Reuse the same FBO when creating new preview images.

This commit is contained in:
Leonardo
2017-12-29 06:50:18 -08:00
parent 1541d05c31
commit 50b3e95215
7 changed files with 202 additions and 129 deletions
+119 -105
View File
@@ -41,10 +41,6 @@ lcContext::lcContext()
#endif
mFramebufferObject = 0;
mFramebufferObjectMS = 0;
mFramebufferTexture = 0;
mFramebufferTextureMS = 0;
mDepthRenderbufferObject = 0;
mColor = lcVector4(0.0f, 0.0f, 0.0f, 0.0f);
mWorldMatrix = lcMatrix44Identity();
@@ -547,155 +543,186 @@ void lcContext::SetInterfaceColor(lcInterfaceColor InterfaceColor)
SetColor(gInterfaceColors[InterfaceColor]);
}
bool lcContext::BeginRenderToTexture(int Width, int Height)
void lcContext::ClearFramebuffer()
{
if (!mFramebufferObject)
return;
if (gSupportsFramebufferObjectARB)
glBindFramebuffer(GL_FRAMEBUFFER, 0);
#ifndef LC_OPENGLES
else if (gSupportsFramebufferObjectEXT)
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, 0);
#endif
mFramebufferObject = 0;
}
lcFramebuffer lcContext::CreateFramebuffer(int Width, int Height, bool Depth, bool Multisample)
{
lcFramebuffer Framebuffer(Width, Height);
if (gSupportsFramebufferObjectARB)
{
int Samples = gSupportsTexImage2DMultisample ? QGLFormat::defaultFormat().samples() : 1;
int Samples = (Multisample && gSupportsTexImage2DMultisample) ? QGLFormat::defaultFormat().samples() : 1;
glGenFramebuffers(1, &mFramebufferObject);
glBindFramebuffer(GL_FRAMEBUFFER, mFramebufferObject);
glGenFramebuffers(1, &Framebuffer.mObject);
glBindFramebuffer(GL_FRAMEBUFFER, Framebuffer.mObject);
glGenTextures(1, &mFramebufferTexture);
BindTexture2D(mFramebufferTexture);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, Width, Height, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
BindTexture2D(0);
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, mFramebufferTexture, 0);
glGenRenderbuffers(1, &mDepthRenderbufferObject);
glGenTextures(1, &Framebuffer.mColorTexture);
if (Depth)
glGenRenderbuffers(1, &Framebuffer.mDepthRenderbuffer);
if (Samples == 1)
{
glBindRenderbuffer(GL_RENDERBUFFER, mDepthRenderbufferObject);
glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT24, Width, Height);
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, mDepthRenderbufferObject);
BindTexture2D(Framebuffer.mColorTexture);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA, Width, Height, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
BindTexture2D(0);
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, Framebuffer.mColorTexture, 0);
if (Depth)
{
glBindRenderbuffer(GL_RENDERBUFFER, Framebuffer.mDepthRenderbuffer);
glRenderbufferStorage(GL_RENDERBUFFER, GL_DEPTH_COMPONENT24, Width, Height);
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, Framebuffer.mDepthRenderbuffer);
}
}
else
{
if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE)
{
EndRenderToTexture();
return false;
}
glGenFramebuffers(1, &mFramebufferObjectMS);
glBindFramebuffer(GL_FRAMEBUFFER, mFramebufferObjectMS);
glGenTextures(1, &mFramebufferTextureMS);
BindTexture2DMS(mFramebufferTextureMS);
BindTexture2DMS(Framebuffer.mColorTexture);
glTexImage2DMultisample(GL_TEXTURE_2D_MULTISAMPLE, Samples, GL_RGBA, Width, Height, GL_TRUE);
BindTexture2DMS(0);
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D_MULTISAMPLE, mFramebufferTextureMS, 0);
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D_MULTISAMPLE, Framebuffer.mColorTexture, 0);
glBindRenderbuffer(GL_RENDERBUFFER, mDepthRenderbufferObject);
glRenderbufferStorageMultisample(GL_RENDERBUFFER, Samples, GL_DEPTH_COMPONENT24, Width, Height);
