diff --git a/sound_algo/data_only/matrix_presets/__pycache__/generate_presets.cpython-314.pyc b/sound_algo/data_only/matrix_presets/__pycache__/generate_presets.cpython-314.pyc new file mode 100644 index 0000000..d5020fb Binary files /dev/null and b/sound_algo/data_only/matrix_presets/__pycache__/generate_presets.cpython-314.pyc differ diff --git a/sound_algo/data_only/matrix_presets/__pycache__/patterns.cpython-314.pyc b/sound_algo/data_only/matrix_presets/__pycache__/patterns.cpython-314.pyc new file mode 100644 index 0000000..424bffc Binary files /dev/null and b/sound_algo/data_only/matrix_presets/__pycache__/patterns.cpython-314.pyc differ diff --git a/sound_algo/data_only/matrix_presets/acid_journey_intro.matrix b/sound_algo/data_only/matrix_presets/acid_journey_intro.matrix index 157772c..5351525 100644 --- a/sound_algo/data_only/matrix_presets/acid_journey_intro.matrix +++ b/sound_algo/data_only/matrix_presets/acid_journey_intro.matrix @@ -48,7 +48,7 @@ [(octave:0, steps:[(degree:0, vel:1.00),nil,nil,nil,nil,nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil,nil,nil,nil,nil]), (octave:0, steps:[(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:0.30),nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:0.30),nil,nil,nil]), (octave:0, steps:[nil,nil,(degree:0, vel:1.00),nil,nil,nil,nil,nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil,nil,nil]), (octave:0, steps:[(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil]), (octave:0, steps:[(degree:0, vel:1.00),nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil]), (octave:0, steps:[(degree:0, vel:1.00),nil,nil,nil,nil,nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:0.80),(degree:0, vel:1.00),(degree:0, vel:1.00),(degree:0, vel:1.00)])], [(octave:0, steps:[(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80)]), (octave:0, steps:[(degree:0, vel:0.30),(degree:0, vel:1.00),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:1.00),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:1.00),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:1.00),(degree:0, vel:0.30),(degree:0, vel:0.80)]), (octave:0, steps:[(degree:0, vel:0.30),(degree:0, vel:0.80),nil,(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),nil,(degree:0, vel:0.30),(degree:0, vel:0.80),nil,(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),nil]), (octave:0, steps:[(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.80)]), (octave:0, steps:[(degree:0, vel:0.30),nil,(degree:0, vel:0.30),nil,(degree:0, vel:0.30),nil,(degree:0, vel:0.30),nil,(degree:0, vel:0.30),nil,(degree:0, vel:0.30),nil,(degree:0, vel:0.30),nil,(degree:0, vel:0.30),nil]), (octave:0, steps:[(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:1.00),(degree:0, vel:1.00),(degree:0, vel:1.00)])] ], -'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], +'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], 'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), diff --git a/sound_algo/data_only/matrix_presets/acid_journey_live.matrix b/sound_algo/data_only/matrix_presets/acid_journey_live.matrix index c60d643..eba8859 100644 --- a/sound_algo/data_only/matrix_presets/acid_journey_live.matrix +++ b/sound_algo/data_only/matrix_presets/acid_journey_live.matrix @@ -48,7 +48,7 @@ [(octave:0, steps:[(degree:0, vel:1.00),nil,nil,nil,nil,nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil,nil,nil,nil,nil]), (octave:0, steps:[(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:0.30),nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:0.30),nil,nil,nil]), (octave:0, steps:[nil,nil,(degree:0, vel:1.00),nil,nil,nil,nil,nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil,nil,nil]), (octave:0, steps:[(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil]), (octave:0, steps:[(degree:0, 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[(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], 'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), diff --git a/sound_algo/data_only/matrix_presets/acid_journey_outro.matrix b/sound_algo/data_only/matrix_presets/acid_journey_outro.matrix index 5deec91..828eadd 100644 --- a/sound_algo/data_only/matrix_presets/acid_journey_outro.matrix +++ b/sound_algo/data_only/matrix_presets/acid_journey_outro.matrix @@ -48,7 +48,7 @@ [(octave:0, steps:[(degree:0, vel:1.00),nil,nil,nil,nil,nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil,nil,nil,nil,nil]), (octave:0, steps:[(degree:0, vel:1.00),nil,nil,nil,(degree:0, 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(source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], 'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), diff --git a/sound_algo/data_only/matrix_presets/bass_science_live.matrix b/sound_algo/data_only/matrix_presets/bass_science_live.matrix index 7377251..d5a347e 100644 --- a/sound_algo/data_only/matrix_presets/bass_science_live.matrix +++ 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target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], 'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), diff --git a/sound_algo/data_only/matrix_presets/bass_science_outro.matrix b/sound_algo/data_only/matrix_presets/bass_science_outro.matrix index 9f81b90..b951bd6 100644 --- a/sound_algo/data_only/matrix_presets/bass_science_outro.matrix +++ b/sound_algo/data_only/matrix_presets/bass_science_outro.matrix @@ -48,7 +48,7 @@ [(octave:0, steps:[(degree:0, vel:1.00),nil,nil,nil,nil,nil,nil,nil,(degree:0, vel:0.50),nil,nil,nil,nil,nil,nil,nil]), (octave:0, steps:[(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:0.50),nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:0.50),nil,nil,nil]), (octave:0, steps:[nil,nil,(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:0.50),nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil,nil,nil]), (octave:0, steps:[(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil]), (octave:0, steps:[(degree:0, vel:1.00),nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil]), (octave:0, steps:[(degree:0, vel:1.00),nil,nil,nil,nil,nil,nil,nil,(degree:0, vel:0.50),nil,nil,nil,(degree:0, vel:0.80),(degree:0, vel:1.00),(degree:0, vel:1.00),(degree:0, 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target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], +'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 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\cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], 'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), diff --git a/sound_algo/data_only/matrix_presets/breakbeat_intro.matrix b/sound_algo/data_only/matrix_presets/breakbeat_intro.matrix index b955532..f7c3934 100644 --- a/sound_algo/data_only/matrix_presets/breakbeat_intro.matrix +++ b/sound_algo/data_only/matrix_presets/breakbeat_intro.matrix @@ -48,7 +48,7 @@ [(octave:0, steps:[(degree:0, vel:1.00),nil,nil,nil,nil,nil,nil,nil,(degree:0, vel:0.50),nil,nil,nil,nil,nil,nil,nil]), (octave:0, steps:[(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:0.50),nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:0.50),nil,nil,nil]), (octave:0, steps:[nil,nil,(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:0.50),nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil,nil,nil]), (octave:0, steps:[(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil]), (octave:0, steps:[(degree:0, vel:1.00),nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil]), (octave:0, steps:[(degree:0, vel:1.00),nil,nil,nil,nil,nil,nil,nil,(degree:0, 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target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], +'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], 'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), diff --git a/sound_algo/data_only/matrix_presets/breakbeat_live.matrix b/sound_algo/data_only/matrix_presets/breakbeat_live.matrix index 1c9d2d5..f3219cf 100644 --- a/sound_algo/data_only/matrix_presets/breakbeat_live.matrix +++ b/sound_algo/data_only/matrix_presets/breakbeat_live.matrix @@ -48,7 +48,7 @@ [(octave:0, steps:[(degree:0, vel:1.00),nil,nil,nil,nil,nil,nil,nil,(degree:0, vel:0.50),nil,nil,nil,nil,nil,nil,nil]), (octave:0, steps:[(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:0.50),nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:0.50),nil,nil,nil]), (octave:0, steps:[nil,nil,(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:0.50),nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil,nil,nil]), (octave:0, steps:[(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil]), (octave:0, steps:[(degree:0, vel:1.00),nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil]), (octave:0, steps:[(degree:0, 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vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, vel:0.30)]), (octave:0, steps:[(degree:0, vel:0.80),nil,nil,nil,(degree:0, vel:0.80),nil,nil,nil,(degree:0, vel:0.80),nil,nil,nil,(degree:0, vel:0.80),nil,nil,nil]), (octave:0, steps:[(degree:0, vel:0.80),nil,(degree:0, vel:0.30),nil,(degree:0, vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.30),nil,(degree:0, vel:0.80),nil,(degree:0, vel:0.30),nil,(degree:0, vel:0.80),(degree:0, vel:1.00),(degree:0, vel:1.00),(degree:0, vel:1.00)])] ], -'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: 