feat(matrix): generative per-cycle evolve core

This commit is contained in:
L'électron rare
2026-06-29 20:25:19 +02:00
parent 8559cba14a
commit b254d7cf1d
2 changed files with 82 additions and 0 deletions
+49
View File
@@ -321,6 +321,52 @@ File.exists(~matDir).not.if({ ("mkdir -p " ++ ~matDir.quote).systemCmd });
}
};
// -- generative per-cycle evolution (SP-B) --
~matEvolve = ~matEvolve ? false;
~matEvolveRate = ~matEvolveRate ? 0.15; // fraction of active cells recoloured per cycle
~matBaseGrid = ~matBaseGrid ? nil; // immutable clean snapshot while evolving
// re-derive ~lp[\matrix] from ~matBaseGrid: recolour active cells (0 stays 0),
// mutated colour differs from base and is in 1..6. Bounded (always from base).
~matEvolveStep = {
~matBaseGrid.notNil.if({
~matVoices.do { |name, vi|
~matBars.do { |b|
var base = ~matBaseGrid[vi][b];
((base != 0) and: { 1.0.rand < ~matEvolveRate }).if({
~lp[\matrix][vi][b] = (1..6).reject({ |c| c == base }).choose
}, {
~lp[\matrix][vi][b] = base
})
}
};
~matVoices.size.do { |i| ~matLastColor[i] = -1 }; // force re-source next bar
~matGridPush.()
})
};
// push evolve state to surfaces
~matEvolvePush = {
~toscSend !? { ~toscSend.("/matrix/evolve", ~matEvolve.if({ 1 }, { 0 }), ~matEvolveRate) }
};
// enable/disable: snapshot base on enable; restore clean grid on disable
~matSetEvolve = { |on|
on.asBoolean.if({
~matEvolve = true;
~matBaseGrid = ~lp[\matrix].collect({ |row| row.copy });
}, {
~matEvolve = false;
~matBaseGrid.notNil.if({
~lp[\matrix] = ~matBaseGrid.collect({ |row| row.copy });
~matVoices.size.do { |i| ~matLastColor[i] = -1 };
~matGridPush.()
});
~matBaseGrid = nil;
});
~matEvolvePush.()
};
// -- ~matPush : push playhead position to all TouchOSC clients --
~matPush = {
~toscSend !? { ~toscSend.("/matrix/playhead", ~lp[\matBar]) }
@@ -370,7 +416,10 @@ File.exists(~matDir).not.if({ ("mkdir -p " ++ ~matDir.quote).systemCmd });
~matApplyBar.(~lp[\matBar]);
~toscSend !? { ~toscSend.("/matrix/playhead", ~lp[\matBar]) };
~matBeatsPerBar.wait;
~matPrevBar = ~lp[\matBar];
~lp[\matBar] = ~matNextBar.value;
// loop wrapped (playhead jumped backward) -> mutate one cycle
(~matEvolve and: { ~lp[\matBar] < ~matPrevBar }).if({ ~matEvolveStep.() });
}
}).play(clock, quant: ~matBeatsPerBar);
// -- per-step playhead: emits /matrix/stephead s (0..15) every 16th note --
+33
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@@ -815,6 +815,39 @@ pass = pass and: { (~pEv[\freq] - ((60 + 0 + 7).midicps * (2 ** (~matColorDefs[5
~matVoiceMods[\acid] = [];
~matColorDefs[5][2][\steps] = Array.fill(16, nil);
// --- generative evolve (SP-B) ---
// build a base grid with known 0 and active cells (small 2-voice fixture in-place)
~evBase = Array.fill(~matVoices.size, { Array.fill(~matBars, 0) });
~evBase[0][0] = 3; ~evBase[0][1] = 0; ~evBase[0][2] = 5; // kick: active,0,active
~evBase[1][0] = 0; ~evBase[1][4] = 2; // hats: 0,...,active
~matBaseGrid = ~evBase.collect({ |row| row.copy });
~lp[\matrix] = ~evBase.collect({ |row| row.copy });
~matEvolveRate = 1.0; // mutate every active cell
~matEvolveStep.();
// density preserved: 0-cells stay 0, active stay active (1..6)
pass = pass and: { ~lp[\matrix][0][1] == 0 }; // base 0 stays 0
pass = pass and: { ~lp[\matrix][1][0] == 0 };
pass = pass and: { (~lp[\matrix][0][0] >= 1) and: { ~lp[\matrix][0][0] <= 6 } };
pass = pass and: { (~lp[\matrix][0][2] >= 1) and: { ~lp[\matrix][0][2] <= 6 } };
pass = pass and: { (~lp[\matrix][1][4] >= 1) and: { ~lp[\matrix][1][4] <= 6 } };
// recolour differs from base (rate 1.0 guarantees a change)
pass = pass and: { ~lp[\matrix][0][0] != 3 };
pass = pass and: { ~lp[\matrix][0][2] != 5 };
pass = pass and: { ~lp[\matrix][1][4] != 2 };
// rate 0 -> identical to base
~matEvolveRate = 0.0;
~lp[\matrix] = ~evBase.collect({ |row| row.copy });
~matEvolveStep.();
pass = pass and: { ~lp[\matrix][0][0] == 3 and: { ~lp[\matrix][0][2] == 5 } };
// bounded: base is untouched by mutation; setEvolve(false) restores base exactly
~matEvolveRate = 1.0;
~matSetEvolve.(true); // snapshots current ~lp[\matrix] as base
~evSnap = ~matBaseGrid.collect({ |row| row.copy });
~matEvolveStep.(); ~matEvolveStep.(); // two cycles
pass = pass and: { ~matBaseGrid == ~evSnap }; // base unchanged by steps
~matSetEvolve.(false); // restore
pass = pass and: { ~lp[\matrix] == ~evSnap }; // working grid back to base
pass.if(
{ "TEST PASS".postln },
{ "TEST FAIL".postln }