feat(matrix): deepen hand mod bindings to 0.70
CI build oscope-of / build-check (push) Has been cancelled
CI build oscope-of / build-check (push) Has been cancelled
User request live: more audible depth on the hand X/Y mods. All 1848 lHand/rHand X/Y bindings across the 84 presets raised from 0.40-0.50 to 0.70 (per-voice editable in the web UI as before).
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@@ -48,7 +48,7 @@
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'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
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'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ],
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'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ],
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'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ),
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@@ -48,7 +48,7 @@
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'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
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'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ],
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'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ],
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'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ),
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@@ -48,7 +48,7 @@
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],
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'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
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'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ],
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'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ],
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'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ),
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@@ -48,7 +48,7 @@
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],
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'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
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'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
|
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'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ],
|
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'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ],
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'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ),
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||||
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||||
@@ -48,7 +48,7 @@
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],
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'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
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'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ],
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'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ],
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'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ),
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@@ -48,7 +48,7 @@
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],
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'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
|
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'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ],
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'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ],
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'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ),
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||||
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@@ -48,7 +48,7 @@
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],
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'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
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'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ],
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||||
'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ],
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||||
'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ),
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||||
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||||
@@ -48,7 +48,7 @@
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||||
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[(octave:0, steps:[(degree:0, vel:0.80),nil,(degree:0, vel:0.30),nil,(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.30),nil,(degree:0, vel:0.80),nil,(degree:0, vel:0.30),nil,(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.30),nil]), (octave:0, steps:[(degree:0, vel:0.80),(degree:0, vel:1.00),(degree:0, vel:0.30),nil,(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.30),nil,(degree:0, vel:0.80),(degree:0, vel:1.00),(degree:0, vel:0.30),nil,(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.30),nil]), (octave:0, steps:[(degree:0, vel:0.80),nil,(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.80),nil,(degree:0, vel:0.30),nil,(degree:0, vel:0.80),nil,(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.80),nil,(degree:0, vel:0.30),nil]), (octave:0, steps:[(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30)]), (octave:0, steps:[(degree:0, vel:0.80),nil,nil,nil,(degree:0, vel:0.80),nil,nil,nil,(degree:0, vel:0.80),nil,nil,nil,(degree:0, vel:0.80),nil,nil,nil]), (octave:0, steps:[(degree:0, vel:0.80),nil,(degree:0, vel:0.30),nil,(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.30),nil,(degree:0, vel:0.80),nil,(degree:0, vel:0.30),nil,(degree:0, vel:0.80),(degree:0, vel:1.00),(degree:0, vel:1.00),(degree:0, vel:1.00)])]
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],
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'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
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||||
'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
|
||||
'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ],
|
||||
'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ],
|
||||
'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ),
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||||
|
||||
@@ -48,7 +48,7 @@
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],
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'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
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'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ],
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||||
'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ],
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||||
'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ),
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||||
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||||
@@ -48,7 +48,7 @@
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||||
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],
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'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
|
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'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ],
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'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ],
|
||||
'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ),
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||||
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||||
@@ -48,7 +48,7 @@
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],
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'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
|
||||
'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
|
||||
'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ],
|
||||
'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ],
|
||||
'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ),
|
||||
|
||||
@@ -48,7 +48,7 @@
|
||||
[(octave:0, steps:[(degree:0, vel:1.00),nil,nil,nil,nil,nil,nil,nil,(degree:0, vel:0.50),nil,nil,nil,nil,nil,nil,nil]), (octave:0, steps:[(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:0.50),nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:0.50),nil,nil,nil]), (octave:0, steps:[nil,nil,(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:0.50),nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil,nil,nil]), (octave:0, steps:[(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil]), (octave:0, steps:[(degree:0, vel:1.00),nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil]), (octave:0, steps:[(degree:0, vel:1.00),nil,nil,nil,nil,nil,nil,nil,(degree:0, vel:0.50),nil,nil,nil,(degree:0, vel:0.80),(degree:0, vel:1.00),(degree:0, vel:1.00),(degree:0, vel:1.00)])],
|
||||
[(octave:0, steps:[(degree:0, vel:0.80),nil,(degree:0, vel:0.30),nil,(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.30),nil,(degree:0, vel:0.80),nil,(degree:0, vel:0.30),nil,(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.30),nil]), (octave:0, steps:[(degree:0, vel:0.80),(degree:0, vel:1.00),(degree:0, vel:0.30),nil,(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.30),nil,(degree:0, vel:0.80),(degree:0, vel:1.00),(degree:0, vel:0.30),nil,(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.30),nil]), (octave:0, steps:[(degree:0, vel:0.80),nil,(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.80),nil,(degree:0, vel:0.30),nil,(degree:0, vel:0.80),nil,(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.80),nil,(degree:0, vel:0.30),nil]), (octave:0, steps:[(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30)]), (octave:0, steps:[(degree:0, vel:0.80),nil,nil,nil,(degree:0, vel:0.80),nil,nil,nil,(degree:0, vel:0.80),nil,nil,nil,(degree:0, vel:0.80),nil,nil,nil]), (octave:0, steps:[(degree:0, vel:0.80),nil,(degree:0, vel:0.30),nil,(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.30),nil,(degree:0, vel:0.80),nil,(degree:0, vel:0.30),nil,(degree:0, vel:0.80),(degree:0, vel:1.00),(degree:0, vel:1.00),(degree:0, vel:1.00)])]
|
||||
],
|
||||
'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
|
||||
'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
|
||||
'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ],
|
||||
'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ],
|
||||
'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ),
|
||||
|
||||
@@ -48,7 +48,7 @@
|
||||
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|
||||
[(octave:0, steps:[(degree:0, vel:0.30),(degree:0, vel:0.50),(degree:0, vel:0.80),(degree:0, vel:0.50),(degree:0, vel:0.30),(degree:0, vel:0.50),(degree:0, vel:0.80),(degree:0, vel:0.50),(degree:0, vel:0.30),(degree:0, vel:0.50),(degree:0, vel:0.80),(degree:0, vel:0.50),(degree:0, vel:0.30),(degree:0, vel:0.50),(degree:0, vel:0.80),(degree:0, vel:0.50)]), (octave:0, steps:[(degree:0, vel:0.30),(degree:0, vel:0.50),(degree:0, vel:1.00),(degree:0, vel:0.50),(degree:0, vel:0.30),(degree:0, vel:0.50),(degree:0, vel:0.80),(degree:0, vel:0.50),(degree:0, vel:0.30),(degree:0, vel:0.50),(degree:0, vel:1.00),(degree:0, vel:0.50),(degree:0, vel:0.30),(degree:0, vel:0.50),(degree:0, vel:0.80),(degree:0, vel:0.50)]), (octave:0, steps:[(degree:0, vel:0.30),nil,(degree:0, vel:0.80),(degree:0, vel:0.50),(degree:0, vel:0.30),nil,(degree:0, vel:0.80),(degree:0, vel:0.50),(degree:0, vel:0.30),nil,(degree:0, vel:0.80),(degree:0, vel:0.50),(degree:0, vel:0.30),nil,(degree:0, vel:0.80),(degree:0, vel:0.50)]), (octave:0, steps:[(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80)]), (octave:0, steps:[(degree:0, vel:0.30),(degree:0, vel:0.50),(degree:0, vel:0.50),(degree:0, vel:0.50),(degree:0, vel:0.30),(degree:0, vel:0.50),(degree:0, vel:0.50),(degree:0, vel:0.50),(degree:0, vel:0.30),(degree:0, vel:0.50),(degree:0, vel:0.50),(degree:0, vel:0.50),(degree:0, vel:0.30),(degree:0, vel:0.50),(degree:0, vel:0.50),(degree:0, vel:0.50)]), (octave:0, steps:[(degree:0, vel:0.30),(degree:0, vel:0.50),(degree:0, vel:0.80),(degree:0, vel:0.50),(degree:0, vel:0.30),(degree:0, vel:0.50),(degree:0, vel:0.80),(degree:0, vel:0.50),(degree:0, vel:0.30),(degree:0, vel:0.50),(degree:0, vel:0.80),(degree:0, vel:0.50),(degree:0, vel:0.30),(degree:0, vel:1.00),(degree:0, vel:1.00),(degree:0, vel:1.00)])]
