Files
leocad/common/lc_modelaction.cpp
T
2025-12-06 16:21:33 -08:00

289 lines
7.9 KiB
C++

#include "lc_global.h"
#include "lc_modelaction.h"
#include "lc_model.h"
#include "piece.h"
#include "camera.h"
#include "light.h"
#include "pieceinf.h"
#include "lc_colors.h"
void lcModelAction::SaveUndoBuffer(QByteArray& Buffer, const lcModel* Model, bool SelectedOnly)
{
QDataStream Stream(&Buffer, QIODevice::WriteOnly);
const std::vector<std::unique_ptr<lcPiece>>& Pieces = Model->GetPieces();
const std::vector<std::unique_ptr<lcCamera>>& Cameras = Model->GetCameras();
const std::vector<std::unique_ptr<lcLight>>& Lights = Model->GetLights();
uint64_t PieceCount = Pieces.size(), CameraCount = Cameras.size(), LightCount = Lights.size();
Stream << PieceCount;
Stream << CameraCount;
Stream << LightCount;
for (const std::unique_ptr<lcPiece>& Piece : Pieces)
if (!SelectedOnly || Piece->IsSelected())
Piece->SaveUndoData(Stream);
for (const std::unique_ptr<lcCamera>& Camera : Cameras)
if (!SelectedOnly || Camera->IsSelected())
Camera->SaveUndoData(Stream);
for (const std::unique_ptr<lcLight>& Light : Lights)
if (!SelectedOnly || Light->IsSelected())
Light->SaveUndoData(Stream);
}
void lcModelAction::LoadUndoBuffer(const QByteArray& Buffer, lcModel* Model, bool SelectedOnly)
{
QDataStream Stream(const_cast<QByteArray*>(&Buffer), QIODevice::ReadOnly);
const std::vector<std::unique_ptr<lcPiece>>& Pieces = Model->GetPieces();
const std::vector<std::unique_ptr<lcCamera>>& Cameras = Model->GetCameras();
const std::vector<std::unique_ptr<lcLight>>& Lights = Model->GetLights();
uint64_t PieceCount, CameraCount, LightCount;
Stream >> PieceCount;
Stream >> CameraCount;
Stream >> LightCount;
if (PieceCount != Pieces.size() || CameraCount != Cameras.size() || LightCount != Lights.size())
return;
for (const std::unique_ptr<lcPiece>& Piece : Pieces)
if (!SelectedOnly || Piece->IsSelected())
Piece->LoadUndoData(Stream);
for (const std::unique_ptr<lcCamera>& Camera : Cameras)
if (!SelectedOnly || Camera->IsSelected())
Camera->LoadUndoData(Stream);
for (const std::unique_ptr<lcLight>& Light : Lights)
if (!SelectedOnly || Light->IsSelected())
Light->LoadUndoData(Stream);
}
lcModelActionSelection::lcModelActionSelection(lcModelActionSelectionMode Mode)
: mMode(Mode)
{
}
void lcModelActionSelection::SetSelection(const std::vector<std::unique_ptr<lcPiece>>& Pieces, const std::vector<std::unique_ptr<lcCamera>>& Cameras, const std::vector<std::unique_ptr<lcLight>>& Lights)
{
mSelectedPieces.clear();
mSelectedCameras.clear();
mSelectedLights.clear();
for (size_t PieceIndex = 0; PieceIndex < Pieces.size(); PieceIndex++)
{
lcPiece* Piece = Pieces[PieceIndex].get();
if (!Piece->IsSelected())
continue;
mSelectedPieces.push_back(PieceIndex);
if (Piece->IsFocused())
{
mFocusIndex = PieceIndex;
mFocusSection = Piece->GetFocusSection();
mFocusType = lcObjectType::Piece;
}
}
for (size_t CameraIndex = 0; CameraIndex < Cameras.size(); CameraIndex++)
{
lcCamera* Camera = Cameras[CameraIndex].get();
if (!Camera->IsSelected())
continue;
mSelectedCameras.push_back(CameraIndex);
if (Camera->IsFocused())
{
mFocusIndex = CameraIndex;
mFocusSection = Camera->GetFocusSection();
mFocusType = lcObjectType::Camera;
}
}
for (size_t LightIndex = 0; LightIndex < Lights.size(); LightIndex++)
{
lcLight* Light = Lights[LightIndex].get();
if (!Light->IsSelected())
continue;
if (Light->IsFocused())
{
mFocusIndex = LightIndex;
mFocusSection = Light->GetFocusSection();
mFocusType = lcObjectType::Light;
}
}
}
std::tuple<std::vector<lcObject*>, lcObject*, uint32_t> lcModelActionSelection::GetSelection(const std::vector<std::unique_ptr<lcPiece>>& Pieces, const std::vector<std::unique_ptr<lcCamera>>& Cameras, const std::vector<std::unique_ptr<lcLight>>& Lights) const
{
std::vector<lcObject*> SelectedObjects;
lcObject* FocusObject = nullptr;
for (size_t PieceIndex : mSelectedPieces)
if (PieceIndex < Pieces.size())
