Whitespace cleanup.
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+3
-3
@@ -496,7 +496,7 @@ void lcLight::MoveSelected(lcStep Step, bool AddKey, const lcVector3& Distance,
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WorldMatrix.Orthonormalize();
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SetRotation(WorldMatrix, Step, AddKey);
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mWorldMatrix = lcMatrix44(WorldMatrix, mWorldMatrix.GetTranslation());
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}
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}
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@@ -1250,7 +1250,7 @@ bool lcLight::SetPropertyValue(lcObjectPropertyId PropertyId, lcStep Step, bool
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case lcObjectPropertyId::LightColor:
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return SetColor(Value.value<lcVector3>(), Step, AddKey);
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case lcObjectPropertyId::LightBlenderPower:
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return SetBlenderPower(Value.toFloat(), Step, AddKey);
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@@ -1514,7 +1514,7 @@ void lcLight::RemoveKeyFrames()
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lcLightHistoryState lcLight::GetHistoryState([[maybe_unused]] const lcModel* Model) const
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{
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lcLightHistoryState State;
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State.Id = mId;
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State.Hidden = mHidden;
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State.Name = mName;
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