|
||||
],
|
||||
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|
||||
'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
|
||||
'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ],
|
||||
'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ],
|
||||
'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ),
|
||||
|
||||
@@ -48,7 +48,7 @@
|
||||
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|
||||
[(octave:0, steps:[(degree:0, vel:0.30),(degree:0, vel:0.50),(degree:0, vel:0.80),(degree:0, vel:0.50),(degree:0, vel:0.30),(degree:0, vel:0.50),(degree:0, vel:0.80),(degree:0, vel:0.50),(degree:0, vel:0.30),(degree:0, vel:0.50),(degree:0, vel:0.80),(degree:0, vel:0.50),(degree:0, vel:0.30),(degree:0, vel:0.50),(degree:0, vel:0.80),(degree:0, vel:0.50)]), (octave:0, steps:[(degree:0, vel:0.30),(degree:0, vel:0.50),(degree:0, vel:1.00),(degree:0, vel:0.50),(degree:0, vel:0.30),(degree:0, vel:0.50),(degree:0, vel:0.80),(degree:0, vel:0.50),(degree:0, vel:0.30),(degree:0, vel:0.50),(degree:0, vel:1.00),(degree:0, vel:0.50),(degree:0, vel:0.30),(degree:0, vel:0.50),(degree:0, vel:0.80),(degree:0, vel:0.50)]), (octave:0, steps:[(degree:0, vel:0.30),nil,(degree:0, vel:0.80),(degree:0, vel:0.50),(degree:0, vel:0.30),nil,(degree:0, vel:0.80),(degree:0, vel:0.50),(degree:0, vel:0.30),nil,(degree:0, vel:0.80),(degree:0, vel:0.50),(degree:0, vel:0.30),nil,(degree:0, vel:0.80),(degree:0, vel:0.50)]), (octave:0, steps:[(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80)]), (octave:0, steps:[(degree:0, vel:0.30),(degree:0, vel:0.50),(degree:0, vel:0.50),(degree:0, vel:0.50),(degree:0, vel:0.30),(degree:0, vel:0.50),(degree:0, vel:0.50),(degree:0, vel:0.50),(degree:0, vel:0.30),(degree:0, vel:0.50),(degree:0, vel:0.50),(degree:0, vel:0.50),(degree:0, vel:0.30),(degree:0, vel:0.50),(degree:0, vel:0.50),(degree:0, vel:0.50)]), (octave:0, steps:[(degree:0, vel:0.30),(degree:0, vel:0.50),(degree:0, vel:0.80),(degree:0, vel:0.50),(degree:0, vel:0.30),(degree:0, vel:0.50),(degree:0, vel:0.80),(degree:0, vel:0.50),(degree:0, vel:0.30),(degree:0, vel:0.50),(degree:0, vel:0.80),(degree:0, vel:0.50),(degree:0, vel:0.30),(degree:0, vel:1.00),(degree:0, vel:1.00),(degree:0, vel:1.00)])]
|
||||
],
|
||||
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|
||||
'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
|
||||
'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ],
|
||||
'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ],
|
||||
'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ),
|
||||
|
||||
@@ -48,7 +48,7 @@
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||||
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|
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|
||||
],
|
||||
'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
|
||||
'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
|
||||
'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ],
|
||||
'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ],
|
||||
'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ),
|
||||
|
||||
@@ -48,7 +48,7 @@
|
||||
[(octave:0, steps:[(degree:0, vel:1.00),nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil]), (octave:0, steps:[(degree:0, vel:1.00),(degree:0, vel:0.30),nil,(degree:0, vel:0.30),nil,(degree:0, vel:0.30),nil,(degree:0, vel:0.30),nil,(degree:0, vel:0.30),nil,(degree:0, vel:0.30),nil,(degree:0, vel:0.30),nil,(degree:0, vel:0.30)]), (octave:0, steps:[nil,(degree:0, vel:1.00),nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil]), (octave:0, steps:[(degree:0, vel:1.00),nil,(degree:0, vel:0.80),nil,(degree:0, vel:0.80),nil,(degree:0, vel:0.80),nil,(degree:0, vel:0.80),nil,(degree:0, vel:0.80),nil,(degree:0, vel:0.80),nil,(degree:0, vel:0.80),nil]), (octave:0, steps:[(degree:0, vel:1.00),nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil]), (octave:0, steps:[(degree:0, vel:1.00),nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:1.00),(degree:0, vel:1.00)])],
|
||||
[(octave:0, steps:[(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30)]), (octave:0, steps:[(degree:0, vel:0.80),(degree:0, vel:1.00),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:1.00),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:1.00),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:1.00),(degree:0, vel:0.80),(degree:0, vel:0.30)]), (octave:0, steps:[(degree:0, vel:0.80),(degree:0, vel:0.30),nil,(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),nil,(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.30),nil,(degree:0, vel:0.80)]), (octave:0, steps:[(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80)]), (octave:0, steps:[(degree:0, vel:0.80),nil,nil,nil,(degree:0, vel:0.80),nil,nil,nil,(degree:0, vel:0.80),nil,nil,nil,(degree:0, vel:0.80),nil,nil,nil]), (octave:0, steps:[(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:1.00),(degree:0, vel:1.00),(degree:0, vel:1.00),(degree:0, vel:1.00)])]
|
||||
],
|
||||
'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
|
||||
'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
|
||||
'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ],
|
||||
'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ],
|
||||
'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ),
|
||||
|
||||
@@ -48,7 +48,7 @@
|
||||
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|
||||
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|
||||
],
|
||||
'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
|
||||
'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
|
||||
'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ],
|
||||
'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ],
|
||||
'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ),
|
||||
|
||||
@@ -48,7 +48,7 @@
|
||||
[(octave:0, steps:[(degree:0, vel:1.00),nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil]), (octave:0, steps:[(degree:0, vel:1.00),(degree:0, vel:0.30),nil,(degree:0, vel:0.30),nil,(degree:0, vel:0.30),nil,(degree:0, vel:0.30),nil,(degree:0, vel:0.30),nil,(degree:0, vel:0.30),nil,(degree:0, vel:0.30),nil,(degree:0, vel:0.30)]), (octave:0, steps:[nil,(degree:0, vel:1.00),nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil]), (octave:0, steps:[(degree:0, vel:1.00),nil,(degree:0, vel:0.80),nil,(degree:0, vel:0.80),nil,(degree:0, vel:0.80),nil,(degree:0, vel:0.80),nil,(degree:0, vel:0.80),nil,(degree:0, vel:0.80),nil,(degree:0, vel:0.80),nil]), (octave:0, steps:[(degree:0, vel:1.00),nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil]), (octave:0, steps:[(degree:0, vel:1.00),nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:1.00),(degree:0, vel:1.00)])],
|
||||
[(octave:0, steps:[(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30)]), (octave:0, steps:[(degree:0, vel:0.80),(degree:0, vel:1.00),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:1.00),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:1.00),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:1.00),(degree:0, vel:0.80),(degree:0, vel:0.30)]), (octave:0, steps:[(degree:0, vel:0.80),(degree:0, vel:0.30),nil,(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),nil,(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.30),nil,(degree:0, vel:0.80)]), (octave:0, steps:[(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80)]), (octave:0, steps:[(degree:0, vel:0.80),nil,nil,nil,(degree:0, vel:0.80),nil,nil,nil,(degree:0, vel:0.80),nil,nil,nil,(degree:0, vel:0.80),nil,nil,nil]), (octave:0, steps:[(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:1.00),(degree:0, vel:1.00),(degree:0, vel:1.00),(degree:0, vel:1.00)])]
|
||||
],
|
||||
'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
|
||||
'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
|
||||
'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ],
|
||||
'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ],
|
||||
'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ),
|
||||
|
||||
@@ -48,7 +48,7 @@
|
||||
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|
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|
||||
],
|
||||
'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
|
||||
'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
|
||||
'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ],
|
||||
'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ],
|
||||
'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ),
|
||||
|
||||
@@ -48,7 +48,7 @@
|
||||
[(octave:0, steps:[(degree:0, vel:1.00),nil,nil,nil,nil,nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil,nil,nil,nil,nil]), (octave:0, steps:[(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:0.30),nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:0.30),nil,nil,nil]), (octave:0, steps:[nil,nil,(degree:0, vel:1.00),nil,nil,nil,nil,nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil,nil,nil]), (octave:0, steps:[(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil]), (octave:0, steps:[(degree:0, vel:1.00),nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil]), (octave:0, steps:[(degree:0, vel:1.00),nil,nil,nil,nil,nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:0.80),(degree:0, vel:1.00),(degree:0, vel:1.00),(degree:0, vel:1.00)])],
|
||||
[(octave:0, steps:[(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80)]), (octave:0, steps:[(degree:0, vel:0.30),(degree:0, vel:1.00),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:1.00),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:1.00),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:1.00),(degree:0, vel:0.30),(degree:0, vel:0.80)]), (octave:0, steps:[(degree:0, vel:0.30),(degree:0, vel:0.80),nil,(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),nil,(degree:0, vel:0.30),(degree:0, vel:0.80),nil,(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),nil]), (octave:0, steps:[(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80)]), (octave:0, steps:[(degree:0, vel:0.30),nil,(degree:0, vel:0.30),nil,(degree:0, vel:0.30),nil,(degree:0, vel:0.30),nil,(degree:0, vel:0.30),nil,(degree:0, vel:0.30),nil,(degree:0, vel:0.30),nil,(degree:0, vel:0.30),nil]), (octave:0, steps:[(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:1.00),(degree:0, vel:1.00),(degree:0, vel:1.00)])]
|
||||
],
|
||||
'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
|
||||
'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
|
||||
'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ],
|
||||
'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ],
|
||||
'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ),
|
||||
|
||||
@@ -48,7 +48,7 @@
|
||||
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|
||||
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|
||||
],
|
||||
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|
||||
'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
|
||||
'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ],
|
||||
'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ],
|
||||
'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ),
|
||||
|
||||
@@ -48,7 +48,7 @@
|
||||
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|
||||
[(octave:0, steps:[(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30)]), (octave:0, steps:[(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30)]), (octave:0, steps:[(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80)]), (octave:0, steps:[(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30)]), (octave:0, steps:[(degree:0, vel:0.80),nil,(degree:0, vel:0.80),nil,(degree:0, vel:0.80),nil,(degree:0, vel:0.80),nil,(degree:0, vel:0.80),nil,(degree:0, vel:0.80),nil,(degree:0, vel:0.80),nil,(degree:0, vel:0.80),nil]), (octave:0, steps:[(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:1.00),(degree:0, vel:1.00)])]
|
||||
],
|
||||
'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
|
||||
'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
|
||||
'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ],
|
||||
'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ],
|
||||
'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ),
|
||||
|
||||
@@ -48,7 +48,7 @@
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|
||||
],
|
||||
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|