SelectedObjects.push_back(Pieces[PieceIndex].get());
for (size_t CameraIndex : mSelectedCameras)
if (CameraIndex < Cameras.size())
SelectedObjects.push_back(Cameras[CameraIndex].get());
for (size_t LightIndex : mSelectedLights)
if (LightIndex < Lights.size())
SelectedObjects.push_back(Lights[LightIndex].get());
if (mFocusIndex != SIZE_MAX)
{
switch (mFocusType)
{
case lcObjectType::Piece:
if (mFocusIndex < Pieces.size())
FocusObject = Pieces[mFocusIndex].get();
break;
case lcObjectType::Camera:
if (mFocusIndex < Cameras.size())
FocusObject = Cameras[mFocusIndex].get();
break;
case lcObjectType::Light:
if (mFocusIndex < Lights.size())
FocusObject = Lights[mFocusIndex].get();
break;
}
}
return { SelectedObjects, FocusObject, mFocusSection };
}
lcModelActionMouseTool::lcModelActionMouseTool(lcTool Tool)
: mTool( Tool )
{
}
void lcModelActionMouseTool::SaveCameraStartState(const lcCamera* Camera)
{
QDataStream Stream(&mStartBuffer, QIODevice::WriteOnly);
Camera->SaveUndoData(Stream);
mCameraName = Camera->GetName();
}
void lcModelActionMouseTool::LoadCameraStartState(lcCamera* Camera) const
{
QDataStream Stream(const_cast<QByteArray*>(&mStartBuffer), QIODevice::ReadOnly);
Camera->LoadUndoData(Stream);
}
void lcModelActionMouseTool::SaveCameraEndState(const lcCamera* Camera)
{
QDataStream Stream(&mEndBuffer, QIODevice::WriteOnly);
Camera->SaveUndoData(Stream);
}
void lcModelActionMouseTool::LoadCameraEndState(lcCamera* Camera) const
{
QDataStream Stream(const_cast<QByteArray*>(&mEndBuffer), QIODevice::ReadOnly);
Camera->LoadUndoData(Stream);
}
void lcModelActionMouseTool::SaveSelectionStartState(const lcModel* Model)
{
SaveUndoBuffer(mStartBuffer, Model, true);
}
void lcModelActionMouseTool::LoadSelectionStartState(lcModel* Model) const
{
LoadUndoBuffer(mStartBuffer, Model, true);
}
void lcModelActionMouseTool::SaveSelectionEndState(const lcModel* Model)
{
SaveUndoBuffer(mEndBuffer, Model, true);
}
void lcModelActionMouseTool::LoadSelectionEndState(lcModel* Model) const
{
LoadUndoBuffer(mEndBuffer, Model, true);
}
lcModelActionAddPieces::lcModelActionAddPieces(lcStep Step, lcModelActionAddPieceSelectionMode SelectionMode)
: mStep(Step), mSelectionMode(SelectionMode)
{
}
void lcModelActionAddPieces::SetPieceData(const std::vector<lcInsertPieceInfo>& PieceInfoTransforms)
{
mPieceData.clear();
mPieceData.reserve(PieceInfoTransforms.size());
for (const lcInsertPieceInfo& PieceInfoTransform : PieceInfoTransforms)
{
lcModelActionAddPieces::PieceData& PieceData = mPieceData.emplace_back();
PieceData.PieceId = PieceInfoTransform.Info->mFileName;
PieceData.Transform = PieceInfoTransform.Transform;
PieceData.ColorCode = lcGetColorCode(PieceInfoTransform.ColorIndex);
}
}
lcModelActionAddCamera::lcModelActionAddCamera(const lcVector3& Position, const lcVector3& TargetPosition)
: mPosition(Position), mTargetPosition(TargetPosition)
{
}
lcModelActionAddLight::lcModelActionAddLight(const lcVector3& Position, lcLightType LightType)
: mPosition(Position), mLightType(LightType)
{
}
lcModelActionGroupPieces::lcModelActionGroupPieces(lcModelActionGroupPiecesMode Mode, const QString& GroupName)
: mMode(Mode), mGroupName(GroupName)
{
}
lcModelActionDuplicatePieces::lcModelActionDuplicatePieces(lcStep Step)
: mStep(Step)
{
}
lcModelActionHidePieces::lcModelActionHidePieces(lcModelActionHidePiecesMode Mode)
: mMode(Mode)
{
}
void lcModelActionHidePieces::SaveHiddenState(const std::vector<std::unique_ptr<lcPiece>>& Pieces)
{
mHiddenState.resize(Pieces.size());
for (size_t PieceIndex = 0; PieceIndex < Pieces.size(); PieceIndex++)
mHiddenState[PieceIndex] = Pieces[PieceIndex]->IsHidden();
}
lcModelActionStep::lcModelActionStep(lcModelActionStepMode Mode, lcStep Step)
: mMode(Mode), mStep(Step)
{
}
void lcModelActionStep::SaveModelState(const lcModel* Model)
{
SaveUndoBuffer(mUndoBuffer, Model, false);
}
void lcModelActionStep::LoadModelState(lcModel* Model) const
{
LoadUndoBuffer(mUndoBuffer, Model, false);
}