Cast nullptr to const void* to satisfy picky compilers

This commit is contained in:
Maciej Suminski
2017-08-08 14:47:27 +02:00
parent 262fcc91af
commit e91ce300fb
+2 -2
View File
@@ -84,7 +84,7 @@ int checkGlError( const std::string& aInfo, bool aThrow )
static void debugMsgCallback( GLenum aSource, GLenum aType, GLuint aId,
GLenum aSeverity, GLsizei aLength, const GLchar* aMessage, const void* aUserParam)
GLenum aSeverity, GLsizei aLength, const GLchar* aMessage, const void* aUserParam )
{
printf( "%s", aMessage );
}
@@ -95,7 +95,7 @@ void enableGlDebug( bool aEnable )
if( aEnable )
{
glEnable( GL_DEBUG_OUTPUT );
glDebugMessageCallback( debugMsgCallback, nullptr );
glDebugMessageCallback( debugMsgCallback, (const void*) nullptr );
}
else
{