||||
'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
|
||||
'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ],
|
||||
'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ],
|
||||
'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ),
|
||||
|
||||
@@ -48,7 +48,7 @@
|
||||
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|
||||
[(octave:0, steps:[(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30)]), (octave:0, steps:[(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30)]), (octave:0, steps:[(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80)]), (octave:0, steps:[(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30)]), (octave:0, steps:[(degree:0, vel:0.80),nil,(degree:0, vel:0.80),nil,(degree:0, vel:0.80),nil,(degree:0, vel:0.80),nil,(degree:0, vel:0.80),nil,(degree:0, vel:0.80),nil,(degree:0, vel:0.80),nil,(degree:0, vel:0.80),nil]), (octave:0, steps:[(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:1.00),(degree:0, vel:1.00)])]
|
||||
],
|
||||
'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
|
||||
'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
|
||||
'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ],
|
||||
'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ],
|
||||
'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ),
|
||||
|
||||
@@ -48,7 +48,7 @@
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|
||||
],
|
||||
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|
||||
'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
|
||||
'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ],
|
||||
'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ],
|
||||
'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ),
|
||||
|
||||
@@ -48,7 +48,7 @@
|
||||
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|
||||
[(octave:0, steps:[(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30)]), (octave:0, steps:[(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30)]), (octave:0, steps:[(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80)]), (octave:0, steps:[(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30)]), (octave:0, steps:[(degree:0, vel:0.80),nil,(degree:0, vel:0.80),nil,(degree:0, vel:0.80),nil,(degree:0, vel:0.80),nil,(degree:0, vel:0.80),nil,(degree:0, vel:0.80),nil,(degree:0, vel:0.80),nil,(degree:0, vel:0.80),nil]), (octave:0, steps:[(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:1.00),(degree:0, vel:1.00)])]
|
||||
],
|
||||
'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
|
||||
'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
|
||||
'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ],
|
||||
'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ],
|
||||
'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ),
|
||||
|
||||
@@ -48,7 +48,7 @@
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|
||||
],
|
||||
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|
||||
'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
|
||||
'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ],
|
||||
'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ],
|
||||
'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ),
|
||||
|
||||
@@ -48,7 +48,7 @@
|
||||
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|
||||
[(octave:0, steps:[(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30)]), (octave:0, steps:[(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30)]), (octave:0, steps:[(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80)]), (octave:0, steps:[(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30)]), (octave:0, steps:[(degree:0, vel:0.80),nil,(degree:0, vel:0.80),nil,(degree:0, vel:0.80),nil,(degree:0, vel:0.80),nil,(degree:0, vel:0.80),nil,(degree:0, vel:0.80),nil,(degree:0, vel:0.80),nil,(degree:0, vel:0.80),nil]), (octave:0, steps:[(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:1.00),(degree:0, vel:1.00)])]
|
||||
],
|
||||
'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
|
||||
'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
|
||||
'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ],
|
||||
'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ],
|
||||
'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ),
|
||||
|
||||
@@ -48,7 +48,7 @@
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|
||||
],
|
||||
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|
||||
'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
|
||||
'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ],
|
||||
'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ],
|
||||
'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ),
|
||||
|
||||
@@ -48,7 +48,7 @@
|
||||
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|
||||
[(octave:0, steps:[(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30)]), (octave:0, steps:[(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30)]), (octave:0, steps:[(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80)]), (octave:0, steps:[(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30)]), (octave:0, steps:[(degree:0, vel:0.80),nil,(degree:0, vel:0.80),nil,(degree:0, vel:0.80),nil,(degree:0, vel:0.80),nil,(degree:0, vel:0.80),nil,(degree:0, vel:0.80),nil,(degree:0, vel:0.80),nil,(degree:0, vel:0.80),nil]), (octave:0, steps:[(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:1.00),(degree:0, vel:1.00)])]
|
||||
],
|
||||
'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
|
||||
'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
|
||||
'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ],
|
||||
'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ],
|
||||
'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ),
|
||||
|
||||
@@ -48,7 +48,7 @@
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|
||||
],
|
||||
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|
||||
'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
|
||||
'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ],
|
||||
'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ],
|
||||
'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ),
|
||||
|
||||
@@ -48,7 +48,7 @@
|
||||
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|
||||
[(octave:0, steps:[(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30)]), (octave:0, steps:[(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30)]), (octave:0, steps:[(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80)]), (octave:0, steps:[(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30)]), (octave:0, steps:[(degree:0, vel:0.80),nil,(degree:0, vel:0.80),nil,(degree:0, vel:0.80),nil,(degree:0, vel:0.80),nil,(degree:0, vel:0.80),nil,(degree:0, vel:0.80),nil,(degree:0, vel:0.80),nil,(degree:0, vel:0.80),nil]), (octave:0, steps:[(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:1.00),(degree:0, vel:1.00)])]
|
||||
],
|
||||
'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
|
||||
'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
|
||||
'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ],
|
||||
'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ],
|
||||
'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ),
|
||||
|
||||
@@ -48,7 +48,7 @@
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|
||||
],
|
||||
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|
||||
'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
|
||||
'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ],
|
||||
'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ],
|
||||
'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ),
|
||||
|
||||
@@ -48,7 +48,7 @@
|
||||
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|
||||
[(octave:0, steps:[(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30)]), (octave:0, steps:[(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30)]), (octave:0, steps:[(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80)]), (octave:0, steps:[(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30)]), (octave:0, steps:[(degree:0, vel:0.80),nil,(degree:0, vel:0.80),nil,(degree:0, vel:0.80),nil,(degree:0, vel:0.80),nil,(degree:0, vel:0.80),nil,(degree:0, vel:0.80),nil,(degree:0, vel:0.80),nil,(degree:0, vel:0.80),nil]), (octave:0, steps:[(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:1.00),(degree:0, vel:1.00)])]
|
||||
],
|
||||
'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
|
||||
'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
|
||||
'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ],
|
||||
'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ],
|
||||
'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ),
|
||||
|
||||
@@ -48,7 +48,7 @@
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|
||||
],
|
||||
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|
||||
'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
|
||||
'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ],
|
||||
'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ],
|
||||
'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ),
|
||||
|
||||
@@ -48,7 +48,7 @@
|
||||
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|
||||
[(octave:0, steps:[(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30)]), (octave:0, steps:[(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30)]), (octave:0, steps:[(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80)]), (octave:0, steps:[(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30)]), (octave:0, steps:[(degree:0, vel:0.80),nil,(degree:0, vel:0.80),nil,(degree:0, vel:0.80),nil,(degree:0, vel:0.80),nil,(degree:0, vel:0.80),nil,(degree:0, vel:0.80),nil,(degree:0, vel:0.80),nil,(degree:0, vel:0.80),nil]), (octave:0, steps:[(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:1.00),(degree:0, vel:1.00)])]
|
||||
],
|
||||
'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
|
||||
'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
|
||||
'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ],
|
||||
'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ],
|
||||
'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ),
|
||||
|
||||
@@ -48,7 +48,7 @@
|
||||
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|
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|
||||
],
|
||||
'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
|
||||
'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
|
||||
'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ],
|
||||
'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ],
|
||||
'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ),
|
||||
|
||||
@@ -48,7 +48,7 @@
|
||||
[(octave:0, steps:[(degree:0, vel:1.00),nil,nil,nil,nil,nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil,nil,nil,nil,nil]), (octave:0, steps:[(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:0.30),nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:0.30),nil,nil,nil]), (octave:0, steps:[nil,nil,(degree:0, vel:1.00),nil,nil,nil,nil,nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil,nil,nil]), (octave:0, steps:[(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil]), (octave:0, steps:[(degree:0, vel:1.00),nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil]), (octave:0, steps:[(degree:0, vel:1.00),nil,nil,nil,nil,nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:0.80),(degree:0, vel:1.00),(degree:0, vel:1.00),(degree:0, vel:1.00)])],
|
||||
[(octave:0, steps:[(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80)]), (octave:0, steps:[(degree:0, vel:0.30),(degree:0, vel:1.00),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:1.00),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:1.00),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:1.00),(degree:0, vel:0.30),(degree:0, vel:0.80)]), (octave:0, steps:[(degree:0, vel:0.30),(degree:0, vel:0.80),nil,(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),nil,(degree:0, vel:0.30),(degree:0, vel:0.80),nil,(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),nil]), (octave:0, steps:[(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80)]), (octave:0, steps:[(degree:0, vel:0.30),nil,(degree:0, vel:0.30),nil,(degree:0, vel:0.30),nil,(degree:0, vel:0.30),nil,(degree:0, vel:0.30),nil,(degree:0, vel:0.30),nil,(degree:0, vel:0.30),nil,(degree:0, vel:0.30),nil]), (octave:0, steps:[(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:1.00),(degree:0, vel:1.00),(degree:0, vel:1.00)])]
