Update classes reference

This commit is contained in:
fauresystems
2020-04-17 15:49:59 +02:00
parent d5bffb4d2f
commit 0d04e1746a
3 changed files with 7 additions and 7 deletions
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# *Prop* class reference
*Prop* is an interface (base class) implemented by 3 classes:
*Prop* (see <a href="https://github.com/xcape-io/ArduinoProps/blob/master/src/Prop.h" target="_blank">`Prop.h`</a>) is an interface (base class) implemented by 3 classes:
* ***BridgeProp*** for Yun board and Yun shield
* ***EthernetProp*** for Ethernet shield
* ***WifiProp*** for WiFiNINA boards
@@ -14,10 +14,10 @@ Each constructor implement the ***Prop*** interface:
* `Props(const char* client_id, const char* in_box, const char* out_box, const char* broker, const int port)`
```csharp
BridgeProp prop(u8"Arduino Blink", // as MQTT client id, should be unique per client for given broker
u8"Room/My room/Props/Arduino Blink/inbox",
u8"Room/My room/Props/Arduino Blink/outbox",
"192.168.1.53", // your MQTT server IP address
1883); // your MQTT server port;
u8"Room/My room/Props/Arduino Blink/inbox",
u8"Room/My room/Props/Arduino Blink/outbox",
"192.168.1.53", // your MQTT server IP address
1883); // your MQTT server port;
```
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# *PropAction* class reference
*PropAction* brings asynchronous-like behavior to sketch `loop()`.
*PropAction* (see <a href="https://github.com/xcape-io/ArduinoProps/blob/master/src/PropAction.h" target="_blank">`PropAction.h`</a>) brings asynchronous-like behavior to sketch `loop()`.
## Constructors
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See [**4. Application protocol for escape room 2.0 prop**](../README.md#4-application-protocol-for-escape-room-20-prop) in [README.md](../README.md).
*PropData* is an interface (base class) implemented by 4 classes:
*PropData* (see <a href="https://github.com/xcape-io/ArduinoProps/blob/master/src/PropData.h" target="_blank">`PropData.h`</a>) is an interface (base class) implemented by 4 classes:
* ***PropDataDecimal***
* ***PropDataInteger***
* ***PropDataLogical***