refactor(presets): breaks arcs independent
CI build oscope-of / build-check (push) Has been cancelled

Expand the 7 breaks morceaux from the shared _breaks_intro/_breaks_outro
helper into 14 fully-independent arc bodies (one intro + one outro each),
per the "no shared helper" requirement. Each varies by morceau character
(bass_science reese-forward, jungle_amen amen-snare, footwork kick step2,
neuro_reese stab, tribal_perc tom/perc).

test_sections PASS, VALIDATE 84/84.
This commit is contained in:
L'électron rare
2026-06-30 00:24:28 +02:00
parent 4c7d960b45
commit 3a5cf80aa7
13 changed files with 142 additions and 63 deletions
@@ -8,18 +8,18 @@
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@@ -21,7 +21,7 @@
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'instruments': [ \tr909_kick, \tr909_hat, \tr909_clap, \lp_perc, \minimoog, \lp_acid, \lp_pluck, \ms20, \lp_pluck, \lp_pad, \tr909_ride, \lp_rim, \lp_tom, \minimoog, \lp_bells, \lp_sweep, \lp_pluck, \lp_pad, \lp_fx, \tr909_clap, \lp_crash, \tr909_hat ],
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[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
@@ -21,7 +21,7 @@
[1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,6,0,1,0,1,0,1,0,6,0,1,0,1,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,2,2,2,2,2,2,2,2,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]
[1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,2,2,2,2,2,2,2,2,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]
],
'instruments': [ \tr909_kick, \tr909_hat, \tr909_clap, \lp_perc, \minimoog, \lp_acid, \lp_pluck, \lp_pluck, \lp_pluck, \lp_pad, \tr909_ride, \lp_rim, \lp_tom, \ms20, \lp_bells, \lp_sweep, \lp_pluck, \lp_pad, \lp_fx, \tr909_clap, \lp_crash, \tr909_hat ],
'colorDefs': [
@@ -1,6 +1,6 @@
(
'grid': [
[1,0,0,0,1,0,0,0,1,0,0,0,1,0,0,0,1,0,0,0,1,0,0,0,1,0,0,0,1,0,0,0,1,0,0,0,1,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,4,4,4,4,1,0,0,0,1,0,0,0],
[1,0,1,0,1,0,1,0,1,0,1,0,1,0,6,0,1,0,1,0,1,0,6,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,0,0,0,0,4,4,4,4,1,0,1,0,1,0,1,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
@@ -1,6 +1,6 @@
(
'grid': [
[1,0,0,0,1,0,0,0,1,0,0,0,1,0,0,0,1,0,0,0,1,0,0,0,1,0,0,0,1,0,0,0,1,0,0,0,1,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,4,4,4,4,0,0,0,0,0,0,0,0],
[1,0,1,0,1,0,1,0,1,0,1,0,1,0,6,0,1,0,1,0,1,0,6,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,0,0,0,0,4,4,4,4,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[1,0,1,0,1,0,1,0,1,0,1,0,1,0,6,0,1,0,1,0,1,0,6,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
@@ -877,27 +877,106 @@ def arc_outro_synthwave_drive(g):
INTRO_ARCS["synthwave_drive"] = arc_intro_synthwave_drive
OUTRO_ARCS["synthwave_drive"] = arc_outro_synthwave_drive
# -- breaks / DnB / jungle / footwork --
def _breaks_intro(g, lead="reese", extra=None):
# -- breaks / DnB / jungle / footwork (independent bodies) --
def arc_intro_breakbeat(g):
fill(g, "kick", "IBRDP", 1, step=4); fill(g, "snare", "BRDP", 1, step=2, off=1)
fill(g, "sub", "BRDP", 1); fill(g, "shaker", "RDP", 1)
fill(g, lead, "DP", 1); fill(g, "perc", "DP", 1, step=2)
fill(g, "rim", "P", 1, step=2, off=1); fill(g, "pad", "P", 1)
if extra: fill(g, extra, "P", 1)
for v in ("snare", "sub", lead): fill(g, v, "O", 1)
fill(g, "sub", "BRDP", 1); fill(g, "shaker", "RDP", 1); fill(g, "reese", "DP", 1)
fill(g, "perc", "DP", 1, step=2); fill(g, "rim", "P", 1, step=2, off=1); fill(g, "pad", "P", 1)
for v in ("snare", "sub", "reese"): fill(g, v, "O", 1)
fill(g, "kick", "O", 1, step=4); hit(g, "fx", [SECTIONS["P"][0]], 1); return g