|
||||
],
|
||||
'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
|
||||
'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
|
||||
'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ],
|
||||
'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ],
|
||||
'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ),
|
||||
|
||||
@@ -48,7 +48,7 @@
|
||||
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|
||||
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|
||||
],
|
||||
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|
||||
'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
|
||||
'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ],
|
||||
'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ],
|
||||
'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ),
|
||||
|
||||
@@ -48,7 +48,7 @@
|
||||
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|
||||
[(octave:0, steps:[(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30)]), (octave:0, steps:[(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30)]), (octave:0, steps:[(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80)]), (octave:0, steps:[(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30)]), (octave:0, steps:[(degree:0, vel:0.80),nil,(degree:0, vel:0.80),nil,(degree:0, vel:0.80),nil,(degree:0, vel:0.80),nil,(degree:0, vel:0.80),nil,(degree:0, vel:0.80),nil,(degree:0, vel:0.80),nil,(degree:0, vel:0.80),nil]), (octave:0, steps:[(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:1.00),(degree:0, vel:1.00)])]
|
||||
],
|
||||
'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
|
||||
'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
|
||||
'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ],
|
||||
'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ],
|
||||
'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ),
|
||||
|
||||
@@ -48,7 +48,7 @@
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|
||||
],
|
||||
'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
|
||||
'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
|
||||
'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ],
|
||||
'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ],
|
||||
'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ),
|
||||
|
||||
@@ -48,7 +48,7 @@
|
||||
[(octave:0, steps:[(degree:0, vel:1.00),nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil]), (octave:0, steps:[(degree:0, vel:1.00),(degree:0, vel:0.30),nil,(degree:0, vel:0.30),nil,(degree:0, vel:0.30),nil,(degree:0, vel:0.30),nil,(degree:0, vel:0.30),nil,(degree:0, vel:0.30),nil,(degree:0, vel:0.30),nil,(degree:0, vel:0.30)]), (octave:0, steps:[nil,(degree:0, vel:1.00),nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil]), (octave:0, steps:[(degree:0, vel:1.00),nil,(degree:0, vel:0.80),nil,(degree:0, vel:0.80),nil,(degree:0, vel:0.80),nil,(degree:0, vel:0.80),nil,(degree:0, vel:0.80),nil,(degree:0, vel:0.80),nil,(degree:0, vel:0.80),nil]), (octave:0, steps:[(degree:0, vel:1.00),nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil]), (octave:0, steps:[(degree:0, vel:1.00),nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:1.00),(degree:0, vel:1.00)])],
|
||||
[(octave:0, steps:[(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30)]), (octave:0, steps:[(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30)]), (octave:0, steps:[(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80)]), (octave:0, steps:[(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30)]), (octave:0, steps:[(degree:0, vel:0.80),nil,(degree:0, vel:0.80),nil,(degree:0, vel:0.80),nil,(degree:0, vel:0.80),nil,(degree:0, vel:0.80),nil,(degree:0, vel:0.80),nil,(degree:0, vel:0.80),nil,(degree:0, vel:0.80),nil]), (octave:0, steps:[(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:1.00),(degree:0, vel:1.00)])]
|
||||
],
|
||||
'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
|
||||
'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
|
||||
'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ],
|
||||
'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ],
|
||||
'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ),
|
||||
|
||||
@@ -48,7 +48,7 @@
|
||||
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|
||||
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|
||||
],
|
||||
'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
|
||||
'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
|
||||
'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ],
|
||||
'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ],
|
||||
'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ),
|
||||
|
||||
@@ -48,7 +48,7 @@
|
||||
[(octave:0, steps:[(degree:0, vel:1.00),nil,nil,nil,nil,nil,nil,nil,(degree:0, vel:0.50),nil,nil,nil,nil,nil,nil,nil]), (octave:0, steps:[(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:0.50),nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:0.50),nil,nil,nil]), (octave:0, steps:[nil,nil,(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:0.50),nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil,nil,nil]), (octave:0, steps:[(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil]), (octave:0, steps:[(degree:0, vel:1.00),nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil]), (octave:0, steps:[(degree:0, vel:1.00),nil,nil,nil,nil,nil,nil,nil,(degree:0, vel:0.50),nil,nil,nil,(degree:0, vel:0.80),(degree:0, vel:1.00),(degree:0, vel:1.00),(degree:0, vel:1.00)])],
|
||||
[(octave:0, steps:[(degree:0, vel:0.80),nil,(degree:0, vel:0.30),nil,(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.30),nil,(degree:0, vel:0.80),nil,(degree:0, vel:0.30),nil,(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.30),nil]), (octave:0, steps:[(degree:0, vel:0.80),(degree:0, vel:1.00),(degree:0, vel:0.30),nil,(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.30),nil,(degree:0, vel:0.80),(degree:0, vel:1.00),(degree:0, vel:0.30),nil,(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.30),nil]), (octave:0, steps:[(degree:0, vel:0.80),nil,(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.80),nil,(degree:0, vel:0.30),nil,(degree:0, vel:0.80),nil,(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.80),nil,(degree:0, vel:0.30),nil]), (octave:0, steps:[(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30)]), (octave:0, steps:[(degree:0, vel:0.80),nil,nil,nil,(degree:0, vel:0.80),nil,nil,nil,(degree:0, vel:0.80),nil,nil,nil,(degree:0, vel:0.80),nil,nil,nil]), (octave:0, steps:[(degree:0, vel:0.80),nil,(degree:0, vel:0.30),nil,(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.30),nil,(degree:0, vel:0.80),nil,(degree:0, vel:0.30),nil,(degree:0, vel:0.80),(degree:0, vel:1.00),(degree:0, vel:1.00),(degree:0, vel:1.00)])]
|
||||
],
|
||||
'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
|
||||
'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
|
||||
'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ],
|
||||
'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ],
|
||||
'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ),
|
||||
|
||||
@@ -48,7 +48,7 @@
|
||||
[(octave:0, steps:[(degree:0, vel:1.00),nil,nil,nil,nil,nil,nil,nil,(degree:0, vel:0.50),nil,nil,nil,nil,nil,nil,nil]), (octave:0, steps:[(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:0.50),nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:0.50),nil,nil,nil]), (octave:0, steps:[nil,nil,(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:0.50),nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil,nil,nil]), (octave:0, steps:[(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil]), (octave:0, steps:[(degree:0, vel:1.00),nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil]), (octave:0, steps:[(degree:0, vel:1.00),nil,nil,nil,nil,nil,nil,nil,(degree:0, vel:0.50),nil,nil,nil,(degree:0, vel:0.80),(degree:0, vel:1.00),(degree:0, vel:1.00),(degree:0, vel:1.00)])],
|
||||
[(octave:0, steps:[(degree:0, vel:0.80),nil,(degree:0, vel:0.30),nil,(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.30),nil,(degree:0, vel:0.80),nil,(degree:0, vel:0.30),nil,(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.30),nil]), (octave:0, steps:[(degree:0, vel:0.80),(degree:0, vel:1.00),(degree:0, vel:0.30),nil,(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.30),nil,(degree:0, vel:0.80),(degree:0, vel:1.00),(degree:0, vel:0.30),nil,(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.30),nil]), (octave:0, steps:[(degree:0, vel:0.80),nil,(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.80),nil,(degree:0, vel:0.30),nil,(degree:0, vel:0.80),nil,(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.80),nil,(degree:0, vel:0.30),nil]), (octave:0, steps:[(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30)]), (octave:0, steps:[(degree:0, vel:0.80),nil,nil,nil,(degree:0, vel:0.80),nil,nil,nil,(degree:0, vel:0.80),nil,nil,nil,(degree:0, vel:0.80),nil,nil,nil]), (octave:0, steps:[(degree:0, vel:0.80),nil,(degree:0, vel:0.30),nil,(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.30),nil,(degree:0, vel:0.80),nil,(degree:0, vel:0.30),nil,(degree:0, vel:0.80),(degree:0, vel:1.00),(degree:0, vel:1.00),(degree:0, vel:1.00)])]
|
||||
],
|
||||
'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
|
||||
'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
|
||||
'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ],
|
||||
'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ],
|
||||
'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ),
|
||||
|
||||
@@ -48,7 +48,7 @@
|
||||
[(octave:0, steps:[(degree:0, vel:1.00),nil,nil,nil,nil,nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil,nil,nil,nil,nil]), (octave:0, steps:[(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:0.30),nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:0.30),nil,nil,nil]), (octave:0, steps:[nil,nil,(degree:0, vel:1.00),nil,nil,nil,nil,nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil,nil,nil]), (octave:0, steps:[(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil]), (octave:0, steps:[(degree:0, vel:1.00),nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil]), (octave:0, steps:[(degree:0, vel:1.00),nil,nil,nil,nil,nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:0.80),(degree:0, vel:1.00),(degree:0, vel:1.00),(degree:0, vel:1.00)])],
|
||||
[(octave:0, steps:[(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80)]), (octave:0, steps:[(degree:0, vel:0.30),(degree:0, vel:1.00),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:1.00),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:1.00),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:1.00),(degree:0, vel:0.30),(degree:0, vel:0.80)]), (octave:0, steps:[(degree:0, vel:0.30),(degree:0, vel:0.80),nil,(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),nil,(degree:0, vel:0.30),(degree:0, vel:0.80),nil,(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),nil]), (octave:0, steps:[(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80)]), (octave:0, steps:[(degree:0, vel:0.30),nil,(degree:0, vel:0.30),nil,(degree:0, vel:0.30),nil,(degree:0, vel:0.30),nil,(degree:0, vel:0.30),nil,(degree:0, vel:0.30),nil,(degree:0, vel:0.30),nil,(degree:0, vel:0.30),nil]), (octave:0, steps:[(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:1.00),(degree:0, vel:1.00),(degree:0, vel:1.00)])]
|
||||
],
|
||||
'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
|
||||
'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
|
||||
'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ],
|
||||
'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ],
|
||||
'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ),
|
||||
|
||||
@@ -48,7 +48,7 @@
|
||||
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|
||||
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|
||||
],
|
||||
'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
|
||||
'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
|
||||
'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ],
|
||||
'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ],
|
||||
'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ),
|
||||
|
||||
@@ -48,7 +48,7 @@
|
||||
