Added room in the meshes for normals.
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-1
@@ -535,7 +535,7 @@ void lcCamera::DrawInterface(lcContext* Context) const
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};
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Context->SetVertexBufferPointer(Verts);
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Context->SetVertexFormat(0, 3, 0, 0);
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Context->SetVertexFormat(0, 3, 0, 0, 0);
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Context->SetIndexBufferPointer(Indices);
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float LineWidth = lcGetPreferences().mLineWidth;
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