Reduced frame limit.
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@@ -117,7 +117,7 @@ void EDA_DRAW_PANEL_GAL::onSize( wxSizeEvent& aEvent )
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void EDA_DRAW_PANEL_GAL::Refresh( bool eraseBackground, const wxRect* rect )
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{
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const unsigned int FPS_LIMIT = 50;
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const unsigned int FPS_LIMIT = 40;
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// Framerate limiter
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wxLongLong currentTimeStamp = wxGetLocalTimeMillis();
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