_written;
}
public:
SGNODE( SGNODE* aParent );
virtual ~SGNODE();
/**
* Function GetNodeType
* returns the type of this node instance
*/
S3D::SGTYPES GetNodeType( void ) const;
/**
* Function GetParent
* returns a pointer to the parent SGNODE of this object
* or NULL if the object has no parent (ie. top level transform)
*/
SGNODE* GetParent( void ) const;
/**
* Function SetParent
* sets the parent SGNODE of this object.
*
* @param aParent [in] is the desired parent node
* @return true if the operation succeeds; false if
* the given node is not allowed to be a parent to
* the derived object.
*/
virtual bool SetParent( SGNODE* aParent, bool notify = true ) = 0;
/**
* Function SwapParent
* swaps the ownership with the given parent. This operation
* may be required when reordering nodes for optimization.
*
* @param aNewParent [in] will become the new parent to the
* object; it must be the same type as the parent of this
* instance.
*/
bool SwapParent( SGNODE* aNewParent );
const char* GetName( void );
void SetName(const char *aName);
const char * GetNodeTypeName( S3D::SGTYPES aNodeType ) const;
/**
* Function FindNode searches the tree of linked nodes and returns a
* reference to the first node found with the given name. The reference
* is then typically added to another node via AddRefNode().
*
* @param aNodeName is the name of the node to search for
* @param aCaller is a pointer to the node invoking this function
* @return is a valid node pointer on success, otherwise NULL
*/
virtual SGNODE* FindNode( const char *aNodeName, const SGNODE *aCaller ) = 0;
virtual bool AddRefNode( SGNODE* aNode ) = 0;
virtual bool AddChildNode( SGNODE* aNode ) = 0;
/**
* Function AssociateWrapper
* associates this object with a handle to itself; this handle
* is typically held by an IFSG* wrapper and the pointer which
* it refers to is set to NULL upon destruction of this object.
* This mechanism provides a scheme by which a wrapper can be
* notified of the destruction of the object which it wraps.
*/
void AssociateWrapper( SGNODE** aWrapperRef );
/**
* Function DisassociateWrapper
* removes the association between an IFSG* wrapper
* object and this object.
*/
void DisassociateWrapper( SGNODE** aWrapperRef );
/**
* Function ResetNodeIndex
* resets the global SG* node indices in preparation for
* Write() operations
*/
void ResetNodeIndex( void );
/**
* Function ReNameNodes
* renames a node and all its child nodes in preparation for
* Write() operations
*/
virtual void ReNameNodes( void ) = 0;
/**
* Function WriteVRML
* writes this node's data to a VRML file; this includes
* all data of child and referenced nodes.
*/
virtual bool WriteVRML( std::ostream& aFile, bool aReuseFlag ) = 0;
/**
* Function WriteCache
* write's this node's data to a binary cache file; the data
* includes all data of children and references to children.
* If this function is invoked by the user, parentNode must be
* set to NULL in order to ensure coherent data.
*/
virtual bool WriteCache( std::ostream& aFile, SGNODE* parentNode ) = 0;
/**
* Function ReadCache
* Reads binary format data from a cache file. To read a cache file,
* open the file for reading and invoke this function from a new
* SCENEGRAPH node.
*/
virtual bool ReadCache( std::istream& aFile, SGNODE* parentNode ) = 0;
};
#endif // SG_NODE_H
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/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2015-2017 Cirilo Bernardo <cirilo.bernardo@gmail.com>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include <iostream>
#include <sstream>
#include <wx/log.h>
#include "3d_cache/sg/sg_normals.h"
#include "3d_cache/sg/sg_helpers.h"
SGNORMALS::SGNORMALS( SGNODE* aParent ) : SGNODE( aParent )
{
m_SGtype = S3D::SGTYPE_NORMALS;
if( NULL != aParent && S3D::SGTYPE_FACESET != aParent->GetNodeType() )
{
m_Parent = NULL;
#ifdef DEBUG
std::ostringstream ostr;
ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
ostr << " * [BUG] inappropriate parent to SGNORMALS (type ";
ostr << aParent->GetNodeType() << ")";
wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() );
#endif
}
else if( NULL != aParent && S3D::SGTYPE_FACESET == aParent->GetNodeType() )
{
m_Parent->AddChildNode( this );
}
return;
}
SGNORMALS::~SGNORMALS()
{
norms.clear();
return;
}
bool SGNORMALS::SetParent( SGNODE* aParent, bool notify )
{
if( NULL != m_Parent )
{
if( aParent == m_Parent )
return true;
// handle the change in parents
if( notify )
m_Parent->unlinkChildNode( this );
m_Parent = NULL;
if( NULL == aParent )
return true;
}
// only a SGFACESET may be parent to a SGNORMALS
if( NULL != aParent && S3D::SGTYPE_FACESET != aParent->GetNodeType() )
return false;
m_Parent = aParent;
if( m_Parent )
m_Parent->AddChildNode( this );
return true;
}
SGNODE* SGNORMALS::FindNode(const char *aNodeName, const SGNODE *aCaller)
{
if( NULL == aNodeName || 0 == aNodeName[0] )
return NULL;
if( !m_Name.compare( aNodeName ) )
return this;
return NULL;
}
void SGNORMALS::unlinkChildNode( const SGNODE* aCaller )
{
#ifdef DEBUG
std::ostringstream ostr;
ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
ostr << " * [BUG] unexpected code branch; node should have no children or refs";
wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() );
#endif
return;
}
void SGNORMALS::unlinkRefNode( const SGNODE* aCaller )
{
#ifdef DEBUG
std::ostringstream ostr;
ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
ostr << " * [BUG] unexpected code branch; node should have no children or refs";
wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() );
#endif
return;
}
bool SGNORMALS::AddRefNode( SGNODE* aNode )
{
#ifdef DEBUG
std::ostringstream ostr;
ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
ostr << " * [BUG] this node does not accept children or refs";
wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() );
#endif
return false;
}
bool SGNORMALS::AddChildNode( SGNODE* aNode )
{
#ifdef DEBUG
std::ostringstream ostr;
ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
ostr << " * [BUG] this node does not accept children or refs";
wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() );
#endif
return false;
}
bool SGNORMALS::GetNormalList( size_t& aListSize, SGVECTOR*& aNormalList )
{
if( norms.empty() )
{
aListSize = 0;
aNormalList = NULL;
return false;
}
aListSize = norms.size();
aNormalList = &norms[0];
return true;
}
void SGNORMALS::SetNormalList( size_t aListSize, const SGVECTOR* aNormalList )
{
norms.clear();
if( 0 == aListSize || NULL == aNormalList )
return;
for( int i = 0; i < (int)aListSize; ++i )
norms.push_back( aNormalList[i] );
return;
}
void SGNORMALS::AddNormal( double aXValue, double aYValue, double aZValue )
{
norms.push_back( SGVECTOR( aXValue, aYValue, aZValue ) );
return;
}
void SGNORMALS::AddNormal( const SGVECTOR& aNormal )
{
norms.push_back( aNormal );
return;
}
void SGNORMALS::ReNameNodes( void )
{
m_written = false;
// rename this node
m_Name.clear();
GetName();
}
bool SGNORMALS::WriteVRML( std::ostream& aFile, bool aReuseFlag )
{
if( norms.empty() )
return false;
if( aReuseFlag )
{
if( !m_written )
{
aFile << " normal DEF " << GetName() << " Normal { vector [\n ";
m_written = true;
}
else
{
aFile << " normal USE " << GetName() << "\n";
return true;
}
}
else
{
aFile << " normal Normal { vector [\n ";
}
std::string tmp;
size_t n = norms.size();
bool nline = false;
for( size_t i = 0; i < n; )
{
S3D::FormatVector( tmp, norms[i] );
aFile << tmp ;
++i;
if( i < n )
{
aFile << ",";
if( nline )
{
aFile << "\n ";
nline = false;
}
else
{
nline = true;
}
}
}
aFile << "] }\n";
return true;
}
bool SGNORMALS::WriteCache( std::ostream& aFile, SGNODE* parentNode )
{
if( NULL == parentNode )
{
if( NULL == m_Parent )
{
#ifdef DEBUG
std::ostringstream ostr;
ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
ostr << " * [BUG] corrupt data; m_aParent is NULL";
wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() );
#endif
return false;
}
SGNODE* np = m_Parent;
while( NULL != np->GetParent() )
np = np->GetParent();
if( np->WriteCache( aFile, NULL ) )
{
m_written = true;
return true;
}
return false;
}
if( parentNode != m_Parent )
{
#ifdef DEBUG
std::ostringstream ostr;
ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
ostr << " * [BUG] corrupt data; parentNode != m_aParent";
wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() );
#endif
return false;
}
if( !aFile.good() )
{
#ifdef DEBUG
std::ostringstream ostr;
ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
ostr << " * [INFO] bad stream";
wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() );
#endif
return false;
}
aFile << "[" << GetName() << "]";
size_t npts = norms.size();
aFile.write( (char*)&npts, sizeof(size_t) );
for( size_t i = 0; i < npts; ++i )
S3D::WriteVector( aFile, norms[i] );
if( aFile.fail() )
return false;
m_written = true;
return true;
}
bool SGNORMALS::ReadCache( std::istream& aFile, SGNODE* parentNode )
{
if( !norms.empty() )
{
#ifdef DEBUG
std::ostringstream ostr;
ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
ostr << " * [BUG] non-empty node";
wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() );
#endif
return false;
}
size_t npts;
aFile.read( (char*)&npts, sizeof(size_t) );
SGVECTOR tmp;
if( aFile.fail() )
return false;
for( size_t i = 0; i < npts; ++i )
{
if( !S3D::ReadVector( aFile, tmp ) || aFile.fail() )
return false;
norms.push_back( tmp );
}
return true;
}
-65
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@@ -1,65 +0,0 @@
/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2015-2017 Cirilo Bernardo <cirilo.bernardo@gmail.com>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file sg_normals.h
* defines a set of vertex normals for a scene graph object
*/
#ifndef SG_NORMALS_H
#define SG_NORMALS_H
#include <vector>
#include "3d_cache/sg/sg_node.h"
class SGNORMALS : public SGNODE
{
public:
std::vector< SGVECTOR > norms;
void unlinkChildNode( const SGNODE* aNode ) override;
void unlinkRefNode( const SGNODE* aNode ) override;
public:
SGNORMALS( SGNODE* aParent );
virtual ~SGNORMALS();
virtual bool SetParent( SGNODE* aParent, bool notify = true ) override;
SGNODE* FindNode(const char *aNodeName, const SGNODE *aCaller) override;
bool AddRefNode( SGNODE* aNode ) override;
bool AddChildNode( SGNODE* aNode ) override;
bool GetNormalList( size_t& aListSize, SGVECTOR*& aNormalList );
void SetNormalList( size_t aListSize, const SGVECTOR* aNormalList );
void AddNormal( double aXValue, double aYValue, double aZValue );
void AddNormal( const SGVECTOR& aNormal );
void ReNameNodes( void ) override;
bool WriteVRML( std::ostream& aFile, bool aReuseFlag ) override;
bool WriteCache( std::ostream& aFile, SGNODE* parentNode ) override;
bool ReadCache( std::istream& aFile, SGNODE* parentNode ) override;
};
#endif // SG_NORMALS_H
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/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2015-2017 Cirilo Bernardo <cirilo.bernardo@gmail.com>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include <iostream>
#include <sstream>
#include <wx/log.h>
#include "3d_cache/sg/sg_shape.h"
#include "3d_cache/sg/sg_faceset.h"
#include "3d_cache/sg/sg_appearance.h"
#include "3d_cache/sg/sg_helpers.h"
#include "3d_cache/sg/sg_coordindex.h"
#include "3d_cache/sg/sg_coords.h"
#include "3d_cache/sg/sg_colors.h"
#include "3d_cache/sg/sg_normals.h"
SGSHAPE::SGSHAPE( SGNODE* aParent ) : SGNODE( aParent )
{
m_SGtype = S3D::SGTYPE_SHAPE;
m_Appearance = NULL;
m_RAppearance = NULL;
m_FaceSet = NULL;
m_RFaceSet = NULL;
if( NULL != aParent && S3D::SGTYPE_TRANSFORM != aParent->GetNodeType() )
{
m_Parent = NULL;
#ifdef DEBUG
std::ostringstream ostr;
ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
ostr << " * [BUG] inappropriate parent to SGSHAPE (type ";
ostr << aParent->GetNodeType() << ")";
wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() );
#endif
}
else if( NULL != aParent && S3D::SGTYPE_TRANSFORM == aParent->GetNodeType() )
{
m_Parent->AddChildNode( this );
}
return;
}
SGSHAPE::~SGSHAPE()
{
// drop references
if( m_RAppearance )
{
m_RAppearance->delNodeRef( this );
m_RAppearance = NULL;
}
if( m_RFaceSet )
{
m_RFaceSet->delNodeRef( this );
m_RFaceSet = NULL;
}
// delete objects
if( m_Appearance )
{
m_Appearance->SetParent( NULL, false );
delete m_Appearance;
m_Appearance = NULL;
}
if( m_FaceSet )
{
m_FaceSet->SetParent( NULL, false );
delete m_FaceSet;
m_FaceSet = NULL;
}
return;
}
bool SGSHAPE::SetParent( SGNODE* aParent, bool notify )
{
if( NULL != m_Parent )
{
if( aParent == m_Parent )
return true;
// handle the change in parents
if( notify )
m_Parent->unlinkChildNode( this );
m_Parent = NULL;
if( NULL == aParent )
return true;
}
// only a SGTRANSFORM may be parent to a SGSHAPE
if( NULL != aParent && S3D::SGTYPE_TRANSFORM != aParent->GetNodeType() )
return false;
m_Parent = aParent;
if( m_Parent )
m_Parent->AddChildNode( this );
return true;
}
SGNODE* SGSHAPE::FindNode(const char *aNodeName, const SGNODE *aCaller)
{
if( NULL == aNodeName || 0 == aNodeName[0] )
return NULL;
if( !m_Name.compare( aNodeName ) )
return this;
SGNODE* tmp = NULL;
if( NULL != m_Appearance )
{
tmp = m_Appearance->FindNode( aNodeName, this );
if( tmp )
{
return tmp;
}
}
if( NULL != m_FaceSet )
{
tmp = m_FaceSet->FindNode( aNodeName, this );
if( tmp )
{
return tmp;
}
}
// query the parent if appropriate
if( aCaller == m_Parent || NULL == m_Parent )
return NULL;
return m_Parent->FindNode( aNodeName, this );
}
void SGSHAPE::unlinkNode( const SGNODE* aNode, bool isChild )
{
if( NULL == aNode )
return;
if( isChild )
{
if( aNode == m_Appearance )
{
m_Appearance = NULL;
return;
}
if( aNode == m_FaceSet )
{
m_FaceSet = NULL;
return;
}
}
else
{
if( aNode == m_RAppearance )
{
delNodeRef( this );
m_RAppearance = NULL;
return;
}
if( aNode == m_RFaceSet )
{
delNodeRef( this );
m_RFaceSet = NULL;
return;
}
}
#ifdef DEBUG
do {
std::ostringstream ostr;
ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
ostr << " * [BUG] unlinkNode() did not find its target";
wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() );
} while( 0 );
#endif
return;
}
void SGSHAPE::unlinkChildNode( const SGNODE* aNode )
{
unlinkNode( aNode, true );
return;
}
void SGSHAPE::unlinkRefNode( const SGNODE* aNode )
{
unlinkNode( aNode, false );
return;
}
bool SGSHAPE::addNode( SGNODE* aNode, bool isChild )
{
if( NULL == aNode )
{
#ifdef DEBUG
std::ostringstream ostr;
ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
ostr << " * [BUG] NULL pointer passed for aNode";
wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() );
#endif
return false;
}
if( S3D::SGTYPE_APPEARANCE == aNode->GetNodeType() )
{
if( m_Appearance || m_RAppearance )
{
if( aNode != m_Appearance && aNode != m_RAppearance )
{
#ifdef DEBUG
std::ostringstream ostr;
ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
ostr << " * [BUG] assigning multiple Appearance nodes";
wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() );
#endif
return false;
}
return true;
}
if( isChild )
{
m_Appearance = (SGAPPEARANCE*)aNode;
m_Appearance->SetParent( this );
}
else
{
m_RAppearance = (SGAPPEARANCE*)aNode;
m_RAppearance->addNodeRef( this );
}
return true;
}
if( S3D::SGTYPE_FACESET == aNode->GetNodeType() )
{
if( m_FaceSet || m_RFaceSet )
{
if( aNode != m_FaceSet && aNode != m_RFaceSet )
{
#ifdef DEBUG
std::ostringstream ostr;
ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
ostr << " * [BUG] assigning multiple FaceSet nodes";
wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() );
#endif
return false;
}
return true;
}
if( isChild )
{
m_FaceSet = (SGFACESET*)aNode;
m_FaceSet->SetParent( this );
}
else
{
m_RFaceSet = (SGFACESET*)aNode;
m_RFaceSet->addNodeRef( this );
}
return true;
}
#ifdef DEBUG
do {
std::ostringstream ostr;
ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
ostr << " * [BUG] object '" << aNode->GetName();
ostr << "' is not a valid type for this object (" << aNode->GetNodeType() << ")";
wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() );
} while( 0 );
#endif
return false;
}
bool SGSHAPE::AddRefNode( SGNODE* aNode )
{
return addNode( aNode, false );
}
bool SGSHAPE::AddChildNode( SGNODE* aNode )
{
return addNode( aNode, true );
}
void SGSHAPE::ReNameNodes( void )
{
m_written = false;
// rename this node
m_Name.clear();
GetName();
// rename Appearance
if( m_Appearance )
m_Appearance->ReNameNodes();
// rename FaceSet
if( m_FaceSet )
m_FaceSet->ReNameNodes();
return;
}
bool SGSHAPE::WriteVRML( std::ostream& aFile, bool aReuseFlag )
{
if( !m_Appearance && !m_RAppearance
&& !m_FaceSet && !m_RFaceSet )
{
return false;
}
if( aReuseFlag )
{
if( !m_written )
{
aFile << "DEF " << GetName() << " Shape {\n";
m_written = true;
}
else
{
aFile << " USE " << GetName() << "\n";
return true;
}
}
else
{
aFile << " Shape {\n";
}
if( m_Appearance )
m_Appearance->WriteVRML( aFile, aReuseFlag );
if( m_RAppearance )
m_RAppearance->WriteVRML( aFile, aReuseFlag );
if( m_FaceSet )
m_FaceSet->WriteVRML( aFile, aReuseFlag );
if( m_RFaceSet )
m_RFaceSet->WriteVRML( aFile, aReuseFlag );
aFile << "}\n";
return true;
}
bool SGSHAPE::WriteCache( std::ostream& aFile, SGNODE* parentNode )
{
if( NULL == parentNode )
{
if( NULL == m_Parent )
{
#ifdef DEBUG
std::ostringstream ostr;
ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
ostr << " * [BUG] corrupt data; m_aParent is NULL";
wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() );
#endif
return false;
}
SGNODE* np = m_Parent;
while( NULL != np->GetParent() )
np = np->GetParent();
if( np->WriteCache( aFile, NULL ) )
{
m_written = true;
return true;
}
return false;
}
if( parentNode != m_Parent )
{
#ifdef DEBUG
std::ostringstream ostr;
ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
ostr << " * [BUG] corrupt data; parentNode != m_aParent";
wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() );
#endif
return false;
}
if( !aFile.good() )
{
#ifdef DEBUG
std::ostringstream ostr;
ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
ostr << " * [INFO] bad stream";
wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() );
#endif
return false;
}
// check if any references are unwritten and swap parents if so
if( NULL != m_RAppearance && !m_RAppearance->isWritten() )
m_RAppearance->SwapParent(this);
if( NULL != m_RFaceSet && !m_RFaceSet->isWritten() )
m_RFaceSet->SwapParent( this );
aFile << "[" << GetName() << "]";
#define NITEMS 4
bool items[NITEMS];
int i;
for( i = 0; i < NITEMS; ++i )
items[i] = 0;
i = 0;
if( NULL != m_Appearance )
items[i] = true;
++i;
if( NULL != m_RAppearance )
items[i] = true;
++i;
if( NULL != m_FaceSet )
items[i] = true;
++i;
if( NULL != m_RFaceSet )
items[i] = true;
for( int jj = 0; jj < NITEMS; ++jj )
aFile.write( (char*)&items[jj], sizeof(bool) );
if( items[0] )
m_Appearance->WriteCache( aFile, this );
if( items[1] )
aFile << "[" << m_RAppearance->GetName() << "]";
if( items[2] )
m_FaceSet->WriteCache( aFile, this );
if( items[3] )
aFile << "[" << m_RFaceSet->GetName() << "]";
if( aFile.fail() )
return false;
m_written = true;
return true;
}
bool SGSHAPE::ReadCache( std::istream& aFile, SGNODE* parentNode )
{
if( m_Appearance || m_RAppearance || m_FaceSet || m_RFaceSet )
{
#ifdef DEBUG
std::ostringstream ostr;
ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
ostr << " * [BUG] non-empty node";
wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() );
#endif
return false;
}
#define NITEMS 4
bool items[NITEMS];
for( int i = 0; i < NITEMS; ++i )
aFile.read( (char*)&items[i], sizeof(bool) );
if( ( items[0] && items[1] ) || ( items[2] && items[3] ) )
{
#ifdef DEBUG
std::ostringstream ostr;
ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
ostr << " * [INFO] corrupt data; multiple item definitions at position ";
ostr << aFile.tellg();
wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() );
#endif
return false;
}
std::string name;
if( items[0] )
{
if( S3D::SGTYPE_APPEARANCE != S3D::ReadTag( aFile, name ) )
{
#ifdef DEBUG
std::ostringstream ostr;
ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
ostr << " * [INFO] corrupt data; bad child apperance tag at position ";
ostr << aFile.tellg();
wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() );
#endif
return false;
}
m_Appearance = new SGAPPEARANCE( this );
m_Appearance->SetName( name.c_str() );
if( !m_Appearance->ReadCache( aFile, this ) )
{
#ifdef DEBUG
std::ostringstream ostr;
ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
ostr << " * [INFO] corrupt data while reading appearance '";
ostr << name << "'";
wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() );
#endif
return false;
}
}
if( items[1] )
{
if( S3D::SGTYPE_APPEARANCE != S3D::ReadTag( aFile, name ) )
{
#ifdef DEBUG
std::ostringstream ostr;
ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
ostr << " * [INFO] corrupt data; bad ref appearance tag at position ";
ostr << aFile.tellg();
wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() );
#endif
return false;
}
SGNODE* np = FindNode( name.c_str(), this );
if( !np )
{
#ifdef DEBUG
std::ostringstream ostr;
ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
ostr << " * [INFO] corrupt data: cannot find ref appearance '";
ostr << name << "'";
wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() );
#endif
return false;
}
if( S3D::SGTYPE_APPEARANCE != np->GetNodeType() )
{
#ifdef DEBUG
std::ostringstream ostr;
ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
ostr << " * [INFO] corrupt data: type is not SGAPPEARANCE '";
ostr << name << "'";
wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() );
#endif
return false;
}
m_RAppearance = (SGAPPEARANCE*)np;
m_RAppearance->addNodeRef( this );
}
if( items[2] )
{
if( S3D::SGTYPE_FACESET != S3D::ReadTag( aFile, name ) )
{
#ifdef DEBUG
std::ostringstream ostr;
ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
ostr << " * [INFO] corrupt data; bad child face set tag at position ";
ostr << aFile.tellg();
wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() );
#endif
return false;
}
m_FaceSet = new SGFACESET( this );
m_FaceSet->SetName( name.c_str() );
if( !m_FaceSet->ReadCache( aFile, this ) )
{
#ifdef DEBUG
std::ostringstream ostr;
ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
ostr << " * [INFO] corrupt data while reading face set '";
ostr << name << "'";
wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() );
#endif
return false;
}
}
if( items[3] )
{
if( S3D::SGTYPE_FACESET != S3D::ReadTag( aFile, name ) )
{
#ifdef DEBUG
std::ostringstream ostr;
ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
ostr << " * [INFO] corrupt data; bad ref face set tag at position ";
ostr << aFile.tellg();
wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() );
#endif
return false;
}
SGNODE* np = FindNode( name.c_str(), this );
if( !np )
{
#ifdef DEBUG
std::ostringstream ostr;
ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
ostr << " * [INFO] corrupt data: cannot find ref face set '";
ostr << name << "'";
wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() );
#endif
return false;
}
if( S3D::SGTYPE_FACESET != np->GetNodeType() )
{
#ifdef DEBUG
std::ostringstream ostr;
ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
ostr << " * [INFO] corrupt data: type is not SGFACESET '";
ostr << name << "'";
wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() );
#endif
return false;
}
m_RFaceSet = (SGFACESET*)np;
m_RFaceSet->addNodeRef( this );
}
if( aFile.fail() )
return false;
return true;
}
bool SGSHAPE::Prepare( const glm::dmat4* aTransform,
S3D::MATLIST& materials, std::vector< SMESH >& meshes )
{
SMESH m;
S3D::INIT_SMESH( m );
SGAPPEARANCE* pa = m_Appearance;
SGFACESET* pf = m_FaceSet;
if( NULL == pa )
pa = m_RAppearance;
if( NULL == pf )
pf = m_RFaceSet;
// no face sets = nothing to render, which is valid though pointless
if( NULL == pf )
return true;
if( !pf->validate() )
{
#ifdef DEBUG
std::ostringstream ostr;
ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
ostr << " * [INFO] bad model; inconsistent data";
wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() );
#endif
return true;
}
if( NULL == pa )
{
m.m_MaterialIdx = 0;
}
else
{
int idx;
if( !S3D::GetMatIndex( materials, pa, idx ) )
{
m.m_MaterialIdx = 0;
}
else
{
m.m_MaterialIdx = idx;
}
}
SGCOLORS* pc = pf->m_Colors;
SGCOORDS* pv = pf->m_Coords;
SGCOORDINDEX* vidx = pf->m_CoordIndices;
SGNORMALS* pn = pf->m_Normals;
if( NULL == pc )
pc = pf->m_RColors;
if( NULL == pv )
pv = pf->m_RCoords;
if( NULL == pn )
pn = pf->m_RNormals;
// set the vertex points and indices
size_t nCoords = 0;
SGPOINT* pCoords = NULL;
pv->GetCoordsList( nCoords, pCoords );
size_t nColors = 0;
SGCOLOR* pColors = NULL;
if( pc )
{
// check the vertex colors
pc->GetColorList( nColors, pColors );
if( nColors < nCoords )
{
#ifdef DEBUG
std::ostringstream ostr;
ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
ostr << " * [INFO] bad model; not enough colors per vertex (";
ostr << nColors << " vs " << nCoords << ")";
wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() );
#endif
return true;
}
}
// set the vertex indices
size_t nvidx = 0;
int* lv = NULL;
vidx->GetIndices( nvidx, lv );
// note: reduce the vertex set to include only the referenced vertices
std::vector< int > vertices; // store the list of temp vertex indices
std::map< int, unsigned int > indexmap; // map temp vertex to true vertex
std::map< int, unsigned int >::iterator mit;
for( unsigned int i = 0; i < nvidx; ++i )
{
mit = indexmap.find( lv[i] );
if( mit == indexmap.end() )
{
indexmap.insert( std::pair< int, unsigned int >( lv[i], vertices.size() ) );
vertices.push_back( lv[i] );
}
}
if( vertices.size() < 3 )
{
#ifdef DEBUG
std::ostringstream ostr;
ostr << __FILE__ << ": " << __FUNCTION__ << ": " << __LINE__ << "\n";
ostr << " * [INFO] bad model; not enough vertices";
wxLogTrace( MASK_3D_SG, "%s\n", ostr.str().c_str() );
#endif
return true;
}
// construct the final vertex/color list
SFVEC3F* lColors = NULL;
SFVEC3F* lCoords = new SFVEC3F[ vertices.size() ];
int ti;
if( pc )
{
lColors = new SFVEC3F[vertices.size()];
m.m_Color = lColors;
}
if( pc )
{
for( size_t i = 0; i < vertices.size(); ++i )
{
ti = vertices[i];
glm::dvec4 pt( pCoords[ti].x, pCoords[ti].y, pCoords[ti].z, 1.0 );
pt = (*aTransform) * pt;
pColors[ti].GetColor( lColors[i].x, lColors[i].y, lColors[i].z );
lCoords[i] = SFVEC3F( pt.x, pt.y, pt.z );
}
}
else
{
for( size_t i = 0; i < vertices.size(); ++i )
{
ti = vertices[i];
glm::dvec4 pt( pCoords[ti].x, pCoords[ti].y, pCoords[ti].z, 1.0 );
pt = (*aTransform) * pt;
lCoords[i] = SFVEC3F( pt.x, pt.y, pt.z );
}
}
m.m_VertexSize = (unsigned int) vertices.size();
m.m_Positions = lCoords;
unsigned int* lvidx = new unsigned int[ nvidx ];
for( unsigned int i = 0; i < nvidx; ++i )
{
mit = indexmap.find( lv[i] );
lvidx[i] = mit->second;
}
m.m_FaceIdxSize = (unsigned int )nvidx;
m.m_FaceIdx = lvidx;
// set the per-vertex normals
size_t nNorms = 0;
SGVECTOR* pNorms = NULL;
double x, y, z;
pn->GetNormalList( nNorms, pNorms );
SFVEC3F* lNorms = new SFVEC3F[ vertices.size() ];
for( size_t i = 0; i < vertices.size(); ++i )
{
ti = vertices[i];
pNorms[ti].GetVector( x, y, z );
glm::dvec4 pt( x, y, z, 0.0 );
pt = (*aTransform) * pt;
lNorms[i] = SFVEC3F( pt.x, pt.y, pt.z );
}
m.m_Normals = lNorms;
meshes.push_back( m );
return true;
}
-85
View File
@@ -1,85 +0,0 @@
/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2015-2017 Cirilo Bernardo <cirilo.bernardo@gmail.com>
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file sg_shape.h
* defines a complex 3D shape for a scenegraph object
*/
#ifndef SG_SHAPE_H
#define SG_SHAPE_H
#include <vector>
#include "3d_cache/sg/sg_node.h"
class SGAPPEARANCE;
class SGFACESET;
class SGSHAPE : public SGNODE
{
private:
void unlinkNode( const SGNODE* aNode, bool isChild );
bool addNode( SGNODE* aNode, bool isChild );
public:
// owned node
SGAPPEARANCE* m_Appearance;
SGFACESET* m_FaceSet;
// referenced nodes
SGAPPEARANCE* m_RAppearance;
SGFACESET* m_RFaceSet;
void unlinkChildNode( const SGNODE* aNode ) override;
void unlinkRefNode( const SGNODE* aNode ) override;
public:
SGSHAPE( SGNODE* aParent );
virtual ~SGSHAPE();
virtual bool SetParent( SGNODE* aParent, bool notify = true ) override;
SGNODE* FindNode(const char *aNodeName, const SGNODE *aCaller) override;
bool AddRefNode( SGNODE* aNode ) override;
bool AddChildNode( SGNODE* aNode ) override;
void ReNameNodes( void ) override;
bool WriteVRML( std::ostream& aFile, bool aReuseFlag ) override;
bool WriteCache( std::ostream& aFile, SGNODE* parentNode ) override;
bool ReadCache( std::istream& aFile, SGNODE* parentNode ) override;
bool Prepare( const glm::dmat4* aTransform,
S3D::MATLIST& materials, std::vector< SMESH >& meshes );
};
/*
p.107
Shape {
appearance NULL
geometry NULL
}
*/
#endif // SG_SHAPE_H
+735
View File
@@ -0,0 +1,735 @@
/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 1992-2016 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file 3d_canvas.cpp
*/
#include <fctsys.h>
#include <trigo.h>
#include <project.h>
#include <gestfich.h>
#include <wx/image.h>
#if !wxUSE_GLCANVAS
#error Please set wxUSE_GLCANVAS to 1 in setup.h.
#endif
#include <wx/dataobj.h>
#include <wx/clipbrd.h>
#include <wx/wupdlock.h>
#ifdef __WINDOWS__
#include <GL/glew.h> // must be included before gl.h
#endif
#include <3d_viewer.h>
#include <3d_canvas.h>
#include <info3d_visu.h>
#include <trackball.h>
#include <3d_viewer_id.h>
#include <textures/text_silk.h>
#include <textures/text_pcb.h>
static const double DELTA_MOVE_STEP = 0.7;
/*
* EDA_3D_CANVAS implementation
*/
BEGIN_EVENT_TABLE( EDA_3D_CANVAS, wxGLCanvas )
EVT_PAINT( EDA_3D_CANVAS::OnPaint )
// key event:
EVT_CHAR( EDA_3D_CANVAS::OnChar )
// mouse events
EVT_RIGHT_DOWN( EDA_3D_CANVAS::OnRightClick )
EVT_MOUSEWHEEL( EDA_3D_CANVAS::OnMouseWheel )
#ifdef USE_OSX_MAGNIFY_EVENT
EVT_MAGNIFY( EDA_3D_CANVAS::OnMagnify )
#endif
EVT_MOTION( EDA_3D_CANVAS::OnMouseMove )
// other events
EVT_ERASE_BACKGROUND( EDA_3D_CANVAS::OnEraseBackground )
EVT_MENU_RANGE( ID_POPUP_3D_VIEW_START, ID_POPUP_3D_VIEW_END, EDA_3D_CANVAS::OnPopUpMenu )
END_EVENT_TABLE()
// Define an invalid value for some unsigned int indexes
#define INVALID_INDEX GL_INVALID_VALUE
EDA_3D_CANVAS::EDA_3D_CANVAS( EDA_3D_FRAME* parent, int* attribList ) :
wxGLCanvas( parent, wxID_ANY, attribList, wxDefaultPosition, wxDefaultSize,
wxFULL_REPAINT_ON_RESIZE )
{
m_init = false;
m_reportWarnings = true;
m_shadow_init = false;
// set an invalid value to not yet initialized indexes managing
// textures created to enhance 3D rendering
m_text_pcb = m_text_silk = INVALID_INDEX;
m_text_fake_shadow_front = INVALID_INDEX;
m_text_fake_shadow_back = INVALID_INDEX;
m_text_fake_shadow_board = INVALID_INDEX;
// position of the front and back layers
// (will be initialized to a better value later)
m_ZBottom = 0.0;
m_ZTop = 0.0;
m_lightPos = S3D_VERTEX(0.0f, 0.0f, 30.0f);
// Clear all gl list identifiers:
for( int ii = GL_ID_BEGIN; ii < GL_ID_END; ii++ )
m_glLists[ii] = 0;
// Explicitly create a new rendering context instance for this canvas.
m_glRC = new wxGLContext( this );
DisplayStatus();
}
EDA_3D_CANVAS::~EDA_3D_CANVAS()
{
ClearLists();
m_init = false;
delete m_glRC;
// Free the list of parsers list
for( unsigned int i = 0; i < m_model_parsers_list.size(); i++ )
delete m_model_parsers_list[i];
}
void EDA_3D_CANVAS::ClearLists( int aGlList )
{
if( aGlList )
{
if( m_glLists[aGlList] > 0 )
glDeleteLists( m_glLists[aGlList], 1 );
m_glLists[aGlList] = 0;
return;
}
for( int ii = GL_ID_BEGIN; ii < GL_ID_END; ii++ )
{
if( m_glLists[ii] > 0 )
glDeleteLists( m_glLists[ii], 1 );
m_glLists[ii] = 0;
}
// When m_text_fake_shadow_??? is set to INVALID_INDEX, textures are not yet created.
if( m_text_fake_shadow_front != INVALID_INDEX )
glDeleteTextures( 1, &m_text_fake_shadow_front );
if( m_text_fake_shadow_back != INVALID_INDEX )
glDeleteTextures( 1, &m_text_fake_shadow_back );
if( m_text_fake_shadow_board != INVALID_INDEX )
glDeleteTextures( 1, &m_text_fake_shadow_board );
m_shadow_init = false;
}
void EDA_3D_CANVAS::OnChar( wxKeyEvent& event )
{
SetView3D( event.GetKeyCode() );
event.Skip();
}
void EDA_3D_CANVAS::SetView3D( int keycode )
{
int ii;
double delta_move = DELTA_MOVE_STEP * GetPrm3DVisu().m_Zoom;
switch( keycode )
{
case WXK_LEFT:
m_draw3dOffset.x -= delta_move;
break;
case WXK_RIGHT:
m_draw3dOffset.x += delta_move;
break;
case WXK_UP:
m_draw3dOffset.y += delta_move;
break;
case WXK_DOWN:
m_draw3dOffset.y -= delta_move;
break;
case WXK_HOME:
GetPrm3DVisu().m_Zoom = 1.0;
m_draw3dOffset.x = m_draw3dOffset.y = 0;
trackball( GetPrm3DVisu().m_Quat, 0.0, 0.0, 0.0, 0.0 );
break;
case WXK_END:
break;
case WXK_F1:
GetPrm3DVisu().m_Zoom /= 1.4;
if( GetPrm3DVisu().m_Zoom <= 0.01 )
GetPrm3DVisu().m_Zoom = 0.01;
break;
case WXK_F2:
GetPrm3DVisu().m_Zoom *= 1.4;
break;
case '+':
break;
case '-':
break;
case 'r':
case 'R':
m_draw3dOffset.x = m_draw3dOffset.y = 0;
for( ii = 0; ii < 4; ii++ )
GetPrm3DVisu().m_Rot[ii] = 0.0;
trackball( GetPrm3DVisu().m_Quat, 0.0, 0.0, 0.0, 0.0 );
break;
case 'x':
for( ii = 0; ii < 4; ii++ )
GetPrm3DVisu().m_Rot[ii] = 0.0;
trackball( GetPrm3DVisu().m_Quat, 0.0, 0.0, 0.0, 0.0 );
GetPrm3DVisu().m_ROTZ = -90;
GetPrm3DVisu().m_ROTX = -90;
break;
case 'X':
for( ii = 0; ii < 4; ii++ )
GetPrm3DVisu().m_Rot[ii] = 0.0;
trackball( GetPrm3DVisu().m_Quat, 0.0, 0.0, 0.0, 0.0 );
GetPrm3DVisu().m_ROTZ = 90;
GetPrm3DVisu().m_ROTX = -90;
break;
case 'y':
for( ii = 0; ii < 4; ii++ )
GetPrm3DVisu().m_Rot[ii] = 0.0;
trackball( GetPrm3DVisu().m_Quat, 0.0, 0.0, 0.0, 0.0 );
GetPrm3DVisu().m_ROTX = -90;
break;
case 'Y':
for( ii = 0; ii < 4; ii++ )
GetPrm3DVisu().m_Rot[ii] = 0.0;
trackball( GetPrm3DVisu().m_Quat, 0.0, 0.0, 0.0, 0.0 );
GetPrm3DVisu().m_ROTX = -90;
GetPrm3DVisu().m_ROTZ = -180;
break;
case 'z':
for( ii = 0; ii < 4; ii++ )
GetPrm3DVisu().m_Rot[ii] = 0.0;
trackball( GetPrm3DVisu().m_Quat, 0.0, 0.0, 0.0, 0.0 );
break;
case 'Z':
for( ii = 0; ii < 4; ii++ )
GetPrm3DVisu().m_Rot[ii] = 0.0;
trackball( GetPrm3DVisu().m_Quat, 0.0, 0.0, 0.0, 0.0 );
GetPrm3DVisu().m_ROTX = -180;
break;
default:
return;
}
DisplayStatus();
Refresh( false );
}
void EDA_3D_CANVAS::OnMouseWheel( wxMouseEvent& event )
{
double delta = DELTA_MOVE_STEP * GetPrm3DVisu().m_Zoom;
if ( GetPrm3DVisu().GetFlag( FL_MOUSEWHEEL_PANNING ) )
delta *= 0.05 * event.GetWheelRotation();
else
if ( event.GetWheelRotation() < 0 )
delta = -delta;
if( GetPrm3DVisu().GetFlag( FL_MOUSEWHEEL_PANNING ) )
{
if( event.GetWheelAxis() == wxMOUSE_WHEEL_HORIZONTAL )
m_draw3dOffset.x -= delta;
else
m_draw3dOffset.y -= delta;
}
else if( event.ShiftDown() )
{
m_draw3dOffset.y -= delta;
}
else if( event.ControlDown() )
{
m_draw3dOffset.x += delta;
}
else
{
if( event.GetWheelRotation() > 0 )
{
GetPrm3DVisu().m_Zoom /= 1.4;
if( GetPrm3DVisu().m_Zoom <= 0.01 )
GetPrm3DVisu().m_Zoom = 0.01;
}
else
GetPrm3DVisu().m_Zoom *= 1.4;
}
DisplayStatus();
Refresh( false );
GetPrm3DVisu().m_Beginx = event.GetX();
GetPrm3DVisu().m_Beginy = event.GetY();
}
#ifdef USE_OSX_MAGNIFY_EVENT
void EDA_3D_CANVAS::OnMagnify( wxMouseEvent& event )
{
double magnification = ( event.GetMagnification() + 1.0f );
GetPrm3DVisu().m_Zoom /= magnification;
if( GetPrm3DVisu().m_Zoom <= 0.01 )
{
GetPrm3DVisu().m_Zoom = 0.01;
}
DisplayStatus();
Refresh( false );
}
#endif
void EDA_3D_CANVAS::OnMouseMove( wxMouseEvent& event )
{
wxSize size( GetClientSize() );
double spin_quat[4];
if( event.Dragging() )
{
if( event.LeftIsDown() )
{
/* drag in progress, simulate trackball */
trackball( spin_quat,
(2.0 * GetPrm3DVisu().m_Beginx - size.x) / size.x,
(size.y - 2.0 * GetPrm3DVisu().m_Beginy) / size.y,
( 2.0 * event.GetX() - size.x) / size.x,
( size.y - 2.0 * event.GetY() ) / size.y );
add_quats( spin_quat, GetPrm3DVisu().m_Quat, GetPrm3DVisu().m_Quat );
}
else if( event.MiddleIsDown() )
{
/* middle button drag -> pan */
/* Current zoom and an additional factor are taken into account
* for the amount of panning. */
const double PAN_FACTOR = 8.0 * GetPrm3DVisu().m_Zoom;
m_draw3dOffset.x -= PAN_FACTOR *
( GetPrm3DVisu().m_Beginx - event.GetX() ) / size.x;
m_draw3dOffset.y -= PAN_FACTOR *
(event.GetY() - GetPrm3DVisu().m_Beginy) / size.y;
}
/* orientation has changed, redraw mesh */
DisplayStatus();
Refresh( false );
}
GetPrm3DVisu().m_Beginx = event.GetX();
GetPrm3DVisu().m_Beginy = event.GetY();
}
void EDA_3D_CANVAS::OnRightClick( wxMouseEvent& event )
{
wxPoint pos;
wxMenu PopUpMenu;
pos.x = event.GetX();
pos.y = event.GetY();
wxMenuItem* item = new wxMenuItem( &PopUpMenu, ID_POPUP_ZOOMIN, _( "Zoom +" ) );
item->SetBitmap( KiBitmap( zoom_in_xpm ));
PopUpMenu.Append( item );
item = new wxMenuItem( &PopUpMenu, ID_POPUP_ZOOMOUT, _( "Zoom -" ) );
item->SetBitmap( KiBitmap( zoom_out_xpm ));
PopUpMenu.Append( item );
PopUpMenu.AppendSeparator();
item = new wxMenuItem( &PopUpMenu, ID_POPUP_VIEW_ZPOS, _( "Top View" ) );
item->SetBitmap( KiBitmap( axis3d_top_xpm ));
PopUpMenu.Append( item );
item = new wxMenuItem( &PopUpMenu, ID_POPUP_VIEW_ZNEG, _( "Bottom View" ) );
item->SetBitmap( KiBitmap( axis3d_bottom_xpm ));
PopUpMenu.Append( item );
PopUpMenu.AppendSeparator();
item = new wxMenuItem( &PopUpMenu, ID_POPUP_VIEW_XPOS, _( "Right View" ) );
item->SetBitmap( KiBitmap( axis3d_right_xpm ));
PopUpMenu.Append( item );
item = new wxMenuItem( &PopUpMenu, ID_POPUP_VIEW_XNEG, _( "Left View" ) );
item->SetBitmap( KiBitmap( axis3d_left_xpm ));
PopUpMenu.Append( item );
PopUpMenu.AppendSeparator();
item = new wxMenuItem( &PopUpMenu, ID_POPUP_VIEW_YPOS, _( "Front View" ) );
item->SetBitmap( KiBitmap( axis3d_front_xpm ));
PopUpMenu.Append( item );
item = new wxMenuItem( &PopUpMenu, ID_POPUP_VIEW_YNEG, _( "Back View" ) );
item->SetBitmap( KiBitmap( axis3d_back_xpm ));
PopUpMenu.Append( item );
PopUpMenu.AppendSeparator();
item = new wxMenuItem( &PopUpMenu, ID_POPUP_MOVE3D_LEFT, _( "Move left <-" ) );
item->SetBitmap( KiBitmap( left_xpm ));
PopUpMenu.Append( item );
item = new wxMenuItem( &PopUpMenu, ID_POPUP_MOVE3D_RIGHT, _( "Move right ->" ) );
item->SetBitmap( KiBitmap( right_xpm ));
PopUpMenu.Append( item );
item = new wxMenuItem( &PopUpMenu, ID_POPUP_MOVE3D_UP, _( "Move Up ^" ) );
item->SetBitmap( KiBitmap( up_xpm ));
PopUpMenu.Append( item );
item = new wxMenuItem( &PopUpMenu, ID_POPUP_MOVE3D_DOWN, _( "Move Down" ) );
item->SetBitmap( KiBitmap( down_xpm ));
PopUpMenu.Append( item );
PopupMenu( &PopUpMenu, pos );
}
void EDA_3D_CANVAS::OnPopUpMenu( wxCommandEvent& event )
{
int key = 0;
switch( event.GetId() )
{
case ID_POPUP_ZOOMIN:
key = WXK_F1;
break;
case ID_POPUP_ZOOMOUT:
key = WXK_F2;
break;
case ID_POPUP_VIEW_XPOS:
key = 'x';
break;
case ID_POPUP_VIEW_XNEG:
key = 'X';
break;
case ID_POPUP_VIEW_YPOS:
key = 'y';
break;
case ID_POPUP_VIEW_YNEG:
key = 'Y';
break;
case ID_POPUP_VIEW_ZPOS:
key = 'z';
break;
case ID_POPUP_VIEW_ZNEG:
key = 'Z';
break;
case ID_POPUP_MOVE3D_LEFT:
key = WXK_LEFT;
break;
case ID_POPUP_MOVE3D_RIGHT:
key = WXK_RIGHT;
break;
case ID_POPUP_MOVE3D_UP:
key = WXK_UP;
break;
case ID_POPUP_MOVE3D_DOWN:
key = WXK_DOWN;
break;
default:
return;
}
SetView3D( key );
}
void EDA_3D_CANVAS::DisplayStatus()
{
wxString msg;
msg.Printf( wxT( "dx %3.2f" ), m_draw3dOffset.x );
Parent()->SetStatusText( msg, 1 );
msg.Printf( wxT( "dy %3.2f" ), m_draw3dOffset.y );
Parent()->SetStatusText( msg, 2 );
msg.Printf( _( "Zoom: %3.1f" ), 45 * GetPrm3DVisu().m_Zoom );
Parent()->SetStatusText( msg, 3 );
}
void EDA_3D_CANVAS::OnPaint( wxPaintEvent& event )
{
wxPaintDC dc( this );
Redraw();
event.Skip();
}
void EDA_3D_CANVAS::OnEraseBackground( wxEraseEvent& event )
{
// Do nothing, to avoid flashing.
}
typedef struct s_sImage
{
unsigned int width;
unsigned int height;
unsigned int bytes_per_pixel; /* 2:RGB16, 3:RGB, 4:RGBA */
unsigned char pixel_data[64 * 64 * 4 + 1];
}tsImage;
GLuint load_and_generate_texture( tsImage *image )
{
GLuint texture;
glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
glPixelStorei (GL_PACK_ALIGNMENT, 1);
glGenTextures( 1, &texture );
glBindTexture( GL_TEXTURE_2D, texture );
gluBuild2DMipmaps( GL_TEXTURE_2D, GL_RGBA, image->width, image->height,
GL_RGBA, GL_UNSIGNED_BYTE, image->pixel_data );
glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR_MIPMAP_LINEAR );
glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR );
glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
glTexParameterf( GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
glTexEnvf( GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_MODULATE );
return texture;
}
void EDA_3D_CANVAS::InitGL()
{
if( !m_init )
{
m_init = true;
m_text_pcb = load_and_generate_texture( (tsImage *)&text_pcb );
m_text_silk = load_and_generate_texture( (tsImage *)&text_silk );
GetPrm3DVisu().m_Zoom = 1.0;
m_ZBottom = 1.0;
m_ZTop = 10.0;
glDisable( GL_CULL_FACE ); // show back faces
glEnable( GL_DEPTH_TEST ); // Enable z-buffering
glEnable( GL_ALPHA_TEST );
glEnable( GL_LINE_SMOOTH );
// glEnable(GL_POLYGON_SMOOTH); // creates issues with some graphic cards
glEnable( GL_NORMALIZE );
glEnable( GL_COLOR_MATERIAL );
glColorMaterial( GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE );
// speedups
//glEnable( GL_DITHER );
glHint( GL_PERSPECTIVE_CORRECTION_HINT, GL_DONT_CARE );
glHint( GL_LINE_SMOOTH_HINT, GL_NICEST );
glHint( GL_POLYGON_SMOOTH_HINT, GL_NICEST );
// Initialize alpha blending function.
glEnable( GL_BLEND );
glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
}
}
void EDA_3D_CANVAS::SetLights()
{
// activate light. the source is above the xy plane, at source_pos
GLfloat source_pos[4] = { m_lightPos.x, m_lightPos.y, m_lightPos.z, 0.0f };
GLfloat light_color[4]; // color of lights (RGBA values)
light_color[3] = 1.0;
// Light above the xy plane
light_color[0] = light_color[1] = light_color[2] = 0.0;
glLightfv( GL_LIGHT0, GL_AMBIENT, light_color );
light_color[0] = light_color[1] = light_color[2] = 1.0;
glLightfv( GL_LIGHT0, GL_DIFFUSE, light_color );
light_color[0] = light_color[1] = light_color[2] = 1.0;
glLightfv( GL_LIGHT0, GL_SPECULAR, light_color );
glLightfv( GL_LIGHT0, GL_POSITION, source_pos );
light_color[0] = light_color[1] = light_color[2] = 0.2;
glLightModelfv( GL_LIGHT_MODEL_AMBIENT, light_color );
glLightModeli( GL_LIGHT_MODEL_TWO_SIDE, GL_FALSE );
glEnable( GL_LIGHT0 ); // White spot on Z axis ( top )
glEnable( GL_LIGHTING );
}
void EDA_3D_CANVAS::TakeScreenshot( wxCommandEvent& event )
{
static wxFileName fn; // Remember path between saves during this session only.
wxString FullFileName;
wxString file_ext, mask;
bool fmt_is_jpeg = false;
// First time path is set to the project path.
if( !fn.IsOk() )
fn = Parent()->Prj().GetProjectFullName();
if( event.GetId() == ID_MENU_SCREENCOPY_JPEG )
fmt_is_jpeg = true;
if( event.GetId() != ID_TOOL_SCREENCOPY_TOCLIBBOARD )
{
file_ext = fmt_is_jpeg ? wxT( "jpg" ) : wxT( "png" );
mask = wxT( "*." ) + file_ext;
fn.SetExt( file_ext );
FullFileName = EDA_FILE_SELECTOR( _( "3D Image File Name:" ), fn.GetPath(),
fn.GetFullName(), file_ext, mask, this,
wxFD_SAVE | wxFD_OVERWRITE_PROMPT, true );
if( FullFileName.IsEmpty() )
return;
fn = FullFileName;
// Be sure the screen area destroyed by the file dialog is redrawn before making
// a screen copy.