def _breaks_outro(g, lead="reese", extra=None):
def arc_outro_breakbeat(g):
fill(g, "kick", "IBRDP", 1, step=4); fill(g, "snare", "IBRD", 1, step=2, off=1)
fill(g, "sub", "IBRDP", 1); fill(g, "shaker", "IBRD", 1)
fill(g, lead, "IBR", 1); fill(g, "perc", "IBR", 1, step=2)
fill(g, "rim", "IB", 1, step=2, off=1); fill(g, "pad", "IB", 1)
if extra: fill(g, extra, "I", 1)
fill(g, "sub", "IBRDP", 1); fill(g, "shaker", "IBRD", 1); fill(g, "reese", "IBR", 1)
fill(g, "perc", "IBR", 1, step=2); fill(g, "rim", "IB", 1, step=2, off=1); fill(g, "pad", "IB", 1)
hit(g, "fx", [0], 1); return g
for _nm, _ex in [("breakbeat", None), ("bass_science", None), ("jungle_amen", None),
("dnb_roller", None), ("footwork_chop", None),
("neuro_reese", "stab"), ("tribal_perc", "tom")]:
INTRO_ARCS[_nm] = (lambda ex: (lambda g: _breaks_intro(g, "reese", ex)))(_ex)
OUTRO_ARCS[_nm] = (lambda ex: (lambda g: _breaks_outro(g, "reese", ex)))(_ex)
INTRO_ARCS["breakbeat"] = arc_intro_breakbeat
OUTRO_ARCS["breakbeat"] = arc_outro_breakbeat
def arc_intro_bass_science(g):
fill(g, "kick", "IBRDP", 1, step=4); fill(g, "sub", "BRDP", 1); fill(g, "reese", "BRDP", 1)
fill(g, "snare", "RDP", 1, step=2, off=1); fill(g, "shaker", "RDP", 1)
fill(g, "perc", "DP", 1, step=2); fill(g, "stab", "P", 1); fill(g, "rim", "P", 1, step=2, off=1)
for v in ("sub", "reese", "snare"): fill(g, v, "O", 1)
fill(g, "kick", "O", 1, step=4); hit(g, "fx", [SECTIONS["P"][0]], 1); return g
def arc_outro_bass_science(g):
fill(g, "kick", "IBRDP", 1, step=4); fill(g, "sub", "IBRDP", 1); fill(g, "reese", "IBRD", 1)
fill(g, "snare", "IBRD", 1, step=2, off=1); fill(g, "shaker", "IBR", 1)
fill(g, "perc", "IBR", 1, step=2); fill(g, "stab", "IB", 1); fill(g, "rim", "I", 1, step=2, off=1)
hit(g, "fx", [0], 1); return g
INTRO_ARCS["bass_science"] = arc_intro_bass_science
OUTRO_ARCS["bass_science"] = arc_outro_bass_science
def arc_intro_jungle_amen(g):
fill(g, "kick", "BRDP", 1, step=4); fill(g, "snare", "BRDP", 1, step=2, off=1)
fill(g, "sub", "BRDP", 1); fill(g, "shaker", "RDP", 1); fill(g, "reese", "DP", 1)
fill(g, "snare", "P", 6, step=4, off=3); fill(g, "perc", "DP", 1, step=2); fill(g, "pad", "P", 1)
for v in ("snare", "sub", "reese"): fill(g, v, "O", 1)
fill(g, "kick", "O", 1, step=4); hit(g, "fx", [SECTIONS["P"][0]], 1); return g
def arc_outro_jungle_amen(g):
fill(g, "kick", "IBRD", 1, step=4); fill(g, "snare", "IBRD", 1, step=2, off=1)
fill(g, "sub", "IBRD", 1); fill(g, "shaker", "IBR", 1); fill(g, "reese", "IBR", 1)
fill(g, "perc", "IB", 1, step=2); fill(g, "pad", "IB", 1); fill(g, "snare", "I", 6, step=4, off=3)
hit(g, "fx", [0], 1); return g
INTRO_ARCS["jungle_amen"] = arc_intro_jungle_amen
OUTRO_ARCS["jungle_amen"] = arc_outro_jungle_amen
def arc_intro_dnb_roller(g):
fill(g, "kick", "IBRDP", 1, step=4); fill(g, "sub", "BRDP", 1)
fill(g, "snare", "BRDP", 1, step=2, off=1); fill(g, "reese", "RDP", 1)
fill(g, "shaker", "RDP", 1); fill(g, "perc", "DP", 1, step=2)
fill(g, "rim", "P", 1, step=2, off=1); fill(g, "pad", "P", 1)
for v in ("snare", "sub", "reese"): fill(g, v, "O", 1)
fill(g, "kick", "O", 1, step=4); hit(g, "fx", [SECTIONS["P"][0]], 1); return g
def arc_outro_dnb_roller(g):
fill(g, "kick", "IBRDP", 1, step=4); fill(g, "sub", "IBRDP", 1)
fill(g, "snare", "IBRD", 1, step=2, off=1); fill(g, "reese", "IBRD", 1)
fill(g, "shaker", "IBR", 1); fill(g, "perc", "IBR", 1, step=2)
fill(g, "rim", "IB", 1, step=2, off=1); fill(g, "pad", "I", 1)
hit(g, "fx", [0], 1); return g
INTRO_ARCS["dnb_roller"] = arc_intro_dnb_roller
OUTRO_ARCS["dnb_roller"] = arc_outro_dnb_roller
