Use anisotropic for the string cache texture.
This commit is contained in:
+15
-31
@@ -8,13 +8,11 @@ lcStringCache gStringCache;
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lcStringCache::lcStringCache()
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{
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mTexture = nullptr;
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mBuffer = nullptr;
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mRefCount = 0;
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}
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lcStringCache::~lcStringCache()
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{
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delete mBuffer;
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delete mTexture;
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}
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@@ -23,21 +21,7 @@ void lcStringCache::AddRef(lcContext* Context)
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mRefCount++;
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if (mRefCount == 1)
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{
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mTexture = new lcTexture();
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mTexture->mWidth = 256;
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mTexture->mHeight = 256;
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glGenTextures(1, &mTexture->mTexture);
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Context->BindTexture2D(mTexture->mTexture);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
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glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
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glPixelStorei(GL_UNPACK_ALIGNMENT, 1);
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mBuffer = new unsigned char[mTexture->mWidth * mTexture->mHeight * 2];
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glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE_ALPHA, mTexture->mWidth, mTexture->mHeight, 0, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, mBuffer);
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}
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}
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void lcStringCache::Release(lcContext* Context)
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@@ -50,12 +34,10 @@ void lcStringCache::Release(lcContext* Context)
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delete mTexture;
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mTexture = nullptr;
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delete mBuffer;
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mBuffer = nullptr;
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}
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}
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void lcStringCache::CacheStrings(lcContext* Context, const QStringList& Strings)
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void lcStringCache::CacheStrings(const QStringList& Strings)
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{
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bool Update = false;
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@@ -71,11 +53,14 @@ void lcStringCache::CacheStrings(lcContext* Context, const QStringList& Strings)
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if (!Update)
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return;
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Image TextureImage;
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TextureImage.Allocate(256, 256, LC_PIXEL_FORMAT_L8A8);
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QImage Image(128, 128, QImage::Format_ARGB32);
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QPainter Painter;
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QFont Font("Helvetica", 20);
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int DestX = 0, DestY = 0, DestHeight = 0;
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memset(mBuffer, 0, mTexture->mWidth * mTexture->mHeight * 2);
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memset(TextureImage.mData, 0, TextureImage.mWidth * TextureImage.mHeight * 2);
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for (auto& Entry : mStrings)
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{
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@@ -89,29 +74,29 @@ void lcStringCache::CacheStrings(lcContext* Context, const QStringList& Strings)
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Painter.drawText(0, 0, Image.width(), Image.height(), 0, Entry.first, &SourceRect);
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Painter.end();
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if (DestX + SourceRect.width() > mTexture->mWidth)
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if (DestX + SourceRect.width() + 2 > TextureImage.mWidth)
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{
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DestX = 0;
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DestY += DestHeight;
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DestY += DestHeight + 2;
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DestHeight = 0;
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}
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lcStringCacheEntry& String = Entry.second;
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if (SourceRect.width() > mTexture->mWidth || DestY + SourceRect.height() > mTexture->mHeight)
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if (SourceRect.width() + 2 > TextureImage.mWidth || DestY + SourceRect.height() + 2 > TextureImage.mHeight || DestY + SourceRect.height() + 2 > TextureImage.mHeight)
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{
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memset(&String, 0, sizeof(String));
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break;
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}
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String.Top = mTexture->mHeight - DestY - 1;
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String.Bottom = String.Top - SourceRect.height();
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String.Left = DestX;
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String.Right = DestX + SourceRect.width();
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String.Top = TextureImage.mHeight - DestY - 2;
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String.Bottom = String.Top - SourceRect.height() + 1;
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String.Left = DestX + 1;
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String.Right = String.Left + SourceRect.width() - 2;
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for (int y = SourceRect.top(); y < SourceRect.bottom(); y++)
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{
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unsigned char* Dest = mBuffer + ((String.Top - y) * mTexture->mWidth + String.Left) * 2;
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unsigned char* Dest = TextureImage.mData + ((String.Top - y) * TextureImage.mWidth + String.Left) * 2;
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for (int x = SourceRect.left(); x < SourceRect.right(); x++)
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{
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@@ -120,12 +105,11 @@ void lcStringCache::CacheStrings(lcContext* Context, const QStringList& Strings)
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}
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}
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DestX += SourceRect.width();
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DestX += SourceRect.width() + 2;
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DestHeight = qMax(DestHeight, SourceRect.height());
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}
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Context->BindTexture2D(mTexture->mTexture);
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glTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE_ALPHA, mTexture->mWidth, mTexture->mHeight, 0, GL_LUMINANCE_ALPHA, GL_UNSIGNED_BYTE, mBuffer);
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mTexture->SetImage(&TextureImage, LC_TEXTURE_MIPMAPS | LC_TEXTURE_ANISOTROPIC);
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}
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void lcStringCache::GetStringDimensions(int* cx, int* cy, const QString& String) const
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