docs(ios): refresh stale OSC references
ARBodySession header comment and Info.plist usage strings still described the removed OSC/UDP path; update them to the USB transport and drop the dead _osc._udp Bonjour service.
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@@ -5,14 +5,10 @@ import Foundation
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import RealityKit
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import SwiftUI
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/// Drives the ARKit body-tracking session and broadcasts joints to
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/// GrosMac via OSC UDP. Two destinations are supported simultaneously :
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/// - Python `IphoneOSCListener` on :57128 (drives ArkitFuse + cam-z lock)
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/// - Swift `ArkitOSCListener` on :57129 (diagnostic overlay in AVLiveBody)
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/// Drives the ARKit body-tracking session and streams the 91-joint
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/// skeleton plus HEVC-encoded camera video to the tethered Mac over
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/// USB (AVLiveWire frames via usbmuxd). No network involved.
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///
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/// LiDAR (sceneDepth + scene reconstruction mesh) is enabled when the
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/// device supports it (iPhone Pro / Pro Max). RGB-only fallback on
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/// non-LiDAR devices.
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/// Lightweight 2D snapshot of the tracked skeleton, ready for SwiftUI
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/// Canvas. Joint indices follow `ARSkeletonDefinition.defaultBody3D`.
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struct SkeletonSnapshot: Equatable {
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@@ -15,11 +15,7 @@
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<key>NSCameraUsageDescription</key>
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<string>Required for ARKit body tracking and LiDAR depth capture.</string>
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<key>NSLocalNetworkUsageDescription</key>
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<string>Streams ARKit body joints (OSC/UDP) to the AV-Live host on the local network.</string>
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<key>NSBonjourServices</key>
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<array>
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<string>_osc._udp</string>
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</array>
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<string>Streams ARKit body tracking and camera video to a tethered Mac over USB.</string>
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<key>UIApplicationSceneManifest</key>
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<dict>
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<key>UIApplicationSupportsMultipleScenes</key><false/>
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