npc_engine POSTs the active SCENE_* to the voice gateway /game/step at each scene change, so phone NPCs disguise the current scene hint automatically. Builds clean.
npc_engine POSTs the active SCENE_* to the voice gateway /game/step at each scene change, so phone NPCs disguise the current scene hint automatically. Builds clean.
electron
added 1 commit 2026-06-18 12:04:32 +00:00
On each scene change (where it already signals /hints/puzzle_start), the
npc_engine now also POSTs the active SCENE_* to the voice gateway
/game/step?scene=… (best-effort, esp_http_client, Bearer token). The
phone NPCs then disguise THIS scene's hint automatically during a game.
Gateway URL/token hardcoded in main.c like the hints URL (-> NVS later).
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npc_engine POSTs the active SCENE_* to the voice gateway /game/step at each scene change, so phone NPCs disguise the current scene hint automatically. Builds clean.