Renamed attenuation to POV-Ray Fade for clarity
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+2
-2
@@ -59,8 +59,8 @@ QString lcObject::GetCheckpointString(lcObjectPropertyId PropertyId)
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case lcObjectPropertyId::LightCastShadow:
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return QT_TRANSLATE_NOOP("Checkpoint", "Changing Light Shadow");
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case lcObjectPropertyId::LightAttenuationDistance:
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case lcObjectPropertyId::LightAttenuationPower:
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case lcObjectPropertyId::LightPOVRayFadeDistance:
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case lcObjectPropertyId::LightPOVRayFadePower:
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case lcObjectPropertyId::LightPointSize:
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case lcObjectPropertyId::LightSpotSize:
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case lcObjectPropertyId::LightDirectionalSize:
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