Whitespace cleanup.

This commit is contained in:
Leonardo Zide
2026-03-10 21:11:40 -07:00
parent 9e1b8e0032
commit a8e37df8ce
53 changed files with 580 additions and 583 deletions
+5 -5
View File
@@ -351,7 +351,7 @@ void lcMeshLoaderTypeData::AddMeshData(const lcMeshLoaderTypeData& Data, const l
for (const lcMeshLoaderConditionalVertex& DataVertex : Data.mConditionalVertices)
{
lcVector3 Position[4];
Position[0] = lcMul31(DataVertex.Position[0], Transform);
Position[1] = lcMul31(DataVertex.Position[1], Transform);
Position[2] = lcMul31(DataVertex.Position[2], Transform);
@@ -370,15 +370,15 @@ void lcMeshLoaderTypeData::AddMeshData(const lcMeshLoaderTypeData& Data, const l
if (SrcSection->mMaterial->Type != lcMeshLoaderMaterialType::Solid)
{
lcMeshLoaderTextureParams DstTextureMap;
if (TextureMap)
DstTextureMap = *TextureMap;
else
DstTextureMap = *SrcSection->mMaterial;
for (lcVector3& Point : DstTextureMap.Points)
Point = lcMul31(Point, Transform);
DstSection = AddSection(PrimitiveType, mMeshData->GetTexturedMaterial(ColorCode, DstTextureMap));
}
else if (TextureMap && SrcSection->mPrimitiveType == LC_MESH_TRIANGLES)
@@ -458,7 +458,7 @@ void lcMeshLoaderTypeData::AddMeshDataNoDuplicateCheck(const lcMeshLoaderTypeDat
if (SrcSection->mMaterial->Type != lcMeshLoaderMaterialType::Solid)
{
lcMeshLoaderTextureParams DstTextureMap;
if (TextureMap)
DstTextureMap = *TextureMap;
else