Fixed POV render issues with synth parts. Fixes #820.
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@@ -958,7 +958,7 @@ void lcPiece::GetModelParts(const lcMatrix44& WorldMatrix, int DefaultColorIndex
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if (!mMesh)
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mPieceInfo->GetModelParts(lcMul(mModelWorld, WorldMatrix), ColorIndex, ModelParts);
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else
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ModelParts.emplace_back(lcModelPartsEntry{ WorldMatrix, mPieceInfo, mMesh, DefaultColorIndex });
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ModelParts.emplace_back(lcModelPartsEntry{ lcMul(mModelWorld, WorldMatrix), mPieceInfo, mMesh, ColorIndex });
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}
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const lcBoundingBox& lcPiece::GetBoundingBox() const
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