[(octave:0, steps:[(degree:0, vel:1.00),nil,nil,nil,nil,nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil,nil,nil,nil,nil]), (octave:0, steps:[(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:0.30),nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:0.30),nil,nil,nil]), (octave:0, steps:[nil,nil,(degree:0, vel:1.00),nil,nil,nil,nil,nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil,nil,nil]), (octave:0, steps:[(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil]), (octave:0, steps:[(degree:0, vel:1.00),nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil]), (octave:0, steps:[(degree:0, vel:1.00),nil,nil,nil,nil,nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:0.80),(degree:0, vel:1.00),(degree:0, vel:1.00),(degree:0, vel:1.00)])],
|
||||
[(octave:0, steps:[(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80)]), (octave:0, steps:[(degree:0, vel:0.30),(degree:0, vel:1.00),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:1.00),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:1.00),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:1.00),(degree:0, vel:0.30),(degree:0, vel:0.80)]), (octave:0, steps:[(degree:0, vel:0.30),(degree:0, vel:0.80),nil,(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),nil,(degree:0, vel:0.30),(degree:0, vel:0.80),nil,(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),nil]), (octave:0, steps:[(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80)]), (octave:0, steps:[(degree:0, vel:0.30),nil,(degree:0, vel:0.30),nil,(degree:0, vel:0.30),nil,(degree:0, vel:0.30),nil,(degree:0, vel:0.30),nil,(degree:0, vel:0.30),nil,(degree:0, vel:0.30),nil,(degree:0, vel:0.30),nil]), (octave:0, steps:[(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:1.00),(degree:0, vel:1.00),(degree:0, vel:1.00)])]
|
||||
],
|
||||
'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
|
||||
'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
|
||||
'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ],
|
||||
'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ],
|
||||
'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ),
|
||||
|
||||
@@ -48,7 +48,7 @@
|
||||
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|
||||
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|
||||
],
|
||||
'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
|
||||
'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
|
||||
'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ],
|
||||
'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ],
|
||||
'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ),
|
||||
|
||||
@@ -48,7 +48,7 @@
|
||||
[(octave:0, steps:[(degree:0, vel:1.00),nil,nil,nil,nil,nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil,nil,nil,nil,nil]), (octave:0, steps:[(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:0.30),nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:0.30),nil,nil,nil]), (octave:0, steps:[nil,nil,(degree:0, vel:1.00),nil,nil,nil,nil,nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil,nil,nil]), (octave:0, steps:[(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil]), (octave:0, steps:[(degree:0, vel:1.00),nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil]), (octave:0, steps:[(degree:0, vel:1.00),nil,nil,nil,nil,nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:0.80),(degree:0, vel:1.00),(degree:0, vel:1.00),(degree:0, vel:1.00)])],
|
||||
[(octave:0, steps:[(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80)]), (octave:0, steps:[(degree:0, vel:0.30),(degree:0, vel:1.00),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:1.00),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:1.00),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:1.00),(degree:0, vel:0.30),(degree:0, vel:0.80)]), (octave:0, steps:[(degree:0, vel:0.30),(degree:0, vel:0.80),nil,(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),nil,(degree:0, vel:0.30),(degree:0, vel:0.80),nil,(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),nil]), (octave:0, steps:[(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80)]), (octave:0, steps:[(degree:0, vel:0.30),nil,(degree:0, vel:0.30),nil,(degree:0, vel:0.30),nil,(degree:0, vel:0.30),nil,(degree:0, vel:0.30),nil,(degree:0, vel:0.30),nil,(degree:0, vel:0.30),nil,(degree:0, vel:0.30),nil]), (octave:0, steps:[(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:1.00),(degree:0, vel:1.00),(degree:0, vel:1.00)])]
|
||||
],
|
||||
'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
|
||||
'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
|
||||
'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ],
|
||||
'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ],
|
||||
'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ),
|
||||
|
||||
@@ -48,7 +48,7 @@
|
||||
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|
||||
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|
||||
],
|
||||
'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
|
||||
'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
|
||||
'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ],
|
||||
'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ],
|
||||
'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ),
|
||||
|
||||
@@ -48,7 +48,7 @@
|
||||
[(octave:0, steps:[(degree:0, vel:1.00),nil,nil,nil,nil,nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil,nil,nil,nil,nil]), (octave:0, steps:[(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:0.30),nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:0.30),nil,nil,nil]), (octave:0, steps:[nil,nil,(degree:0, vel:1.00),nil,nil,nil,nil,nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil,nil,nil]), (octave:0, steps:[(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil]), (octave:0, steps:[(degree:0, vel:1.00),nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil]), (octave:0, steps:[(degree:0, vel:1.00),nil,nil,nil,nil,nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:0.80),(degree:0, vel:1.00),(degree:0, vel:1.00),(degree:0, vel:1.00)])],
|
||||
[(octave:0, steps:[(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80)]), (octave:0, steps:[(degree:0, vel:0.30),(degree:0, vel:1.00),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:1.00),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:1.00),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:1.00),(degree:0, vel:0.30),(degree:0, vel:0.80)]), (octave:0, steps:[(degree:0, vel:0.30),(degree:0, vel:0.80),nil,(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),nil,(degree:0, vel:0.30),(degree:0, vel:0.80),nil,(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),nil]), (octave:0, steps:[(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80)]), (octave:0, steps:[(degree:0, vel:0.30),nil,(degree:0, vel:0.30),nil,(degree:0, vel:0.30),nil,(degree:0, vel:0.30),nil,(degree:0, vel:0.30),nil,(degree:0, vel:0.30),nil,(degree:0, vel:0.30),nil,(degree:0, vel:0.30),nil]), (octave:0, steps:[(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:1.00),(degree:0, vel:1.00),(degree:0, vel:1.00)])]
|
||||
],
|
||||
'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
|
||||
'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
|
||||
'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ],
|
||||
'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ],
|
||||
'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ),
|
||||
|
||||
@@ -48,7 +48,7 @@
|
||||
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|
||||
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|
||||
],
|
||||
'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
|
||||
'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
|
||||
'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ],
|
||||
'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ],
|
||||
'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ),
|
||||
|
||||
@@ -48,7 +48,7 @@
|
||||
[(octave:0, steps:[(degree:0, vel:1.00),nil,nil,nil,nil,nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil,nil,nil,nil,nil]), (octave:0, steps:[(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:0.30),nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:0.30),nil,nil,nil]), (octave:0, steps:[nil,nil,(degree:0, vel:1.00),nil,nil,nil,nil,nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil,nil,nil]), (octave:0, steps:[(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil]), (octave:0, steps:[(degree:0, vel:1.00),nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil]), (octave:0, steps:[(degree:0, vel:1.00),nil,nil,nil,nil,nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:0.80),(degree:0, vel:1.00),(degree:0, vel:1.00),(degree:0, vel:1.00)])],
|
||||
[(octave:0, steps:[(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80)]), (octave:0, steps:[(degree:0, vel:0.30),(degree:0, vel:1.00),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:1.00),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:1.00),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:1.00),(degree:0, vel:0.30),(degree:0, vel:0.80)]), (octave:0, steps:[(degree:0, vel:0.30),(degree:0, vel:0.80),nil,(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),nil,(degree:0, vel:0.30),(degree:0, vel:0.80),nil,(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),nil]), (octave:0, steps:[(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80)]), (octave:0, steps:[(degree:0, vel:0.30),nil,(degree:0, vel:0.30),nil,(degree:0, vel:0.30),nil,(degree:0, vel:0.30),nil,(degree:0, vel:0.30),nil,(degree:0, vel:0.30),nil,(degree:0, vel:0.30),nil,(degree:0, vel:0.30),nil]), (octave:0, steps:[(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:1.00),(degree:0, vel:1.00),(degree:0, vel:1.00)])]
|
||||
],
|
||||
'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
|
||||
'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
|
||||
'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ],
|
||||
'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ],
|
||||
'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ),
|
||||
|
||||
@@ -48,7 +48,7 @@
|
||||
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|
||||
[(octave:0, steps:[(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30)]), (octave:0, steps:[(degree:0, vel:0.80),(degree:0, vel:1.00),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:1.00),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:1.00),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:1.00),(degree:0, vel:0.80),(degree:0, vel:0.30)]), (octave:0, steps:[(degree:0, vel:0.80),(degree:0, vel:0.30),nil,(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),nil,(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.30),nil,(degree:0, vel:0.80)]), (octave:0, steps:[(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80)]), (octave:0, steps:[(degree:0, vel:0.80),nil,nil,nil,(degree:0, vel:0.80),nil,nil,nil,(degree:0, vel:0.80),nil,nil,nil,(degree:0, vel:0.80),nil,nil,nil]), (octave:0, steps:[(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:1.00),(degree:0, vel:1.00),(degree:0, vel:1.00),(degree:0, vel:1.00)])]
|
||||
],
|
||||
'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
|
||||
'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
|
||||
'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ],
|
||||
'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ],
|
||||
'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ),
|
||||
|
||||
@@ -48,7 +48,7 @@
|
||||
[(octave:0, steps:[(degree:0, vel:1.00),nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil]), (octave:0, steps:[(degree:0, vel:1.00),(degree:0, vel:0.30),nil,(degree:0, vel:0.30),nil,(degree:0, vel:0.30),nil,(degree:0, vel:0.30),nil,(degree:0, vel:0.30),nil,(degree:0, vel:0.30),nil,(degree:0, vel:0.30),nil,(degree:0, vel:0.30)]), (octave:0, steps:[nil,(degree:0, vel:1.00),nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil]), (octave:0, steps:[(degree:0, vel:1.00),nil,(degree:0, vel:0.80),nil,(degree:0, vel:0.80),nil,(degree:0, vel:0.80),nil,(degree:0, vel:0.80),nil,(degree:0, vel:0.80),nil,(degree:0, vel:0.80),nil,(degree:0, vel:0.80),nil]), (octave:0, steps:[(degree:0, vel:1.00),nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil]), (octave:0, steps:[(degree:0, vel:1.00),nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:1.00),(degree:0, vel:1.00)])],
|
||||