// Without this call, under Linux the screen refresh is made to late.
wxYield();
}
struct viewport_params
{
GLint originx;
GLint originy;
GLint x;
GLint y;
} viewport;
// Be sure we have the latest 3D view (remember 3D view is buffered)
Refresh();
wxYield();
// Build image from the 3D buffer
wxWindowUpdateLocker noUpdates( this );
glGetIntegerv( GL_VIEWPORT, (GLint*) &viewport );
unsigned char* pixelbuffer = (unsigned char*) malloc( viewport.x * viewport.y * 3 );
unsigned char* alphabuffer = (unsigned char*) malloc( viewport.x * viewport.y );
wxImage image( viewport.x, viewport.y );
glPixelStorei( GL_PACK_ALIGNMENT, 1 );
glReadBuffer( GL_BACK_LEFT );
glReadPixels( viewport.originx, viewport.originy,
viewport.x, viewport.y,
GL_RGB, GL_UNSIGNED_BYTE, pixelbuffer );
glReadPixels( viewport.originx, viewport.originy,
viewport.x, viewport.y,
GL_ALPHA, GL_UNSIGNED_BYTE, alphabuffer );
image.SetData( pixelbuffer );
image.SetAlpha( alphabuffer );
image = image.Mirror( false );
wxBitmap bitmap( image );
if( event.GetId() == ID_TOOL_SCREENCOPY_TOCLIBBOARD )
{
if( wxTheClipboard->Open() )
{
wxBitmapDataObject* dobjBmp = new wxBitmapDataObject( bitmap );
if( !wxTheClipboard->SetData( dobjBmp ) )
wxMessageBox( _( "Failed to copy image to clipboard" ) );
wxTheClipboard->Flush(); /* the data in clipboard will stay
* available after the application exits */
wxTheClipboard->Close();
}
}
else
{
wxImage image = bitmap.ConvertToImage();
if( !image.SaveFile( FullFileName,
fmt_is_jpeg ? wxBITMAP_TYPE_JPEG : wxBITMAP_TYPE_PNG ) )
wxMessageBox( _( "Can't save file" ) );
image.Destroy();
}
}
+375
View File
@@ -0,0 +1,375 @@
/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2015 Jean-Pierre Charras, jp.charras at wanadoo.fr
* Copyright (C) 2012 Wayne Stambaugh <stambaughw@verizon.net>
* Copyright (C) 1992-2015 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file 3d_viewer.h
*/
#ifndef _3D_CANVAS_H_
#define _3D_CANVAS_H_
#include <wx/glcanvas.h>
#ifdef __WXMAC__
# ifdef __DARWIN__
# include <OpenGL/glu.h>
# else
# include <glu.h>
# endif
#else
# include <GL/glu.h>
#endif
#include <3d_struct.h>
#include <modelparsers.h>
#include <class_module.h>
#include <CBBox.h>
class BOARD_DESIGN_SETTINGS;
class EDA_3D_FRAME;
class SHAPE_POLY_SET;
class REPORTER;
class VIA;
class D_PAD;
// We are using GL lists to store layers and other items
// to draw or not
// GL_LIST_ID are the GL lists indexes in m_glLists
enum GL_LIST_ID
{
GL_ID_BEGIN = 0,
GL_ID_AXIS = GL_ID_BEGIN, // list id for 3D axis
GL_ID_GRID, // list id for 3D grid
GL_ID_BOARD, // List id for copper layers
GL_ID_TECH_LAYERS, // List id for non copper layers (masks...)
GL_ID_AUX_LAYERS, // List id for user layers (draw, eco, comment)
GL_ID_3DSHAPES_SOLID_FRONT, // List id for 3D shapes, non transparent entities
GL_ID_3DSHAPES_TRANSP_FRONT,// List id for 3D shapes, transparent entities
GL_ID_3DSHAPES_SOLID_BACK, // List id for 3D shapes, non transparent entities
GL_ID_3DSHAPES_TRANSP_BACK, // List id for 3D shapes, transparent entities
GL_ID_SHADOW_FRONT,
GL_ID_SHADOW_BACK,
GL_ID_SHADOW_BOARD,
GL_ID_BODY, // Body only list
GL_ID_END
};
class EDA_3D_CANVAS : public wxGLCanvas
{
private:
bool m_init;
bool m_reportWarnings; ///< true to report all warnings when building the 3D scene
///< false to report errors only
GLuint m_glLists[GL_ID_END]; ///< GL lists
wxGLContext* m_glRC;
wxRealPoint m_draw3dOffset; ///< offset to draw the 3D mesh.
double m_ZBottom; ///< position of the back layer
double m_ZTop; ///< position of the front layer
GLuint m_text_pcb; ///< an index to the texture generated for pcb texts
GLuint m_text_silk; ///< an index to the texture generated for silk layers
// Index to the textures generated for shadows
bool m_shadow_init;
GLuint m_text_fake_shadow_front;
GLuint m_text_fake_shadow_back;
GLuint m_text_fake_shadow_board;
CBBOX m_boardAABBox; ///< Axis Align Bounding Box of the board
CBBOX m_fastAABBox; ///< Axis Align Bounding Box that contain the other bounding boxes
CBBOX m_fastAABBox_Shadow; ///< A bit scalled version of the m_fastAABBox
S3D_VERTEX m_lightPos;
/// Stores the list of parsers for each new file name (dont repeat files already loaded)
std::vector<S3D_MODEL_PARSER *> m_model_parsers_list;
std::vector<wxString> m_model_filename_list;
void create_and_render_shadow_buffer( GLuint *aDst_gl_texture,
GLuint aTexture_size, bool aDraw_body, int aBlurPasses );
void calcBBox();
public:
EDA_3D_CANVAS( EDA_3D_FRAME* parent, int* attribList = 0 );
~EDA_3D_CANVAS();
EDA_3D_FRAME* Parent() const { return static_cast<EDA_3D_FRAME*>( GetParent() ); }
BOARD* GetBoard() { return Parent()->GetBoard(); }
/**
* Function ClearLists
* Clear the display list.
* @param aGlList = the list to clear.
* if 0 (default) all lists are cleared
*/
void ClearLists( int aGlList = 0 );
// Event functions:
void OnPaint( wxPaintEvent& event );
void OnEraseBackground( wxEraseEvent& event );
void OnChar( wxKeyEvent& event );
void OnMouseWheel( wxMouseEvent& event );
#ifdef USE_OSX_MAGNIFY_EVENT
void OnMagnify( wxMouseEvent& event );
#endif
void OnMouseMove( wxMouseEvent& event );
void OnRightClick( wxMouseEvent& event );
void OnPopUpMenu( wxCommandEvent& event );
/**
* Function TakeScreenshot
*
* creates a screenshot of the current 3D view and save to file as png or jpeg or image
* is copied to the clipboard
*/
void TakeScreenshot( wxCommandEvent& event );
void OnEnterWindow( wxMouseEvent& event );
// Display functions
void SetView3D( int keycode );
void DisplayStatus();
void Redraw();
void Render();
/**
* Function CreateDrawGL_List
* Prepares the parameters of the OpenGL draw list
* creates the OpenGL draw list items (board, grid ...)
* @param aErrorMessages = a REPORTER which will filled with error messages,
* if any
* @param aActivity = a REPORTER to display activity state
*/
void CreateDrawGL_List( REPORTER* aErrorMessages, REPORTER* aActivity );
void InitGL();
void ReportWarnings( bool aReport ) { m_reportWarnings = aReport; }
void SetLights();
void SetOffset(double aPosX, double aPosY)
{
m_draw3dOffset.x = aPosX;
m_draw3dOffset.y = aPosY;
}
/** @return the INFO3D_VISU which contains the current parameters
* to draw the 3D view og the board
*/
INFO3D_VISU& GetPrm3DVisu() const;
private:
/**
* return true if we are in realistic mode render
*/
bool isRealisticMode() const;
/**
* @return true if aItem should be displayed
* @param aItem = an item of DISPLAY3D_FLG enum
*/
bool isEnabled( DISPLAY3D_FLG aItem ) const;
/** Helper function
* @return true if aLayer should be displayed, false otherwise
*/
bool is3DLayerEnabled( LAYER_ID aLayer ) const;
/**
* @return the size of the board in pcb units
*/
wxSize getBoardSize() const;
/**
* @return the position of the board center in pcb units
*/
wxPoint getBoardCenter() const;
/**
* Helper function setGLTechLayersColor
* Initialize the color to draw the non copper layers
* in realistic mode and normal mode.
*/
void setGLTechLayersColor( LAYER_NUM aLayer );
/**
* Helper function setGLCopperColor
* Initialize the copper color to draw the board
* in realistic mode (a golden yellow color )
*/
void setGLCopperColor();
/**
* Helper function setGLEpoxyColor
* Initialize the color to draw the epoxy body board in realistic mode.
*/
void setGLEpoxyColor( float aTransparency = 1.0 );
/**
* Helper function setGLSolderMaskColor
* Initialize the color to draw the solder mask layers in realistic mode.
*/
void setGLSolderMaskColor( float aTransparency = 1.0 );
/**
* Function buildBoard3DView
* Called by CreateDrawGL_List()
* Populates the OpenGL GL_ID_BOARD draw list with board items only on copper layers.
* 3D footprint shapes, tech layers and aux layers are not on this list
* Fills aErrorMessages with error messages created by some calculation function
* display activity state
* @param aBoardList =
* @param aBodyOnlyList =
* @param aErrorMessages = a REPORTER to add error and warning messages
* created by the build process (can be NULL)
* @param aActivity = a REPORTER to display activity state
*/
void buildBoard3DView( GLuint aBoardList, GLuint aBodyOnlyList,
REPORTER* aErrorMessages, REPORTER* aActivity );
/**
* Function buildTechLayers3DView
* Called by CreateDrawGL_List()
* Populates the OpenGL GL_ID_TECH_LAYERS draw list with items on tech layers
* @param aErrorMessages = a REPORTER to add error and warning messages
* created by the build process (can be NULL)
* @param aActivity = a REPORTER to display activity state
*/
void buildTechLayers3DView( REPORTER* aErrorMessages, REPORTER* aActivity );
/**
* Function buildBoardThroughHolesPolygonList
* Helper funtion to build the list of the board through holes polygons
* @param allBoardHoles = the SHAPE_POLY_SET to populate
* @param aSegCountPerCircle = the number of segments to approximate a circle
* @param aOptimizeLargeCircles = true to use more than aSegCountPerCircle
* for large circles (a large circle dimatere is > 1mm )
*/
void buildBoardThroughHolesPolygonList( SHAPE_POLY_SET& allBoardHoles,
int aSegCountPerCircle, bool aOptimizeLargeCircles );
/**
* Function buildShadowList
* Called by CreateDrawGL_List()
*/
void buildShadowList( GLuint aFrontList, GLuint aBacklist, GLuint aBoardList );
/**
* Function buildFootprintShape3DList
* Called by CreateDrawGL_List()
* Fills the OpenGL GL_ID_3DSHAPES_SOLID and GL_ID_3DSHAPES_TRANSP
* draw lists with 3D footprint shapes
* @param aOpaqueList is the gl list for non transparent items
* @param aTransparentList is the gl list for non transparent items,
* @param aErrorMessages = a REPORTER to add error and warning messages
* created by the build process (can be NULL)
* @param aActivity = a REPORTER to display activity state
* which need to be drawn after all other items
*/
void buildFootprintShape3DList( GLuint aOpaqueList,
GLuint aTransparentList,
REPORTER* aErrorMessages, REPORTER* aActivity );
/**
* Function buildBoard3DAuxLayers
* Called by CreateDrawGL_List()
* Fills the OpenGL GL_ID_AUX_LAYERS draw list
* with items on aux layers only
* @param aErrorMessages = a REPORTER to add error and warning messages
* created by the build process (can be NULL)
* @param aActivity = a REPORTER to display activity state
* which need to be drawn after all other items
*/
void buildBoard3DAuxLayers( REPORTER* aErrorMessages, REPORTER* aActivity );
void draw3DGrid( double aGriSizeMM );
void draw3DAxis();
/**
* Helper function BuildPadShapeThickOutlineAsPolygon:
* Build a pad outline as non filled polygon, to draw pads on silkscreen layer
* with a line thickness = aWidth
* Used only to draw pads outlines on silkscreen layers.
*/
void buildPadShapeThickOutlineAsPolygon( const D_PAD* aPad,
SHAPE_POLY_SET& aCornerBuffer,
int aWidth,
int aCircleToSegmentsCount,
double aCorrectionFactor );
/**
* Helper function draw3DViaHole:
* Draw the via hole:
* Build a vertical hole (a cylinder) between the first and the last via layers
*/
void draw3DViaHole( const VIA * aVia );
/**
* Helper function draw3DPadHole:
* Draw the pad hole:
* Build a vertical hole (round or oblong) between the front and back layers
*/
void draw3DPadHole( const D_PAD * aPad );
/**
* function render3DComponentShape
* insert mesh in gl list
* @param module
* @param aIsRenderingJustNonTransparentObjects = true to load non transparent objects
* @param aIsRenderingJustTransparentObjects = true to load non transparent objects
* in openGL, transparent objects should be drawn *after* non transparent objects
*/
void render3DComponentShape( MODULE* module,
bool aIsRenderingJustNonTransparentObjects,
bool aIsRenderingJustTransparentObjects );
/**
* function read3DComponentShape
* read the 3D component shape(s) of the footprint (physical shape).
* @param module
* @return true if load was succeeded, false otherwise
*/
bool read3DComponentShape( MODULE* module );
/**
* function generateFakeShadowsTextures
* creates shadows of the board an footprints
* for aesthetical purpose
* @param aErrorMessages = a REPORTER to add error and warning messages
* created by the build process (can be NULL)
* @param aActivity = a REPORTER to display activity state
*/
void generateFakeShadowsTextures( REPORTER* aErrorMessages, REPORTER* aActivity );
DECLARE_EVENT_TABLE()
};
void CheckGLError(const char *aFileName, int aLineNumber);
#endif /* _3D_CANVAS_H_ */
-517
View File
@@ -1,517 +0,0 @@
/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2015-2016 Mario Luzeiro <mrluzeiro@ua.pt>
* Copyright (C) 1992-2016 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file cinfo3d_visu.cpp
* @brief Handles data related with the board to be visualized
*/
#include "../3d_rendering/ccamera.h"
#include "cinfo3d_visu.h"
#include <3d_rendering/3d_render_raytracing/shapes2D/cpolygon2d.h>
#include <class_board.h>
#include <3d_math.h>
#include "3d_fastmath.h"
#include <geometry/geometry_utils.h>
/**
* Trace mask used to enable or disable the trace output of this class.
* The debug output can be turned on by setting the WXTRACE environment variable to
* "KI_TRACE_EDA_CINFO3D_VISU". See the wxWidgets documentation on wxLogTrace for
* more information.
*/
const wxChar *CINFO3D_VISU::m_logTrace = wxT( "KI_TRACE_EDA_CINFO3D_VISU" );
CINFO3D_VISU G_null_CINFO3D_VISU;
CINFO3D_VISU::CINFO3D_VISU() :
m_currentCamera( m_trackBallCamera ),
m_trackBallCamera( RANGE_SCALE_3D )
{
wxLogTrace( m_logTrace, wxT( "CINFO3D_VISU::CINFO3D_VISU" ) );
m_board = NULL;
m_3d_model_manager = NULL;
m_3D_grid_type = GRID3D_NONE;
m_drawFlags.resize( FL_LAST, false );
m_render_engine = RENDER_ENGINE_OPENGL_LEGACY;
m_material_mode = MATERIAL_MODE_NORMAL;
m_boardPos = wxPoint();
m_boardSize = wxSize();
m_boardCenter = SFVEC3F( 0.0f );
m_boardBoudingBox.Reset();
m_layers_container2D.clear();
m_layers_holes2D.clear();
m_through_holes_inner.Clear();
m_through_holes_outer.Clear();
m_copperLayersCount = -1;
m_epoxyThickness3DU = 0.0f;
m_copperThickness3DU = 0.0f;
m_nonCopperLayerThickness3DU = 0.0f;
m_biuTo3Dunits = 1.0;
m_stats_nr_tracks = 0;
m_stats_nr_vias = 0;
m_stats_via_med_hole_diameter = 0.0f;
m_stats_nr_holes = 0;
m_stats_hole_med_diameter = 0.0f;
m_stats_track_med_width = 0.0f;
m_calc_seg_min_factor3DU = 0.0f;
m_calc_seg_max_factor3DU = 0.0f;
memset( m_layerZcoordTop, 0, sizeof( m_layerZcoordTop ) );
memset( m_layerZcoordBottom, 0, sizeof( m_layerZcoordBottom ) );
SetFlag( FL_USE_REALISTIC_MODE, true );
SetFlag( FL_MODULE_ATTRIBUTES_NORMAL, true );
SetFlag( FL_SHOW_BOARD_BODY, true );
SetFlag( FL_RENDER_OPENGL_COPPER_THICKNESS, true );
SetFlag( FL_MODULE_ATTRIBUTES_NORMAL, true );
SetFlag( FL_MODULE_ATTRIBUTES_NORMAL_INSERT, true );
SetFlag( FL_MODULE_ATTRIBUTES_VIRTUAL, true );
SetFlag( FL_ZONE, true );
SetFlag( FL_SILKSCREEN, true );
SetFlag( FL_SOLDERMASK, true );
m_BgColorBot = SFVEC3D( 0.4, 0.4, 0.5 );
m_BgColorTop = SFVEC3D( 0.8, 0.8, 0.9 );
m_BoardBodyColor = SFVEC3D( 0.4, 0.4, 0.5 );
m_SolderMaskColor = SFVEC3D( 0.1, 0.2, 0.1 );
m_SolderPasteColor = SFVEC3D( 0.4, 0.4, 0.4 );
m_SilkScreenColor = SFVEC3D( 0.9, 0.9, 0.9 );
m_CopperColor = SFVEC3D( 0.75, 0.61, 0.23 );
}
CINFO3D_VISU::~CINFO3D_VISU()
{
destroyLayers();
}
bool CINFO3D_VISU::Is3DLayerEnabled( PCB_LAYER_ID aLayer ) const
{
wxASSERT( aLayer < PCB_LAYER_ID_COUNT );
DISPLAY3D_FLG flg;
// see if layer needs to be shown
// check the flags
switch( aLayer )
{
case B_Adhes:
case F_Adhes:
flg = FL_ADHESIVE;
break;
case B_Paste:
case F_Paste:
flg = FL_SOLDERPASTE;
break;
case B_SilkS:
case F_SilkS:
flg = FL_SILKSCREEN;
break;
case B_Mask:
case F_Mask:
flg = FL_SOLDERMASK;
break;
case Dwgs_User:
case Cmts_User:
if( GetFlag( FL_USE_REALISTIC_MODE ) )
return false;
flg = FL_COMMENTS;
break;
case Eco1_User:
case Eco2_User:
if( GetFlag( FL_USE_REALISTIC_MODE ) )
return false;
flg = FL_ECO;
break;
case Edge_Cuts:
if( GetFlag( FL_SHOW_BOARD_BODY ) || GetFlag( FL_USE_REALISTIC_MODE ) )
return false;
return true;
break;
case Margin:
if( GetFlag( FL_USE_REALISTIC_MODE ) )
return false;
return true;
break;
case B_Cu:
case F_Cu:
return m_board->GetDesignSettings().IsLayerVisible( aLayer ) ||
GetFlag( FL_USE_REALISTIC_MODE );
break;
default:
// the layer is an internal copper layer, used the visibility
if( GetFlag( FL_SHOW_BOARD_BODY ) &&
(m_render_engine == RENDER_ENGINE_OPENGL_LEGACY) )
{
// Do not render internal layers if it is overlap with the board
// (on OpenGL render)
return false;
}
return m_board->GetDesignSettings().IsLayerVisible( aLayer );
}
// The layer has a flag, return the flag
return GetFlag( flg );
}
bool CINFO3D_VISU::GetFlag( DISPLAY3D_FLG aFlag ) const
{
wxASSERT( aFlag < FL_LAST );
return m_drawFlags[aFlag];
}
void CINFO3D_VISU::SetFlag( DISPLAY3D_FLG aFlag, bool aState )
{
wxASSERT( aFlag < FL_LAST );
m_drawFlags[aFlag] = aState;
}
bool CINFO3D_VISU::ShouldModuleBeDisplayed( MODULE_ATTR_T aModuleAttributs ) const
{
if( ( ( aModuleAttributs == MOD_DEFAULT ) &&
GetFlag( FL_MODULE_ATTRIBUTES_NORMAL ) ) ||
( ( ( aModuleAttributs & MOD_CMS) == MOD_CMS ) &&
GetFlag( FL_MODULE_ATTRIBUTES_NORMAL_INSERT ) ) ||
( ( ( aModuleAttributs & MOD_VIRTUAL) == MOD_VIRTUAL ) &&
GetFlag( FL_MODULE_ATTRIBUTES_VIRTUAL ) ) )
{
return true;
}
return false;
}
// !TODO: define the actual copper thickness by user
#define COPPER_THICKNESS KiROUND( 0.035 * IU_PER_MM ) // for 35 um
#define TECH_LAYER_THICKNESS KiROUND( 0.04 * IU_PER_MM )
int CINFO3D_VISU::GetCopperThicknessBIU() const
{
return COPPER_THICKNESS;
}
unsigned int CINFO3D_VISU::GetNrSegmentsCircle( float aDiameter3DU ) const
{
wxASSERT( aDiameter3DU > 0.0f );
return GetNrSegmentsCircle( (int)( aDiameter3DU / m_biuTo3Dunits ) );
}
unsigned int CINFO3D_VISU::GetNrSegmentsCircle( int aDiameterBIU ) const
{
wxASSERT( aDiameterBIU > 0 );
// Require at least 3 segments for a circle
return std::max( GetArcToSegmentCount( aDiameterBIU / 2, ARC_HIGH_DEF, 360.0 ), 3 );
}
double CINFO3D_VISU::GetCircleCorrectionFactor( int aNrSides ) const
{
wxASSERT( aNrSides >= 3 );
return GetCircletoPolyCorrectionFactor( aNrSides );
}
void CINFO3D_VISU::InitSettings( REPORTER *aStatusTextReporter )
{
wxLogTrace( m_logTrace, wxT( "CINFO3D_VISU::InitSettings" ) );
// Calculates the board bounding box (board outlines + items)
// to ensure any item, even outside the board outlines can be seen
EDA_RECT bbbox = m_board->ComputeBoundingBox( false );
// Gives a non null size to avoid issues in zoom / scale calculations
if( ( bbbox.GetWidth() == 0 ) && ( bbbox.GetHeight() == 0 ) )
bbbox.Inflate( Millimeter2iu( 10 ) );
m_boardSize = bbbox.GetSize();
m_boardPos = bbbox.Centre();
wxASSERT( (m_boardSize.x > 0) && (m_boardSize.y > 0) );
m_boardPos.y = -m_boardPos.y; // The y coord is inverted in 3D viewer
m_copperLayersCount = m_board->GetCopperLayerCount();
// Ensure the board has 2 sides for 3D views, because it is hard to find
// a *really* single side board in the true life...
if( m_copperLayersCount < 2 )
m_copperLayersCount = 2;
// Calculate the convertion to apply to all positions.
m_biuTo3Dunits = RANGE_SCALE_3D / std::max( m_boardSize.x, m_boardSize.y );
m_epoxyThickness3DU = m_board->GetDesignSettings().GetBoardThickness() *
m_biuTo3Dunits;
// !TODO: use value defined by user (currently use default values by ctor
m_copperThickness3DU = COPPER_THICKNESS * m_biuTo3Dunits;
m_nonCopperLayerThickness3DU = TECH_LAYER_THICKNESS * m_biuTo3Dunits;
// Init Z position of each layer
// calculate z position for each copper layer
// Zstart = -m_epoxyThickness / 2.0 is the z position of the back (bottom layer) (layer id = 31)
// Zstart = +m_epoxyThickness / 2.0 is the z position of the front (top layer) (layer id = 0)
// all unused copper layer z position are set to 0
// ____==__________==________==______ <- Bottom = +m_epoxyThickness / 2.0,
// | | Top = Bottom + m_copperThickness
// |__________________________________|
// == == == == <- Bottom = -m_epoxyThickness / 2.0,
// Top = Bottom - m_copperThickness
unsigned int layer;
for( layer = 0; layer < m_copperLayersCount; ++layer )
{
m_layerZcoordBottom[layer] = m_epoxyThickness3DU / 2.0f -
(m_epoxyThickness3DU * layer / (m_copperLayersCount - 1) );
if( layer < (m_copperLayersCount / 2) )
m_layerZcoordTop[layer] = m_layerZcoordBottom[layer] + m_copperThickness3DU;
else
m_layerZcoordTop[layer] = m_layerZcoordBottom[layer] - m_copperThickness3DU;
}
#define layerThicknessMargin 1.1
const float zpos_offset = m_nonCopperLayerThickness3DU * layerThicknessMargin;
// Fill remaining unused copper layers and back layer zpos
// with -m_epoxyThickness / 2.0
for( ; layer < MAX_CU_LAYERS; layer++ )
{
m_layerZcoordBottom[layer] = -(m_epoxyThickness3DU / 2.0f);
m_layerZcoordTop[layer] = -(m_epoxyThickness3DU / 2.0f) - m_copperThickness3DU;
}
// This is the top of the copper layer thickness.
const float zpos_copperTop_back = m_layerZcoordTop[B_Cu];
const float zpos_copperTop_front = m_layerZcoordTop[F_Cu];
// calculate z position for each non copper layer
// Solder mask and Solder paste have the same Z position
for( int layer_id = MAX_CU_LAYERS; layer_id < PCB_LAYER_ID_COUNT; ++layer_id )
{
float zposTop;
float zposBottom;
switch( layer_id )
{
case B_Adhes:
zposBottom = zpos_copperTop_back - 2.0f * zpos_offset;
zposTop = zposBottom - m_nonCopperLayerThickness3DU;
break;
case F_Adhes:
zposBottom = zpos_copperTop_front + 2.0f * zpos_offset;
zposTop = zposBottom + m_nonCopperLayerThickness3DU;
break;
case B_Mask:
case B_Paste:
zposBottom = zpos_copperTop_back;
zposTop = zpos_copperTop_back - m_nonCopperLayerThickness3DU;
break;
case F_Mask:
case F_Paste:
zposTop = zpos_copperTop_front + m_nonCopperLayerThickness3DU;
zposBottom = zpos_copperTop_front;
break;
case B_SilkS:
zposBottom = zpos_copperTop_back - 1.0f * zpos_offset;
zposTop = zposBottom - m_nonCopperLayerThickness3DU;
break;
case F_SilkS:
zposBottom = zpos_copperTop_front + 1.0f * zpos_offset;
zposTop = zposBottom + m_nonCopperLayerThickness3DU;
break;
// !TODO: review
default:
zposTop = zpos_copperTop_front + (layer_id - MAX_CU_LAYERS + 3.0f) * zpos_offset;
zposBottom = zposTop - m_nonCopperLayerThickness3DU;
break;
}
m_layerZcoordTop[layer_id] = zposTop;
m_layerZcoordBottom[layer_id] = zposBottom;
}
m_boardCenter = SFVEC3F( m_boardPos.x * m_biuTo3Dunits,
m_boardPos.y * m_biuTo3Dunits,
0.0f );
SFVEC3F boardSize = SFVEC3F( m_boardSize.x * m_biuTo3Dunits,
m_boardSize.y * m_biuTo3Dunits,
0.0f );
boardSize /= 2.0f;
SFVEC3F boardMin = (m_boardCenter - boardSize);
SFVEC3F boardMax = (m_boardCenter + boardSize);
boardMin.z = m_layerZcoordTop[B_Adhes];
boardMax.z = m_layerZcoordTop[F_Adhes];
m_boardBoudingBox = CBBOX( boardMin, boardMax );
#ifdef PRINT_STATISTICS_3D_VIEWER
unsigned stats_startCreateBoardPolyTime = GetRunningMicroSecs();
#endif
if( aStatusTextReporter )
aStatusTextReporter->Report( _( "Build board body" ) );
createBoardPolygon();
#ifdef PRINT_STATISTICS_3D_VIEWER
unsigned stats_stopCreateBoardPolyTime = GetRunningMicroSecs();
unsigned stats_startCreateLayersTime = stats_stopCreateBoardPolyTime;
#endif
if( aStatusTextReporter )
aStatusTextReporter->Report( _( "Create layers" ) );
createLayers( aStatusTextReporter );
#ifdef PRINT_STATISTICS_3D_VIEWER
unsigned stats_stopCreateLayersTime = GetRunningMicroSecs();
printf( "CINFO3D_VISU::InitSettings times\n" );
printf( " CreateBoardPoly: %.3f ms\n",
(float)( stats_stopCreateBoardPolyTime - stats_startCreateBoardPolyTime ) / 1e3 );
printf( " CreateLayers and holes: %.3f ms\n",
(float)( stats_stopCreateLayersTime - stats_startCreateLayersTime ) / 1e3 );
printf( "\n" );
#endif
}
void CINFO3D_VISU::createBoardPolygon()
{
m_board_poly.RemoveAllContours();
wxString errmsg;
if( !m_board->GetBoardPolygonOutlines( m_board_poly, /*allLayerHoles,*/ &errmsg ) )
{
errmsg.append( wxT( "\n\n" ) );
errmsg.append( _( "Cannot determine the board outline." ) );
wxLogMessage( errmsg );
}
}
float CINFO3D_VISU::GetModulesZcoord3DIU( bool aIsFlipped ) const
{
if( aIsFlipped )
{
if( GetFlag( FL_SOLDERPASTE ) )
return m_layerZcoordBottom[B_SilkS];
else
return m_layerZcoordBottom[B_Paste];
}
else
{
if( GetFlag( FL_SOLDERPASTE ) )
return m_layerZcoordTop[F_SilkS];
else
return m_layerZcoordTop[F_Paste];
}
}
void CINFO3D_VISU::CameraSetType( CAMERA_TYPE aCameraType )
{
switch( aCameraType )
{
case CAMERA_TRACKBALL:
m_currentCamera = m_trackBallCamera;
break;
default:
wxLogMessage( wxT( "CINFO3D_VISU::CameraSetType() error: unknown camera type %d" ),
(int)aCameraType );
break;
}
}
SFVEC3F CINFO3D_VISU::GetLayerColor( PCB_LAYER_ID aLayerId ) const
{
wxASSERT( aLayerId < PCB_LAYER_ID_COUNT );
const COLOR4D color = m_board->Colors().GetLayerColor( aLayerId );
return SFVEC3F( color.r, color.g, color.b );
}
SFVEC3F CINFO3D_VISU::GetItemColor( int aItemId ) const
{
return GetColor( m_board->Colors().GetItemColor( aItemId ) );
}
SFVEC3F CINFO3D_VISU::GetColor( COLOR4D aColor ) const
{
return SFVEC3F( aColor.r, aColor.g, aColor.b );
}
-677
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@@ -1,677 +0,0 @@
/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2015-2016 Mario Luzeiro <mrluzeiro@ua.pt>
* Copyright (C) 1992-2016 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file cinfo3d_visu.h
* @brief Handles data related with the board to be visualized
*/
#ifndef CINFO3D_VISU_H
#define CINFO3D_VISU_H
#include <vector>
#include "../3d_rendering/3d_render_raytracing/accelerators/ccontainer2d.h"
#include "../3d_rendering/3d_render_raytracing/accelerators/ccontainer.h"
#include "../3d_rendering/3d_render_raytracing/shapes3D/cbbox.h"
#include "../3d_rendering/ccamera.h"
#include "../3d_rendering/ctrack_ball.h"
#include "../3d_enums.h"
#include "../3d_cache/3d_cache.h"
#include <layers_id_colors_and_visibility.h>
#include <class_pad.h>
#include <class_track.h>
#include <wx/gdicmn.h>
#include <pcb_base_frame.h>
#include <class_pcb_text.h>
#include <class_drawsegment.h>
#include <class_dimension.h>
#include <class_zone.h>
#include <class_module.h>
#include <reporter.h>
/// A type that stores a container of 2d objects for each layer id
typedef std::map< PCB_LAYER_ID, CBVHCONTAINER2D *> MAP_CONTAINER_2D;
/// A type that stores polysets for each layer id
typedef std::map< PCB_LAYER_ID, SHAPE_POLY_SET *> MAP_POLY;
/// This defines the range that all coord will have to be rendered.
/// It will use this value to convert to a normalized value between
/// -(RANGE_SCALE_3D/2) .. +(RANGE_SCALE_3D/2)
#define RANGE_SCALE_3D 8.0f
/**
* Class CINFO3D_VISU
* Helper class to handle information needed to display 3D board
*/
class CINFO3D_VISU
{
public:
CINFO3D_VISU();
~CINFO3D_VISU();
/**
* @brief Set3DCacheManager - Update the Cache manager pointer
* @param aCachePointer: the pointer to the 3d cache manager
*/
void Set3DCacheManager( S3D_CACHE *aCachePointer ) { m_3d_model_manager = aCachePointer; }
/**
* @brief Get3DCacheManager - Return the 3d cache manager pointer
* @return
*/
S3D_CACHE *Get3DCacheManager( ) const { return m_3d_model_manager; }
/**
* @brief GetFlag - get a configuration status of a flag
* @param aFlag: the flag to get the status
* @return true if flag is set, false if not
*/
bool GetFlag( DISPLAY3D_FLG aFlag ) const ;
/**
* @brief SetFlag - set the status of a flag
* @param aFlag: the flag to get the status
* @param aState: status to set
*/
void SetFlag( DISPLAY3D_FLG aFlag, bool aState );
/**
* @brief Is3DLayerEnabled - Check if a layer is enabled
* @param aLayer: layer ID to get status
* @return true if layer should be displayed, false if not
*/
bool Is3DLayerEnabled( PCB_LAYER_ID aLayer ) const;
/**
* @brief ShouldModuleBeDisplayed - Test if module should be displayed in
* relation to attributs and the flags
* @return true if module should be displayed, false if not
*/
bool ShouldModuleBeDisplayed( MODULE_ATTR_T aModuleAttributs ) const;
/**
* @brief SetBoard - Set current board to be rendered
* @param aBoard: board to process
*/
void SetBoard( BOARD *aBoard ) { m_board = aBoard; }
/**
* @brief GetBoard - Get current board to be rendered
* @return BOARD pointer
*/
const BOARD *GetBoard() const { return m_board; }
/**
* @brief InitSettings - Function to be called by the render when it need to
* reload the settings for the board.
* @param aStatusTextReporter: the pointer for the status reporter
*/
void InitSettings( REPORTER *aStatusTextReporter );
/**
* @brief BiuTo3Dunits - Board integer units To 3D units
* @return the conversion factor to transform a position from the board to 3d units
*/
double BiuTo3Dunits() const { return m_biuTo3Dunits; }
/**
* @brief GetBBox3DU - Get the bbox of the pcb board
* @return the board bbox in 3d units
*/
const CBBOX &GetBBox3DU() const { return m_boardBoudingBox; }
/**
* @brief GetEpoxyThickness3DU - Get the current epoxy thickness
* @return thickness in 3d unities
*/
float GetEpoxyThickness3DU() const { return m_epoxyThickness3DU; }
/**
* @brief GetNonCopperLayerThickness3DU - Get the current non copper layers thickness
* @return thickness in 3d unities of non copperlayers
*/
float GetNonCopperLayerThickness3DU() const { return m_nonCopperLayerThickness3DU; }
/**
* @brief GetCopperThickness3DU - Get the current copper layer thickness
* @return thickness in 3d unities of copperlayers
*/
float GetCopperThickness3DU() const { return m_copperThickness3DU; }
/**
* @brief GetCopperThicknessBIU - Get the current copper layer thickness
* @return thickness in board unities
*/
int GetCopperThicknessBIU() const;
/**
* @brief GetBoardSizeBIU - Get the board size
* @return size in BIU unities
*/
wxSize GetBoardSizeBIU() const { return m_boardSize; }
/**
* @brief GetBoardPosBIU - Get the board size
* @return size in BIU unities
*/
wxPoint GetBoardPosBIU() const { return m_boardPos; }
/**
* @brief GetBoardCenter - the board center position in 3d units
* @return board center vector position in 3d units
*/
const SFVEC3F &GetBoardCenter3DU() const { return m_boardCenter; }
/**
* @brief GetModulesZcoord3DIU - Get the position of the module in 3d integer units
* considering if it is flipped or not.
* @param aIsFlipped: true for use in modules on Front (top) layer, false
* if module is on back (bottom) layer
* @return the Z position of 3D shapes, in 3D integer units
*/
float GetModulesZcoord3DIU( bool aIsFlipped ) const ;
/**
* @brief CameraSetType - Set the camera type to use
* @param aCameraType: camera type to use in this canvas
*/
void CameraSetType( CAMERA_TYPE aCameraType );
/**
* @brief CameraGet - get current camera in use
* @return a camera
*/
CCAMERA &CameraGet() const { return m_currentCamera; }
/**
* @brief GridGet - get the current grid
* @return space type of the grid
*/
GRID3D_TYPE GridGet() const { return m_3D_grid_type; }
/**
* @brief GridSet - set the current grid
* @param aGridType = the type space of the grid
*/
void GridSet( GRID3D_TYPE aGridType ) { m_3D_grid_type = aGridType; }
/**
* @brief RenderEngineSet
* @param aRenderEngine = the render engine mode selected
*/
void RenderEngineSet( RENDER_ENGINE aRenderEngine ) { m_render_engine = aRenderEngine; }
/**
* @brief RenderEngineGet
* @return render engine on use
*/
RENDER_ENGINE RenderEngineGet() const { return m_render_engine; }
/**
* @brief MaterialModeSet
* @param aMaterialMode = the render material mode
*/
void MaterialModeSet( MATERIAL_MODE aMaterialMode ) { m_material_mode = aMaterialMode; }
/**
* @brief MaterialModeGet
* @return material rendering mode
*/
MATERIAL_MODE MaterialModeGet() const { return m_material_mode; }
/**
* @brief GetBoardPoly - Get the current polygon of the epoxy board
* @return the shape polygon
*/
const SHAPE_POLY_SET &GetBoardPoly() const { return m_board_poly; }
/**
* @brief GetLayerColor - get the technical color of a layer
* @param aLayerId: the layer to get the color information
* @return the color in SFVEC3F format
*/
SFVEC3F GetLayerColor( PCB_LAYER_ID aLayerId ) const;
/**
* @brief GetItemColor - get the technical color of a layer
* @param aItemId: the item id to get the color information
* @return the color in SFVEC3F format
*/
SFVEC3F GetItemColor( int aItemId ) const;
/**
* @brief GetColor
* @param aColor: the color mapped
* @return the color in SFVEC3F format
*/
SFVEC3F GetColor( COLOR4D aColor ) const;
/**
* @brief GetLayerTopZpos3DU - Get the top z position
* @param aLayerId: layer id
* @return position in 3D unities
*/
float GetLayerTopZpos3DU( PCB_LAYER_ID aLayerId ) const { return m_layerZcoordTop[aLayerId]; }
/**
* @brief GetLayerBottomZpos3DU - Get the bottom z position
* @param aLayerId: layer id
* @return position in 3D unities
*/
float GetLayerBottomZpos3DU( PCB_LAYER_ID aLayerId ) const { return m_layerZcoordBottom[aLayerId]; }
/**
* @brief GetMapLayers - Get the map of container that have the objects per layer
* @return the map containers of this board
*/
const MAP_CONTAINER_2D &GetMapLayers() const { return m_layers_container2D; }
/**
* @brief GetMapLayersHoles -Get the map of container that have the holes per layer
* @return the map containers of holes from this board
*/
const MAP_CONTAINER_2D &GetMapLayersHoles() const { return m_layers_holes2D; }
/**
* @brief GetThroughHole_Outer - Get the inflated ThroughHole container
* @return a container with holes
*/
const CBVHCONTAINER2D &GetThroughHole_Outer() const { return m_through_holes_outer; }
/**
* @brief GetThroughHole_Outer_poly -
* @return
*/
const SHAPE_POLY_SET &GetThroughHole_Outer_poly() const { return m_through_outer_holes_poly; }
/**
* @brief GetThroughHole_Outer_poly_NPTH -
* @return
*/
const SHAPE_POLY_SET &GetThroughHole_Outer_poly_NPTH() const {
return m_through_outer_holes_poly_NPTH; }
/**
* @brief GetThroughHole_Vias_Outer -
* @return a container with via THT holes only
*/
const CBVHCONTAINER2D &GetThroughHole_Vias_Outer() const { return m_through_holes_vias_outer; }
/**
* @brief GetThroughHole_Vias_Inner -
* @return a container with via THT holes only
*/
const CBVHCONTAINER2D &GetThroughHole_Vias_Inner() const { return m_through_holes_vias_inner; }
/**
* @brief GetThroughHole_Vias_Outer_poly -
* @return
*/
const SHAPE_POLY_SET &GetThroughHole_Vias_Outer_poly() const {
return m_through_outer_holes_vias_poly; }
/**
* @brief GetThroughHole_Vias_Inner_poly -
* @return
*/
const SHAPE_POLY_SET &GetThroughHole_Vias_Inner_poly() const {
return m_through_inner_holes_vias_poly; }
/**
* @brief GetThroughHole_Inner - Get the ThroughHole container
* @return a container with holes
*/
const CBVHCONTAINER2D &GetThroughHole_Inner() const { return m_through_holes_inner; }
/**
* @brief GetThroughHole_Inner_poly -
* @return
*/
const SHAPE_POLY_SET &GetThroughHole_Inner_poly() const { return m_through_inner_holes_poly; }
/**
* @brief GetStats_Nr_Vias - Get statistics of the nr of vias
* @return number of vias
*/
unsigned int GetStats_Nr_Vias() const { return m_stats_nr_vias; }
/**
* @brief GetStats_Nr_Holes - Get statistics of the nr of holes
* @return number of holes
*/
unsigned int GetStats_Nr_Holes() const { return m_stats_nr_holes; }
/**
* @brief GetStats_Med_Via_Hole_Diameter3DU - Average diameter of the via holes
* @return dimension in 3D units
*/
float GetStats_Med_Via_Hole_Diameter3DU() const { return m_stats_via_med_hole_diameter; }
/**
* @brief GetStats_Med_Hole_Diameter3DU - Average diameter of holes
* @return dimension in 3D units
*/
float GetStats_Med_Hole_Diameter3DU() const { return m_stats_hole_med_diameter; }
/**
* @brief GetStats_Med_Track_Width - Average width of the tracks
* @return dimensions in 3D units
*/
float GetStats_Med_Track_Width() const { return m_stats_track_med_width; }
/**
* @brief GetNrSegmentsCircle
* @param aDiameter3DU: diameter in 3DU
* @return number of sides that should be used in that circle
*/
unsigned int GetNrSegmentsCircle( float aDiameter3DU ) const;
/**
* @brief GetNrSegmentsCircle
* @param aDiameterBIU: diameter in board internal units
* @return number of sides that should be used in that circle
*/
unsigned int GetNrSegmentsCircle( int aDiameterBIU ) const;
/**
* @brief GetCircleCorrectionFactor - computes a angle correction
* factor used when creating circles
* @param aNrSides: the number of segments sides of the circle
* @return a factor to apply to contour creation
*/
double GetCircleCorrectionFactor( int aNrSides ) const;
/**
* @brief GetPolyMap - Get maps of polygons's layers
* @return the map with polygons's layers
*/
const MAP_POLY &GetPolyMap() const { return m_layers_poly; }
const MAP_POLY &GetPolyMapHoles_Inner() const { return m_layers_inner_holes_poly; }
const MAP_POLY &GetPolyMapHoles_Outer() const { return m_layers_outer_holes_poly; }
private:
void createBoardPolygon();
void createLayers( REPORTER *aStatusTextReporter );
void destroyLayers();
// Helper functions to create the board
COBJECT2D *createNewTrack( const TRACK* aTrack , int aClearanceValue ) const;
void createNewPad( const D_PAD* aPad,
CGENERICCONTAINER2D *aDstContainer,
wxSize aInflateValue ) const;
void createNewPadWithClearance( const D_PAD *aPad,
CGENERICCONTAINER2D *aDstContainer,
wxSize aClearanceValue ) const;
COBJECT2D *createNewPadDrill( const D_PAD* aPad, int aInflateValue );
void AddPadsShapesWithClearanceToContainer( const MODULE *aModule,
CGENERICCONTAINER2D *aDstContainer,
PCB_LAYER_ID aLayerId,
int aInflateValue,
bool aSkipNPTHPadsWihNoCopper );
void AddGraphicsShapesWithClearanceToContainer( const MODULE *aModule,
CGENERICCONTAINER2D *aDstContainer,
PCB_LAYER_ID aLayerId,
int aInflateValue );
void AddShapeWithClearanceToContainer( const TEXTE_PCB *aTextPCB,
CGENERICCONTAINER2D *aDstContainer,
PCB_LAYER_ID aLayerId,
int aClearanceValue );
void AddShapeWithClearanceToContainer( const DRAWSEGMENT *aDrawSegment,
CGENERICCONTAINER2D *aDstContainer,
PCB_LAYER_ID aLayerId,
int aClearanceValue );
void AddShapeWithClearanceToContainer( const DIMENSION *aDimension,
CGENERICCONTAINER2D *aDstContainer,
PCB_LAYER_ID aLayerId,
int aClearanceValue );
void AddSolidAreasShapesToContainer( const ZONE_CONTAINER *aZoneContainer,
CGENERICCONTAINER2D *aDstContainer,
PCB_LAYER_ID aLayerId );
void TransformArcToSegments( const wxPoint &aCentre,
const wxPoint &aStart,
double aArcAngle,
int aCircleToSegmentsCount,
int aWidth,
CGENERICCONTAINER2D *aDstContainer,
const BOARD_ITEM &aBoardItem );
void buildPadShapeThickOutlineAsSegments( const D_PAD *aPad,
CGENERICCONTAINER2D *aDstContainer,
int aWidth );
// Helper functions to create poly contours
void buildPadShapeThickOutlineAsPolygon( const D_PAD *aPad,
SHAPE_POLY_SET &aCornerBuffer,
int aWidth) const;
void transformPadsShapesWithClearanceToPolygon( const DLIST<D_PAD> &aPads,
PCB_LAYER_ID aLayer,
SHAPE_POLY_SET &aCornerBuffer,
int aInflateValue,
bool aSkipNPTHPadsWihNoCopper) const;
void transformGraphicModuleEdgeToPolygonSet( const MODULE *aModule,
PCB_LAYER_ID aLayer,
SHAPE_POLY_SET& aCornerBuffer ) const;
void buildPadShapePolygon( const D_PAD *aPad,
SHAPE_POLY_SET &aCornerBuffer,
wxSize aInflateValue,
int aSegmentsPerCircle,
double aCorrectionFactor ) const;
public:
SFVEC3D m_BgColorBot; ///< background bottom color
SFVEC3D m_BgColorTop; ///< background top color
SFVEC3D m_BoardBodyColor; ///< in realistic mode: FR4 board color
SFVEC3D m_SolderMaskColor; ///< in realistic mode: solder mask color
SFVEC3D m_SolderPasteColor; ///< in realistic mode: solder paste color
SFVEC3D m_SilkScreenColor; ///< in realistic mode: SilkScreen color
SFVEC3D m_CopperColor; ///< in realistic mode: copper color
private:
/// Current board
BOARD *m_board;
/// pointer to the 3d model manager
S3D_CACHE *m_3d_model_manager;
// Render options
/// options flags to render the board
std::vector< bool > m_drawFlags;
/// Stores the current grid type
GRID3D_TYPE m_3D_grid_type;
/// render engine currently on use
RENDER_ENGINE m_render_engine;
/// mode to render the 3d shape models material
MATERIAL_MODE m_material_mode;
// Pcb board position
/// center board actual position in board units
wxPoint m_boardPos;
/// board actual size in board units
wxSize m_boardSize;
/// 3d center position of the pcb board in 3d units
SFVEC3F m_boardCenter;
// Pcb board bounding boxes
/// 3d bouding box of the pcb board in 3d units
CBBOX m_boardBoudingBox;
/// It contains polygon contours for each layer
MAP_POLY m_layers_poly;
/// It contains polygon contours for holes of each layer (outer holes)
MAP_POLY m_layers_outer_holes_poly;
/// It contains polygon contours for holes of each layer (inner holes)
MAP_POLY m_layers_inner_holes_poly;
/// It contains polygon contours for (just) non plated through holes (outer cylinder)
SHAPE_POLY_SET m_through_outer_holes_poly_NPTH;
/// It contains polygon contours for through holes (outer cylinder)
SHAPE_POLY_SET m_through_outer_holes_poly;
/// It contains polygon contours for through holes (inner cylinder)
SHAPE_POLY_SET m_through_inner_holes_poly;
/// It contains polygon contours for through holes vias (outer cylinder)
SHAPE_POLY_SET m_through_outer_holes_vias_poly;
/// It contains polygon contours for through holes vias (inner cylinder)
SHAPE_POLY_SET m_through_inner_holes_vias_poly;
/// PCB board outline polygon
SHAPE_POLY_SET m_board_poly;
// 2D element containers
/// It contains the 2d elements of each layer
MAP_CONTAINER_2D m_layers_container2D;
/// It contains the holes per each layer
MAP_CONTAINER_2D m_layers_holes2D;
/// It contains the list of throughHoles of the board,
/// the radius of the hole is inflated with the copper tickness
CBVHCONTAINER2D m_through_holes_outer;
/// It contains the list of throughHoles of the board,
/// the radius is the inner hole
CBVHCONTAINER2D m_through_holes_inner;
/// It contains the list of throughHoles vias of the board,
/// the radius of the hole is inflated with the copper tickness
CBVHCONTAINER2D m_through_holes_vias_outer;
/// It contains the list of throughHoles vias of the board,
/// the radius of the hole
CBVHCONTAINER2D m_through_holes_vias_inner;
// Layers information
/// Number of copper layers actually used by the board
unsigned int m_copperLayersCount;
/// Normalization scale to convert board internal units to 3D units to
/// normalize 3D units between -1.0 and +1.0
double m_biuTo3Dunits;
/// Top (End) Z position of each layer (normalized)
float m_layerZcoordTop[PCB_LAYER_ID_COUNT];
/// Bottom (Start) Z position of each layer (normalized)
float m_layerZcoordBottom[PCB_LAYER_ID_COUNT];
/// Copper thickness (normalized)
float m_copperThickness3DU;
/// Epoxy thickness (normalized)
float m_epoxyThickness3DU;
/// Non copper layers thickness
float m_nonCopperLayerThickness3DU;
// Cameras
/// Holds a pointer to current camera in use.