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, mDepthRenderbufferObject);
if (Depth)
{
glBindRenderbuffer(GL_RENDERBUFFER, Framebuffer.mDepthRenderbuffer);
glRenderbufferStorageMultisample(GL_RENDERBUFFER, Samples, GL_DEPTH_COMPONENT24, Width, Height);
glFramebufferRenderbuffer(GL_FRAMEBUFFER, GL_DEPTH_ATTACHMENT, GL_RENDERBUFFER, Framebuffer.mDepthRenderbuffer);
}
}
if (glCheckFramebufferStatus(GL_FRAMEBUFFER) != GL_FRAMEBUFFER_COMPLETE)
{
EndRenderToTexture();
return false;
}
DestroyFramebuffer(Framebuffer);
return true;
glBindFramebuffer(GL_FRAMEBUFFER, mFramebufferObject);
}
#ifndef LC_OPENGLES
if (gSupportsFramebufferObjectEXT)
else if (gSupportsFramebufferObjectEXT)
{
glGenFramebuffersEXT(1, &mFramebufferObject);
glGenTextures(1, &mFramebufferTexture);
glGenFramebuffersEXT(1, &Framebuffer.mObject);
glGenTextures(1, &Framebuffer.mColorTexture);
BindTexture2D(mFramebufferTexture);
BindTexture2D(Framebuffer.mColorTexture);
glTexParameterf(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexImage2D(GL_TEXTURE_2D, 0, GL_RGBA8, Width, Height, 0, GL_RGBA, GL_UNSIGNED_BYTE, nullptr);
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, mFramebufferObject);
glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_2D, mFramebufferTexture, 0);
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, Framebuffer.mObject);
glFramebufferTexture2DEXT(GL_FRAMEBUFFER_EXT, GL_COLOR_ATTACHMENT0_EXT, GL_TEXTURE_2D, Framebuffer.mColorTexture, 0);
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, mFramebufferObject);
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, Framebuffer.mObject);
glGenRenderbuffersEXT(1, &mDepthRenderbufferObject);
glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, mDepthRenderbufferObject);
glGenRenderbuffersEXT(1, &Framebuffer.mDepthRenderbuffer);
glBindRenderbufferEXT(GL_RENDERBUFFER_EXT, Framebuffer.mDepthRenderbuffer);
glRenderbufferStorageEXT(GL_RENDERBUFFER_EXT, GL_DEPTH_COMPONENT24, Width, Height);
glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, mDepthRenderbufferObject);
glFramebufferRenderbufferEXT(GL_FRAMEBUFFER_EXT, GL_DEPTH_ATTACHMENT_EXT, GL_RENDERBUFFER_EXT, Framebuffer.mDepthRenderbuffer);
BindTexture2D(0);
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, mFramebufferObject);
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, Framebuffer.mObject);
if (glCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT) != GL_FRAMEBUFFER_COMPLETE_EXT)
{
EndRenderToTexture();
return false;
}
DestroyFramebuffer(Framebuffer);
return true;
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, mFramebufferObject);
}
#endif
return false;
return Framebuffer;
}
void lcContext::EndRenderToTexture()
void lcContext::DestroyFramebuffer(lcFramebuffer& Framebuffer)
{
if (gSupportsFramebufferObjectARB)
{
glDeleteFramebuffers(1, &mFramebufferObject);
mFramebufferObject = 0;
glDeleteTextures(1, &mFramebufferTexture);
mFramebufferTexture = 0;
glDeleteFramebuffers(1, &mFramebufferObjectMS);
mFramebufferObjectMS = 0;
glDeleteTextures(1, &mFramebufferTextureMS);
mFramebufferTextureMS = 0;
glDeleteRenderbuffers(1, &mDepthRenderbufferObject);
mDepthRenderbufferObject = 0;
return;
glDeleteFramebuffers(1, &Framebuffer.mObject);
glDeleteTextures(1, &Framebuffer.mColorTexture);
glDeleteRenderbuffers(1, &Framebuffer.mDepthRenderbuffer);
}
#ifndef LC_OPENGLES
if (gSupportsFramebufferObjectEXT)
else if (gSupportsFramebufferObjectEXT)
{
glDeleteFramebuffersEXT(1, &mFramebufferObject);
mFramebufferObject = 0;
glDeleteTextures(1, &mFramebufferTexture);
mFramebufferTexture = 0;
