Commit Graph

69 Commits

Author SHA1 Message Date
clement 162eab3d2e docs: complete per-instrument editor design 2026-06-28 22:16:09 +02:00
clement 532b23735c docs: coerce color inst string in plan 2026-06-28 21:44:02 +02:00
clement f5527369ca docs: fix color editor loop and header in plan 2026-06-28 21:36:28 +02:00
clement a6dce8e712 docs: matrix color editor implementation plan 2026-06-28 20:42:04 +02:00
clement 97905fa2e6 docs: guard matrix mod OSC arg in plan 2026-06-28 20:06:24 +02:00
clement 2d767e8d98 docs: fix plans nil-instrument overlay bug 2026-06-28 19:25:20 +02:00
clement 987df60b10 docs: matrix per-instrument color editor design 2026-06-28 19:21:58 +02:00
clement 2bfa846631 docs: matrix instrument + capture-effect plans 2026-06-28 19:03:18 +02:00
clement cff42d0863 docs: matrix capture-effect modulation design 2026-06-28 18:49:50 +02:00
clement b65d16843e docs: matrix instrument selection design 2026-06-28 18:39:20 +02:00
clement df2bceca74 docs: matrix glow implementation plan 2026-06-28 17:53:09 +02:00
clement a484ab943c docs: matrix audio-reactive glow design 2026-06-28 17:47:32 +02:00
clement 90ded48a57 docs: lot C clocks plan 2026-06-28 16:15:04 +02:00
clement 62957f09d5 docs: lot C clocks unification design 2026-06-28 16:12:00 +02:00
clement 2aac8f57f6 docs: lot A plan, unified note helpers 2026-06-28 15:26:34 +02:00
clement 9ad0ddda13 docs: SC harmonization refactor master design
Decompose into 6 incremental lots (A-F), live concert stays
playable. Lot A (unified music helpers) detailed first.
2026-06-28 15:22:21 +02:00
clement bb11311720 Merge remote-tracking branch 'origin/main'
CI build oscope-of / build-check (push) Has been cancelled
2026-06-28 15:18:44 +02:00
L'électron rare 048403e92b docs: capture touchosc v3 tosc schema ground truth 2026-06-28 12:49:13 +02:00
clement 8ad309de33 docs: air-piano implementation plan
6 tasks (TDD): Python strike detector + bridge + publisher
wiring; SC note engine + modulation; loading + env docs.
Default instrument follows live ~melodyInst via \live.
2026-06-28 12:44:13 +02:00
clement 2e32dec51c docs: air-piano iphone fingers design spec
Hybrid architecture: Python detects finger strikes from
iPhone hand joints, SC owns musicality (scale, octave,
instrument) and continuous modulation from hand spacing.
2026-06-28 12:34:44 +02:00
L'électron rare 1101758719 docs: touchosc control surface impl plan 2026-06-28 12:21:56 +02:00
L'électron rare 2d05ac9372 docs: touchosc control surface design spec 2026-06-28 12:12:12 +02:00
L'électron rare db2f331bd1 docs: control surface served at /control/
CI build oscope-of / build-check (push) Has been cancelled
2026-06-27 23:02:32 +02:00
L'électron rare aa37b7832c docs: plan web OSC control surface
CI build oscope-of / build-check (push) Has been cancelled
2026-06-27 22:32:00 +02:00
L'électron rare 241b93046b docs: control surface server runs on macm1
CI build oscope-of / build-check (push) Has been cancelled
2026-06-27 22:01:44 +02:00
L'électron rare 4adc118e2b docs: spec web OSC control surface
CI build oscope-of / build-check (push) Has been cancelled
2026-06-27 21:53:44 +02:00
L'électron rare 46d912e526 docs: plan body-trigger framework
CI build oscope-of / build-check (push) Has been cancelled
2026-06-27 18:19:55 +02:00
L'électron rare b487038f30 docs: body triggers + harmonic/melodic scope
CI build oscope-of / build-check (push) Has been cancelled
2026-06-27 18:15:47 +02:00
L'électron rare 15578ec60a docs: spec body-trigger framework (phase 1)
CI build oscope-of / build-check (push) Has been cancelled
Extensible ~ccGesture registry (declarative gesture->event, engine
evaluates with hold/cooldown) so triggers are unlimited. Phase 1:
skeleton data layer (/pose/skel -> ~poseSkel), the framework, a master
event-FX layer (master filter + stutter + event synths), and a first
batch of FX/dramatic gestures (jump/stomp/squat/spin/tpose). Harmonic/
melodic triggers + ~ccHarmony are Phase 2 on the same framework.
2026-06-27 18:12:13 +02:00
L'électron rare 5dcefb3420 docs: plan concert mode (techno setlist)
CI build oscope-of / build-check (push) Has been cancelled
Engine first (Task 1: ~concert + ~poseCenter + Hypno Drift + integration),
then one morceau per task (8 self-contained .load files registering via
~concertAdd with their own \cc_* SynthDefs), then a live smoke. Complete
working SuperCollider per task; headless sclang load/advance tests on
GrosMac, audio tuning at the macm1 smoke.
2026-06-27 16:26:46 +02:00
