43dc1478b16690ded001e43f0c964af2f6745b4d
The BOX-3 touch gamebook had several blocking bugs that made the voiced+foley story packs unusable. This fixes them end to end. - Stack overflow on story start: gb_play_task kept a 2 KB buffer on its 4 KB stack and rebooted the board. Buffers are now static (the task is a singleton) and the stack is 6 KB. - No sound at all: the ES8311 codec was never initialised — main.c wrote raw I2S to a muted DAC. Output (and the mic) now go through the BSP esp_codec_dev (bsp_audio_codec_speaker/microphone_init, esp_codec_dev_write/read). The power amplifier (GPIO46) is also forced on and volume set to 100, as the es8311 pa_pin handling did not drive it in practice. - First passage silent: gb_play re-mounted the SD that the gamebook had already mounted; the failed second bsp_sdcard_mount tore down the VFS so the first fopen failed. Now we open the file first and only mount if that fails. A short silence lead-in also primes the codec/PA ramp. - No accents: the gamebook used ASCII-only lv_font_montserrat_14/24. Added custom Montserrat fonts (font_fr_14/24, Latin-1 + œŒŸ « » ’ …, uncompressed so they render without LV_USE_FONT_COMPRESSED). - Mic/voice streaming gated behind CONFIG_BOX3_VOICE_STREAMING (default off): as a gamebook the BOX-3 needs no mic, and the constant codec reads + bridge reconnects interfered with playback and flooded the log. plip_virtual + cmd_exec handle types switched from i2s_chan_handle_t to esp_codec_dev_handle_t accordingly.
ESP32_ZACUS
Workspace firmware centré sur une seule cible: Freenove FNK0102H avec ui_freenove_allinone.
Docs canoniques
docs/QUICKSTART.md: bootstrap, build, flash, monitor, smoke.docs/FNK0102H_SOURCE_OF_TRUTH.md: matrice board/config/pins/support.README_ESP32_ZACUS.md: notes runtime et signatures série utiles.
Deux firmwares
ui_freenove_allinone/— firmware Arduino/PlatformIO historique (UI/audio/caméra/réseau), chemin release stabilisé.idf_zacus/— firmware master ESP-IDF 5.4 (migration en cours, branchefeat/idf-migration) : voix NPC (esp-sr wakeword + bridge WS), énigmes locales P1 son / P3 QR (caméra OV3660 + micro), écran LVGL (vue scène, viewfinder, shell Workbench, intro cracktro), et une surface REST de jeu (/game/step,/game/puzzle_state,/game/file). Voiridf_zacus/README.md.box3_voice/— firmware annexe ESP32-S3-BOX-3 : pipeline voix + générateur de stimulus (/stim/qr,/stim/melody) pour exercer les énigmes du master. Voirbox3_voice/README.md.
Arborescence utile
platformio.ini: env PlatformIO canoniquefreenove_esp32s3_full_with_ui.ui_freenove_allinone/: firmware Arduino UI/audio/caméra/réseau.idf_zacus/: firmware master ESP-IDF (énigmes locales, écran LVGL, REST de jeu).box3_voice/: firmware BOX-3 (voix + générateur de stimulus QR/mélodie).data/: contenu LittleFS.lib/: bibliothèques runtime.scripts/: bootstrap et scripts repo.tests/: harness Sprint 1, Sprint 2, Sprint 3, Phase 9.
Environnements supportés
freenove_esp32s3_full_with_ui: chemin release/stabilisation.freenove_esp32s3: alias du chemin canonique.freenove_esp32s3_touch: expérimental, hors release, sans CI.
Démarrage rapide
./scripts/bootstrap_platformio.sh
./scripts/doctor_repo.sh
source .venv/bin/activate
python -m platformio run -e freenove_esp32s3_full_with_ui
python -m platformio run -e freenove_esp32s3_full_with_ui -t buildfs
python -m platformio run -e freenove_esp32s3_full_with_ui -t uploadfs --upload-port <PORT>
python -m platformio run -e freenove_esp32s3_full_with_ui -t upload --upload-port <PORT>
python -m platformio device monitor -b 115200 --port <PORT>
Guardrails runtime
- Si la PSRAM est détectée, le firmware démarre normalement puis autorise le réseau après validation UI.
- Si la PSRAM n'est pas détectée, le firmware bascule en
safe diagnostic mode. - En mode diagnostic, le firmware garde uniquement la pile série, l'affichage minimal et les boutons physiques.
- En mode diagnostic, caméra, FX, micro, audio, Wi-Fi, ESP-NOW, WebUI et partage de fichiers restent coupés.
Vérifications minimales
./scripts/doctor_repo.sh
./scripts/check_memory_budget.sh --env freenove_esp32s3_full_with_ui --max-ram 75 --max-flash 80 --yes
python tests/sprint1_utility_contract.py --mode serial --port <PORT>
python tests/sprint2_capture_contract.py --mode serial --port <PORT>
python tests/sprint3_audio_contract.py --mode serial --port <PORT>
python tests/phase9_ui_validation.py --port <PORT>
Audit & Execution Plan (2026-03-10)
Snapshot
- Priority:
P2 - Tech profile:
embedded - Workflows:
yes - Tests:
yes - Debt markers:
0 - Source files:
258
Corrections Prioritaires
- Vérifier target PlatformIO et budget mémoire
- Ajouter/fiabiliser les commandes de vérification automatiques.
- Clore les points bloquants avant optimisation avancée.
Optimisation
- Identifier le hotspot principal et mesurer avant/après.
- Réduire la complexité des modules les plus touchés.
Mémoire chantier
- Control plane:
/Users/electron/.codex/memories/electron_rare_chantier - Repo card:
/Users/electron/.codex/memories/electron_rare_chantier/REPOS/ESP32_ZACUS.md
Description
Languages
C
75.4%
C++
22%
Python
2.1%
Shell
0.3%
CMake
0.1%