CCAMERA &m_currentCamera;
CTRACK_BALL m_trackBallCamera;
/// min factor used for cicle segment approximation calculation
float m_calc_seg_min_factor3DU;
/// max factor used for cicle segment approximation calculation
float m_calc_seg_max_factor3DU;
// Statistics
/// Number of tracks in the board
unsigned int m_stats_nr_tracks;
/// Track average width
float m_stats_track_med_width;
/// Nr of vias
unsigned int m_stats_nr_vias;
/// Computed medium diameter of the via holes in 3D units
float m_stats_via_med_hole_diameter;
/// number of holes in the board
unsigned int m_stats_nr_holes;
/// Computed medium diameter of the holes in 3D units
float m_stats_hole_med_diameter;
/**
* Trace mask used to enable or disable the trace output of this class.
* The debug output can be turned on by setting the WXTRACE environment variable to
* "KI_TRACE_EDA_CINFO3D_VISU". See the wxWidgets documentation on wxLogTrace for
* more information.
*/
static const wxChar *m_logTrace;
};
/// This is a dummy visualization configuration
extern CINFO3D_VISU G_null_CINFO3D_VISU;
#endif // CINFO3D_VISU_H
@@ -1,998 +0,0 @@
/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2015-2016 Mario Luzeiro <mrluzeiro@ua.pt>
* Copyright (C) 1992-2018 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file create_graphic_brd_items.cpp
* @brief This file implements the creation of 2D graphic primitives of pcb items:
* pads, tracks, drawsegments, texts....
* It is based on the function found in the files:
* board_items_to_polygon_shape_transform.cpp
*/
#include "cinfo3d_visu.h"
#include "../3d_rendering/3d_render_raytracing/shapes2D/cring2d.h"
#include "../3d_rendering/3d_render_raytracing/shapes2D/cfilledcircle2d.h"
#include "../3d_rendering/3d_render_raytracing/shapes2D/croundsegment2d.h"
#include "../3d_rendering/3d_render_raytracing/shapes2D/cpolygon4pts2d.h"
#include "../3d_rendering/3d_render_raytracing/shapes2D/cpolygon2d.h"
#include "../3d_rendering/3d_render_raytracing/shapes2D/ctriangle2d.h"
#include "../3d_rendering/3d_render_raytracing/accelerators/ccontainer2d.h"
#include "../3d_rendering/3d_render_raytracing/shapes3D/ccylinder.h"
#include "../3d_rendering/3d_render_raytracing/shapes3D/clayeritem.h"
#include <class_board.h>
#include <class_module.h>
#include <class_pad.h>
#include <class_pcb_text.h>
#include <class_edge_mod.h>
#include <class_zone.h>
#include <class_text_mod.h>
#include <convert_basic_shapes_to_polygon.h>
#include <trigo.h>
#include <draw_graphic_text.h>
#include <utility>
#include <vector>
// These variables are parameters used in addTextSegmToContainer.
// But addTextSegmToContainer is a call-back function,
// so we cannot send them as arguments.
static int s_textWidth;
static CGENERICCONTAINER2D *s_dstcontainer = NULL;
static float s_biuTo3Dunits;
static const BOARD_ITEM *s_boardItem = NULL;
// This is a call back function, used by DrawGraphicText to draw the 3D text shape:
void addTextSegmToContainer( int x0, int y0, int xf, int yf, void* aData )
{
wxASSERT( s_dstcontainer != NULL );
const SFVEC2F start3DU( x0 * s_biuTo3Dunits, -y0 * s_biuTo3Dunits );
const SFVEC2F end3DU ( xf * s_biuTo3Dunits, -yf * s_biuTo3Dunits );
if( Is_segment_a_circle( start3DU, end3DU ) )
s_dstcontainer->Add( new CFILLEDCIRCLE2D( start3DU,
( s_textWidth / 2 ) * s_biuTo3Dunits,
*s_boardItem) );
else
s_dstcontainer->Add( new CROUNDSEGMENT2D( start3DU,
end3DU,
s_textWidth * s_biuTo3Dunits,
*s_boardItem ) );
}
// Based on
// void TEXTE_PCB::TransformShapeWithClearanceToPolygonSet
// board_items_to_polygon_shape_transform.cpp
void CINFO3D_VISU::AddShapeWithClearanceToContainer( const TEXTE_PCB* aTextPCB,
CGENERICCONTAINER2D *aDstContainer,
PCB_LAYER_ID aLayerId,
int aClearanceValue )
{
wxSize size = aTextPCB->GetTextSize();
if( aTextPCB->IsMirrored() )
size.x = -size.x;
s_boardItem = (const BOARD_ITEM *)&aTextPCB;
s_dstcontainer = aDstContainer;
s_textWidth = aTextPCB->GetThickness() + ( 2 * aClearanceValue );
s_biuTo3Dunits = m_biuTo3Dunits;
// not actually used, but needed by DrawGraphicText
const COLOR4D dummy_color = COLOR4D::BLACK;
if( aTextPCB->IsMultilineAllowed() )
{
wxArrayString strings_list;
wxStringSplit( aTextPCB->GetShownText(), strings_list, '\n' );
std::vector<wxPoint> positions;
positions.reserve( strings_list.Count() );
aTextPCB->GetPositionsOfLinesOfMultilineText( positions,
strings_list.Count() );
for( unsigned ii = 0; ii < strings_list.Count(); ++ii )
{
wxString txt = strings_list.Item( ii );
DrawGraphicText( NULL, NULL, positions[ii], dummy_color,
txt, aTextPCB->GetTextAngle(), size,
aTextPCB->GetHorizJustify(), aTextPCB->GetVertJustify(),
aTextPCB->GetThickness(), aTextPCB->IsItalic(),
true, addTextSegmToContainer );
}
}
else
{
DrawGraphicText( NULL, NULL, aTextPCB->GetTextPos(), dummy_color,
aTextPCB->GetShownText(), aTextPCB->GetTextAngle(), size,
aTextPCB->GetHorizJustify(), aTextPCB->GetVertJustify(),
aTextPCB->GetThickness(), aTextPCB->IsItalic(),
true, addTextSegmToContainer );
}
}
void CINFO3D_VISU::AddShapeWithClearanceToContainer( const DIMENSION* aDimension,
CGENERICCONTAINER2D *aDstContainer,
PCB_LAYER_ID aLayerId,
int aClearanceValue )
{
AddShapeWithClearanceToContainer(&aDimension->Text(), aDstContainer, aLayerId, aClearanceValue);
const int linewidth = aDimension->GetWidth() + (2 * aClearanceValue);
std::pair<wxPoint const *, wxPoint const *> segs[] = {
{&aDimension->m_crossBarO, &aDimension->m_crossBarF},
{&aDimension->m_featureLineGO, &aDimension->m_featureLineGF},
{&aDimension->m_featureLineDO, &aDimension->m_featureLineDF},
{&aDimension->m_crossBarF, &aDimension->m_arrowD1F},
{&aDimension->m_crossBarF, &aDimension->m_arrowD2F},
{&aDimension->m_crossBarO, &aDimension->m_arrowG1F},
{&aDimension->m_crossBarO, &aDimension->m_arrowG2F}};
for( auto const & ii : segs )
{
const SFVEC2F start3DU( ii.first->x * m_biuTo3Dunits,
-ii.first->y * m_biuTo3Dunits );
const SFVEC2F end3DU ( ii.second->x * m_biuTo3Dunits,
-ii.second->y * m_biuTo3Dunits );
aDstContainer->Add( new CROUNDSEGMENT2D( start3DU,
end3DU,
linewidth * m_biuTo3Dunits,
*aDimension ) );
}
}
// Based on
// void MODULE::TransformGraphicShapesWithClearanceToPolygonSet
// board_items_to_polygon_shape_transform.cpp#L204
void CINFO3D_VISU::AddGraphicsShapesWithClearanceToContainer( const MODULE* aModule,
CGENERICCONTAINER2D *aDstContainer,
PCB_LAYER_ID aLayerId,
int aInflateValue )
{
std::vector<TEXTE_MODULE *> texts; // List of TEXTE_MODULE to convert
EDGE_MODULE* outline;
for( EDA_ITEM* item = aModule->GraphicalItemsList();
item != NULL;
item = item->Next() )
{
switch( item->Type() )
{
case PCB_MODULE_TEXT_T:
{
TEXTE_MODULE* text = static_cast<TEXTE_MODULE*>( item );
if( text->GetLayer() == aLayerId && text->IsVisible() )
texts.push_back( text );
}
break;
case PCB_MODULE_EDGE_T:
{
outline = (EDGE_MODULE*) item;
if( outline->GetLayer() != aLayerId )
break;
AddShapeWithClearanceToContainer( (const DRAWSEGMENT *)outline,
aDstContainer,
aLayerId, 0 );
}
break;
default:
break;
}
}
// Convert texts sur modules
if( aModule->Reference().GetLayer() == aLayerId && aModule->Reference().IsVisible() )
texts.push_back( &aModule->Reference() );
if( aModule->Value().GetLayer() == aLayerId && aModule->Value().IsVisible() )
texts.push_back( &aModule->Value() );
s_boardItem = (const BOARD_ITEM *)&aModule->Value();
s_dstcontainer = aDstContainer;
s_biuTo3Dunits = m_biuTo3Dunits;
for( unsigned ii = 0; ii < texts.size(); ++ii )
{
TEXTE_MODULE *textmod = texts[ii];
s_textWidth = textmod->GetThickness() + ( 2 * aInflateValue );
wxSize size = textmod->GetTextSize();
if( textmod->IsMirrored() )
size.x = -size.x;
DrawGraphicText( NULL, NULL, textmod->GetTextPos(), BLACK,
textmod->GetShownText(), textmod->GetDrawRotation(), size,
textmod->GetHorizJustify(), textmod->GetVertJustify(),
textmod->GetThickness(), textmod->IsItalic(),
true, addTextSegmToContainer );
}
}
COBJECT2D *CINFO3D_VISU::createNewTrack( const TRACK* aTrack,
int aClearanceValue ) const
{
SFVEC2F start3DU( aTrack->GetStart().x * m_biuTo3Dunits,
-aTrack->GetStart().y * m_biuTo3Dunits ); // y coord is inverted
switch( aTrack->Type() )
{
case PCB_VIA_T:
{
const float radius = ( ( aTrack->GetWidth() / 2 ) + aClearanceValue ) * m_biuTo3Dunits;
return new CFILLEDCIRCLE2D( start3DU, radius, *aTrack );
}
break;
default:
{
wxASSERT( aTrack->Type() == PCB_TRACE_T );
SFVEC2F end3DU ( aTrack->GetEnd().x * m_biuTo3Dunits,
-aTrack->GetEnd().y * m_biuTo3Dunits );
// Cannot add segments that have the same start and end point
if( Is_segment_a_circle( start3DU, end3DU ) )
{
const float radius = ((aTrack->GetWidth() / 2) + aClearanceValue) * m_biuTo3Dunits;
return new CFILLEDCIRCLE2D( start3DU, radius, *aTrack );
}
else
{
const float width = (aTrack->GetWidth() + 2 * aClearanceValue ) * m_biuTo3Dunits;
return new CROUNDSEGMENT2D( start3DU, end3DU, width, *aTrack );
}
}
break;
}
return NULL;
}
// Based on:
// void D_PAD:: TransformShapeWithClearanceToPolygon(
// board_items_to_polygon_shape_transform.cpp
void CINFO3D_VISU::createNewPadWithClearance( const D_PAD* aPad,
CGENERICCONTAINER2D *aDstContainer,
wxSize aClearanceValue ) const
{
// note: for most of shapes, aClearanceValue.x = aClearanceValue.y
// only rectangular and oval shapes can have different values
// when drawn on the solder paste layer, because we can have a margin that is a
// percent of pad size
const int dx = (aPad->GetSize().x / 2) + aClearanceValue.x;
const int dy = (aPad->GetSize().y / 2) + aClearanceValue.y;
if( !dx || !dy )
{
wxLogTrace( m_logTrace,
wxT( "CINFO3D_VISU::createNewPadWithClearance - found an invalid pad" ) );
return;
}
wxPoint PadShapePos = aPad->ShapePos(); // Note: for pad having a shape offset,
// the pad position is NOT the shape position
switch( aPad->GetShape() )
{
case PAD_SHAPE_CIRCLE:
{
const float radius = dx * m_biuTo3Dunits;
const SFVEC2F center( PadShapePos.x * m_biuTo3Dunits,
-PadShapePos.y * m_biuTo3Dunits );
aDstContainer->Add( new CFILLEDCIRCLE2D( center, radius, *aPad ) );
}
break;
case PAD_SHAPE_OVAL:
{
if( dx == dy )
{
// The segment object cannot store start and end the same position,
// so add a circle instead
const float radius = dx * m_biuTo3Dunits;
const SFVEC2F center( PadShapePos.x * m_biuTo3Dunits,
-PadShapePos.y * m_biuTo3Dunits );
aDstContainer->Add( new CFILLEDCIRCLE2D( center, radius, *aPad ) );
}
else
{
// An oval pad has the same shape as a segment with rounded ends
int iwidth;
wxPoint shape_offset = wxPoint( 0, 0 );
if( dy > dx ) // Oval pad X/Y ratio for choosing translation axis
{
shape_offset.y = dy - dx;
iwidth = dx * 2;
}
else //if( dy < dx )
{
shape_offset.x = dy - dx;
iwidth = dy * 2;
}
RotatePoint( &shape_offset, aPad->GetOrientation() );
const wxPoint start = PadShapePos - shape_offset;
const wxPoint end = PadShapePos + shape_offset;
const SFVEC2F start3DU( start.x * m_biuTo3Dunits, -start.y * m_biuTo3Dunits );
const SFVEC2F end3DU ( end.x * m_biuTo3Dunits, -end.y * m_biuTo3Dunits );
// Cannot add segments that have the same start and end point
if( Is_segment_a_circle( start3DU, end3DU ) )
{
aDstContainer->Add( new CFILLEDCIRCLE2D( start3DU,
(iwidth / 2) * m_biuTo3Dunits,
*aPad ) );
}
else
{
aDstContainer->Add( new CROUNDSEGMENT2D( start3DU, end3DU,
iwidth * m_biuTo3Dunits,
*aPad ) );
}
}
}
break;
case PAD_SHAPE_TRAPEZOID:
case PAD_SHAPE_RECT:
{
// see pcbnew/board_items_to_polygon_shape_transform.cpp
wxPoint corners[4];
bool drawOutline;
// For aClearanceValue.x == aClearanceValue.y and > 0 we use the pad shape
// and draw outlines with thicknes = aClearanceValue.
// Otherwise we draw only the inflated/deflated shape
if( aClearanceValue.x > 0 && aClearanceValue.x == aClearanceValue.y )
{
drawOutline = true;
aPad->BuildPadPolygon( corners, wxSize( 0, 0 ), aPad->GetOrientation() );
}
else
{
drawOutline = false;
aPad->BuildPadPolygon( corners, aClearanceValue, aPad->GetOrientation() );
}
SFVEC2F corners3DU[4];
// Note: for pad having a shape offset,
// the pad position is NOT the shape position
for( unsigned int ii = 0; ii < 4; ++ii )
{
corners[ii] += aPad->ShapePos(); // Shift origin to position
corners3DU[ii] = SFVEC2F( corners[ii].x * m_biuTo3Dunits,
-corners[ii].y * m_biuTo3Dunits );
}
// Learn more at:
// https://lists.launchpad.net/kicad-developers/msg18729.html
// Add the PAD polygon
aDstContainer->Add( new CPOLYGON4PTS2D( corners3DU[0],
corners3DU[1],
corners3DU[2],
corners3DU[3],
*aPad ) );
// Add the PAD contours
// Round segments cannot have 0-length elements, so we approximate them
// as a small circle
if( drawOutline )
{
for( int i = 1; i <= 4; i++ )
{
if( Is_segment_a_circle( corners3DU[i - 1], corners3DU[i & 3] ) )
{
aDstContainer->Add( new CFILLEDCIRCLE2D( corners3DU[i - 1],
aClearanceValue.x * m_biuTo3Dunits,
*aPad ) );
}
else
{
aDstContainer->Add( new CROUNDSEGMENT2D( corners3DU[i - 1],
corners3DU[i & 3],
aClearanceValue.x * 2.0f * m_biuTo3Dunits,
*aPad ) );
}
}
}
}
break;
case PAD_SHAPE_ROUNDRECT:
{
wxSize shapesize( aPad->GetSize() );
shapesize.x += aClearanceValue.x * 2;
shapesize.y += aClearanceValue.y * 2;
int rounding_radius = aPad->GetRoundRectCornerRadius( shapesize );
wxPoint corners[4];
GetRoundRectCornerCenters( corners,
rounding_radius,
PadShapePos,
shapesize,
aPad->GetOrientation() );
SFVEC2F corners3DU[4];
for( unsigned int ii = 0; ii < 4; ++ii )
corners3DU[ii] = SFVEC2F( corners[ii].x * m_biuTo3Dunits,
-corners[ii].y * m_biuTo3Dunits );
// Add the PAD polygon (For some reason the corners need
// to be inverted to display with the correctly orientation)
aDstContainer->Add( new CPOLYGON4PTS2D( corners3DU[0],
corners3DU[3],
corners3DU[2],
corners3DU[1],
*aPad ) );
// Add the PAD contours
// Round segments cannot have 0-length elements, so we approximate them
// as a small circle
for( int i = 1; i <= 4; i++ )
{
if( Is_segment_a_circle( corners3DU[i - 1], corners3DU[i & 3] ) )
{
aDstContainer->Add( new CFILLEDCIRCLE2D( corners3DU[i - 1],
rounding_radius * m_biuTo3Dunits,
*aPad ) );
}
else
{
aDstContainer->Add( new CROUNDSEGMENT2D( corners3DU[i - 1],
corners3DU[i & 3],
rounding_radius * 2.0f * m_biuTo3Dunits,
*aPad ) );
}
}
}
break;
case PAD_SHAPE_CUSTOM:
{
SHAPE_POLY_SET polyList; // Will contain the pad outlines in board coordinates
polyList.Append( aPad->GetCustomShapeAsPolygon() );
aPad->CustomShapeAsPolygonToBoardPosition( &polyList, aPad->ShapePos(), aPad->GetOrientation() );
if( aClearanceValue.x )
polyList.Inflate( aClearanceValue.x, 32 );
// Add the PAD polygon
Convert_shape_line_polygon_to_triangles( polyList, *aDstContainer, m_biuTo3Dunits, *aPad );
}
break;
}
}
// Based on:
// BuildPadDrillShapePolygon
// board_items_to_polygon_shape_transform.cpp
COBJECT2D *CINFO3D_VISU::createNewPadDrill( const D_PAD* aPad, int aInflateValue )
{
wxSize drillSize = aPad->GetDrillSize();
if( !drillSize.x || !drillSize.y )
{
wxLogTrace( m_logTrace, wxT( "CINFO3D_VISU::createNewPadDrill - found an invalid pad" ) );
return NULL;
}
if( drillSize.x == drillSize.y ) // usual round hole
{
const int radius = (drillSize.x / 2) + aInflateValue;
const SFVEC2F center( aPad->GetPosition().x * m_biuTo3Dunits,
-aPad->GetPosition().y * m_biuTo3Dunits );
return new CFILLEDCIRCLE2D( center, radius * m_biuTo3Dunits, *aPad );
}
else // Oblong hole
{
wxPoint start, end;
int width;
aPad->GetOblongDrillGeometry( start, end, width );
width += aInflateValue * 2;
start += aPad->GetPosition();
end += aPad->GetPosition();
SFVEC2F start3DU( start.x * m_biuTo3Dunits,
-start.y * m_biuTo3Dunits );
SFVEC2F end3DU ( end.x * m_biuTo3Dunits,
-end.y * m_biuTo3Dunits );
if( Is_segment_a_circle( start3DU, end3DU ) )
{
return new CFILLEDCIRCLE2D( start3DU, (width / 2) * m_biuTo3Dunits, *aPad );
}
else
{
return new CROUNDSEGMENT2D( start3DU, end3DU, width * m_biuTo3Dunits, *aPad );
}
}
return NULL;
}
// This function pretends to be like the
// void D_PAD::BuildPadShapePolygon(
// board_items_to_polygon_shape_transform.cpp
void CINFO3D_VISU::createNewPad( const D_PAD* aPad,
CGENERICCONTAINER2D *aDstContainer,
wxSize aInflateValue ) const
{
switch( aPad->GetShape() )
{
case PAD_SHAPE_CIRCLE:
case PAD_SHAPE_OVAL:
case PAD_SHAPE_ROUNDRECT:
case PAD_SHAPE_CUSTOM:
createNewPadWithClearance( aPad, aDstContainer, aInflateValue );
break;
case PAD_SHAPE_TRAPEZOID:
case PAD_SHAPE_RECT:
wxPoint corners[4];
aPad->BuildPadPolygon( corners, aInflateValue, aPad->GetOrientation() );
// Note: for pad having a shape offset,
// the pad position is NOT the shape position
for( unsigned int ii = 0; ii < 4; ++ii )
corners[ii] += aPad->ShapePos(); // Shift origin to position
aDstContainer->Add( new CPOLYGON4PTS2D(
SFVEC2F( corners[0].x * m_biuTo3Dunits,
-corners[0].y * m_biuTo3Dunits ),
SFVEC2F( corners[1].x * m_biuTo3Dunits,
-corners[1].y * m_biuTo3Dunits ),
SFVEC2F( corners[2].x * m_biuTo3Dunits,
-corners[2].y * m_biuTo3Dunits ),
SFVEC2F( corners[3].x * m_biuTo3Dunits,
-corners[3].y * m_biuTo3Dunits ),
*aPad ) );
break;
}
}
void CINFO3D_VISU::AddPadsShapesWithClearanceToContainer( const MODULE* aModule,
CGENERICCONTAINER2D *aDstContainer,
PCB_LAYER_ID aLayerId,
int aInflateValue,
bool aSkipNPTHPadsWihNoCopper )
{
const D_PAD* pad = aModule->PadsList();
wxSize margin;
for( ; pad != NULL; pad = pad->Next() )
{
if( !pad->IsOnLayer( aLayerId ) )
continue;
// NPTH pads are not drawn on layers if the
// shape size and pos is the same as their hole:
if( aSkipNPTHPadsWihNoCopper && (pad->GetAttribute() == PAD_ATTRIB_HOLE_NOT_PLATED) )
{
if( (pad->GetDrillSize() == pad->GetSize()) &&
(pad->GetOffset() == wxPoint( 0, 0 )) )
{
switch( pad->GetShape() )
{
case PAD_SHAPE_CIRCLE:
if( pad->GetDrillShape() == PAD_DRILL_SHAPE_CIRCLE )
continue;
break;
case PAD_SHAPE_OVAL:
if( pad->GetDrillShape() != PAD_DRILL_SHAPE_CIRCLE )
continue;
break;
default:
break;
}
}
}
switch( aLayerId )
{
case F_Mask:
case B_Mask:
margin.x = margin.y = pad->GetSolderMaskMargin() + aInflateValue;
break;
case F_Paste:
case B_Paste:
margin = pad->GetSolderPasteMargin();
margin.x += aInflateValue;
margin.y += aInflateValue;
break;
default:
margin.x = margin.y = aInflateValue;
break;
}
createNewPad( pad, aDstContainer, margin );
}
}
// based on TransformArcToPolygon function from
// common/convert_basic_shapes_to_polygon.cpp
void CINFO3D_VISU::TransformArcToSegments( const wxPoint &aCentre,
const wxPoint &aStart,
double aArcAngle,
int aCircleToSegmentsCount,
int aWidth,
CGENERICCONTAINER2D *aDstContainer,
const BOARD_ITEM &aBoardItem )
{
wxPoint arc_start, arc_end;
int delta = 3600 / aCircleToSegmentsCount; // rotate angle in 0.1 degree
arc_end = arc_start = aStart;
if( aArcAngle != 3600 )
{
RotatePoint( &arc_end, aCentre, -aArcAngle );
}
if( aArcAngle < 0 )
{
std::swap( arc_start, arc_end );
aArcAngle = -aArcAngle;
}
// Compute the ends of segments and creates poly
wxPoint curr_end = arc_start;
wxPoint curr_start = arc_start;
for( int ii = delta; ii < aArcAngle; ii += delta )
{
curr_end = arc_start;
RotatePoint( &curr_end, aCentre, -ii );
const SFVEC2F start3DU( curr_start.x * m_biuTo3Dunits, -curr_start.y * m_biuTo3Dunits );
const SFVEC2F end3DU ( curr_end.x * m_biuTo3Dunits, -curr_end.y * m_biuTo3Dunits );
if( Is_segment_a_circle( start3DU, end3DU ) )
{
aDstContainer->Add( new CFILLEDCIRCLE2D( start3DU,
( aWidth / 2 ) * m_biuTo3Dunits,
aBoardItem ) );
}
else
{
aDstContainer->Add( new CROUNDSEGMENT2D( start3DU,
end3DU,
aWidth * m_biuTo3Dunits,
aBoardItem ) );
}
curr_start = curr_end;
}
if( curr_end != arc_end )
{
const SFVEC2F start3DU( curr_end.x * m_biuTo3Dunits, -curr_end.y * m_biuTo3Dunits );
const SFVEC2F end3DU ( arc_end.x * m_biuTo3Dunits, -arc_end.y * m_biuTo3Dunits );
if( Is_segment_a_circle( start3DU, end3DU ) )
{
aDstContainer->Add( new CFILLEDCIRCLE2D( start3DU,
( aWidth / 2 ) * m_biuTo3Dunits,
aBoardItem ) );
}
else
{
aDstContainer->Add( new CROUNDSEGMENT2D( start3DU,
end3DU,
aWidth * m_biuTo3Dunits,
aBoardItem ) );
}
}
}
// Based on
// TransformShapeWithClearanceToPolygon
// board_items_to_polygon_shape_transform.cpp#L431
void CINFO3D_VISU::AddShapeWithClearanceToContainer( const DRAWSEGMENT* aDrawSegment,
CGENERICCONTAINER2D *aDstContainer,
PCB_LAYER_ID aLayerId,
int aClearanceValue )
{
// The full width of the lines to create
// The extra 1 protects the inner/outer radius values from degeneracy
const int linewidth = aDrawSegment->GetWidth() + (2 * aClearanceValue) + 1;
switch( aDrawSegment->GetShape() )
{
case S_CIRCLE:
{
const SFVEC2F center3DU( aDrawSegment->GetCenter().x * m_biuTo3Dunits,
-aDrawSegment->GetCenter().y * m_biuTo3Dunits );
const float inner_radius =
std::max<float>( (aDrawSegment->GetRadius() - linewidth / 2) * m_biuTo3Dunits, 0.0 );
const float outter_radius = (aDrawSegment->GetRadius() + linewidth / 2) * m_biuTo3Dunits;
aDstContainer->Add( new CRING2D( center3DU,
inner_radius,
outter_radius,
*aDrawSegment ) );
}
break;
case S_ARC:
{
const unsigned int nr_segments =
GetNrSegmentsCircle( aDrawSegment->GetBoundingBox().GetSizeMax() );
TransformArcToSegments( aDrawSegment->GetCenter(),
aDrawSegment->GetArcStart(),
aDrawSegment->GetAngle(),
nr_segments,
aDrawSegment->GetWidth(),
aDstContainer,
*aDrawSegment );
}
break;
case S_SEGMENT:
{
const SFVEC2F start3DU( aDrawSegment->GetStart().x * m_biuTo3Dunits,
-aDrawSegment->GetStart().y * m_biuTo3Dunits );
const SFVEC2F end3DU ( aDrawSegment->GetEnd().x * m_biuTo3Dunits,
-aDrawSegment->GetEnd().y * m_biuTo3Dunits );
if( Is_segment_a_circle( start3DU, end3DU ) )
{
aDstContainer->Add( new CFILLEDCIRCLE2D( start3DU,
( linewidth / 2 ) * m_biuTo3Dunits,
*aDrawSegment ) );
}
else
{
aDstContainer->Add( new CROUNDSEGMENT2D( start3DU,
end3DU,
linewidth * m_biuTo3Dunits,
*aDrawSegment ) );
}
}
break;
case S_CURVE:
case S_POLYGON:
{
const int segcountforcircle = ARC_APPROX_SEGMENTS_COUNT_HIGH_DEF;
const double correctionFactor = GetCircleCorrectionFactor( segcountforcircle );
SHAPE_POLY_SET polyList;
aDrawSegment->TransformShapeWithClearanceToPolygon( polyList, aClearanceValue,
segcountforcircle, correctionFactor );
polyList.Simplify( SHAPE_POLY_SET::PM_FAST );
if( polyList.IsEmpty() ) // Just for caution
break;
Convert_shape_line_polygon_to_triangles( polyList, *aDstContainer,
m_biuTo3Dunits, *aDrawSegment );
}
break;
default:
break;
}
}
// Based on
// TransformSolidAreasShapesToPolygonSet
// board_items_to_polygon_shape_transform.cpp
void CINFO3D_VISU::AddSolidAreasShapesToContainer( const ZONE_CONTAINER* aZoneContainer,
CGENERICCONTAINER2D *aDstContainer,
PCB_LAYER_ID aLayerId )
{
// Copy the polys list because we have to simplify it
SHAPE_POLY_SET polyList = SHAPE_POLY_SET( aZoneContainer->GetFilledPolysList(), true );
// This convert the poly in outline and holes
Convert_shape_line_polygon_to_triangles( polyList,
*aDstContainer,
m_biuTo3Dunits,
*aZoneContainer );
// add filled areas outlines, which are drawn with thick lines segments
// /////////////////////////////////////////////////////////////////////////
for( int i = 0; i < polyList.OutlineCount(); ++i )
{
// Add outline
const SHAPE_LINE_CHAIN& pathOutline = polyList.COutline( i );
for( int j = 0; j < pathOutline.PointCount(); ++j )
{
const VECTOR2I& a = pathOutline.CPoint( j );
const VECTOR2I& b = pathOutline.CPoint( j + 1 );
SFVEC2F start3DU( a.x * m_biuTo3Dunits, -a.y * m_biuTo3Dunits );
SFVEC2F end3DU ( b.x * m_biuTo3Dunits, -b.y * m_biuTo3Dunits );
if( Is_segment_a_circle( start3DU, end3DU ) )
{
float radius = (aZoneContainer->GetMinThickness() / 2) * m_biuTo3Dunits;
if( radius > 0.0 ) // degenerated circles crash 3D viewer
aDstContainer->Add( new CFILLEDCIRCLE2D( start3DU, radius ,
*aZoneContainer ) );
}
else
{
aDstContainer->Add( new CROUNDSEGMENT2D( start3DU, end3DU,
aZoneContainer->GetMinThickness() *
m_biuTo3Dunits,
*aZoneContainer ) );
}
}
// Add holes (of the poly, ie: the open parts) for this outline
for( int h = 0; h < polyList.HoleCount( i ); ++h )
{
const SHAPE_LINE_CHAIN& pathHole = polyList.CHole( i, h );
for( int j = 0; j < pathHole.PointCount(); j++ )
{
const VECTOR2I& a = pathHole.CPoint( j );
const VECTOR2I& b = pathHole.CPoint( j + 1 );
SFVEC2F start3DU( a.x * m_biuTo3Dunits, -a.y * m_biuTo3Dunits );
SFVEC2F end3DU ( b.x * m_biuTo3Dunits, -b.y * m_biuTo3Dunits );
if( Is_segment_a_circle( start3DU, end3DU ) )
{
float radius = (aZoneContainer->GetMinThickness() / 2) * m_biuTo3Dunits;
if( radius > 0.0 ) // degenerated circles crash 3D viewer
aDstContainer->Add(
new CFILLEDCIRCLE2D( start3DU, radius,
*aZoneContainer ) );
}
else
{
aDstContainer->Add(
new CROUNDSEGMENT2D( start3DU, end3DU,
aZoneContainer->GetMinThickness() *
m_biuTo3Dunits,
*aZoneContainer ) );
}
}
}
}
}
void CINFO3D_VISU::buildPadShapeThickOutlineAsSegments( const D_PAD* aPad,
CGENERICCONTAINER2D *aDstContainer,
int aWidth )
{
if( aPad->GetShape() == PAD_SHAPE_CIRCLE ) // Draw a ring
{
const SFVEC2F center3DU( aPad->ShapePos().x * m_biuTo3Dunits,
-aPad->ShapePos().y * m_biuTo3Dunits );
const int radius = aPad->GetSize().x / 2;
const float inner_radius = (radius - aWidth / 2) * m_biuTo3Dunits;
const float outter_radius = (radius + aWidth / 2) * m_biuTo3Dunits;
aDstContainer->Add( new CRING2D( center3DU,
inner_radius,
outter_radius,
*aPad ) );
return;
}
// For other shapes, draw polygon outlines
SHAPE_POLY_SET corners;
const int segcountforcircle = GetNrSegmentsCircle( glm::min( aPad->GetSize().x,
aPad->GetSize().y) );
const double correctionFactor = GetCircleCorrectionFactor( segcountforcircle );
aPad->BuildPadShapePolygon( corners, wxSize( 0, 0 ),
// This two factors are only expected to be used if render an oval
segcountforcircle, correctionFactor );
// Add outlines as thick segments in polygon buffer
const SHAPE_LINE_CHAIN& path = corners.COutline( 0 );
for( int j = 0; j < path.PointCount(); j++ )
{
const VECTOR2I& a = path.CPoint( j );
const VECTOR2I& b = path.CPoint( j + 1 );
SFVEC2F start3DU( a.x * m_biuTo3Dunits, -a.y * m_biuTo3Dunits );
SFVEC2F end3DU ( b.x * m_biuTo3Dunits, -b.y * m_biuTo3Dunits );
if( Is_segment_a_circle( start3DU, end3DU ) )
{
aDstContainer->Add( new CFILLEDCIRCLE2D( start3DU,
(aWidth / 2) * m_biuTo3Dunits,
*aPad ) );
}
else
{
aDstContainer->Add( new CROUNDSEGMENT2D( start3DU, end3DU,
aWidth * m_biuTo3Dunits,
*aPad ) );
}
}
}
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/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2015-2016 Mario Luzeiro <mrluzeiro@ua.pt>
* Copyright (C) 1992-2016 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file create_layer_poly.cpp
* @brief This file implements the creation of the pcb board items in the poly
* contours format. It is based on the function found in the files:
* board_items_to_polygon_shape_transform.cpp
* board_items_to_polygon_shape_transform.cpp
*/
#include "cinfo3d_visu.h"
#include <convert_basic_shapes_to_polygon.h>
#include <class_edge_mod.h>
#include <class_module.h>
// This is the same function as in board_items_to_polygon_shape_transform.cpp
// but it adds the rect/trapezoid shapes with a different winding
void CINFO3D_VISU::buildPadShapePolygon( const D_PAD* aPad,
SHAPE_POLY_SET& aCornerBuffer,
wxSize aInflateValue,
int aSegmentsPerCircle,
double aCorrectionFactor ) const
{
wxPoint corners[4];
wxPoint PadShapePos = aPad->ShapePos(); /* Note: for pad having a shape offset,
* the pad position is NOT the shape position */
switch( aPad->GetShape() )
{
case PAD_SHAPE_CIRCLE:
case PAD_SHAPE_OVAL:
case PAD_SHAPE_ROUNDRECT:
{
// We are using TransformShapeWithClearanceToPolygon to build the shape.
// Currently, this method uses only the same inflate value for X and Y dirs.
// so because here this is not the case, we use a inflated dummy pad to build
// the polygonal shape
// TODO: remove this dummy pad when TransformShapeWithClearanceToPolygon will use
// a wxSize to inflate the pad size
D_PAD dummy( *aPad );
wxSize new_size = aPad->GetSize() + aInflateValue + aInflateValue;
dummy.SetSize( new_size );
dummy.TransformShapeWithClearanceToPolygon( aCornerBuffer, 0,
aSegmentsPerCircle, aCorrectionFactor );
}
break;
case PAD_SHAPE_TRAPEZOID:
case PAD_SHAPE_RECT:
{
SHAPE_LINE_CHAIN aLineChain;
aPad->BuildPadPolygon( corners, aInflateValue, aPad->GetOrientation() );
for( int ii = 0; ii < 4; ++ii )
{
corners[3-ii] += PadShapePos; // Shift origin to position
aLineChain.Append( corners[3-ii].x, corners[3-ii].y );
}
aLineChain.SetClosed( true );
aCornerBuffer.AddOutline( aLineChain );
}
break;
case PAD_SHAPE_CUSTOM:
{
SHAPE_POLY_SET polyList; // Will contain the pad outlines in board coordinates
polyList.Append( aPad->GetCustomShapeAsPolygon() );
aPad->CustomShapeAsPolygonToBoardPosition( &polyList, aPad->ShapePos(), aPad->GetOrientation() );
aCornerBuffer.Append( polyList );
}
break;
}
}
void CINFO3D_VISU::buildPadShapeThickOutlineAsPolygon( const D_PAD* aPad,
SHAPE_POLY_SET& aCornerBuffer,
int aWidth ) const
{
if( aPad->GetShape() == PAD_SHAPE_CIRCLE ) // Draw a ring
{
unsigned int nr_sides_per_circle = GetNrSegmentsCircle( ( aPad->GetSize().x / 2 +
aWidth / 2 ) * 2 );
TransformRingToPolygon( aCornerBuffer, aPad->ShapePos(),
aPad->GetSize().x / 2, nr_sides_per_circle, aWidth );
return;
}
// For other shapes, draw polygon outlines
SHAPE_POLY_SET corners;
unsigned int nr_sides_per_circle = GetNrSegmentsCircle( glm::min( aPad->GetSize().x,
aPad->GetSize().y) );
buildPadShapePolygon( aPad, corners, wxSize( 0, 0 ),
nr_sides_per_circle,
GetCircleCorrectionFactor( nr_sides_per_circle ) );
// Add outlines as thick segments in polygon buffer
const SHAPE_LINE_CHAIN& path = corners.COutline( 0 );
for( int ii = 0; ii < path.PointCount(); ++ii )
{
const VECTOR2I& a = path.CPoint( ii );
const VECTOR2I& b = path.CPoint( ii + 1 );
TransformRoundedEndsSegmentToPolygon( aCornerBuffer,
wxPoint( a.x, a.y ),
wxPoint( b.x, b.y ),
nr_sides_per_circle,
aWidth );
}
}
// Based on the same function name in board_items_to_polyshape_transform.cpp
// It was implemented here to allow dynamic segments count per pad shape
void CINFO3D_VISU::transformPadsShapesWithClearanceToPolygon( const DLIST<D_PAD>& aPads, PCB_LAYER_ID aLayer,
SHAPE_POLY_SET& aCornerBuffer,
int aInflateValue,
bool aSkipNPTHPadsWihNoCopper ) const
{
const D_PAD* pad = aPads;
wxSize margin;
for( ; pad != NULL; pad = pad->Next() )
{
if( !pad->IsOnLayer(aLayer) )
continue;
// NPTH pads are not drawn on layers if the shape size and pos is the same
// as their hole:
if( aSkipNPTHPadsWihNoCopper && (pad->GetAttribute() == PAD_ATTRIB_HOLE_NOT_PLATED) )
{
if( (pad->GetDrillSize() == pad->GetSize()) &&
(pad->GetOffset() == wxPoint( 0, 0 )) )
{
switch( pad->GetShape() )
{
case PAD_SHAPE_CIRCLE:
if( pad->GetDrillShape() == PAD_DRILL_SHAPE_CIRCLE )
continue;
break;
case PAD_SHAPE_OVAL:
if( pad->GetDrillShape() != PAD_DRILL_SHAPE_CIRCLE )
continue;
break;
default:
break;
}
}
}
switch( aLayer )
{
case F_Mask:
case B_Mask:
margin.x = margin.y = pad->GetSolderMaskMargin() + aInflateValue;
break;
case F_Paste:
case B_Paste:
margin = pad->GetSolderPasteMargin();
margin.x += aInflateValue;
margin.y += aInflateValue;
break;
default:
margin.x = margin.y = aInflateValue;
break;
}
unsigned int aCircleToSegmentsCount = GetNrSegmentsCircle( pad->GetSize().x );
double aCorrectionFactor = GetCircleCorrectionFactor( aCircleToSegmentsCount );
buildPadShapePolygon( pad, aCornerBuffer, margin,
aCircleToSegmentsCount, aCorrectionFactor );
}
}
void CINFO3D_VISU::transformGraphicModuleEdgeToPolygonSet( const MODULE *aModule,
PCB_LAYER_ID aLayer,
SHAPE_POLY_SET& aCornerBuffer ) const
{
for( const EDA_ITEM* item = aModule->GraphicalItemsList();
item != NULL;
item = item->Next() )
{
switch( item->Type() )
{
case PCB_MODULE_EDGE_T:
{
EDGE_MODULE*outline = (EDGE_MODULE*) item;
if( outline->GetLayer() != aLayer )
break;
unsigned int aCircleToSegmentsCount =
GetNrSegmentsCircle( outline->GetBoundingBox().GetSizeMax() );
double aCorrectionFactor = GetCircleCorrectionFactor( aCircleToSegmentsCount );
outline->TransformShapeWithClearanceToPolygon( aCornerBuffer,
0,
aCircleToSegmentsCount,
aCorrectionFactor );
}
break;
default:
break;
}
}
}
File diff suppressed because it is too large Load Diff
-304
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@@ -1,304 +0,0 @@
/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2015-2016 Mario Luzeiro <mrluzeiro@ua.pt>
* Copyright (C) 1992-2020 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file eda_3d_canvas.h
* @brief
*/
#ifndef EDA_3D_CANVAS_H
#define EDA_3D_CANVAS_H
#include "cinfo3d_visu.h"
#include "3d_rendering/c3d_render_base.h"
#include "3d_rendering/3d_render_ogl_legacy/c3d_render_ogl_legacy.h"
#include "3d_rendering/3d_render_raytracing/c3d_render_raytracing.h"
#include "3d_cache/3d_cache.h"
#include <gal/hidpi_gl_canvas.h>
#include <wx/clipbrd.h>
#include <wx/dataobj.h>
#include <wx/image.h>
#include <wx/wupdlock.h>
#include <wx/timer.h>
#include <wx/statusbr.h>
#include <pcb_base_frame.h>
/**
* Implement a canvas based on a wxGLCanvas
*/
class EDA_3D_CANVAS : public HIDPI_GL_CANVAS
{
public:
/**
* @brief EDA_3D_CANVAS - Creates a new 3D Canvas with a attribute list
* @param aParent: the parent creator of this canvas
* @param aAttribList: a list of openGL options created by GetOpenGL_AttributesList
* @param aBoard: The board
* @param aSettings: the settings options to be used by this canvas
*/
EDA_3D_CANVAS( wxWindow *aParent,
const int *aAttribList = 0,
BOARD *aBoard = NULL,
CINFO3D_VISU &aSettings = G_null_CINFO3D_VISU,
S3D_CACHE *a3DCachePointer = NULL );
~EDA_3D_CANVAS();
void SetStatusBar( wxStatusBar *aStatusBar ) { m_parentStatusBar = aStatusBar; }
void ReloadRequest( BOARD *aBoard = NULL, S3D_CACHE *aCachePointer = NULL );
/**
* @brief IsReloadRequestPending - Query if there is a pending reload request
* @return true if it wants to reload, false if there is no reload pending
*/
bool IsReloadRequestPending() const
{
if( m_3d_render )
return m_3d_render->IsReloadRequestPending();
else
return false;
}
/**
* @brief RenderRaytracingRequest - Request to render the current view in Raytracing mode
*/
void RenderRaytracingRequest();
/**
* Request a screenshot and output it to the aDstImage
* @param aDstImage - Screenshot destination image
*/
void GetScreenshot( wxImage &aDstImage );
/**
* @brief SetView3D - Helper function to call view commands
* @param aKeycode: ascii key commands
* @return true if the key code was handled,
* false if no command found for this code.
*/
bool SetView3D( int aKeycode );
/**
* @brief RenderEngineChanged - Notify that the render engine was changed
*/
void RenderEngineChanged();
/**
* @brief DisplayStatus - Update the status bar with the position information
*/
void DisplayStatus();
/**
* @brief Request_refresh - Schedule a refresh update of the canvas
* @param aRedrawImmediately - true will request a redraw, false will
* schedule a redraw, after a short timeout.
*/
void Request_refresh( bool aRedrawImmediately = true );
void OnKeyEvent( wxKeyEvent& event );
bool SupportsRayTracing() const { return m_opengl_supports_raytracing; }
bool IsOpenGLInitialized() const { return m_is_opengl_initialized; }
/**
* Return a structure containing currently used hotkey mapping.
*/
EDA_HOTKEY_CONFIG* GetHotkeyConfig() const;
private:
/** Called by a wxPaintEvent event
*/
void OnPaint( wxPaintEvent& aEvent );
/**
* The actual function to repaint the canvas.
* It is usually called by OnPaint() but because it does not use a wxPaintDC
* it can be called outside a wxPaintEvent
*/
void DoRePaint();
void OnEraseBackground( wxEraseEvent &event );
void OnRefreshRequest( wxEvent& aEvent );
void OnMouseWheel( wxMouseEvent &event );
#if wxCHECK_VERSION( 3, 1, 0 ) || defined( USE_OSX_MAGNIFY_EVENT )
void OnMagnify( wxMouseEvent& event );
#endif
void OnMouseMove( wxMouseEvent &event );
void OnLeftDown( wxMouseEvent &event );
void OnLeftUp( wxMouseEvent &event );
void OnMiddleUp( wxMouseEvent &event );
void OnMiddleDown( wxMouseEvent &event );
void OnRightClick( wxMouseEvent &event );
void OnPopUpMenu( wxCommandEvent &event );
void OnCharHook( wxKeyEvent& event );
void OnTimerTimeout_Editing( wxTimerEvent& event );
/**
* @brief OnCloseWindow - called when the frame is closed
* @param event
*/
void OnCloseWindow( wxCloseEvent &event );
void OnResize( wxSizeEvent &event );
void OnTimerTimeout_Redraw( wxTimerEvent& event );
DECLARE_EVENT_TABLE()
private:
/**
* @brief stop_editingTimeOut_Timer - stop the editing time, so it will not timeout
*/
void stop_editingTimeOut_Timer();
/**
* @brief restart_editingTimeOut_Timer - reset the editing timer
*/
void restart_editingTimeOut_Timer();
/**
* @brief request_start_moving_camera - start a camera movement
* @param aMovingSpeed: the time speed
* @param aRenderPivot: if it should display pivot cursor while move
*/
void request_start_moving_camera( float aMovingSpeed = 2.0f,
bool aRenderPivot = true );
/**
* @brief move_pivot_based_on_cur_mouse_position -
* This function hits a ray to the board and start a moviment
*/
void move_pivot_based_on_cur_mouse_position();
/**
* @brief render_pivot - render the pivot cursor
* @param t: time between 0.0 and 1.0
* @param aScale: scale to apply on the cursor
*/
void render_pivot( float t, float aScale );
/**
* @brief initializeOpenGL
* @return if OpenGL initialization succeed
*/
bool initializeOpenGL();
/**
* @brief releaseOpenGL - free created targets and openGL context
*/
void releaseOpenGL();
private:
/// current OpenGL context
wxGLContext *m_glRC;
/// Parent statusbar to report progress
wxStatusBar *m_parentStatusBar;
/// Time timeout will expires after some time sinalizing that the mouse /
/// keyboard movements are over.
wxTimer m_editing_timeout_timer;
/// This timer will be used to schedule a redraw event
wxTimer m_redraw_trigger_timer;
/// true if mouse activity is on progress
bool m_mouse_is_moving;
/// true if there was some type of activity, it will be used to render in
/// preview mode
bool m_mouse_was_moved;
/// true if camera animation is ongoing
bool m_camera_is_moving;
/// activated the render of pivot while camera moving
bool m_render_pivot;
/// 1.0f will be 1:1
float m_camera_moving_speed;
/// Stores the ticktime when the camera star its movement
unsigned m_strtime_camera_movement;
/// Stores all pre-computed 3D information and visualization settings to render the board
CINFO3D_VISU &m_settings;
/// The current render in used for this canvas
C3D_RENDER_BASE *m_3d_render;
/// Raytracing render class
C3D_RENDER_RAYTRACING *m_3d_render_raytracing;
/// OpenGL legacy render class
C3D_RENDER_OGL_LEGACY *m_3d_render_ogl_legacy;
/// Flag to store if opengl was initialized already
bool m_is_opengl_initialized;
/// Step factor to used with cursor on relation to the current zoom
static const float m_delta_move_step_factor;
/// Flags that the user requested the current view to be render with raytracing
bool m_render_raytracing_was_requested;
bool m_opengl_supports_raytracing;
/**
* Trace mask used to enable or disable the trace output of this class.
