Use anisotropic for the string cache texture.
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@@ -33,6 +33,19 @@ Image::Image()
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mFormat = LC_PIXEL_FORMAT_INVALID;
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}
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Image::Image(Image&& Other)
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{
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mData = Other.mData;
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mWidth = Other.mWidth;
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mHeight = Other.mHeight;
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mFormat = Other.mFormat;
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Other.mData = nullptr;
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Other.mWidth = 0;
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Other.mHeight = 0;
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Other.mFormat = LC_PIXEL_FORMAT_INVALID;
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}
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Image::~Image()
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{
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FreeData();
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