def arc_intro_footwork_chop(g):
fill(g, "kick", "IBRDP", 1, step=2); fill(g, "snare", "BRDP", 1, step=2, off=1)
fill(g, "sub", "BRDP", 1); fill(g, "shaker", "RDP", 1); fill(g, "reese", "DP", 1)
fill(g, "perc", "DP", 1, step=2); fill(g, "rim", "P", 1, step=2, off=1); fill(g, "pad", "P", 1)
for v in ("snare", "sub", "reese"): fill(g, v, "O", 1)
fill(g, "kick", "O", 1, step=2); hit(g, "fx", [SECTIONS["P"][0]], 1); return g
def arc_outro_footwork_chop(g):
fill(g, "kick", "IBRDP", 1, step=2); fill(g, "snare", "IBRD", 1, step=2, off=1)
fill(g, "sub", "IBRDP", 1); fill(g, "shaker", "IBRD", 1); fill(g, "reese", "IBR", 1)
fill(g, "perc", "IBR", 1, step=2); fill(g, "rim", "IB", 1, step=2, off=1); fill(g, "pad", "IB", 1)
hit(g, "fx", [0], 1); return g
INTRO_ARCS["footwork_chop"] = arc_intro_footwork_chop
OUTRO_ARCS["footwork_chop"] = arc_outro_footwork_chop
def arc_intro_neuro_reese(g):
fill(g, "kick", "IBRDP", 1, step=4); fill(g, "sub", "BRDP", 1); fill(g, "reese", "BRDP", 1)
fill(g, "stab", "RDP", 1); fill(g, "snare", "RDP", 1, step=2, off=1)
fill(g, "shaker", "DP", 1); fill(g, "perc", "DP", 1, step=2); fill(g, "rim", "P", 1, step=2, off=1)
for v in ("sub", "reese", "stab"): fill(g, v, "O", 1)
fill(g, "kick", "O", 1, step=4); hit(g, "fx", [SECTIONS["P"][0]], 1); return g
def arc_outro_neuro_reese(g):
fill(g, "kick", "IBRDP", 1, step=4); fill(g, "sub", "IBRDP", 1); fill(g, "reese", "IBRD", 1)
fill(g, "stab", "IBR", 1); fill(g, "snare", "IBR", 1, step=2, off=1)
fill(g, "shaker", "IB", 1); fill(g, "perc", "IB", 1, step=2); fill(g, "rim", "I", 1, step=2, off=1)
hit(g, "fx", [0], 1); return g
INTRO_ARCS["neuro_reese"] = arc_intro_neuro_reese
OUTRO_ARCS["neuro_reese"] = arc_outro_neuro_reese
def arc_intro_tribal_perc(g):
fill(g, "kick", "IBRDP", 1, step=4); fill(g, "sub", "BRDP", 1); fill(g, "perc", "BRDP", 1)
fill(g, "tom", "RDP", 1, step=2); fill(g, "shaker", "RDP", 1); fill(g, "reese", "DP", 1)
fill(g, "snare", "DP", 1, step=2, off=1); fill(g, "rim", "P", 1, step=2, off=1); fill(g, "pad", "P", 1)
for v in ("kick", "sub", "perc"): fill(g, v, "O", 1)
hit(g, "fx", [SECTIONS["P"][0]], 1); return g
def arc_outro_tribal_perc(g):
fill(g, "kick", "IBRDP", 1, step=4); fill(g, "sub", "IBRDP", 1); fill(g, "perc", "IBRD", 1)
fill(g, "tom", "IBR", 1, step=2); fill(g, "shaker", "IBR", 1); fill(g, "reese", "IB", 1)
fill(g, "snare", "IB", 1, step=2, off=1); fill(g, "rim", "I", 1, step=2, off=1); fill(g, "pad", "I", 1)
hit(g, "fx", [0], 1); return g
INTRO_ARCS["tribal_perc"] = arc_intro_tribal_perc
OUTRO_ARCS["tribal_perc"] = arc_outro_tribal_perc
# -- electro / EBM / synthwave --
def arc_intro_electro_808(g):
@@ -1,6 +1,6 @@
(
'grid': [
[1,0,0,0,1,0,0,0,1,0,0,0,1,0,0,0,1,0,0,0,1,0,0,0,1,0,0,0,1,0,0,0,1,0,0,0,1,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,4,4,4,4,1,0,0,0,1,0,0,0],
[0,0,0,0,0,0,0,0,1,0,0,0,1,0,0,0,1,0,0,0,1,0,0,0,1,0,0,0,1,0,0,0,1,0,0,0,1,0,0,0,1,0,0,0,1,0,0,0,0,0,0,0,4,4,4,4,1,0,0,0,1,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
@@ -11,7 +11,7 @@
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,1,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,1,0,0,0,0,0,0,0,0,1,1,1,1,1,1,1,1],
[0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0],
@@ -19,7 +19,7 @@
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'instruments': [ \tr808_kick, \tr808_hat, \tr808_clap, \tr808_cowbell, \lp_sub, \lp_acid, \lp_pluck, \lp_pluck, \lp_pluck, \lp_pad, \lp_ride, \lp_rim, \lp_tom, \lp_reese, \lp_bells, \lp_sweep, \lp_pluck, \lp_pad, \lp_fx, \lp_snare, \lp_crash, \tr808_hat ],
'colorDefs': [