* The debug output can be turned on by setting the WXTRACE environment variable to
* "KI_TRACE_EDA_3D_CANVAS". See the wxWidgets documentation on wxLogTrace for
* more information.
*/
static const wxChar *m_logTrace;
};
#endif // EDA_3D_CANVAS_H
-122
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@@ -1,122 +0,0 @@
/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2016 Mario Luzeiro <mrluzeiro@ua.pt>
* Copyright (C) 1992-2016 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file eda_3d_canvas_pivot.cpp
* @brief Implementation of a 3d cursor
*/
#include "../common_ogl/openGL_includes.h"
#include "../common_ogl/ogl_utils.h"
#include "eda_3d_canvas.h"
static void pivot_render_triangles( float t )
{
wxASSERT( t >= 0.0f );
SFVEC3F vertexPointer[12];
const float u = 1.0f / 6.0f;
vertexPointer[0] = SFVEC3F( (-3.0f + t) * u, -2.0f * u, 0.0f );
vertexPointer[1] = SFVEC3F( (-3.0f + t) * u, 2.0f * u, 0.0f );
vertexPointer[2] = SFVEC3F( (-1.0f + t) * u, 0.0f * u, 0.0f );
vertexPointer[3] = SFVEC3F( -2.0f * u, (-3.0f + t) * u, 0.0f );
vertexPointer[4] = SFVEC3F( 2.0f * u, (-3.0f + t) * u, 0.0f );
vertexPointer[5] = SFVEC3F( 0.0f * u, (-1.0f + t) * u, 0.0f );
vertexPointer[6] = SFVEC3F( (3.0f - t) * u, -2.0f * u, 0.0f );
vertexPointer[7] = SFVEC3F( (3.0f - t) * u, 2.0f * u, 0.0f );
vertexPointer[8] = SFVEC3F( (1.0f - t) * u, 0.0f * u, 0.0f );
vertexPointer[9] = SFVEC3F( 2.0f * u, (3.0f - t) * u, 0.0f );
vertexPointer[10] = SFVEC3F( -2.0f * u, (3.0f - t) * u, 0.0f );
vertexPointer[11] = SFVEC3F( 0.0f * u, (1.0f - t) * u, 0.0f );
glDisableClientState( GL_TEXTURE_COORD_ARRAY );
glDisableClientState( GL_COLOR_ARRAY );
glDisableClientState( GL_NORMAL_ARRAY );
glEnableClientState( GL_VERTEX_ARRAY );
glVertexPointer( 3, GL_FLOAT, 0, vertexPointer );
glEnable( GL_BLEND );
glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
glDrawArrays( GL_TRIANGLES, 0, 4 * 3 );
glDisable( GL_BLEND );
glDisableClientState( GL_VERTEX_ARRAY );
}
void EDA_3D_CANVAS::render_pivot( float t , float aScale )
{
wxASSERT( aScale >= 0.0f );
wxASSERT( t >= 0.0f );
if( t > 1.0f )
t = 1.0f;
const SFVEC3F &lookAtPos = m_settings.CameraGet().GetLookAtPos_T1();
glDisable( GL_LIGHTING );
glDisable( GL_DEPTH_TEST );
glDisable( GL_CULL_FACE );
// Set projection and modelview matrixes
// /////////////////////////////////////////////////////////////////////////
glMatrixMode( GL_PROJECTION );
glLoadMatrixf( glm::value_ptr( m_settings.CameraGet().GetProjectionMatrix() ) );
glMatrixMode( GL_MODELVIEW );
glLoadIdentity();
glLoadMatrixf( glm::value_ptr( m_settings.CameraGet().GetViewMatrix() ) );
glEnable( GL_COLOR_MATERIAL );
glColor4f( 0.0f, 1.0f, 0.0f, 0.75f - t * 0.75f );
// Translate to the look at position
glTranslatef( lookAtPos.x, lookAtPos.y, lookAtPos.z );
glScalef( aScale, aScale, aScale );
pivot_render_triangles( t * 0.5f );
t = t * 0.80f;
glScalef( 1.0f - t, 1.0f - t, 1.0f - t );
glColor4f( 0.0f, 1.0f, 0.0f, 0.8f - t );
glPushMatrix();
glRotatef( t * 90.0f, 0.0f, 0.0f, 1.0f );
pivot_render_triangles( t * 0.5f );
glPopMatrix();
glPushMatrix();
glRotatef( -t * 90.0f, 0.0f, 0.0f, 1.0f );
pivot_render_triangles( t * 0.5f );
glPopMatrix();
}
@@ -1,68 +0,0 @@
/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 1992-2016 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file status_text_reporter.h
* @brief
*/
#ifndef STATUS_TEXT_REPORTER_H_
#define STATUS_TEXT_REPORTER_H_
#include <reporter.h>
/**
* Class STATUS_TEXT_REPORTER
* is a wrapper for reporting to a wxString in a wxFrame status text.
*/
class STATUS_TEXT_REPORTER : public REPORTER
{
private:
wxStatusBar *m_parentStatusBar;
int m_position;
bool m_hasMessage;
public:
STATUS_TEXT_REPORTER( wxStatusBar* aParentStatusBar, int aPosition = 0 ) :
REPORTER(),
m_parentStatusBar( aParentStatusBar ), m_position( aPosition )
{
m_hasMessage = false;
}
REPORTER& Report( const wxString& aText, SEVERITY aSeverity = RPT_UNDEFINED ) override
{
if( !aText.IsEmpty() )
m_hasMessage = true;
if( m_parentStatusBar )
m_parentStatusBar->SetStatusText( aText, m_position );
return *this;
}
bool HasMessage() const override { return m_hasMessage; }
};
#endif // STATUS_TEXT_REPORTER_H_
+185
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@@ -0,0 +1,185 @@
/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 1992-2015 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file 3d_class.cpp
*/
#include <fctsys.h>
#include "3d_viewer.h"
#include "3d_struct.h"
#include "modelparsers.h"
void S3D_MASTER::Insert( S3D_MATERIAL* aMaterial )
{
aMaterial->SetNext( m_Materials );
m_Materials = aMaterial;
}
void S3D_MASTER::Copy( S3D_MASTER* pattern )
{
SetShape3DName( pattern->GetShape3DName() );
m_MatScale = pattern->m_MatScale;
m_MatRotation = pattern->m_MatRotation;
m_MatPosition = pattern->m_MatPosition;
m_3D_Drawings = NULL;
m_Materials = NULL;
}
S3D_MASTER::S3D_MASTER( EDA_ITEM* aParent ) :
EDA_ITEM( aParent, NOT_USED )
{
m_MatScale.x = m_MatScale.y = m_MatScale.z = 1.0;
m_3D_Drawings = NULL;
m_Materials = NULL;
m_parser = NULL;
m_ShapeType = FILE3D_NONE;
m_use_modelfile_diffuseColor = true;
m_use_modelfile_emissiveColor = true;
m_use_modelfile_specularColor = true;
m_use_modelfile_ambientIntensity = true;
m_use_modelfile_transparency = true;
m_use_modelfile_shininess = true;
}
S3D_MASTER:: ~S3D_MASTER()
{
STRUCT_3D_SHAPE* next;
S3D_MATERIAL* nextmat;
for( ; m_3D_Drawings != NULL; m_3D_Drawings = next )
{
next = m_3D_Drawings->Next();
delete m_3D_Drawings;
m_3D_Drawings = 0;
}
for( ; m_Materials != NULL; m_Materials = nextmat )
{
nextmat = m_Materials->Next();
delete m_Materials;
m_Materials = NULL;
}
}
bool S3D_MASTER::Is3DType( enum FILE3D_TYPE aShapeType )
{
// type 'none' is not valid and will always return false
if( aShapeType == FILE3D_NONE )
return false;
// no one is interested if we have no file
if( m_Shape3DName.empty() )
return false;
if( aShapeType == m_ShapeType )
return true;
return false;
}
void S3D_MASTER::SetShape3DName( const wxString& aShapeName )
{
m_ShapeType = FILE3D_NONE;
m_Shape3DName = aShapeName;
if( m_Shape3DName.empty() )
return;
wxFileName fn = m_Shape3DName;
m_Shape3DNameExtension = fn.GetExt();
if( m_Shape3DNameExtension == wxT( "wrl" ) ||
m_Shape3DNameExtension == wxT( "x3d" ) )
m_ShapeType = FILE3D_VRML;
else if( m_Shape3DNameExtension == wxT( "idf" ) )
m_ShapeType = FILE3D_IDF;
else
m_ShapeType = FILE3D_UNKNOWN;
// Expand any environment variables embedded in footprint's m_Shape3DName field.
// To ensure compatibility with most of footprint's m_Shape3DName field,
// if the m_Shape3DName is not an absolute path the default path
// given by the environment variable KISYS3DMOD will be used
if( m_Shape3DName.StartsWith( wxT("${") ) )
m_Shape3DFullFilename = wxExpandEnvVars( m_Shape3DName );
else
m_Shape3DFullFilename = m_Shape3DName;
wxFileName fnFull( m_Shape3DFullFilename );
if( !( fnFull.IsAbsolute() || m_Shape3DFullFilename.StartsWith( wxT(".") ) ) )
{
wxString default_path;
wxGetEnv( KISYS3DMOD, &default_path );
if( !( default_path.IsEmpty() ) )
{
if( !default_path.EndsWith( wxT("/") ) && !default_path.EndsWith( wxT("\\") ) )
default_path += wxT("/");
m_Shape3DFullFilename = default_path + m_Shape3DFullFilename;
}
}
return;
}
const wxString S3D_MASTER::GetShape3DFullFilename()
{
return m_Shape3DFullFilename;
}
const wxString S3D_MASTER::GetShape3DExtension()
{
return m_Shape3DNameExtension;
}
STRUCT_3D_SHAPE::STRUCT_3D_SHAPE( EDA_ITEM* aParent ) :
EDA_ITEM( aParent, NOT_USED )
{
m_3D_Coord = NULL;
m_3D_CoordIndex = NULL;
m_3D_Points = 0;
}
STRUCT_3D_SHAPE:: ~STRUCT_3D_SHAPE()
{
delete m_3D_Coord;
delete m_3D_CoordIndex;
}
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/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2012 Jean-Pierre Charras, jp.charras at wanadoo.fr
* Copyright (C) 1992-2012 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file 3d_draw_basic_functions.cpp
*/
#include <fctsys.h>
#include <trigo.h>
#include <convert_basic_shapes_to_polygon.h>
#include <3d_viewer.h>
#include <info3d_visu.h>
#include <3d_draw_basic_functions.h>
#include <modelparsers.h>
// Number of segments to approximate a circle by segments
#define SEGM_PER_CIRCLE 24
#ifndef CALLBACK
#define CALLBACK
#endif
// Variables used to pass a value to call back openGL functions
static float s_textureScale;
static double s_currentZpos;
static double s_biuTo3Dunits;
bool s_useTextures;
// CALLBACK functions for GLU_TESS
static void CALLBACK tessBeginCB( GLenum which );
static void CALLBACK tessEndCB();
static void CALLBACK tessErrorCB( GLenum errorCode );
static void CALLBACK tessCPolyPt2Vertex( const GLvoid* data );
void TransfertToGLlist( std::vector< S3D_VERTEX >& aVertices, double aBiuTo3DUnits );
/* Draw3D_VerticalPolygonalCylinder is a helper function.
*
* draws a "vertical cylinder" having a polygon shape
* from Z position = aZpos to aZpos + aHeight
* Used to create the vertical sides of 3D horizontal shapes with thickness.
*/
static void Draw3D_VerticalPolygonalCylinder( const SHAPE_POLY_SET& aPolysList,
int aHeight, int aZpos,
bool aInside, double aBiuTo3DUnits )
{
if( aHeight == 0 )
return;
std::vector<S3D_VERTEX> coords;
coords.resize( 4 );
// Init Z position of the 4 points of a GL_QUAD
if( aInside )
{
coords[0].z = aZpos;
coords[1].z = aZpos + aHeight;
}
else
{
coords[0].z = aZpos + aHeight;
coords[1].z = aZpos;
}
coords[2].z = coords[1].z;
coords[3].z = coords[0].z;
// Draw the vertical polygonal side
for( int idx = 0; idx < aPolysList.OutlineCount(); idx++ )
{
// Each polygon in aPolysList is a polygon with holes
const SHAPE_POLY_SET::POLYGON& curr_polywithholes = aPolysList.CPolygon( idx );
// Draw the outline of each simple polygon inside the polygon with holes:
for( unsigned ipoly = 0; ipoly < curr_polywithholes.size(); ipoly++ )
{
const SHAPE_LINE_CHAIN& path = curr_polywithholes[ipoly]; // a simple polygon
for( int jj = 0; jj < path.PointCount(); jj++ )
{
const VECTOR2I& a = path.CPoint( jj );
const VECTOR2I& b = path.CPoint( jj + 1 );
// Build the 4 vertices of each GL_QUAD
coords[0].x = a.x;
coords[0].y = -a.y;
coords[1].x = coords[0].x;
coords[1].y = coords[0].y; // only z change
coords[2].x = b.x;
coords[2].y = -b.y;
coords[3].x = coords[2].x;
coords[3].y = coords[2].y; // only z change
// Creates the GL_QUAD
TransfertToGLlist( coords, aBiuTo3DUnits );
}
}
}
}
void SetGLColor( EDA_COLOR_T color, double alpha )
{
const StructColors &colordata = g_ColorRefs[ColorGetBase( color )];
float red = colordata.m_Red / 255.0;
float blue = colordata.m_Blue / 255.0;
float green = colordata.m_Green / 255.0;
glColor4f( red, green, blue, (float)alpha );
}
void SetGLColor( S3D_COLOR& aColor, float aTransparency )
{
glColor4f( aColor.m_Red, aColor.m_Green, aColor.m_Blue, aTransparency );
}
void SetGLTexture( GLuint text_id, float scale )
{
glEnable( GL_TEXTURE_2D );
glBindTexture( GL_TEXTURE_2D, text_id );
s_textureScale = scale; // for Tess callback functions
}
/* draw all solid polygons found in aPolysList
* aZpos = z position in board internal units
* aThickness = thickness in board internal units
* If aThickness = 0, a polygon area is drawn in a XY plane at Z position = aZpos.
* If aThickness > 0, a solid object is drawn.
* The top side is located at aZpos + aThickness / 2
* The bottom side is located at aZpos - aThickness / 2
*/
void Draw3D_SolidHorizontalPolyPolygons( const SHAPE_POLY_SET& aPolysList,
int aZpos, int aThickness, double aBiuTo3DUnits,
bool aUseTextures,
float aNormal_Z_Orientation )
{
// for Tess callback functions:
s_biuTo3Dunits = aBiuTo3DUnits;
s_useTextures = aUseTextures;
GLUtesselator* tess = gluNewTess();
gluTessCallback( tess, GLU_TESS_BEGIN, ( void (CALLBACK*) () )tessBeginCB );
gluTessCallback( tess, GLU_TESS_END, ( void (CALLBACK*) () )tessEndCB );
gluTessCallback( tess, GLU_TESS_ERROR, ( void (CALLBACK*) () )tessErrorCB );
gluTessCallback( tess, GLU_TESS_VERTEX, ( void (CALLBACK*) () )tessCPolyPt2Vertex );
GLdouble v_data[3];
double zpos = ( aZpos + (aThickness / 2.0) ) * aBiuTo3DUnits;
s_currentZpos = zpos; // for Tess callback functions
v_data[2] = zpos;
// Set normal toward positive Z axis, for a solid object on the top side
//gluTessProperty( tess, GLU_TESS_BOUNDARY_ONLY, GL_FALSE );
gluTessProperty( tess, GLU_TESS_WINDING_RULE, GLU_TESS_WINDING_ODD );
glNormal3f( 0.0, 0.0, aNormal_Z_Orientation );
// Draw solid areas contained in this list
SHAPE_POLY_SET polylist = aPolysList; // temporary copy for gluTessVertex
for( int side = 0; side < 2; side++ )
{
for ( int idx = 0; idx < polylist.OutlineCount(); ++idx )
{
gluTessBeginPolygon( tess, NULL );
SHAPE_POLY_SET::POLYGON& curr_polywithholes = polylist.Polygon( idx ); // a polygon with holes
for( unsigned ipoly = 0; ipoly < curr_polywithholes.size(); ipoly++ )
{
SHAPE_LINE_CHAIN& curr_poly = curr_polywithholes[ipoly]; // a simple polygon
gluTessBeginContour( tess );
for( int ipt = 0; ipt < curr_poly.PointCount(); ipt++ )
{
v_data[0] = curr_poly.Point( ipt ).x * aBiuTo3DUnits;
v_data[1] = -curr_poly.Point( ipt ).y * aBiuTo3DUnits;
// gluTessVertex store pointers on data, not data, so do not store
// different corners values in a temporary variable
// but send pointer on each CPolyPt value in polylist
// before calling gluDeleteTess
gluTessVertex( tess, v_data, &curr_poly.Point( ipt ) );
}
gluTessEndContour( tess );
}
gluTessEndPolygon( tess );
}
if( aThickness == 0 )
break;
// Prepare the bottom side of solid areas
zpos = ( aZpos - (aThickness / 2.0) ) * aBiuTo3DUnits;
s_currentZpos = zpos; // for Tess callback functions
v_data[2] = zpos;
glNormal3f( 0.0, 0.0, -aNormal_Z_Orientation );
}
gluDeleteTess( tess );
if( aThickness == 0 )
return;
// Build the 3D data : vertical side
Draw3D_VerticalPolygonalCylinder( polylist, aThickness, aZpos - (aThickness / 2.0),
true, aBiuTo3DUnits );
}
/* draw a cylinder (a tube) using 3D primitives.
* the cylinder axis is parallel to the Z axis
* If aHeight = height of the cylinder is 0, only one ring will be drawn
* If aThickness = 0, only one cylinder will be drawn
*/
void Draw3D_ZaxisCylinder( wxPoint aCenterPos, int aRadius,
int aHeight, int aThickness,
int aZpos, double aBiuTo3DUnits )
{
const int slice = SEGM_PER_CIRCLE;
SHAPE_POLY_SET outer_cornerBuffer;
TransformCircleToPolygon( outer_cornerBuffer, aCenterPos,
aRadius + (aThickness / 2), slice );
std::vector<S3D_VERTEX> coords;
coords.resize( 4 );
SHAPE_POLY_SET inner_cornerBuffer;
if( aThickness ) // build the the vertical inner polygon (hole)
TransformCircleToPolygon( inner_cornerBuffer, aCenterPos,
aRadius - (aThickness / 2), slice );
if( aHeight )
{
// Draw the vertical outer side
Draw3D_VerticalPolygonalCylinder( outer_cornerBuffer,
aHeight, aZpos, false, aBiuTo3DUnits );
if( aThickness )
// Draws the vertical inner side (hole)
Draw3D_VerticalPolygonalCylinder( inner_cornerBuffer,
aHeight, aZpos, true, aBiuTo3DUnits );
}
if( aThickness )
{
// draw top (front) and bottom (back) horizontal sides (rings)
outer_cornerBuffer.AddHole( inner_cornerBuffer.COutline( 0 ) );
// draw top (front) horizontal ring
Draw3D_SolidHorizontalPolyPolygons( outer_cornerBuffer, aZpos + aHeight,
0, aBiuTo3DUnits, false, 1.0f );
if( aHeight )
{
// draw bottom (back) horizontal ring
Draw3D_SolidHorizontalPolyPolygons( outer_cornerBuffer, aZpos,
0, aBiuTo3DUnits, false, -1.0f );
}
}
}
/*
* Function Draw3D_ZaxisOblongCylinder:
* draw a segment with an oblong hole.
* Used to draw oblong holes
* If aHeight = height of the cylinder is 0, only one ring will be drawn
* If aThickness = 0, only one cylinder will be drawn
*/
void Draw3D_ZaxisOblongCylinder( wxPoint aAxis1Pos, wxPoint aAxis2Pos,
int aRadius, int aHeight, int aThickness,
int aZpos, double aBiuTo3DUnits )
{
const int slice = SEGM_PER_CIRCLE;
// Build the points to approximate oblong cylinder by segments
SHAPE_POLY_SET cornerBuffer;
int segm_width = (aRadius * 2) + aThickness;
TransformRoundedEndsSegmentToPolygon( cornerBuffer, aAxis1Pos,
aAxis2Pos, slice, segm_width );
// Draw the oblong outer cylinder
if( aHeight )
Draw3D_VerticalPolygonalCylinder( cornerBuffer, aHeight, aZpos,
false, aBiuTo3DUnits );
if( aThickness )
{
SHAPE_POLY_SET inner_cornerBuffer;
segm_width = aRadius * 2;
TransformRoundedEndsSegmentToPolygon( inner_cornerBuffer, aAxis1Pos,
aAxis2Pos, slice, segm_width );
// Draw the oblong inner cylinder
if( aHeight )
Draw3D_VerticalPolygonalCylinder( inner_cornerBuffer, aHeight,
aZpos, true, aBiuTo3DUnits );
// Build the horizontal full polygon shape
// (outer polygon shape - inner polygon shape)
cornerBuffer.AddHole( inner_cornerBuffer.COutline( 0 ) );
// draw top (front) horizontal side (ring)
Draw3D_SolidHorizontalPolyPolygons( cornerBuffer, aZpos + aHeight, 0, aBiuTo3DUnits, false,
1.0f );
if( aHeight )
{
// draw bottom (back) horizontal side (ring)
Draw3D_SolidHorizontalPolyPolygons( cornerBuffer, aZpos, 0, aBiuTo3DUnits, false,
-1.0f );
}
}
}
/* draw a thick segment using 3D primitives, in a XY plane
* wxPoint aStart, wxPoint aEnd = YX position of end in board units
* aWidth = width of segment in board units
* aThickness = thickness of segment in board units
* aZpos = z position of segment in board units
*/
void Draw3D_SolidSegment( const wxPoint& aStart, const wxPoint& aEnd,
int aWidth, int aThickness, int aZpos, double aBiuTo3DUnits )
{
SHAPE_POLY_SET cornerBuffer;
const int slice = SEGM_PER_CIRCLE;
TransformRoundedEndsSegmentToPolygon( cornerBuffer, aStart, aEnd, slice, aWidth );
Draw3D_SolidHorizontalPolyPolygons( cornerBuffer, aZpos, aThickness, aBiuTo3DUnits, false, 1.0f );
}
void Draw3D_ArcSegment( const wxPoint& aCenterPos, const wxPoint& aStartPoint,
double aArcAngle, int aWidth, int aThickness,
int aZpos, double aBiuTo3DUnits )
{
const int slice = SEGM_PER_CIRCLE;
SHAPE_POLY_SET cornerBuffer;
TransformArcToPolygon( cornerBuffer, aCenterPos, aStartPoint, aArcAngle,
slice, aWidth );
Draw3D_SolidHorizontalPolyPolygons( cornerBuffer, aZpos, aThickness, aBiuTo3DUnits, false, 1.0f );
}
// /////////////////////////////////////////////////////////////////////////////
// GLU_TESS CALLBACKS
// /////////////////////////////////////////////////////////////////////////////
void CALLBACK tessBeginCB( GLenum which )
{
glBegin( which );
}
void CALLBACK tessEndCB()
{
glEnd();
}
void CALLBACK tessCPolyPt2Vertex( const GLvoid* data )
{
// cast back to double type
const VECTOR2I* ptr = (const VECTOR2I*) data;
if( s_useTextures )
{
glTexCoord2f( ptr->x * s_biuTo3Dunits * s_textureScale,
-ptr->y * s_biuTo3Dunits * s_textureScale);
}
glVertex3d( ptr->x * s_biuTo3Dunits, -ptr->y * s_biuTo3Dunits, s_currentZpos );
}
void CALLBACK tessErrorCB( GLenum errorCode )
{
#if defined(DEBUG)
const GLubyte* errorStr;
errorStr = gluErrorString( errorCode );
// DEBUG //
DBG( printf( "Tess ERROR: %s\n", errorStr ); )
#endif
}
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/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2012 Jean-Pierre Charras, jp.charras at wanadoo.fr
* Copyright (C) 1992-2012 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file 3d_draw_basic_functions.h
*/
#ifndef _3D_DRAW_BASIC_FUNCTIONS_H_
#define _3D_DRAW_BASIC_FUNCTIONS_H_
// angle increment to draw a circle, approximated by segments
#define ANGLE_INC( x ) ( 3600 / (x) )
/** draw all solid polygons found in aPolysList
* @param aPolysList = the poligon list to draw
* @param aZpos = z position in board internal units
* @param aThickness = thickness in board internal units
* @param aBiuTo3DUnits = board internal units to 3D units scaling value
* @param aUseTextures = true to use textxures for the polygons
* @param aNormal_Z_Orientation = the normal Z orientation to apply
* If aThickness = 0, a polygon area is drawn in a XY plane at Z position = aZpos.
* If aThickness > 0, a solid object is drawn.
* The top side is located at aZpos + aThickness / 2
* The bottom side is located at aZpos - aThickness / 2
*/
void Draw3D_SolidHorizontalPolyPolygons( const SHAPE_POLY_SET& aPolysList,
int aZpos, int aThickness, double aBiuTo3DUnits,
bool aUseTextures,
float aNormal_Z_Orientation );
/** draw a thick segment using 3D primitives, in a XY plane
* @param aStart = YX position of start point in board units
* @param aEnd = YX position of end point in board units
* @param aWidth = width of segment in board units
* @param aThickness = thickness of segment in board units
* @param aZpos = z position of segment in board units
* @param aBiuTo3DUnits = board internal units to 3D units scaling value
* If aThickness = 0, a polygon area is drawn in a XY plane at Z position = aZpos.
* If aThickness > 0, a solid object is drawn.
* The top side is located at aZpos + aThickness / 2
* The bottom side is located at aZpos - aThickness / 2
*/
void Draw3D_SolidSegment( const wxPoint& aStart, const wxPoint& aEnd,
int aWidth, int aThickness, int aZpos,
double aBiuTo3DUnits );
/** draw an arc using 3D primitives, in a XY plane
* @param aCenterPos = XY position of the center in board units
* @param aStartPoint = start point coordinate of arc in board units
* @param aWidth = width of the circle in board units
* @param aArcAngle = arc angle in 1/10 degrees
* @param aWidth = thickness of arc
* @param aThickness = thickness of segment in board units
* @param aZpos = z position of segment in board units
* @param aBiuTo3DUnits = board internal units to 3D units scaling value
*/
void Draw3D_ArcSegment( const wxPoint& aCenterPos, const wxPoint& aStartPoint,
double aArcAngle, int aWidth, int aThickness,
int aZpos, double aBiuTo3DUnits );
/** draw a thick cylinder (a tube) using 3D primitives.
* the cylinder axis is parallel to the Z axis
* @param aCenterPos = XY position of the axis cylinder ( board internal units)
* @param aRadius = radius of the cylinder ( board internal units)
* @param aHeight = height of the cylinder ( boardinternal units)
* @param aThickness = tichkness of tube ( boardinternal units)
* @param aZpos = Z position of the bottom side of the cylinder ( board internal units)
* @param aBiuTo3DUnits = board internal units to 3D units scaling value
*
* If aHeight = height of the cylinder is 0, only one ring will be drawn
* If aThickness = 0, only one cylinder (not a tube) will be drawn
*/
void Draw3D_ZaxisCylinder( wxPoint aCenterPos, int aRadius,
int aHeight, int aThickness,
int aZpos, double aBiuTo3DUnits );
/** draw an oblong cylinder (oblong tube) using 3D primitives.
* the cylinder axis are parallel to the Z axis
* @param aAxis1Pos = position of the first axis cylinder
* @param aAxis2Pos = position of the second axis cylinder
* @param aRadius = radius of the cylinder ( board internal units )
* @param aHeight = height of the cylinder ( board internal units )
* @param aThickness = tichkness of tube ( board internal units )
* @param aZpos = Z position of the bottom side of the cylinder ( board internal units )
* @param aBiuTo3DUnits = board internal units to 3D units scaling value
*/
void Draw3D_ZaxisOblongCylinder( wxPoint aAxis1Pos, wxPoint aAxis2Pos,
int aRadius, int aHeight, int aThickness,
int aZpos, double aBiuTo3DUnits );
/**
* Set the current 3D color from a Kicad color, with optional transparency
* @param aColor = a EDA_COLOR_T kicad color index
* @param aTransparency = the color transparency (default = 1.0 = no transparency)
*/
void SetGLColor( EDA_COLOR_T aColor, double aTransparency = 1.0 );
/**
* Set the current 3D color from a S3D_COLOR color, with optional transparency
* @param aColor = a S3D_COLOR RGB color index
* @param aTransparency = the color transparency (default = 1.0 = no transparency)
*/
void SetGLColor( S3D_COLOR& aColor, float aTransparency );
/**
* Set a texture id and a scale to apply when rendering the polygons
* @param text_id = texture ID created by glGenTextures
* @param scale = scale to apply to texture coords
*/
void SetGLTexture( GLuint text_id, float scale );
#endif // _3D_DRAW_BASIC_FUNCTIONS_H_
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/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2014-2015 Mario Luzeiro <mrluzeiro@gmail.com>
* Copyright (C) 1992-2015 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file 3d_draw_board_body.cpp
*
*/
#include <fctsys.h>
#include <common.h>
#include <trigo.h>
#include <pcbstruct.h>
#include <drawtxt.h>
#include <layers_id_colors_and_visibility.h>
#include <wxBasePcbFrame.h>
#include <class_board.h>
#include <class_module.h>
#include <class_track.h>
#include <class_edge_mod.h>
#include <class_zone.h>
#include <class_drawsegment.h>
#include <class_pcb_text.h>
#include <colors_selection.h>
#include <convert_basic_shapes_to_polygon.h>
#define GLM_FORCE_RADIANS
#include <gal/opengl/glm/gtc/matrix_transform.hpp>
#include <gal/opengl/opengl_compositor.h>
#ifdef __WINDOWS__
#include <GL/glew.h> // must be included before gl.h
#endif
#include <3d_viewer.h>
#include <3d_canvas.h>
#include <info3d_visu.h>
#include <trackball.h>
#include <3d_draw_basic_functions.h>
#include <geometry/shape_poly_set.h>
#include <geometry/shape_file_io.h>
#include <CImage.h>
#include <reporter.h>
// An option for all operations on polygons:
// when useFastModeForPolygons = true, calculations can be *a lot* faster.
// but created polygons can be not stricty simple (can share edges)
// Although stricty simple are better for glu tesselation functions, I do not see
// any issue when allowing not stricty simple polygons.
// But I see *very* long calculations when setting useFastMode to false.
// So, be careful if changing thie option
bool useFastModeForPolygons = true;
/* returns the Z orientation parameter 1.0 or -1.0 for aLayer
* Z orientation is 1.0 for all layers but "back" layers:
* B_Cu , B_Adhes, B_Paste ), B_SilkS
* used to calculate the Z orientation parameter for glNormal3f
*/
GLfloat Get3DLayer_Z_Orientation( LAYER_NUM aLayer );
void EDA_3D_CANVAS::buildBoardThroughHolesPolygonList( SHAPE_POLY_SET& allBoardHoles,
int aSegCountPerCircle, bool aOptimizeLargeCircles )
{
// hole diameter value to change seg count by circle:
int small_hole_limit = Millimeter2iu( 1.0 );
int copper_thickness = GetPrm3DVisu().GetCopperThicknessBIU();
BOARD* pcb = GetBoard();
// Build holes of through vias:
for( TRACK* track = pcb->m_Track; track; track = track->Next() )
{
if( track->Type() != PCB_VIA_T )
continue;
VIA *via = static_cast<VIA*>( track );
if( via->GetViaType() != VIA_THROUGH )
continue;
int holediameter = via->GetDrillValue();
int hole_outer_radius = (holediameter + copper_thickness) / 2;
TransformCircleToPolygon( allBoardHoles,
via->GetStart(), hole_outer_radius,
aSegCountPerCircle );
}
// Build holes of through pads:
for( MODULE* footprint = pcb->m_Modules; footprint; footprint = footprint->Next() )
{
for( D_PAD* pad = footprint->Pads(); pad; pad = pad->Next() )
{
// Calculate a factor to apply to segcount for large holes ( > 1 mm)
// (bigger pad drill size -> more segments) because holes in pads can have
// very different sizes and optimizing this segcount gives a better look
// Mainly mounting holes have a size bigger than small_hole_limit
wxSize padHole = pad->GetDrillSize();
if( ! padHole.x ) // Not drilled pad like SMD pad
continue;
// we use the hole diameter to calculate the seg count.
// for round holes, padHole.x == padHole.y
// for oblong holes, the diameter is the smaller of (padHole.x, padHole.y)
int diam = std::min( padHole.x, padHole.y );
int segcount = aSegCountPerCircle;
if( diam > small_hole_limit )
{
double segFactor = (double)diam / small_hole_limit;
segcount = (int)(aSegCountPerCircle * segFactor);
// limit segcount to 48. For a circle this is a very good approx.
if( segcount > 48 )
segcount = 48;
}
// The hole in the body is inflated by copper thickness.
int inflate = copper_thickness;
// If not plated, no copper.
if( pad->GetAttribute () == PAD_ATTRIB_HOLE_NOT_PLATED )
inflate = 0;
pad->BuildPadDrillShapePolygon( allBoardHoles, inflate, segcount );
}
}
allBoardHoles.Simplify( useFastModeForPolygons );
}
void EDA_3D_CANVAS::buildBoard3DView( GLuint aBoardList, GLuint aBodyOnlyList,
REPORTER* aErrorMessages, REPORTER* aActivity )
{
BOARD* pcb = GetBoard();
// If FL_RENDER_SHOW_HOLES_IN_ZONES is true, holes are correctly removed from copper zones areas.
// If FL_RENDER_SHOW_HOLES_IN_ZONES is false, holes are not removed from copper zones areas,
// but the calculation time is twice shorter.
bool remove_Holes = isEnabled( FL_RENDER_SHOW_HOLES_IN_ZONES );
bool realistic_mode = isRealisticMode();
bool useTextures = isRealisticMode() && isEnabled( FL_RENDER_TEXTURES );
// Number of segments to convert a circle to polygon
// We use 2 values: the first gives a good shape (for instanes rond pads)
// the second is used to speed up calculations, when a poor approximation is acceptable (holes)
const int segcountforcircle = 18;
double correctionFactor = 1.0 / cos( M_PI / (segcountforcircle * 2.0) );
const int segcountLowQuality = 12; // segments to draw a circle with low quality
// to reduce time calculations
// for holes and items which do not need
// a fine representation
double correctionFactorLQ = 1.0 / cos( M_PI / (segcountLowQuality * 2.0) );
SHAPE_POLY_SET bufferPolys; // copper areas: tracks, pads and filled zones areas
// when holes are removed from zones
SHAPE_POLY_SET bufferPcbOutlines; // stores the board main outlines
SHAPE_POLY_SET bufferZonesPolys; // copper filled zones areas
// when holes are not removed from zones
SHAPE_POLY_SET currLayerHoles; // Contains holes for the current layer
SHAPE_POLY_SET allLayerHoles; // Contains holes for all layers
// Build a polygon from edge cut items
wxString msg;
if( !pcb->GetBoardPolygonOutlines( bufferPcbOutlines, allLayerHoles, &msg ) )
{
if( aErrorMessages )
{
msg << wxT("\n") << _("Unable to calculate the board outlines.\n"
"Therefore use the board boundary box.") << wxT("\n\n");
aErrorMessages->Report( msg, REPORTER::RPT_WARNING );
}
}
// Build board holes, with optimization of large holes shape.
buildBoardThroughHolesPolygonList( allLayerHoles, segcountLowQuality, true );
LSET cu_set = LSET::AllCuMask( GetPrm3DVisu().m_CopperLayersCount );
glNewList( aBoardList, GL_COMPILE );
for( LSEQ cu = cu_set.CuStack(); cu; ++cu )
{
LAYER_ID layer = *cu;
// Skip non enabled layers in normal mode,
// and internal layers in realistic mode
if( !is3DLayerEnabled( layer ) )
continue;
if( aActivity )
aActivity->Report( wxString::Format( _( "Build layer %s" ), LSET::Name( layer ) ) );
bufferPolys.RemoveAllContours();
bufferZonesPolys.RemoveAllContours();
currLayerHoles.RemoveAllContours();
// Draw track shapes:
for( TRACK* track = pcb->m_Track; track; track = track->Next() )
{
if( !track->IsOnLayer( layer ) )
continue;
track->TransformShapeWithClearanceToPolygon( bufferPolys,
0, segcountforcircle,
correctionFactor );
// Add blind/buried via holes
if( track->Type() == PCB_VIA_T )
{
VIA *via = static_cast<VIA*>( track );
if( via->GetViaType() == VIA_THROUGH )
continue; // already done
int holediameter = via->GetDrillValue();
int thickness = GetPrm3DVisu().GetCopperThicknessBIU();
int hole_outer_radius = (holediameter + thickness) / 2;
TransformCircleToPolygon( currLayerHoles,
via->GetStart(), hole_outer_radius,
segcountLowQuality );
}
}
// draw pad shapes
for( MODULE* module = pcb->m_Modules; module; module = module->Next() )
{
// Note: NPTH pads are not drawn on copper layers when the pad
// has same shape as its hole
module->TransformPadsShapesWithClearanceToPolygon( layer,
bufferPolys,
0,
segcountforcircle,
correctionFactor, true );
// Micro-wave modules may have items on copper layers
module->TransformGraphicShapesWithClearanceToPolygonSet( layer,
bufferPolys,
0,
segcountforcircle,
correctionFactor );
// pad holes are already in list.
}
// Draw copper zones. Note:
// * if the holes are removed from copper zones
// the polygons are stored in bufferPolys (which contains all other polygons)
// * if the holes are NOT removed from copper zones
// the polygons are stored in bufferZonesPolys
if( isEnabled( FL_ZONE ) )
{
for( int ii = 0; ii < pcb->GetAreaCount(); ii++ )
{
ZONE_CONTAINER* zone = pcb->GetArea( ii );
LAYER_NUM zonelayer = zone->GetLayer();
if( zonelayer == layer )
{
zone->TransformSolidAreasShapesToPolygonSet(
remove_Holes ? bufferPolys : bufferZonesPolys,
segcountLowQuality, correctionFactorLQ );
}
}
}
// draw graphic items on copper layers (texts)
for( BOARD_ITEM* item = pcb->m_Drawings; item; item = item->Next() )
{
if( !item->IsOnLayer( layer ) )
continue;
switch( item->Type() )
{
case PCB_LINE_T: // should not exist on copper layers
( (DRAWSEGMENT*) item )->TransformShapeWithClearanceToPolygon(
bufferPolys, 0, segcountforcircle, correctionFactor );
break;
case PCB_TEXT_T:
( (TEXTE_PCB*) item )->TransformShapeWithClearanceToPolygonSet(
bufferPolys, 0, segcountLowQuality, correctionFactor );
break;
default:
break;
}
}
// bufferPolys contains polygons to merge. Many overlaps .
// Calculate merged polygons
if( bufferPolys.IsEmpty() )
continue;
// Use Clipper lib to subtract holes to copper areas
if( currLayerHoles.OutlineCount() )
{
currLayerHoles.Append(allLayerHoles);
currLayerHoles.Simplify( useFastModeForPolygons );
bufferPolys.BooleanSubtract( currLayerHoles, useFastModeForPolygons );
}
else
bufferPolys.BooleanSubtract( allLayerHoles, useFastModeForPolygons );
int thickness = GetPrm3DVisu().GetLayerObjectThicknessBIU( layer );
int zpos = GetPrm3DVisu().GetLayerZcoordBIU( layer );
float zNormal = 1.0f; // When using thickness it will draw first the top and then botton (with z inverted)
// If we are not using thickness, then the z-normal has to match the layer direction
// because just one plane will be drawn
if( !thickness )
zNormal = Get3DLayer_Z_Orientation( layer );
if( realistic_mode )
{
setGLCopperColor();
}
else
{
EDA_COLOR_T color = g_ColorsSettings.GetLayerColor( layer );
SetGLColor( color );
}
// If holes are removed from copper zones, bufferPolys contains all polygons
// to draw (tracks+zones+texts).
Draw3D_SolidHorizontalPolyPolygons( bufferPolys, zpos, thickness,
GetPrm3DVisu().m_BiuTo3Dunits, useTextures,
zNormal );
// If holes are not removed from copper zones (for calculation time reasons,
// the zone polygons are stored in bufferZonesPolys and have to be drawn now:
if( !bufferZonesPolys.IsEmpty() )
{
Draw3D_SolidHorizontalPolyPolygons( bufferZonesPolys, zpos, thickness,
GetPrm3DVisu().m_BiuTo3Dunits, useTextures,
zNormal );
}
}
if( aActivity )
aActivity->Report( _( "Build board body" ) );
// Draw plated vertical holes inside the board, but not always. They are drawn:
// - if the board body is not shown, to show the holes.
// - or if the copper thickness is shown
if( !isEnabled( FL_SHOW_BOARD_BODY ) || isEnabled( FL_USE_COPPER_THICKNESS ) )
{
// Draw vias holes (vertical cylinders)
for( const TRACK* track = pcb->m_Track; track; track = track->Next() )
{
if( track->Type() == PCB_VIA_T )
{
const VIA *via = static_cast<const VIA*>(track);
draw3DViaHole( via );
}
}
// Draw pads holes (vertical cylinders)
for( const MODULE* module = pcb->m_Modules; module; module = module->Next() )
{
for( D_PAD* pad = module->Pads(); pad; pad = pad->Next() )
if( pad->GetAttribute () != PAD_ATTRIB_HOLE_NOT_PLATED )
draw3DPadHole( pad );
}
}
glEndList();
// Build the body board:
glNewList( aBodyOnlyList, GL_COMPILE );
if( isRealisticMode() )
{
setGLEpoxyColor( 1.00 );
}
else
{
EDA_COLOR_T color = g_ColorsSettings.GetLayerColor( Edge_Cuts );
SetGLColor( color, 0.7 );
}
float copper_thickness = GetPrm3DVisu().GetCopperThicknessBIU();
// a small offset between substrate and external copper layer to avoid artifacts
// when drawing copper items on board
float epsilon = Millimeter2iu( 0.01 );
float zpos = GetPrm3DVisu().GetLayerZcoordBIU( B_Cu );
float board_thickness = GetPrm3DVisu().GetLayerZcoordBIU( F_Cu )
- GetPrm3DVisu().GetLayerZcoordBIU( B_Cu );
// items on copper layers and having a thickness = copper_thickness
// are drawn from zpos - copper_thickness/2 to zpos + copper_thickness
// therefore substrate position is copper_thickness/2 to
// substrate_height - copper_thickness/2
zpos += (copper_thickness + epsilon) / 2.0f;
board_thickness -= copper_thickness + epsilon;
bufferPcbOutlines.BooleanSubtract( allLayerHoles, useFastModeForPolygons );
if( !bufferPcbOutlines.IsEmpty() )
{
Draw3D_SolidHorizontalPolyPolygons( bufferPcbOutlines, zpos + board_thickness / 2.0,
board_thickness, GetPrm3DVisu().m_BiuTo3Dunits, useTextures,
1.0f );
}
glEndList();
}
void EDA_3D_CANVAS::buildTechLayers3DView( REPORTER* aErrorMessages, REPORTER* aActivity )
{
BOARD* pcb = GetBoard();
bool useTextures = isRealisticMode() && isEnabled( FL_RENDER_TEXTURES );
// Number of segments to draw a circle using segments
const int segcountforcircle = 18;
double correctionFactor = 1.0 / cos( M_PI / (segcountforcircle * 2) );
const int segcountLowQuality = 12; // segments to draw a circle with low quality
// to reduce time calculations
// for holes and items which do not need
// a fine representation
double correctionFactorLQ = 1.0 / cos( M_PI / (segcountLowQuality * 2) );
// segments to draw a circle to build texts. Is is used only to build
// the shape of each segment of the stroke font, therefore no need to have
// many segments per circle.
const int segcountInStrokeFont = 8;
SHAPE_POLY_SET bufferPolys;
SHAPE_POLY_SET allLayerHoles; // Contains through holes, calculated only once
SHAPE_POLY_SET bufferPcbOutlines; // stores the board main outlines
// Build a polygon from edge cut items
wxString msg;
if( !pcb->GetBoardPolygonOutlines( bufferPcbOutlines, allLayerHoles, &msg ) )
{
if( aErrorMessages )
{
msg << wxT("\n") <<
_("Unable to calculate the board outlines.\n"
"Therefore use the board boundary box.") << wxT("\n\n");
aErrorMessages->Report( msg, REPORTER::RPT_WARNING );
}
}
// Build board holes, with no optimization of large holes shape.
buildBoardThroughHolesPolygonList( allLayerHoles, segcountLowQuality, false );
// draw graphic items, on technical layers
static const LAYER_ID teckLayerList[] = {
B_Adhes,
F_Adhes,
B_Paste,
F_Paste,
B_SilkS,
F_SilkS,
B_Mask,
F_Mask,
};
// User layers are not drawn here, only technical layers
for( LSEQ seq = LSET::AllTechMask().Seq( teckLayerList, DIM( teckLayerList ) ); seq; ++seq )
{
LAYER_ID layer = *seq;
if( !is3DLayerEnabled( layer ) )
continue;
if( layer == Edge_Cuts && isEnabled( FL_SHOW_BOARD_BODY ) )
continue;
if( aActivity )
aActivity->Report( wxString::Format( _( "Build layer %s" ), LSET::Name( layer ) ) );
bufferPolys.RemoveAllContours();
for( BOARD_ITEM* item = pcb->m_Drawings; item; item = item->Next() )
{
if( !item->IsOnLayer( layer ) )
continue;
switch( item->Type() )
{
case PCB_LINE_T:
( (DRAWSEGMENT*) item )->TransformShapeWithClearanceToPolygon(
bufferPolys, 0, segcountforcircle, correctionFactor );
break;
case PCB_TEXT_T:
( (TEXTE_PCB*) item )->TransformShapeWithClearanceToPolygonSet(
bufferPolys, 0, segcountLowQuality, 1.0 );
break;
default:
break;
}
}
for( MODULE* module = pcb->m_Modules; module; module = module->Next() )
{
if( layer == F_SilkS || layer == B_SilkS )
{
// On silk screen layers, the pad shape is only the pad outline
// never a filled shape
D_PAD* pad = module->Pads();
int linewidth = g_DrawDefaultLineThickness;
for( ; pad; pad = pad->Next() )
{
if( !pad->IsOnLayer( layer ) )
continue;
buildPadShapeThickOutlineAsPolygon( pad, bufferPolys,
linewidth, segcountforcircle, correctionFactor );
}
}
else
module->TransformPadsShapesWithClearanceToPolygon( layer,
bufferPolys, 0, segcountforcircle, correctionFactor );
// On tech layers, use a poor circle approximation, only for texts (stroke font)
module->TransformGraphicShapesWithClearanceToPolygonSet( layer,
bufferPolys, 0, segcountforcircle, correctionFactor, segcountInStrokeFont );
}
// Draw non copper zones
if( isEnabled( FL_ZONE ) )
{
for( int ii = 0; ii < pcb->GetAreaCount(); ii++ )
{
ZONE_CONTAINER* zone = pcb->GetArea( ii );
if( !zone->IsOnLayer( layer ) )
continue;
zone->TransformSolidAreasShapesToPolygonSet(
bufferPolys, segcountLowQuality, correctionFactorLQ );
}
}
// bufferPolys contains polygons to merge. Many overlaps .
// Calculate merged polygons and remove pads and vias holes
if( layer != B_Mask && layer != F_Mask && bufferPolys.IsEmpty() )
// if a layer has no iten to draw, skip it
// However solder mask layers are negative layers, so no item
// means only a full layer mask
continue;
// Solder mask layers are "negative" layers.
// Shapes should be removed from the full board area.
if( layer == B_Mask || layer == F_Mask )
{
SHAPE_POLY_SET cuts = bufferPolys;
bufferPolys = bufferPcbOutlines;
cuts.Append(allLayerHoles);
cuts.Simplify( useFastModeForPolygons );
bufferPolys.BooleanSubtract( cuts, useFastModeForPolygons );
}
// Remove holes from Solder paste layers and silkscreen
else if( layer == B_Paste || layer == F_Paste
|| layer == B_SilkS || layer == F_SilkS )
{
bufferPolys.BooleanSubtract( allLayerHoles, useFastModeForPolygons );
}
int thickness = 0;
if( layer != B_Mask && layer != F_Mask )
thickness = GetPrm3DVisu().GetLayerObjectThicknessBIU( layer );
int zpos = GetPrm3DVisu().GetLayerZcoordBIU( layer );
if( layer == Edge_Cuts )
{
thickness = GetPrm3DVisu().GetLayerZcoordBIU( F_Cu )
- GetPrm3DVisu().GetLayerZcoordBIU( B_Cu );
zpos = GetPrm3DVisu().GetLayerZcoordBIU( B_Cu )
+ (thickness / 2);
}
else
{
// for Draw3D_SolidHorizontalPolyPolygons, zpos it the middle between bottom and top
// sides.
