Use anisotropic for the string cache texture.

This commit is contained in:
Leonardo Zide
2018-09-29 19:45:21 -07:00
parent 8697d57e00
commit bcd6ce8791
10 changed files with 50 additions and 43 deletions
+13
View File
@@ -33,6 +33,19 @@ Image::Image()
mFormat = LC_PIXEL_FORMAT_INVALID;
}
Image::Image(Image&& Other)
{
mData = Other.mData;
mWidth = Other.mWidth;
mHeight = Other.mHeight;
mFormat = Other.mFormat;
Other.mData = nullptr;
Other.mWidth = 0;
Other.mHeight = 0;
Other.mFormat = LC_PIXEL_FORMAT_INVALID;
}
Image::~Image()
{
FreeData();