Added option to disable mesh LOD. Closes #400.
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@@ -377,6 +377,7 @@ void lcPartSelectionListModel::DrawPreview(int InfoIndex)
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lcScene Scene;
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Scene.SetAllowWireframe(false);
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Scene.SetAllowLOD(false);
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Scene.Begin(ViewMatrix);
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Info->AddRenderMeshes(Scene, lcMatrix44Identity(), mColorIndex, lcRenderMeshState::NORMAL, false);
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