feat(presets): regenerate with default mappings

Regenerate 28 .matrix presets with role-adapted voiceMods/voicePoses:
soloists (acid/arp/lead/stab/bells/melody) get hand bindings (rHandX/Y,
lHandX/Y); drums get body bindings (bodyVitesse/bodyX); fx/sweep get
danse->gate pose. Update validate_presets.scd to assert new scheme via
peak_drop (acid 4 hand bindings, kick 2 body, fx danse->gate).
This commit is contained in:
L'électron rare
2026-06-29 19:14:44 +02:00
parent cd77189c12
commit 7bd5a4f5fe
29 changed files with 88 additions and 86 deletions
@@ -48,6 +48,6 @@
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'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ]
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@@ -48,6 +48,6 @@
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@@ -48,6 +48,6 @@
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[(octave:0, steps:[(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30)]), (octave:0, steps:[(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80)]), (octave:0, steps:[(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80)]), (octave:0, steps:[(degree:0, vel:0.80),nil,(degree:0, vel:0.80),nil,(degree:0, vel:0.80),nil,(degree:0, vel:0.80),nil,(degree:0, vel:0.80),nil,(degree:0, vel:0.80),nil,(degree:0, vel:0.80),nil,(degree:0, vel:0.80),nil]), (octave:0, steps:[(degree:0, vel:0.30),nil,(degree:0, vel:0.30),nil,(degree:0, vel:0.30),nil,(degree:0, vel:0.30),nil,(degree:0, vel:0.30),nil,(degree:0, vel:0.30),nil,(degree:0, vel:0.30),nil,(degree:0, vel:0.30),nil]), (octave:0, steps:[(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:1.00),(degree:0, vel:1.00),(degree:0, vel:1.00),(degree:0, vel:1.00)])]
],
'voiceMods': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ],
'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ]
'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [(poseId: \danse, action: \gate)], [], [], [(poseId: \danse, action: \gate)], [], [], [] ]
)
@@ -54,46 +54,48 @@ names.do { |name|
("OK: " ++ nOK ++ "/28 presets loaded").postln
});
// -- 2. Load techno_drive specifically and assert demo bindings parsed --
// -- 2. Load peak_drop and assert new role-adapted default mappings --
// acid (lead role) → 4 hand bindings incl. \pitch
// kick (drums role) → 2 body bindings, first source = \bodyVitesse
// fx (fx role) → danse→gate pose binding
{
var path = ~matPresetDir +/+ "techno_drive.matrix";
var path = ~matPresetDir +/+ "peak_drop.matrix";
var vpass;
~matVoices.do { |v| ~matVoiceMods[v] = []; ~matVoicePoses[v] = [] };
try {
~matLoadFile.(path)
} { |e|
pass = false;
("EXCEPTION reloading techno_drive: " ++ e.class.name).postln
("EXCEPTION reloading peak_drop: " ++ e.class.name).postln
};
// acid (vi=5) must have one mod binding (bodyVitesse->cutoff, depth 0.6)
(~matVoiceMods[\acid].notNil and: { ~matVoiceMods[\acid].size == 1 }).if({
var b = ~matVoiceMods[\acid][0];
((b[\source] == \bodyVitesse) and: { b[\target] == \cutoff }).if(
{ "OK techno_drive acid voiceMods".postln },
{
pass = false;
("FAIL techno_drive acid mod: " ++ b).postln
}
)
}, {
// acid (vi=5, lead role): 4 hand bindings, one targets \pitch
vpass = (~matVoiceMods[\acid].notNil and: { ~matVoiceMods[\acid].size == 4 })
and: { ~matVoiceMods[\acid].any({ |b| b[\target] == \pitch }) };
vpass.not.if({
pass = false;
("FAIL techno_drive acid voiceMods empty/nil: "
++ (~matVoiceMods[\acid])).postln
("FAIL peak_drop acid voiceMods (expected 4 w/ pitch): "
++ ~matVoiceMods[\acid]).postln
});
// kick (vi=0) must have one pose binding (danse / trigger)
(~matVoicePoses[\kick].notNil and: { ~matVoicePoses[\kick].size == 1 }).if({
var b = ~matVoicePoses[\kick][0];
((b[\poseId] == \danse) and: { b[\action] == \trigger }).if(
{ "OK techno_drive kick voicePoses".postln },
{
pass = false;
("FAIL techno_drive kick pose: " ++ b).postln
}
)
}, {
// kick (vi=0, drums role): 2 body bindings, first source = \bodyVitesse
vpass = vpass
and: { (~matVoiceMods[\kick].notNil and: { ~matVoiceMods[\kick].size == 2 })
and: { ~matVoiceMods[\kick][0][\source] == \bodyVitesse } };
vpass.not.if({
pass = false;
("FAIL techno_drive kick voicePoses empty/nil: "
++ (~matVoicePoses[\kick])).postln
})
("FAIL peak_drop kick voiceMods (expected 2, src=bodyVitesse): "
++ ~matVoiceMods[\kick]).postln
});
// fx (vi=18, fx role): danse→gate pose
vpass = vpass
and: { (~matVoicePoses[\fx].notNil and: { ~matVoicePoses[\fx].size == 1 })
and: { (~matVoicePoses[\fx][0][\poseId] == \danse)
and: { ~matVoicePoses[\fx][0][\action] == \gate } } };
vpass.not.if({
pass = false;
("FAIL peak_drop fx voicePoses (expected danse→gate): "
++ ~matVoicePoses[\fx]).postln
});
vpass.if({ "DEFAULTS PASS".postln }, { "DEFAULTS FAIL".postln })
}.value;
pass.if(