Typo fixes
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@@ -28,7 +28,7 @@ ZMoterMountscripted pass
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* I thought this was because of the float to double bug, but it's not....Float to double might have been a factor, but there is another problem. I rebuilt this condition from scratch and refine works with no corruption. If I save this file and re-open it, refine works, but corrupts the model. shell is open. This is true in either fcstd or brep format. weird! This is the second version of this file as to rule out any chance of the float to double bug. This is real flaky and it won't be the last time we deal with this. I keep thinking about romans comment "don't abuse shapefix". http://opencascade.blogspot.com/2009/03/topology-and-geometry-in-open-cascade.html?showComment=1236718620000#c8850560473418361068
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Here are some tolerance numbers for cylinder7_V2. new is from the new construction code that uses shapefix to build missing seem edges. The old code does't consider the formation of complete cylnder and failed several tests.
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Here are some tolerance numbers for cylinder7_V2. new is from the new construction code that uses shapefix to build missing seem edges. The old code doesn't consider the formation of complete cylinder and failed several tests.
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Draw[11]> tolerance old
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Tolerance MAX=2.0000099999999999e-07 AVG=1.2882835847679566e-07 MIN=9.9999999999999995e-08
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@@ -178,7 +178,7 @@ void ViewProviderOriginFeature::setDisplayMode (const char* ModeName)
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bool ViewProviderOriginFeature::onDelete(const std::vector<std::string> &) {
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App::OriginFeature *feat = static_cast <App::OriginFeature *> ( getObject() );
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// Forbid deletion if there is an origin thes feature belongs to
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// Forbid deletion if there is an origin this feature belongs to
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if ( feat->getOrigin () ) {
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return false;
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@@ -387,7 +387,7 @@ void SoFCMeshFacet::getPrimitiveCount(SoGetPrimitiveCountAction * action)
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*
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* The GLRender() method checks the status of the SoFCInteractiveElement to decide to be in interactive mode or not.
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* To take advantage of this facility the client programmer must set the status of the SoFCInteractiveElement to \a true
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* if there is a user interation and set the status to \a false if not. This can be done e.g. in the actualRedraw() method of
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* if there is a user interaction and set the status to \a false if not. This can be done e.g. in the actualRedraw() method of
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* the viewer.
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* \author Werner Mayer
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*/
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@@ -70,7 +70,7 @@ using namespace MeshGui;
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*
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* The GLRender() method checks the status of the SoFCInteractiveElement to decide to be in interactive mode or not.
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* To take advantage of this facility the client programmer must set the status of the SoFCInteractiveElement to \a true
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* if there is a user interation and set the status to \a false if not. This can be done e.g. in the actualRedraw() method of
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* if there is a user interaction and set the status to \a false if not. This can be done e.g. in the actualRedraw() method of
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* the viewer.
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* \author Werner Mayer
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*/
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@@ -155,7 +155,7 @@ protected:
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* The GLRender() method checks the status of the SoFCInteractiveElement to decide to be in
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* interactive mode or not.
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* To take advantage of this facility the client programmer must set the status of the
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* SoFCInteractiveElement to \a true if there is a user interation and set the status to
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* SoFCInteractiveElement to \a true if there is a user interaction and set the status to
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* \a false if not. This can be done e.g. in the actualRedraw() method of the viewer.
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*
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* @author Werner Mayer
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