Raytracing: fix orthogonal camera frustum normal calculations.

Normal values were very close to 0 in orthogonal camera projection,
causing issues on the arm64/macOS platform.

Fixes https://gitlab.com/kicad/code/kicad/-/issues/18207
This commit is contained in:
Alex Shvartzkop
2025-01-19 23:52:02 +03:00
parent e85f1bea0c
commit 87c42db898
@@ -42,10 +42,15 @@ void FRUSTUM::GenerateFrustum( const RAY& topLeft, const RAY& topRight, const RA
m_point[2] = bottomLeft.m_Origin;
m_point[3] = topLeft.m_Origin;
m_normals[0] = glm::cross( topRight.m_Dir, topLeft.m_Dir ); // TOP
m_normals[1] = glm::cross( bottomRight.m_Dir, topRight.m_Dir ); // RIGHT
m_normals[2] = glm::cross( bottomLeft.m_Dir, bottomRight.m_Dir ); // BOTTOM
m_normals[3] = glm::cross( topLeft.m_Dir, bottomLeft.m_Dir ); // LEFT
SFVEC3F tl_tr = topRight.m_Origin - topLeft.m_Origin;
SFVEC3F tr_br = bottomRight.m_Origin - topRight.m_Origin;
SFVEC3F br_bl = bottomLeft.m_Origin - bottomRight.m_Origin;
SFVEC3F bl_tl = topLeft.m_Origin - bottomLeft.m_Origin;
m_normals[0] = glm::cross( tl_tr, topLeft.m_Dir ); // TOP
m_normals[1] = glm::cross( tr_br, topRight.m_Dir ); // RIGHT
m_normals[2] = glm::cross( br_bl, bottomRight.m_Dir ); // BOTTOM
m_normals[3] = glm::cross( bl_tl, bottomLeft.m_Dir ); // LEFT
}