glDeleteRenderbuffersEXT(1, &mDepthRenderbufferObject);
mDepthRenderbufferObject = 0;
glDeleteFramebuffersEXT(1, &Framebuffer.mObject);
glDeleteTextures(1, &Framebuffer.mColorTexture);
glDeleteRenderbuffersEXT(1, &Framebuffer.mDepthRenderbuffer);
}
#endif
Framebuffer.mObject = 0;
Framebuffer.mColorTexture = 0;
Framebuffer.mDepthRenderbuffer = 0;
Framebuffer.mWidth = 0;
Framebuffer.mHeight = 0;
}
QImage lcContext::GetRenderToTextureImage(int Width, int Height)
void lcContext::BindFramebuffer(GLuint FramebufferObject)
{
QImage Image(Width, Height, QImage::Format_ARGB32);
if (FramebufferObject == mFramebufferObject)
return;
GetRenderToTextureImage(Width, Height, Image.bits());
if (gSupportsFramebufferObjectARB)
glBindFramebuffer(GL_FRAMEBUFFER, FramebufferObject);
#ifndef LC_OPENGLES
else if (gSupportsFramebufferObjectEXT)
glBindFramebufferEXT(GL_FRAMEBUFFER_EXT, FramebufferObject);
#endif
mFramebufferObject = FramebufferObject;
}
std::pair<lcFramebuffer, lcFramebuffer> lcContext::CreateRenderFramebuffer(int Width, int Height)
{
if (gSupportsFramebufferObjectARB && QGLFormat::defaultFormat().samples() > 1)
return std::make_pair(CreateFramebuffer(Width, Height, true, true), CreateFramebuffer(Width, Height, false, false));
else
return std::make_pair(CreateFramebuffer(Width, Height, false, true), lcFramebuffer());
}
void lcContext::DestroyRenderFramebuffer(std::pair<lcFramebuffer, lcFramebuffer>& RenderFramebuffer)
{
DestroyFramebuffer(RenderFramebuffer.first);
DestroyFramebuffer(RenderFramebuffer.second);
}
QImage lcContext::GetRenderFramebufferImage(const std::pair<lcFramebuffer, lcFramebuffer>& RenderFramebuffer)
{
QImage Image(RenderFramebuffer.first.mWidth, RenderFramebuffer.first.mHeight, QImage::Format_ARGB32);
GetRenderFramebufferImage(RenderFramebuffer, Image.bits());
return Image;
}
void lcContext::GetRenderToTextureImage(int Width, int Height, quint8* Buffer)
void lcContext::GetRenderFramebufferImage(const std::pair<lcFramebuffer, lcFramebuffer>& RenderFramebuffer, quint8* Buffer)
{
if (mFramebufferTextureMS)
const int Width = RenderFramebuffer.first.mWidth;
const int Height = RenderFramebuffer.first.mHeight;
GLuint SavedFramebuffer = mFramebufferObject;
if (RenderFramebuffer.second.IsValid())
{
glBindFramebuffer(GL_READ_FRAMEBUFFER, mFramebufferObjectMS);
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, mFramebufferObject);
glBindFramebuffer(GL_DRAW_FRAMEBUFFER, RenderFramebuffer.second.mObject);
glBindFramebuffer(GL_READ_FRAMEBUFFER, RenderFramebuffer.first.mObject);
glBlitFrameBuffer(0, 0, Width, Height, 0, 0, Width, Height, GL_COLOR_BUFFER_BIT, GL_LINEAR);
glBindFramebuffer(GL_FRAMEBUFFER, mFramebufferObject);
BindFramebuffer(RenderFramebuffer.second);
}
else
BindFramebuffer(RenderFramebuffer.first);
glFinish();
glReadPixels(0, 0, Width, Height, GL_RGBA, GL_UNSIGNED_BYTE, Buffer);
if (mFramebufferTextureMS)
glBindFramebuffer(GL_FRAMEBUFFER, mFramebufferObjectMS);
BindFramebuffer(SavedFramebuffer);
for (int y = 0; y < (Height + 1) / 2; y++)
{
@@ -716,19 +743,6 @@ void lcContext::GetRenderToTextureImage(int Width, int Height, quint8* Buffer)
}
}
bool lcContext::SaveRenderToTextureImage(const QString& FileName, int Width, int Height)
{
QImage Image = GetRenderToTextureImage(Width, Height);
QImageWriter Writer(FileName);
bool Result = Writer.write(Image);
if (!Result)
QMessageBox::information(gMainWindow, tr("Error"), tr("Error writing to file '%1':\n%2").arg(FileName, Writer.errorString()));
return Result;
}
lcVertexBuffer lcContext::CreateVertexBuffer(int Size, const void* Data)
{
lcVertexBuffer VertexBuffer;