// However for top layers, zpos should be the bottom layer pos,
// and for bottom layers, zpos should be the top layer pos.
if( Get3DLayer_Z_Orientation( layer ) > 0 )
zpos += thickness/2;
else
zpos -= thickness/2 ;
}
float zNormal = 1.0f; // When using thickness it will draw first the top and then botton (with z inverted)
// If we are not using thickness, then the znormal must face the layer direction
// because it will draw just one plane
if( !thickness )
zNormal = Get3DLayer_Z_Orientation( layer );
setGLTechLayersColor( layer );
Draw3D_SolidHorizontalPolyPolygons( bufferPolys, zpos,
thickness, GetPrm3DVisu().m_BiuTo3Dunits, useTextures,
zNormal );
}
}
+493
View File
@@ -0,0 +1,493 @@
/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 1992-2014 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file 3d_draw_helper_functions.cpp
*/
#include <fctsys.h>
#include <PolyLine.h>
#include <colors.h>
#include <colors_selection.h>
#include <class_pad.h>
#include <class_track.h>
#include <convert_basic_shapes_to_polygon.h>
#include <3d_viewer.h>
#include <3d_canvas.h>
#include <info3d_visu.h>
#include <3d_draw_basic_functions.h>
#define TEXTURE_PCB_SCALE 5.0
// -----------------
// helper function (from wxWidgets, opengl/cube.cpp sample
// -----------------
void CheckGLError(const char *aFileName, int aLineNumber)
{
GLenum errLast = GL_NO_ERROR;
for ( ; ; )
{
GLenum err = glGetError();
if ( err == GL_NO_ERROR )
return;
// normally the error is reset by the call to glGetError() but if
// glGetError() itself returns an error, we risk looping forever here
// so check that we get a different error than the last time
if ( err == errLast )
{
wxLogError(wxT("OpenGL error state couldn't be reset."));
return;
}
errLast = err;
wxLogError( wxT( "OpenGL error %d At: %s, line: %d" ), err,
GetChars( FROM_UTF8( aFileName ) ), aLineNumber );
}
}
INFO3D_VISU& EDA_3D_CANVAS::GetPrm3DVisu() const
{
return Parent()->GetPrm3DVisu();
}
wxSize EDA_3D_CANVAS::getBoardSize() const
{
// return the size of the board in pcb units
return GetPrm3DVisu().m_BoardSize;
}
wxPoint EDA_3D_CANVAS::getBoardCenter() const
{
// return the position of the board center in pcb units
return GetPrm3DVisu().m_BoardPos;
}
// return true if we are in realistic mode render
bool EDA_3D_CANVAS::isRealisticMode() const
{
return GetPrm3DVisu().IsRealisticMode();
}
// return true if aItem should be displayed
bool EDA_3D_CANVAS::isEnabled( DISPLAY3D_FLG aItem ) const
{
return GetPrm3DVisu().GetFlag( aItem );
}
// Helper function: initialize the copper color to draw the board
// in realistic mode.
void EDA_3D_CANVAS::setGLCopperColor()
{
glDisable( GL_TEXTURE_2D );
SetGLColor( GetPrm3DVisu().m_CopperColor, 1.0 );
}
// Helper function: initialize the color to draw the epoxy
// body board in realistic mode.
void EDA_3D_CANVAS::setGLEpoxyColor( float aTransparency )
{
// Generates an epoxy color, near board color
SetGLColor( GetPrm3DVisu().m_BoardBodyColor, aTransparency );
if( isEnabled( FL_RENDER_TEXTURES ) )
{
SetGLTexture( m_text_pcb, TEXTURE_PCB_SCALE );
}
}
// Helper function: initialize the color to draw the
// solder mask layers in realistic mode.
void EDA_3D_CANVAS::setGLSolderMaskColor( float aTransparency )
{
// Generates a solder mask color
SetGLColor( GetPrm3DVisu().m_SolderMaskColor, aTransparency );
if( isEnabled( FL_RENDER_TEXTURES ) )
{
SetGLTexture( m_text_pcb, TEXTURE_PCB_SCALE );
}
}
// Helper function: initialize the color to draw the non copper layers
// in realistic mode and normal mode.
void EDA_3D_CANVAS::setGLTechLayersColor( LAYER_NUM aLayer )
{
EDA_COLOR_T color;
if( isRealisticMode() )
{
switch( aLayer )
{
case B_Paste:
case F_Paste:
SetGLColor( GetPrm3DVisu().m_SolderPasteColor, 1 );
break;
case B_SilkS:
case F_SilkS:
SetGLColor( GetPrm3DVisu().m_SilkScreenColor, 0.96 );
if( isEnabled( FL_RENDER_TEXTURES ) )
{
SetGLTexture( m_text_silk, 10.0f );
}
break;
case B_Mask:
case F_Mask:
setGLSolderMaskColor( 0.90 );
break;
default:
color = g_ColorsSettings.GetLayerColor( aLayer );
SetGLColor( color, 0.7 );
break;
}
}
else
{
color = g_ColorsSettings.GetLayerColor( aLayer );
SetGLColor( color, 0.7 );
}
}
void EDA_3D_CANVAS::draw3DAxis()
{
if( ! m_glLists[GL_ID_AXIS] )
{
m_glLists[GL_ID_AXIS] = glGenLists( 1 );
glNewList( m_glLists[GL_ID_AXIS], GL_COMPILE );
glEnable( GL_COLOR_MATERIAL );
glBegin( GL_LINES );
SetGLColor( RED );
glNormal3f( 0.0f, 0.0f, 1.0f ); // Normal is Z axis
glVertex3f( 0.0f, 0.0f, 0.0f );
glVertex3f( -10.0f, 0.0f, 0.0f );
glVertex3f( 0.0f, 0.0f, 0.0f );
glVertex3f( 10.0f, 0.0f, 0.0f ); // X axis
SetGLColor( GREEN );
glVertex3f( 0.0f, 0.0f, 0.0f );
glVertex3f( 0.0f, -10.0f, 0.0f ); // Y axis
glVertex3f( 0.0f, 0.0f, 0.0f );
glVertex3f( 0.0f, 10.0f, 0.0f );
SetGLColor( BLUE );
glNormal3f( 1.0f, 0.0f, 0.0f ); // Normal is Y axis
glVertex3f( 0.0f, 0.0f, 0.0f );
glVertex3f( 0.0f, 0.0f, -10.0f );
glVertex3f( 0.0f, 0.0f, 0.0f );
glVertex3f( 0.0f, 0.0f, 10.0f ); // Z axis
glEnd();
glEndList();
}
}
// draw a 3D grid: an horizontal grid (XY plane and Z = 0,
// and a vertical grid (XZ plane and Y = 0)
void EDA_3D_CANVAS::draw3DGrid( double aGriSizeMM )
{
double zpos = 0.0;
EDA_COLOR_T gridcolor = DARKGRAY; // Color of grid lines
EDA_COLOR_T gridcolor_marker = LIGHTGRAY; // Color of grid lines every 5 lines
const double scale = GetPrm3DVisu().m_BiuTo3Dunits;
const double transparency = 0.3;
glNormal3f( 0.0, 0.0, 1.0 );
wxSize brd_size = getBoardSize();
wxPoint brd_center_pos = getBoardCenter();
brd_center_pos.y = -brd_center_pos.y;
int xsize = std::max( brd_size.x, Millimeter2iu( 100 ) ) * 1.2;
int ysize = std::max( brd_size.y, Millimeter2iu( 100 ) ) * 1.2;
// Grid limits, in 3D units
double xmin = (brd_center_pos.x - xsize / 2) * scale;
double xmax = (brd_center_pos.x + xsize / 2) * scale;
double ymin = (brd_center_pos.y - ysize / 2) * scale;
double ymax = (brd_center_pos.y + ysize / 2) * scale;
double zmin = Millimeter2iu( -50 ) * scale;
double zmax = Millimeter2iu( 100 ) * scale;
// Draw horizontal grid centered on 3D origin (center of the board)
for( int ii = 0; ; ii++ )
{
if( (ii % 5) )
SetGLColor( gridcolor, transparency );
else
SetGLColor( gridcolor_marker, transparency );
int delta = KiROUND( ii * aGriSizeMM * IU_PER_MM );
if( delta <= xsize / 2 ) // Draw grid lines parallel to X axis
{
glBegin( GL_LINES );
glVertex3f( (brd_center_pos.x + delta) * scale, -ymin, zpos );
glVertex3f( (brd_center_pos.x + delta) * scale, -ymax, zpos );
glEnd();
if( ii != 0 )
{
glBegin( GL_LINES );
glVertex3f( (brd_center_pos.x - delta) * scale, -ymin, zpos );
glVertex3f( (brd_center_pos.x - delta) * scale, -ymax, zpos );
glEnd();
}
}
if( delta <= ysize / 2 ) // Draw grid lines parallel to Y axis
{
glBegin( GL_LINES );
glVertex3f( xmin, -(brd_center_pos.y + delta) * scale, zpos );
glVertex3f( xmax, -(brd_center_pos.y + delta) * scale, zpos );
glEnd();
if( ii != 0 )
{
glBegin( GL_LINES );
glVertex3f( xmin, -(brd_center_pos.y - delta) * scale, zpos );
glVertex3f( xmax, -(brd_center_pos.y - delta) * scale, zpos );
glEnd();
}
}
if( ( delta > ysize / 2 ) && ( delta > xsize / 2 ) )
break;
}
// Draw vertical grid on Z axis
glNormal3f( 0.0, -1.0, 0.0 );
// Draw vertical grid lines (parallel to Z axis)
double posy = -brd_center_pos.y * scale;
for( int ii = 0; ; ii++ )
{
if( (ii % 5) )
SetGLColor( gridcolor, transparency );
else
SetGLColor( gridcolor_marker, transparency );
double delta = ii * aGriSizeMM * IU_PER_MM;
glBegin( GL_LINES );
xmax = (brd_center_pos.x + delta) * scale;
glVertex3f( xmax, posy, zmin );
glVertex3f( xmax, posy, zmax );
glEnd();
if( ii != 0 )
{
glBegin( GL_LINES );
xmin = (brd_center_pos.x - delta) * scale;
glVertex3f( xmin, posy, zmin );
glVertex3f( xmin, posy, zmax );
glEnd();
}
if( delta > xsize / 2.0f )
break;
}
// Draw horizontal grid lines on Z axis (parallel to X axis)
for( int ii = 0; ; ii++ )
{
if( (ii % 5) )
SetGLColor( gridcolor, transparency);
else
SetGLColor( gridcolor_marker, transparency );
double delta = ii * aGriSizeMM * IU_PER_MM * scale;
if( delta <= zmax )
{
// Draw grid lines on Z axis (positive Z axis coordinates)
glBegin( GL_LINES );
glVertex3f( xmin, posy, delta );
glVertex3f( xmax, posy, delta );
glEnd();
}
if( delta <= -zmin && ( ii != 0 ) )
{
// Draw grid lines on Z axis (negative Z axis coordinates)
glBegin( GL_LINES );
glVertex3f( xmin, posy, -delta );
glVertex3f( xmax, posy, -delta );
glEnd();
}
if( ( delta > zmax ) && ( delta > -zmin ) )
break;
}
}
// Draw 3D pads.
void EDA_3D_CANVAS::draw3DPadHole( const D_PAD* aPad )
{
// Draw the pad hole
wxSize drillsize = aPad->GetDrillSize();
bool hasHole = drillsize.x && drillsize.y;
if( !hasHole )
return;
// Store here the points to approximate hole by segments
SHAPE_POLY_SET holecornersBuffer;
int thickness = GetPrm3DVisu().GetCopperThicknessBIU();
int height = GetPrm3DVisu().GetLayerZcoordBIU( F_Cu ) -
GetPrm3DVisu().GetLayerZcoordBIU( B_Cu );
if( isRealisticMode() )
setGLCopperColor();
else
SetGLColor( DARKGRAY );
int holeZpoz = GetPrm3DVisu().GetLayerZcoordBIU( B_Cu ) - thickness / 2;
int holeHeight = height + thickness;
if( drillsize.x == drillsize.y ) // usual round hole
{
int hole_radius = ( drillsize.x + thickness ) / 2;
Draw3D_ZaxisCylinder( aPad->GetPosition(),
hole_radius, holeHeight,
thickness, holeZpoz, GetPrm3DVisu().m_BiuTo3Dunits );
}
else // Oblong hole
{
wxPoint ends_offset;
int width;
if( drillsize.x > drillsize.y ) // Horizontal oval
{
ends_offset.x = ( drillsize.x - drillsize.y ) / 2;
width = drillsize.y;
}
else // Vertical oval
{
ends_offset.y = ( drillsize.y - drillsize.x ) / 2;
width = drillsize.x;
}
RotatePoint( &ends_offset, aPad->GetOrientation() );
wxPoint start = aPad->GetPosition() + ends_offset;
wxPoint end = aPad->GetPosition() - ends_offset;
int hole_radius = ( width + thickness ) / 2;
// Draw the hole
Draw3D_ZaxisOblongCylinder( start, end, hole_radius, holeHeight,
thickness, holeZpoz, GetPrm3DVisu().m_BiuTo3Dunits );
}
}
void EDA_3D_CANVAS::draw3DViaHole( const VIA* aVia )
{
LAYER_ID top_layer, bottom_layer;
int thickness = GetPrm3DVisu().GetCopperThicknessBIU();
int inner_radius = (int)((float)aVia->GetDrillValue() * 1.01f) / 2.0f; // This add a bit more in order to correct a draw artifact while using tickness
aVia->LayerPair( &top_layer, &bottom_layer );
// Drawing via hole:
if( isRealisticMode() )
setGLCopperColor();
else
{
EDA_COLOR_T color = g_ColorsSettings.GetItemColor( VIAS_VISIBLE + aVia->GetViaType() );
SetGLColor( color );
}
int height = GetPrm3DVisu().GetLayerZcoordBIU( top_layer ) -
GetPrm3DVisu().GetLayerZcoordBIU( bottom_layer ) + thickness;
int zpos = GetPrm3DVisu().GetLayerZcoordBIU( bottom_layer ) - thickness / 2;
Draw3D_ZaxisCylinder( aVia->GetStart(), inner_radius, height,
thickness, zpos, GetPrm3DVisu().m_BiuTo3Dunits );
}
/* Build a pad outline as non filled polygon, to draw pads on silkscreen layer
* Used only to draw pads outlines on silkscreen layers.
*/
void EDA_3D_CANVAS::buildPadShapeThickOutlineAsPolygon( const D_PAD* aPad,
SHAPE_POLY_SET& aCornerBuffer,
int aWidth,
int aCircleToSegmentsCount,
double aCorrectionFactor )
{
if( aPad->GetShape() == PAD_SHAPE_CIRCLE ) // Draw a ring
{
TransformRingToPolygon( aCornerBuffer, aPad->ShapePos(),
aPad->GetSize().x / 2, aCircleToSegmentsCount, aWidth );
return;
}
// For other shapes, draw polygon outlines
SHAPE_POLY_SET corners;
aPad->BuildPadShapePolygon( corners, wxSize( 0, 0 ),
aCircleToSegmentsCount, aCorrectionFactor );
// Add outlines as thick segments in polygon buffer
const SHAPE_LINE_CHAIN& path = corners.COutline( 0 );
for( int ii = 0; ii < path.PointCount(); ii++ )
{
const VECTOR2I& a = path.CPoint( ii );
const VECTOR2I& b = path.CPoint( ii + 1 );
TransformRoundedEndsSegmentToPolygon( aCornerBuffer,
wxPoint( a.x, a.y ),
wxPoint( b.x, b.y ),
aCircleToSegmentsCount, aWidth );
}
}
GLfloat Get3DLayer_Z_Orientation( LAYER_NUM aLayer )
{
double nZ = 1.0;
if( ( aLayer == B_Cu )
|| ( aLayer == B_Adhes )
|| ( aLayer == B_Paste )
|| ( aLayer == B_SilkS )
|| ( aLayer == B_Mask ) )
nZ = -1.0;
return nZ;
}
-97
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@@ -1,97 +0,0 @@
/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2016 Mario Luzeiro <mrluzeiro@ua.pt>
* Copyright (C) 1992-2016 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file 3d_enums.h
* @brief declared enumerations and flags
*/
#ifndef _3D_ENUMS_H_
#define _3D_ENUMS_H_
/// Flags used in rendering options
enum DISPLAY3D_FLG {
FL_AXIS=0, FL_ZONE,
FL_ADHESIVE, FL_SILKSCREEN, FL_SOLDERMASK, FL_SOLDERPASTE,
FL_COMMENTS, FL_ECO,
FL_MODULE_ATTRIBUTES_NORMAL,
FL_MODULE_ATTRIBUTES_NORMAL_INSERT,
FL_MODULE_ATTRIBUTES_VIRTUAL,
FL_SHOW_BOARD_BODY,
FL_MOUSEWHEEL_PANNING,
FL_USE_REALISTIC_MODE,
// OpenGL options
FL_RENDER_OPENGL_SHOW_MODEL_BBOX,
FL_RENDER_OPENGL_COPPER_THICKNESS,
// Raytracing options
FL_RENDER_RAYTRACING_SHADOWS,
FL_RENDER_RAYTRACING_BACKFLOOR,
FL_RENDER_RAYTRACING_REFRACTIONS,
FL_RENDER_RAYTRACING_REFLECTIONS,
FL_RENDER_RAYTRACING_POST_PROCESSING,
FL_RENDER_RAYTRACING_ANTI_ALIASING,
FL_RENDER_RAYTRACING_PROCEDURAL_TEXTURES,
FL_LAST
};
/// Camera types
enum CAMERA_TYPE
{
CAMERA_TRACKBALL
};
/// Grid types
enum GRID3D_TYPE
{
GRID3D_NONE,
GRID3D_1MM,
GRID3D_2P5MM,
GRID3D_5MM,
GRID3D_10MM
};
/// Render engine mode
enum RENDER_ENGINE
{
RENDER_ENGINE_OPENGL_LEGACY,
RENDER_ENGINE_RAYTRACING,
};
/// Render 3d model shape materials mode
enum MATERIAL_MODE
{
MATERIAL_MODE_NORMAL, ///< Use all material properties from model file
MATERIAL_MODE_DIFFUSE_ONLY, ///< Use only diffuse material properties
MATERIAL_MODE_CAD_MODE ///< Use a gray shading based on diffuse material
};
#endif // _3D_ENUMS_H_
-68
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@@ -1,68 +0,0 @@
/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2016 Mario Luzeiro <mrluzeiro@ua.pt>
* Copyright (C) 1992-2016 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file 3d_fastmath.cpp
* @brief
*/
#include "3d_fastmath.h"
// Fast Float Random Numbers
// a small and fast implementation for random float numbers in the range [-1,1]
// References : Posted by dominik.ries[AT]gmail[DOT]com
// http://www.musicdsp.org/showone.php?id=273
// set the initial seed to whatever you like
static int s_randSeed = 1;
// fast rand float, using full 32bit precision
// returns in the range [-1, 1] (not confirmed)
float Fast_RandFloat()
{
s_randSeed *= 16807;
return (float)s_randSeed * 4.6566129e-010f;
}
// Fast rand, as described here:
// http://wiki.osdev.org/Random_Number_Generator
static unsigned long int s_nextRandSeed = 1;
int Fast_rand( void ) // RAND_MAX assumed to be 32767
{
s_nextRandSeed = s_nextRandSeed * 1103515245 + 12345;
return (unsigned int)(s_nextRandSeed >> 16) & 0x7FFF;
}
void Fast_srand( unsigned int seed )
{
s_nextRandSeed = seed;
}
-176
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@@ -1,176 +0,0 @@
/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2015-2016 Mario Luzeiro <mrluzeiro@ua.pt>
* Copyright (C) 1992-2016 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file 3d_fastmath.h
* @brief Defines math related functions
*/
#ifndef _3D_FASTMATH_H
#define _3D_FASTMATH_H
#include <string.h>
#include <stdint.h>
#include <cmath>
// Define this flag to use fast math optimizations
#define FASTMATH_USE
#define L1_CACHE_LINE_SIZE 64
#ifdef FASTMATH_USE
#define INTFLOORF(s) (lrintf( (s) - (0.5f - FLT_EPSILON) ))
#else
#define INTFLOORF(s) ((int)( floor(s) ))
#endif
// Fast Float Random Numbers
// a small and fast implementation for random float numbers in the range [-1,1]
// This is not thread safe
float Fast_RandFloat();
int Fast_rand( void );
void Fast_srand( unsigned int seed );
/**
* This part contains some functions from the PBRT 3 source code.
* https://github.com/mmp/pbrt-v3/blob/master/src/core/pbrt.h
*/
/*
pbrt source code is Copyright(c) 1998-2015
Matt Pharr, Greg Humphreys, and Wenzel Jakob.
This file is part of pbrt.
Redistribution and use in source and binary forms, with or without
modification, are permitted provided that the following conditions are
met:
- Redistributions of source code must retain the above copyright
notice, this list of conditions and the following disclaimer.
- Redistributions in binary form must reproduce the above copyright
notice, this list of conditions and the following disclaimer in the
documentation and/or other materials provided with the distribution.
THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS
IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED
TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A
PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE COPYRIGHT
HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL,
SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT
LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE,
DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY
THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
(INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE
OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
*/
// Global Inline Functions
inline uint32_t FloatToBits( float f )
{
uint32_t ui;
memcpy( &ui, &f, sizeof( float ) );
return ui;
}
inline float BitsToFloat( uint32_t ui )
{
float f;
memcpy( &f, &ui, sizeof (uint32_t ) );
return f;
}
inline uint64_t FloatToBits( double f )
{
uint64_t ui;
memcpy( &ui, &f, sizeof( double ) );
return ui;
}
inline double BitsToFloat( uint64_t ui )
{
double f;
memcpy( &f, &ui, sizeof( uint64_t ) );
return f;
}
inline float NextFloatUp( float v )
{
// Handle infinity and negative zero for _NextFloatUp()_
if( std::isinf( v ) && (v > 0.) )
return v;
if( v == -0.f )
v = 0.f;
// Advance _v_ to next higher float
uint32_t ui = FloatToBits( v );
if( v >= 0. )
++ui;
else
--ui;
return BitsToFloat( ui );
}
inline float NextFloatDown( float v )
{
// Handle infinity and positive zero for _NextFloatDown()_
if( std::isinf( v ) && (v < 0.) )
return v;
if( v == 0.f )
v = -0.f;
uint32_t ui = FloatToBits( v );
if( v > 0. )
--ui;
else
++ui;
return BitsToFloat( ui );
}
#endif // 3D_FASTMATH_H
+915
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@@ -0,0 +1,915 @@
/**
* @file 3d_frame.cpp
*/
/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 1992-2016 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
#include <fctsys.h>
#include <kiface_i.h>
#include <pgm_base.h>
#include <macros.h>
#include <3d_viewer.h>
#include <3d_canvas.h>
#include <info3d_visu.h>
#include <trackball.h>
#include <wx/colordlg.h>
#include <3d_viewer_id.h>
#include <wxBasePcbFrame.h>
INFO3D_VISU g_Parm_3D_Visu;
// Key to store 3D Viewer config:
static const wxChar keyBgColor_Red[] = wxT( "BgColor_Red" );
static const wxChar keyBgColor_Green[] = wxT( "BgColor_Green" );
static const wxChar keyBgColor_Blue[] = wxT( "BgColor_Blue" );
static const wxChar keyBgColor_Red_Top[] = wxT( "BgColor_Red_Top" );
static const wxChar keyBgColor_Green_Top[] = wxT( "BgColor_Green_Top" );
static const wxChar keyBgColor_Blue_Top[] = wxT( "BgColor_Blue_Top" );
static const wxChar keySMaskColor_Red[] = wxT( "SMaskColor_Red" );
static const wxChar keySMaskColor_Green[] = wxT( "SMaskColor_Green" );
static const wxChar keySMaskColor_Blue[] = wxT( "SMaskColor_Blue" );
static const wxChar keySPasteColor_Red[] = wxT( "SPasteColor_Red" );
static const wxChar keySPasteColor_Green[] = wxT( "SPasteColor_Green" );
static const wxChar keySPasteColor_Blue[] = wxT( "SPasteColor_Blue" );
static const wxChar keySilkColor_Red[] = wxT( "SilkColor_Red" );
static const wxChar keySilkColor_Green[] = wxT( "SilkColor_Green" );
static const wxChar keySilkColor_Blue[] = wxT( "SilkColor_Blue" );
static const wxChar keyCopperColor_Red[] = wxT( "CopperColor_Red" );
static const wxChar keyCopperColor_Green[] = wxT( "CopperColor_Green" );
static const wxChar keyCopperColor_Blue[] = wxT( "CopperColor_Blue" );
static const wxChar keyBoardBodyColor_Red[] = wxT( "BoardBodyColor_Red" );
static const wxChar keyBoardBodyColor_Green[] = wxT( "BoardBodyColor_Green" );
static const wxChar keyBoardBodyColor_Blue[]= wxT( "BoardBodyColor_Blue" );
static const wxChar keyMousewheelPanning[] = wxT( "MousewheelPAN3D" );
static const wxChar keyShowRealisticMode[] = wxT( "ShowRealisticMode" );
static const wxChar keyRenderShadows[] = wxT( "Render_Shadows" );
static const wxChar keyRenderRemoveHoles[] = wxT( "Render_RemoveHoles" );
static const wxChar keyRenderTextures[] = wxT( "Render_Textures" );
static const wxChar keyRenderSmoothNormals[] = wxT( "Render_Smooth_Normals" );
static const wxChar keyRenderUseModelNormals[] =wxT( "Render_Use_Model_Normals" );
static const wxChar keyRenderMaterial[] = wxT( "Render_Material" );
static const wxChar keyRenderShowModelBBox[] = wxT( "Render_ShowModelBoudingBoxes" );
static const wxChar keyShowAxis[] = wxT( "ShowAxis" );
static const wxChar keyShowGrid[] = wxT( "ShowGrid3D" );
static const wxChar keyShowGridSize[] = wxT( "Grid3DSize" );
static const wxChar keyShowZones[] = wxT( "ShowZones" );
static const wxChar keyShowFootprints[] = wxT( "ShowFootprints" );
static const wxChar keyShowCopperThickness[] = wxT( "ShowCopperThickness" );
static const wxChar keyShowAdhesiveLayers[] = wxT( "ShowAdhesiveLayers" );
static const wxChar keyShowSilkScreenLayers[] = wxT( "ShowSilkScreenLayers" );
static const wxChar keyShowSolderMaskLayers[] = wxT( "ShowSolderMasLayers" );
static const wxChar keyShowSolderPasteLayers[] =wxT( "ShowSolderPasteLayers" );
static const wxChar keyShowCommentsLayer[] = wxT( "ShowCommentsLayers" );
static const wxChar keyShowBoardBody[] = wxT( "ShowBoardBody" );
static const wxChar keyShowEcoLayers[] = wxT( "ShowEcoLayers" );
BEGIN_EVENT_TABLE( EDA_3D_FRAME, EDA_BASE_FRAME )
EVT_ACTIVATE( EDA_3D_FRAME::OnActivate )
EVT_TOOL_RANGE( ID_ZOOM_IN, ID_ZOOM_PAGE, EDA_3D_FRAME::Process_Zoom )
EVT_TOOL_RANGE( ID_START_COMMAND_3D, ID_END_COMMAND_3D,
EDA_3D_FRAME::Process_Special_Functions )
EVT_TOOL( ID_TOOL_SET_VISIBLE_ITEMS, EDA_3D_FRAME::Process_Special_Functions )
EVT_MENU( wxID_EXIT, EDA_3D_FRAME::Exit3DFrame )
EVT_MENU( ID_MENU_SCREENCOPY_PNG, EDA_3D_FRAME::Process_Special_Functions )
EVT_MENU( ID_MENU_SCREENCOPY_JPEG, EDA_3D_FRAME::Process_Special_Functions )
EVT_MENU_RANGE( ID_MENU3D_GRID, ID_MENU3D_GRID_END,
EDA_3D_FRAME::On3DGridSelection )
EVT_CLOSE( EDA_3D_FRAME::OnCloseWindow )
END_EVENT_TABLE()
EDA_3D_FRAME::EDA_3D_FRAME( KIWAY* aKiway, PCB_BASE_FRAME* aParent,
const wxString& aTitle, long style ) :
KIWAY_PLAYER( aKiway, aParent, FRAME_PCB_DISPLAY3D, aTitle,
wxDefaultPosition, wxDefaultSize, style, wxT( "Frame3D" ) )
{
m_canvas = NULL;
m_reloadRequest = false;
m_ortho = false;
// Give it an icon
wxIcon icon;
icon.CopyFromBitmap( KiBitmap( icon_3d_xpm ) );
SetIcon( icon );
LoadSettings( config() );
SetSize( m_FramePos.x, m_FramePos.y, m_FrameSize.x, m_FrameSize.y );
// Create the status line
static const int status_dims[4] = { -1, 130, 130, 170 };
CreateStatusBar( DIM( status_dims ) );
SetStatusWidths( DIM( status_dims ), status_dims );
CreateMenuBar();
ReCreateMainToolbar();
// Make a EDA_3D_CANVAS
// Note: We try to use anti aliasing if the graphic card allows that,
// but only on wxWidgets >= 3.0.0 (this option does not exist on wxWidgets 2.8)
int attrs[] = { // This array should be 2*n+1
// Sadly wxwidgets / glx < 13 allowed
// a thing named "boolean attributes" that don't take a value.
// (See src/unix/glx11.cpp -> wxGLCanvasX11::ConvertWXAttrsToGL() ).
// To avoid problems due to this, just specify those attributes twice.
// Only WX_GL_RGBA, WX_GL_DOUBLEBUFFER, WX_GL_STEREO are such boolean
// attributes.
// Boolean attributes (using itself at padding):
WX_GL_RGBA, WX_GL_RGBA,
WX_GL_DOUBLEBUFFER, WX_GL_DOUBLEBUFFER,
// Normal attributes with values:
WX_GL_DEPTH_SIZE, 16,
WX_GL_STENCIL_SIZE, 1,
WX_GL_SAMPLE_BUFFERS, 1, // Enable multisampling support (antialiasing).
WX_GL_SAMPLES, 0, // Disable AA for the start.
0 }; // NULL termination
// Check if the canvas supports multisampling.
if( EDA_3D_CANVAS::IsDisplaySupported( attrs ) )
{
// Check for possible sample sizes, start form the top.
int maxSamples = 8; // Any higher doesn't change anything.
int samplesOffset = 0;
for( unsigned int ii = 0; ii < DIM( attrs ); ii += 2 )
{
if( attrs[ii] == WX_GL_SAMPLES )
{
samplesOffset = ii+1;
break;
}
}
attrs[samplesOffset] = maxSamples;
for( ; maxSamples > 0 && !EDA_3D_CANVAS::IsDisplaySupported( attrs );
maxSamples = maxSamples>>1 )
{
attrs[samplesOffset] = maxSamples;
}
}
else
{
// Disable multisampling
for( unsigned int ii = 0; ii < DIM( attrs ); ii += 2 )
{
if( attrs[ii] == WX_GL_SAMPLE_BUFFERS )
{
attrs[ii+1] = 0;
break;
}
}
}
m_canvas = new EDA_3D_CANVAS( this, attrs );
m_auimgr.SetManagedWindow( this );
EDA_PANEINFO horiztb;
horiztb.HorizontalToolbarPane();
m_auimgr.AddPane( m_mainToolBar,
wxAuiPaneInfo( horiztb ).Name( wxT( "m_mainToolBar" ) ).Top() );
m_auimgr.AddPane( m_canvas,
wxAuiPaneInfo().Name( wxT( "DrawFrame" ) ).CentrePane() );
m_auimgr.Update();
// Fixes bug in Windows (XP and possibly others) where the canvas requires the focus
// in order to receive mouse events. Otherwise, the user has to click somewhere on
// the canvas before it will respond to mouse wheel events.
m_canvas->SetFocus();
}
EDA_3D_FRAME::~EDA_3D_FRAME()
{
m_auimgr.UnInit();
}
void EDA_3D_FRAME::Exit3DFrame( wxCommandEvent& event )
{
Close( true );
}
void EDA_3D_FRAME::OnCloseWindow( wxCloseEvent& Event )
{
if( Parent() )
Parent()->m_Draw3DFrame = NULL;
Destroy();
}
void EDA_3D_FRAME::LoadSettings( wxConfigBase* aCfg )
{
EDA_BASE_FRAME::LoadSettings( aCfg );
INFO3D_VISU& prms = GetPrm3DVisu();
aCfg->Read( keyBgColor_Red, &GetPrm3DVisu().m_BgColor.m_Red, 0.4 );
aCfg->Read( keyBgColor_Green, &GetPrm3DVisu().m_BgColor.m_Green, 0.4 );
aCfg->Read( keyBgColor_Blue, &GetPrm3DVisu().m_BgColor.m_Blue, 0.5 );
aCfg->Read( keyBgColor_Red_Top, &GetPrm3DVisu().m_BgColor_Top.m_Red, 0.8 );
aCfg->Read( keyBgColor_Green_Top, &GetPrm3DVisu().m_BgColor_Top.m_Green, 0.8 );
aCfg->Read( keyBgColor_Blue_Top, &GetPrm3DVisu().m_BgColor_Top.m_Blue, 0.9 );
// m_SolderMaskColor default value = dark grey-green
aCfg->Read( keySMaskColor_Red, &GetPrm3DVisu().m_SolderMaskColor.m_Red, 100.0 * 0.2 / 255.0 );
aCfg->Read( keySMaskColor_Green, &GetPrm3DVisu().m_SolderMaskColor.m_Green, 255.0 * 0.2 / 255.0 );
aCfg->Read( keySMaskColor_Blue, &GetPrm3DVisu().m_SolderMaskColor.m_Blue, 180.0 * 0.2 / 255.0 );
// m_SolderPasteColor default value = light grey
aCfg->Read( keySPasteColor_Red, &GetPrm3DVisu().m_SolderPasteColor.m_Red, 128.0 /255.0 );
aCfg->Read( keySPasteColor_Green, &GetPrm3DVisu().m_SolderPasteColor.m_Green, 128.0 /255.0 );
aCfg->Read( keySPasteColor_Blue, &GetPrm3DVisu().m_SolderPasteColor.m_Blue, 128.0 /255.0 );
// m_SilkScreenColor default value = white
aCfg->Read( keySilkColor_Red, &GetPrm3DVisu().m_SilkScreenColor.m_Red, 0.9 );
aCfg->Read( keySilkColor_Green, &GetPrm3DVisu().m_SilkScreenColor.m_Green, 0.9 );
aCfg->Read( keySilkColor_Blue, &GetPrm3DVisu().m_SilkScreenColor.m_Blue, 0.9 );
// m_CopperColor default value = gold
aCfg->Read( keyCopperColor_Red, &GetPrm3DVisu().m_CopperColor.m_Red, 255.0 * 0.7 / 255.0 );
aCfg->Read( keyCopperColor_Green, &GetPrm3DVisu().m_CopperColor.m_Green, 223.0 * 0.7 / 255.0 );
aCfg->Read( keyCopperColor_Blue, &GetPrm3DVisu().m_CopperColor.m_Blue, 0.0 /255.0 );
// m_BoardBodyColor default value = FR4, in realistic mode
aCfg->Read( keyBoardBodyColor_Red, &GetPrm3DVisu().m_BoardBodyColor.m_Red, 51.0 / 255.0 );
aCfg->Read( keyBoardBodyColor_Green, &GetPrm3DVisu().m_BoardBodyColor.m_Green, 43.0 / 255.0 );
aCfg->Read( keyBoardBodyColor_Blue, &GetPrm3DVisu().m_BoardBodyColor.m_Blue, 22.0 /255.0 );
bool tmp;
aCfg->Read( keyMousewheelPanning, &tmp, false );
prms.SetFlag( FL_MOUSEWHEEL_PANNING, tmp );
aCfg->Read( keyShowRealisticMode, &tmp, false );
prms.SetFlag( FL_USE_REALISTIC_MODE, tmp );
aCfg->Read( keyRenderShadows, &tmp, false );
prms.SetFlag( FL_RENDER_SHADOWS, tmp );
aCfg->Read( keyRenderRemoveHoles, &tmp, false );
prms.SetFlag( FL_RENDER_SHOW_HOLES_IN_ZONES, tmp );
aCfg->Read( keyRenderTextures, &tmp, false );
prms.SetFlag( FL_RENDER_TEXTURES, tmp );
aCfg->Read( keyRenderSmoothNormals, &tmp, false );
prms.SetFlag( FL_RENDER_SMOOTH_NORMALS, tmp );
aCfg->Read( keyRenderUseModelNormals, &tmp, false );
prms.SetFlag( FL_RENDER_USE_MODEL_NORMALS, tmp );
aCfg->Read( keyRenderMaterial, &tmp, false );
prms.SetFlag( FL_RENDER_MATERIAL, tmp );
aCfg->Read( keyRenderShowModelBBox, &tmp, false );
prms.SetFlag( FL_RENDER_SHOW_MODEL_BBOX, tmp );
aCfg->Read( keyShowAxis, &tmp, true );
prms.SetFlag( FL_AXIS, tmp );
aCfg->Read( keyShowGrid, &tmp, true );
prms.SetFlag( FL_GRID, tmp );
aCfg->Read( keyShowGridSize, &prms.m_3D_Grid, 10.0 );
aCfg->Read( keyShowFootprints, &tmp, true );
prms.SetFlag( FL_MODULE, tmp );
aCfg->Read( keyShowCopperThickness, &tmp, false );
prms.SetFlag( FL_USE_COPPER_THICKNESS, tmp );
aCfg->Read( keyShowZones, &tmp, true );
prms.SetFlag( FL_ZONE, tmp );
aCfg->Read( keyShowAdhesiveLayers, &tmp, true );
prms.SetFlag( FL_ADHESIVE, tmp );
aCfg->Read( keyShowSilkScreenLayers, &tmp, true );
prms.SetFlag( FL_SILKSCREEN, tmp );
aCfg->Read( keyShowSolderMaskLayers, &tmp, true );
prms.SetFlag( FL_SOLDERMASK, tmp );
aCfg->Read( keyShowSolderPasteLayers, &tmp, true );
prms.SetFlag( FL_SOLDERPASTE, tmp );
aCfg->Read( keyShowCommentsLayer, &tmp, true );
prms.SetFlag( FL_COMMENTS, tmp );
aCfg->Read( keyShowEcoLayers, &tmp, true );
prms.SetFlag( FL_ECO, tmp );
aCfg->Read( keyShowBoardBody, &tmp, true );
prms.SetFlag( FL_SHOW_BOARD_BODY, tmp );
}
void EDA_3D_FRAME::SaveSettings( wxConfigBase* aCfg )
{
EDA_BASE_FRAME::SaveSettings( aCfg );
INFO3D_VISU& prms = GetPrm3DVisu();
aCfg->Write( keyBgColor_Red, GetPrm3DVisu().m_BgColor.m_Red );
aCfg->Write( keyBgColor_Green, GetPrm3DVisu().m_BgColor.m_Green );
aCfg->Write( keyBgColor_Blue, GetPrm3DVisu().m_BgColor.m_Blue );
aCfg->Write( keyBgColor_Red_Top, GetPrm3DVisu().m_BgColor_Top.m_Red );
aCfg->Write( keyBgColor_Green_Top, GetPrm3DVisu().m_BgColor_Top.m_Green );
aCfg->Write( keyBgColor_Blue_Top, GetPrm3DVisu().m_BgColor_Top.m_Blue );
aCfg->Write( keySMaskColor_Red, GetPrm3DVisu().m_SolderMaskColor.m_Red );
aCfg->Write( keySMaskColor_Green, GetPrm3DVisu().m_SolderMaskColor.m_Green );
aCfg->Write( keySMaskColor_Blue, GetPrm3DVisu().m_SolderMaskColor.m_Blue );
aCfg->Write( keySPasteColor_Red, GetPrm3DVisu().m_SolderPasteColor.m_Red );
aCfg->Write( keySPasteColor_Green, GetPrm3DVisu().m_SolderPasteColor.m_Green );
aCfg->Write( keySPasteColor_Blue, GetPrm3DVisu().m_SolderPasteColor.m_Blue );
aCfg->Write( keySilkColor_Red, GetPrm3DVisu().m_SilkScreenColor.m_Red );
aCfg->Write( keySilkColor_Green, GetPrm3DVisu().m_SilkScreenColor.m_Green );
aCfg->Write( keySilkColor_Blue, GetPrm3DVisu().m_SilkScreenColor.m_Blue );
aCfg->Write( keyCopperColor_Red, GetPrm3DVisu().m_CopperColor.m_Red );
aCfg->Write( keyCopperColor_Green, GetPrm3DVisu().m_CopperColor.m_Green );
aCfg->Write( keyCopperColor_Blue, GetPrm3DVisu().m_CopperColor.m_Blue );
aCfg->Write( keyBoardBodyColor_Red, GetPrm3DVisu().m_BoardBodyColor.m_Red );
aCfg->Write( keyBoardBodyColor_Green, GetPrm3DVisu().m_BoardBodyColor.m_Green );
aCfg->Write( keyBoardBodyColor_Blue, GetPrm3DVisu().m_BoardBodyColor.m_Blue );
aCfg->Write( keyMousewheelPanning, prms.GetFlag( FL_MOUSEWHEEL_PANNING ) );
aCfg->Write( keyShowRealisticMode, prms.GetFlag( FL_USE_REALISTIC_MODE ) );
aCfg->Write( keyRenderShadows, prms.GetFlag( FL_RENDER_SHADOWS ) );
aCfg->Write( keyRenderRemoveHoles, prms.GetFlag( FL_RENDER_SHOW_HOLES_IN_ZONES ) );
aCfg->Write( keyRenderTextures, prms.GetFlag( FL_RENDER_TEXTURES ) );
aCfg->Write( keyRenderSmoothNormals, prms.GetFlag( FL_RENDER_SMOOTH_NORMALS ) );
aCfg->Write( keyRenderUseModelNormals, prms.GetFlag( FL_RENDER_USE_MODEL_NORMALS ) );
aCfg->Write( keyRenderMaterial, prms.GetFlag( FL_RENDER_MATERIAL ) );
aCfg->Write( keyRenderShowModelBBox, prms.GetFlag( FL_RENDER_SHOW_MODEL_BBOX ) );
aCfg->Write( keyShowAxis, prms.GetFlag( FL_AXIS ) );
aCfg->Write( keyShowGrid, prms.GetFlag( FL_GRID ) );
aCfg->Write( keyShowGridSize, prms.m_3D_Grid );
aCfg->Write( keyShowFootprints, prms.GetFlag( FL_MODULE ) );
aCfg->Write( keyShowCopperThickness, prms.GetFlag( FL_USE_COPPER_THICKNESS ) );
aCfg->Write( keyShowZones, prms.GetFlag( FL_ZONE ) );
aCfg->Write( keyShowAdhesiveLayers, prms.GetFlag( FL_ADHESIVE ) );
aCfg->Write( keyShowSilkScreenLayers, prms.GetFlag( FL_SILKSCREEN ) );
aCfg->Write( keyShowSolderMaskLayers, prms.GetFlag( FL_SOLDERMASK ) );
aCfg->Write( keyShowSolderPasteLayers, prms.GetFlag( FL_SOLDERPASTE ) );
aCfg->Write( keyShowCommentsLayer, prms.GetFlag( FL_COMMENTS ) );
aCfg->Write( keyShowEcoLayers, prms.GetFlag( FL_ECO ) );
aCfg->Write( keyShowBoardBody, prms.GetFlag( FL_SHOW_BOARD_BODY ) );
}
void EDA_3D_FRAME::Process_Zoom( wxCommandEvent& event )
{
int ii;
switch( event.GetId() )
{
case ID_ZOOM_PAGE:
for( ii = 0; ii < 4; ii++ )
GetPrm3DVisu().m_Rot[ii] = 0.0;
GetPrm3DVisu().m_Zoom = 1.0;
m_canvas->SetOffset( 0.0, 0.0 );
trackball( GetPrm3DVisu().m_Quat, 0.0, 0.0, 0.0, 0.0 );
break;
case ID_ZOOM_IN:
GetPrm3DVisu().m_Zoom /= 1.2;
if( GetPrm3DVisu().m_Zoom <= 0.01 )
GetPrm3DVisu().m_Zoom = 0.01;
break;
case ID_ZOOM_OUT:
GetPrm3DVisu().m_Zoom *= 1.2;
break;
case ID_ZOOM_REDRAW:
break;
default:
return;
}
m_canvas->Refresh( false );
m_canvas->DisplayStatus();
}
void EDA_3D_FRAME::OnLeftClick( wxDC* DC, const wxPoint& MousePos )
{
}
void EDA_3D_FRAME::OnRightClick( const wxPoint& MousePos, wxMenu* PopMenu )
{
}
double EDA_3D_FRAME::BestZoom()
{
return 1.0;
}
void EDA_3D_FRAME::RedrawActiveWindow( wxDC* DC, bool EraseBg )
{
}
void EDA_3D_FRAME::Process_Special_Functions( wxCommandEvent& event )
{
#define ROT_ANGLE 10.0
int id = event.GetId();
bool isChecked = event.IsChecked();
switch( id )
{
case ID_TOOL_SET_VISIBLE_ITEMS:
Install_3D_ViewOptionDialog( event );
break;
case ID_RELOAD3D_BOARD:
m_reloadRequest = true;
NewDisplay();
return;
break;
case ID_ROTATE3D_X_POS:
GetPrm3DVisu().m_ROTX += ROT_ANGLE;
break;
case ID_ROTATE3D_X_NEG:
GetPrm3DVisu().m_ROTX -= ROT_ANGLE;
break;
case ID_ROTATE3D_Y_POS:
GetPrm3DVisu().m_ROTY += ROT_ANGLE;
break;
case ID_ROTATE3D_Y_NEG:
GetPrm3DVisu().m_ROTY -= ROT_ANGLE;
break;
case ID_ROTATE3D_Z_POS:
GetPrm3DVisu().m_ROTZ += ROT_ANGLE;
break;
case ID_ROTATE3D_Z_NEG:
GetPrm3DVisu().m_ROTZ -= ROT_ANGLE;
break;
case ID_MOVE3D_LEFT:
m_canvas->SetView3D( WXK_LEFT );
return;
case ID_MOVE3D_RIGHT:
m_canvas->SetView3D( WXK_RIGHT );
return;
case ID_MOVE3D_UP:
m_canvas->SetView3D( WXK_UP );
return;
case ID_MOVE3D_DOWN:
m_canvas->SetView3D( WXK_DOWN );
return;
case ID_ORTHO:
ToggleOrtho();
return;
case ID_TOOL_SCREENCOPY_TOCLIBBOARD:
case ID_MENU_SCREENCOPY_PNG:
case ID_MENU_SCREENCOPY_JPEG:
m_canvas->TakeScreenshot( event );
break;
case ID_MENU3D_BGCOLOR_BOTTOM_SELECTION:
if( Set3DColorFromUser( GetPrm3DVisu().m_BgColor, _( "Background Color, Bottom" ) ) )
m_canvas->Refresh( true );
return;
case ID_MENU3D_BGCOLOR_TOP_SELECTION:
if( Set3DColorFromUser( GetPrm3DVisu().m_BgColor_Top, _( "Background Color, Top" ) ) )
m_canvas->Refresh( true );
return;
case ID_MENU3D_SILKSCREEN_COLOR_SELECTION:
Set3DSilkScreenColorFromUser();
return;
case ID_MENU3D_SOLDERMASK_COLOR_SELECTION:
Set3DSolderMaskColorFromUser();
return;
case ID_MENU3D_SOLDERPASTE_COLOR_SELECTION:
Set3DSolderPasteColorFromUser();
return;
case ID_MENU3D_COPPER_COLOR_SELECTION:
Set3DCopperColorFromUser();
break;
case ID_MENU3D_PCB_BODY_COLOR_SELECTION:
Set3DBoardBodyColorFromUser();
break;
case ID_MENU3D_MOUSEWHEEL_PANNING:
GetPrm3DVisu().SetFlag( FL_MOUSEWHEEL_PANNING, isChecked );
return;
case ID_MENU3D_REALISTIC_MODE:
GetPrm3DVisu().SetFlag( FL_USE_REALISTIC_MODE, isChecked );
GetMenuBar()->FindItem( ID_MENU3D_COMMENTS_ONOFF )->Enable( !isChecked );
GetMenuBar()->FindItem( ID_MENU3D_ECO_ONOFF )->Enable( !isChecked );
NewDisplay();
return;
case ID_MENU3D_FL_RENDER_SHADOWS:
GetPrm3DVisu().SetFlag( FL_RENDER_SHADOWS, isChecked );
NewDisplay();
return;
case ID_MENU3D_FL_RENDER_SHOW_HOLES_IN_ZONES:
GetPrm3DVisu().SetFlag( FL_RENDER_SHOW_HOLES_IN_ZONES, isChecked );
NewDisplay();
return;
case ID_MENU3D_FL_RENDER_TEXTURES:
GetPrm3DVisu().SetFlag( FL_RENDER_TEXTURES, isChecked );
NewDisplay(GL_ID_BOARD);
NewDisplay(GL_ID_TECH_LAYERS);
return;
case ID_MENU3D_FL_RENDER_SMOOTH_NORMALS:
GetPrm3DVisu().SetFlag( FL_RENDER_SMOOTH_NORMALS, isChecked );
NewDisplay();
return;
case ID_MENU3D_FL_RENDER_USE_MODEL_NORMALS:
GetPrm3DVisu().SetFlag( FL_RENDER_USE_MODEL_NORMALS, isChecked );
NewDisplay();
return;
case ID_MENU3D_FL_RENDER_MATERIAL:
GetPrm3DVisu().SetFlag( FL_RENDER_MATERIAL, isChecked );
NewDisplay();
return;
case ID_MENU3D_FL_RENDER_SHOW_MODEL_BBOX:
GetPrm3DVisu().SetFlag( FL_RENDER_SHOW_MODEL_BBOX, isChecked );
NewDisplay();
return;
case ID_MENU3D_SHOW_BOARD_BODY:
GetPrm3DVisu().SetFlag( FL_SHOW_BOARD_BODY, isChecked );
NewDisplay();
return;
case ID_MENU3D_AXIS_ONOFF:
GetPrm3DVisu().SetFlag( FL_AXIS, isChecked );
m_canvas->Refresh();
return;
case ID_MENU3D_MODULE_ONOFF:
GetPrm3DVisu().SetFlag( FL_MODULE, isChecked );
m_canvas->Refresh();
return;
case ID_MENU3D_USE_COPPER_THICKNESS:
GetPrm3DVisu().SetFlag( FL_USE_COPPER_THICKNESS, isChecked );
NewDisplay( GL_ID_BOARD );
NewDisplay( GL_ID_TECH_LAYERS );
return;
case ID_MENU3D_ZONE_ONOFF:
GetPrm3DVisu().SetFlag( FL_ZONE, isChecked );
NewDisplay( GL_ID_BOARD );
return;
case ID_MENU3D_ADHESIVE_ONOFF:
GetPrm3DVisu().SetFlag( FL_ADHESIVE, isChecked );
NewDisplay( GL_ID_TECH_LAYERS );
return;
case ID_MENU3D_SILKSCREEN_ONOFF:
GetPrm3DVisu().SetFlag( FL_SILKSCREEN, isChecked );
NewDisplay( GL_ID_TECH_LAYERS );
return;
case ID_MENU3D_SOLDER_MASK_ONOFF:
GetPrm3DVisu().SetFlag( FL_SOLDERMASK, isChecked );
NewDisplay( GL_ID_TECH_LAYERS );
return;
case ID_MENU3D_SOLDER_PASTE_ONOFF:
GetPrm3DVisu().SetFlag( FL_SOLDERPASTE, isChecked );
NewDisplay( GL_ID_TECH_LAYERS );
return;
case ID_MENU3D_COMMENTS_ONOFF:
GetPrm3DVisu().SetFlag( FL_COMMENTS, isChecked );
NewDisplay( GL_ID_AUX_LAYERS );
return;
case ID_MENU3D_ECO_ONOFF:
GetPrm3DVisu().SetFlag( FL_ECO, isChecked );
NewDisplay( GL_ID_AUX_LAYERS );
return;
default:
wxLogMessage( wxT( "EDA_3D_FRAME::Process_Special_Functions() error: unknown command" ) );
return;
}
m_canvas->Refresh( true );
m_canvas->DisplayStatus();
}
void EDA_3D_FRAME::On3DGridSelection( wxCommandEvent& event )
{
int id = event.GetId();
for( int ii = ID_MENU3D_GRID_NOGRID; ii < ID_MENU3D_GRID_END; ii++ )
{
if( event.GetId() == ii )
continue;
GetMenuBar()->Check( ii, false );
}
switch( id )
{
case ID_MENU3D_GRID_NOGRID:
GetPrm3DVisu().SetFlag( FL_GRID, false );
break;
case ID_MENU3D_GRID_10_MM:
GetPrm3DVisu().SetFlag( FL_GRID, true );
GetPrm3DVisu().m_3D_Grid = 10.0;
break;
case ID_MENU3D_GRID_5_MM:
GetPrm3DVisu().SetFlag( FL_GRID, true );
GetPrm3DVisu().m_3D_Grid = 5.0;
break;
case ID_MENU3D_GRID_2P5_MM:
GetPrm3DVisu().SetFlag( FL_GRID, true );
GetPrm3DVisu().m_3D_Grid = 2.5;
break;
case ID_MENU3D_GRID_1_MM:
GetPrm3DVisu().SetFlag( FL_GRID, true );
GetPrm3DVisu().m_3D_Grid = 1.0;
break;
default:
wxLogMessage( wxT( "EDA_3D_FRAME::On3DGridSelection() error: unknown command" ) );
return;
}
NewDisplay( GL_ID_GRID );
}
void EDA_3D_FRAME::NewDisplay( int aGlList )
{
m_canvas->ClearLists( aGlList );
// Rebuild the 3D board and refresh the view on reload request:
if( m_reloadRequest )
m_canvas->ReportWarnings( true );
m_canvas->Refresh( true );
m_canvas->DisplayStatus();
m_reloadRequest = false;
}
void EDA_3D_FRAME::OnActivate( wxActivateEvent& event )
{
// Reload data if 3D frame shows a board,
// because it can be changed since last frame activation
if( m_reloadRequest )
NewDisplay();
event.Skip(); // required under wxMAC
}
bool EDA_3D_FRAME::Set3DColorFromUser( S3D_COLOR &aColor, const wxString& aTitle,
wxColourData* aPredefinedColors )
{
wxColour newcolor, oldcolor;
oldcolor.Set( KiROUND( aColor.m_Red * 255 ),
KiROUND( aColor.m_Green * 255 ),
KiROUND( aColor.m_Blue * 255 ) );
wxColourData emptyColorSet; // Provides a empty predefined set of colors
// if no color set available to avoid use of an
// old color set
if( aPredefinedColors == NULL )
aPredefinedColors = &emptyColorSet;
newcolor = wxGetColourFromUser( this, oldcolor, aTitle, aPredefinedColors );
if( !newcolor.IsOk() ) // Cancel command
return false;
if( newcolor != oldcolor )
{
aColor.m_Red = (double) newcolor.Red() / 255.0;
aColor.m_Green = (double) newcolor.Green() / 255.0;
aColor.m_Blue = (double) newcolor.Blue() / 255.0;
}
return true;
}
bool EDA_3D_FRAME::Set3DSilkScreenColorFromUser()
{
wxColourData definedColors;
definedColors.SetCustomColour(0, wxColour( 241, 241, 241 ) ); // White
definedColors.SetCustomColour(1, wxColour( 180, 180, 180 ) ); // Gray
bool change = Set3DColorFromUser( GetPrm3DVisu().m_SilkScreenColor,
_( "Silk Screen Color" ),
&definedColors );
if( change )
NewDisplay( GL_ID_TECH_LAYERS );
return change;
}
bool EDA_3D_FRAME::Set3DSolderMaskColorFromUser()
{
wxColourData definedColors;
definedColors.SetCustomColour(0, wxColour( 20, 51, 36 ) ); // Green
definedColors.SetCustomColour(1, wxColour( 43, 10, 65 ) ); // Purple
definedColors.SetCustomColour(2, wxColour( 117, 19, 21 ) ); // Red
definedColors.SetCustomColour(3, wxColour( 54, 79, 116) ); // Light blue
definedColors.SetCustomColour(4, wxColour( 11, 11, 11 ) ); // Black
definedColors.SetCustomColour(5, wxColour( 241, 241,241) ); // White
bool change = Set3DColorFromUser( GetPrm3DVisu().m_SolderMaskColor,
_( "Solder Mask Color" ),
&definedColors );
if( change )
NewDisplay( GL_ID_TECH_LAYERS );
return change;
}
bool EDA_3D_FRAME::Set3DCopperColorFromUser()
{
wxColourData definedColors;
definedColors.SetCustomColour( 0, wxColour( 184, 115, 50 ) ); // Copper
definedColors.SetCustomColour( 1, wxColour( 233, 221, 82 ) ); // Gold
definedColors.SetCustomColour( 2, wxColour( 213, 213, 213) ); // Silver
definedColors.SetCustomColour( 3, wxColour( 160, 160, 160) ); // tin
bool change = Set3DColorFromUser( GetPrm3DVisu().m_CopperColor,
_( "Copper Color" ),
&definedColors );
if( change )
NewDisplay( GL_ID_BOARD );
return change;
}
bool EDA_3D_FRAME::Set3DBoardBodyColorFromUser()
{
wxColourData definedColors;
definedColors.SetCustomColour( 0, wxColour( 51, 43, 22 ) ); // FR4 natural, dark
definedColors.SetCustomColour( 1, wxColour( 109, 116, 75 ) ); // FR4 natural
definedColors.SetCustomColour( 2, wxColour( 78, 14, 5 ) ); // brown/red
definedColors.SetCustomColour( 3, wxColour( 146, 99, 47 ) ); // brown 1
definedColors.SetCustomColour( 4, wxColour( 160, 123, 54 ) ); // brown 2
definedColors.SetCustomColour( 5, wxColour( 146, 99, 47 ) ); // brown 3
definedColors.SetCustomColour( 6, wxColour( 63, 126, 71 ) ); // green 1
definedColors.SetCustomColour( 7, wxColour( 117, 122, 90 ) ); // green 2
bool change = Set3DColorFromUser( GetPrm3DVisu().m_BoardBodyColor,
_( "Board Body Color" ),
&definedColors );
if( change )
NewDisplay( GL_ID_BOARD );
return change;
}
bool EDA_3D_FRAME::Set3DSolderPasteColorFromUser()
{
wxColourData definedColors;
definedColors.SetCustomColour(0, wxColour( 128, 128, 128 ) ); // grey
definedColors.SetCustomColour(1, wxColour( 213, 213, 213 ) ); // Silver
definedColors.SetCustomColour(2, wxColour( 90, 90, 90 ) ); // grey 2
bool change = Set3DColorFromUser( GetPrm3DVisu().m_SolderPasteColor,
_( "Solder Paste Color" ),
&definedColors );
if( change )
NewDisplay( GL_ID_TECH_LAYERS );
return change;
}
BOARD* EDA_3D_FRAME::GetBoard()
{
return Parent()->GetBoard();
}
INFO3D_VISU& EDA_3D_FRAME::GetPrm3DVisu() const
{
// return the INFO3D_VISU which contains the current parameters
// to draw the 3D view of the board
return g_Parm_3D_Visu;
}
bool EDA_3D_FRAME::IsEnabled( DISPLAY3D_FLG aItem ) const
{
// return true if aItem must be displayed
return GetPrm3DVisu().GetFlag( aItem );
}
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/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2014-2015 Mario Luzeiro <mrluzeiro@gmail.com>
* Copyright (C) 1992-2012 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file 3d_class.cpp
*/
#include <fctsys.h>
#include <3d_struct.h>
#include <3d_material.h>
#include <info3d_visu.h>
#ifdef __WXMAC__
# ifdef __DARWIN__
# include <OpenGL/glu.h>
# else
# include <glu.h>
# endif
#else
# include <GL/glu.h>
#endif
S3D_MATERIAL::S3D_MATERIAL( S3D_MASTER* father, const wxString& name ) :
EDA_ITEM( father, NOT_USED )
{
m_Name = name;
m_AmbientColor.clear();
m_DiffuseColor.clear();
m_EmissiveColor.clear();
m_SpecularColor.clear();
m_Shininess.clear();
m_Transparency.clear();
m_ColorPerVertex = false;
}
void SetOpenGlDefaultMaterial()
{
glm::vec4 ambient( 0.2f, 0.2f, 0.2f, 1.0f );
glm::vec4 specular( 0.0f, 0.0f, 0.0f, 1.0f );
glm::vec4 emissive( 0.0f, 0.0f, 0.0f, 1.0f );
glm::vec4 diffuse( 0.0f, 0.0f, 0.0f, 1.0f );
GLint shininess_value = 0;
glColorMaterial( GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE );
glMateriali ( GL_FRONT_AND_BACK, GL_SHININESS, shininess_value );
glMaterialfv( GL_FRONT_AND_BACK, GL_EMISSION, &emissive.x );
glMaterialfv( GL_FRONT_AND_BACK, GL_SPECULAR, &specular.x );
glMaterialfv( GL_FRONT_AND_BACK, GL_AMBIENT, &ambient.x );
glMaterialfv( GL_FRONT_AND_BACK, GL_DIFFUSE, &diffuse.x );
}
bool S3D_MATERIAL::SetOpenGLMaterial( unsigned int aMaterialIndex, bool aUseMaterial )
{
if( aUseMaterial )
{
float transparency_value = 0.0f;
if( m_Transparency.size() > aMaterialIndex )
{
transparency_value = m_Transparency[aMaterialIndex];
}
else
{
if( m_Transparency.size() > 0 )
transparency_value = m_Transparency[0];
}
if( m_DiffuseColor.size() > aMaterialIndex )
{
glm::vec3 color = m_DiffuseColor[aMaterialIndex];
glColor4f( color.x, color.y, color.z, 1.0f - transparency_value );
}
else
{
if( m_DiffuseColor.size() == 0 )
{
glColor4f( 0.8f, 0.8f, 0.8f, 1.0f );
}
}
if( m_Shininess.size() > 0 )
{
glMaterialf(GL_FRONT_AND_BACK, GL_SHININESS, m_Shininess[0] );
}
// emissive
if( m_EmissiveColor.size() > aMaterialIndex )
{
glm::vec4 emissive;
emissive[0] = m_EmissiveColor[aMaterialIndex].x;
emissive[1] = m_EmissiveColor[aMaterialIndex].y;
emissive[2] = m_EmissiveColor[aMaterialIndex].z;
emissive[3] = 1.0f;
glMaterialfv( GL_FRONT_AND_BACK, GL_EMISSION, &emissive.x );
}
// specular
if( m_SpecularColor.size() > aMaterialIndex )
{
glm::vec4 specular;
specular[0] = m_SpecularColor[aMaterialIndex].x;
specular[1] = m_SpecularColor[aMaterialIndex].y;
specular[2] = m_SpecularColor[aMaterialIndex].z;
specular[3] = 1.0f;
glMaterialfv( GL_FRONT_AND_BACK, GL_SPECULAR, &specular.x );
}
// ambient
if( m_AmbientColor.size() > aMaterialIndex )
{
glm::vec4 ambient;
ambient[0] = m_AmbientColor[aMaterialIndex].x;
ambient[1] = m_AmbientColor[aMaterialIndex].y;
ambient[2] = m_AmbientColor[aMaterialIndex].z;
ambient[3] = 1.0f;
glMaterialfv( GL_FRONT_AND_BACK, GL_AMBIENT, &ambient.x );
}
return (transparency_value != 0.0f);
}
else
{
if( m_DiffuseColor.size() > aMaterialIndex )
{
glm::vec3 color = m_DiffuseColor[aMaterialIndex];
glColor4f( color.x, color.y, color.z, 1.0 );
}
}
return false;
}
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/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2014-2015 Mario Luzeiro <mrluzeiro@gmail.com>
* Copyright (C) 1992-2014 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file 3d_material.h
*/
#ifndef STRUCT_3D_MATERIAL_H
#define STRUCT_3D_MATERIAL_H
#include <common.h>
#include <base_struct.h>
#define GLM_FORCE_RADIANS
#include <gal/opengl/glm/glm.hpp>
class S3D_MASTER;
class S3D_MATERIAL : public EDA_ITEM // openGL "material" data
{
public:
wxString m_Name;
// Material list
std::vector< glm::vec3 > m_AmbientColor;
std::vector< glm::vec3 > m_DiffuseColor;
std::vector< glm::vec3 > m_EmissiveColor;
std::vector< glm::vec3 > m_SpecularColor;
std::vector< float > m_Shininess;
std::vector< float > m_Transparency;
bool m_ColorPerVertex;
public:
S3D_MATERIAL( S3D_MASTER* father, const wxString& name );
S3D_MATERIAL* Next() const { return (S3D_MATERIAL*) Pnext; }
S3D_MATERIAL* Back() const { return (S3D_MATERIAL*) Pback; }
/**
* Initialize the material prms.