L'électron rare 42460abf6f docs: spec concert mode (techno setlist)
CI build oscope-of / build-check (push) Has been cancelled
Body-driven techno concert: a sequential setlist of 8 custom-mapped
morceaux (hard/dub/acid/hypnotic) advanced by an arms-crossed gesture.
Concert engine (~concert) + uniform morceau module interface
(start/update/tick/stop + ctx) + crossfade + /pose/center wiring. New
\concert scene alongside body-play. Plan decomposes: engine first, then
morceaux in batches.
2026-06-27 16:18:55 +02:00
L'électron rare 9e3cfc308a docs: plan iphone-usb camera mode
CI build oscope-of / build-check (push) Has been cancelled
Three-task plan: IphoneUSBSource with HEVC video decode (cv2 .read
contract, reusing the de-risked decode), ARKit skeleton + Vision hands
into State, and --iphone-usb wiring in multi.py/main.py. Tests run on
macm1 against the live iPhone; plus a manual live smoke.
2026-06-27 14:35:47 +02:00
L'électron rare b259f5437f docs: spec iphone-usb camera mode
CI build oscope-of / build-check (push) Has been cancelled
Drive data_only_viz entirely from the iPhone over USB: HEVC video ->
PyAV decode -> MediaPipe, ARKit skeleton -> arkit_fuse, Vision hands ->
hand features. IphoneUSBSource implements the cv2 .read() contract so it
drops into multi.py in place of cv2.VideoCapture; --iphone-usb flag.
HEVC decode de-risked (256 frames at ~28fps from real iPhone AUs).
2026-06-27 14:33:30 +02:00
L'électron rare 73f85aa276 docs: plan body-play implementation
CI build oscope-of / build-check (push) Has been cancelled
Five-task TDD plan (headless sclang tests) for the body-play module:
bp_* SynthDef palette, modes table + scale quantizer, pure pose->music
mapping functions, the engine (clock/arp/lead/rhythm/crossfade), and
boot wiring with a live smoke step.
2026-06-27 12:14:06 +02:00
L'électron rare 082bb19dd5 docs: spec body-play music generation
CI build oscope-of / build-check (push) Has been cancelled
Design for body-driven musical generation in the data-only patch:
action-head label selects one of three complete modes (scale+tempo+
instruments), the right hand plays a gesture-triggered lead while the
left hand holds a chord an arpeggio plays in rhythm, and body speed
drives the tempo. New scene_pose_play.scd + synthdefs_play.scd
(bp_* palette), separate from the existing pose->FX module.
2026-06-27 12:09:42 +02:00
L'électron rare 8afc44b2ca docs: plan avlivebody phase 2 shaders
5 tasks: port scene.metal+SceneRenderer, layered MTKView+ARView, uniform feed (isolated for iPhone-derivation swap), viz-mode picker, 3D hand/face skeleton.
2026-06-26 13:28:28 +02:00
L'électron rare 598f00ea31 docs: plan iphone compute budget overlay 2026-06-26 12:39:54 +02:00
L'électron rare 5629a7e859 docs: spec iphone compute budget overlay 2026-06-26 12:37:25 +02:00
L'électron rare b918eeea16 docs: plan avlivebody phase 1 controls
3 tasks: RenderSettings state, SceneController lights/material/visibility/FOV apply methods, SettingsPanel + ContentView wiring. Wireframe deferred to Phase 2.
2026-06-26 12:10:28 +02:00
L'électron rare 01b0c56ea2 docs: correct avlivewire tags to 4 and 5
CI build oscope-of / build-check (push) Has been cancelled
2026-06-26 12:03:15 +02:00
L'électron rare cf8d24d629 docs: plan avlivebody phase 0 hands face
3 tasks: AVLiveWire hands/face payloads (tags 4/5), Mac consumer routing, iPhone Vision capture + send.
2026-06-26 11:39:42 +02:00
L'électron rare b01a35326b docs: spec avlivebody hands/face + viz UI port
Phase 0: capture hands (Vision hand pose) + face (Vision face landmarks) on the iPhone from AR rear-camera frames, stream over new AVLiveWire tags 3/4. Phase 1: port settings panel + 3 lights + mesh material into avlivebody-mac. Phase 2: 10 Metal shader modes + 3D hand/face skeleton, uniforms fed from the iPhone stream.
2026-06-26 11:31:50 +02:00
L'électron rare 52b902d3e3 docs: plan hand-driven data_only modulation
9-task TDD plan: HandFeatureExtractor, /pose/hands OSC, SC handFeat + global filter + mapping, Metal uniforms + scene reaction.
2026-06-26 09:26:45 +02:00
L'électron rare d7c8a3e687 docs: spec hand-driven data_only modulation
Vertical slice: MediaPipe hand features drive both the data_only FX rack (SuperCollider) and the Metal scene via one shared signal. Modulation only, no note generation. Includes reliability fixes (boot loads scene_pose_action, FX stubs wired, finite guards).
2026-06-26 09:20:19 +02:00
Clément SAILLANT 5c61112826 docs: add AGENTS.md skeleton (#1)
* docs(plans): action-head v3 + branch sync notes

