fix: brighter PCB lighting + camera-follow light
- Ambient light 0.1 → 0.25 - Directional lights doubled (0.4→0.7, 0.15→0.3) - Point light 0.2 → 0.4 - CameraLight: PointLight that follows camera position (intensity 0.6) - Fog pushed back (8,30 → 12,40) for better PCB visibility Co-Authored-By: Claude Opus 4.6 (1M context) <[email protected]>
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co-authored by
Claude Opus 4.6
parent
6b914f088e
commit
4b5de5df8f
@@ -333,6 +333,22 @@ function BoardTitle() {
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);
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}
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/* ---------- Light that follows the camera ---------- */
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function CameraLight() {
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const lightRef = useRef<THREE.PointLight>(null);
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const { camera } = useThree();
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useFrame(() => {
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if (!lightRef.current) return;
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lightRef.current.position.copy(camera.position);
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lightRef.current.position.y += 1;
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});
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return (
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<pointLight ref={lightRef} intensity={0.6} color="#ffffff" distance={15} decay={1.5} />
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);
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}
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/* ---------- Camera — orbits around PCB, zooms on scroll ---------- */
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const CAMERA_STOPS = [
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{ scroll: 0.00, pos: [0, 15, 12], look: [0, 0, 0] }, // Overview — full board
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@@ -435,12 +451,13 @@ export default function WebGLBackground() {
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style={{ pointerEvents: 'auto' }}
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>
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<color attach="background" args={['#060a06']} />
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<fog attach="fog" args={['#060a06', 8, 30]} />
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<fog attach="fog" args={['#060a06', 12, 40]} />
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<ambientLight intensity={0.1} />
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<directionalLight position={[5, 10, 5]} intensity={0.4} color="#ffffff" />
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<directionalLight position={[-5, 8, -5]} intensity={0.15} color="#5bd1d8" />
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<pointLight position={[0, 3, 0]} intensity={0.2} color="#f1c27a" distance={15} />
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<ambientLight intensity={0.25} />
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<directionalLight position={[5, 10, 5]} intensity={0.7} color="#ffffff" />
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<directionalLight position={[-5, 8, -5]} intensity={0.3} color="#5bd1d8" />
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<pointLight position={[0, 5, 0]} intensity={0.4} color="#f1c27a" distance={20} />
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<CameraLight />
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<OrbitCamera />
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<PCBScene />
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