[(octave:0, steps:[(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30)]), (octave:0, steps:[(degree:0, vel:0.80),(degree:0, vel:1.00),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:1.00),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:1.00),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:1.00),(degree:0, vel:0.80),(degree:0, vel:0.30)]), (octave:0, steps:[(degree:0, vel:0.80),(degree:0, vel:0.30),nil,(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),nil,(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.30),nil,(degree:0, vel:0.80)]), (octave:0, steps:[(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80)]), (octave:0, steps:[(degree:0, vel:0.80),nil,nil,nil,(degree:0, vel:0.80),nil,nil,nil,(degree:0, vel:0.80),nil,nil,nil,(degree:0, vel:0.80),nil,nil,nil]), (octave:0, steps:[(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:1.00),(degree:0, vel:1.00),(degree:0, vel:1.00),(degree:0, vel:1.00)])]
|
||||
],
|
||||
'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
|
||||
'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
|
||||
'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ],
|
||||
'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ],
|
||||
'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ),
|
||||
|
||||
@@ -48,7 +48,7 @@
|
||||
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|
||||
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|
||||
],
|
||||
'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
|
||||
'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
|
||||
'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ],
|
||||
'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ],
|
||||
'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ),
|
||||
|
||||
@@ -48,7 +48,7 @@
|
||||
[(octave:0, steps:[(degree:0, vel:1.00),nil,nil,nil,nil,nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil,nil,nil,nil,nil]), (octave:0, steps:[(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:0.30),nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:0.30),nil,nil,nil]), (octave:0, steps:[nil,nil,(degree:0, vel:1.00),nil,nil,nil,nil,nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil,nil,nil]), (octave:0, steps:[(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil]), (octave:0, steps:[(degree:0, vel:1.00),nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil]), (octave:0, steps:[(degree:0, vel:1.00),nil,nil,nil,nil,nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:0.80),(degree:0, vel:1.00),(degree:0, vel:1.00),(degree:0, vel:1.00)])],
|
||||
[(octave:0, steps:[(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80)]), (octave:0, steps:[(degree:0, vel:0.30),(degree:0, vel:1.00),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:1.00),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:1.00),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:1.00),(degree:0, vel:0.30),(degree:0, vel:0.80)]), (octave:0, steps:[(degree:0, vel:0.30),(degree:0, vel:0.80),nil,(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),nil,(degree:0, vel:0.30),(degree:0, vel:0.80),nil,(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),nil]), (octave:0, steps:[(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80)]), (octave:0, steps:[(degree:0, vel:0.30),nil,(degree:0, vel:0.30),nil,(degree:0, vel:0.30),nil,(degree:0, vel:0.30),nil,(degree:0, vel:0.30),nil,(degree:0, vel:0.30),nil,(degree:0, vel:0.30),nil,(degree:0, vel:0.30),nil]), (octave:0, steps:[(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:1.00),(degree:0, vel:1.00),(degree:0, vel:1.00)])]
|
||||
],
|
||||
'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
|
||||
'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
|
||||
'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ],
|
||||
'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ],
|
||||
'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ),
|
||||
|
||||
@@ -48,7 +48,7 @@
|
||||
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|
||||
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|
||||
],
|
||||
'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
|
||||
'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
|
||||
'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ],
|
||||
'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ],
|
||||
'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ),
|
||||
|
||||
@@ -48,7 +48,7 @@
|
||||
[(octave:0, steps:[(degree:0, vel:1.00),nil,nil,nil,nil,nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil,nil,nil,nil,nil]), (octave:0, steps:[(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:0.30),nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:0.30),nil,nil,nil]), (octave:0, steps:[nil,nil,(degree:0, vel:1.00),nil,nil,nil,nil,nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil,nil,nil]), (octave:0, steps:[(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil]), (octave:0, steps:[(degree:0, vel:1.00),nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil]), (octave:0, steps:[(degree:0, vel:1.00),nil,nil,nil,nil,nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:0.80),(degree:0, vel:1.00),(degree:0, vel:1.00),(degree:0, vel:1.00)])],
|
||||
[(octave:0, steps:[(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80)]), (octave:0, steps:[(degree:0, vel:0.30),(degree:0, vel:1.00),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:1.00),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:1.00),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:1.00),(degree:0, vel:0.30),(degree:0, vel:0.80)]), (octave:0, steps:[(degree:0, vel:0.30),(degree:0, vel:0.80),nil,(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),nil,(degree:0, vel:0.30),(degree:0, vel:0.80),nil,(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),nil]), (octave:0, steps:[(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80)]), (octave:0, steps:[(degree:0, vel:0.30),nil,(degree:0, vel:0.30),nil,(degree:0, vel:0.30),nil,(degree:0, vel:0.30),nil,(degree:0, vel:0.30),nil,(degree:0, vel:0.30),nil,(degree:0, vel:0.30),nil,(degree:0, vel:0.30),nil]), (octave:0, steps:[(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:1.00),(degree:0, vel:1.00),(degree:0, vel:1.00)])]
|
||||
],
|
||||
'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
|
||||
'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
|
||||
'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ],
|
||||
'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ],
|
||||
'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ),
|
||||
|
||||
@@ -48,7 +48,7 @@
|
||||
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|
||||
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|
||||
],
|
||||
'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
|
||||
'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
|
||||
'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ],
|
||||
'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ],
|
||||
'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ),
|
||||
|
||||
@@ -48,7 +48,7 @@
|
||||
[(octave:0, steps:[(degree:0, vel:1.00),nil,nil,nil,nil,nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil,nil,nil,nil,nil]), (octave:0, steps:[(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:0.30),nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:0.30),nil,nil,nil]), (octave:0, steps:[nil,nil,(degree:0, vel:1.00),nil,nil,nil,nil,nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil,nil,nil]), (octave:0, steps:[(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil]), (octave:0, steps:[(degree:0, vel:1.00),nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil]), (octave:0, steps:[(degree:0, vel:1.00),nil,nil,nil,nil,nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:0.80),(degree:0, vel:1.00),(degree:0, vel:1.00),(degree:0, vel:1.00)])],
|
||||
[(octave:0, steps:[(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80)]), (octave:0, steps:[(degree:0, vel:0.30),(degree:0, vel:1.00),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:1.00),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:1.00),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:1.00),(degree:0, vel:0.30),(degree:0, vel:0.80)]), (octave:0, steps:[(degree:0, vel:0.30),(degree:0, vel:0.80),nil,(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),nil,(degree:0, vel:0.30),(degree:0, vel:0.80),nil,(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),nil]), (octave:0, steps:[(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80)]), (octave:0, steps:[(degree:0, vel:0.30),nil,(degree:0, vel:0.30),nil,(degree:0, vel:0.30),nil,(degree:0, vel:0.30),nil,(degree:0, vel:0.30),nil,(degree:0, vel:0.30),nil,(degree:0, vel:0.30),nil,(degree:0, vel:0.30),nil]), (octave:0, steps:[(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:1.00),(degree:0, vel:1.00),(degree:0, vel:1.00)])]
|
||||
],
|
||||
'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
|
||||
'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
|
||||
'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ],
|
||||
'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ],
|
||||
'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ),
|
||||
|
||||
@@ -48,7 +48,7 @@
|
||||
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|
||||
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|
||||
],
|
||||
'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
|
||||
'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
|
||||
'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ],
|
||||
'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ],
|
||||
'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ),
|
||||
|
||||
@@ -48,7 +48,7 @@
|
||||
[(octave:0, steps:[(degree:0, vel:1.00),nil,nil,nil,nil,nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil,nil,nil,nil,nil]), (octave:0, steps:[(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:0.30),nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:0.30),nil,nil,nil]), (octave:0, steps:[nil,nil,(degree:0, vel:1.00),nil,nil,nil,nil,nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil,nil,nil]), (octave:0, steps:[(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil]), (octave:0, steps:[(degree:0, vel:1.00),nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil]), (octave:0, steps:[(degree:0, vel:1.00),nil,nil,nil,nil,nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:0.80),(degree:0, vel:1.00),(degree:0, vel:1.00),(degree:0, vel:1.00)])],
|
||||
[(octave:0, steps:[(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80)]), (octave:0, steps:[(degree:0, vel:0.30),(degree:0, vel:1.00),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:1.00),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:1.00),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:1.00),(degree:0, vel:0.30),(degree:0, vel:0.80)]), (octave:0, steps:[(degree:0, vel:0.30),(degree:0, vel:0.80),nil,(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),nil,(degree:0, vel:0.30),(degree:0, vel:0.80),nil,(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),nil]), (octave:0, steps:[(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80)]), (octave:0, steps:[(degree:0, vel:0.30),nil,(degree:0, vel:0.30),nil,(degree:0, vel:0.30),nil,(degree:0, vel:0.30),nil,(degree:0, vel:0.30),nil,(degree:0, vel:0.30),nil,(degree:0, vel:0.30),nil,(degree:0, vel:0.30),nil]), (octave:0, steps:[(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:1.00),(degree:0, vel:1.00),(degree:0, vel:1.00)])]
|
||||
],
|
||||
'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
|
||||
'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
|
||||
'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ],
|
||||
'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ],
|
||||
'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ),
|
||||
|
||||
@@ -48,7 +48,7 @@
|
||||
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|
||||
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|
||||
],
|
||||
'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
|
||||
'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
|
||||
'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ],
|
||||
'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ],
|
||||
'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ),
|
||||
|
||||
@@ -48,7 +48,7 @@
|
||||