Update plan header :
- v2 (Task 18) + v3 (Task 19) extensions chronology
- Studio train validated, ckpt action_head_v3.pt landed
- Mesh NaN-guard debug trail (commit 4e7101c)
- Branch convergence main == feat/action-head
- Pointers to memories project_action_head_v3, etc.

* feat(av-live): openpos 3D + DINO reid + filter

Three improvements wired end-to-end:

1. Openpos 3D skeleton visible: Skeleton3DRenderer attached to a
   RealityKit AnchorEntity in BodyView, toggled by showSkeleton
   or vizMode==9. PoseOSCListener now parses /pose3d/count and
   /pose3d/kp (plus restored /face/* and /hand/* paths).

2. DINO re-id (dinov2_vits14, ~9 ms ANE forward):
   MeshRigger combines Hungarian IoU with cosine similarity over
   a per-pid embedding history (deque maxlen=10), weighted by
   MULTIHMR_REID_ALPHA (default 0.5). Falls back to pure IoU if
   DINO mlpackage absent or scipy missing. state.last_frame_rgb
   buffer added so the rigger can crop bbox regions for embedding.

3. PoseFilterChain on pose_world_landmarks:
   median (anti-spike) -> Kalman constant-velocity ->
   50 ms lookahead -> IK elbow/knee/ankle clamp. Configurable
   via POSE_FILTER env (default median+kalman+lookahead+ik).
   <2 ms per frame for typical 1-2 persons.

Tests: 5 new in test_dino_reid.py + 6 new in test_pose_filter.py,
all green. Live validated by user: skeleton spawns, mesh stays
stable.

* fix(av-live-body): restore face+hand+3D (f540158)

Three regressions after recent merges, all restored to match the
original f540158 design:

1. FaceHandOverlay was no longer instantiated in ContentView.
   Added back as a SwiftUI Canvas overlay (68 dlib face landmarks
   with mouth slots 48-67, plus 21x2 hand landmarks cyan/magenta).

2. Skeleton3DRenderer was not attached. BodyView now creates an
   AnchorEntity at (0,0,-2.5), instantiates Skeleton3DRenderer
   and ties its visibility to vizMode==9 or showSkeleton toggle.

3. Joint and bone radii bumped to 4.5 cm / 2.2 cm so the 3D
   skeleton actually reads as 3D instead of looking flat.

MeshRenderer exposes pelvisWorld map per pid for future
interconnect uses (not auto-applied -- design keeps mesh and
skeleton each in their own coord space per f540158).

* feat(av-live): wireframe skel + face/hand filter

Skeleton3DRenderer now renders a wireframe: joint radius 1 mm
(quasi-invisible), bone radius 3 mm (line-like). Replaces the
chunky bead armature with a clean filaire silhouette covering
body 33 joints + face 68 dlib + hands 21x2, all 3D.

FaceHandOverlay 2D Canvas removed from ContentView -- face and
hand landmarks now live in the same 3D RealityKit armature as
the body skeleton (Skeleton3DRenderer.applyFace / applyHands,
anchored on nose joint 0 + wrist joints 15/16).

pose_filter.py extended with FaceFilterChain (alpha-beta + 30 ms
lookahead) and HandFilterChain. multi.py wires them after the
2D smoothers, plus ghost rejection (POSE_GHOST_MIN_VISIBLE),
bbox NMS (POSE_NMS_IOU), and pid hysteresis. 10 new tests, all
green.

CoreML perf audit (bench_multihmr_coreml.py): predict() = 99% of
wall-time on FP32. ANE catastrophic for DINOv2 (1300 ms),
INT8 weight quant = no live gain (GPU compute-bound).
6.4-6.8 fps live is the hardware ceiling on this model.
quantize_multihmr_int8.py left in scripts/ for future trials.

* deps(icp): add open3d optional extra + smoke test

Context: Task 1 of the ICP LiDAR <-> SMPL-X fusion plan needs a
point-cloud library to align iPhone LiDAR scans with Multi-HMR
SMPL-X meshes. Open3D's CPU-only ICP is sufficient at the 5-10 Hz
LiDAR cadence.

