feat(box3): QR size + dim screen for camera
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@@ -25,10 +25,11 @@ esp_err_t stimulus_init(void) {
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s_qr_screen = lv_obj_create(NULL);
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lv_obj_set_style_bg_color(s_qr_screen, lv_color_white(), 0);
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// 220 px QR (BOX-3 LCD is 320x240) — fills the screen height while the
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// white background still provides the quiet zone quirc needs.
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// 160 px QR on the 320x240 LCD — leaves ~40 px white top/bottom and
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// ~80 px sides as the quiet zone quirc needs to lock the finder patterns
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// (220 px starved the vertical quiet zone and blocked detection).
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s_qr = lv_qrcode_create(s_qr_screen);
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lv_qrcode_set_size(s_qr, 220);
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lv_qrcode_set_size(s_qr, 160);
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lv_qrcode_set_dark_color(s_qr, lv_color_black());
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lv_qrcode_set_light_color(s_qr, lv_color_white());
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lv_qrcode_update(s_qr, "zacus", 5);
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@@ -50,7 +51,11 @@ static void show_qr(const char *text) {
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lv_label_set_text(s_qr_caption, text);
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lv_screen_load(s_qr_screen); // bring the QR to the front
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bsp_display_unlock();
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ESP_LOGI(TAG, "QR shown: %s", text);
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// Dim the backlight hard: an emissive LCD at full brightness blooms and
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// crushes QR contrast for the master's camera. ~35% keeps the modules
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// readable while killing the glare halo.
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bsp_display_brightness_set(35);
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ESP_LOGI(TAG, "QR shown (dimmed): %s", text);
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}
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// MIDI note -> frequency (A4=69=440 Hz).
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