Whitespace cleanup.

This commit is contained in:
Leonardo Zide
2026-03-10 21:11:40 -07:00
parent 9e1b8e0032
commit a8e37df8ce
53 changed files with 580 additions and 583 deletions
+4 -4
View File
@@ -268,10 +268,10 @@ lcModel* Project::CreateNewModel(bool ShowModel)
SetActiveModel(mModels.back().get(), true);
lcView* ActiveView = gMainWindow ? gMainWindow->GetActiveView() : nullptr;
if (ActiveView)
ActiveView->GetCamera()->SetViewpoint(lcViewpoint::Home);
if (gMainWindow)
gMainWindow->UpdateTitle();
}
@@ -1182,7 +1182,7 @@ bool Project::Export3DStudio(const QString& FileName)
File.WriteU16(0x4130); // CHK_MSH_MAT_GROUP
File.WriteU32(6 + MaterialNameLength + 1 + 2 + 2 * Section->NumIndices / 3);
snprintf(MaterialName, sizeof(MaterialName), "Material%03d", MaterialIndex);
File.WriteBuffer(MaterialName, MaterialNameLength + 1);
@@ -1900,7 +1900,7 @@ std::pair<bool, QString> Project::ExportPOVRay(const QString& FileName)
float FloorDiffuse = POVRayOptions.FloorDiffuse;
const char* FloorLocation;
const char* FloorAxis;
if (POVRayOptions.FloorAxis == 0)
{
FloorAxis = "x";