Approach: Add a dedicated `lidar` optional-dep group so the heavy
dependency stays opt-in. Pin Python to 3.12 implicitly via the
regenerated uv.lock because open3d 0.18-0.19 only ships cp311/cp312
wheels (cp314 absent). Smoke test guards future regressions.

Changes:
- pyproject.toml: new `lidar` extra with `open3d>=0.18,<0.20`
- uv.lock: regenerated with open3d 0.19 + transitive deps
  (scikit-learn, scipy, dash stack, etc.)
- tests/test_open3d_smoke.py: two-test smoke suite
  (PointCloud roundtrip + ICP convergence on translated copy),
  gated by `pytest.importorskip("open3d")`

Impact: Unlocks subsequent ICP fusion tasks (LiDAR ingest, mesh
alignment, transform publication) without forcing open3d on
contributors who only run the base pose pipeline.

* feat(icp): LiDAR TCP frame decoder + tests

* feat(icp): LiDAR TCP socket reader with reconnect

* feat(icp): extrinsic dataclass + JSON persistence

* feat(icp): Kabsch + calibration CLI scaffold

* feat(state): persons_arkit_joints fields

* feat(viz): ARKit 91 -> MP 33 joint map

* feat(viz): iphone OSC listener :57128

* feat(viz): arkit_fuse stage overrides 14 slots

* feat(viz): arkit pelvis z locks cam translation

* feat(viz): iphone OSC listener auto-start

* docs: arkit fusion env vars

* feat(icp): point-to-plane register + reject gate

* feat(icp): partition LiDAR per pid by max-dist

* feat(icp): FusionWorker + State.lidar_points

* feat(icp): wire fusion thread behind ICP_FUSION

Task 9 of the ICP LiDAR plan: integrate the FusionWorker built in
earlier tasks into the live data_only_viz pipeline without
disturbing the existing ARKit pelvis fuse path or the Multi-HMR
worker thread.

A new IcpFusionThread pulls LiDAR frames from LidarTCPReader,
stages them into State, and applies in-place ICP registration on
state.persons_smplx[*].vertices_3d. It runs as a separate daemon
thread parallel to MultiHMRWorker rather than inline per frame —
the autonomous-worker architecture didn't fit the plan's
per-frame call site, so we adapted to a polling thread at 8 Hz.

Activation is opt-in via ICP_FUSION=1 plus ICP_LIDAR_HOST; the
default code path is untouched. Shutdown wired through
applicationWillTerminate_.

MultiHMRWorker.predict_once is added as a documented stub
(NotImplementedError) because the existing PyTorch run loop is
too coupled to the camera and MPS lifecycle for a clean
single-shot extraction. calibrate_lidar.py keeps its placeholder
until a follow-up refactor extracts a pure _infer(rgb) helper.

* test(icp): synthetic latency + convergence bench

* docs(icp): env vars + calibration procedure

* docs(plans): icp lidar mesh + arkit joints

Two complementary fusion plans landed in parallel on 2026-05-14:
- iphone-lidar-multihmr-fusion : ARKit 91 joints -> MP33 fuse stage +
  pelvis z override (already implemented in 7 commits)
- icp-lidar-smplx-fusion : LiDAR mesh point-to-plane ICP onto SMPL-X
  10475 verts (12 tasks executed via subagent-driven-development)

Both paths coexist; joints are sparse+fast (60 Hz), mesh is dense+slow
(5-10 Hz). See docs/ICP_FUSION.md for the integration topology.

* feat(icp): predict_once via CoreML backend

* feat(av-live-body): wire ArkitOSCListener :57129

Receives /body3d/kp from iPhone ARBodyTracker on the diagnostic
port (57129, distinct from Python's 57128 fuse input). Plumbed
through ContentView -> BodyView -> Skeleton3DRenderer so the
ARKit joints can be overlayed alongside Multi-HMR mesh.

* feat(ios): iphone ARBodyTracker swiftpm app

iOS 17+ Swift Package app (.swiftpm) streaming ARKit body
joints via OSC UDP to two destinations:

  :57128 -> data_only_viz/iphone_osc_listener.py
  :57129 -> launcher/AV-Live-Body ArkitOSCListener.swift

Features:
- ARBodyTrackingConfiguration + sceneDepth (LiDAR) when supported
- 91 joints per body, /body3d/kp pid joint_idx x y z
- 30 fps throttle
- SwiftUI UI: Host/Port fields, Start/Stop, live joints-per-second
- Inline OSC encoder (no external dep)

Env mesh (TCP :5500) NOT yet implemented; requires a separate
ARWorldTrackingConfiguration session. ICP fusion path runs on
bench data only until phase 2.

