local network check (#1103)

## Motivation

After machine restart, macOS local network permission can appear enabled
in System Settings but not actually work. EXO fails to discover other
machines, and the only fix is manually toggling the permission off/on
and relaunching. Users had no way to know this was happening.

## Changes

- Added LocalNetworkChecker service that detects if local network access
is actually functional
- Added warning banner with instructions and "Open Settings" button when
blocked
- Added NSLocalNetworkUsageDescription and NSBonjourServices to
Info.plist (required by macOS)

<img width="386" height="712" alt="image"
src="https://github.com/user-attachments/assets/c6fc873d-2c6a-4c9b-89cb-f7bc7322e25b"
/>

## Why It Works

Uses NWConnection to UDP multicast address 224.0.0.251:5353 (mDNS),
which is subject to the app's actual TCC permission state. Other
approaches (NWBrowser, dns-sd subprocess) either require additional
entitlements or run with their own permissions, giving false results.

## Test Plan

### Manual Testing
Hardware: MacBook Pro
  - Toggle local network OFF in System Settings → warning banner appears
  - Toggle local network ON → warning disappears
  - Verified detection correctly reflects actual permission state

### Automated Testing
N/A
This commit is contained in:
Sami Khan
2026-01-08 12:24:46 +00:00
committed by GitHub
parent 077b1bc732
commit ea841aca37
4 changed files with 215 additions and 0 deletions
+52
View File
@@ -12,6 +12,7 @@ struct ContentView: View {
@EnvironmentObject private var controller: ExoProcessController
@EnvironmentObject private var stateService: ClusterStateService
@EnvironmentObject private var networkStatusService: NetworkStatusService
@EnvironmentObject private var localNetworkChecker: LocalNetworkChecker
@EnvironmentObject private var updater: SparkleUpdater
@State private var focusedNode: NodeViewModel?
@State private var deletingInstanceIDs: Set<String> = []
@@ -26,6 +27,9 @@ struct ContentView: View {
var body: some View {
VStack(alignment: .leading, spacing: 12) {
statusSection
if shouldShowLocalNetworkWarning {
localNetworkWarningBanner
}
if shouldShowClusterDetails {
Divider()
overviewSection
@@ -40,6 +44,7 @@ struct ContentView: View {
}
.animation(.easeInOut(duration: 0.3), value: shouldShowClusterDetails)
.animation(.easeInOut(duration: 0.3), value: shouldShowInstances)
.animation(.easeInOut(duration: 0.3), value: shouldShowLocalNetworkWarning)
.padding()
.frame(width: 340)
.onAppear {
@@ -49,6 +54,53 @@ struct ContentView: View {
}
}
private var shouldShowLocalNetworkWarning: Bool {
if case .notWorking = localNetworkChecker.status {
return controller.status != .stopped
}
return false
}
private var localNetworkWarningBanner: some View {
VStack(alignment: .leading, spacing: 6) {
HStack(spacing: 6) {
Image(systemName: "exclamationmark.triangle.fill")
.foregroundColor(.orange)
Text("Local Network Access Issue")
.font(.caption)
.fontWeight(.semibold)
}
Text("Device discovery won't work. To fix:\n1. Quit EXO\n2. Open System Settings → Privacy & Security → Local Network\n3. Toggle EXO off, then back on\n4. Relaunch EXO")
.font(.caption2)
.foregroundColor(.secondary)
.fixedSize(horizontal: false, vertical: true)
Button {
openLocalNetworkSettings()
} label: {
Text("Open Settings")
.font(.caption2)
}
.buttonStyle(.bordered)
.controlSize(.small)
}
.padding(8)
.background(
RoundedRectangle(cornerRadius: 8)
.fill(Color.orange.opacity(0.1))
)
.overlay(
RoundedRectangle(cornerRadius: 8)
.stroke(Color.orange.opacity(0.3), lineWidth: 1)
)
}
private func openLocalNetworkSettings() {
// Open Privacy & Security settings - Local Network section
if let url = URL(string: "x-apple.systempreferences:com.apple.preference.security?Privacy_LocalNetwork") {
NSWorkspace.shared.open(url)
}
}
private var topologySection: some View {
Group {
if let topology = stateService.latestSnapshot?.topologyViewModel(localNodeId: stateService.localNodeId), !topology.nodes.isEmpty {
+6
View File
@@ -19,6 +19,7 @@ struct EXOApp: App {
@StateObject private var controller: ExoProcessController
@StateObject private var stateService: ClusterStateService
@StateObject private var networkStatusService: NetworkStatusService
@StateObject private var localNetworkChecker: LocalNetworkChecker
@StateObject private var updater: SparkleUpdater
private let terminationObserver: TerminationObserver
private let ciContext = CIContext(options: nil)
@@ -37,9 +38,13 @@ struct EXOApp: App {
_stateService = StateObject(wrappedValue: service)
let networkStatus = NetworkStatusService()
_networkStatusService = StateObject(wrappedValue: networkStatus)
