289 lines
7.9 KiB
C++
289 lines
7.9 KiB
C++
#include "lc_global.h"
|
|
#include "lc_modelaction.h"
|
|
#include "lc_model.h"
|
|
#include "piece.h"
|
|
#include "camera.h"
|
|
#include "light.h"
|
|
#include "pieceinf.h"
|
|
#include "lc_colors.h"
|
|
|
|
void lcModelAction::SaveUndoBuffer(QByteArray& Buffer, const lcModel* Model, bool SelectedOnly)
|
|
{
|
|
QDataStream Stream(&Buffer, QIODevice::WriteOnly);
|
|
|
|
const std::vector<std::unique_ptr<lcPiece>>& Pieces = Model->GetPieces();
|
|
const std::vector<std::unique_ptr<lcCamera>>& Cameras = Model->GetCameras();
|
|
const std::vector<std::unique_ptr<lcLight>>& Lights = Model->GetLights();
|
|
|
|
uint64_t PieceCount = Pieces.size(), CameraCount = Cameras.size(), LightCount = Lights.size();
|
|
|
|
Stream << PieceCount;
|
|
Stream << CameraCount;
|
|
Stream << LightCount;
|
|
|
|
for (const std::unique_ptr<lcPiece>& Piece : Pieces)
|
|
if (!SelectedOnly || Piece->IsSelected())
|
|
Piece->SaveUndoData(Stream);
|
|
|
|
for (const std::unique_ptr<lcCamera>& Camera : Cameras)
|
|
if (!SelectedOnly || Camera->IsSelected())
|
|
Camera->SaveUndoData(Stream);
|
|
|
|
for (const std::unique_ptr<lcLight>& Light : Lights)
|
|
if (!SelectedOnly || Light->IsSelected())
|
|
Light->SaveUndoData(Stream);
|
|
}
|
|
|
|
void lcModelAction::LoadUndoBuffer(const QByteArray& Buffer, lcModel* Model, bool SelectedOnly)
|
|
{
|
|
QDataStream Stream(const_cast<QByteArray*>(&Buffer), QIODevice::ReadOnly);
|
|
|
|
const std::vector<std::unique_ptr<lcPiece>>& Pieces = Model->GetPieces();
|
|
const std::vector<std::unique_ptr<lcCamera>>& Cameras = Model->GetCameras();
|
|
const std::vector<std::unique_ptr<lcLight>>& Lights = Model->GetLights();
|
|
|
|
uint64_t PieceCount, CameraCount, LightCount;
|
|
|
|
Stream >> PieceCount;
|
|
Stream >> CameraCount;
|
|
Stream >> LightCount;
|
|
|
|
if (PieceCount != Pieces.size() || CameraCount != Cameras.size() || LightCount != Lights.size())
|
|
return;
|
|
|
|
for (const std::unique_ptr<lcPiece>& Piece : Pieces)
|
|
if (!SelectedOnly || Piece->IsSelected())
|
|
Piece->LoadUndoData(Stream);
|
|
|
|
for (const std::unique_ptr<lcCamera>& Camera : Cameras)
|
|
if (!SelectedOnly || Camera->IsSelected())
|
|
Camera->LoadUndoData(Stream);
|
|
|
|
for (const std::unique_ptr<lcLight>& Light : Lights)
|
|
if (!SelectedOnly || Light->IsSelected())
|
|
Light->LoadUndoData(Stream);
|
|
}
|
|
|
|
lcModelActionSelection::lcModelActionSelection(lcModelActionSelectionMode Mode)
|
|
: mMode(Mode)
|
|
{
|
|
}
|
|
|
|
void lcModelActionSelection::SetSelection(const std::vector<std::unique_ptr<lcPiece>>& Pieces, const std::vector<std::unique_ptr<lcCamera>>& Cameras, const std::vector<std::unique_ptr<lcLight>>& Lights)
|
|
{
|
|
mSelectedPieces.clear();
|
|
mSelectedCameras.clear();
|
|
mSelectedLights.clear();
|
|
|
|
for (size_t PieceIndex = 0; PieceIndex < Pieces.size(); PieceIndex++)
|
|
{
|
|
lcPiece* Piece = Pieces[PieceIndex].get();
|
|
|
|
if (!Piece->IsSelected())
|
|
continue;