* feat(data-feeds): 10 open-data OSC publisher

* feat(viz): DataFeeds OSC listener + HUD

* chore: gitignore tweaks

* docs: network topology + mDNS hostnames

Add a "Network topology" section to top-level CLAUDE.md doc
the 3-host layout (GrosMac source, Supra-M1 sink via mDNS,
iPhone via Personal Hotspot DHCP).

mDNS is canonical now : AVBODY_HOST and MULTIHMR_REMOTE_HOST
accept hostname.local instead of IPs, so the cluster survives
DHCP rotations on iPhone hotspot (172.20.10.x).

* fix(ios): add NSLocalNetworkUsageDescription

iOS 14+ silently blocks UDP to LAN addresses without this key.
The first time the app tries to send to 192.168.0.159, iOS will
prompt the user to allow Local Network Access; the prompt must
be accepted or the OSC stream never reaches the Mac.

Also adds NSBonjourServices declaring _osc._udp so the system
treats the connection as a recognised service.

* docs: network topology + gitignore hygiene

- CLAUDE.md: add mDNS hostname table (grosmac.local, supra-m1.local,
  iPhone hotspot 172.20.10.x). AVBODY_HOST / MULTIHMR_REMOTE_HOST
  accept hostnames — resilient to DHCP rotation.
- .gitignore: exclude .remember/ tool state and iCloud '* 2'
  collision artifacts.

* feat(ios): ARBody skeleton2D + overlay preview

ARBodySession: publish 2D-projected skeleton snapshot for live
overlay rendering on the iPhone screen alongside the camera feed.
ContentView: SkeletonOverlay drawing on top of the AR view, with
mock T-pose for Xcode previews (useMockBackground, useMockSkeleton).

* docs: iPhone USB body-tracking link design

Brainstormed design for replacing the OSC/network iPhone-Mac
link with a wired USB transport via usbmuxd. iPhone streams
ARKit skeleton + HEVC video; macOS app runs Multi-HMR CoreML
and renders the mesh. Network-free, single native macOS app.

* docs: iPhone USB transport plan (1 of 3)

Bite-sized TDD plan for the network-free USB byte-pipe:
shared AVLiveWire frame format, native usbmux client,
iOS TCP frame server, incremental stream demuxer.

* feat(avlivewire): shared wire package skeleton

* feat(avlivewire): fixed 19-byte frame header codec

Add FrameHeader, a fixed-size binary record so the demuxer can
frame and resync the iPhone USB stream. Layout is big-endian:
4-byte magic AVL1, tag u8, pid i16, timestamp f64, length u32.

The magic prefix lets a reader detect and skip corrupt bytes.
Decoding rejects short buffers and bad magic by returning nil.
Big-endian append/parse helpers are added as Data/UInt extensions
to keep the codec self-contained.

* chore: ignore SwiftPM .build artifacts

Both AVLiveWire and AV-Live-Body produce .build/ on swift
test; ignore them so they never get accidentally staged.

* feat(avlivewire): skeleton and video codecs

Add SkeletonPayload (91 ARKit joints + per-joint validity) and
VideoPayload (one HEVC access unit + keyframe flag) with
big-endian encode/decode. Reuses Task 2 Data/UInt32 helpers.

* feat(avlivewire): incremental stream demuxer

Add StreamDemuxer that accepts arbitrary byte chunks from a
non-frame-aligned stream and emits complete (FrameHeader, Data)
frames, resyncing on the magic prefix after corruption.

* fix(avlivewire): cap demuxer payload length

A corrupt header with a huge UInt32 length made feed buffer
forever waiting for bytes that never arrive. Add an 8 MB max
payload cap; a header exceeding it is treated as corrupt, its
magic is skipped, and the demuxer resyncs on the next frame.

* feat(av-live-body): usbmux message codec

Add USBMuxProtocol, a codec for Apple's usbmuxd request/response
protocol: a 16-byte little-endian header (length, version=1,
message=8 plist, tag) followed by an XML property list.

Wire an AVLiveBodyTests test target into Package.swift (none
existed) so swift test runs the round-trip and header coverage.

* feat(av-live-body): usbmux device client

Add USBClient for usbmux device discovery and connect-to-port,
with an injectable MuxTransport so tests need no real device.

Harden USBMuxProtocol.readLE32 to return an optional with a
bounds check, avoiding an out-of-range crash on truncated data.

* feat(av-live-body): usbmuxd unix socket transport

Add UnixMuxTransport, the production MuxTransport that opens a
blocking AF_UNIX socket to /var/run/usbmuxd. Implements framed
packet reads (4-byte LE length prefix) and raw stream reads for
the tunneled byte stream after a successful Connect.