* @param aMaterialIndex = the index in list of available materials
* @param aUseMaterial = true to use the values found in the available material
* = false to use only the color, and other prms are fixed
* @return true if the material is transparency
*/
bool SetOpenGLMaterial(unsigned int aMaterialIndex, bool aUseMaterial);
#if defined(DEBUG)
void Show( int nestLevel, std::ostream& os ) const { ShowDummy( os ); } // override
#endif
/** Get class name
* @return string "S3D_MATERIAL"
*/
virtual wxString GetClass() const
{
return wxT( "S3D_MATERIAL" );
}
};
void SetOpenGlDefaultMaterial();
#endif
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/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2016 Mario Luzeiro <mrluzeiro@ua.pt>
* Copyright (C) 1992-2016 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file 3d_math.cpp
* @brief
*/
#include "3d_math.h"
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/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2015-2016 Mario Luzeiro <mrluzeiro@ua.pt>
* Copyright (C) 1992-2016 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file 3d_math.h
* @brief Defines math related functions
*/
#ifndef _3D_MATH_H
#define _3D_MATH_H
#include <plugins/3dapi/xv3d_types.h>
#include "3d_fastmath.h"
// https://en.wikipedia.org/wiki/Spherical_coordinate_system
/**
* @brief SphericalToCartesian
* @param aInclination θ [0, π]
* @param aAzimuth φ [0, 2π]
* @return Cartesian cordinates
*/
inline SFVEC3F SphericalToCartesian( float aInclination, float aAzimuth )
{
float sinInc = glm::sin( aInclination );
return SFVEC3F( sinInc * glm::cos( aAzimuth ),
sinInc * glm::sin( aAzimuth ),
glm::cos( aInclination ) );
}
// https://pathtracing.wordpress.com/2011/03/03/cosine-weighted-hemisphere/
// !TODO: this is not correct because it is not a gaussian random
inline SFVEC3F UniformRandomHemisphereDirection( )
{
// It was experienced that this function is slow! do not use it :/
// SFVEC3F b( (rand()/(float)RAND_MAX) - 0.5f,
// (rand()/(float)RAND_MAX) - 0.5f,
// (rand()/(float)RAND_MAX) - 0.5f );
SFVEC3F b( Fast_RandFloat() * 0.5f,
Fast_RandFloat() * 0.5f,
Fast_RandFloat() * 0.5f );
return b;
}
// https://pathtracing.wordpress.com/2011/03/03/cosine-weighted-hemisphere/
inline SFVEC3F CosWeightedRandomHemisphereDirection( const SFVEC3F &n )
{
const float Xi1 = (float)rand() / (float)RAND_MAX;
const float Xi2 = (float)rand() / (float)RAND_MAX;
const float theta = acos( sqrt( 1.0f - Xi1 ) );
const float phi = 2.0f * glm::pi<float>() * Xi2;
const float xs = sinf( theta ) * cosf( phi );
const float ys = cosf( theta );
const float zs = sinf( theta ) * sinf( phi );
const SFVEC3F y( n.x, n.y, n.z );
SFVEC3F h = y;
if( fabs( h.x ) <= fabs( h.y ) && fabs( h.x ) <= fabs( h.z ) )
h.x= 1.0f;
else if( fabs( h.y ) <= fabs( h.x ) && fabs( h.y ) <= fabs( h.z ) )
h.y= 1.0f;
else
h.z= 1.0f;
const SFVEC3F x = glm::normalize( glm::cross( h, y ) );
const SFVEC3F z = glm::normalize( glm::cross( x, y ) );
SFVEC3F direction = xs * x + ys * y + zs * z;
return glm::normalize( direction );
}
/**
* @brief Refract
* Based on:
* https://github.com/mmp/pbrt-v3/blob/master/src/core/reflection.h
* See also:
* http://www.flipcode.com/archives/Raytracing_Topics_Techniques-Part_3_Refractions_and_Beers_Law.shtml
* @param aInVector incoming vector
* @param aNormal normal in the intersection point
* @param aRin_over_Rout incoming refraction index / out refraction index
* @param aOutVector the refracted vector
* @return true
*/
inline bool Refract( const SFVEC3F &aInVector,
const SFVEC3F &aNormal,
float aRin_over_Rout,
SFVEC3F &aOutVector )
{
float cosThetaI = -glm::dot( aNormal, aInVector );
float sin2ThetaI = glm::max( 0.0f, 1.0f - cosThetaI * cosThetaI );
float sin2ThetaT = aRin_over_Rout * aRin_over_Rout * sin2ThetaI;
// Handle total internal reflection for transmission
if( sin2ThetaT >= 1.0f )
return false;
float cosThetaT = sqrtf( 1.0f - sin2ThetaT );
aOutVector = glm::normalize( aRin_over_Rout * aInVector +
( aRin_over_Rout * cosThetaI - cosThetaT ) *
aNormal );
return true;
}
inline float mapf( float x,
float in_min,
float in_max,
float out_min,
float out_max)
{
x = glm::clamp( x, in_min, in_max );
return (x - in_min) * (out_max - out_min) / (in_max - in_min) + out_min;
}
inline float RGBtoGray( const SFVEC3F &aColor )
{
return (aColor.r * 0.2126f +
aColor.g * 0.7152f +
aColor.b * 0.0722f);
}
inline SFVEC3F MaterialDiffuseToColorCAD( const SFVEC3F &aDiffuseColor )
{
// convert to a discret scale of grays
const float luminance = glm::min( (((float)((unsigned int) ( 4.0f *
RGBtoGray( aDiffuseColor ) ) ) + 0.5f) /
4.0f) * 1.0f,
1.0f );
const float maxValue = glm::max( glm::max( glm::max( aDiffuseColor.r,
aDiffuseColor.g),
aDiffuseColor.b ),
FLT_EPSILON );
return (aDiffuseColor / SFVEC3F(maxValue) ) * 0.125f + luminance* 0.875f;
}
// http://fooplot.com/#W3sidHlwZSI6MCwiZXEiOiJ4KngqMiIsImNvbG9yIjoiIzAwMDAwMCJ9LHsidHlwZSI6MCwiZXEiOiItKCh4LTEpXjIpKjIrMSIsImNvbG9yIjoiIzAwMDAwMCJ9LHsidHlwZSI6MTAwMCwid2luZG93IjpbIi0xLjM4NzUwMDAwMDAwMDAwMDIiLCIxLjg2MjQ5OTk5OTk5OTk5OTgiLCItMC43IiwiMS4zIl19XQ--
inline float QuadricEasingInOut( float t )
{
if( t <= 0.5f )
{
return t * t * 2.0f;
}
else
{
t = t - 1.0f;
return -2.0f * (t * t) + 1.0f;
}
}
// http://www.wolframalpha.com/input/?i=t%5E2(3-2t)
inline float BezierBlend( float t )
{
return t * t * ( 3.0f - 2.0f * t );
}
#endif // 3D_MATH_H
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/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2014-2015 Mario Luzeiro <mrluzeiro@gmail.com>
* Copyright (C) 1992-2014 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file 3d_mesh_model.h
* @brief
*/
#ifndef __3D_MESH_MODEL_H__
#define __3D_MESH_MODEL_H__
#include <memory>
#include <boost/shared_ptr.hpp>
#include <vector>
#define GLM_FORCE_RADIANS
#include <gal/opengl/glm/glm.hpp>
#include "3d_struct.h"
#include "3d_material.h"
#include "CBBox.h"
class S3D_MESH;
/** A smart pointer to an S3D_MESH object */
typedef boost::shared_ptr<S3D_MESH> S3D_MESH_PTR;
/** A container of smar S3D_MESH object pointers */
typedef std::vector<S3D_MESH_PTR> S3D_MESH_PTRS;
class S3D_MESH
{
public:
S3D_MESH();
~S3D_MESH();
void openGL_RenderAllChilds( bool aIsRenderingJustNonTransparentObjects,
bool aIsRenderingJustTransparentObjects );
S3D_MATERIAL *m_Materials;
// Point and index list
std::vector< S3D_VERTEX > m_Point;
std::vector< std::vector<int> > m_CoordIndex;
std::vector< std::vector<int> > m_NormalIndex;
std::vector< S3D_VERTEX > m_PerFaceColor;
std::vector< S3D_VERTEX > m_PerFaceNormalsNormalized;
std::vector< S3D_VERTEX > m_PerVertexNormalsNormalized;
std::vector< int > m_MaterialIndexPerFace;
std::vector< std::vector<int> > m_MaterialIndexPerVertex;
S3D_MESH_PTRS childs;
S3D_VERTEX m_translation;
glm::vec4 m_rotation;
S3D_VERTEX m_scale;
CBBOX &getBBox();
private:
std::vector< S3D_VERTEX > m_PerFaceNormalsRaw_X_PerFaceSquaredArea;
std::vector< std::vector< S3D_VERTEX > > m_PerFaceVertexNormals;
std::vector< S3D_VERTEX > m_PointNormalized;
std::vector< std::vector<int> > m_InvalidCoordIndexes; //!TODO: check for invalid CoordIndex in file and remove the index and the same material index
bool isPerFaceNormalsComputed;
void calcPerFaceNormals ();
bool isPointNormalizedComputed;
void calcPointNormalized();
bool isPerPointNormalsComputed;
void calcPerPointNormals();
bool isPerVertexNormalsVerified;
void perVertexNormalsVerify_and_Repair();
void calcBBox();
void calcBBoxAllChilds();
CBBOX m_BBox;
void openGL_Render( bool aIsRenderingJustNonTransparentObjects,
bool aIsRenderingJustTransparentObjects );
};
#endif
@@ -1,471 +0,0 @@
/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2015-2016 Mario Luzeiro <mrluzeiro@ua.pt>
* Copyright (C) 1992-2017 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file c3d_model_viewer.cpp
* @brief Implements a model viewer canvas. The propose of model viewer is to
* render 3d models that come in the original data from the files without any
* transformations.
*/
#include <iostream>
#include "3d_rendering/3d_render_ogl_legacy/c_ogl_3dmodel.h"
#include "c3d_model_viewer.h"
#include "../3d_rendering/3d_render_ogl_legacy/ogl_legacy_utils.h"
#include "../3d_cache/3d_cache.h"
#include "common_ogl/ogl_utils.h"
#include <wx/dcclient.h>
#include <base_units.h>
#include <gl_context_mgr.h>
/**
* Scale convertion from 3d model units to pcb units
*/
#define UNITS3D_TO_UNITSPCB (IU_PER_MM)
/**
* Trace mask used to enable or disable the trace output of this class.
* The debug output can be turned on by setting the WXTRACE environment variable to
* "KI_TRACE_EDA_3D_MODEL_VIEWER". See the wxWidgets documentation on wxLogTrace for
* more information.
*/
const wxChar * C3D_MODEL_VIEWER::m_logTrace = wxT( "KI_TRACE_EDA_3D_MODEL_VIEWER" );
BEGIN_EVENT_TABLE( C3D_MODEL_VIEWER, wxGLCanvas )
EVT_PAINT( C3D_MODEL_VIEWER::OnPaint )
// mouse events
EVT_LEFT_DOWN( C3D_MODEL_VIEWER::OnLeftDown )
EVT_LEFT_UP( C3D_MODEL_VIEWER::OnLeftUp )
EVT_MIDDLE_UP( C3D_MODEL_VIEWER::OnMiddleUp )
EVT_MIDDLE_DOWN(C3D_MODEL_VIEWER::OnMiddleDown)
EVT_RIGHT_DOWN( C3D_MODEL_VIEWER::OnRightClick )
EVT_MOUSEWHEEL( C3D_MODEL_VIEWER::OnMouseWheel )
EVT_MOTION( C3D_MODEL_VIEWER::OnMouseMove )
#ifdef USE_OSX_MAGNIFY_EVENT
EVT_MAGNIFY( C3D_MODEL_VIEWER::OnMagnify )
#endif
// other events
EVT_ERASE_BACKGROUND( C3D_MODEL_VIEWER::OnEraseBackground )
END_EVENT_TABLE()
// This defines the range that all coord will have to be rendered.
// It will use this value to convert to a normalized value between
// -(RANGE_SCALE_3D/2) .. +(RANGE_SCALE_3D/2)
#define RANGE_SCALE_3D 8.0f
C3D_MODEL_VIEWER::C3D_MODEL_VIEWER(wxWindow *aParent,
const int *aAttribList , S3D_CACHE *aCacheManager) :
HIDPI_GL_CANVAS( aParent,
wxID_ANY,
aAttribList,
wxDefaultPosition,
wxDefaultSize,
wxFULL_REPAINT_ON_RESIZE ),
m_trackBallCamera( RANGE_SCALE_3D * 2.0f ),
m_cacheManager(aCacheManager)
{
wxLogTrace( m_logTrace, wxT( "C3D_MODEL_VIEWER::C3D_MODEL_VIEWER" ) );
m_ogl_initialized = false;
m_reload_is_needed = false;
m_ogl_3dmodel = NULL;
m_3d_model = NULL;
m_BiuTo3Dunits = 1.0;
m_glRC = NULL;
}
C3D_MODEL_VIEWER::~C3D_MODEL_VIEWER()
{
wxLogTrace( m_logTrace, wxT( "C3D_MODEL_VIEWER::~C3D_MODEL_VIEWER" ) );
if( m_glRC )
{
GL_CONTEXT_MANAGER::Get().LockCtx( m_glRC, this );
delete m_ogl_3dmodel;
m_ogl_3dmodel = NULL;
GL_CONTEXT_MANAGER::Get().UnlockCtx( m_glRC );
GL_CONTEXT_MANAGER::Get().DestroyCtx( m_glRC );
}
}
void C3D_MODEL_VIEWER::Set3DModel( const S3DMODEL &a3DModel )
{
wxLogTrace( m_logTrace, wxT( "C3D_MODEL_VIEWER::Set3DModel with a S3DMODEL" ) );
// Validate a3DModel pointers
wxASSERT( a3DModel.m_Materials != NULL );
wxASSERT( a3DModel.m_Meshes != NULL );
wxASSERT( a3DModel.m_MaterialsSize > 0 );
wxASSERT( a3DModel.m_MeshesSize > 0 );
// Delete the old model
delete m_ogl_3dmodel;
m_ogl_3dmodel = NULL;
m_3d_model = NULL;
if( (a3DModel.m_Materials != NULL) && (a3DModel.m_Meshes != NULL) &&
(a3DModel.m_MaterialsSize > 0) && (a3DModel.m_MeshesSize > 0) )
{
m_3d_model = &a3DModel;
m_reload_is_needed = true;
}
Refresh();
}
void C3D_MODEL_VIEWER::Set3DModel(const wxString &aModelPathName)
{
wxLogTrace( m_logTrace, wxT( "C3D_MODEL_VIEWER::Set3DModel with a wxString" ) );
if( m_cacheManager )
{
const S3DMODEL* model = m_cacheManager->GetModel( aModelPathName );
if( model )
Set3DModel( (const S3DMODEL &)*model );
else
Clear3DModel();
}
}
void C3D_MODEL_VIEWER::Clear3DModel()
{
// Delete the old model
m_reload_is_needed = false;
delete m_ogl_3dmodel;
m_ogl_3dmodel = NULL;
m_3d_model = NULL;
Refresh();
}
void C3D_MODEL_VIEWER::ogl_initialize()
{
glHint( GL_PERSPECTIVE_CORRECTION_HINT, GL_NICEST );
glHint( GL_LINE_SMOOTH_HINT, GL_NICEST );
glHint( GL_POLYGON_SMOOTH_HINT, GL_NICEST );
glPolygonMode( GL_FRONT_AND_BACK, GL_FILL );
glEnable( GL_DEPTH_TEST );
//glDepthFunc( GL_LEQUAL );
glEnable( GL_CULL_FACE );
glShadeModel( GL_SMOOTH );
glEnable( GL_LINE_SMOOTH );
glEnable( GL_NORMALIZE );
// Setup light
// https://www.opengl.org/sdk/docs/man2/xhtml/glLight.xml
// /////////////////////////////////////////////////////////////////////////
const GLfloat ambient[] = { 0.01f, 0.01f, 0.01f, 1.0f };
const GLfloat diffuse[] = { 1.0f, 1.0f, 1.0f, 1.0f };
const GLfloat specular[] = { 1.0f, 1.0f, 1.0f, 1.0f };
// defines a directional light that points along the negative z-axis
const GLfloat position[] = { 0.0f, 0.0f, 2.0f * RANGE_SCALE_3D, 0.0f };
const GLfloat lmodel_ambient[] = { 0.0f, 0.0f, 0.0f, 1.0f };
glLightfv( GL_LIGHT0, GL_AMBIENT, ambient );
glLightfv( GL_LIGHT0, GL_DIFFUSE, diffuse );
glLightfv( GL_LIGHT0, GL_SPECULAR, specular );
glLightfv( GL_LIGHT0, GL_POSITION, position );
glLightModelfv( GL_LIGHT_MODEL_AMBIENT, lmodel_ambient );
}
void C3D_MODEL_VIEWER::ogl_set_arrow_material()
{
glEnable( GL_COLOR_MATERIAL );
glColorMaterial( GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE );
const SFVEC4F specular = SFVEC4F( 0.1f, 0.1f, 0.1f, 1.0f );
glMaterialfv( GL_FRONT_AND_BACK, GL_SPECULAR, &specular.r );
glMaterialf( GL_FRONT_AND_BACK, GL_SHININESS, 96.0f );
}
void C3D_MODEL_VIEWER::OnPaint( wxPaintEvent &event )
{
wxPaintDC( this );
event.Skip( false );
// SwapBuffer requires the window to be shown before calling
if( !IsShownOnScreen() )
{
wxLogTrace( m_logTrace, wxT( "C3D_MODEL_VIEWER::OnPaint !IsShown" ) );
return;
}
// "Makes the OpenGL state that is represented by the OpenGL rendering
// context context current, i.e. it will be used by all subsequent OpenGL calls.
// This function may only be called when the window is shown on screen"
if( m_glRC == NULL )
m_glRC = GL_CONTEXT_MANAGER::Get().CreateCtx( this );
GL_CONTEXT_MANAGER::Get().LockCtx( m_glRC, this );
// Set the OpenGL viewport according to the client size of this canvas.
// This is done here rather than in a wxSizeEvent handler because our
// OpenGL rendering context (and thus viewport setting) is used with
// multiple canvases: If we updated the viewport in the wxSizeEvent
// handler, changing the size of one canvas causes a viewport setting that
// is wrong when next another canvas is repainted.
wxSize clientSize = GetClientSize();
if( !m_ogl_initialized )
{
m_ogl_initialized = true;
ogl_initialize();
}
if( m_reload_is_needed )
{
wxLogTrace( m_logTrace, wxT( "C3D_MODEL_VIEWER::OnPaint m_reload_is_needed" ) );
m_reload_is_needed = false;
m_ogl_3dmodel = new C_OGL_3DMODEL( *m_3d_model, MATERIAL_MODE_NORMAL );
// It convert a model as it was a board, so get the max size dimension of the board
// and compute the conversion scale
m_BiuTo3Dunits = (double)RANGE_SCALE_3D /
( (double)m_ogl_3dmodel->GetBBox().GetMaxDimension() *
UNITS3D_TO_UNITSPCB );
}
glViewport( 0, 0, clientSize.x, clientSize.y );
m_trackBallCamera.SetCurWindowSize( clientSize );
// clear color and depth buffers
// /////////////////////////////////////////////////////////////////////////
glEnable( GL_DEPTH_TEST );
glClearColor( 0.0f, 0.0f, 0.0f, 1.0f );
glClearDepth( 1.0f );
glClear( GL_COLOR_BUFFER_BIT | GL_DEPTH_BUFFER_BIT );
// Set projection and modelview matrixes
// /////////////////////////////////////////////////////////////////////////
glMatrixMode( GL_PROJECTION );
glLoadMatrixf( glm::value_ptr( m_trackBallCamera.GetProjectionMatrix() ) );
glMatrixMode( GL_MODELVIEW );
glLoadMatrixf( glm::value_ptr( m_trackBallCamera.GetViewMatrix() ) );
glEnable( GL_LIGHTING );
glEnable( GL_LIGHT0 );
// Render Model
if( m_ogl_3dmodel )
{
glPushMatrix();
double modelunit_to_3d_units_factor = m_BiuTo3Dunits * UNITS3D_TO_UNITSPCB;
glScaled( modelunit_to_3d_units_factor,
modelunit_to_3d_units_factor,
modelunit_to_3d_units_factor );
// Center model in the render viewport
const SFVEC3F model_center = m_ogl_3dmodel->GetBBox().GetCenter();
glTranslatef( -model_center.x, -model_center.y, -model_center.z );
m_ogl_3dmodel->Draw_opaque();
m_ogl_3dmodel->Draw_transparent();
glPopMatrix();
}
// YxY squared view port
glViewport( 0, 0, clientSize.y / 8 , clientSize.y / 8 );
glClear( GL_DEPTH_BUFFER_BIT );
glMatrixMode( GL_PROJECTION );
glLoadIdentity();
gluPerspective( 45.0f, 1.0f, 0.01f, RANGE_SCALE_3D * 2.0f );
glMatrixMode( GL_MODELVIEW );
glLoadIdentity();
const glm::mat4 TranslationMatrix = glm::translate( glm::mat4(1.0f),
SFVEC3F( 0.0f, 0.0f, -RANGE_SCALE_3D ) );
const glm::mat4 ViewMatrix = TranslationMatrix * m_trackBallCamera.GetRotationMatrix();
glLoadMatrixf( glm::value_ptr( ViewMatrix ) );
ogl_set_arrow_material();
glColor3f( 0.9f, 0.0f, 0.0f );
OGL_draw_arrow( SFVEC3F( 0.0f, 0.0f, 0.0f ),
SFVEC3F( RANGE_SCALE_3D / 2.65f, 0.0f, 0.0f ),
0.275f );
glColor3f( 0.0f, 0.9f, 0.0f );
OGL_draw_arrow( SFVEC3F( 0.0f, 0.0f, 0.0f ),
SFVEC3F( 0.0f, RANGE_SCALE_3D / 2.65f, 0.0f ),
0.275f );
glColor3f( 0.0f, 0.0f, 0.9f );
OGL_draw_arrow( SFVEC3F( 0.0f, 0.0f, 0.0f ),
SFVEC3F( 0.0f, 0.0f, RANGE_SCALE_3D / 2.65f ),
0.275f );
// "Swaps the double-buffer of this window, making the back-buffer the
// front-buffer and vice versa, so that the output of the previous OpenGL
// commands is displayed on the window."
SwapBuffers();
GL_CONTEXT_MANAGER::Get().UnlockCtx( m_glRC );
}
void C3D_MODEL_VIEWER::OnEraseBackground( wxEraseEvent &event )
{
wxLogTrace( m_logTrace, wxT( "C3D_MODEL_VIEWER::OnEraseBackground" ) );
// Do nothing, to avoid flashing.
}
void C3D_MODEL_VIEWER::OnMouseWheel( wxMouseEvent &event )
{
wxLogTrace( m_logTrace, wxT( "C3D_MODEL_VIEWER::OnMouseWheel" ) );
if( event.ShiftDown() )
{
//if( event.GetWheelRotation() < 0 )
//SetView3D( WXK_UP ); // move up
//else
//SetView3D( WXK_DOWN ); // move down
}
else if( event.ControlDown() )
{
//if( event.GetWheelRotation() > 0 )
//SetView3D( WXK_RIGHT ); // move right
//else
//SetView3D( WXK_LEFT ); // move left
}
else
{
m_trackBallCamera.Zoom( event.GetWheelRotation() > 0 ? 1.1f : 1/1.1f );
//DisplayStatus();
Refresh( false );
}
m_trackBallCamera.SetCurMousePosition( event.GetPosition() );
}
#ifdef USE_OSX_MAGNIFY_EVENT
void C3D_MODEL_VIEWER::OnMagnify( wxMouseEvent& event )
{
/*
double magnification = ( event.GetMagnification() + 1.0f );
GetPrm3DVisu().m_Zoom /= magnification;
if( GetPrm3DVisu().m_Zoom <= 0.01 )
GetPrm3DVisu().m_Zoom = 0.01;
DisplayStatus();
Refresh( false );
*/
}
#endif
void C3D_MODEL_VIEWER::OnMouseMove( wxMouseEvent &event )
{
m_trackBallCamera.SetCurWindowSize( GetClientSize() );
if( event.Dragging() )
{
if( event.LeftIsDown() ) // Drag
m_trackBallCamera.Drag( event.GetPosition() );
//else if( event.MiddleIsDown() ) // Pan
// m_trackBallCamera.Pan( event.GetPosition() );
// orientation has changed, redraw mesh
Refresh( false );
}
m_trackBallCamera.SetCurMousePosition( event.GetPosition() );
}
void C3D_MODEL_VIEWER::OnLeftDown( wxMouseEvent &event )
{
//m_is_moving_mouse = true;
event.Skip();
}
void C3D_MODEL_VIEWER::OnLeftUp( wxMouseEvent &event )
{
//m_is_moving_mouse = false;
//Refresh( false );
event.Skip();
}
void C3D_MODEL_VIEWER::OnMiddleDown( wxMouseEvent &event )
{
//m_is_moving_mouse = true;
event.Skip();
}
void C3D_MODEL_VIEWER::OnMiddleUp( wxMouseEvent &event )
{
//m_is_moving_mouse = false;
//Refresh( false );
event.Skip();
}
void C3D_MODEL_VIEWER::OnRightClick( wxMouseEvent &event )
{
event.Skip();
}
@@ -1,147 +0,0 @@
/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2015-2016 Mario Luzeiro <mrluzeiro@ua.pt>
* Copyright (C) 1992-2019 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file c3d_model_viewer.h
* @brief Implements a model viewer canvas. The propose of model viewer is to
* render 3d models that come in the original data from the files without any
* transformations.
*/
#ifndef _C3D_MODEL_VIEWER_H_
#define _C3D_MODEL_VIEWER_H_
#include "3d_rendering/ctrack_ball.h"
#include <gal/hidpi_gl_canvas.h>
class S3D_CACHE;
class C_OGL_3DMODEL;
/**
* Class C3D_MODEL_VIEWER
* Implement a canvas based on a wxGLCanvas
*/
class C3D_MODEL_VIEWER : public HIDPI_GL_CANVAS
{
public:
/**
* Creates a new 3D Canvas with a attribute list
* @param aParent = the parent creator of this canvas
* @param aAttribList = a list of openGL options created by
* COGL_ATT_LIST::GetAttributesList
*/
C3D_MODEL_VIEWER( wxWindow *aParent,
const int *aAttribList = 0,
S3D_CACHE *aCacheManager = NULL );
~C3D_MODEL_VIEWER();
/**
* @brief Set3DModel - Set this model to be displayed
* @param a3DModel - 3d model data
*/
void Set3DModel( const S3DMODEL &a3DModel );
/**
* @brief Set3DModel - Set this model to be displayed
* @param aModelPathName - 3d model path name
*/
void Set3DModel( wxString const& aModelPathName );
/**
* @brief Clear3DModel - Unloads the displayed 3d model
*/
void Clear3DModel();
private:
void ogl_initialize();
void ogl_set_arrow_material();
private:
void OnPaint( wxPaintEvent &event );
void OnEraseBackground( wxEraseEvent &event );
void OnMouseWheel( wxMouseEvent &event );
#ifdef USE_OSX_MAGNIFY_EVENT
void OnMagnify( wxMouseEvent& event );
#endif
void OnMouseMove( wxMouseEvent &event );
void OnLeftDown( wxMouseEvent &event );
void OnLeftUp( wxMouseEvent &event );
void OnMiddleUp( wxMouseEvent &event );
void OnMiddleDown( wxMouseEvent &event );
void OnRightClick( wxMouseEvent &event );
DECLARE_EVENT_TABLE()
private:
/// openGL context
wxGLContext *m_glRC;
/// Camera used in this canvas
CTRACK_BALL m_trackBallCamera;
/// Original 3d model data
const S3DMODEL *m_3d_model;
/// Class holder for 3d model to display on openGL
C_OGL_3DMODEL *m_ogl_3dmodel;
/// Flag that we have a new model and it need to be reloaded when the paint is called
bool m_reload_is_needed;
/// Flag if open gl was initialized
bool m_ogl_initialized;
/// factor to convert the model or any other items to keep it in relation to
/// the +/-RANGE_SCALE_3D
/// (it is named same as the board render for better understanding proposes)
double m_BiuTo3Dunits;
/// Optional cache manager
S3D_CACHE* m_cacheManager;
/**
* Trace mask used to enable or disable the trace output of this class.
* The debug output can be turned on by setting the WXTRACE environment variable to
* "KI_TRACE_EDA_3D_MODEL_VIEWER". See the wxWidgets documentation on wxLogTrace for
* more information.
