Renamed attenuation to POV-Ray Fade for clarity
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+2
-2
@@ -2189,8 +2189,8 @@ bool Project::ExportPOVRay(const QString& FileName)
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LightType = Light->GetLightType();
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Shadowless = Light->GetCastShadow() ? 0 : 1;
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Power = Light->GetPower();
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FadeDistance = Light->GetAttenuationDistance();
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FadePower = Light->GetAttenuationPower();
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FadeDistance = Light->GetPOVRayFadeDistance();
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FadePower = Light->GetPOVRayFadePower();
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switch (LightType)
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{
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