#include "lc_global.h" #include "object.h" lcObjectId lcObject::mNextId; lcObject::lcObject(lcObjectType ObjectType) : mObjectType(ObjectType), mId(mNextId) { mNextId = static_cast(static_cast(mNextId) + 1); } lcObject::~lcObject() { } QString lcObject::GetCheckpointString(lcObjectPropertyId PropertyId) { switch (PropertyId) { case lcObjectPropertyId::PieceId: return QT_TRANSLATE_NOOP("Checkpoint", "Change Piece"); case lcObjectPropertyId::PieceColor: return QT_TRANSLATE_NOOP("Checkpoint", "Change Piece Color"); case lcObjectPropertyId::PieceStepShow: case lcObjectPropertyId::PieceStepHide: break; case lcObjectPropertyId::CameraName: return QT_TRANSLATE_NOOP("Checkpoint", "Rename Camera"); case lcObjectPropertyId::CameraProjection: return QT_TRANSLATE_NOOP("Checkpoint", "Change Camera Projection"); case lcObjectPropertyId::CameraFOV: return QT_TRANSLATE_NOOP("Checkpoint", "Change Camera FOV"); case lcObjectPropertyId::CameraNear: return QT_TRANSLATE_NOOP("Checkpoint", "Change Camera Near Plane"); case lcObjectPropertyId::CameraFar: return QT_TRANSLATE_NOOP("Checkpoint", "Change Camera Far Plane"); case lcObjectPropertyId::CameraPositionX: case lcObjectPropertyId::CameraPositionY: case lcObjectPropertyId::CameraPositionZ: case lcObjectPropertyId::CameraTargetX: case lcObjectPropertyId::CameraTargetY: case lcObjectPropertyId::CameraTargetZ: case lcObjectPropertyId::CameraUpX: case lcObjectPropertyId::CameraUpY: case lcObjectPropertyId::CameraUpZ: break; case lcObjectPropertyId::LightName: return QT_TRANSLATE_NOOP("Checkpoint", "Rename Light"); case lcObjectPropertyId::LightType: return QT_TRANSLATE_NOOP("Checkpoint", "Change Light Type"); case lcObjectPropertyId::LightColor: return QT_TRANSLATE_NOOP("Checkpoint", "Change Light Color"); case lcObjectPropertyId::LightBlenderPower: return QT_TRANSLATE_NOOP("Checkpoint", "Change Light Blender Power"); case lcObjectPropertyId::LightPOVRayPower: return QT_TRANSLATE_NOOP("Checkpoint", "Change Light POV-Ray Power"); case lcObjectPropertyId::LightCastShadow: return QT_TRANSLATE_NOOP("Checkpoint", "Change Light Shadow"); case lcObjectPropertyId::LightPOVRayFadeDistance: return QT_TRANSLATE_NOOP("Checkpoint", "Change Light POV-Ray Fade Distance"); case lcObjectPropertyId::LightPOVRayFadePower: return QT_TRANSLATE_NOOP("Checkpoint", "Change Light POV-Ray Fade Power"); case lcObjectPropertyId::LightBlenderRadius: return QT_TRANSLATE_NOOP("Checkpoint", "Change Light Blender Radius"); case lcObjectPropertyId::LightBlenderAngle: return QT_TRANSLATE_NOOP("Checkpoint", "Change Light Blender Angle"); case lcObjectPropertyId::LightAreaSizeX: return QT_TRANSLATE_NOOP("Checkpoint", "Change Area Light X Size"); case lcObjectPropertyId::LightAreaSizeY: return QT_TRANSLATE_NOOP("Checkpoint", "Change Area Light Y Size"); case lcObjectPropertyId::LightSpotConeAngle: return QT_TRANSLATE_NOOP("Checkpoint", "Change Spot Light Cone Angle"); case lcObjectPropertyId::LightSpotPenumbraAngle: return QT_TRANSLATE_NOOP("Checkpoint", "Change Spot Light Penumbra Angle"); case lcObjectPropertyId::LightPOVRaySpotTightness: return QT_TRANSLATE_NOOP("Checkpoint", "Change Spot Light POV-Ray Tightness"); case lcObjectPropertyId::LightAreaShape: return QT_TRANSLATE_NOOP("Checkpoint", "Change Area Light Shape"); case lcObjectPropertyId::LightPOVRayAreaGridX: case lcObjectPropertyId::LightPOVRayAreaGridY: return QT_TRANSLATE_NOOP("Checkpoint", "Change Area Light POV-Ray Grid"); case lcObjectPropertyId::ObjectPositionX: case lcObjectPropertyId::ObjectPositionY: case lcObjectPropertyId::ObjectPositionZ: case lcObjectPropertyId::ObjectRotationX: case lcObjectPropertyId::ObjectRotationY: case lcObjectPropertyId::ObjectRotationZ: case lcObjectPropertyId::Count: break; } return QString(); }