*/
static const wxChar *m_logTrace;
};
#endif // _C3D_MODEL_VIEWER_H_
-1
View File
@@ -1 +0,0 @@
#define PLUGINDIR "@CMAKE_INSTALL_FULL_LIBDIR@"
+179
View File
@@ -0,0 +1,179 @@
/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2015 Mario Luzeiro <mrluzeiro@gmail.com>
* Copyright (C) 2015 Jean-Pierre Charras, jp.charras@wanadoo.fr
* Copyright (C) 2011 Wayne Stambaugh <stambaughw@verizon.net>
* Copyright (C) 1992-2015 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file 3d_read_mesh.cpp
*/
#include <fctsys.h>
#include <common.h>
#include <macros.h>
#include <kicad_string.h>
#include <pgm_base.h>
#define GLM_FORCE_RADIANS
#include <gal/opengl/glm/gtc/matrix_transform.hpp>
#include <3d_viewer.h>
#include <info3d_visu.h>
#include "3d_struct.h"
#include "modelparsers.h"
S3D_MODEL_PARSER *S3D_MODEL_PARSER::Create( S3D_MASTER* aMaster,
const wxString aExtension )
{
if ( aExtension == wxT( "x3d" ) )
return new X3D_MODEL_PARSER( aMaster );
else if ( aExtension == wxT( "wrl" ) )
return new VRML_MODEL_PARSER( aMaster );
return NULL;
}
int S3D_MASTER::ReadData( S3D_MODEL_PARSER* aParser )
{
if( m_Shape3DFullFilename.IsEmpty() || aParser == NULL )
return -1;
wxString filename = m_Shape3DFullFilename;
#ifdef __WINDOWS__
filename.Replace( wxT( "/" ), wxT( "\\" ) );
#else
filename.Replace( wxT( "\\" ), wxT( "/" ) );
#endif
if( wxFileName::FileExists( filename ) )
{
wxFileName fn( filename );
if( aParser->Load( filename ) )
{
// Invalidate bounding boxes
m_fastAABBox.Reset();
m_BBox.Reset();
m_parser = aParser;
return 0;
}
}
wxLogDebug( wxT( "3D shape '%s' not found, even tried '%s' after env var substitution." ),
GetChars( m_Shape3DName ),
GetChars( filename ) );
return -1;
}
void S3D_MASTER::Render( bool aIsRenderingJustNonTransparentObjects,
bool aIsRenderingJustTransparentObjects )
{
if( m_parser == NULL )
return;
double aVrmlunits_to_3Dunits = g_Parm_3D_Visu.m_BiuTo3Dunits * UNITS3D_TO_UNITSPCB;
glScalef( aVrmlunits_to_3Dunits, aVrmlunits_to_3Dunits, aVrmlunits_to_3Dunits );
glTranslatef( m_MatPosition.x * SCALE_3D_CONV,
m_MatPosition.y * SCALE_3D_CONV,
m_MatPosition.z * SCALE_3D_CONV );
glRotatef( -m_MatRotation.z, 0.0f, 0.0f, 1.0f );
glRotatef( -m_MatRotation.y, 0.0f, 1.0f, 0.0f );
glRotatef( -m_MatRotation.x, 1.0f, 0.0f, 0.0f );
glScalef( m_MatScale.x, m_MatScale.y, m_MatScale.z );
for( unsigned int idx = 0; idx < m_parser->childs.size(); idx++ )
m_parser->childs[idx]->openGL_RenderAllChilds( aIsRenderingJustNonTransparentObjects,
aIsRenderingJustTransparentObjects );
}
CBBOX &S3D_MASTER::getBBox( )
{
if( !m_BBox.IsInitialized() )
calcBBox();
return m_BBox;
}
CBBOX &S3D_MASTER::getFastAABBox( )
{
if( !m_fastAABBox.IsInitialized() )
calcBBox();
return m_fastAABBox;
}
void S3D_MASTER::calcBBox()
{
if( m_parser == NULL )
return;
bool firstBBox = true;
for( unsigned int idx = 0; idx < m_parser->childs.size(); idx++ )
if( firstBBox )
{
firstBBox = false;
m_BBox = m_parser->childs[idx]->getBBox();
}
else
m_BBox.Union( m_parser->childs[idx]->getBBox() );
// Calc transformation matrix to apply in AABBox
float aVrmlunits_to_3Dunits = g_Parm_3D_Visu.m_BiuTo3Dunits * UNITS3D_TO_UNITSPCB;
glm::mat4 fullTransformMatrix;
fullTransformMatrix = glm::scale( glm::mat4(), S3D_VERTEX( aVrmlunits_to_3Dunits,
aVrmlunits_to_3Dunits,
aVrmlunits_to_3Dunits ) );
fullTransformMatrix = glm::translate( fullTransformMatrix, S3D_VERTEX( m_MatPosition.x * SCALE_3D_CONV,
m_MatPosition.y * SCALE_3D_CONV,
m_MatPosition.z * SCALE_3D_CONV) );
if( m_MatRotation.z != 0.0 )
fullTransformMatrix = glm::rotate( fullTransformMatrix, glm::radians(-(float)m_MatRotation.z), S3D_VERTEX( 0.0f, 0.0f, 1.0f ) );
if( m_MatRotation.y != 0.0 )
fullTransformMatrix = glm::rotate( fullTransformMatrix, glm::radians(-(float)m_MatRotation.y), S3D_VERTEX( 0.0f, 1.0f, 0.0f ) );
if( m_MatRotation.x != 0.0 )
fullTransformMatrix = glm::rotate( fullTransformMatrix, glm::radians(-(float)m_MatRotation.x), S3D_VERTEX( 1.0f, 0.0f, 0.0f ) );
fullTransformMatrix = glm::scale( fullTransformMatrix, S3D_VERTEX( m_MatScale.x, m_MatScale.y, m_MatScale.z ) );
// Apply transformation
m_fastAABBox = m_BBox;
m_fastAABBox.ApplyTransformationAA( fullTransformMatrix );
}
@@ -1,961 +0,0 @@
/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2015-2016 Mario Luzeiro <mrluzeiro@ua.pt>
* Copyright (C) 1992-2016 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file c3d_render_createscene_ogl_legacy.cpp
* @brief
*/
#include "c3d_render_ogl_legacy.h"
#include "ogl_legacy_utils.h"
#include <class_board.h>
#include <class_module.h>
#include "../../3d_math.h"
#include "../../3d_fastmath.h"
#include <trigo.h>
#include <project.h>
#include <profile.h> // To use GetRunningMicroSecs or another profiling utility
void C3D_RENDER_OGL_LEGACY::add_object_to_triangle_layer( const CFILLEDCIRCLE2D * aFilledCircle,
CLAYER_TRIANGLES *aDstLayer,
float aZtop,
float aZbot )
{
const SFVEC2F &center = aFilledCircle->GetCenter();
const float radius = aFilledCircle->GetRadius() *
2.0f; // Double because the render triangle
// This is a small adjustment to the circle texture
const float texture_factor = (8.0f / (float)SIZE_OF_CIRCLE_TEXTURE) + 1.0f;
const float f = (sqrtf(2.0f) / 2.0f) * radius * texture_factor;
// Top and Bot segments ends are just triangle semi-circles, so need to add
// it in duplicated
aDstLayer->m_layer_top_segment_ends->AddTriangle( SFVEC3F( center.x + f, center.y, aZtop ),
SFVEC3F( center.x - f, center.y, aZtop ),
SFVEC3F( center.x,
center.y - f, aZtop ) );
aDstLayer->m_layer_top_segment_ends->AddTriangle( SFVEC3F( center.x - f, center.y, aZtop ),
SFVEC3F( center.x + f, center.y, aZtop ),
SFVEC3F( center.x,
center.y + f, aZtop ) );
aDstLayer->m_layer_bot_segment_ends->AddTriangle( SFVEC3F( center.x - f, center.y, aZbot ),
SFVEC3F( center.x + f, center.y, aZbot ),
SFVEC3F( center.x,
center.y - f, aZbot ) );
aDstLayer->m_layer_bot_segment_ends->AddTriangle( SFVEC3F( center.x + f, center.y, aZbot ),
SFVEC3F( center.x - f, center.y, aZbot ),
SFVEC3F( center.x,
center.y + f, aZbot ) );
}
void C3D_RENDER_OGL_LEGACY::add_object_to_triangle_layer( const CPOLYGON4PTS2D * aPoly,
CLAYER_TRIANGLES *aDstLayer,
float aZtop,
float aZbot )
{
const SFVEC2F &v0 = aPoly->GetV0();
const SFVEC2F &v1 = aPoly->GetV1();
const SFVEC2F &v2 = aPoly->GetV2();
const SFVEC2F &v3 = aPoly->GetV3();
add_triangle_top_bot( aDstLayer, v0, v2, v1, aZtop, aZbot );
add_triangle_top_bot( aDstLayer, v2, v0, v3, aZtop, aZbot );
}
void C3D_RENDER_OGL_LEGACY::generate_ring_contour( const SFVEC2F &aCenter,
float aInnerRadius,
float aOuterRadius,
unsigned int aNr_sides_per_circle,
std::vector< SFVEC2F > &aInnerContourResult,
std::vector< SFVEC2F > &aOuterContourResult,
bool aInvertOrder )
{
aInnerContourResult.clear();
aInnerContourResult.reserve( aNr_sides_per_circle + 2 );
aOuterContourResult.clear();
aOuterContourResult.reserve( aNr_sides_per_circle + 2 );
const int delta = 3600 / aNr_sides_per_circle;
for( int ii = 0; ii < 3600; ii += delta )
{
float angle = (float)( aInvertOrder ? ( 3600 - ii ) : ii )
* 2.0f * glm::pi<float>() / 3600.0f;
const SFVEC2F rotatedDir = SFVEC2F( cos( angle ), sin( angle ) );
aInnerContourResult.push_back( SFVEC2F( aCenter.x + rotatedDir.x * aInnerRadius,
aCenter.y + rotatedDir.y * aInnerRadius ) );
aOuterContourResult.push_back( SFVEC2F( aCenter.x + rotatedDir.x * aOuterRadius,
aCenter.y + rotatedDir.y * aOuterRadius ) );
}
aInnerContourResult.push_back( aInnerContourResult[0] );
aOuterContourResult.push_back( aOuterContourResult[0] );
wxASSERT( aInnerContourResult.size() == aOuterContourResult.size() );
}
void C3D_RENDER_OGL_LEGACY::add_object_to_triangle_layer( const CRING2D * aRing,
CLAYER_TRIANGLES *aDstLayer,
float aZtop,
float aZbot )
{
const SFVEC2F &center = aRing->GetCenter();
const float inner = aRing->GetInnerRadius();
const float outer = aRing->GetOuterRadius();
std::vector< SFVEC2F > innerContour;
std::vector< SFVEC2F > outerContour;
generate_ring_contour( center,
inner,
outer,
m_settings.GetNrSegmentsCircle( outer * 2.0f ),
innerContour,
outerContour,
false );
// This will add the top and bot quads that will form the approximated ring
for( unsigned int i = 0; i < ( innerContour.size() - 1 ); ++i )
{
const SFVEC2F &vi0 = innerContour[i + 0];
const SFVEC2F &vi1 = innerContour[i + 1];
const SFVEC2F &vo0 = outerContour[i + 0];
const SFVEC2F &vo1 = outerContour[i + 1];
aDstLayer->m_layer_top_triangles->AddQuad( SFVEC3F( vi1.x, vi1.y, aZtop ),
SFVEC3F( vi0.x, vi0.y, aZtop ),
SFVEC3F( vo0.x, vo0.y, aZtop ),
SFVEC3F( vo1.x, vo1.y, aZtop ) );
aDstLayer->m_layer_bot_triangles->AddQuad( SFVEC3F( vi1.x, vi1.y, aZbot ),
SFVEC3F( vo1.x, vo1.y, aZbot ),
SFVEC3F( vo0.x, vo0.y, aZbot ),
SFVEC3F( vi0.x, vi0.y, aZbot ) );
}
}
void C3D_RENDER_OGL_LEGACY::add_object_to_triangle_layer( const CTRIANGLE2D * aTri,
CLAYER_TRIANGLES *aDstLayer,
float aZtop,
float aZbot )
{
const SFVEC2F &v1 = aTri->GetP1();
const SFVEC2F &v2 = aTri->GetP2();
const SFVEC2F &v3 = aTri->GetP3();
add_triangle_top_bot( aDstLayer, v1, v2, v3, aZtop, aZbot );
}
void C3D_RENDER_OGL_LEGACY::add_object_to_triangle_layer( const CROUNDSEGMENT2D * aSeg,
CLAYER_TRIANGLES *aDstLayer,
float aZtop,
float aZbot )
{
const SFVEC2F leftStart = aSeg->GetLeftStar();
const SFVEC2F leftEnd = aSeg->GetLeftEnd();
const SFVEC2F leftDir = aSeg->GetLeftDir();
const SFVEC2F rightStart = aSeg->GetRightStar();
const SFVEC2F rightEnd = aSeg->GetRightEnd();
const SFVEC2F rightDir = aSeg->GetRightDir();
const float radius = aSeg->GetRadius();
const SFVEC2F start = aSeg->GetStart();
const SFVEC2F end = aSeg->GetEnd();
const float texture_factor = (12.0f / (float)SIZE_OF_CIRCLE_TEXTURE) + 1.0f;
const float texture_factorF= ( 6.0f / (float)SIZE_OF_CIRCLE_TEXTURE) + 1.0f;
const float radius_of_the_square = sqrtf( aSeg->GetRadiusSquared() * 2.0f );
const float radius_triangle_factor = (radius_of_the_square - radius) / radius;
const SFVEC2F factorS = SFVEC2F( -rightDir.y * radius * radius_triangle_factor,
rightDir.x * radius * radius_triangle_factor );
const SFVEC2F factorE = SFVEC2F( -leftDir.y * radius * radius_triangle_factor,
leftDir.x * radius * radius_triangle_factor );
// Top end segment triangles (semi-circles)
aDstLayer->m_layer_top_segment_ends->AddTriangle(
SFVEC3F( rightEnd.x + texture_factor * factorS.x,
rightEnd.y + texture_factor * factorS.y,
aZtop ),
SFVEC3F( leftStart.x + texture_factor * factorE.x,
leftStart.y + texture_factor * factorE.y,
aZtop ),
SFVEC3F( start.x - texture_factorF * leftDir.x * radius * sqrtf( 2.0f ),
start.y - texture_factorF * leftDir.y * radius * sqrtf( 2.0f ),
aZtop ) );
aDstLayer->m_layer_top_segment_ends->AddTriangle(
SFVEC3F( leftEnd.x + texture_factor * factorE.x,
leftEnd.y + texture_factor * factorE.y, aZtop ),
SFVEC3F( rightStart.x + texture_factor * factorS.x,
rightStart.y + texture_factor * factorS.y, aZtop ),
SFVEC3F( end.x - texture_factorF * rightDir.x * radius * sqrtf( 2.0f ),
end.y - texture_factorF * rightDir.y * radius * sqrtf( 2.0f ),
aZtop ) );
// Bot end segment triangles (semi-circles)
aDstLayer->m_layer_bot_segment_ends->AddTriangle(
SFVEC3F( leftStart.x + texture_factor * factorE.x,
leftStart.y + texture_factor * factorE.y,
aZbot ),
SFVEC3F( rightEnd.x + texture_factor * factorS.x,
rightEnd.y + texture_factor * factorS.y,
aZbot ),
SFVEC3F( start.x - texture_factorF * leftDir.x * radius * sqrtf( 2.0f ),
start.y - texture_factorF * leftDir.y * radius * sqrtf( 2.0f ),
aZbot ) );
aDstLayer->m_layer_bot_segment_ends->AddTriangle(
SFVEC3F( rightStart.x + texture_factor * factorS.x,
rightStart.y + texture_factor * factorS.y, aZbot ),
SFVEC3F( leftEnd.x + texture_factor * factorE.x,
leftEnd.y + texture_factor * factorE.y, aZbot ),
SFVEC3F( end.x - texture_factorF * rightDir.x * radius * sqrtf( 2.0f ),
end.y - texture_factorF * rightDir.y * radius * sqrtf( 2.0f ),
aZbot ) );
// Segment top and bot planes
aDstLayer->m_layer_top_triangles->AddQuad(
SFVEC3F( rightEnd.x, rightEnd.y, aZtop ),
SFVEC3F( rightStart.x, rightStart.y, aZtop ),
SFVEC3F( leftEnd.x, leftEnd.y, aZtop ),
SFVEC3F( leftStart.x, leftStart.y, aZtop ) );
aDstLayer->m_layer_bot_triangles->AddQuad(
SFVEC3F( rightEnd.x, rightEnd.y, aZbot ),
SFVEC3F( leftStart.x, leftStart.y, aZbot ),
SFVEC3F( leftEnd.x, leftEnd.y, aZbot ),
SFVEC3F( rightStart.x, rightStart.y, aZbot ) );
}
CLAYERS_OGL_DISP_LISTS *C3D_RENDER_OGL_LEGACY::generate_holes_display_list(
const LIST_OBJECT2D &aListHolesObject2d,
const SHAPE_POLY_SET &aPoly,
float aZtop,
float aZbot,
bool aInvertFaces )
{
CLAYERS_OGL_DISP_LISTS *ret = NULL;
if( aListHolesObject2d.size() > 0 )
{
CLAYER_TRIANGLES *layerTriangles = new CLAYER_TRIANGLES( aListHolesObject2d.size() * 2 );
// Convert the list of objects(filled circles) to triangle layer structure
for( LIST_OBJECT2D::const_iterator itemOnLayer = aListHolesObject2d.begin();
itemOnLayer != aListHolesObject2d.end();
++itemOnLayer )
{
const COBJECT2D *object2d_A = static_cast<const COBJECT2D *>(*itemOnLayer);
wxASSERT( (object2d_A->GetObjectType() == OBJ2D_FILLED_CIRCLE) ||
(object2d_A->GetObjectType() == OBJ2D_ROUNDSEG) );
switch( object2d_A->GetObjectType() )
{
case OBJ2D_FILLED_CIRCLE:
add_object_to_triangle_layer( (const CFILLEDCIRCLE2D *)object2d_A,
layerTriangles,
aZtop, aZbot );
break;
case OBJ2D_ROUNDSEG:
add_object_to_triangle_layer( (const CROUNDSEGMENT2D *) object2d_A,
layerTriangles,
aZtop, aZbot );
break;
default:
wxFAIL_MSG("C3D_RENDER_OGL_LEGACY::generate_holes_display_list: Object type is not implemented");
break;
}
}
// Note: he can have a aListHolesObject2d whith holes but without countours
// eg: when there are only NPTH on the list and the contours were not
// added
if( aPoly.OutlineCount() > 0 )
{
layerTriangles->AddToMiddleContourns( aPoly,
aZbot,
aZtop,
m_settings.BiuTo3Dunits(),
aInvertFaces );
}
ret = new CLAYERS_OGL_DISP_LISTS( *layerTriangles,
m_ogl_circle_texture,
aZbot,
aZtop );
delete layerTriangles;
}
return ret;
}
void C3D_RENDER_OGL_LEGACY::reload( REPORTER *aStatusTextReporter )
{
m_reloadRequested = false;
ogl_free_all_display_lists();
COBJECT2D_STATS::Instance().ResetStats();
#ifdef PRINT_STATISTICS_3D_VIEWER
printf("InitSettings...\n");
#endif
unsigned stats_startReloadTime = GetRunningMicroSecs();
m_settings.InitSettings( aStatusTextReporter );
#ifdef PRINT_STATISTICS_3D_VIEWER
unsigned stats_endReloadTime = GetRunningMicroSecs();
#endif
SFVEC3F camera_pos = m_settings.GetBoardCenter3DU();
m_settings.CameraGet().SetBoardLookAtPos( camera_pos );
#ifdef PRINT_STATISTICS_3D_VIEWER
unsigned stats_start_OpenGL_Load_Time = GetRunningMicroSecs();
#endif
if( aStatusTextReporter )
aStatusTextReporter->Report( _( "Load OpenGL: board" ) );
// Create Board
// /////////////////////////////////////////////////////////////////////////
CCONTAINER2D boardContainer;
SHAPE_POLY_SET tmpBoard = m_settings.GetBoardPoly();
Convert_shape_line_polygon_to_triangles( tmpBoard,
boardContainer,
m_settings.BiuTo3Dunits(),
(const BOARD_ITEM &)*m_settings.GetBoard() );
const LIST_OBJECT2D &listBoardObject2d = boardContainer.GetList();
if( listBoardObject2d.size() > 0 )
{
// We will set a unitary Z so it will in future used with transformations
// since the board poly will be used not only to draw itself but also the
// solder mask layers.
const float layer_z_top = 1.0f;
const float layer_z_bot = 0.0f;
CLAYER_TRIANGLES *layerTriangles = new CLAYER_TRIANGLES( listBoardObject2d.size() );
// Convert the list of objects(triangles) to triangle layer structure
for( LIST_OBJECT2D::const_iterator itemOnLayer = listBoardObject2d.begin();
itemOnLayer != listBoardObject2d.end();
++itemOnLayer )
{
const COBJECT2D *object2d_A = static_cast<const COBJECT2D *>(*itemOnLayer);
wxASSERT( object2d_A->GetObjectType() == OBJ2D_TRIANGLE );
const CTRIANGLE2D *tri = (const CTRIANGLE2D *)object2d_A;
const SFVEC2F &v1 = tri->GetP1();
const SFVEC2F &v2 = tri->GetP2();
const SFVEC2F &v3 = tri->GetP3();
add_triangle_top_bot( layerTriangles,
v1,
v2,
v3,
layer_z_top,
layer_z_bot );
}
const SHAPE_POLY_SET &boardPoly = m_settings.GetBoardPoly();
wxASSERT( boardPoly.OutlineCount() > 0 );
if( boardPoly.OutlineCount() > 0 )
{
layerTriangles->AddToMiddleContourns( boardPoly,
layer_z_bot,
layer_z_top,
m_settings.BiuTo3Dunits(),
false );
m_ogl_disp_list_board = new CLAYERS_OGL_DISP_LISTS( *layerTriangles,
m_ogl_circle_texture,
layer_z_top,
layer_z_top );
}
delete layerTriangles;
}
// Create Through Holes and vias
// /////////////////////////////////////////////////////////////////////////
if( aStatusTextReporter )
aStatusTextReporter->Report( _( "Load OpenGL: holes and vias" ) );
m_ogl_disp_list_through_holes_outer = generate_holes_display_list(
m_settings.GetThroughHole_Outer().GetList(),
m_settings.GetThroughHole_Outer_poly(),
1.0f,
0.0f,
false );
SHAPE_POLY_SET bodyHoles = m_settings.GetThroughHole_Outer_poly();
bodyHoles.BooleanAdd( m_settings.GetThroughHole_Outer_poly_NPTH(),
SHAPE_POLY_SET::PM_FAST );
m_ogl_disp_list_through_holes_outer_with_npth = generate_holes_display_list(
m_settings.GetThroughHole_Outer().GetList(),
bodyHoles,
1.0f,
0.0f,
false );
m_ogl_disp_list_through_holes_inner = generate_holes_display_list(
m_settings.GetThroughHole_Inner().GetList(),
m_settings.GetThroughHole_Inner_poly(),
1.0f,
0.0f,
true );
m_ogl_disp_list_through_holes_vias_outer = generate_holes_display_list(
m_settings.GetThroughHole_Vias_Outer().GetList(),
m_settings.GetThroughHole_Vias_Outer_poly(),
1.0f,
0.0f,
false );
// Not in use
//m_ogl_disp_list_through_holes_vias_inner = generate_holes_display_list(
// m_settings.GetThroughHole_Vias_Inner().GetList(),
// m_settings.GetThroughHole_Vias_Inner_poly(),
// 1.0f, 0.0f,
// false );
const MAP_POLY & innerMapHoles = m_settings.GetPolyMapHoles_Inner();
const MAP_POLY & outerMapHoles = m_settings.GetPolyMapHoles_Outer();
wxASSERT( innerMapHoles.size() == outerMapHoles.size() );
const MAP_CONTAINER_2D &map_holes = m_settings.GetMapLayersHoles();
if( outerMapHoles.size() > 0 )
{
float layer_z_bot = 0.0f;
float layer_z_top = 0.0f;
for( MAP_POLY::const_iterator ii = outerMapHoles.begin();
ii != outerMapHoles.end();
++ii )
{
PCB_LAYER_ID layer_id = static_cast<PCB_LAYER_ID>(ii->first);
const SHAPE_POLY_SET *poly = static_cast<const SHAPE_POLY_SET *>(ii->second);
const CBVHCONTAINER2D *container = map_holes.at( layer_id );
get_layer_z_pos( layer_id, layer_z_top, layer_z_bot );
m_ogl_disp_lists_layers_holes_outer[layer_id] = generate_holes_display_list(
container->GetList(), *poly, layer_z_top, layer_z_bot, false );
}
for( MAP_POLY::const_iterator ii = innerMapHoles.begin();
ii != innerMapHoles.end();
++ii )
{
PCB_LAYER_ID layer_id = static_cast<PCB_LAYER_ID>(ii->first);
const SHAPE_POLY_SET *poly = static_cast<const SHAPE_POLY_SET *>(ii->second);
const CBVHCONTAINER2D *container = map_holes.at( layer_id );
get_layer_z_pos( layer_id, layer_z_top, layer_z_bot );
m_ogl_disp_lists_layers_holes_inner[layer_id] = generate_holes_display_list(
container->GetList(), *poly, layer_z_top, layer_z_bot, false );
}
}
// Generate vertical cylinders of vias and pads (copper)
generate_3D_Vias_and_Pads();
// Add layers maps
if( aStatusTextReporter )
aStatusTextReporter->Report( _( "Load OpenGL: layers" ) );
for( MAP_CONTAINER_2D::const_iterator ii = m_settings.GetMapLayers().begin();
ii != m_settings.GetMapLayers().end();
++ii )
{
PCB_LAYER_ID layer_id = static_cast<PCB_LAYER_ID>(ii->first);
if( !m_settings.Is3DLayerEnabled( layer_id ) )
continue;
const CBVHCONTAINER2D *container2d = static_cast<const CBVHCONTAINER2D *>(ii->second);
const LIST_OBJECT2D &listObject2d = container2d->GetList();
if( listObject2d.size() == 0 )
continue;
float layer_z_bot = 0.0f;
float layer_z_top = 0.0f;
get_layer_z_pos( layer_id, layer_z_top, layer_z_bot );
// Calculate an estimation for the nr of triangles based on the nr of objects
unsigned int nrTrianglesEstimation = listObject2d.size() * 8;
CLAYER_TRIANGLES *layerTriangles = new CLAYER_TRIANGLES( nrTrianglesEstimation );
m_triangles[layer_id] = layerTriangles;
// Load the 2D (X,Y axis) component of shapes
for( LIST_OBJECT2D::const_iterator itemOnLayer = listObject2d.begin();
itemOnLayer != listObject2d.end();
++itemOnLayer )
{
const COBJECT2D *object2d_A = static_cast<const COBJECT2D *>(*itemOnLayer);
switch( object2d_A->GetObjectType() )
{
case OBJ2D_FILLED_CIRCLE:
add_object_to_triangle_layer( (const CFILLEDCIRCLE2D *)object2d_A,
layerTriangles, layer_z_top, layer_z_bot );
break;
case OBJ2D_POLYGON4PT:
add_object_to_triangle_layer( (const CPOLYGON4PTS2D *)object2d_A,
layerTriangles, layer_z_top, layer_z_bot );
break;
case OBJ2D_RING:
add_object_to_triangle_layer( (const CRING2D *)object2d_A,
layerTriangles, layer_z_top, layer_z_bot );
break;
case OBJ2D_TRIANGLE:
add_object_to_triangle_layer( (const CTRIANGLE2D *)object2d_A,
layerTriangles, layer_z_top, layer_z_bot );
break;
case OBJ2D_ROUNDSEG:
add_object_to_triangle_layer( (const CROUNDSEGMENT2D *) object2d_A,
layerTriangles, layer_z_top, layer_z_bot );
break;
default:
wxFAIL_MSG("C3D_RENDER_OGL_LEGACY: Object type is not implemented");
break;
}
}
const MAP_POLY &map_poly = m_settings.GetPolyMap();
// Load the vertical (Z axis) component of shapes
if( map_poly.find( layer_id ) != map_poly.end() )
{
const SHAPE_POLY_SET *polyList = map_poly.at( layer_id );
if( polyList->OutlineCount() > 0 )
layerTriangles->AddToMiddleContourns( *polyList, layer_z_bot, layer_z_top,
m_settings.BiuTo3Dunits(), false );
}
// Create display list
// /////////////////////////////////////////////////////////////////////
m_ogl_disp_lists_layers[layer_id] = new CLAYERS_OGL_DISP_LISTS( *layerTriangles,
m_ogl_circle_texture,
layer_z_bot,
layer_z_top );
}// for each layer on map
#ifdef PRINT_STATISTICS_3D_VIEWER
unsigned stats_end_OpenGL_Load_Time = GetRunningMicroSecs();
#endif
// Load 3D models
// /////////////////////////////////////////////////////////////////////////
#ifdef PRINT_STATISTICS_3D_VIEWER
unsigned stats_start_models_Load_Time = GetRunningMicroSecs();
#endif
if( aStatusTextReporter )
aStatusTextReporter->Report( _( "Loading 3D models" ) );
load_3D_models( aStatusTextReporter );
#ifdef PRINT_STATISTICS_3D_VIEWER
unsigned stats_end_models_Load_Time = GetRunningMicroSecs();
printf( "C3D_RENDER_OGL_LEGACY::reload times:\n" );
printf( " Reload board: %.3f ms\n",
(float)( stats_endReloadTime - stats_startReloadTime ) / 1000.0f );
printf( " Loading to openGL: %.3f ms\n",
(float)( stats_end_OpenGL_Load_Time - stats_start_OpenGL_Load_Time ) / 1000.0f );
printf( " Loading 3D models: %.3f ms\n",
(float)( stats_end_models_Load_Time - stats_start_models_Load_Time ) / 1000.0f );
COBJECT2D_STATS::Instance().PrintStats();
#endif
if( aStatusTextReporter )
{
// Calculation time in seconds
const double calculation_time = (double)( GetRunningMicroSecs() -
stats_startReloadTime) / 1e6;
aStatusTextReporter->Report( wxString::Format( _( "Reload time %.3f s" ),
calculation_time ) );
}
}
void C3D_RENDER_OGL_LEGACY::add_triangle_top_bot( CLAYER_TRIANGLES *aDst,
const SFVEC2F &v0,
const SFVEC2F &v1,
const SFVEC2F &v2,
float top,
float bot )
{
aDst->m_layer_bot_triangles->AddTriangle( SFVEC3F( v0.x, v0.y, bot ),
SFVEC3F( v1.x, v1.y, bot ),
SFVEC3F( v2.x, v2.y, bot ) );
aDst->m_layer_top_triangles->AddTriangle( SFVEC3F( v2.x, v2.y, top ),
SFVEC3F( v1.x, v1.y, top ),
SFVEC3F( v0.x, v0.y, top ) );
}
void C3D_RENDER_OGL_LEGACY::get_layer_z_pos ( PCB_LAYER_ID aLayerID,
float &aOutZtop,
float &aOutZbot ) const
{
aOutZbot = m_settings.GetLayerBottomZpos3DU( aLayerID );
aOutZtop = m_settings.GetLayerTopZpos3DU( aLayerID );
if( aOutZtop < aOutZbot )
{
float tmpFloat = aOutZbot;
aOutZbot = aOutZtop;
aOutZtop = tmpFloat;
}
}
void C3D_RENDER_OGL_LEGACY::generate_cylinder( const SFVEC2F &aCenter,
float aInnerRadius,
float aOuterRadius,
float aZtop,
float aZbot,
unsigned int aNr_sides_per_circle,
CLAYER_TRIANGLES *aDstLayer )
{
std::vector< SFVEC2F > innerContour;
std::vector< SFVEC2F > outerContour;
generate_ring_contour( aCenter,
aInnerRadius,
aOuterRadius,
aNr_sides_per_circle,
innerContour,
outerContour,
false );
for( unsigned int i = 0; i < ( innerContour.size() - 1 ); ++i )
{
const SFVEC2F &vi0 = innerContour[i + 0];
const SFVEC2F &vi1 = innerContour[i + 1];
const SFVEC2F &vo0 = outerContour[i + 0];
const SFVEC2F &vo1 = outerContour[i + 1];
aDstLayer->m_layer_top_triangles->AddQuad( SFVEC3F( vi1.x, vi1.y, aZtop ),
SFVEC3F( vi0.x, vi0.y, aZtop ),
SFVEC3F( vo0.x, vo0.y, aZtop ),
SFVEC3F( vo1.x, vo1.y, aZtop ) );
aDstLayer->m_layer_bot_triangles->AddQuad( SFVEC3F( vi1.x, vi1.y, aZbot ),
SFVEC3F( vo1.x, vo1.y, aZbot ),
SFVEC3F( vo0.x, vo0.y, aZbot ),
SFVEC3F( vi0.x, vi0.y, aZbot ) );
}
aDstLayer->AddToMiddleContourns( outerContour, aZbot, aZtop, true );
aDstLayer->AddToMiddleContourns( innerContour, aZbot, aZtop, false );
}
void C3D_RENDER_OGL_LEGACY::generate_3D_Vias_and_Pads()
{
if( m_settings.GetStats_Nr_Vias() )
{
const unsigned int reserve_nr_triangles_estimation =
m_settings.GetNrSegmentsCircle( m_settings.GetStats_Med_Via_Hole_Diameter3DU() ) *
8 *
m_settings.GetStats_Nr_Vias();
CLAYER_TRIANGLES *layerTriangleVIA = new CLAYER_TRIANGLES( reserve_nr_triangles_estimation );
// Insert plated vertical holes inside the board
// /////////////////////////////////////////////////////////////////////////
// Insert vias holes (vertical cylinders)
for( const TRACK* track = m_settings.GetBoard()->m_Track;
track;
track = track->Next() )
{
if( track->Type() == PCB_VIA_T )
{
const VIA *via = static_cast<const VIA*>(track);
const float holediameter = via->GetDrillValue() * m_settings.BiuTo3Dunits();
const float thickness = m_settings.GetCopperThickness3DU();
const int nrSegments = m_settings.GetNrSegmentsCircle( via->GetDrillValue() );
const double correctionFactor = m_settings.GetCircleCorrectionFactor( nrSegments );
const float hole_inner_radius = ( holediameter / 2.0f ) * correctionFactor;
const SFVEC2F via_center( via->GetStart().x * m_settings.BiuTo3Dunits(),
-via->GetStart().y * m_settings.BiuTo3Dunits() );
PCB_LAYER_ID top_layer, bottom_layer;
via->LayerPair( &top_layer, &bottom_layer );
float ztop, zbot, dummy;
get_layer_z_pos( top_layer, ztop, dummy );
get_layer_z_pos( bottom_layer, dummy, zbot );
wxASSERT( zbot < ztop );
generate_cylinder( via_center,
hole_inner_radius,
hole_inner_radius + thickness,
ztop,
zbot,
nrSegments,
layerTriangleVIA );
}
}
m_ogl_disp_list_via = new CLAYERS_OGL_DISP_LISTS( *layerTriangleVIA,
0,
0.0f,
0.0f );
delete layerTriangleVIA;
}
if( m_settings.GetStats_Nr_Holes() > 0 )
{
SHAPE_POLY_SET tht_outer_holes_poly; // Stores the outer poly of the copper holes (the pad)
SHAPE_POLY_SET tht_inner_holes_poly; // Stores the inner poly of the copper holes (the hole)
tht_outer_holes_poly.RemoveAllContours();
tht_inner_holes_poly.RemoveAllContours();
// Insert pads holes (vertical cylinders)
for( const MODULE* module = m_settings.GetBoard()->m_Modules;
module;
module = module->Next() )
{
for( const D_PAD* pad = module->PadsList(); pad; pad = pad->Next() )
{
if( pad->GetAttribute() != PAD_ATTRIB_HOLE_NOT_PLATED )
{
const wxSize drillsize = pad->GetDrillSize();
const bool hasHole = drillsize.x && drillsize.y;
if( !hasHole )
continue;
// we use the hole diameter to calculate the seg count.
// for round holes, drillsize.x == drillsize.y
// for slots, the diameter is the smaller of (drillsize.x, drillsize.y)
int copperThickness = m_settings.GetCopperThicknessBIU();
int radius = std::min( drillsize.x, drillsize.y ) / 2 + copperThickness;
int nrSegments = m_settings.GetNrSegmentsCircle( radius * 2 );
double correctionFactor = m_settings.GetCircleCorrectionFactor( nrSegments );
int correction = radius * ( correctionFactor - 1 );
pad->BuildPadDrillShapePolygon( tht_outer_holes_poly,
copperThickness + correction,
nrSegments );
pad->BuildPadDrillShapePolygon( tht_inner_holes_poly,
correction,
nrSegments );
}
}
}
// Subtract the holes
tht_outer_holes_poly.BooleanSubtract( tht_inner_holes_poly, SHAPE_POLY_SET::PM_FAST );
CCONTAINER2D holesContainer;
Convert_shape_line_polygon_to_triangles( tht_outer_holes_poly,
holesContainer,
m_settings.BiuTo3Dunits(),
(const BOARD_ITEM &)*m_settings.GetBoard() );
const LIST_OBJECT2D &listHolesObject2d = holesContainer.GetList();
if( listHolesObject2d.size() > 0 )
{
float layer_z_top, layer_z_bot, dummy;
get_layer_z_pos( F_Cu, layer_z_top, dummy );
get_layer_z_pos( B_Cu, dummy, layer_z_bot );
CLAYER_TRIANGLES *layerTriangles = new CLAYER_TRIANGLES( listHolesObject2d.size() );
// Convert the list of objects(triangles) to triangle layer structure
for( LIST_OBJECT2D::const_iterator itemOnLayer = listHolesObject2d.begin();
itemOnLayer != listHolesObject2d.end();
++itemOnLayer )
{
const COBJECT2D *object2d_A = static_cast<const COBJECT2D *>(*itemOnLayer);
wxASSERT( object2d_A->GetObjectType() == OBJ2D_TRIANGLE );
const CTRIANGLE2D *tri = (const CTRIANGLE2D *)object2d_A;
const SFVEC2F &v1 = tri->GetP1();
const SFVEC2F &v2 = tri->GetP2();
const SFVEC2F &v3 = tri->GetP3();
add_triangle_top_bot( layerTriangles, v1, v2, v3,
layer_z_top, layer_z_bot );
}
wxASSERT( tht_outer_holes_poly.OutlineCount() > 0 );
if( tht_outer_holes_poly.OutlineCount() > 0 )
{
layerTriangles->AddToMiddleContourns( tht_outer_holes_poly,
layer_z_bot, layer_z_top,
m_settings.BiuTo3Dunits(),
false );
m_ogl_disp_list_pads_holes = new CLAYERS_OGL_DISP_LISTS(
*layerTriangles,
m_ogl_circle_texture, // not need
layer_z_top, layer_z_top );
}
delete layerTriangles;
}
}
}
/*
* This function will get models from the cache and load it to openGL lists
* in the form of C_OGL_3DMODEL. So this map of models will work as a local
* cache for this render. (cache based on C_OGL_3DMODEL with associated
* openGL lists in GPU memory)
*/
void C3D_RENDER_OGL_LEGACY::load_3D_models( REPORTER *aStatusTextReporter )
{
if( (!m_settings.GetFlag( FL_MODULE_ATTRIBUTES_NORMAL )) &&
(!m_settings.GetFlag( FL_MODULE_ATTRIBUTES_NORMAL_INSERT )) &&
(!m_settings.GetFlag( FL_MODULE_ATTRIBUTES_VIRTUAL )) )
return;
// Go for all modules
for( const MODULE* module = m_settings.GetBoard()->m_Modules;
module; module = module->Next() )
{
if( !module->Models().empty() )
{
// Get the list of model files for this model
auto sM = module->Models().begin();
auto eM = module->Models().end();
while( sM != eM )
{
if( !sM->m_Filename.empty() )
{
if( aStatusTextReporter )
{
// Display the short filename of the 3D model loaded:
// (the full name is usually too long to be displayed)
wxFileName fn( sM->m_Filename );
wxString msg;
msg.Printf( _( "Loading %s" ), fn.GetFullName() );
aStatusTextReporter->Report( msg );
}
// Check if the model is not present in our cache map
// (Not already loaded in memory)
if( m_3dmodel_map.find( sM->m_Filename ) == m_3dmodel_map.end() )
{
// It is not present, try get it from cache
const S3DMODEL *modelPtr =
m_settings.Get3DCacheManager()->GetModel( sM->m_Filename );
// only add it if the return is not NULL
if( modelPtr )
{
C_OGL_3DMODEL* ogl_model =
new C_OGL_3DMODEL( *modelPtr,
m_settings.MaterialModeGet() );
if( ogl_model )
m_3dmodel_map[ sM->m_Filename ] = ogl_model;
}
}
}
++sM;
}
}
}
}
File diff suppressed because it is too large Load Diff
@@ -1,221 +0,0 @@
/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2015-2016 Mario Luzeiro <mrluzeiro@ua.pt>
* Copyright (C) 1992-2016 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file c3d_render_ogl_legacy.h
* @brief
*/
#ifndef C3D_RENDER_OGL_LEGACY_H_
#define C3D_RENDER_OGL_LEGACY_H_
#include "../c3d_render_base.h"
#include "clayer_triangles.h"
#include "../3d_render_raytracing/shapes2D/cpolygon2d.h"
#include "../3d_render_raytracing/shapes2D/ctriangle2d.h"
#include "../3d_render_raytracing/shapes2D/cpolygon4pts2d.h"
#include "../3d_render_raytracing/shapes2D/cfilledcircle2d.h"
#include "../3d_render_raytracing/shapes2D/cring2d.h"
#include "../3d_render_raytracing/shapes2D/croundsegment2d.h"
#include "c_ogl_3dmodel.h"
#include "3d_cache/3d_info.h"
#include <map>
typedef std::map< PCB_LAYER_ID, CLAYERS_OGL_DISP_LISTS* > MAP_OGL_DISP_LISTS;
typedef std::map< PCB_LAYER_ID, CLAYER_TRIANGLES * > MAP_TRIANGLES;
typedef std::map< wxString, C_OGL_3DMODEL * > MAP_3DMODEL;
#define SIZE_OF_CIRCLE_TEXTURE 1024
/**
* @brief The C3D_RENDER_OGL_LEGACY class render the board using openGL legacy mode
*/
class C3D_RENDER_OGL_LEGACY : public C3D_RENDER_BASE
{
public:
explicit C3D_RENDER_OGL_LEGACY( CINFO3D_VISU &aSettings );
~C3D_RENDER_OGL_LEGACY();
// Imported from C3D_RENDER_BASE
void SetCurWindowSize( const wxSize &aSize ) override;
bool Redraw( bool aIsMoving, REPORTER *aStatusTextReporter ) override;
int GetWaitForEditingTimeOut() override;
private:
bool initializeOpenGL();
void reload( REPORTER *aStatusTextReporter );
void ogl_set_arrow_material();
void ogl_free_all_display_lists();
MAP_OGL_DISP_LISTS m_ogl_disp_lists_layers;
MAP_OGL_DISP_LISTS m_ogl_disp_lists_layers_holes_outer;
MAP_OGL_DISP_LISTS m_ogl_disp_lists_layers_holes_inner;
CLAYERS_OGL_DISP_LISTS* m_ogl_disp_list_board;
CLAYERS_OGL_DISP_LISTS* m_ogl_disp_list_through_holes_outer;
CLAYERS_OGL_DISP_LISTS* m_ogl_disp_list_through_holes_inner;
// User for body render
CLAYERS_OGL_DISP_LISTS* m_ogl_disp_list_through_holes_outer_with_npth;
CLAYERS_OGL_DISP_LISTS* m_ogl_disp_list_through_holes_vias_outer;
//CLAYERS_OGL_DISP_LISTS* m_ogl_disp_list_through_holes_vias_inner; // Not in use
// This is for pads holes of the modules
//CLAYERS_OGL_DISP_LISTS* m_ogl_disp_list_vias_and_pad_holes_inner_contourn_and_caps;
CLAYERS_OGL_DISP_LISTS* m_ogl_disp_list_vias_and_pad_holes_outer_contourn_and_caps;
MAP_TRIANGLES m_triangles;
GLuint m_ogl_circle_texture;
GLuint m_ogl_disp_list_grid; ///< oGL list that stores current grid
GRID3D_TYPE m_last_grid_type; ///< Stores the last grid computed
CLAYERS_OGL_DISP_LISTS* m_ogl_disp_list_via;
CLAYERS_OGL_DISP_LISTS* m_ogl_disp_list_pads_holes;
MAP_3DMODEL m_3dmodel_map;
private:
void generate_through_outer_holes();
void generate_through_inner_holes();
CLAYERS_OGL_DISP_LISTS *generate_holes_display_list( const LIST_OBJECT2D &aListHolesObject2d,
const SHAPE_POLY_SET &aPoly,
float aZtop,
float aZbot,
bool aInvertFaces );
void add_triangle_top_bot( CLAYER_TRIANGLES *aDst,
const SFVEC2F &v0,
const SFVEC2F &v1,
const SFVEC2F &v2,
float top,
float bot );
void add_object_to_triangle_layer( const CRING2D *aRing,
CLAYER_TRIANGLES *aDstLayer,
float aZtop,
float aZbot );
void add_object_to_triangle_layer( const CPOLYGON4PTS2D *aPoly,
CLAYER_TRIANGLES *aDstLayer,
float aZtop,
float aZbot );
void add_object_to_triangle_layer( const CFILLEDCIRCLE2D *aFilledCircle,
CLAYER_TRIANGLES *aDstLayer,
float aZtop,
float aZbot );
void add_object_to_triangle_layer( const CTRIANGLE2D *aTri,
CLAYER_TRIANGLES *aDstLayer,
float aZtop,
float aZbot );
void add_object_to_triangle_layer( const CROUNDSEGMENT2D *aSeg,
CLAYER_TRIANGLES *aDstLayer,
float aZtop,
float aZbot );
void render_solder_mask_layer( PCB_LAYER_ID aLayerID,
float aZPosition,
bool aIsRenderingOnPreviewMode );
void get_layer_z_pos( PCB_LAYER_ID aLayerID,
float &aOutZtop,
float &aOutZbot ) const;
void generate_ring_contour( const SFVEC2F &aCenter,
float aInnerRadius,
float aOuterRadius,
unsigned int aNr_sides_per_circle,
std::vector< SFVEC2F > &aInnerContourResult,
std::vector< SFVEC2F > &aOuterContourResult,
bool aInvertOrder );
void generate_cylinder( const SFVEC2F &aCenter,
float aInnerRadius,
float aOuterRadius,
float aZtop,
float aZbot,
unsigned int aNr_sides_per_circle,
CLAYER_TRIANGLES *aDstLayer );
void generate_3D_Vias_and_Pads();
void load_3D_models( REPORTER *aStatusTextReporter );
/**
* @brief render_3D_models
* @param aRenderTopOrBot - true will render Top, false will render bottom
* @param aRenderTransparentOnly - true will render only the transparent
* objects, false will render opaque
*/
void render_3D_models( bool aRenderTopOrBot, bool aRenderTransparentOnly );
void render_3D_module( const MODULE* module, bool aRenderTransparentOnly );
void setLight_Front( bool enabled );
void setLight_Top( bool enabled );
void setLight_Bottom( bool enabled );
void render_3D_arrows();
void generate_new_3DGrid( GRID3D_TYPE aGridType );
// Materials
void setupMaterials();
struct
{
SMATERIAL m_Paste;
SMATERIAL m_SilkS;
SMATERIAL m_SolderMask;
SMATERIAL m_EpoxyBoard;
SMATERIAL m_Copper;
SMATERIAL m_Plastic;
SMATERIAL m_GrayMaterial;
}m_materials;
void set_layer_material( PCB_LAYER_ID aLayerID );
SFVEC3F get_layer_color( PCB_LAYER_ID aLayerID );
public:
const MAP_OGL_DISP_LISTS &GetLayerDispListMap() const { return m_ogl_disp_lists_layers; }
const CLAYERS_OGL_DISP_LISTS *GetLayerDispList( PCB_LAYER_ID aLayerId ) const { return m_ogl_disp_lists_layers.at( aLayerId ); }
const CLAYERS_OGL_DISP_LISTS *GetBoardDispList() const { return m_ogl_disp_list_board; }
};
#endif // C3D_RENDER_OGL_LEGACY_H_
@@ -1,383 +0,0 @@
/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2015-2016 Mario Luzeiro <mrluzeiro@ua.pt>
* Copyright (C) 1992-2016 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file c_ogl_3dmodel.cpp
* @brief
*/
#include "c_ogl_3dmodel.h"
#include "ogl_legacy_utils.h"
#include "../common_ogl/ogl_utils.h"
#include "../3d_math.h"
#include <wx/debug.h>
C_OGL_3DMODEL::C_OGL_3DMODEL( const S3DMODEL &a3DModel,
MATERIAL_MODE aMaterialMode )
{
m_ogl_idx_list_meshes = 0;
m_ogl_idx_list_opaque = 0;
m_ogl_idx_list_transparent = 0;
m_nr_meshes = 0;
m_meshs_bbox = NULL;
// Validate a3DModel pointers
wxASSERT( a3DModel.m_Materials != NULL );
wxASSERT( a3DModel.m_Meshes != NULL );
wxASSERT( a3DModel.m_MaterialsSize > 0 );
wxASSERT( a3DModel.m_MeshesSize > 0 );
if( (a3DModel.m_Materials != NULL) && (a3DModel.m_Meshes != NULL) &&
(a3DModel.m_MaterialsSize > 0) && (a3DModel.m_MeshesSize > 0) )
{
m_nr_meshes = a3DModel.m_MeshesSize;
m_meshs_bbox = new CBBOX[a3DModel.m_MeshesSize];
// Generate m_MeshesSize auxiliar lists to render the meshes
m_ogl_idx_list_meshes = glGenLists( a3DModel.m_MeshesSize );
// Render each mesh of the model
// /////////////////////////////////////////////////////////////////////
for( unsigned int mesh_i = 0; mesh_i < a3DModel.m_MeshesSize; ++mesh_i )
{
if( glIsList( m_ogl_idx_list_meshes + mesh_i ) )
{
const SMESH &mesh = a3DModel.m_Meshes[mesh_i];
// Validate the mesh pointers
wxASSERT( mesh.m_Positions != NULL );
wxASSERT( mesh.m_FaceIdx != NULL );
wxASSERT( mesh.m_Normals != NULL );
if( (mesh.m_Positions != NULL) &&
(mesh.m_Normals != NULL) &&
(mesh.m_FaceIdx != NULL) &&
(mesh.m_FaceIdxSize > 0) && (mesh.m_VertexSize > 0) )
{
SFVEC4F *pColorRGBA = NULL;
// Create the bbox for this mesh
// /////////////////////////////////////////////////////////
m_meshs_bbox[mesh_i].Reset();
for( unsigned int vertex_i = 0;
vertex_i < mesh.m_VertexSize;
++vertex_i )
{
m_meshs_bbox[mesh_i].Union( mesh.m_Positions[vertex_i] );
}
// Make sure we start with client state disabled
// /////////////////////////////////////////////////////////
glDisableClientState( GL_TEXTURE_COORD_ARRAY );
glDisableClientState( GL_COLOR_ARRAY );
// Enable arrays client states
// /////////////////////////////////////////////////////////
glEnableClientState( GL_VERTEX_ARRAY );
glEnableClientState( GL_NORMAL_ARRAY );
glVertexPointer( 3, GL_FLOAT, 0, mesh.m_Positions );
glNormalPointer( GL_FLOAT, 0, mesh.m_Normals );
if( mesh.m_Color != NULL )
{
glEnableClientState( GL_COLOR_ARRAY );
float transparency = 0.0f;
if( mesh.m_MaterialIdx < a3DModel.m_MaterialsSize )
transparency = a3DModel.m_Materials[mesh.m_MaterialIdx].m_Transparency;
if( (transparency > FLT_EPSILON) &&
(aMaterialMode == MATERIAL_MODE_NORMAL) )
{
// Create a new array of RGBA colors
pColorRGBA = new SFVEC4F[mesh.m_VertexSize];
// Copy RGB array and add the Alpha value
for( unsigned int i = 0; i < mesh.m_VertexSize; ++i )
pColorRGBA[i] = SFVEC4F( mesh.m_Color[i],
1.0f - transparency );
// Load an RGBA array
glColorPointer( 4, GL_FLOAT, 0, pColorRGBA );
}
else
{
switch( aMaterialMode )
{
case MATERIAL_MODE_NORMAL:
case MATERIAL_MODE_DIFFUSE_ONLY:
// load the original RGB color array
glColorPointer( 3, GL_FLOAT, 0, mesh.m_Color );
break;
case MATERIAL_MODE_CAD_MODE:
// Create a new array of RGBA colors
pColorRGBA = new SFVEC4F[mesh.m_VertexSize];
// Copy RGB array and add the Alpha value
for( unsigned int i = 0; i < mesh.m_VertexSize; ++i )
{
pColorRGBA[i] =
SFVEC4F( MaterialDiffuseToColorCAD( mesh.m_Color[i] ),
1.0f );
}
// Load an RGBA array
glColorPointer( 4, GL_FLOAT, 0, pColorRGBA );
break;
default:
break;
}
}
}
if( mesh.m_Texcoords != NULL )
{
glEnableClientState( GL_TEXTURE_COORD_ARRAY );
glTexCoordPointer( 2, GL_FLOAT, 0, mesh.m_Texcoords );
}
// Compile the display list to store triangles
// /////////////////////////////////////////////////////////
glNewList( m_ogl_idx_list_meshes + mesh_i, GL_COMPILE );
// Set material properties
// /////////////////////////////////////////////////////////
if( mesh.m_Color != NULL )
{
// This enables the use of the Color Pointer information
glEnable( GL_COLOR_MATERIAL );
glColorMaterial( GL_FRONT_AND_BACK, GL_AMBIENT_AND_DIFFUSE );
}
else
{
glDisable( GL_COLOR_MATERIAL );
}
if( mesh.m_MaterialIdx < a3DModel.m_MaterialsSize )
{
switch( aMaterialMode )
{
case MATERIAL_MODE_NORMAL:
OGL_SetMaterial( a3DModel.m_Materials[mesh.m_MaterialIdx] );
break;
case MATERIAL_MODE_DIFFUSE_ONLY:
OGL_SetDiffuseOnlyMaterial(
a3DModel.m_Materials[mesh.m_MaterialIdx].m_Diffuse );
break;
case MATERIAL_MODE_CAD_MODE:
OGL_SetDiffuseOnlyMaterial(
MaterialDiffuseToColorCAD(
a3DModel.m_Materials[mesh.m_MaterialIdx].m_Diffuse ) );
break;
default:
break;
}
}
// Draw mesh
// /////////////////////////////////////////////////////////
glDrawElements( GL_TRIANGLES, mesh.m_FaceIdxSize,
GL_UNSIGNED_INT, mesh.m_FaceIdx );
glDisable( GL_COLOR_MATERIAL );
glEndList();
// Disable arrays client states
// /////////////////////////////////////////////////////////
glDisableClientState( GL_TEXTURE_COORD_ARRAY );
glDisableClientState( GL_COLOR_ARRAY );
glDisableClientState( GL_NORMAL_ARRAY );
glDisableClientState( GL_VERTEX_ARRAY );
glFlush();
delete [] pColorRGBA;
}
}
}// for each mesh
m_ogl_idx_list_opaque = glGenLists( 1 );
// Check if the generated list is valid
if( glIsList( m_ogl_idx_list_opaque ) )
{
bool have_opaque_meshes = false;
bool have_transparent_meshes = false;
// Compile the model display list
glNewList( m_ogl_idx_list_opaque, GL_COMPILE );
// Render each mesh display list (opaque first)
// /////////////////////////////////////////////////////////////////
for( unsigned int mesh_i = 0; mesh_i < a3DModel.m_MeshesSize; ++mesh_i )
{
const SMESH &mesh = a3DModel.m_Meshes[mesh_i];
if( mesh.m_MaterialIdx < a3DModel.m_MaterialsSize )
{
const SMATERIAL &material = a3DModel.m_Materials[mesh.m_MaterialIdx];
if( material.m_Transparency == 0.0f )
{
have_opaque_meshes = true; // Flag that we have at least one opaque mesh
glCallList( m_ogl_idx_list_meshes + mesh_i );
}
else
{
have_transparent_meshes = true; // Flag that we found a transparent mesh
}
}
}
glEndList();
if( !have_opaque_meshes )
{
// If we dont have opaque meshes, we can free the list
glDeleteLists( m_ogl_idx_list_opaque, 1 );
m_ogl_idx_list_opaque = 0;
}
if( have_transparent_meshes )
{
m_ogl_idx_list_transparent = glGenLists( 1 );
// Check if the generated list is valid
if( glIsList( m_ogl_idx_list_transparent ) )
{
// Compile the model display list
glNewList( m_ogl_idx_list_transparent, GL_COMPILE );
glEnable( GL_BLEND );
glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
// Render each mesh display list
// /////////////////////////////////////////////////////////
for( unsigned mesh_i = 0; mesh_i < a3DModel.m_MeshesSize; ++mesh_i )
{
const SMESH &mesh = a3DModel.m_Meshes[mesh_i];
if( mesh.m_MaterialIdx < a3DModel.m_MaterialsSize )
{
const SMATERIAL &material = a3DModel.m_Materials[mesh.m_MaterialIdx];
// Render the transparent mesh if it have a transparency value
if( material.m_Transparency != 0.0f )
glCallList( m_ogl_idx_list_meshes + mesh_i );
}
}
glDisable( GL_BLEND );
glEndList();
}
else
{
m_ogl_idx_list_transparent = 0;
}
}
}
else
{
m_ogl_idx_list_opaque = 0;
}
// Create the main bbox
// /////////////////////////////////////////////////////////////////////
m_model_bbox.Reset();
for( unsigned int mesh_i = 0; mesh_i < a3DModel.m_MeshesSize; ++mesh_i )
m_model_bbox.Union( m_meshs_bbox[mesh_i] );
glFlush();
}
}
void C_OGL_3DMODEL::Draw_opaque() const
{
if( glIsList( m_ogl_idx_list_opaque ) )
glCallList( m_ogl_idx_list_opaque );
}
void C_OGL_3DMODEL::Draw_transparent() const
{
if( glIsList( m_ogl_idx_list_transparent ) )
glCallList( m_ogl_idx_list_transparent );
}
C_OGL_3DMODEL::~C_OGL_3DMODEL()
{
if( glIsList( m_ogl_idx_list_opaque ) )
glDeleteLists( m_ogl_idx_list_opaque, 1 );
if( glIsList( m_ogl_idx_list_transparent ) )
glDeleteLists( m_ogl_idx_list_transparent, 1 );
if( glIsList( m_ogl_idx_list_meshes ) )
glDeleteLists( m_ogl_idx_list_meshes, m_nr_meshes );
m_ogl_idx_list_meshes = 0;
m_ogl_idx_list_opaque = 0;
m_ogl_idx_list_transparent = 0;
delete[] m_meshs_bbox;
m_meshs_bbox = NULL;
}
void C_OGL_3DMODEL::Draw_bbox() const
{
OGL_draw_bbox( m_model_bbox );
}
void C_OGL_3DMODEL::Draw_bboxes() const
{
for( unsigned int mesh_i = 0; mesh_i < m_nr_meshes; ++mesh_i )
OGL_draw_bbox( m_meshs_bbox[mesh_i] );
}
bool C_OGL_3DMODEL::Have_opaque() const
{
return glIsList( m_ogl_idx_list_opaque );
}
bool C_OGL_3DMODEL::Have_transparent() const
{
return glIsList( m_ogl_idx_list_transparent );
}
@@ -1,97 +0,0 @@
/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2015-2016 Mario Luzeiro <mrluzeiro@ua.pt>
* Copyright (C) 1992-2016 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file c_ogl_3dmodel.h
* @brief implement a legacy 3dmodel render
*/
#ifndef _C_OGL_3DMODEL_H_
#define _C_OGL_3DMODEL_H_
#include <plugins/3dapi/c3dmodel.h>
#include "../../common_ogl/openGL_includes.h"
#include "../3d_render_raytracing/shapes3D/cbbox.h"
#include "../../3d_enums.h"
///
class C_OGL_3DMODEL
{
public:
/**
* @brief C_OGL_3DMODEL - Load a 3d model. This must be called inside a gl context
* @param a3DModel: a 3d model data to load.