|
|
|
|
mSelectedPieces.push_back(PieceIndex);
|
|
|
|
if (Piece->IsFocused())
|
|
{
|
|
mFocusIndex = PieceIndex;
|
|
mFocusSection = Piece->GetFocusSection();
|
|
mFocusType = lcObjectType::Piece;
|
|
}
|
|
}
|
|
|
|
for (size_t CameraIndex = 0; CameraIndex < Cameras.size(); CameraIndex++)
|
|
{
|
|
lcCamera* Camera = Cameras[CameraIndex].get();
|
|
|
|
if (!Camera->IsSelected())
|
|
continue;
|
|
|
|
mSelectedCameras.push_back(CameraIndex);
|
|
|
|
if (Camera->IsFocused())
|
|
{
|
|
mFocusIndex = CameraIndex;
|
|
mFocusSection = Camera->GetFocusSection();
|
|
mFocusType = lcObjectType::Camera;
|
|
}
|
|
}
|
|
|
|
for (size_t LightIndex = 0; LightIndex < Lights.size(); LightIndex++)
|
|
{
|
|
lcLight* Light = Lights[LightIndex].get();
|
|
|
|
if (!Light->IsSelected())
|
|
continue;
|
|
|
|
if (Light->IsFocused())
|
|
{
|
|
mFocusIndex = LightIndex;
|
|
mFocusSection = Light->GetFocusSection();
|
|
mFocusType = lcObjectType::Light;
|
|
}
|
|
}
|
|
}
|
|
|
|
std::tuple<std::vector<lcObject*>, lcObject*, uint32_t> lcModelActionSelection::GetSelection(const std::vector<std::unique_ptr<lcPiece>>& Pieces, const std::vector<std::unique_ptr<lcCamera>>& Cameras, const std::vector<std::unique_ptr<lcLight>>& Lights) const
|
|
{
|
|
std::vector<lcObject*> SelectedObjects;
|
|
lcObject* FocusObject = nullptr;
|
|
|
|
for (size_t PieceIndex : mSelectedPieces)
|
|
if (PieceIndex < Pieces.size())
|
|
SelectedObjects.push_back(Pieces[PieceIndex].get());
|
|
|
|
for (size_t CameraIndex : mSelectedCameras)
|
|
if (CameraIndex < Cameras.size())
|
|
SelectedObjects.push_back(Cameras[CameraIndex].get());
|
|
|
|
for (size_t LightIndex : mSelectedLights)
|
|
if (LightIndex < Lights.size())
|
|
SelectedObjects.push_back(Lights[LightIndex].get());
|
|
|
|
if (mFocusIndex != SIZE_MAX)
|
|
{
|
|
switch (mFocusType)
|
|
{
|
|
case lcObjectType::Piece:
|
|
if (mFocusIndex < Pieces.size())
|
|
FocusObject = Pieces[mFocusIndex].get();
|
|
break;
|
|
case lcObjectType::Camera:
|
|
if (mFocusIndex < Cameras.size())
|
|
FocusObject = Cameras[mFocusIndex].get();
|
|
break;
|
|
case lcObjectType::Light:
|
|
if (mFocusIndex < Lights.size())
|
|
FocusObject = Lights[mFocusIndex].get();
|
|
break;
|
|
}
|
|
}
|
|
|
|
return { SelectedObjects, FocusObject, mFocusSection };
|
|
}
|
|
|
|
lcModelActionMouseTool::lcModelActionMouseTool(lcTool Tool)
|
|
: mTool( Tool )
|
|
{
|
|
}
|
|
|
|
void lcModelActionMouseTool::SaveCameraStartState(const lcCamera* Camera)
|
|
{
|
|
QDataStream Stream(&mStartBuffer, QIODevice::WriteOnly);
|
|
|
|
Camera->SaveUndoData(Stream);
|
|
|
|
mCameraName = Camera->GetName();
|
|
}
|
|
|
|
void lcModelActionMouseTool::LoadCameraStartState(lcCamera* Camera) const
|
|
{
|
|
QDataStream Stream(const_cast<QByteArray*>(&mStartBuffer), QIODevice::ReadOnly);
|
|
|
|
Camera->LoadUndoData(Stream);
|
|
}
|
|
|
|
void lcModelActionMouseTool::SaveCameraEndState(const lcCamera* Camera)
|
|
{
|
|
QDataStream Stream(&mEndBuffer, QIODevice::WriteOnly);
|
|
|
|