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target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], +'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], 'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), diff --git a/sound_algo/data_only/matrix_presets/breakbeat_outro.matrix b/sound_algo/data_only/matrix_presets/breakbeat_outro.matrix index 341d05e..77f0c75 100644 --- a/sound_algo/data_only/matrix_presets/breakbeat_outro.matrix +++ b/sound_algo/data_only/matrix_presets/breakbeat_outro.matrix @@ -48,7 +48,7 @@ [(octave:0, steps:[(degree:0, vel:1.00),nil,nil,nil,nil,nil,nil,nil,(degree:0, vel:0.50),nil,nil,nil,nil,nil,nil,nil]), (octave:0, steps:[(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:0.50),nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:0.50),nil,nil,nil]), (octave:0, steps:[nil,nil,(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:0.50),nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil,nil,nil]), (octave:0, steps:[(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil]), (octave:0, steps:[(degree:0, 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depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: 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\relanceEvolve, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), diff --git a/sound_algo/data_only/matrix_presets/dnb_roller_intro.matrix b/sound_algo/data_only/matrix_presets/dnb_roller_intro.matrix index 32f5c0f..06804e4 100644 --- a/sound_algo/data_only/matrix_presets/dnb_roller_intro.matrix +++ b/sound_algo/data_only/matrix_presets/dnb_roller_intro.matrix @@ -48,7 +48,7 @@ [(octave:0, steps:[(degree:0, vel:1.00),nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil]), (octave:0, steps:[(degree:0, vel:1.00),(degree:0, vel:0.30),nil,(degree:0, vel:0.30),nil,(degree:0, vel:0.30),nil,(degree:0, vel:0.30),nil,(degree:0, vel:0.30),nil,(degree:0, vel:0.30),nil,(degree:0, vel:0.30),nil,(degree:0, vel:0.30)]), (octave:0, steps:[nil,(degree:0, vel:1.00),nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil]), (octave:0, steps:[(degree:0, vel:1.00),nil,(degree:0, vel:0.80),nil,(degree:0, vel:0.80),nil,(degree:0, 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\bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], 'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), diff --git a/sound_algo/data_only/matrix_presets/footwork_chop_live.matrix b/sound_algo/data_only/matrix_presets/footwork_chop_live.matrix index 2256f21..3fa0d14 100644 --- a/sound_algo/data_only/matrix_presets/footwork_chop_live.matrix +++ b/sound_algo/data_only/matrix_presets/footwork_chop_live.matrix @@ -48,7 +48,7 @@ [(octave:0, steps:[(degree:0, vel:1.00),nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil]), (octave:0, steps:[(degree:0, vel:1.00),(degree:0, vel:0.30),nil,(degree:0, vel:0.30),nil,(degree:0, vel:0.30),nil,(degree:0, vel:0.30),nil,(degree:0, vel:0.30),nil,(degree:0, vel:0.30),nil,(degree:0, vel:0.30),nil,(degree:0, vel:0.30)]), 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target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], +'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: 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depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], 'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), diff --git a/sound_algo/data_only/matrix_presets/hypnotic_arp_live.matrix b/sound_algo/data_only/matrix_presets/hypnotic_arp_live.matrix index 0f52765..79224fc 100644 --- a/sound_algo/data_only/matrix_presets/hypnotic_arp_live.matrix +++ 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[] ], 'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), diff --git a/sound_algo/data_only/matrix_presets/industrial_grind_live.matrix b/sound_algo/data_only/matrix_presets/industrial_grind_live.matrix index e60272d..86936fc 100644 --- a/sound_algo/data_only/matrix_presets/industrial_grind_live.matrix +++ b/sound_algo/data_only/matrix_presets/industrial_grind_live.matrix @@ -48,7 +48,7 @@ [(octave:0, steps:[(degree:0, vel:1.00),nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil]), (octave:0, steps:[(degree:0, vel:1.00),(degree:0, vel:0.30),nil,(degree:0, vel:0.30),nil,(degree:0, vel:0.30),nil,(degree:0, vel:0.30),nil,(degree:0, vel:0.30),nil,(degree:0, vel:0.30),nil,(degree:0, vel:0.30),nil,(degree:0, vel:0.30)]), (octave:0, steps:[nil,(degree:0, vel:1.00),nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil]), (octave:0, steps:[(degree:0, 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[(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], +'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], 'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), diff --git a/sound_algo/data_only/matrix_presets/industrial_grind_outro.matrix b/sound_algo/data_only/matrix_presets/industrial_grind_outro.matrix index ef2d5ac..517ed66 100644 --- a/sound_algo/data_only/matrix_presets/industrial_grind_outro.matrix +++ 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[], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], 'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), diff --git a/sound_algo/data_only/matrix_presets/melodic_builder_outro.matrix b/sound_algo/data_only/matrix_presets/melodic_builder_outro.matrix index 5a2debb..958fb7a 100644 --- a/sound_algo/data_only/matrix_presets/melodic_builder_outro.matrix +++ b/sound_algo/data_only/matrix_presets/melodic_builder_outro.matrix @@ -48,7 +48,7 @@ [(octave:0, steps:[(degree:0, vel:1.00),nil,nil,nil,nil,nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil,nil,nil,nil,nil]), (octave:0, steps:[(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:0.30),nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:0.30),nil,nil,nil]), (octave:0, steps:[nil,nil,(degree:0, vel:1.00),nil,nil,nil,nil,nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil,nil,nil]), (octave:0, 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\danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], 'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), diff --git a/sound_algo/data_only/matrix_presets/melodic_deep_intro.matrix b/sound_algo/data_only/matrix_presets/melodic_deep_intro.matrix index 8a5118a..f6af4da 100644 --- a/sound_algo/data_only/matrix_presets/melodic_deep_intro.matrix +++ b/sound_algo/data_only/matrix_presets/melodic_deep_intro.matrix @@ -48,7 +48,7 @@ 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'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), diff --git a/sound_algo/data_only/matrix_presets/melodic_deep_live.matrix b/sound_algo/data_only/matrix_presets/melodic_deep_live.matrix index a06ff57..12df914 100644 --- a/sound_algo/data_only/matrix_presets/melodic_deep_live.matrix +++ b/sound_algo/data_only/matrix_presets/melodic_deep_live.matrix @@ -48,7 +48,7 @@ [(octave:0, steps:[(degree:0, vel:1.00),nil,nil,nil,nil,nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil,nil,nil,nil,nil]), (octave:0, steps:[(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:0.30),nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:0.30),nil,nil,nil]), (octave:0, steps:[nil,nil,(degree:0, vel:1.00),nil,nil,nil,nil,nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil,nil,nil]), (octave:0, steps:[(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil]), (octave:0, steps:[(degree:0, 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depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], +'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: 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(source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], 'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), diff --git a/sound_algo/data_only/matrix_presets/minimal_hypno_intro.matrix b/sound_algo/data_only/matrix_presets/minimal_hypno_intro.matrix index 02ff755..f5945fa 100644 --- a/sound_algo/data_only/matrix_presets/minimal_hypno_intro.matrix +++ b/sound_algo/data_only/matrix_presets/minimal_hypno_intro.matrix @@ -48,7 +48,7 @@ [(octave:0, steps:[(degree:0, vel:1.00),nil,nil,nil,nil,nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil,nil,nil,nil,nil]), (octave:0, steps:[(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:0.30),nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:0.30),nil,nil,nil]), (octave:0, steps:[nil,nil,(degree:0, vel:1.00),nil,nil,nil,nil,nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil,nil,nil]), (octave:0, steps:[(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil]), (octave:0, steps:[(degree:0, vel:1.00),nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil]), (octave:0, steps:[(degree:0, vel:1.00),nil,nil,nil,nil,nil,nil,nil,(degree:0, 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\rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], +'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 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'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), diff --git a/sound_algo/data_only/matrix_presets/neuro_reese_outro.matrix b/sound_algo/data_only/matrix_presets/neuro_reese_outro.matrix index 49b7162..73c18a7 100644 --- a/sound_algo/data_only/matrix_presets/neuro_reese_outro.matrix +++ b/sound_algo/data_only/matrix_presets/neuro_reese_outro.matrix @@ -48,7 +48,7 @@ [(octave:0, steps:[(degree:0, vel:1.00),nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil]), (octave:0, steps:[(degree:0, vel:1.00),(degree:0, vel:0.30),nil,(degree:0, vel:0.30),nil,(degree:0, vel:0.30),nil,(degree:0, vel:0.30),nil,(degree:0, vel:0.30),nil,(degree:0, vel:0.30),nil,(degree:0, vel:0.30),nil,(degree:0, vel:0.30)]), (octave:0, steps:[nil,(degree:0, vel:1.00),nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil]), (octave:0, steps:[(degree:0, vel:1.00),nil,(degree:0, vel:0.80),nil,(degree:0, vel:0.80),nil,(degree:0, vel:0.80),nil,(degree:0, vel:0.80),nil,(degree:0, 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depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], 'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), diff --git a/sound_algo/data_only/matrix_presets/peak_drop_live.matrix b/sound_algo/data_only/matrix_presets/peak_drop_live.matrix index b78a294..42fb92b 100644 --- a/sound_algo/data_only/matrix_presets/peak_drop_live.matrix +++ b/sound_algo/data_only/matrix_presets/peak_drop_live.matrix @@ -48,7 +48,7 @@ [(octave:0, steps:[(degree:0, vel:1.00),nil,nil,nil,nil,nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil,nil,nil,nil,nil]), (octave:0, steps:[(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:0.30),nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:0.30),nil,nil,nil]), (octave:0, steps:[nil,nil,(degree:0, vel:1.00),nil,nil,nil,nil,nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil,nil,nil]), (octave:0, steps:[(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil]), (octave:0, steps:[(degree:0, vel:1.00),nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil]), (octave:0, steps:[(degree:0, vel:1.00),nil,nil,nil,nil,nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil,(degree:0, 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vel:1.00),(degree:0, vel:1.00)])] ], -'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], +'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], 'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), diff --git a/sound_algo/data_only/matrix_presets/peak_drop_outro.matrix b/sound_algo/data_only/matrix_presets/peak_drop_outro.matrix index 597e5f9..3ffc812 100644 --- a/sound_algo/data_only/matrix_presets/peak_drop_outro.matrix +++ b/sound_algo/data_only/matrix_presets/peak_drop_outro.matrix @@ -48,7 +48,7 @@ [(octave:0, steps:[(degree:0, vel:1.00),nil,nil,nil,nil,nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil,nil,nil,nil,nil]), (octave:0, steps:[(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:0.30),nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:0.30),nil,nil,nil]), (octave:0, steps:[nil,nil,(degree:0, vel:1.00),nil,nil,nil,nil,nil,nil,nil,(degree:0, 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\bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], 'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), diff --git a/sound_algo/data_only/matrix_presets/progressive_lift_intro.matrix b/sound_algo/data_only/matrix_presets/progressive_lift_intro.matrix index 7a91dd8..c840dc4 100644 --- a/sound_algo/data_only/matrix_presets/progressive_lift_intro.matrix +++ b/sound_algo/data_only/matrix_presets/progressive_lift_intro.matrix @@ -48,7 +48,7 @@ [(octave:0, steps:[(degree:0, vel:1.00),nil,nil,nil,nil,nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil,nil,nil,nil,nil]), (octave:0, steps:[(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:0.30),nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:0.30),nil,nil,nil]), (octave:0, steps:[nil,nil,(degree:0, vel:1.00),nil,nil,nil,nil,nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil,nil,nil]), (octave:0, steps:[(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil]), (octave:0, steps:[(degree:0, vel:1.00),nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil]), (octave:0, steps:[(degree:0, vel:1.00),nil,nil,nil,nil,nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:0.80),(degree:0, vel:1.00),(degree:0, vel:1.00),(degree:0, vel:1.00)])], [(octave:0, steps:[(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, 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a/sound_algo/data_only/matrix_presets/psytrance_roll_intro.matrix b/sound_algo/data_only/matrix_presets/psytrance_roll_intro.matrix index e69f8f0..053d2cd 100644 --- a/sound_algo/data_only/matrix_presets/psytrance_roll_intro.matrix +++ b/sound_algo/data_only/matrix_presets/psytrance_roll_intro.matrix @@ -48,7 +48,7 @@ [(octave:0, steps:[(degree:0, vel:1.00),nil,nil,nil,nil,nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil,nil,nil,nil,nil]), (octave:0, steps:[(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:0.30),nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:0.30),nil,nil,nil]), (octave:0, steps:[nil,nil,(degree:0, vel:1.00),nil,nil,nil,nil,nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil,nil,nil]), (octave:0, steps:[(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil]), (octave:0, steps:[(degree:0, vel:1.00),nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil]), (octave:0, steps:[(degree:0, 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depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], +'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 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[(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], 'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), diff --git a/sound_algo/data_only/matrix_presets/psytrance_roll_live.matrix b/sound_algo/data_only/matrix_presets/psytrance_roll_live.matrix index b95fc2d..92d50e3 100644 --- a/sound_algo/data_only/matrix_presets/psytrance_roll_live.matrix +++ b/sound_algo/data_only/matrix_presets/psytrance_roll_live.matrix @@ -48,7 +48,7 @@ [(octave:0, steps:[(degree:0, vel:1.00),nil,nil,nil,nil,nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil,nil,nil,nil,nil]), (octave:0, steps:[(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:0.30),nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:0.30),nil,nil,nil]), 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target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], +'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, 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depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], 'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), diff --git a/sound_algo/data_only/matrix_presets/psytrance_roll_outro.matrix b/sound_algo/data_only/matrix_presets/psytrance_roll_outro.matrix index fd5e2e8..cb0f9d3 100644 --- a/sound_algo/data_only/matrix_presets/psytrance_roll_outro.matrix +++ b/sound_algo/data_only/matrix_presets/psytrance_roll_outro.matrix @@ -48,7 +48,7 @@ [(octave:0, steps:[(degree:0, vel:1.00),nil,nil,nil,nil,nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil,nil,nil,nil,nil]), (octave:0, steps:[(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:0.30),nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:0.30),nil,nil,nil]), (octave:0, steps:[nil,nil,(degree:0, vel:1.00),nil,nil,nil,nil,nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil,nil,nil]), (octave:0, steps:[(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil]), (octave:0, steps:[(degree:0, vel:1.00),nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil]), (octave:0, steps:[(degree:0, vel:1.00),nil,nil,nil,nil,nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:0.80),(degree:0, vel:1.00),(degree:0, vel:1.00),(degree:0, vel:1.00)])], [(octave:0, 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[(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], 'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), diff --git a/sound_algo/data_only/matrix_presets/rave_stab_live.matrix b/sound_algo/data_only/matrix_presets/rave_stab_live.matrix index 351d5db..0f945c3 100644 --- a/sound_algo/data_only/matrix_presets/rave_stab_live.matrix +++ b/sound_algo/data_only/matrix_presets/rave_stab_live.matrix @@ -48,7 +48,7 @@ [(octave:0, steps:[(degree:0, vel:1.00),nil,nil,nil,nil,nil,nil,nil,(degree:0, 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a/sound_algo/data_only/matrix_presets/rave_stab_outro.matrix b/sound_algo/data_only/matrix_presets/rave_stab_outro.matrix index fb93592..e2293f2 100644 --- a/sound_algo/data_only/matrix_presets/rave_stab_outro.matrix +++ b/sound_algo/data_only/matrix_presets/rave_stab_outro.matrix @@ -48,7 +48,7 @@ [(octave:0, steps:[(degree:0, vel:1.00),nil,nil,nil,nil,nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil,nil,nil,nil,nil]), (octave:0, steps:[(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:0.30),nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:0.30),nil,nil,nil]), (octave:0, steps:[nil,nil,(degree:0, vel:1.00),nil,nil,nil,nil,nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil,nil,nil]), (octave:0, steps:[(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil]), (octave:0, steps:[(degree:0, vel:1.00),nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil]), (octave:0, steps:[(degree:0, 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\bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], 'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), diff --git