[(octave:0, steps:[(degree:0, vel:1.00),nil,nil,nil,nil,nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil,nil,nil,nil,nil]), (octave:0, steps:[(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:0.30),nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:0.30),nil,nil,nil]), (octave:0, steps:[nil,nil,(degree:0, vel:1.00),nil,nil,nil,nil,nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil,nil,nil]), (octave:0, steps:[(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil]), (octave:0, steps:[(degree:0, vel:1.00),nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil]), (octave:0, steps:[(degree:0, vel:1.00),nil,nil,nil,nil,nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:0.80),(degree:0, vel:1.00),(degree:0, vel:1.00),(degree:0, vel:1.00)])],
|
||||
[(octave:0, steps:[(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80)]), (octave:0, steps:[(degree:0, vel:0.30),(degree:0, vel:1.00),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:1.00),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:1.00),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:1.00),(degree:0, vel:0.30),(degree:0, vel:0.80)]), (octave:0, steps:[(degree:0, vel:0.30),(degree:0, vel:0.80),nil,(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),nil,(degree:0, vel:0.30),(degree:0, vel:0.80),nil,(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),nil]), (octave:0, steps:[(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80)]), (octave:0, steps:[(degree:0, vel:0.30),nil,(degree:0, vel:0.30),nil,(degree:0, vel:0.30),nil,(degree:0, vel:0.30),nil,(degree:0, vel:0.30),nil,(degree:0, vel:0.30),nil,(degree:0, vel:0.30),nil,(degree:0, vel:0.30),nil]), (octave:0, steps:[(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:1.00),(degree:0, vel:1.00),(degree:0, vel:1.00)])]
|
||||
],
|
||||
'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
|
||||
'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
|
||||
'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ],
|
||||
'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ],
|
||||
'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ),
|
||||
|
||||
@@ -48,7 +48,7 @@
|
||||
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|
||||
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|
||||
],
|
||||
'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
|
||||
'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
|
||||
'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ],
|
||||
'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ],
|
||||
'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ),
|
||||
|
||||
@@ -48,7 +48,7 @@
|
||||
[(octave:0, steps:[(degree:0, vel:1.00),nil,nil,nil,nil,nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil,nil,nil,nil,nil]), (octave:0, steps:[(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:0.30),nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:0.30),nil,nil,nil]), (octave:0, steps:[nil,nil,(degree:0, vel:1.00),nil,nil,nil,nil,nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil,nil,nil]), (octave:0, steps:[(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil]), (octave:0, steps:[(degree:0, vel:1.00),nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil]), (octave:0, steps:[(degree:0, vel:1.00),nil,nil,nil,nil,nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:0.80),(degree:0, vel:1.00),(degree:0, vel:1.00),(degree:0, vel:1.00)])],
|
||||
[(octave:0, steps:[(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80)]), (octave:0, steps:[(degree:0, vel:0.30),(degree:0, vel:1.00),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:1.00),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:1.00),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:1.00),(degree:0, vel:0.30),(degree:0, vel:0.80)]), (octave:0, steps:[(degree:0, vel:0.30),(degree:0, vel:0.80),nil,(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),nil,(degree:0, vel:0.30),(degree:0, vel:0.80),nil,(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),nil]), (octave:0, steps:[(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80)]), (octave:0, steps:[(degree:0, vel:0.30),nil,(degree:0, vel:0.30),nil,(degree:0, vel:0.30),nil,(degree:0, vel:0.30),nil,(degree:0, vel:0.30),nil,(degree:0, vel:0.30),nil,(degree:0, vel:0.30),nil,(degree:0, vel:0.30),nil]), (octave:0, steps:[(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:1.00),(degree:0, vel:1.00),(degree:0, vel:1.00)])]
|
||||
],
|
||||
'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
|
||||
'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
|
||||
'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ],
|
||||
'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ],
|
||||
'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ),
|
||||
|
||||
@@ -48,7 +48,7 @@
|
||||
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|
||||
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|
||||
],
|
||||
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|
||||
'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
|
||||
'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ],
|
||||
'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ],
|
||||
'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ),
|
||||
|
||||
@@ -48,7 +48,7 @@
|
||||
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|
||||
[(octave:0, steps:[(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30)]), (octave:0, steps:[(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30)]), (octave:0, steps:[(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80)]), (octave:0, steps:[(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30)]), (octave:0, steps:[(degree:0, vel:0.80),nil,(degree:0, vel:0.80),nil,(degree:0, vel:0.80),nil,(degree:0, vel:0.80),nil,(degree:0, vel:0.80),nil,(degree:0, vel:0.80),nil,(degree:0, vel:0.80),nil,(degree:0, vel:0.80),nil]), (octave:0, steps:[(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:1.00),(degree:0, vel:1.00)])]
|
||||
],
|
||||
'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
|
||||
'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
|
||||
'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ],
|
||||
'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ],
|
||||
'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ),
|
||||
|
||||
@@ -48,7 +48,7 @@
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|
||||
],
|
||||
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|
||||
'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
|
||||
'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ],
|
||||
'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ],
|
||||
'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ),
|
||||
|
||||
@@ -48,7 +48,7 @@
|
||||
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|
||||
[(octave:0, steps:[(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30)]), (octave:0, steps:[(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30)]), (octave:0, steps:[(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80)]), (octave:0, steps:[(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30)]), (octave:0, steps:[(degree:0, vel:0.80),nil,(degree:0, vel:0.80),nil,(degree:0, vel:0.80),nil,(degree:0, vel:0.80),nil,(degree:0, vel:0.80),nil,(degree:0, vel:0.80),nil,(degree:0, vel:0.80),nil,(degree:0, vel:0.80),nil]), (octave:0, steps:[(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:1.00),(degree:0, vel:1.00)])]
|
||||
],
|
||||
'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
|
||||
'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
|
||||
'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ],
|
||||
'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ],
|
||||
'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ),
|
||||
|
||||
@@ -48,7 +48,7 @@
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|
||||
],
|
||||
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|
||||
'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
|
||||
'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ],
|
||||
'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ],
|
||||
'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ),
|
||||
|
||||
@@ -48,7 +48,7 @@
|
||||
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|
||||
[(octave:0, steps:[(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30)]), (octave:0, steps:[(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30)]), (octave:0, steps:[(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80)]), (octave:0, steps:[(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30)]), (octave:0, steps:[(degree:0, vel:0.80),nil,(degree:0, vel:0.80),nil,(degree:0, vel:0.80),nil,(degree:0, vel:0.80),nil,(degree:0, vel:0.80),nil,(degree:0, vel:0.80),nil,(degree:0, vel:0.80),nil,(degree:0, vel:0.80),nil]), (octave:0, steps:[(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:1.00),(degree:0, vel:1.00)])]
|
||||
],
|
||||
'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
|
||||
'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
|
||||
'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ],
|
||||
'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ],
|
||||
'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ),
|
||||
|
||||
@@ -48,7 +48,7 @@
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|
||||
],
|
||||
'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
|
||||
'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
|
||||
'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ],
|
||||
'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ],
|
||||
'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ),
|
||||
|
||||
@@ -48,7 +48,7 @@
|
||||
[(octave:0, steps:[(degree:0, vel:1.00),nil,nil,nil,nil,nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil,nil,nil,nil,nil]), (octave:0, steps:[(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:0.30),nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:0.30),nil,nil,nil]), (octave:0, steps:[nil,nil,(degree:0, vel:1.00),nil,nil,nil,nil,nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil,nil,nil]), (octave:0, steps:[(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil]), (octave:0, steps:[(degree:0, vel:1.00),nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil]), (octave:0, steps:[(degree:0, vel:1.00),nil,nil,nil,nil,nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:0.80),(degree:0, vel:1.00),(degree:0, vel:1.00),(degree:0, vel:1.00)])],
|
||||
[(octave:0, steps:[(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80)]), (octave:0, steps:[(degree:0, vel:0.30),(degree:0, vel:1.00),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:1.00),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:1.00),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:1.00),(degree:0, vel:0.30),(degree:0, vel:0.80)]), (octave:0, steps:[(degree:0, vel:0.30),(degree:0, vel:0.80),nil,(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),nil,(degree:0, vel:0.30),(degree:0, vel:0.80),nil,(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),nil]), (octave:0, steps:[(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80)]), (octave:0, steps:[(degree:0, vel:0.30),nil,(degree:0, vel:0.30),nil,(degree:0, vel:0.30),nil,(degree:0, vel:0.30),nil,(degree:0, vel:0.30),nil,(degree:0, vel:0.30),nil,(degree:0, vel:0.30),nil,(degree:0, vel:0.30),nil]), (octave:0, steps:[(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:1.00),(degree:0, vel:1.00),(degree:0, vel:1.00)])]
|
||||
],
|
||||
'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
|
||||
'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
|
||||
'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ],
|
||||
'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ],
|
||||
'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ),
|
||||
|
||||
@@ -48,7 +48,7 @@
|
||||
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|
||||
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|
||||
],
|
||||
'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
|
||||
'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
|
||||
'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ],
|
||||
'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ],
|
||||
'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ),
|
||||
|
||||
@@ -48,7 +48,7 @@
|
||||