let localNetwork = LocalNetworkChecker()
_localNetworkChecker = StateObject(wrappedValue: localNetwork)
_updater = StateObject(wrappedValue: updater)
enableLaunchAtLoginIfNeeded()
NetworkSetupHelper.ensureLaunchDaemonInstalled()
// Check local network access BEFORE launching exo
localNetwork.check()
controller.scheduleLaunch(after: 15)
service.startPolling()
networkStatus.startPolling()
@@ -51,6 +56,7 @@ struct EXOApp: App {
.environmentObject(controller)
.environmentObject(stateService)
.environmentObject(networkStatusService)
.environmentObject(localNetworkChecker)
.environmentObject(updater)
} label: {
menuBarIcon
+8
View File
@@ -8,5 +8,13 @@
<string>$(EXO_BUILD_TAG)</string>
<key>EXOBuildCommit</key>
<string>$(EXO_BUILD_COMMIT)</string>
<key>NSLocalNetworkUsageDescription</key>
<string>EXO needs local network access to discover and connect to other devices in your cluster for distributed AI inference.</string>
<key>NSBonjourServices</key>
<array>
<string>_p2p._tcp</string>
<string>_p2p._udp</string>
<string>_libp2p._udp</string>
</array>
</dict>
</plist>
@@ -0,0 +1,149 @@
import Foundation
import Network
import os.log
/// Checks if the app's local network permission is actually functional.
///
/// macOS local network permission can appear enabled in System Preferences but not
/// actually work after a restart. This service detects this by creating a UDP
/// connection to the mDNS multicast address (224.0.0.251:5353).
@MainActor
final class LocalNetworkChecker: ObservableObject {
enum Status: Equatable {
case unknown
case checking
case working
case notWorking(reason: String)
var isHealthy: Bool {
if case .working = self { return true }
return false
}
var displayText: String {
switch self {
case .unknown:
return "Unknown"
case .checking:
return "Checking..."
case .working:
return "Working"
case .notWorking(let reason):
return reason
}
}
}
private static let logger = Logger(subsystem: "io.exo.EXO", category: "LocalNetworkChecker")
@Published private(set) var status: Status = .unknown
@Published private(set) var lastConnectionState: String = "none"
private var connection: NWConnection?
private var checkTask: Task<Void, Never>?
/// Checks if local network access is working.
func check() {
checkTask?.cancel()
status = .checking
lastConnectionState = "connecting"
checkTask = Task { [weak self] in
guard let self else { return }
let result = await self.performCheck()
self.status = result
Self.logger.info("Local network check complete: \(result.displayText)")
}
}
private func performCheck() async -> Status {
Self.logger.info("Checking local network access via UDP multicast")
connection?.cancel()
connection = nil
// mDNS multicast address - same as libp2p uses for peer discovery
let host = NWEndpoint.Host("224.0.0.251")
let port = NWEndpoint.Port(integerLiteral: 5353)
let params = NWParameters.udp
params.allowLocalEndpointReuse = true
let conn = NWConnection(host: host, port: port, using: params)
connection = conn
return await withCheckedContinuation { continuation in
var hasResumed = false
let lock = NSLock()
let resumeOnce: (Status) -> Void = { status in
lock.lock()
defer { lock.unlock() }
guard !hasResumed else { return }
hasResumed = true
continuation.resume(returning: status)
}
conn.stateUpdateHandler = { [weak self] state in
let stateStr: String
switch state {
case .setup: stateStr = "setup"
case .preparing: stateStr = "preparing"
case .ready: stateStr = "ready"
case .waiting(let e): stateStr = "waiting(\(e))"
case .failed(let e): stateStr = "failed(\(e))"
case .cancelled: stateStr = "cancelled"
@unknown default: stateStr = "unknown"
}
Task { @MainActor in
self?.lastConnectionState = stateStr
}
switch state {
case .ready:
resumeOnce(.working)
case .waiting(let error):
let errorStr = "\(error)"
if errorStr.contains("54") || errorStr.contains("ECONNRESET") {
resumeOnce(.notWorking(reason: "Connection blocked"))
}
case .failed(let error):
let errorStr = "\(error)"
if errorStr.contains("65") || errorStr.contains("EHOSTUNREACH") ||
errorStr.contains("permission") || errorStr.contains("denied") {
resumeOnce(.notWorking(reason: "Permission denied"))
} else {
resumeOnce(.notWorking(reason: "Failed: \(error.localizedDescription)"))
}
case .cancelled, .setup, .preparing:
break
@unknown default:
break
}
}
conn.start(queue: .main)
Task {
try? await Task.sleep(nanoseconds: 3_000_000_000)
let state = conn.state
switch state {
case .ready:
resumeOnce(.working)
case .waiting, .preparing, .setup:
resumeOnce(.notWorking(reason: "Timeout (may be blocked)"))
default:
resumeOnce(.notWorking(reason: "Timeout"))
}
}
}
}
func stop() {
checkTask?.cancel()
checkTask = nil
connection?.cancel()
connection = nil
}
}