Update README.md

This commit is contained in:
KurtMF
2024-11-24 16:53:07 -05:00
committed by GitHub
parent c948d0033c
commit 975597c964
+3 -3
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@@ -189,7 +189,7 @@ Like brightness, this is applied by show() to frame buffer, not to your drawing
These are not part of display objects, call them without object specifier. Unlike brightness and
balance, these functions operate on your drawing buffer.
* void fadeToColorBy(void* leds, uint16_t count, uint32_t color, uint8_t fadeAmt);
### void fadeToColorBy(void* leds, uint16_t count, uint32_t color, uint8_t fadeAmt);
Fades drawing array towards the background color by amount. It is used just like FastLED's
fadeToBlackBy().
@@ -198,7 +198,7 @@ fadeToBlackBy().
fadeToColorBy( myCube, 16*16*16, 0xFF8000, 20 ); //fades towards orange by 20/255ths
* void drawSquare(void* leds, uint16_t planeY, uint16_t planeX, int yCorner, int xCorner, uint size,
### void drawSquare(void* leds, uint16_t planeY, uint16_t planeX, int yCorner, int xCorner, uint size,
uint32_t color);
Safely draws box in given RGB color on LED plane. cornerY and cornerX specify the lower left
@@ -209,4 +209,4 @@ partially fits on LED plane.
//draws a red 10x10 square on the 3rd 16x16 plane of myCube, lower left corner anchored at
//col = row = 4.
drawSquare( &myCube[2][0][0], 16, 16, 4, 4, 10, 0xFF0000 );
drawSquare( &myCube[2][0][0], 16, 16, 4, 4, 10, 0xFF0000 );