[(octave:0, steps:[(degree:0, vel:1.00),nil,nil,nil,nil,nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil,nil,nil,nil,nil]), (octave:0, steps:[(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:0.30),nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:0.30),nil,nil,nil]), (octave:0, steps:[nil,nil,(degree:0, vel:1.00),nil,nil,nil,nil,nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil,nil,nil]), (octave:0, steps:[(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil]), (octave:0, steps:[(degree:0, vel:1.00),nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil]), (octave:0, steps:[(degree:0, vel:1.00),nil,nil,nil,nil,nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:0.80),(degree:0, vel:1.00),(degree:0, vel:1.00),(degree:0, vel:1.00)])],
|
||||
[(octave:0, steps:[(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80)]), (octave:0, steps:[(degree:0, vel:0.30),(degree:0, vel:1.00),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:1.00),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:1.00),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:1.00),(degree:0, vel:0.30),(degree:0, vel:0.80)]), (octave:0, steps:[(degree:0, vel:0.30),(degree:0, vel:0.80),nil,(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),nil,(degree:0, vel:0.30),(degree:0, vel:0.80),nil,(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),nil]), (octave:0, steps:[(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80)]), (octave:0, steps:[(degree:0, vel:0.30),nil,(degree:0, vel:0.30),nil,(degree:0, vel:0.30),nil,(degree:0, vel:0.30),nil,(degree:0, vel:0.30),nil,(degree:0, vel:0.30),nil,(degree:0, vel:0.30),nil,(degree:0, vel:0.30),nil]), (octave:0, steps:[(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:1.00),(degree:0, vel:1.00),(degree:0, vel:1.00)])]
|
||||
],
|
||||
'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
|
||||
'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
|
||||
'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ],
|
||||
'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ],
|
||||
'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ),
|
||||
|
||||
@@ -48,7 +48,7 @@
|
||||
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|
||||
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|
||||
],
|
||||
'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
|
||||
'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
|
||||
'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ],
|
||||
'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ],
|
||||
'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ),
|
||||
|
||||
@@ -48,7 +48,7 @@
|
||||
[(octave:0, steps:[(degree:0, vel:1.00),nil,nil,nil,nil,nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil,nil,nil,nil,nil]), (octave:0, steps:[(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:0.30),nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:0.30),nil,nil,nil]), (octave:0, steps:[nil,nil,(degree:0, vel:1.00),nil,nil,nil,nil,nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil,nil,nil]), (octave:0, steps:[(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil]), (octave:0, steps:[(degree:0, vel:1.00),nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil]), (octave:0, steps:[(degree:0, vel:1.00),nil,nil,nil,nil,nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:0.80),(degree:0, vel:1.00),(degree:0, vel:1.00),(degree:0, vel:1.00)])],
|
||||
[(octave:0, steps:[(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80)]), (octave:0, steps:[(degree:0, vel:0.30),(degree:0, vel:1.00),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:1.00),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:1.00),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:1.00),(degree:0, vel:0.30),(degree:0, vel:0.80)]), (octave:0, steps:[(degree:0, vel:0.30),(degree:0, vel:0.80),nil,(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),nil,(degree:0, vel:0.30),(degree:0, vel:0.80),nil,(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),nil]), (octave:0, steps:[(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80)]), (octave:0, steps:[(degree:0, vel:0.30),nil,(degree:0, vel:0.30),nil,(degree:0, vel:0.30),nil,(degree:0, vel:0.30),nil,(degree:0, vel:0.30),nil,(degree:0, vel:0.30),nil,(degree:0, vel:0.30),nil,(degree:0, vel:0.30),nil]), (octave:0, steps:[(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:1.00),(degree:0, vel:1.00),(degree:0, vel:1.00)])]
|
||||
],
|
||||
'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
|
||||
'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
|
||||
'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ],
|
||||
'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ],
|
||||
'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ),
|
||||
|
||||
@@ -48,7 +48,7 @@
|
||||
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|
||||
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|
||||
],
|
||||
'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
|
||||
'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
|
||||
'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ],
|
||||
'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ],
|
||||
'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ),
|
||||
|
||||
@@ -48,7 +48,7 @@
|
||||
[(octave:0, steps:[(degree:0, vel:1.00),nil,nil,nil,nil,nil,nil,nil,(degree:0, vel:0.50),nil,nil,nil,nil,nil,nil,nil]), (octave:0, steps:[(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:0.50),nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:0.50),nil,nil,nil]), (octave:0, steps:[nil,nil,(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:0.50),nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil,nil,nil]), (octave:0, steps:[(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil]), (octave:0, steps:[(degree:0, vel:1.00),nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil]), (octave:0, steps:[(degree:0, vel:1.00),nil,nil,nil,nil,nil,nil,nil,(degree:0, vel:0.50),nil,nil,nil,(degree:0, vel:0.80),(degree:0, vel:1.00),(degree:0, vel:1.00),(degree:0, vel:1.00)])],
|
||||
[(octave:0, steps:[(degree:0, vel:0.80),nil,(degree:0, vel:0.30),nil,(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.30),nil,(degree:0, vel:0.80),nil,(degree:0, vel:0.30),nil,(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.30),nil]), (octave:0, steps:[(degree:0, vel:0.80),(degree:0, vel:1.00),(degree:0, vel:0.30),nil,(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.30),nil,(degree:0, vel:0.80),(degree:0, vel:1.00),(degree:0, vel:0.30),nil,(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.30),nil]), (octave:0, steps:[(degree:0, vel:0.80),nil,(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.80),nil,(degree:0, vel:0.30),nil,(degree:0, vel:0.80),nil,(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.80),nil,(degree:0, vel:0.30),nil]), (octave:0, steps:[(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30)]), (octave:0, steps:[(degree:0, vel:0.80),nil,nil,nil,(degree:0, vel:0.80),nil,nil,nil,(degree:0, vel:0.80),nil,nil,nil,(degree:0, vel:0.80),nil,nil,nil]), (octave:0, steps:[(degree:0, vel:0.80),nil,(degree:0, vel:0.30),nil,(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.30),nil,(degree:0, vel:0.80),nil,(degree:0, vel:0.30),nil,(degree:0, vel:0.80),(degree:0, vel:1.00),(degree:0, vel:1.00),(degree:0, vel:1.00)])]
|
||||
],
|
||||
'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
|
||||
'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
|
||||
'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ],
|
||||
'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ],
|
||||
'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ),
|
||||
|
||||
@@ -48,7 +48,7 @@
|
||||
[(octave:0, steps:[(degree:0, vel:1.00),nil,nil,nil,nil,nil,nil,nil,(degree:0, vel:0.50),nil,nil,nil,nil,nil,nil,nil]), (octave:0, steps:[(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:0.50),nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:0.50),nil,nil,nil]), (octave:0, steps:[nil,nil,(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:0.50),nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil,nil,nil]), (octave:0, steps:[(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil]), (octave:0, steps:[(degree:0, vel:1.00),nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil]), (octave:0, steps:[(degree:0, vel:1.00),nil,nil,nil,nil,nil,nil,nil,(degree:0, vel:0.50),nil,nil,nil,(degree:0, vel:0.80),(degree:0, vel:1.00),(degree:0, vel:1.00),(degree:0, vel:1.00)])],
|
||||
[(octave:0, steps:[(degree:0, vel:0.80),nil,(degree:0, vel:0.30),nil,(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.30),nil,(degree:0, vel:0.80),nil,(degree:0, vel:0.30),nil,(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.30),nil]), (octave:0, steps:[(degree:0, vel:0.80),(degree:0, vel:1.00),(degree:0, vel:0.30),nil,(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.30),nil,(degree:0, vel:0.80),(degree:0, vel:1.00),(degree:0, vel:0.30),nil,(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.30),nil]), (octave:0, steps:[(degree:0, vel:0.80),nil,(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.80),nil,(degree:0, vel:0.30),nil,(degree:0, vel:0.80),nil,(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.80),nil,(degree:0, vel:0.30),nil]), (octave:0, steps:[(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30)]), (octave:0, steps:[(degree:0, vel:0.80),nil,nil,nil,(degree:0, vel:0.80),nil,nil,nil,(degree:0, vel:0.80),nil,nil,nil,(degree:0, vel:0.80),nil,nil,nil]), (octave:0, steps:[(degree:0, vel:0.80),nil,(degree:0, vel:0.30),nil,(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.30),nil,(degree:0, vel:0.80),nil,(degree:0, vel:0.30),nil,(degree:0, vel:0.80),(degree:0, vel:1.00),(degree:0, vel:1.00),(degree:0, vel:1.00)])]
|
||||
],
|
||||
'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
|
||||
'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
|
||||
'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ],
|
||||
'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ],
|
||||
'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ),
|
||||
|
||||
@@ -48,7 +48,7 @@
|
||||
[(octave:0, steps:[(degree:0, vel:1.00),nil,nil,nil,nil,nil,nil,nil,(degree:0, vel:0.50),nil,nil,nil,nil,nil,nil,nil]), (octave:0, steps:[(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:0.50),nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:0.50),nil,nil,nil]), (octave:0, steps:[nil,nil,(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:0.50),nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil,nil,nil]), (octave:0, steps:[(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil]), (octave:0, steps:[(degree:0, vel:1.00),nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil]), (octave:0, steps:[(degree:0, vel:1.00),nil,nil,nil,nil,nil,nil,nil,(degree:0, vel:0.50),nil,nil,nil,(degree:0, vel:0.80),(degree:0, vel:1.00),(degree:0, vel:1.00),(degree:0, vel:1.00)])],
|
||||
[(octave:0, steps:[(degree:0, vel:0.80),nil,(degree:0, vel:0.30),nil,(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.30),nil,(degree:0, vel:0.80),nil,(degree:0, vel:0.30),nil,(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.30),nil]), (octave:0, steps:[(degree:0, vel:0.80),(degree:0, vel:1.00),(degree:0, vel:0.30),nil,(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.30),nil,(degree:0, vel:0.80),(degree:0, vel:1.00),(degree:0, vel:0.30),nil,(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.30),nil]), (octave:0, steps:[(degree:0, vel:0.80),nil,(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.80),nil,(degree:0, vel:0.30),nil,(degree:0, vel:0.80),nil,(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.80),nil,(degree:0, vel:0.30),nil]), (octave:0, steps:[(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30)]), (octave:0, steps:[(degree:0, vel:0.80),nil,nil,nil,(degree:0, vel:0.80),nil,nil,nil,(degree:0, vel:0.80),nil,nil,nil,(degree:0, vel:0.80),nil,nil,nil]), (octave:0, steps:[(degree:0, vel:0.80),nil,(degree:0, vel:0.30),nil,(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.30),nil,(degree:0, vel:0.80),nil,(degree:0, vel:0.30),nil,(degree:0, vel:0.80),(degree:0, vel:1.00),(degree:0, vel:1.00),(degree:0, vel:1.00)])]
|
||||
],
|
||||
'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
|
||||
'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ],
|
||||
'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ],
|
||||
'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ],
|
||||
'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ),
|
||||
|
||||
Reference in New Issue
Block a user