Clang warning fixes for creepage checks

This commit is contained in:
JamesJCode
2024-10-16 18:54:33 +01:00
parent 418e81702f
commit 68b40f1ef3
+2 -2
View File
@@ -224,6 +224,8 @@ public:
};
CREEP_SHAPE() {};
virtual ~CREEP_SHAPE() {}
virtual int GetRadius() const { return 0; };
virtual EDA_ANGLE GetStartAngle() const { return EDA_ANGLE( 0 ); };
@@ -1050,7 +1052,6 @@ std::vector<path_connection> BE_SHAPE_CIRCLE::Paths( const BE_SHAPE_CIRCLE& aS2,
path_connection pc;
pc.weight = sqrt( weightSquared1 );
VECTOR2D point;
pc.a1 = p1 + direction1 * R1 * ratio1 + direction2 * R1 * ratio2;
pc.a2 = p2 + direction1 * R2 * ratio1 + direction2 * R2 * ratio2;
@@ -1075,7 +1076,6 @@ std::vector<path_connection> BE_SHAPE_CIRCLE::Paths( const BE_SHAPE_CIRCLE& aS2,
path_connection pc;
pc.weight = sqrt( weightSquared2 );
VECTOR2D point;
pc.a1 = p1 + direction1 * R1 * ratio1 + direction2 * R1 * ratio2;
pc.a2 = p2 - direction1 * R2 * ratio1 - direction2 * R2 * ratio2;