Added const qualifiers.

This commit is contained in:
Leonardo Zide
2020-03-22 20:18:52 -07:00
parent 66bed1a8f0
commit 7275c4256d
17 changed files with 226 additions and 226 deletions
+25 -25
View File
@@ -45,7 +45,7 @@ lcTexture::~lcTexture()
void lcTexture::CreateGridTexture()
{
const int NumLevels = 9;
constexpr int NumLevels = 9;
mImages.resize(NumLevels);
quint8* Previous = nullptr;
@@ -57,30 +57,30 @@ void lcTexture::CreateGridTexture()
if (Previous)
{
int PreviousGridSize = 2 * GridSize;
const int PreviousGridSize = 2 * GridSize;
for (int y = 0; y < GridSize - 1; y++)
{
for (int x = 0; x < GridSize - 1; x++)
{
quint8 a = Previous[x * 2 + y * 2 * PreviousGridSize] > 64 ? 255 : 0;
quint8 b = Previous[x * 2 + 1 + y * 2 * PreviousGridSize] > 64 ? 255 : 0;
quint8 c = Previous[x * 2 + (y * 2 + 1) * PreviousGridSize] > 64 ? 255 : 0;
quint8 d = Previous[x * 2 + 1 + (y * 2 + 1) * PreviousGridSize] > 64 ? 255 : 0;
const quint8 a = Previous[x * 2 + y * 2 * PreviousGridSize] > 64 ? 255 : 0;
const quint8 b = Previous[x * 2 + 1 + y * 2 * PreviousGridSize] > 64 ? 255 : 0;
const quint8 c = Previous[x * 2 + (y * 2 + 1) * PreviousGridSize] > 64 ? 255 : 0;
const quint8 d = Previous[x * 2 + 1 + (y * 2 + 1) * PreviousGridSize] > 64 ? 255 : 0;
GridImage.mData[x + y * GridSize] = (a + b + c + d) / 4;
}
int x = GridSize - 1;
quint8 a = Previous[x * 2 + y * 2 * PreviousGridSize];
quint8 c = Previous[x * 2 + (y * 2 + 1) * PreviousGridSize];
const quint8 a = Previous[x * 2 + y * 2 * PreviousGridSize];
const quint8 c = Previous[x * 2 + (y * 2 + 1) * PreviousGridSize];
GridImage.mData[x + y * GridSize] = (a + c) / 2;
}
int y = GridSize - 1;
for (int x = 0; x < GridSize - 1; x++)
{
quint8 a = Previous[x * 2 + y * 2 * PreviousGridSize];
quint8 b = Previous[x * 2 + 1 + y * 2 * PreviousGridSize];
const quint8 a = Previous[x * 2 + y * 2 * PreviousGridSize];
const quint8 b = Previous[x * 2 + 1 + y * 2 * PreviousGridSize];
GridImage.mData[x + y * GridSize] = (a + b) / 2;
}
@@ -105,15 +105,15 @@ void lcTexture::CreateGridTexture()
if (Radius2 <= y2)
{
int x1 = sqrtf(Radius1 - y2);
const int x1 = sqrtf(Radius1 - y2);
for (int x = GridSize / 2 - x1; x < GridSize / 2 + x1; x++)
Pixel[x] = 255;
}
else
{
int x1 = sqrtf(Radius1 - y2);
int x2 = sqrtf(Radius2 - y2);
const int x1 = sqrtf(Radius1 - y2);
const int x2 = sqrtf(Radius2 - y2);
for (int x = GridSize / 2 - x1; x < GridSize / 2 - x2; x++)
Pixel[x] = 255;
@@ -127,24 +127,24 @@ void lcTexture::CreateGridTexture()
{
for (int x = 0; x < GridSize - 1; x++)
{
quint8 a = TempBuffer[x + y * GridSize];
quint8 b = TempBuffer[x + 1 + y * GridSize];
quint8 c = TempBuffer[x + (y + 1) * GridSize];
quint8 d = TempBuffer[x + 1 + (y + 1) * GridSize];
const quint8 a = TempBuffer[x + y * GridSize];
const quint8 b = TempBuffer[x + 1 + y * GridSize];
const quint8 c = TempBuffer[x + (y + 1) * GridSize];
const quint8 d = TempBuffer[x + 1 + (y + 1) * GridSize];
GridImage.mData[x + y * GridSize] = (a + b + c + d) / 4;
}
int x = GridSize - 1;
quint8 a = TempBuffer[x + y * GridSize];
quint8 c = TempBuffer[x + (y + 1) * GridSize];
const quint8 a = TempBuffer[x + y * GridSize];
const quint8 c = TempBuffer[x + (y + 1) * GridSize];
GridImage.mData[x + y * GridSize] = (a + c) / 2;
}
int y = GridSize - 1;
for (int x = 0; x < GridSize - 1; x++)
{
quint8 a = TempBuffer[x + y * GridSize];
quint8 b = TempBuffer[x + 1 + y * GridSize];
const quint8 a = TempBuffer[x + y * GridSize];
const quint8 b = TempBuffer[x + 1 + y * GridSize];
GridImage.mData[x + y * GridSize] = (a + b) / 2;
}
@@ -210,15 +210,15 @@ void lcTexture::Upload(lcContext* Context)
if (!mTexture)
glGenTextures(1, &mTexture);
int Filters[2][5] =
constexpr int Filters[2][5] =
{
{ GL_NEAREST_MIPMAP_NEAREST, GL_NEAREST_MIPMAP_LINEAR, GL_LINEAR_MIPMAP_NEAREST, GL_LINEAR_MIPMAP_LINEAR, GL_LINEAR_MIPMAP_LINEAR },
{ GL_NEAREST, GL_LINEAR, GL_LINEAR, GL_LINEAR, GL_LINEAR },
};
int FilterFlags = mFlags & LC_TEXTURE_FILTER_MASK;
int FilterIndex = FilterFlags >> LC_TEXTURE_FILTER_SHIFT;
int MipIndex = mFlags & LC_TEXTURE_MIPMAPS ? 0 : 1;
const int FilterFlags = mFlags & LC_TEXTURE_FILTER_MASK;
const int FilterIndex = FilterFlags >> LC_TEXTURE_FILTER_SHIFT;
const int MipIndex = mFlags & LC_TEXTURE_MIPMAPS ? 0 : 1;
unsigned int Faces, Target;