Fixed wrong memory freeing.

This commit is contained in:
Maciej Suminski
2013-07-17 14:16:37 +02:00
parent 89ddf97fa0
commit e5192ceddd
+5 -5
View File
@@ -164,7 +164,7 @@ void SHADER::programInfo( GLuint aProgram )
wxLogInfo( wxString::FromUTF8( (char*) glInfoLog ) );
delete glInfoLog;
delete[] glInfoLog;
}
}
@@ -185,7 +185,7 @@ void SHADER::shaderInfo( GLuint aShader )
wxLogInfo( wxString::FromUTF8( (char*) glInfoLog ) );
delete glInfoLog;
delete[] glInfoLog;
}
}
@@ -246,6 +246,9 @@ bool SHADER::addSource( const std::string& aShaderSource, ShaderType aShaderType
glShaderSource( shaderNumber, 1, source_, NULL );
programInfo( programNumber );
// Delete the allocated char array
delete[] source;
// Compile and attach shader to the program
glCompileShader( shaderNumber );
GLint status;
@@ -270,9 +273,6 @@ bool SHADER::addSource( const std::string& aShaderSource, ShaderType aShaderType
glProgramParameteriEXT( programNumber, GL_GEOMETRY_OUTPUT_TYPE_EXT, geomOutputType );
}
// Delete the allocated char array
delete[] source;
return true;
}