* @param aMaterialMode: a mode to render the materials of the model
*/
C_OGL_3DMODEL( const S3DMODEL &a3DModel, MATERIAL_MODE aMaterialMode );
~C_OGL_3DMODEL();
/**
* @brief Draw_opaque - render the model into the current context
*/
void Draw_opaque() const;
/**
* @brief Draw_transparent - render the model into the current context
*/
void Draw_transparent() const;
/**
* @brief Have_opaque - return true if have opaque meshs to render
*/
bool Have_opaque() const;
/**
* @brief Have_transparent - return true if have transparent meshs to render
*/
bool Have_transparent() const;
/**
* @brief Draw_bbox - draw main bounding box of the model
*/
void Draw_bbox() const;
/**
* @brief Draw_bboxes - draw individual bounding boxes of each mesh
*/
void Draw_bboxes() const;
/**
* @brief GetBBox - Get main bbox
* @return the main model bbox
*/
const CBBOX &GetBBox() const { return m_model_bbox; }
private:
GLuint m_ogl_idx_list_opaque; ///< display list for rendering opaque meshes
GLuint m_ogl_idx_list_transparent; ///< display list for rendering transparent meshes
GLuint m_ogl_idx_list_meshes; ///< display lists for all meshes.
unsigned int m_nr_meshes; ///< number of meshes of this model
CBBOX m_model_bbox; ///< global bounding box for this model
CBBOX *m_meshs_bbox; ///< individual bbox for each mesh
};
#endif // _C_OGL_3DMODEL_H_
@@ -1,832 +0,0 @@
/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2015-2016 Mario Luzeiro <mrluzeiro@ua.pt>
* Copyright (C) 1992-2016 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file clayer_triangles.cpp
* @brief
*/
#include "clayer_triangles.h"
#include <wx/debug.h> // For the wxASSERT
#include <mutex>
#include <thread>
#include <atomic>
CLAYER_TRIANGLE_CONTAINER::CLAYER_TRIANGLE_CONTAINER( unsigned int aNrReservedTriangles,
bool aReserveNormals )
{
wxASSERT( aNrReservedTriangles > 0 );
m_vertexs.clear();
m_normals.clear();
m_vertexs.reserve( aNrReservedTriangles * 3 );
if( aReserveNormals )
m_normals.reserve( aNrReservedTriangles * 3 );
}
void CLAYER_TRIANGLE_CONTAINER::Reserve_More( unsigned int aNrReservedTriangles,
bool aReserveNormals )
{
m_vertexs.reserve( m_vertexs.size() + aNrReservedTriangles * 3 );
if( aReserveNormals )
m_normals.reserve( m_normals.size() + aNrReservedTriangles * 3 );
}
void CLAYER_TRIANGLE_CONTAINER::AddQuad( const SFVEC3F &aV1,
const SFVEC3F &aV2,
const SFVEC3F &aV3,
const SFVEC3F &aV4 )
{
m_vertexs.push_back( aV1 );
m_vertexs.push_back( aV2 );
m_vertexs.push_back( aV3 );
m_vertexs.push_back( aV3 );
m_vertexs.push_back( aV4 );
m_vertexs.push_back( aV1 );
}
void CLAYER_TRIANGLE_CONTAINER::AddTriangle( const SFVEC3F &aV1,
const SFVEC3F &aV2,
const SFVEC3F &aV3 )
{
m_vertexs.push_back( aV1 );
m_vertexs.push_back( aV2 );
m_vertexs.push_back( aV3 );
}
void CLAYER_TRIANGLE_CONTAINER::AddNormal( const SFVEC3F &aN1,
const SFVEC3F &aN2,
const SFVEC3F &aN3 )
{
m_normals.push_back( aN1 );
m_normals.push_back( aN2 );
m_normals.push_back( aN3 );
}
void CLAYER_TRIANGLE_CONTAINER::AddNormal( const SFVEC3F &aN1,
const SFVEC3F &aN2,
const SFVEC3F &aN3,
const SFVEC3F &aN4 )
{
m_normals.push_back( aN1 );
m_normals.push_back( aN2 );
m_normals.push_back( aN3 );
m_normals.push_back( aN3 );
m_normals.push_back( aN4 );
m_normals.push_back( aN1 );
}
CLAYER_TRIANGLES::CLAYER_TRIANGLES( unsigned int aNrReservedTriangles )
{
wxASSERT( aNrReservedTriangles > 0 );
m_layer_top_segment_ends = new CLAYER_TRIANGLE_CONTAINER( aNrReservedTriangles,
false );
m_layer_top_triangles = new CLAYER_TRIANGLE_CONTAINER( aNrReservedTriangles,
false );
m_layer_middle_contourns_quads = new CLAYER_TRIANGLE_CONTAINER( aNrReservedTriangles,
true );
m_layer_bot_triangles = new CLAYER_TRIANGLE_CONTAINER( aNrReservedTriangles,
false );
m_layer_bot_segment_ends = new CLAYER_TRIANGLE_CONTAINER( aNrReservedTriangles,
false );
}
CLAYER_TRIANGLES::~CLAYER_TRIANGLES()
{
delete m_layer_top_segment_ends;
m_layer_top_segment_ends = 0;
delete m_layer_top_triangles;
m_layer_top_triangles = 0;
delete m_layer_middle_contourns_quads;
m_layer_middle_contourns_quads = 0;
delete m_layer_bot_triangles;
m_layer_bot_triangles = 0;
delete m_layer_bot_segment_ends;
m_layer_bot_segment_ends = 0;
}
void CLAYER_TRIANGLES::AddToMiddleContourns( const std::vector< SFVEC2F > &aContournPoints,
float zBot,
float zTop,
bool aInvertFaceDirection )
{
if( aContournPoints.size() >= 4 )
{
// Calculate normals of each segment of the contourn
std::vector< SFVEC2F > contournNormals;
contournNormals.clear();
contournNormals.resize( aContournPoints.size() - 1 );
if( aInvertFaceDirection )
{
for( unsigned int i = 0; i < ( aContournPoints.size() - 1 ); ++i )
{
const SFVEC2F &v0 = aContournPoints[i + 0];
const SFVEC2F &v1 = aContournPoints[i + 1];
const SFVEC2F n = glm::normalize( v1 - v0 );
contournNormals[i] = SFVEC2F( n.y,-n.x );
}
}
else
{
for( unsigned int i = 0; i < ( aContournPoints.size() - 1 ); ++i )
{
const SFVEC2F &v0 = aContournPoints[i + 0];
const SFVEC2F &v1 = aContournPoints[i + 1];
const SFVEC2F n = glm::normalize( v1 - v0 );
contournNormals[i] = SFVEC2F( -n.y, n.x );
}
}
if( aInvertFaceDirection )
std::swap( zBot, zTop );
const unsigned int nContournsToProcess = ( aContournPoints.size() - 1 );
for( unsigned int i = 0; i < nContournsToProcess; ++i )
{
SFVEC2F lastNormal;
if( i > 0 )
lastNormal = contournNormals[i - 1];
else
lastNormal = contournNormals[nContournsToProcess - 1];
SFVEC2F n0 = contournNormals[i];
// Only interpolate the normal if the angle is closer
if( glm::dot( n0, lastNormal ) > 0.5f )
n0 = glm::normalize( n0 + lastNormal );
SFVEC2F nextNormal;
if( i < (nContournsToProcess - 1) )
nextNormal = contournNormals[i + 1];
else
nextNormal = contournNormals[0];
SFVEC2F n1 = contournNormals[i];
if( glm::dot( n1, nextNormal ) > 0.5f )
n1 = glm::normalize( n1 + nextNormal );
const SFVEC3F n3d0 = SFVEC3F( n0.x, n0.y, 0.0f );
const SFVEC3F n3d1 = SFVEC3F( n1.x, n1.y, 0.0f );
const SFVEC2F &v0 = aContournPoints[i + 0];
const SFVEC2F &v1 = aContournPoints[i + 1];
{
std::lock_guard<std::mutex> lock( m_middle_layer_lock );
m_layer_middle_contourns_quads->AddQuad( SFVEC3F( v0.x, v0.y, zTop ),
SFVEC3F( v1.x, v1.y, zTop ),
SFVEC3F( v1.x, v1.y, zBot ),
SFVEC3F( v0.x, v0.y, zBot ) );
m_layer_middle_contourns_quads->AddNormal( n3d0, n3d1, n3d1, n3d0 );
}
}
}
}
void CLAYER_TRIANGLES::AddToMiddleContourns( const SHAPE_LINE_CHAIN &outlinePath,
float zBot,
float zTop,
double aBiuTo3Du,
bool aInvertFaceDirection )
{
std::vector< SFVEC2F >contournPoints;
contournPoints.clear();
contournPoints.reserve( outlinePath.PointCount() + 2 );
const VECTOR2I &firstV = outlinePath.CPoint( 0 );
SFVEC2F lastV = SFVEC2F( firstV.x * aBiuTo3Du,
-firstV.y * aBiuTo3Du );
contournPoints.push_back( lastV );
for( unsigned int i = 1; i < (unsigned int)outlinePath.PointCount(); ++i )
{
const VECTOR2I & v = outlinePath.CPoint( i );
const SFVEC2F vf = SFVEC2F( v.x * aBiuTo3Du,
-v.y * aBiuTo3Du );
if( vf != lastV ) // Do not add repeated points
{
lastV = vf;
contournPoints.push_back( vf );
}
}
// Add first position fo the list to close the path
if( lastV != contournPoints[0] )
contournPoints.push_back( contournPoints[0] );
AddToMiddleContourns( contournPoints, zBot, zTop, aInvertFaceDirection );
}
void CLAYER_TRIANGLES::AddToMiddleContourns( const SHAPE_POLY_SET &aPolySet,
float zBot,
float zTop,
double aBiuTo3Du,
bool aInvertFaceDirection )
{
if( aPolySet.OutlineCount() == 0 )
return;
// Calculate an estimation of points to reserve
unsigned int nrContournPointsToReserve = 0;
for( int i = 0; i < aPolySet.OutlineCount(); ++i )
{
const SHAPE_LINE_CHAIN& pathOutline = aPolySet.COutline( i );
nrContournPointsToReserve += pathOutline.PointCount();
for( int h = 0; h < aPolySet.HoleCount( i ); ++h )
{
const SHAPE_LINE_CHAIN &hole = aPolySet.CHole( i, h );
nrContournPointsToReserve += hole.PointCount();
}
}
// Request to reserve more space
m_layer_middle_contourns_quads->Reserve_More( nrContournPointsToReserve * 2,
true );
for( int i = 0; i < aPolySet.OutlineCount(); i++ )
{
// Add outline
const SHAPE_LINE_CHAIN& pathOutline = aPolySet.COutline( i );
AddToMiddleContourns( pathOutline, zBot, zTop, aBiuTo3Du, aInvertFaceDirection );
// Add holes for this outline
for( int h = 0; h < aPolySet.HoleCount( i ); ++h )
{
const SHAPE_LINE_CHAIN &hole = aPolySet.CHole( i, h );
AddToMiddleContourns( hole, zBot, zTop, aBiuTo3Du, aInvertFaceDirection );
}
}
}
CLAYERS_OGL_DISP_LISTS::CLAYERS_OGL_DISP_LISTS( const CLAYER_TRIANGLES &aLayerTriangles,
GLuint aTextureIndexForSegEnds,
float aZBot,
float aZTop )
{
m_zBot = aZBot;
m_zTop = aZTop;
m_layer_top_segment_ends = 0;
m_layer_top_triangles = 0;
m_layer_middle_contourns_quads = 0;
m_layer_bot_triangles = 0;
m_layer_bot_segment_ends = 0;
if( aTextureIndexForSegEnds )
{
wxASSERT( glIsTexture( aTextureIndexForSegEnds ) );
if( glIsTexture( aTextureIndexForSegEnds ) )
{
m_layer_top_segment_ends =
generate_top_or_bot_seg_ends( aLayerTriangles.m_layer_top_segment_ends,
true,
aTextureIndexForSegEnds );
m_layer_bot_segment_ends =
generate_top_or_bot_seg_ends( aLayerTriangles.m_layer_bot_segment_ends,
false,
aTextureIndexForSegEnds );
}
}
m_layer_top_triangles = generate_top_or_bot_triangles( aLayerTriangles.m_layer_top_triangles,
true );
m_layer_bot_triangles = generate_top_or_bot_triangles( aLayerTriangles.m_layer_bot_triangles,
false );
if( aLayerTriangles.m_layer_middle_contourns_quads->GetVertexSize() > 0 )
{
m_layer_middle_contourns_quads =
generate_middle_triangles( aLayerTriangles.m_layer_middle_contourns_quads );
}
m_draw_it_transparent = false;
m_haveTransformation = false;
m_zPositionTransformation = 0.0f;
m_zScaleTransformation = 0.0f;
}
CLAYERS_OGL_DISP_LISTS::~CLAYERS_OGL_DISP_LISTS()
{
if( glIsList( m_layer_top_segment_ends ) )
glDeleteLists( m_layer_top_segment_ends, 1 );
if( glIsList( m_layer_top_triangles ) )
glDeleteLists( m_layer_top_triangles, 1 );
if( glIsList( m_layer_middle_contourns_quads ) )
glDeleteLists( m_layer_middle_contourns_quads, 1 );
if( glIsList( m_layer_bot_triangles ) )
glDeleteLists( m_layer_bot_triangles, 1 );
if( glIsList( m_layer_bot_segment_ends ) )
glDeleteLists( m_layer_bot_segment_ends, 1 );
m_layer_top_segment_ends = 0;
m_layer_top_triangles = 0;
m_layer_middle_contourns_quads = 0;
m_layer_bot_triangles = 0;
m_layer_bot_segment_ends = 0;
}
void CLAYERS_OGL_DISP_LISTS::DrawTopAndMiddle() const
{
beginTransformation();
if( glIsList( m_layer_middle_contourns_quads ) )
glCallList( m_layer_middle_contourns_quads );
if( glIsList( m_layer_top_triangles ) )
glCallList( m_layer_top_triangles );
if( glIsList( m_layer_top_segment_ends ) )
glCallList( m_layer_top_segment_ends );
endTransformation();
}
void CLAYERS_OGL_DISP_LISTS::DrawBotAndMiddle() const
{
beginTransformation();
if( glIsList( m_layer_middle_contourns_quads ) )
glCallList( m_layer_middle_contourns_quads );
if( glIsList( m_layer_bot_triangles ) )
glCallList( m_layer_bot_triangles );
if( glIsList( m_layer_bot_segment_ends ) )
glCallList( m_layer_bot_segment_ends );
endTransformation();
}
void CLAYERS_OGL_DISP_LISTS::DrawTop() const
{
beginTransformation();
if( glIsList( m_layer_top_triangles ) )
glCallList( m_layer_top_triangles );
if( glIsList( m_layer_top_segment_ends ) )
glCallList( m_layer_top_segment_ends );
endTransformation();
}
void CLAYERS_OGL_DISP_LISTS::DrawBot() const
{
beginTransformation();
if( glIsList( m_layer_bot_triangles ) )
glCallList( m_layer_bot_triangles );
if( glIsList( m_layer_bot_segment_ends ) )
glCallList( m_layer_bot_segment_ends );
endTransformation();
}
void CLAYERS_OGL_DISP_LISTS::DrawMiddle() const
{
beginTransformation();
if( glIsList( m_layer_middle_contourns_quads ) )
glCallList( m_layer_middle_contourns_quads );
endTransformation();
}
void CLAYERS_OGL_DISP_LISTS::DrawAll( bool aDrawMiddle ) const
{
beginTransformation();
if( aDrawMiddle )
if( glIsList( m_layer_middle_contourns_quads ) )
glCallList( m_layer_middle_contourns_quads );
if( glIsList( m_layer_top_triangles ) )
glCallList( m_layer_top_triangles );
if( glIsList( m_layer_bot_triangles ) )
glCallList( m_layer_bot_triangles );
if( glIsList( m_layer_top_segment_ends ) )
glCallList( m_layer_top_segment_ends );
if( glIsList( m_layer_bot_segment_ends ) )
glCallList( m_layer_bot_segment_ends );
endTransformation();
}
void CLAYERS_OGL_DISP_LISTS::DrawAllCameraCulled(float zCameraPos, bool aDrawMiddle ) const
{
zCameraPos = m_haveTransformation?( (zCameraPos - m_zPositionTransformation ) /
m_zScaleTransformation ):zCameraPos;
if( aDrawMiddle )
DrawMiddle();
if( zCameraPos > m_zTop )
{
DrawTop();
}
else
{
if( zCameraPos < m_zBot )
{
DrawBot();
}
else
{
// If camera is in the middle dont draw it
}
}
}
void CLAYERS_OGL_DISP_LISTS::DrawAllCameraCulledSubtractLayer(
const CLAYERS_OGL_DISP_LISTS *aLayerToSubtractA,
const CLAYERS_OGL_DISP_LISTS *aLayerToSubtractB,
bool aDrawMiddle ) const
{
if( aDrawMiddle )
DrawMiddle();
glClearStencil( 0x00 );
glClear( GL_STENCIL_BUFFER_BIT );
glEnable( GL_CULL_FACE );
glCullFace( GL_BACK );
glDisable( GL_DEPTH_TEST );
glColorMask( GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE );
glDepthMask( GL_FALSE );
glEnable( GL_STENCIL_TEST );
glStencilFunc( GL_ALWAYS, 1, 0 );
glStencilOp( GL_KEEP, GL_KEEP, GL_REPLACE );
if( aLayerToSubtractA )
aLayerToSubtractA->DrawBot();
if( aLayerToSubtractB )
aLayerToSubtractB->DrawBot();
//if( !m_draw_it_transparent )
{
glEnable(GL_DEPTH_TEST);
glDepthMask(GL_TRUE);
}
glColorMask( GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE );
glStencilFunc( GL_EQUAL, 0, 1 );
glStencilOp( GL_KEEP, GL_KEEP, GL_KEEP );
DrawBot();
glDisable( GL_DEPTH_TEST );
glColorMask( GL_FALSE, GL_FALSE, GL_FALSE, GL_FALSE );
glDepthMask( GL_FALSE );
glEnable( GL_STENCIL_TEST );
glStencilFunc( GL_ALWAYS, 2, 0 );
glStencilOp( GL_KEEP, GL_KEEP, GL_REPLACE );
if( aLayerToSubtractA )
aLayerToSubtractA->DrawTop();
if( aLayerToSubtractB )
aLayerToSubtractB->DrawTop();
//if( !m_draw_it_transparent )
{
glEnable(GL_DEPTH_TEST);
glDepthMask(GL_TRUE);
}
glColorMask( GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE );
glStencilFunc( GL_NOTEQUAL, 2, 0x03 );
glStencilOp( GL_KEEP, GL_KEEP, GL_INCR );
DrawTop();
glLightModeli( GL_LIGHT_MODEL_TWO_SIDE, GL_TRUE );
glCullFace( GL_FRONT );
glStencilFunc( GL_GEQUAL, 3, 0x03 );
glStencilOp( GL_KEEP, GL_KEEP, GL_KEEP );
glColorMask( GL_TRUE, GL_TRUE, GL_TRUE, GL_TRUE );
if( aDrawMiddle )
{
if( aLayerToSubtractA )
aLayerToSubtractA->DrawMiddle();
// It will not render the middle contours of the layer.
// It is used with vias and holes (copper vias and to subtract solder
// mask holes). But since in the vias, it will draw a cylinder
// and in soldermask it doesn't need to draw the contour.
// so it is not used the middle part of B
// if( aLayerToSubtractB )
// aLayerToSubtractB->DrawMiddle();
}
glLightModeli( GL_LIGHT_MODEL_TWO_SIDE, GL_FALSE );
glCullFace( GL_BACK );
glDisable( GL_STENCIL_TEST );
/*
if( m_draw_it_transparent )
{
glEnable(GL_DEPTH_TEST);
glDepthMask(GL_TRUE);
}*/
}
void CLAYERS_OGL_DISP_LISTS::ApplyScalePosition( float aZposition,
float aZscale )
{
wxASSERT( aZscale > FLT_EPSILON );
m_zPositionTransformation = aZposition;
m_zScaleTransformation = aZscale;
m_haveTransformation = true;
}
void CLAYERS_OGL_DISP_LISTS::SetItIsTransparent( bool aSetTransparent )
{
m_draw_it_transparent = aSetTransparent;
}
GLuint CLAYERS_OGL_DISP_LISTS::generate_top_or_bot_seg_ends(
const CLAYER_TRIANGLE_CONTAINER *aTriangleContainer,
bool aIsNormalUp,
GLuint aTextureId ) const
{
wxASSERT( aTriangleContainer != NULL );
wxASSERT( (aTriangleContainer->GetVertexSize() % 3) == 0 );
// Top and Bot dont have normals array stored in container
wxASSERT( aTriangleContainer->GetNormalsSize() == 0 );
if( (aTriangleContainer->GetVertexSize() > 0) &&
((aTriangleContainer->GetVertexSize() % 3) == 0) )
{
GLuint listIdx = glGenLists( 1 );
if( glIsList( listIdx ) )
{
// Prepare an array of UV text coordinates
SFVEC2F *uvArray = new SFVEC2F[aTriangleContainer->GetVertexSize()];
for( unsigned int i = 0;
i < aTriangleContainer->GetVertexSize();
i += 3 )
{
uvArray[i + 0] = SFVEC2F( 1.0f, 0.0f );
uvArray[i + 1] = SFVEC2F( 0.0f, 1.0f );
uvArray[i + 2] = SFVEC2F( 0.0f, 0.0f );
}
glEnableClientState( GL_TEXTURE_COORD_ARRAY );
glDisableClientState( GL_COLOR_ARRAY );
glDisableClientState( GL_NORMAL_ARRAY );
glEnableClientState( GL_VERTEX_ARRAY );
glVertexPointer( 3, GL_FLOAT, 0, aTriangleContainer->GetVertexPointer() );
glTexCoordPointer( 2, GL_FLOAT, 0, uvArray );
glNewList( listIdx, GL_COMPILE );
glDisable( GL_COLOR_MATERIAL );
glEnable( GL_TEXTURE_2D );
glBindTexture( GL_TEXTURE_2D, aTextureId );
setBlendfunction();
glAlphaFunc( GL_GREATER, 0.2f );
glEnable( GL_ALPHA_TEST );
glNormal3f( 0.0f, 0.0f, aIsNormalUp?1.0f:-1.0f );
glDrawArrays( GL_TRIANGLES, 0, aTriangleContainer->GetVertexSize() );
glDisable( GL_TEXTURE_2D );
glDisable( GL_ALPHA_TEST );
glDisable( GL_BLEND );
glEndList();
glDisableClientState( GL_VERTEX_ARRAY );
glDisableClientState( GL_TEXTURE_COORD_ARRAY );
delete [] uvArray;
return listIdx;
}
}
return 0;
}
GLuint CLAYERS_OGL_DISP_LISTS::generate_top_or_bot_triangles(
const CLAYER_TRIANGLE_CONTAINER *aTriangleContainer,
bool aIsNormalUp ) const
{
wxASSERT( aTriangleContainer != NULL );
wxASSERT( (aTriangleContainer->GetVertexSize() % 3) == 0 );
// Top and Bot dont have normals array stored in container
wxASSERT( aTriangleContainer->GetNormalsSize() == 0 );
if( (aTriangleContainer->GetVertexSize() > 0) &&
( (aTriangleContainer->GetVertexSize() % 3) == 0) )
{
const GLuint listIdx = glGenLists( 1 );
if( glIsList( listIdx ) )
{
glDisableClientState( GL_TEXTURE_COORD_ARRAY );
glDisableClientState( GL_COLOR_ARRAY );
glDisableClientState( GL_NORMAL_ARRAY );
glEnableClientState( GL_VERTEX_ARRAY );
glVertexPointer( 3, GL_FLOAT, 0, aTriangleContainer->GetVertexPointer() );
glNewList( listIdx, GL_COMPILE );
setBlendfunction();
glNormal3f( 0.0f, 0.0f, aIsNormalUp?1.0f:-1.0f );
glDrawArrays( GL_TRIANGLES, 0, aTriangleContainer->GetVertexSize() );
glDisable( GL_BLEND );
glEndList();
glDisableClientState( GL_VERTEX_ARRAY );
return listIdx;
}
}
return 0;
}
GLuint CLAYERS_OGL_DISP_LISTS::generate_middle_triangles(
const CLAYER_TRIANGLE_CONTAINER *aTriangleContainer ) const
{
wxASSERT( aTriangleContainer != NULL );
// We expect that it is a multiple of 3 vertex
wxASSERT( (aTriangleContainer->GetVertexSize() % 3) == 0 );
// We expect that it is a multiple of 6 vertex (because we expect to add quads)
wxASSERT( (aTriangleContainer->GetVertexSize() % 6) == 0 );
// We expect that there are normals with same size as vertex
wxASSERT( aTriangleContainer->GetNormalsSize() == aTriangleContainer->GetVertexSize() );
if( ( aTriangleContainer->GetVertexSize() > 0 ) &&
( (aTriangleContainer->GetVertexSize() % 3) == 0 ) &&
( (aTriangleContainer->GetVertexSize() % 6) == 0 ) &&
( aTriangleContainer->GetNormalsSize() == aTriangleContainer->GetVertexSize() ) )
{
const GLuint listIdx = glGenLists( 1 );
if( glIsList( listIdx ) )
{
glDisableClientState( GL_TEXTURE_COORD_ARRAY );
glDisableClientState( GL_COLOR_ARRAY );
glEnableClientState( GL_NORMAL_ARRAY );
glEnableClientState( GL_VERTEX_ARRAY );
glVertexPointer( 3, GL_FLOAT, 0, aTriangleContainer->GetVertexPointer() );
glNormalPointer( GL_FLOAT, 0, aTriangleContainer->GetNormalsPointer() );
glNewList( listIdx, GL_COMPILE );
setBlendfunction();
glDrawArrays( GL_TRIANGLES, 0, aTriangleContainer->GetVertexSize() );
glDisable( GL_BLEND );
glEndList();
glDisableClientState( GL_VERTEX_ARRAY );
glDisableClientState( GL_NORMAL_ARRAY );
return listIdx;
}
}
return 0;
}
void CLAYERS_OGL_DISP_LISTS::endTransformation() const
{
if( m_haveTransformation )
{
glPopMatrix();
}
}
void CLAYERS_OGL_DISP_LISTS::setBlendfunction() const
{
glEnable( GL_BLEND );
glBlendFunc( GL_SRC_ALPHA, GL_ONE_MINUS_SRC_ALPHA );
}
void CLAYERS_OGL_DISP_LISTS::beginTransformation() const
{
if( m_haveTransformation )
{
glPushMatrix();
glTranslatef( 0.0f, 0.0f, m_zPositionTransformation );
glScalef( 1.0f, 1.0f, m_zScaleTransformation );
}
}
@@ -1,300 +0,0 @@
/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2015-2016 Mario Luzeiro <mrluzeiro@ua.pt>
* Copyright (C) 1992-2016 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file clayer_triangles.h
* @brief
*/
#ifndef CLAYER_TRIANGLES_H_
#define CLAYER_TRIANGLES_H_
#include "../../common_ogl/openGL_includes.h"
#include <plugins/3dapi/xv3d_types.h>
#include <geometry/shape_line_chain.h>
#include <geometry/shape_poly_set.h>
#include <vector>
#include <mutex>
typedef std::vector< SFVEC3F > SFVEC3F_VECTOR;
/**
* @brief The CLAYER_TRIANGLE_CONTAINER class stores an manage vector of triangles
*/
class CLAYER_TRIANGLE_CONTAINER
{
public:
/**
* @brief CLAYER_TRIANGLE_CONTAINER
* @param aNrReservedTriangles: number of triangles expected to be used
* @param aReserveNormals: if you will use normals, set it to bool to pre
* reserve space
*/
CLAYER_TRIANGLE_CONTAINER( unsigned int aNrReservedTriangles, bool aReserveNormals );
/**
* @brief Reserve_More - reserve more triangles
*
*/
void Reserve_More( unsigned int aNrReservedTriangles, bool aReserveNormals );
/**
* @brief AddTriangle
* @param aV1
* @param aV2
* @param aV3
*/
void AddTriangle( const SFVEC3F &aV1, const SFVEC3F &aV2, const SFVEC3F &aV3 );
/**
* @brief AddQuad
* @param aV1
* @param aV2
* @param aV3
* @param aV4
*/
void AddQuad( const SFVEC3F &aV1,
const SFVEC3F &aV2,
const SFVEC3F &aV3,
const SFVEC3F &aV4 );
/**
* @brief AddNormal
* @param aN1
* @param aN2
* @param aN3
*/
void AddNormal( const SFVEC3F &aN1, const SFVEC3F &aN2, const SFVEC3F &aN3 );
/**
* @brief AddNormal
* @param aN1
* @param aN2
* @param aN3
*/
void AddNormal( const SFVEC3F &aN1,
const SFVEC3F &aN2,
const SFVEC3F &aN3,
const SFVEC3F &aN4 );
/**
* @brief GetVertexPointer - Get the array of vertexes
* @return The pointer to the start of array vertex
*/
const float *GetVertexPointer() const { return (const float *)&m_vertexs[0].x; }
/**
* @brief GetNormalsPointer - Get the array of normals
* @return The pointer to start of array of normals
*/
const float *GetNormalsPointer() const { return (const float *)&m_normals[0].x; }
/**
* @brief GetVertexSize
* @return
*/
unsigned int GetVertexSize() const { return (unsigned int)m_vertexs.size(); }
/**
* @brief GetNormalsSize
* @return
*/
unsigned int GetNormalsSize() const { return (unsigned int)m_normals.size(); }
private:
SFVEC3F_VECTOR m_vertexs; ///< vertex array
SFVEC3F_VECTOR m_normals; ///< normals array
};
/**
* @brief The CLAYER_TRIANGLES class stores arrays of triangles to be used to
* create display lists
*/
class CLAYER_TRIANGLES
{
public:
/**
* @brief CLAYER_TRIANGLES - initialize arrays with reserved triangles
* @param aNrReservedTriangles: number of pre alloc triangles to reserve
*/
explicit CLAYER_TRIANGLES( unsigned int aNrReservedTriangles );
/**
* @brief ~CLAYER_TRIANGLES - Free containers
*/
~CLAYER_TRIANGLES();
/**
* @brief IsLayersSizeValid - check if the vertex arrays of the layers are
* as expected
* @return TRUE if layers are correctly setup
*/
bool IsLayersSizeValid();
void AddToMiddleContourns( const SHAPE_LINE_CHAIN &outlinePath,
float zBot,
float zTop,
double aBiuTo3Du,
bool aInvertFaceDirection );
void AddToMiddleContourns( const SHAPE_POLY_SET &aPolySet,
float zBot,
float zTop,
double aBiuTo3Du,
bool aInvertFaceDirection );
void AddToMiddleContourns( const std::vector< SFVEC2F > &aContournPoints,
float zBot,
float zTop,
bool aInvertFaceDirection );
std::mutex m_middle_layer_lock;
CLAYER_TRIANGLE_CONTAINER *m_layer_top_segment_ends;
CLAYER_TRIANGLE_CONTAINER *m_layer_top_triangles;
CLAYER_TRIANGLE_CONTAINER *m_layer_middle_contourns_quads;
CLAYER_TRIANGLE_CONTAINER *m_layer_bot_triangles;
CLAYER_TRIANGLE_CONTAINER *m_layer_bot_segment_ends;
};
/**
* @brief The CLAYERS_OGL_DISP_LISTS class stores the openGL display lists to
* related with a layer
*/
class CLAYERS_OGL_DISP_LISTS
{
public:
/**
* @brief CLAYERS_OGL_DISP_LISTS - Creates the display lists for a layer
* @param aLayerTriangles: contains the layers array of vertex to render to
* display lists
* @param aTextureIndexForSegEnds: texture index to be used by segment ends.
* It is a black and white squared texture
* with a center circle diameter of the size
* of the texture.
*/
CLAYERS_OGL_DISP_LISTS( const CLAYER_TRIANGLES &aLayerTriangles,
GLuint aTextureIndexForSegEnds,
float aZBot,
float aZTop );
/**
* @brief ~CLAYERS_OGL_DISP_LISTS - Destroy this class while free the display
* lists from GPU mem
*/
~CLAYERS_OGL_DISP_LISTS();
/**
* @brief DrawTopAndMiddle - This function calls the display lists for the
* top elements and middle contourns
*/
void DrawTopAndMiddle() const;
/**
* @brief DrawBotAndMiddle - This function calls the display lists for the
* botton elements and middle contourns
*/
void DrawBotAndMiddle() const;
/**
* @brief DrawTop - This function calls the display lists for the top elements
*/
void DrawTop() const;
/**
* @brief DrawBot - This function calls the display lists for the botton elements
*/
void DrawBot() const;
/**
* @brief DrawMiddle - This function calls the display lists for the middle
* elements
*/
void DrawMiddle() const;
/**
* @brief DrawAll - This function calls all the display lists
*/
void DrawAll( bool aDrawMiddle = true ) const;
/**
* @brief DrawAllCameraCulled - Draw all layers if they are visible by the camera.
* i.e.: if camera position is above the layer. This only works because the
* board is centered and the planes are always perpendicular to the Z axis.
* @param zCameraPos: camera z position
*/
void DrawAllCameraCulled( float zCameraPos, bool aDrawMiddle = true ) const;
void DrawAllCameraCulledSubtractLayer( const CLAYERS_OGL_DISP_LISTS *aLayerToSubtractA,
const CLAYERS_OGL_DISP_LISTS *aLayerToSubtractB,
bool aDrawMiddle = true ) const;
void ApplyScalePosition( float aZposition, float aZscale );
void ClearScalePosition() { m_haveTransformation = false; }
void SetItIsTransparent( bool aSetTransparent );
float GetZBot() const { return m_zBot; }
float GetZTop() const { return m_zTop; }
private:
GLuint generate_top_or_bot_seg_ends( const CLAYER_TRIANGLE_CONTAINER * aTriangleContainer,
bool aIsNormalUp,
GLuint aTextureId ) const;
GLuint generate_top_or_bot_triangles( const CLAYER_TRIANGLE_CONTAINER * aTriangleContainer,
bool aIsNormalUp ) const;
GLuint generate_middle_triangles( const CLAYER_TRIANGLE_CONTAINER * aTriangleContainer ) const;
void beginTransformation() const;
void endTransformation() const;
void setBlendfunction() const;
private:
float m_zBot;
float m_zTop;
GLuint m_layer_top_segment_ends;
GLuint m_layer_top_triangles;
GLuint m_layer_middle_contourns_quads;
GLuint m_layer_bot_triangles;
GLuint m_layer_bot_segment_ends;
bool m_haveTransformation;
float m_zPositionTransformation;
float m_zScaleTransformation;
bool m_draw_it_transparent;
};
#endif // CLAYER_TRIANGLES_H_
@@ -1,280 +0,0 @@
/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2015-2016 Mario Luzeiro <mrluzeiro@ua.pt>
* Copyright (C) 1992-2016 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file ogl_legacy_utils.cpp
* @brief
*/
#include "../../common_ogl/openGL_includes.h"
#include "ogl_legacy_utils.h"
#include <trigo.h>
#include <wx/debug.h> // For the wxASSERT
#define RADPERDEG 0.0174533
void OGL_draw_arrow( SFVEC3F aPosition, SFVEC3F aTargetPos, float aSize )
{
wxASSERT( aSize > 0.0f );
SFVEC3F vec = (aTargetPos - aPosition);
float length = glm::length( vec );
GLUquadricObj *quadObj;
glPushMatrix ();
glTranslatef( aPosition.x, aPosition.y, aPosition.z );
if( ( vec.x != 0.0f ) || ( vec.y != 0.0f ) )
{
glRotatef( atan2( vec.y, vec.x ) / RADPERDEG, 0.0f, 0.0f, 1.0f );
glRotatef( atan2( sqrt( vec.x * vec.x + vec.y * vec.y ), vec.z ) / RADPERDEG,
0.0f,
1.0f,
0.0f );
} else if( vec.z < 0.0f )
{
glRotatef( 180.0f, 1.0f, 0.0f, 0.0f );
}
glTranslatef( 0.0f, 0.0f, length - 4.0f * aSize );
quadObj = gluNewQuadric();
gluQuadricDrawStyle( quadObj, GLU_FILL );
gluQuadricNormals( quadObj, GLU_SMOOTH );
gluCylinder( quadObj, 2.0 * aSize, 0.0, 4.0 * aSize, 12, 1 );
gluDeleteQuadric( quadObj );
quadObj = gluNewQuadric();
gluQuadricDrawStyle( quadObj, GLU_FILL );
gluQuadricNormals( quadObj, GLU_SMOOTH );
gluDisk( quadObj, 0.0, 2.0 * aSize, 12, 1 );
gluDeleteQuadric( quadObj );
quadObj = gluNewQuadric();
gluQuadricDrawStyle( quadObj, GLU_FILL );
gluQuadricNormals( quadObj, GLU_SMOOTH );
gluDisk( quadObj, 0.0, aSize, 12, 1 );
gluDeleteQuadric( quadObj );
quadObj = gluNewQuadric();
gluQuadricDrawStyle( quadObj, GLU_FILL );
gluQuadricNormals( quadObj, GLU_SMOOTH );
gluSphere( quadObj, aSize, 24, 24 );
gluDeleteQuadric( quadObj );
glTranslatef( 0.0f , 0.0f ,-length + 4.0f * aSize );
quadObj = gluNewQuadric();
gluQuadricDrawStyle( quadObj, GLU_FILL );
gluQuadricNormals( quadObj, GLU_SMOOTH );
gluCylinder( quadObj, aSize, aSize, length - 4.0 * aSize, 12, 1 );
gluDeleteQuadric( quadObj );
/*
quadObj = gluNewQuadric();
gluQuadricDrawStyle( quadObj, GLU_FILL );
gluQuadricNormals( quadObj, GLU_SMOOTH );
gluSphere( quadObj, aSize, 24, 24 );
gluDeleteQuadric( quadObj );
*/
quadObj = gluNewQuadric();
gluQuadricDrawStyle( quadObj, GLU_FILL );
gluQuadricNormals( quadObj, GLU_SMOOTH );
gluDisk( quadObj, 0.0, aSize, 12, 1 );
gluDeleteQuadric( quadObj );
glPopMatrix ();
}
void OGL_draw_bbox( const CBBOX &aBBox )
{
wxASSERT( aBBox.IsInitialized() );
glBegin( GL_LINE_LOOP );
glVertex3f( aBBox.Min().x, aBBox.Min().y, aBBox.Min().z );
glVertex3f( aBBox.Max().x, aBBox.Min().y, aBBox.Min().z );
glVertex3f( aBBox.Max().x, aBBox.Max().y, aBBox.Min().z );
glVertex3f( aBBox.Min().x, aBBox.Max().y, aBBox.Min().z );
glEnd();
glBegin( GL_LINE_LOOP );
glVertex3f( aBBox.Min().x, aBBox.Min().y, aBBox.Max().z );
glVertex3f( aBBox.Max().x, aBBox.Min().y, aBBox.Max().z );
glVertex3f( aBBox.Max().x, aBBox.Max().y, aBBox.Max().z );
glVertex3f( aBBox.Min().x, aBBox.Max().y, aBBox.Max().z );
glEnd();
glBegin( GL_LINE_STRIP );
glVertex3f( aBBox.Min().x, aBBox.Min().y, aBBox.Min().z );
glVertex3f( aBBox.Min().x, aBBox.Min().y, aBBox.Max().z );
glEnd();
glBegin( GL_LINE_STRIP );
glVertex3f( aBBox.Max().x, aBBox.Min().y, aBBox.Min().z );
glVertex3f( aBBox.Max().x, aBBox.Min().y, aBBox.Max().z );
glEnd();
glBegin( GL_LINE_STRIP );
glVertex3f( aBBox.Max().x, aBBox.Max().y, aBBox.Min().z );
glVertex3f( aBBox.Max().x, aBBox.Max().y, aBBox.Max().z );
glEnd();
glBegin( GL_LINE_STRIP );
glVertex3f( aBBox.Min().x, aBBox.Max().y, aBBox.Min().z );
glVertex3f( aBBox.Min().x, aBBox.Max().y, aBBox.Max().z );
glEnd();
}
void OGL_draw_half_open_cylinder( unsigned int aNrSidesPerCircle )
{
if( aNrSidesPerCircle > 1 )
{
const float radius = 0.5f;
const int delta = 3600 / aNrSidesPerCircle;
// Generate bottom
glNormal3f( 0.0f, 0.0f,-1.0f );
glBegin( GL_TRIANGLE_FAN );
glVertex3f( 0.0, 0.0, 0.0 ); // This is the V0 of the FAN
for( int ii = 0; ii < 1800; ii += delta )
{
SFVEC2D corner = SFVEC2D( 0.0, radius );
RotatePoint( &corner.x, &corner.y, ii );
glVertex3f( corner.x, corner.y, 0.0 );
}
glVertex3d( 0.0, -radius, 0.0 );
glEnd();
// Generate top
glNormal3f( 0.0f, 0.0f, 1.0f );
glBegin( GL_TRIANGLE_FAN );
glVertex3f( 0.0, 0.0, 1.0 ); // This is the V0 of the FAN
for( int ii = 1800; ii > 0; ii -= delta )
{
SFVEC2D corner = SFVEC2D( 0.0, radius );
RotatePoint( &corner.x, &corner.y, ii );
glVertex3f( corner.x, corner.y, 1.0 );
}
glVertex3f( 0.0, radius, 1.0 );
glEnd();
// Generate contours
glBegin( GL_QUAD_STRIP );
for( int ii = 1800; ii > 0; ii -= delta )
{
SFVEC2D corner = SFVEC2D( 0.0, radius );
RotatePoint( &corner.x, &corner.y, ii );
glNormal3f( corner.x * 2.0f, corner.y * 2.0f, 0.0f );
glVertex3f( corner.x, corner.y, 1.0 );
glVertex3f( corner.x, corner.y, 0.0 );
}
glNormal3f( 0.0, 1.0f, 0.0f );
glVertex3d( 0.0, radius, 1.0 );
glVertex3d( 0.0, radius, 0.0 );
glEnd();
}
}
void OGL_Draw_segment( const CROUNDSEGMENT2D &aSegment,
unsigned int aNrSidesPerCircle )
{
glPushMatrix();
const SFVEC2F start = aSegment.GetStart();
const SFVEC2F end_minus_start = aSegment.GetEnd_minus_Start();
const float radius = aSegment.GetRadius();
const float width = aSegment.GetWidth();
const float length = aSegment.GetLength();
glTranslatef( start.x, start.y, 0.0f );
if( ( end_minus_start.x != 0.0f ) || ( end_minus_start.y != 0.0f ) )
{
glRotatef( atan2( end_minus_start.y, end_minus_start.x ) / RADPERDEG,
0.0f,
0.0f,
1.0f );
}
glPushMatrix();
glTranslatef( length, 0.0, 0.0f );
glScalef( width, width, 1.0f );
OGL_draw_half_open_cylinder( aNrSidesPerCircle );
glPopMatrix();
glBegin( GL_QUADS );
glNormal3f( 0.0,-1.0, 0.0 );
glVertex3f( length,-radius, 1.0 );
glVertex3f( 0.0, -radius, 1.0 );
glVertex3f( 0.0, -radius, 0.0 );
glVertex3f( length,-radius, 0.0 );
glEnd();
glBegin( GL_QUADS );
glNormal3f( 0.0, 1.0, 0.0 );
glVertex3f( length, radius, 0.0 );
glVertex3f( 0.0, radius, 0.0 );
glVertex3f( 0.0, radius, 1.0 );
glVertex3f( length, radius, 1.0 );
glEnd();
glBegin( GL_QUADS );
glNormal3f( 0.0, 0.0, 1.0 );
glVertex3f( length, radius, 1.0 );
glVertex3f( 0.0, radius, 1.0 );
glVertex3f( 0.0, -radius, 1.0 );
glVertex3f( length,-radius, 1.0 );
glEnd();
glBegin( GL_QUADS );
glNormal3f( 0.0, 0.0,-1.0 );
glVertex3f( length,-radius, 0.0 );
glVertex3f( 0.0, -radius, 0.0 );
glVertex3f( 0.0, radius, 0.0 );
glVertex3f( length, radius, 0.0 );
glEnd();
glScalef( width, width, 1.0f );
glRotatef( 180, 0.0, 0.0, 1.0 );
OGL_draw_half_open_cylinder( aNrSidesPerCircle );
glPopMatrix ();
}
@@ -1,70 +0,0 @@
/*
* This program source code file is part of KiCad, a free EDA CAD application.
*
* Copyright (C) 2015-2016 Mario Luzeiro <mrluzeiro@ua.pt>
* Copyright (C) 1992-2016 KiCad Developers, see AUTHORS.txt for contributors.
*
* This program is free software; you can redistribute it and/or
* modify it under the terms of the GNU General Public License
* as published by the Free Software Foundation; either version 2
* of the License, or (at your option) any later version.
*
* This program is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
* GNU General Public License for more details.
*
* You should have received a copy of the GNU General Public License
* along with this program; if not, you may find one here:
* http://www.gnu.org/licenses/old-licenses/gpl-2.0.html
* or you may search the http://www.gnu.org website for the version 2 license,
* or you may write to the Free Software Foundation, Inc.,
* 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA
*/
/**
* @file ogl_legacy_utils.h
* @brief
*/
#ifndef OGL_LEGACY_UTILS_H_
#define OGL_LEGACY_UTILS_H_
#include "../3d_render_raytracing/shapes3D/cbbox.h"
#include "../3d_render_raytracing/shapes2D/croundsegment2d.h"
/**
* @brief OGL_draw_arrow - draw a round arrow
* @param aPosition: start position of the arrow
* @param aTargetPos: end position of the arror
* @param aSize: diameter size
*/
void OGL_draw_arrow( SFVEC3F aPosition, SFVEC3F aTargetPos, float aSize );
/**
* @brief OGL_draw_bbox - draw the bounding box lines
* @param aBBox is the box to draw
*/
void OGL_draw_bbox( const CBBOX &aBBox );
/**
* @brief OGL_draw_half_open_cylinder - draws an open half cylinder
* with diameter 1.0f and Height 1.0f
* the bottom center is at (0,0,0) and top center is at (0,0,1)
* @param aNrSidesPerCircle is the number of segments to approximate a circle.
*/
void OGL_draw_half_open_cylinder( unsigned int aNrSidesPerCircle );
/**
* @brief OGL_Draw_segment draws a thick segment with rounded ends
* @param aSegment is the thick segment to draw
* @param aNrSidesPerCircle is the number of segments to approximate a circle.
* used to draw the rounded ends of the segment
*/
void OGL_Draw_segment( const CROUNDSEGMENT2D &aSegment,
unsigned int aNrSidesPerCircle );
#endif // OGL_LEGACY_UTILS_H_

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