* fix(av-live-body): harden unix socket transport

Apply four code-review fixes to UnixMuxTransport:
- send() now loops on partial writes and retries on EINTR
  instead of discarding write(2)'s return value.
- Add deinit and an fd = -1 sentinel so close() is
  idempotent and the descriptor cannot leak.
- precondition guards strcpy against sun_path overflow.
- readN() distinguishes EOF from error and retries EINTR.

* feat(ios): USB TCP frame server

Add USBServer: an NWListener on a fixed local TCP port that
usbmuxd tunnels to the tethered Mac. Sends AVLiveWire frames
and exposes a connection-state callback.

* build: depend on shared AVLiveWire package

Both ARBodyTracker (iOS) and AVLiveBody (macOS) now depend on
the local shared/AVLiveWire package so the wire format is
defined once. iOS USBServer imports it; macOS use lands in
Plan 3.

* build(ios): add AVLiveWire package to xcodegen

The xcodegen project did not declare the shared AVLiveWire
package, so USBServer.swift would fail to import it in the
generated Xcode project. Add it as a local package dep.

* test(avlivewire): end-to-end chunked loopback

Feeds 20 framed skeleton payloads through StreamDemuxer in
7-byte chunks (worst-case TCP fragmentation). Fixed a split
range operator from the plan that did not parse.

* fix(ios): guard USBServer listener and payload

Report .idle (not .listening) when NWListener creation fails,
and drop payloads larger than the demuxer's 8 MB cap so the
receiver never silently discards an oversized frame.

* chore: ignore .swiftpm editor state dirs

swift test / Xcode create hidden .swiftpm dirs inside
packages; ignore them so they never get staged.

* docs: iPhone capture plan (2 of 3)

Plan for HEVC video capture (VideoToolbox) over the USB
transport and removal of the legacy OSC sender. Skeleton
USB path already exists; this adds the video half.

* feat(ios): HEVC video capture, drop OSC

Add VideoEncoder (VideoToolbox HEVC) and stream encoded
frames over USB as .video AVLiveWire frames alongside the
skeleton. Remove the legacy OSC/UDP fanout and its host/port
config UI — the iPhone link is now USB-only.

* docs(ios): refresh stale OSC references

ARBodySession header comment and Info.plist usage strings
still described the removed OSC/UDP path; update them to the
USB transport and drop the dead _osc._udp Bonjour service.

* docs: macOS USB consumer plan (3a of 3)

Plan for consuming the iPhone USB stream in AVLiveBody:
USBSkeletonConsumer, VideoDecoder, 91-joint skeleton render.
Multi-HMR dense mesh deferred to Plan 3b.

* feat(av-live-body): USB skeleton consumer

Background usbmux read loop feeding StreamDemuxer; republishes
.skeleton frames as 91-joint ArkitBodyFrames and forwards
.video payloads. Removed stale iCloud collision duplicate
source files that broke the build.

* fix(data-only): CoreML Multi-HMR usage bugs

The CoreML Multi-HMR model was fine; the "0 detections" bug
was caller-side. Add ImageNet normalization in infer() (the
DINOv2 backbone needs it; raw [0,1] input collapsed all
scores) and update stale hardcoded output var names to match
the re-converted mlpackage. Bump the latency test threshold
to the realistic ~140 ms full-model figure.

* feat(av-live-body): HEVC video decoder

VTDecompressionSession decoder for .video VideoPayloads.
Rebuilds the format description from the parameter sets
prepended to keyframe payloads by the iOS VideoEncoder.

* feat(av-live-body): render 91-joint USB skeleton

Complete the long-standing TODO: draw the 91 ARKit/USB
skeleton joints as yellow markers, fed from lastArkit. Spawn
entity trees for ARKit-only pids so the USB skeleton shows
without a MediaPipe pose.

* feat(av-live-body): wire USB consumer to renderer

ContentView owns and starts a USBSkeletonConsumer, threaded
through BodyView into Skeleton3DRenderer.attach. The renderer
subscribes its $bodies into lastArkit, so the iPhone's USB
skeleton drives the on-screen 91-joint markers.

* docs: macOS Multi-HMR mesh plan (3b of 3)

Final plan: bundle the validated FP32 mlpackage, MultiHMRCoreML
Swift wrapper, BodyFusion (ARKit depth correction), mesh
pipeline wiring. Completes the spec.

* docs: AVLiveBody macOS rewrite design

Clean-rewrite spec: fresh native macOS Xcode app for the
iPhone-USB body pipeline. Reuses the tested USB components,
single RealityKit scene (video quad + skeleton + mesh),
drops all legacy MediaPipe/viz/data-feed code.

* docs: AVLiveBody macOS rewrite plan

10-task plan: scaffold the xcodegen app, migrate the USB
pipeline, build the RealityKit scene (video quad, skeleton,
mesh), wire it, archive the legacy app.