Camera->SaveUndoData(Stream);
|
|
}
|
|
|
|
void lcModelActionMouseTool::LoadCameraEndState(lcCamera* Camera) const
|
|
{
|
|
QDataStream Stream(const_cast<QByteArray*>(&mEndBuffer), QIODevice::ReadOnly);
|
|
|
|
Camera->LoadUndoData(Stream);
|
|
}
|
|
|
|
void lcModelActionMouseTool::SaveSelectionStartState(const lcModel* Model)
|
|
{
|
|
SaveUndoBuffer(mStartBuffer, Model, true);
|
|
}
|
|
|
|
void lcModelActionMouseTool::LoadSelectionStartState(lcModel* Model) const
|
|
{
|
|
LoadUndoBuffer(mStartBuffer, Model, true);
|
|
}
|
|
|
|
void lcModelActionMouseTool::SaveSelectionEndState(const lcModel* Model)
|
|
{
|
|
SaveUndoBuffer(mEndBuffer, Model, true);
|
|
}
|
|
|
|
void lcModelActionMouseTool::LoadSelectionEndState(lcModel* Model) const
|
|
{
|
|
LoadUndoBuffer(mEndBuffer, Model, true);
|
|
}
|
|
|
|
lcModelActionAddPieces::lcModelActionAddPieces(lcStep Step, lcModelActionAddPieceSelectionMode SelectionMode)
|
|
: mStep(Step), mSelectionMode(SelectionMode)
|
|
{
|
|
}
|
|
|
|
void lcModelActionAddPieces::SetPieceData(const std::vector<lcInsertPieceInfo>& PieceInfoTransforms)
|
|
{
|
|
mPieceData.clear();
|
|
mPieceData.reserve(PieceInfoTransforms.size());
|
|
|
|
for (const lcInsertPieceInfo& PieceInfoTransform : PieceInfoTransforms)
|
|
{
|
|
lcModelActionAddPieces::PieceData& PieceData = mPieceData.emplace_back();
|
|
|
|
PieceData.PieceId = PieceInfoTransform.Info->mFileName;
|
|
PieceData.Transform = PieceInfoTransform.Transform;
|
|
PieceData.ColorCode = lcGetColorCode(PieceInfoTransform.ColorIndex);
|
|
}
|
|
}
|
|
|
|
lcModelActionAddCamera::lcModelActionAddCamera(const lcVector3& Position, const lcVector3& TargetPosition)
|
|
: mPosition(Position), mTargetPosition(TargetPosition)
|
|
{
|
|
}
|
|
|
|
lcModelActionAddLight::lcModelActionAddLight(const lcVector3& Position, lcLightType LightType)
|
|
: mPosition(Position), mLightType(LightType)
|
|
{
|
|
}
|
|
|
|
lcModelActionGroupPieces::lcModelActionGroupPieces(lcModelActionGroupPiecesMode Mode, const QString& GroupName)
|
|
: mMode(Mode), mGroupName(GroupName)
|
|
{
|
|
}
|
|
|
|
lcModelActionDuplicatePieces::lcModelActionDuplicatePieces(lcStep Step)
|
|
: mStep(Step)
|
|
{
|
|
}
|
|
|
|
lcModelActionHidePieces::lcModelActionHidePieces(lcModelActionHidePiecesMode Mode)
|
|
: mMode(Mode)
|
|
{
|
|
}
|
|
|
|
void lcModelActionHidePieces::SaveHiddenState(const std::vector<std::unique_ptr<lcPiece>>& Pieces)
|
|
{
|
|
mHiddenState.resize(Pieces.size());
|
|
|
|
for (size_t PieceIndex = 0; PieceIndex < Pieces.size(); PieceIndex++)
|
|
mHiddenState[PieceIndex] = Pieces[PieceIndex]->IsHidden();
|
|
}
|
|
|
|
lcModelActionStep::lcModelActionStep(lcModelActionStepMode Mode, lcStep Step)
|
|
: mMode(Mode), mStep(Step)
|
|
{
|
|
}
|
|
|
|
void lcModelActionStep::SaveModelState(const lcModel* Model)
|
|
{
|
|
SaveUndoBuffer(mUndoBuffer, Model, false);
|
|
}
|
|
|
|
void lcModelActionStep::LoadModelState(lcModel* Model) const
|
|
{
|
|
LoadUndoBuffer(mUndoBuffer, Model, false);
|
|
}
|