a/sound_algo/data_only/matrix_presets/synthwave_drive_outro.matrix b/sound_algo/data_only/matrix_presets/synthwave_drive_outro.matrix index 0d07650..2d2d829 100644 --- a/sound_algo/data_only/matrix_presets/synthwave_drive_outro.matrix +++ b/sound_algo/data_only/matrix_presets/synthwave_drive_outro.matrix @@ -48,7 +48,7 @@ [(octave:0, steps:[(degree:0, vel:1.00),nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil]), (octave:0, steps:[(degree:0, vel:1.00),(degree:0, vel:0.30),nil,(degree:0, vel:0.30),nil,(degree:0, vel:0.30),nil,(degree:0, vel:0.30),nil,(degree:0, vel:0.30),nil,(degree:0, vel:0.30),nil,(degree:0, vel:0.30),nil,(degree:0, 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target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], +'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: 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b/sound_algo/data_only/matrix_presets/techno_drive_intro.matrix index ae5665b..990ded4 100644 --- a/sound_algo/data_only/matrix_presets/techno_drive_intro.matrix +++ b/sound_algo/data_only/matrix_presets/techno_drive_intro.matrix @@ -48,7 +48,7 @@ [(octave:0, steps:[(degree:0, vel:1.00),nil,nil,nil,nil,nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil,nil,nil,nil,nil]), (octave:0, steps:[(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:0.30),nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:0.30),nil,nil,nil]), (octave:0, steps:[nil,nil,(degree:0, vel:1.00),nil,nil,nil,nil,nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil,nil,nil]), (octave:0, steps:[(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil]), (octave:0, steps:[(degree:0, vel:1.00),nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil]), (octave:0, steps:[(degree:0, vel:1.00),nil,nil,nil,nil,nil,nil,nil,(degree:0, 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target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], 'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), diff --git a/sound_algo/data_only/matrix_presets/techno_drive_live.matrix b/sound_algo/data_only/matrix_presets/techno_drive_live.matrix index 73fe157..e4076b4 100644 --- a/sound_algo/data_only/matrix_presets/techno_drive_live.matrix +++ b/sound_algo/data_only/matrix_presets/techno_drive_live.matrix @@ -48,7 +48,7 @@ [(octave:0, steps:[(degree:0, vel:1.00),nil,nil,nil,nil,nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil,nil,nil,nil,nil]), (octave:0, steps:[(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:0.30),nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:0.30),nil,nil,nil]), (octave:0, steps:[nil,nil,(degree:0, 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\bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], +'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], 'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), diff --git a/sound_algo/data_only/matrix_presets/techno_drive_outro.matrix b/sound_algo/data_only/matrix_presets/techno_drive_outro.matrix index 0b689ed..0437d9a 100644 --- a/sound_algo/data_only/matrix_presets/techno_drive_outro.matrix +++ b/sound_algo/data_only/matrix_presets/techno_drive_outro.matrix @@ -48,7 +48,7 @@ [(octave:0, steps:[(degree:0, vel:1.00),nil,nil,nil,nil,nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil,nil,nil,nil,nil]), (octave:0, steps:[(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:0.30),nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:0.30),nil,nil,nil]), (octave:0, steps:[nil,nil,(degree:0, vel:1.00),nil,nil,nil,nil,nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil,nil,nil]), (octave:0, steps:[(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil]), (octave:0, steps:[(degree:0, vel:1.00),nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil]), (octave:0, steps:[(degree:0, vel:1.00),nil,nil,nil,nil,nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:0.80),(degree:0, vel:1.00),(degree:0, vel:1.00),(degree:0, vel:1.00)])], [(octave:0, steps:[(degree:0, vel:0.30),(degree:0, vel:0.80),(degree:0, 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a/sound_algo/data_only/matrix_presets/trance_euphoria_outro.matrix b/sound_algo/data_only/matrix_presets/trance_euphoria_outro.matrix index 94045fe..22e58aa 100644 --- a/sound_algo/data_only/matrix_presets/trance_euphoria_outro.matrix +++ b/sound_algo/data_only/matrix_presets/trance_euphoria_outro.matrix @@ -48,7 +48,7 @@ [(octave:0, steps:[(degree:0, vel:1.00),nil,nil,nil,nil,nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil,nil,nil,nil,nil]), (octave:0, steps:[(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:0.30),nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:0.30),nil,nil,nil]), (octave:0, steps:[nil,nil,(degree:0, vel:1.00),nil,nil,nil,nil,nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil,nil,nil]), (octave:0, steps:[(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil]), (octave:0, steps:[(degree:0, vel:1.00),nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil,nil]), (octave:0, steps:[(degree:0, 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[(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], 'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), diff --git a/sound_algo/data_only/matrix_presets/tribal_perc_intro.matrix b/sound_algo/data_only/matrix_presets/tribal_perc_intro.matrix index 8fef3c4..bf4e24d 100644 --- a/sound_algo/data_only/matrix_presets/tribal_perc_intro.matrix +++ b/sound_algo/data_only/matrix_presets/tribal_perc_intro.matrix @@ -48,7 +48,7 @@ [(octave:0, steps:[(degree:0, vel:1.00),nil,nil,nil,nil,nil,nil,nil,(degree:0, vel:0.50),nil,nil,nil,nil,nil,nil,nil]), (octave:0, steps:[(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:0.50),nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:0.50),nil,nil,nil]), (octave:0, 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depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], +'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, 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\bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], 'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), diff --git a/sound_algo/data_only/matrix_presets/tribal_perc_live.matrix b/sound_algo/data_only/matrix_presets/tribal_perc_live.matrix index ff3ada8..c9b98b8 100644 --- a/sound_algo/data_only/matrix_presets/tribal_perc_live.matrix +++ b/sound_algo/data_only/matrix_presets/tribal_perc_live.matrix @@ -48,7 +48,7 @@ [(octave:0, steps:[(degree:0, vel:1.00),nil,nil,nil,nil,nil,nil,nil,(degree:0, vel:0.50),nil,nil,nil,nil,nil,nil,nil]), (octave:0, steps:[(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:0.50),nil,nil,nil,(degree:0, vel:1.00),nil,nil,nil,(degree:0, 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vel:0.80),(degree:0, vel:0.80),(degree:0, vel:0.30),nil,(degree:0, vel:0.80),nil,(degree:0, vel:0.30),nil,(degree:0, vel:0.80),(degree:0, vel:1.00),(degree:0, vel:1.00),(degree:0, vel:1.00)])] ], -'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: 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0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \rHandY, target: \pitch, depth: 0.40), (source: \lHandX, target: \res, depth: 0.40)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.40), (source: \lHandY, target: \cutoff, depth: 0.50), (source: \lHandX, target: \res, depth: 0.40)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], +'voiceMods': [ [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \res, depth: 0.40), (source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyY, target: \pitch, depth: 0.30), (source: \bodyVitesse, target: \amp, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \cutoff, depth: 0.50), (source: \bodyY, target: \pitch, depth: 0.30), (source: \limbSpan, target: \res, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \rHandY, target: \pitch, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \rHandX, target: \amp, depth: 0.70), (source: \lHandY, target: \cutoff, depth: 0.70), (source: \lHandX, target: \res, depth: 0.70)], [(source: \bodyVitesse, target: \cutoff, depth: 0.40), (source: \limbSpan, target: \rev, depth: 0.40), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \danse, target: \rev, depth: 0.50), (source: \bodyVitesse, target: \amp, depth: 0.40)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)], [(source: \bodyVitesse, target: \rev, depth: 0.30), (source: \bodyX, target: \pan, depth: 0.30)] ], 'voicePoses': [ [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [], [] ], 'globalActions': [ \fill, \doubleTime, \washReverb, \muteDrums, \relanceEvolve, \halfTime, \next, \muteMelo ], 'globalSettings': ( 'transientBars': 1, 'breakdownKeep': [ \kick, \sub ] ), diff --git a/sound_algo/data_only/matrix_presets/tribal_perc_outro.matrix b/sound_algo/data_only/matrix_presets/tribal_perc_outro.matrix index f384a81..0425629 100644 --- a/sound_algo/data_only/matrix_presets/tribal_perc_outro.matrix +++ b/sound_algo/data_only/matrix_presets/tribal_perc_outro.matrix @@ -48,7 +48,7 @@ [(octave:0, steps:[(degree:0, vel:1.00),nil,nil,nil,nil,nil,nil,nil,(degree:0, vel:0.50),nil,nil,nil,nil,nil,nil,nil]), (octave:0, steps:[(degree:0, vel:1.00),nil,nil,nil,(degree:0, vel:0.50),nil,nil,nil,(degree:0, 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