* feat(avlivebody-mac): scaffold xcode app

Add an empty buildable native macOS app generated via xcodegen,
sibling of iphone-arbody. Depends on the shared AVLiveWire package.
Later tasks add the USB pipeline and RealityKit scene.

* feat(avlivebody-mac): migrate usb transport

Context: the new native AVLiveBody app needs the proven iPhone-Mac
usbmux transport layer. These files are self-contained, depending
only on AVLiveWire plus Apple system frameworks, so they cross the
rewrite boundary unchanged.

Approach: copy the three transport files and their unit tests
byte-for-byte from launcher/AV-Live-Body, then make the test target
buildable.

Changes:
- Add usb/USBMuxProtocol.swift, usb/USBClient.swift and
  usb/VideoDecoder.swift under Sources/AVLiveBody.
- Add USBMuxProtocolTests.swift and USBClientTests.swift under
  Tests/AVLiveBodyTests.
- Set GENERATE_INFOPLIST_FILE=YES on the AVLiveBodyTests target so
  xcodebuild can code sign the now-populated test bundle.

Impact: the usbmux pipeline is available in the rewrite and its
six unit tests run green under xcodebuild test.

* feat(avlivebody-mac): usb skeleton consumer

Add a cleaned USBSkeletonConsumer that publishes SkeletonPayload
keyed by pid and owns video decoding directly, dropping the legacy
ArkitOSCListener conversion layer.

* fix(avlivebody-mac): guard thread store with lock

Move the `thread` property write inside the stateLock-held
region in start(); t.start() stays outside since the thread
cannot run before start() is called. Removes a latent race.

* feat(avlivebody-mac): multi-hmr and body fusion

Context: Task 4 of the macOS rewrite needs the dense-mesh half of
the pipeline alongside the USB skeleton consumer landed in task 3.

Approach: Add a CoreML wrapper that mirrors the validated Python
reference (data_only_viz/multihmr_coreml.py) and a pure-logic
fusion stage that corrects the mesh pelvis depth using the
LiDAR-precise USB skeleton.

Changes:
- MultiHMRCoreML.swift: 1x3x672x672 ImageNet-normalized image
  input, 1x3x3 cam_K input, K=4 SMPL-X person outputs at
  10475 vertices, det threshold 0.3.
- BodyFusion.swift: stateless fuse(persons, skeletons) overrides
  the highest-score mesh translation.z with the skeleton pelvis Z
  when available, passes through otherwise.
- BodyFusionTests.swift: pelvis override and pass-through cases.

Impact: Unlocks the mesh renderer wiring in later tasks and gives
the macOS app metrically-correct depth in front of the camera.

* fix(avlivebody-mac): load mlmodelc, clarify fusion

Xcode compiles .mlpackage resources to .mlmodelc at build time;
look up the compiled artifact directly and drop the redundant
MLModel.compileModel step. Also rewrite BodyFusion docstring to
match actual single-person pelvis-z override behaviour.

* feat(avlivebody-mac): scene controller + view

RealityKit scene plumbing: SceneController owns ARView, orbital
camera, and holders for VideoQuad/SkeletonEntity/MeshEntity.
SceneView is the SwiftUI NSViewRepresentable bridge.

Build intentionally deferred to T8 (holder types land in T6-T8).

* fix(avlivebody): orbit gesture + setUp guard

Filter NSPanGestureRecognizer state in OrbitTarget.handlePan to
dispatch only on .changed, replacing the Task wrapper with
MainActor.assumeIsolated. Guard SceneController.setUp() with a
didSetUp flag so duplicate makeNSView calls do not re-install
gestures or re-add anchors.

* feat(avlivebody-mac): 91-joint skeleton entity

Yellow marker spheres pooled per pid; ARKit (x,y,z) ->
RealityKit (x,-y,-z). Adapted .systemYellow to NSColor for
macOS RealityKit Material.Color. Build deferred to T8.

* feat(avlivebody-mac): video quad

Flat 1.6x0.9m plane at z=-2m, textured per-frame from
CVPixelBuffer via CIImage -> CGImage -> TextureResource.
Per-frame TextureResource creation is the known perf hot
spot, isolated here for later LowLevelTexture upgrade.

* fix(avlivebody-mac): appkit import for orbit

NSPanGestureRecognizer lives in AppKit on macOS; without the
import the AVLiveBody module failed to emit. T5 leftover
surfaced once T6/T7/T8 made the target compilable.

* feat(avlivebody-mac): smpl-x mesh entity

Render SMPL-X dense meshes (10475 verts) from Multi-HMR with
pooled ModelEntity per person. Triangle indices loaded from the
bundled smplx_faces.bin (flat UInt32 triplets, copied from the
legacy launcher target). xcodegen folder-scanning bundles the
.bin under Contents/Resources/ — no project.yml change needed.

