fix(gamebook): scroll long passages + DELETE /game/file #39
@@ -256,7 +256,7 @@ static lv_obj_t *s_gb_body; // full passage text, wrapped
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static lv_obj_t *s_gb_menu; // choice lines, bottom
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static volatile bool s_gamebook_open = false;
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static char s_gb_title_buf[64];
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static char s_gb_body_buf[512];
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static char s_gb_body_buf[1100];
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static char s_gb_menu_buf[160];
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// ── Gamebook library (tile grid) ────────────────────────────────────────────
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@@ -837,7 +837,9 @@ static void build_gamebook_screen(void) {
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s_gb_body = lv_label_create(s_scr_gamebook);
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lv_obj_set_style_text_color(s_gb_body, lv_color_hex(COL_VALUE), 0);
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lv_obj_set_style_text_font(s_gb_body, &lv_font_montserrat_14, 0);
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lv_label_set_long_mode(s_gb_body, LV_LABEL_LONG_WRAP);
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// Wrap to width AND scroll vertically so long passages are never clipped:
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// the whole text scrolls slowly through the band while the WAV narrates it.
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lv_label_set_long_mode(s_gb_body, LV_LABEL_LONG_SCROLL_CIRCULAR);
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lv_obj_set_size(s_gb_body, DUI_HOR_RES - 24, 196);
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lv_label_set_text(s_gb_body, "");
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lv_obj_align(s_gb_body, LV_ALIGN_TOP_LEFT, 12, 44);
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@@ -1173,6 +1173,43 @@ static esp_err_t handle_file_post(httpd_req_t *req) {
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return send_json(req, "200 OK", resp);
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}
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// ─── DELETE /game/file?path=sd/<…>|apps/<…> — remove a staged file ───────────
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// Same path routing/whitelist as the POST handler. Lets the host clean stale
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// assets (e.g. orphan gamebook WAVs) off the SD without reflashing.
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static esp_err_t handle_file_delete(httpd_req_t *req) {
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char query[160], path_param[96];
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if (httpd_req_get_url_query_str(req, query, sizeof(query)) != ESP_OK ||
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httpd_query_key_value(query, "path", path_param,
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sizeof(path_param)) != ESP_OK) {
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return send_error(req, "400 Bad Request", "missing path param");
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}
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const bool to_sd = (strncmp(path_param, "sd/", 3) == 0);
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const bool to_apps = (strncmp(path_param, "apps/", 5) == 0);
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if ((!to_sd && !to_apps) || strstr(path_param, "..") ||
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path_param[strlen(path_param) - 1] == '/') {
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return send_error(req, "403 Forbidden", "path must be under apps/ or sd/");
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}
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char full[192];
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if (to_sd) {
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if (!sd_storage_ready()) {
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return send_error(req, "503 Service Unavailable", "sd_not_mounted");
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}
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snprintf(full, sizeof(full), "/sdcard/%s", path_param + 3);
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} else {
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if (mount_storage_lazy() != ESP_OK) {
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return send_error(req, "503 Service Unavailable", "storage_unavailable");
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}
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snprintf(full, sizeof(full), "/littlefs/%s", path_param);
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}
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if (unlink(full) != 0) {
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return send_error(req, "404 Not Found", "remove failed");
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}
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ESP_LOGI(TAG, "file removed: %s", full);
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char resp[192];
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snprintf(resp, sizeof(resp), "{\"status\":\"ok\",\"removed\":\"%s\"}", path_param);
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return send_json(req, "200 OK", resp);
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}
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void game_endpoint_get_scene(scene_binding_t *out) {
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if (!out) return;
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// Lock-free snapshot, same class as get_puzzle_status: written on the
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@@ -1244,6 +1281,12 @@ esp_err_t game_endpoint_init(httpd_handle_t server) {
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.handler = handle_file_post,
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.user_ctx = NULL,
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};
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static const httpd_uri_t uri_file_delete = {
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.uri = "/game/file",
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.method = HTTP_DELETE,
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.handler = handle_file_delete,
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.user_ctx = NULL,
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};
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static const httpd_uri_t uri_espnow_cmd_post = {
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.uri = "/game/espnow/cmd",
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.method = HTTP_POST,
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@@ -1326,6 +1369,10 @@ esp_err_t game_endpoint_init(httpd_handle_t server) {
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if (err != ESP_OK) {
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ESP_LOGW(TAG, "register POST /game/step: %s", esp_err_to_name(err));
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}
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err = httpd_register_uri_handler(server, &uri_file_delete);
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if (err != ESP_OK) {
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ESP_LOGW(TAG, "register DELETE /game/file: %s", esp_err_to_name(err));
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}
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err = httpd_register_uri_handler(server, &uri_file_post);
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if (err != ESP_OK) {
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ESP_LOGW(TAG, "register /game/file: %s", esp_err_to_name(err));
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@@ -310,9 +310,9 @@ esp_err_t ota_server_init(void) {
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// HTTP server config
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httpd_config_t config = HTTPD_DEFAULT_CONFIG();
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config.server_port = OTA_SERVER_PORT;
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config.max_uri_handlers = 22; // ota + voice_hook + game (incl. /game/step,
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// /game/puzzle_state, /game/file, relay,
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// /game/gamebook)
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config.max_uri_handlers = 24; // ota + voice_hook + game (incl. /game/step,
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// /game/puzzle_state, /game/file POST+DELETE,
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// relay, /game/gamebook)
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// + headroom
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config.uri_match_fn = httpd_uri_match_wildcard;
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config.stack_size = 8192;
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