* feat(avlivebody-mac): wire scene + status bar

Replace placeholder window with ContentView wiring
USBSkeletonConsumer, SceneController, MultiHMRCoreML and
BodyFusion per the T9 dataflow plan.

* chore: archive legacy AV-Live-Body

Superseded by avlivebody-mac/ on 2026-05-18. See
docs/superpowers/specs/2026-05-18-avlivebody-macos-rewrite-design.md
for the rewrite design and rationale.

* fix(avlivebody): break onVideoFrame retain cycle

Capture consumer weakly in the onVideoFrame closure so the
USBSkeletonConsumer can be deallocated and its background thread
exits cleanly. Guard the mesh-fusion path when consumer is gone.

* fix(launcher): disable body spawn post-archive

Legacy SwiftPM target archived to launcher/_archive-AV-Live-Body/.
New native Xcode app lives at avlivebody-mac/; no swift run path.
startBodyApp now logs + no-ops with FIXME(rewrite-2026-05-18).

* docs(avlivebody-mac): contributor setup README

Document prerequisites, mlpackage copy, signing xcconfig, and
xcodegen/xcodebuild commands. Points at design spec and plan.

* refactor(avlivebody): axis helper + cleanups

- Extract arkitToRealityKit helper, dedupe 3 call sites.
- Add onDisappear consumer.stop() to terminate USB read loop.
- Replace @State with let for SceneController (stable class id).
- Add NSLog diagnostics in VideoQuad+MeshEntity silent guards.

* fix(avlivebody): ad-hoc signing for local dev

Apple Development cert + Automatic signing makes Xcode demand a
Mac Development cert that no one has. Switch to manual ad-hoc
(CODE_SIGN_IDENTITY = -) so any contributor can build. Drop
hardened runtime; re-enable for distribution builds.

* feat(arbody): keep iphone awake while streaming

iOS auto-lock tears down the USBServer TCP listener within
seconds, breaking AVLiveBody Mac-side connect. Disable the
idle timer for the lifetime of ContentView, restore on exit.

* docs: add AGENTS.md skeleton
2026-05-21 12:41:33 +02:00
L'électron rare d7f3e3a2c1 docs: add oscope-sphere implementation plan
Nine-task TDD plan: three pure-C++ units unit-tested with clang++
(spectrogram buffer, demo signal, reused FFT/analyzer checks) then
five openFrameworks GL units verified visually, building the stereo
sphere layer by layer.
2026-05-18 15:52:22 +02:00
L'électron rare 66ad49fe43 docs: add oscope-sphere design spec
Brainstorming output for a new AV-Live sibling project: a minimal
openFrameworks app rendering a dual-channel Hantek 6022 capture as a
single 3D sphere with three composable layers (spectrogram skin +
waveform displacement, orbit rings, point cloud). Reuses oscope-of's
capture and analysis layer.
2026-05-18 15:39:05 +02:00
L'électron rare c938b3230c docs(plans): action-head v3 + branch sync notes
Update plan header :
- v2 (Task 18) + v3 (Task 19) extensions chronology
- Studio train validated, ckpt action_head_v3.pt landed
- Mesh NaN-guard debug trail (commit 4e7101c)
- Branch convergence main == feat/action-head
- Pointers to memories project_action_head_v3, etc.
2026-05-14 00:14:10 +02:00
L'électron rare 31ba587a63 docs(action-head): post-impl deviations + README
- plans/2026-05-13-action-head.md : note SUPERSEDED sur
  Task 11 + Task 14 (pivot publisher thread, pas de worker
  refactor), header status + decisions.
- specs/2026-05-13-action-head-design.md : status implemente,
  deviations cataloguees en haut, note inline section worker.
- data_only_viz/CLAUDE.md : section action-head ajoutee avec
  pipeline complet capture->train->live + ref tests.
2026-05-13 23:02:54 +02:00
L'électron rare 50343be6ec docs(plans): bench CoreML M5 vs M1 Max
Comparatif backbone DINOv2 ViT-S 672 sur deux Apple Silicon :

Hardware    | CoreML GPU | CoreML ALL | PyTorch MPS
M5 (16 GB)  | 25.1 ms    | 157.3 ms   | 274.7 ms
M1 Max(32G) | 63.3 ms    | 154.1 ms   | 110.6 ms

M5 GPU 2.5x plus rapide en CoreML (per-core efficiency vs
32 cores M1 Max). M1 Max 2.5x plus rapide en PyTorch MPS
(M5 souffrait probablement de throttle accumule).

ANE handicape les deux (~155 ms vs 25-63 ms GPU) — DINOv2
ViT-S non ANE-friendly.

macM1 workers MLX pauses via SIGSTOP/SIGCONT pour bench
isole.
2026-05-13 20:31:33 +02:00